are weak. A strong attack will fire a bigger projectile, and depletes your Psycho Gauge by 30%. When both characters are close together, the light and strong attacks will execute punches and kicks. The light attack can be pressed multiple times for a combo while the strong attack will deliver a powerful blow. As noted before, the strong attack will consume 30% of the Psycho Gauge. So when the Psycho Gauge is depleted, the character will fire small projectiles just like pressing the light attack from far away. Another thing to note is the two commands that are available for the first move of every character. As the strong attack will deliver a strong physical attack up close, the other will be used to fire a projectile. Returning tactics from the first Psychic Force includes the Psycho Charge, Barrier Guard, the Normal Dash, and the Quick Dash while the new tactics introduced in Psychic Force 2012 includes the Retreat Barrier, which can interrupt attacks from the opponent, but it will not break combos as it just prevents the opponent from attacking you after being knocked away while it consumes 50% of the Psycho Gauge, a Slide Dash which allows the character to side-step into the opponent's defense, a Hyper Charge which increase the Psycho Gauge while depleting the Life Gauge though it helps raise the attack power, hence the purpose of the Power Indicator that appears at the top, a Psy-Impulse which is a form of counter-attacking in which the character can unleash a repelling force after being knocked into a wall by the opponent while it consumes 25% of the Psycho Gauge, and a Barrier Break in which a character can break through an opponent's barrier and cause damage, but the move can only be guarded by a normal guard and that it consumes 50% of the Psycho Gauge. The Arcade Mode of Psychic Force 2012 has the playing character going through eight stages of combat against random opponents, being timed on how fast they can complete the game while the Story Mode has the playing character facing off against a specific set of opponents, with the addition of cut-scenes in order to advance the story of the playing character. Once the player reaches the eighth and final stage, they will battle against a specific final boss for their playing character and once the final boss is defeated, an