to its inversion of traditional gender roles, its "valorization of the post-gendered subject", and its de-emphasis of the sexual specificity of the material body. Notes References Further reading Sébastien Denis. "L’esprit et l’enveloppe : De quelques personnages utopiques", CinémAction 115 (2005): [whole issue]. William O. Gardner. "The Cyber Sublime and the Virtual Mirror: Information and Media in the Works of Oshii Mamoru and Kon Satoshi", Canadian Journal of Film Studies 18, no. 1 (Spring 2009): 44–70. Dan Persons. "Ghost in the Shell", Cinefantastique 28, no. 1 (August 1996): 46–51. Brian Ruh. "Ghost in the Shell (1995)", in Stray Dog of Anime: The Films of Mamoru Oshii. NY: Palgrave Macmillan, 2004, pp. 119–140. Joseph Christopher Schaub. "Kusanagi's Body: Gender and Technology in Mecha-anime", Asian Journal of Communication 11, no. 2 (2001): 79–100. Ueno Toshiya. "Japanimation and Techno-Orientalism", Documentary Box 9, no. 31 (Dec 1996): 1–5. External links Manga Entertainment page: GITS, GITS 2.0 Production I.G page: GITS, GITS 2.0 Ghost in the Shell at the Japanese Movie Database 1990s British films 1990s Japanese films 1990s Japanese-language films 1995 anime films 1995 films 1995 science fiction films Animated action films Animated cyberpunk films Anime films based on manga Bandai Visual British adult animated films British science fiction films Cybernetted society in fiction Cyberpunk anime and manga Existentialist films Films about altered memories Films about telepresence Films directed by Mamoru Oshii Films scored by Kenji Kawai Films set in 2029 Ghost in the Shell anime and manga Ghost in the Shell films Japanese animated science fiction films Japanese neo-noir films Madman Entertainment anime Manga Entertainment Postcyberpunk films Postcyberpunk Production I.G Shochiku films Works about computer hacking