selection of characters so that they could jump right in. The environments were created with off-the-shelf 3D software such as 3D Studio Max. The developers intended to make stealth a major aspect of the game, designing certain areas to be too difficult for players to fight their way through. Reception Vigilance was mostly met with mixed reviews. While GameSpot complained largely on slow access times requiring heavy resources from computers, the gameplay was praised for large variety of weapons at the time and moderately sized levels; the game was given a final score of 5/10. A review by GamePro gave the game 3.5 stars out of 5, praising the games creative and feature-rich, but criticized oversights and annoyances, mentioning the game required more play testing. References External links 1998 video games First-person shooters Sega video games Third-person shooters Video games about terrorism Video games scored by Jack Wall Video games developed in the United States Windows games Windows-only games