takes the pen, and offers the party the opportunity to accompany him to Lost Guardia. After a long voyage, he transports the party to the surface of Guardia just outside Dionysceus, where the Dane live. The fourth beginning for new parties describes the party as adventure and treasure seekers, who stumble upon the Cosmic Forge in an abandoned temple. Aletheides appears and introduces the events of Wizardry VI, then the party accompanies him to Lost Guardia. This party starts just outside New City. Whatever the initial circumstances of the party's arrival on Guardia, they are free to make or break alliances as they see fit. For example, a party initially aligned with the Savant and the T'Rang are fully capable of turning on them, with no repercussions in finishing the game. In fact, it is possible to either befriend or make enemies of every nation on the planet, and still be able to complete the main quest. The main plot involves the party's quest to find the resting place of the Astral Dominae, the greatest artifact ever created by the god Phoonzang. There are four distinct endings; each of these endings can then be imported as savegame files to Wizardry 8, the final chapter of the Dark Savant trilogy, which in turn has its own set of five beginnings. Each of the seven races of Guardia have a small side story of their own to complete, and almost all of them are necessary to finish in order to acquire the items needed to unlock the resting place of the Astral Dominae, the Isle of Crypts: The Umpani want the death of the T'Rang queen, who if left alive, would spawn enough T'Rang to overrun Guardia and every world near it. They need the party to slay her, as the T'Rang would be less likely to suspect a group of Humans, Elves, Mook, etc... than a group of Umpani as assassins. The T'Rang are searching for a lost map that may lead them to the Astral Dominae, and plot to turn on the Dark Savant to acquire this ultimate prize. The party is tasked with the first two of the T'Rang's three goals. The Munk seek their lost Holy Work, which is being held by a fallen Munk sect underneath their city, and need the party to find it. The Dane desire the Cornu of Demonspawn, a powerful magical artifact, which