other situation modifiers. If the roll is higher than the difficulty level, the action is successful. Most of the mechanic is dedicated to the combat system. Game has mechanics for both the mêlée combat and firearm combat, but it is the former — with szablas (a Polish type of a sabre) or rapiers (used mostly by foreigners) — that most rules are dedicated to. Players can use more than 30 different moves during combat, and thus at the time of combat, especially between experienced players, the games takes on an almost tactical flavour. See also Historical setting: History of Poland (1569–1795) Polish–Lithuanian Commonwealth Sarmatism Games set in similar historical setting: Veto (CCG) Games with similar mechanic: 7th Sea The Riddle of Steel References External links Official homepage Reviews Adriano Kuc, Dzikie Pola Review: Wild Fields, RPG REVIEW Issue #12, June 2011 Robert Dudziński, [https://histmag.org/Dzikie-pola-Rzeczpospolita-w-ogniu-recenzja-systemu-rpg-766/ „Dzikie pola: Rzeczpospolita w ogniu” - recenzja i ocena systemu RPG, Histmag, 16 October 2005 Michał Sołtysiak, Dzikie Pola - Edycja Druga, polter.pl, 20 March 2006 Further reading J.Z. Lichański, Dzikie Pola -polska wersja Role Plaing Game, [in:] Literatura i kultura popularna, t. VIII, red. T. Żabski, Wrocław 1999, p. 25 Fantasy role-playing games Historical role-playing games Polish role-playing games Role-playing games introduced in 1997