and buildings. The team made further revisions during this process as necessary, balancing the number of interior models like shops and mission-related buildings in each district so that no one section of the city would feel denser than another. Some districts planned for the city, such as an indoor shopping mall, a train station, and a trailer park, were cut during development and were added in Saints Row 2. Soundtrack The soundtrack of Saints Row includes over 130 musical tracks covering the classical, easy listening, drum and bass/breakbeat, metal, reggae, rock, R&B and hip hop genres. The music is presented by 12 radio stations, and there is an in-game music player accessible through the pause menu. The player purchases songs for the music player at the record store franchise "Scratch That Music" in Stilwater using in-game money. Downloadable content Several packages of downloadable content (DLC) have been released. The DLCs are as follows: Funky Fresh Pack - players get over sixty exclusive clothing and accessory options Industrial Map Pack - players get a new map for use in competitive multiplayer modes Ho Ho Ho Pack - players get Christmas-themed costumes and hair styles Gankster Pack - players get two exclusive vehicles and a co-op mission Exclusive Unkut Pack - players get access to Unkut-themed outfits and tattoos As of 2013, those DLCs are no longer available on the Xbox Live network. They were re-introduced on July 29, 2015. Sequels Reception Prior to the retail version of Saints Row being released, the demo set an Xbox Live Marketplace then-record for being downloaded more than 350,000 times in the first week of its release. The game received "favorable" reviews according to the review aggregation website Metacritic. Reviewers likened Saints Row to the Grand Theft Auto series; some felt the game improved upon the gameplay of Grand Theft Auto, but others criticized the game's lack of originality. Steven Embling of play.tm wrote that while the game "isn't going to win any awards for originality", the game's graphics and sound design were "impressive" and "highly commendable". Ryan McCaffrey of GamesRadar+ considered the game a worthy entry into a genre beholden to Grand Theft Auto, praising the game's graphics and use of the Havok engine, but lamenting the Respect system for disrupting story progression. Will Tuttle of GameSpy considered that while not all players would respond positively to the Respect system necessitating mission progression, the