that the Theme series was much stronger in Europe and Asia than North America, and the re-branding would inform gamers of the type of gaming experience the game would offer. He also said they were pleased to work with Maxis, which would allow the game to become popular in the United States. Luc Barthelet, Maxis' General Manager, said Theme Park World "is a great game" and that he was pleased to have it as part of the Sim series, but expressed jealousy at Bullfrog for developing such a game before Maxis. Theme Park World was released for Microsoft Windows on 3 November 1999; it was released for Europe on 19 July 2000. The Japanese version was published by Electronic Arts Square. It was released on Macintosh by Feral Interactive on 8 December 2000. The PlayStation version (developed by Climax Studios) was released on 22 March 2000 (16 March in Japan), and the PlayStation 2 (titled Theme Park Roller Coaster in North America) version was released on 5 December 2000 (4 March 2000 in Japan). The European PS1 and PS2 versions were released in July 2000 and December 2002, respectively. Theme Park World was released on the PlayStation Portable and PlayStation 3 via the PlayStation Store in North America on 11 February 2010, and in Japan on 24 December 2009. The adviser is voiced by Lewis MacLeod in UK release. Reception Theme Park World received generally positive reviews, though it failed to match the success of its predecessor. In North America, it sold 309,516 units and earned $8.51 million from January through October 2000, according to PC Data. These figures rose to 563,299 units and $13.08 million by the end of 2000, which made Sim Theme Park the region's eighth-best-selling computer game for the year. In 2001, the game took ninth in the United States for the year, with sales of 514,288 units ($9.92 million). The game was later given a "Platinum" sales award by the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. The PC version was praised highly by Robert Coffey of Computer Gaming World: he believed the game is "Wildly entertaining" and liked the ability to tour parks and ride rides. His only real criticism was the difficulty of constructing roller coasters. The game was awarded the Editors' Choice award. A reviewer from IGN described the presentation as