issue commands to AI controlled allies. He also wrote "the Xbox version is inferior to the sharp and stunning quality of what was found on PS2. There's a ton of texture problems, poor contrast, and less detail than what's found on the PS2. That's not acceptable for a game coming out two months later and on a system that is easier to program for and can churn out incredible graphics with little effort." GameSpy's David Hodgson scored it 3 out of 5, writing "with the PlayStation 2 being all "inferior" to the Xbox's presumed power, and the two months of extra development time, surely E.A. must have added an extra aiming reticule for the archery, increased the frame rate from 30, sculpted a few more polygons on the main heroes and adversaries, and added reflections to the underwater orcs and other badly realized reflections. Well, don't bet on it, Bilbo. There are absolutely no differences between this, the GameCube, and the PlayStation 2 versions." Game Informers Matthew Kato scored the GameCube version 9.25 out of 10, calling it "a blueprint on how to make a very good movie-based game." IGN's Douglass C. Perry scored it 8 out of 10. Comparing the game to the PlayStation 2 and Xbox versions, he wrote "the textures are much more clean, the rough edges are all smoothed out, and the particle lighting effects are even slightly more radiant than before." GameSpy's David Hodgson scored it 3 out of 5. He was critical of the length, and that it did not improve on the PlayStation 2 version; "think that the extra two months you waited for the GameCube version of the game allowed E.A. to fix the sometimes-problematic archery aiming, increase the framerate from 30, add extra polygons to the characters and foes, and tweak the water reflections so they actually look realistic? Then you're smoking more pipe-weed than the whole of Hobbiton. There are literally no differences between this, the Xbox, and the PlayStation 2 offerings." Sales and awards The game was a huge commercial success, selling almost four million units across all platforms, considerably more than Vivendi Universal Game's The Fellowship of the Ring, which sold just over one million units. The Two Towers also attracted considerably better reviews. By July 2006, the Xbox version of The Two Towers had sold 1.5 million copies and earned $65 million in the United States. In