and dwarves, but because they did not compassionately aid humans during the early, and most intense, part of the crisis when the plains-nomads humans had no shelter at all, he does not aid them, and if he builds his five more city mechs like he plans to, they each will need a substantial territory to roam—territory which is held by the elves and the dwarves. Non humans are third class citizens in Legion territory, and are never permitted aboard Legion citymechs. His habit of casual betrayal, enslavement, and murder- however well he has managed to hide most of the proof- may well be the downfall of the only hope that humans in highpoint truly have, should the other races of Highpoint decide to finally take action and eliminate him as a threat for once and all. Deities Dragonmech deities are similar to those in other campaign settings, with only a few significant differences. First, the deities are slowly losing a war with the Lunar gods. Unaccustomed to working together, they are losing ground badly to the unified front presented by the gods of the lunar monsters. But there is one factor of hope- an emergent deity who is rapidly gaining power and consciousness known as Dotrak. Gaining in power from the rapidly blooming faith in machines, Dotrak is making his powers known by the random animation of free roaming gear piles, the spontaneous transformation of persons into mechanical prophets, and even the conversion of druids into caretakers of machine forests. Should Dotrak emerge as a fully empowered deity and join the fight against the lunar gods, the tide of battle will shift drastically. However, Dotrak is a mostly unformed power, with no personality, agenda, or real intelligence—yet. Not all people who reject the old gods worship Dotrak. Many coglayers and steamborgs view him as the designer and builder of the Great Engine of the universe, a power who does not require that mortals think of him, only that they think. New Races With the changes in the world, new races are coming into being to fill new ecological niches as they occur. Coglings Feral halflings who have adapted to the new world, Coglings make their homes by living as unobtrusively as possible in the gear forests of the largest mechs. Although from halfling stock, they are rapidly evolving to be their own distinct race. Coglings make a whole society based