2000. ProDG Plus for PlayStation 2 ProDG Plus provided additional game development tools and debugging features which were not available in the standard ProDG for PlayStation®2. These included: ProView – an artist and testing preview tool which used an IEEE 1394 connection. A built-in debugger scripting language. This made it possible to customize the debugger type displays, add new debugger windows and extend debugger menus. The script window also provided an immediate-mode command-line capability from which custom debug functions could be called. Tuner - a performance tuning tool. In 2004 SNC for PlayStation 2 was released. ProDG for Nintendo GameCube and ProDG for Game Boy Advance ProDG for Nintendo GameCube and ProDG for Game Boy Advance were released in 2001. In 2002, DevLink and SN-TDEV for Nintendo GameCube were released. Devlink was a high speed communication tool for game developers using ProDG for Nintendo GameCube, which helped programmers debug their code on the NR-Reader. It could also be used by artists and level designers to download artwork or scene data from a PC to the NR-Reader. SN-TDEV was used with ProDG for Nintendo GameCube to build, debug, view and optimise games. The ProDG for Gamecube is the only device which makes use of the second serial port featured on earlier Gamecube hardware releases. ProDG Plus for Nintendo GameCube ProDG Plus for Nintendo GameCube was released on 24 February 2003. It included Tuner and additional debugger scripting features, which were not available in the standard ProDG suite. Based on an image from the PRO-DG website, this was the only product to ever utilize Serial port 2 on Nintendo Gamecube. ProDG for PSP ProDG for PSP® was released in 2004, using SNC technology licensed from Apogee. It included the v2.0 debugger, SNC C/C++ Compiler and Tuner as standard. The majority of North American launch titles for Sony Computer Entertainment's PSP® (PlayStation®Portable) were developed using the ProDG suite of tools. From a line-up of 24 game titles listed in the North American launch window for PSP, 20 were developed using SN Systems' ProDG for PSP® development tools. In 2005, SN Systems won a Game Developer Magazine "Front Line Award" in the Programming Environment category for the ProDG for PSP suite. In 2005, the ProView for PSP artist and testing preview tool was released, with USB and Wi-Fi connectivity. ProDG for Nintendo DS In conjunction with the Japanese software and hardware producer Hudson, SN