Dutch angle Establishing shot Film frame Filmmaking Follow shot Forced perspective Freeze-frame shot Full frame Full shot Hanging miniature Head shot High-angle shot Long shot Long take Low-angle shot Master shot Medium shot Money shot Multiple-camera setup One shot (music video) Over the shoulder shot Panning (camera) Point of view shot Rack focusing Reaction shot Shot (filmmaking) Shot reverse shot Single-camera setup SnorriCam Stalker vision Tilt (camera) Top-down perspective Tracking shot Trunk shot Two shot Video production Walk and talk Whip pan Worm's-eye view Lighting technique and aesthetics Background lighting Cameo lighting Fill light Flood lighting High-key lighting Key lighting Lens flare Low-key lighting Mood lighting Rembrandt lighting Stage lighting Soft light To achieve the results mentioned above, a Lighting Director may use a number or combination of Video Lights. These may include the Redhead or Open-face unit, The Fresnel Light, which gives you a little more control over the spill, or The Dedolight, which provides a more efficient light output and a beam which is easier to control. Editing and transitional devices A-roll B-roll Cross-cutting Cutaway Dissolve Establishing shot Fast cutting Flashback Insert J cut ("Split edit") Jump cut Keying L cut ("Split edit") Master shot Match cut Montage Point of view shot Screen direction Sequence shot Smash cut Slow cutting Split screen SMPTE timecode Shot reverse shot Wipe Special effects (FX) 3D computer graphics 3D film for movie history Bluescreen/Chroma key Bullet time Computer-generated imagery Digital compositing Optical effects Stereoscopy for 3D technical details Stop motion Stop trick Sound Sound is used extensively in filmmaking to enhance presentation, and is distinguished into diegetic and non-diegetic sound: Diegetic sound is heard by both the characters and audience. Also called "literal sound" or "actual sound". Examples include Voices of characters; Sounds made by objects in the story, e.g. heart beats of a person Source music, represented as coming from instruments in the story space. Basic sound effects, e.g. dog barking, car passing; as it is in the scene Music coming from reproduction devices such as record players, radios, tape players etc. Non-diegetic sound is represented as coming from a source outside the story space, i.e. its source is neither visible on the screen, nor has been implied to be present in the action. Also called "non-literal sound" or "commentary sound". Examples include: Narrator's commentary; Sound effects added for dramatic effect; Mood music Film score Sound effects In motion picture and