fourth floor. Once all the locks have been opened, the vault is opened and the game's final battle is triggered. The player has only a few minutes to go to the 30th floor, for a final confrontation with Karl, Hans, and any of the 40 terrorists left alive. During the game, the player is initially aware of Hans shouting orders to his guards through a two-way radio. After the second lock is opened, Hans will tell everyone to not use the radio. Also notable is the "foot meter". The meter starts out full, but will eventually decrease if the player character steps on shattered glass or runs around. If the meter becomes empty, McClane will walk much slower than he does when the foot meter is full. It can be restored by collecting med-kits. The game features cinematic sequences, which change the story depending on which actions the player takes. For example, if there is fewer than one minute left, and the player defeats Karl, the last scene with John and Holly will tell the player the roof has been destroyed by the helicopter sent by Hans. Version differences The Nintendo Entertainment System and TurboGrafx-16 versions of the game are played from a top-down perspective, as opposed to the 3rd-person perspectives seen on the Commodore 64 and DOS ports. References External links 1990 video games Activision games Action-adventure games Christmas video games Die Hard video games Video games developed in Japan Commodore 64 games DOS games Cancelled ZX Spectrum games Nintendo Entertainment System games TurboGrafx-16 games Run and gun games Pack-In-Video games Shoot 'em ups Third-person shooters Top-down video games Video games about police officers Video games set in Los Angeles Single-player video games Video games with alternate endings Video games about terrorism Video games developed in the United States Silent Software games