Magna Carta: The Phantom of Avalanche (마그나카르타 ~눈사태의 망령~), also known as just Magna Carta (마그나카르타), is a Korean role-playing video game developed and published by Softmax for Windows in 2001. It is the predecessor to the PlayStation 2 title, Magna Carta: Tears of Blood, and was the first installment in the Magna Carta series. It was never released outside of Korea. Gameplay The game's Carta (眞名) system, which takes on a similar method as Final Fantasy VIIIs junction system, relies on the usage of hanja (Han characters) to represent various energy patterns as every living thing carries a distinct energy pattern and may rely upon the use of Carta to manipulate this energy for various purposes. In application, these patterns are individually assigned to each character attribute to directly affect character growth. Some Carta may be more effective when assigned to a specific attribute due to the compatibility between the character's own personal energies in compliance with the Carta's unique energies. The available stock of the particular Carta also plays a role in determining its effectiveness. Magna Carta employs a turn-based battle system based on the conditional usage of TP (Turn Points). When a character achieves his or her turn, the player is given the options of moving the character around and / or executing a skill. (The turn automatically ends upon executing a skill, regardless of any other conditions present.) Both the movement range of the character, as well as any skills she or he executes, costs a specific number of Turn Points to be accomplished. While moving, free roaming is allowed around the battle field during one's turn, but within a limited range which is indicated by an aura. The size of the aura, like many elements of battle, may be affected by the turn range, so characters who have TP left over from previous rounds may find a slight range advantage in the next. Plot Calintz, once having been a high-ranking royal guard, has left his home of Shudelmir many years ago to seek adventure elsewhere. Though having left his home in a peaceful state, Calintz decided to return home years later only to find Shudelmir in chaos. The sheer growth of monsters, as well as the rise of two important factions, have left Calintz with no choice but to join the Schwarz Strum as the 7th Squad Leader. Rumors have surfaced about the origin of