that the Hulk was "rendered and animated beautifully, with loving attention to detail", he dismissed both the city and badlands as feeling nondescript. Although Keller praised the city's draw distance, the debris and destruction effects as well as the modelling and animation for the Hulk and his larger foes, he added that "many of the smaller components of the game - namely cars and civilians, look rather crap". The frame rate, while considered solid and consistent, was found to experience occasional slowdown during more chaotic moments, particularly on the GameCube version. The game's audio was commended for its sound design, music, and voice-acting. Metts declared that the game had "some of the best sound effects [he] heard in any game". Duke Ferris of GameRevolution enjoyed hearing the "satisfying smashes and crashes and roars of rage, not to mention the screams of the panicked populace". Davison praised Bill Brown for his work, which he described as "rousing and dramatic". Keller declared that the tracks Brown provided to the game "give off a great feeling and suit the action to a T". Leeper was less enthusiastic of the music, feeling that it "doesn't quite reach the level of intensity of the gameplay". Vasconcellos regarded the voice cast as "top-notch", specifically giving praise to McDonough for his portrayal of Bruce Banner. Knutson also admired the voice cast, stating "Every single actor did a wonderful job portraying the character that they were chosen to act out, and it fits really well with this game". Ouroboros was surprised by the liveliness of the voice-acting, although perplexed by the Hulk's lack of verbal expression during gameplay. Reactions to the narrative were mixed. Keller claimed the game had "a solid narrative and good presentation". Chapman found it surprisingly deep, noting that it was "filled with drama, intrigue, betrayal, conspiracies, and oh yeah... lots and lots of destruction". Metts regarded the story as intelligently crafted, citing that it "manages to bring in some interesting support characters while, more importantly, providing some variety in Hulk's objectives". Dunham stated that the game had a "strong storyline", giving credit to Paul Jenkins for his "writing talents". He however felt that it was hampered by the game shifting "back and forth between the occasional cool CG cutscenes and several overly bland dialogue screens". Other reviewers were unimpressed. Davison regarded the story as "typical comic book fare", and felt that while it would