made available in the Dungeons & Dragons Silver Anniversary Collector's Edition boxed set, with slight modifications to make it distinguishable from the original (for collecting purposes). The concepts and characters from Against the Giants have made appearances in other media. It was made into a novel of the same name by Ru Emerson for the Greyhawk Classics series. In May 2006, Wizards of the Coast's website released new versions of the maps for the Hill Giant Stronghold. In July 2006, they released new maps for the Fire Giant Hall. In 2004, Wizards of the Coast released a miniature figure of the eponymous King Snurre from Hall of the Fire Giant King, and in 2007, they released a large Frost Giant Jarl miniature inspired by Glacial Rift of the Frost Giant Jarl. In 2009, Wizards released the super-adventure Revenge of the Giants, an homage to Against the Giants, for the game's fourth edition. In 2012, Wizards re-released each module in Dungeon Magazine issues 197–200, updated for Fourth Edition by Chris Perkins, including a new fourth adventure, Warrens of the Stone Giant Thane. In 2017, Wizards re-released Against the Giants updated to 5th Edition rules as part of the Tales from the Yawning Portal collection. Reception When combined as a single adventure with the rest of GDQ series, this module was voted the single greatest adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. According to Dungeon's editors, the drow remain popular villains in part because of their "exciting introduction" in the module. Judge Andy Collins felt the "hack-and-slash" classic was "packed with action" and has run the module more than any other. Judge John Rateliff said that Against the Giants was the module that showed gamers how to create a themed adventure with a mystery and clues that are periodically provided. Kurt Butterfield reviewed Hall of the Fire Giant King for The Space Gamer, commenting that "the scenario is well thought out and nicely detailed," and includes "some intriguing special instructions given for deviously playing several of the intelligent inhabitants of the dungeon". Butterfield felt that the dungeon was not an easy challenge, especially with the strong and numerous monsters (such as the roughly eighty trolls on one level). In conclusion, he stated, "I advise all DMs who are looking for an exciting, worthwhile adventure for their players to pick this