automatic game over is issued however the knowledge may help in a future play through for evading a check. The game lacks a save game feature. A player who fails must start again from the beginning. Reception By late 1987 more than 50,000 copies of Hacker were sold, and it was Activision's third best-selling Commodore game. Info rated Hacker four stars out of five, describing it as "an interesting concept" with "fair to good graphics and sound". Roy Wagner reviewed the game for Computer Gaming World, and stated that "The game is a real challenge (some read that frustrating)." Ahoy! wrote that its puzzle nature "is certain to enthrall some and repel others ... repeated play is an integral part of reaching the solution. Those who enjoy a protracted battle of wits will find Hacker a lively test of their abilities". Compute! praised the game's initial realism, and concluded that it was "a worthy addition to your software collection, especially if you enjoy adventure games that require a bit of thought and an investment of time". Legacy This game was followed in 1986 by Hacker II: The Doomsday Papers. In the sequel, the player is actually recruited based upon their (assumed) success with the activities in the original game. Once again, they are tasked with controlling a robot, this time to infiltrate a secure facility in order to retrieve documents known only as "The Doomsday Papers" from a well-guarded vault to ensure the security of the United States. See also System 15000 Neuromancer References External links 1985 video games Activision games Amiga games Amstrad CPC games Apple II games Atari 8-bit family games Atari ST games Commodore 64 games Cyberpunk video games DOS games Classic Mac OS games MSX games MSX2 games ZX Spectrum games Puzzle video games Hacking video games Video games designed by Steve Cartwright Video games developed in the United States