for defense. He appears in multiple MOTU comic books and in the She-Ra cartoon. Stonedar – A rock being who can turn into a meteor for defense. He appears in multiple MOTU comic books and in the She-Ra cartoon, Stonedar is the leader of the Comet Warriors. Granita – A rock being and the sister of Rokkon. She didn't get her own action figure until the Masters of the Universe Classics toyline. Rotar Rotar is the Master of Hyper-Spin. He was a guard at the Royal Palace of Eternia until one of the battles against Skeletor's Evil Warriors left him injured. Man-At-Arms saved him with one of his latest inventions called the Gyro Machine. Rotar mostly goes up against Twistoid in battle. His figure was made after the end of the 1980s Filmation cartoon so he did not appear in animation. In the Masters of the Universe Classics storyline, Rotar's real name is Runar. Sorceress of Castle Grayskull The Sorceress (real name Teela Na) is the mystic guardian of Castle Grayskull. She acts as a conduit to the surging energies that dwell within the walls of Castle Grayskull. She can only temporarily access them, as it is shown to overwhelm her when exerting the power for long periods of time. Her powers include; telepathy, telekinesis, clairvoyance, teleportation, large scale energy barriers, mystics bolts, illusion projection and can polymorph. She can also create portals to various worlds, dimensions and even across time. It is she who bestows on Prince Adam the power to become He-Man. With Grayskulls magic focused by the power sword, He-Man has inexhaustible access to Grayskulls power. In the original animated series, the Sorceress cannot leave the castle for long periods of time unless she utilizes the “Crystal of Ala-nah”. It allows her to use the power of Grayskull and remain in her true-form temporarily. Once the crystal is exhausted, her link to Grayskull diminishes and she will revert to her falcon form, Zoar. In the 2002 series, the Sorceress is far from powerless outside Castle Grayskull in her human form, as she demonstrates when she magically defends a village against an evil warlord. The 2002 series also portrays the Sorceress as more capable and more involved with the goings-on of Eternia. Unlike the 1980s Sorceress, who mainly sent psychic calls for help to He-Man, the 2002 Sorceress is more of a defender herself, physically and magically protecting