Alone in the Dark is a 1992 survival horror video game designed by Frédérick Raynal and developed and published by Infogrames for the PC. Alone in the Dark was released for MS-DOS in 1992, ported for the 3DO by Krisalis in 1994, and ported for iOS by Atari in 2014. Set in 1920s Louisiana, the game challenges the player to guide the player character out of a haunted mansion, advancing by solving puzzles while either banishing, slaying, or eluding various ghosts and monsters. The player can collect and use weapons, manage a weight-based inventory system, and explore a partially nonlinear map. Alone in the Dark received critical acclaim upon its release, and is considered a breakthrough and influential title, as it was the first 3D survival horror game. In the years since its release, many commentators have dropped the 3D qualifier and asserted that Alone in the Dark was the first survival horror game regardless of graphical perspective. Among the accolades that followed its release, Alone in the Dark received the European Computer Trade Show awards for Best Graphics and Most Original Game in 1993. In 2009, Empire included Alone in the Dark on their list of 100 greatest video games of all time. Alone in the Dark is considered a forefather, and often the originator, of the survival horror genre and it strongly influenced Shinji Mikami's direction of the original Resident Evil game, as well as the franchise as a whole. Alone in the Dark has also spawned four follow-up games as part of the series, as well as two films loosely based on them. Atari sold the IP to THQ Nordic in 2018. Subsequently a reimagining of the 1992 game was announced in August 2022 at THQ Nordics digital showcase. Gameplay Players choose between a male or female protagonist (Edward Carnby or Emily Hartwood, respectively), and are then trapped inside the haunted mansion of Derceto. The player character starts in the attic, having ascended to the top of the mansion without incident, and is tasked with finding a way out of the mansion while avoiding, outsmarting or defeating various supernatural enemies including slave zombies and giant bipedal rat-like creatures. Though able to kill most enemies with simply fists and feet, the player character can also find and utilize various weapons. Many opponents can be beaten by solving a particular puzzle rather than a straight fight—indeed, a significant number