In Dark Legacy, the player has the added abilities of blocking, charging, and strafing. Strafing allows the player to constantly face one direction and fire medium-speed attacks. Blocking causes the player's character to stand still in a defensive position for a brief moment. Any attacks made against the player are negated or do significantly less damage. When charging, players run forward with their weapons functioning like a lance while simultaneously blocking. Players can kill the enemies ahead of them while blocking their attacks. However, charging does consume a bit of the turbo gauge each time it is used. The gameplay has roots in the original Gauntlet games. Most levels involve simply running along a designated path, destroying enemies before they can kill the player. Like in Gauntlet and Gauntlet II, enemies spawn from generators. Only when the generator is destroyed will the enemies stop spawning. Some generators will take multiple hits to destroy; as the generator is weakened, it will spawn less powerful enemies, until it is destroyed completely. There are some levels that have a maze-like aspect and are harder to navigate. Generally, levels have the path to the end easily in sight, with separate side paths that are harder to access. These side paths usually lead to important items, such as treasure, legendary weapons (which are used to weaken bosses), or runestones (which are required to progress through the game). Some levels will have a short movie before the level loads, serving to introduce the player to new types of enemies, or alerting the player that a legendary weapon is hidden somewhere in the level. Runestones are not hinted at in movies, though if a level that has a runestone is exited without the runestone being found, an evil laugh sound is played. Food still recovers health in Dark Legacy as it did in Gauntlet II, with each type of food restoring a different amount of health. Treasure is a rarity in Dark Legacy, as it is used to purchase items in the shop. This is a difference from the earlier Gauntlet games, where treasure was plentiful, giving extra points, but not serving any other purpose. Characters Each character has unmatched abilities in certain areas: In addition, each set of characters has a special power they can use when they use magic potions at a certain level of experience. Wizard/Jackal and Sorceress/Medusa have superior abilities in magic and