the Orion Senate, laws, treaties, and resolutions are voted upon and periodically the president is chosen. Declarations of war and peace, alliances, trade relationships, technological trade and outright blackmail are performed in the Senate. Votes are also periodically proposed on various laws that will be binding to all races in the galaxy (although you can opt out for a small penalty in race-relations). These can be rules of war, labor laws, taxes, and other regulations. Technology The key to success over the other races is through technological development where knowledge in six fields of research can be advanced. The six fields are Biological Sciences, Economics, Energy, Mathematics, Physical Sciences and Social sciences. Development in these fields will result in advancements in technology that can benefit all other aspects of gameplay, which may include the ability to terraform your worlds to better suit your race, the ability to create larger and more powerful space fleets, the ability to better equip ground troops, and the ability to develop stronger economic development tools and more capable spies. Espionage Espionage is broken into espionage and counter-espionage through the recruitment of spies. In order to spy on other empires, the players must have made contact with them. In order for them to spy on players, they must have made contact with them. In Master of Orion 3, the players utilize own spies in several different ways. They can send in 6 different Types of Spies, who have different objectives: Military Spies: These spies will sabotage building fleets, shipyard buildings and ground troop support buildings. Diplomatic Spies: These spies will sabotage diplomatic efforts. Scientific Spies: These spies will either steal tech or sabotage research efforts. Political Spies: These spies will try to assassinate any leaders the enemy has. Social Spies: These spies will create unrest in colonies to slow down production, and attempt to incite rebellion. Government Spies: These spies will blow up government buildings of the enemy. If the players do not deploy own spies, they will perform counter-espionage duties within the player's empire. Enemy spies who are caught or killed will be displayed in the situation report at the beginning of each turn. Conquest When the forces of two or more factions occupy the same star system, and at least one of the factions control spaceships in the system (battles between planets within a system will not occur), combat occurs and a combat management