the combot pilots). The game also allows players to salvage destroyed enemy Combots and their various parts. Salvaged parts can be grafted onto the player's own combots (either by a combot in the field, or brought back and built into a new one,) and, more importantly, they can be researched and reverse-engineered, adding the component into the player's technology base. In-game, units are unable to increase in rank through experience. However, after a completion of a single-player mission, the player is given points that could be used to upgrade combot pilots, vehicles or structures. The game also places an emphasis on multi-level warfare. The battlefield is divided into three layers of combat: an orbital level, a surface level and an underground level. Combots with flight capabilities are able to traverse at will between the orbital level and the surface level. Only vehicles are able to traverse the underground level, which must be entered from the surface, although a vehicle production facility can be built after an elevator has been built by a drill unit and builder units have been sent down. Reception Gordon Barrick of PC Gaming World wrote, "Although it falls between two stools and can be repetitive at times, Metal Fatigue still provides moments of adrenaline-surged fun which outweigh its general faults." References External links Metal Fatigue on Metacritic 2000 video games Video games about mecha Psygnosis games Real-time strategy video games Science fiction video games Video games developed in the United States Video games set in the 23rd century Windows games Windows-only games Multiplayer and single-player video games TalonSoft games