and The Simpsons: Road Rage were released in November 2001. The Simpsons: Road Rage was one of the top ten most rented titles of December 2001 in North America, generating over $500,000 in rental fees for video and game rental outlets in a single week. In 2003, Radical Entertainment opened a development division, 369 Interactive, which was set to develop multiple titles based on the CSI franchise, in partnership with Ubi Soft. 2005–2008: Acquisition by Vivendi Universal Although Radical Entertainment developed few titles for Vivendi Universal Entertainment, the titles gained massive success and warranted the company's interest in the developers. In 2005, Vivendi acquired Radical Entertainment; however, as described by a former developer at Radical, the mood did not change much and Radical still operated as an independent game developing company. After being acquired by Vivendi, Radical began to make many games such as Scarface: The World Is Yours and The Incredible Hulk: Ultimate Destruction while being published under Vivendi's Sierra Entertainment label. Radical was also given the license to continue development of the Crash Bandicoot franchise which was also published under Sierra Entertainment. Radical took over the development of Crash Tag Team Racing from Traveller's Tales. Due to the success of Crash Tag Team Racing, Radical started the development of Crash of the Titans and proclaimed that "Crash was home at Radical" stating that Radical would develop all further Crash games. The critical and commercial success of Crash of the Titans spawned one more sequel, Crash: Mind over Mutant, which managed to both critically beat its predecessor as well as commercially. During the development of Crash: Mind Over Mutant, Radical began working on Prototype. 2008–present: Acquisition by Activision, Prototype games, and layoffs When Vivendi Games merged with Activision to form Activision Blizzard in 2008, Vivendi's former studios, including Radical Entertainment, became part of Activision. At the time, Radical Entertainment was developing four games, including Crash: Mind Over Mutant and Prototype. Activision laid off circa 100 people, half of the studio's staff, and canceled the two unannounced projects. One of these was Treadstone, a game set in the Jason Bourne universe. Activision was not interested in the property and sold it back to Ludlum Entertainment, which subsequently licensed it to Electronic Arts. In February 2010, Activision laid off around 200 developers from its studios, including roughly 90 at Radical Entertainment, equating to half of the studio's workforce at the time.