Medieval Madness is a Williams pinball machine released in June 1997. Designed by Brian Eddy and programmed by Lyman Sheats, it had a production run of 4,016 units. As of April 3, 2022, the Pinside pinball community lists it as the #2 highest-ranked pinball machine (behind the 2021 Godzilla machine by Stern); many adherents consider it the greatest of all time. In 2014 Planetary Pinball Supply produced a new production of the game, Medieval Madness Remake, selling for US$7,995. Playfield The centerpiece of the playfield is an animated castle with a solenoid-controlled portcullis and motorized drawbridge. One of the game's primary objectives is to "destroy" six castles by hitting the castle's entryway with the pinball. A specific number of hits will lower the drawbridge, exposing the portcullis; additional hits will cause the portcullis to rise, and shooting the ball into the castle entrance generates an explosion effect on the dot matrix display, a lightshow, and a sizable award of points. Medieval Madness also features two Trolls, animated targets that are normally concealed below the playfield, but can pop up during certain gameplay modes. Other objectives can be scored by shooting the left and right ramps, the left and right orbits, and the catapult ramp in the lower left corner of the playfield. The game's ramps introduced a patented feature that would prevent a failed ramp shot from draining straight down the middle between the flippers. Gameplay Missions: In order to get to the Wizard Mode "Battle for the Kingdom" one has to achieve the following goals: Joust Champion: Shooting the loop(s) advances Joust and finally lights Joust Madness. Patron of Peasants: Shooting the left ramp advances the Peasants and finally lights Peasant Madness. Catapult Ace: Shoot the catapult to shoot various items at the castle (Catapult Madness). Defender of Damsels: Shoot up the right ramp to advance the Damsel. The final shot up the tower lights Damsel Madness. Master of Trolls: Light the Trolls by hitting the targets in front of the castle. Collect the Trolls in "Merlin's Magic" and finish them off by three shots at the head each to light Troll Madness. Castle Crusher: Destroy the castle. All these goals have to be repeated several times to get the corresponding insert in front of the castle to light up. Multiballs: Castle Multiball: Light the Lock at the broad side (hole to the left of the castle gate) and