the mission. Games can take many hours to complete, but there is a save game option to allow progress to be saved. Reception Computer Gaming World reviewed the MS-DOS version, stating that the game's high difficulty level and "awkward interface" made Realms best suited for "tenacious fantasy wargamers with the perseverance to learn the game system and master the included scenarios". The magazine concluded that the game "advances the genre but doesn't quite usurp SSG's Warlords as the quintessential fantasy wargame". The game was reviewed in 1993 in Dragon #194 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3½ out of 5 stars. The One gave the Amiga version of Realms an overall score of 81%, starting their review by saying "Yes, it's like Powermonger and no, it's not as good." The One highly criticizes the gameplay, stating that "Realms has missed quite a few opportunities with its design, most notably in the combat sections. The whole process of laying siege to a town is glossed over and the battles could have had a lot more depth and strategic content." The One's main criticism of Realms is unoriginality, expressing that "[Realms] is trying to enter a market that's flooded with similar strategy titles ... [Realms] is little different from many others". Despite this criticism, The One says that Realms "Doesn't enter any new territory but does what it sets out to do with a degree of competence", and praises the controls as "concise and easy to get to grips with". Reviews Datormagazin (Mar 26, 1992) ST Format (Feb, 1992) Amiga Action (Feb, 1992) ASM (Aktueller Software Markt) (Feb, 1992) Amiga Joker (Jan, 1992) PC Review (Jun, 1992) Power Play (Jan, 1992) Amiga Format (Mar, 1992) Génération 4 (Jun, 1992) References External links 1991 video games Amiga games Atari ST games DOS games Graftgold games Real-time strategy video games Single-player video games Video games developed in the United Kingdom Virgin Interactive games