pistol which kills enemies in a single hit. Anybody who picks up the Golden Gun is marked on the radar, themselves receiving a reduced radar range, and are limited to a single armor pick-up as penalties. Each round the location of the Golden Gun is changed. Possession of the Golden Gun is not required for victory as the goal is to have the most kills when the time runs out. You Only Live Twice: Similar to Deathmatch except that during each round every player is limited to two respawns after being killed. Other Modes: Additional game modes include , where the player spawns with zero health and full body armor, and can only replenish armor after earning a kill, and , where body armor is disabled entirely. Several other unique modes are actively being beta tested by the game's developers, or exist presently in the game as fan-made additions to the mod. Many of the game modes are compatible with teamplay, which is usually enabled on the following round after a certain threshold of players in a server is passed. It can likewise be manually turned on and off by the server administrator. Development Development of GoldenEye: Source began in 2005, led by founder Nicholas "Nickster" Bishop. The alpha version of the game was released on December 26, 2005. After years in beta the first official version was released on December 10, 2010. The team continued to work on the mod to this day in dedication of Bishop's memory (Bishop died in 2006), with version 5.0 being released on August 12, 2016. The 2016 version 5.0 went viral on social media shortly after launch, prompting several thousand new players to actively play the mod for several months. While activity in the game's servers died down over time, several hundred players who discovered the game from the 2016 release significantly expanded the previously existing community to maintain a consistently active playerbase that continues to persist as of 2019. According to the mod's developers, version 5.1 is currently in active development, which will feature tweaks to level design, sound and graphics improvements, and improved skins for some weapons, such as the AR33 assault rifle. Level design There are two fundamental types of level in GoldenEye: Source; "Classic" and "Neo". Classic maps are faithful re-creations of maps which existed in GoldenEye 007s multiplayer, which aim to be both to-scale as well as visually