needs to support roleplaying in the ultraviolent world of Car Wars games. The GURPS game is strong in game values (Steve Jackson Games has always been strong in game values), and the Car Wars game, the inspiration for Autoduel material, has been a very successful board game, so I wasn't surprised to find lots of detailed rules for blowing cars, driver, passengers, innocent bystanders, and neighboring real estate into tiny bits." Rolston concludes by saying, "I didn't expect that the Autoduel game would also have a fleshed-out campaign world, extensive notes on designing and presenting adventures and campaigns, and plenty of GM staging tips, both in the text and in nice marginal essays. Entertaining, impressive, and just plausible enough as a setting for vehicular homicide on an epic scale, this supplement is definitely worth a look." Jim Bambra reviewed GURPS Autoduel for Dragon magazine #149 (September 1989). Bambra comments in his evaluation of the game: "The GURPS Autoduel game presents an interesting and detailed setting for near-future role-playing. The well-presented background and the emphasis on role-playing rather than combat makes the GURPS Autoduel game much more than it first appears. As an added bonus, the GURPS Autoduel game has received consistently good support since its appearance [...] As a near-future setting, the GURPS Autoduel game scores high. Its game mechanics are detailed and mesh nicely with the GURPS Basic Set. If you love the Car Wars game, you can't afford to be without this. If you're not a fan of Car Wars, don't let its initial appearance deceive you; this game can be played without the characters ever coming anywhere near an armed car." J. Michael Caparula reviewed GURPS Autoduel in Space Gamer/Fantasy Gamer No. 81. Caparula commented that "I would recommend GURPS: Autoduel with some qualifications. GURPS players with a budding interest in Car Wars would do well to pick it up. Everything necessary for Car Wars is here, including an improved combat system." GURPS Autoduel received the Origins Award nomination for Best Roleplaying Supplement of 1986. Reviews Arcane #18 Games Review #11 Shadis #35 See also Autoduel Quarterly References External articles Official GURPS Autoduel. ERRATA -- GURPS Autoduel, Second Edition. September 2, 1999. Autoduel Quarterly magazines - Online Archives Resources SWAT HQ, GURPS Autoduel Resources. February 1998. Campaign settings GURPS 1st/2nd edition Autoduel Post-apocalyptic role-playing games Role-playing game supplements introduced in 1997