Justice (Type 0053) and The Magician (Type 0); "G" and Kate encounter the latter boss in a room of a building that "G" believes to be the source of the zombie infestation. In order to defeat the Magician, players must reduce its life bar to zero, then throw a grenade within 10 seconds to destroy a controller it picks up. In a two-player game, players are judged on how compatible they are based on performance alone. In America, there is currently only one location that this version of the game can be seen: The machine is located at Dezerland Park in Orlando, Florida. This game has also been spotted in Europe, Japan, Brazil, Russia, Dubai, the Macau Fisherman's Wharf, and in Hong Kong Mega Box. Endings The game has two endings available depending on whether the players destroy the Magician's controller and on the player's performance result during the game. "Bad Ending": If the players either miss or do not throw the grenade within 10 seconds, the Magician activates clones of itself. Standard Ending: If the throw connects, the Magician says, "Nothing can erase my pain," and then explodes. Performing well throughout the game will unlock an extra scene where the Mystery Man limps into the room, proclaims that Pandora's box has been closed, but ponders if there is any hope left for the humans, remarking that "the Wheel of Fate cannot be stopped" (alluding to The House of the Dead III). Reception The original arcade game received positive reviews when it was released. In July 2005, IGN said it "may be the most visually impressive arcade game ever made," noting the improved lighting and the zombie and environmental details. They also praised the gameplay, including the increased number of zombies on screen, "intense" experience, boss battles, the use of machine guns, and the light gun's new shaking detection feature. The same month, 1UP praised the "next-gen visuals" and the improvements to the gameplay, such as the new "shaking" gameplay mechanic and the "hordes of zombies on screen at once." Arcade Belgium praised the arcade game, including the graphics, noting "thirty or so enemies at the same time" with each "very detailed" and "behaving his own way", as well as "bump mapping (seen for instance on enemies' visible muscles)," complex lightning effects such as reflections, particle effects on impact, "fog (in the sewers)," high polygon counts for each monster, realistic