GURPS Autoduel is the GURPS genre toolkit book which details the post-apocalyptic world of one of SJG's other popular games, Car Wars. The initial publication was in 1986. Contents GURPS Autoduel is a supplement for GURPS describing role-playing in the world of Car Wars, a dark future society where adventurers battle it out on the super-highways with armed and armored cars and trucks. This book covers character creation guidelines, new equipment, and rules for vehicle design and combat, plus two miniscenarios and cardstock miniatures. In this setting (by tradition, fifty years ahead of the current time), characters are involved in autoduelling: combat in armed and armored motor vehicles such as cars, motorcycles, or semis. The sourcebook contains rules for designing vehicles, additional skills used by autoduellist characters, and new technology and social conditions of the world. Additional rules for conversion of Car Wars vehicles to GURPS Autoduel are included. Publication history GURPS Autoduel was written by Aaron Allston and Scott Haring, with a cover by Denis Loubet, and was first published by Steve Jackson Games in 1986 as a 96-page book. Additional material is by Steve Jackson and Allen Varney with editing by W. G. Armintrout. Interior illustrations are by Mark Angeli, Angela Bostick, Graham Chaffee, Norman Doering, C. Bradford Gorby, Denis Loubet, Dan Panosian, Kim Strombo, Michael Surbrook, Jason Waltrip, John Waltrip, and George "Speed" Webber. GURPS Autoduel was the second GURPS setting published, after Yrth in GURPS Fantasy. Seven volumes of the AADA Road Atlas were published for use with GURPS Autoduel and Car Wars between 1987 and 1989. This set of sourcebooks for the Autoduel world detail different parts of the US and Australia: Volume 1: The East Coast Volume 2: The West Coast Volume 3: The South Volume 4: Australia Volume 5: The Midwest Volume 6: The Free Oil States Volume 7: The Mountain West Each book contains descriptions of major cities and roads, and includes maps of some cities' arenas. Autoduel has many scenarios available and the system allows for players to make their own. The objectives of scenarios vary: sometimes the only objective is to make it successfully through a harrowing gauntlet, other times the players compete in a dueling arena to win virtual cash prizes with which to upgrade their cars. Reception Ken Rolston reviewed GURPS Autoduel for Dragon magazine #127 (November 1987). He comments: "The Autoduel game has all the mechanics it