MAX and Autodesk Maya. This development allowed for the creation of localized detail on animated characters, and the release of the commercial graphics software Rodin based on this work. In March 2000, the team received a renewable $200,000 BC Science Council grant for the development of an internal game engine library and associated tools to streamline library pipelines. In 2001, Forsey and two of his colleagues in the company were recruited by the University of Calgary to develop and teach an undergraduate-level course in video game programming. The course, considered the first of its kind, was aimed at final-year computer science students and tasked them with designing and implementing a video game prototype. In the fall of 2001, several other employees taught a similar class at the University of British Columbia as a response to an impending labour crisis in Canada. Accolades On 13 December 2000, the National Post named Radical Entertainment one of Canada's top 50 best managed private companies, a distinction granted to private Canadian companies with over $5 million in revenue and which have demonstrated strong growth in the past three years. On 5 October 2001, the company's president and CEO Ian Wilkinson received Ernst & Young's 2001 Media and Entertainment Entrepreneur of the Year. Games developed Canceled games References External links Official website via Internet Archive 1991 establishments in British Columbia 2005 mergers and acquisitions Activision Canadian companies established in 1991 Companies based in Vancouver Canadian subsidiaries of foreign companies Sierra Entertainment Video game companies established in 1991 Video game companies of Canada Video game development companies