Treasure Mountain! is an educational video game published by The Learning Company in 1990 for DOS, Windows and Macintosh. It teaches children aged five to nine reading, basic math, and logic skills. Treasure Mountain is the third installment of the Super Seekers series. Synopsis Setting Treasure Mountain! as well as the other "Treasure" games in the Super Seekers games, take place in a magical realm called Treasureland. The game takes place on a mountain called "Treasure Mountain". Treasure MathStorm!, a later release, takes place on the same mountain. Plot As the game opens, the Master of Mischief, a common antagonist of The Learning Company's Super Seekers games, steals the kingdom's crown and hides all of the castle's treasures. The player takes on the role of the Super Seeker once again, whose job is to find the treasures and remove the Master of Mischief from the throne. Gameplay The objective of Treasure Mountain! is to find the hidden treasures and return them to the chest in the castle at the top of the mountain. The mountain consists of three levels. Players cannot climb higher until they have found the key to unlock the next level. To find the key, players must get clues about its location by answering elves' riddles. When players use a net to capture an elf carrying a scroll and answer the riddle correctly, they will receive a clue consisting of a number, shape, or description about where the key to the next level is hidden, as well as any magical coins the elf is carrying. In the background, there are several groups of objects that have characteristics that can be matched to the clues. Players may search behind these objects by dropping a magic coin. If the objects match all three clues, the key to the next level will appear. If the objects match only two out of the three clues, one of the stolen treasures will be revealed. After players find the key on each of the three levels of the mountain, they can enter the castle. At this point, players must climb up a maze of ladders, avoiding the Master of Mischief. When players reach the top, they deposit all treasures found into the castle's treasure chest and are given a prize - one of the treasures discovered during the game - as a reward for completing the three stages. This prize is kept on