ApeXtreme is a cancelled video game console that was developed by Apex Digital. While the console made a promising first appearance at the Consumer Electronics Show in January 2004, it had been cancelled by December of that year. The console was initially based on VIA's Glory Personal Gaming Console Platform (although Apex Digital later switched to an AMD CPU and NVIDIA GPU platform), and would have included a keyboard, mouse, game controller and a remote control. History The ApeXtreme was developed by Apex Digital and Digital Interactive Systems Corporation. The system was announced by January 8, 2004, and the system was shown later that year at E3 2004. It was reported that the home system was to be released in third quarter of 2004 and planned to be released two distinct versions: a basic model for US$299, and a more powerful version for US$399. By the time Apex Digital dropped VIA, the price had raised to $499.95. By December 22, 2004 Apex Digital began pivoting from a release of a gaming console. By December 31, 2004 the release of the console was placed on hold. Features The system would have sported a number of features related to console gaming and multimedia, such as: Drop & Play technology, developed by DISCover, allowing the user to play PC games by simply inserting them into the console's optical drive. The ability to store computer games on the system's hard drive. The ability to play DVDs, VCDs, audio CDs, MP3s, Windows Media Audio, slideshows and Internet radio. Drop & Play The system's Drop & Play feature works by referring to a database of scripts for information on how each specific game should be played. This technology would allow the console to play normal PC games without modification, at the cost of requiring regular updates to allow the user to play recently released titles. Furthermore, DISCover would have had to write a script for every one of the titles for which the console boasted support, a list of more than 2700 scripts. Upon the insertion of a valid game disc, the ApeXtreme would have run and maintained the game with only minimal interaction with the user, automatically configuring the game and installing patches where possible. In addition, the system's support for normal USB connections would have allowed the player to select between traditional console and PC input devices (i.e., allowing them to play with either