Chaosium determined that the game was too simple to do justice to the rules of the pen-and-paper game. The character Emily Hartwood was added because the conventional wisdom of the time was that a game would appeal to more female gamers if it had a female playable character. To maximize the player's anxiety and fear, the game was designed so that even such mundane actions as walking down a hall, opening a door, and reading a book could cause the player character to die. Though such deaths would only occur in select places, they would make the player feel unnerved whenever taking such actions. During the game's production, Raynal and Barroz became romantically involved and conceived a child. Most of the production was marked with a spirit of optimism and creative enthusiasm, but the bug-testing phase wore out the team, especially Raynal. By the time it was released, he felt dissatisfied with almost every aspect of Alone in the Dark and felt certain that all of its flaws would be noticed by players. Alternate versions, ports and remakes Outside of Europe, Alone in the Dark was distributed in North America by Interplay Entertainment and in Japan by Arrow Micro-Techs Corp, which developed and published Japanese-exclusive versions for the PC-98 and FM Towns computers. The game was also ported to the 3DO by Krisalis in 1994. This version is largely identical to the original, but uses the orchestrated version of the original soundtrack and the voice acting to the character intros and documents that had already been introduced to the PC CD-ROM re-release of the game. This version was also published in Japan by Pony Canyon. An Atari Jaguar CD port was also in development by Infogrames but it was never released. A 32X version was also planned but never released. In 2012, when asked for a possible high-definition remake of Alone in the Dark, Raynal said he loved the idea but no attempts have been made yet as he no longer holds the rights to the franchise. There was an attempt to remake the game by Eden Games but after the release of the 2008 Alone In The Dark, which received lukewarm reception, parent company Atari laid off most of the employees and ultimately cancelled the game. Screenshots and gameplay footage of the prototype came out soon afterward. In 2014, Atari released an official port for iOS, co-developed by Kung