agrees, Van Tastic destroys the set, revealing it to be Hell. He burns the other contestants to death, and reveals himself to be a demon. After the winner defeats Van Tastic, his boss calls him to renew the show. Characters There are seven playable contestants, each based on one of the seven deadly sins, as well as a host that becomes playable after completing the game. Lucky: A rabbit suffering from manic rage following the removal of his feet for good luck charms. He represents the concept of wrath. After winning, he receives a bionic arm with a gun. Eugene: A flightless Canadian bird that wishes he could fly. He lives with his mother and is outwardly meek, but his inner monologue is harsh and bitter. He represents the concept of envy. After winning, he receives cardboard cutouts of "everything in the world", which then leaves him still unsatisfied. Toof: An unintelligible monster that was developed from a single cell to clean oil spills by eating the oil. He suffers from a constant hunger and is always looking for things to eat. He represents the concept of gluttony. After winning, he receives a giant hamburger. Lucy: A manipulative woman that uses her sex appeal to her advantage. Her plastic dress bursts apart in the opening cut scene, and her character is covered by two censor bars throughout the game. She represents the concept of lust. After winning, she receives Otto's chair. Lance: A humanoid lion that suffers from narcissism. He represents the concept of pride. After winning, he receives a duplicate of himself. Charity: A spoiled little girl that attempts to take everything as her own. She represents the concept of greed. After winning, she receives countless wrapped gifts. Otto: A slim, pale man that is asleep in his armchair for the duration of the game. His chair is self-aware and competes on Otto's behalf. He represents the concept of sloth. After winning, Otto's chair receives Lucy. Van Tastic: The host, who appears to be a charismatic human but is revealed to be a demonic creature. He represents the concept of evil. Development The concept for Whacked! was first conceived in the mid-1990s as a casual multiplayer game to compete against Mario Kart 64, with a similar low barrier to entry and mechanisms to rubber band players between first and last place. During development, testers would regularly test different variations