the Legacy was a colony ship from another world, and the Ferines came to the planet and made war with the Orerines 4000 years ago. Arriving at Maurits' stronghold, the party faces Walter, who reveals his jealousy over Shirley choosing Senel over him, and fights until his life gives out. They learn from Maurits that it was in fact the Orerines, not the Ferines, who are the outsiders. He explains that the Orerines' terraforming technology upset the will of the sea so much that his people can no longer live in it, and wishes to use Shirley to flood the world and appease the ocean so that the Ferines can thrive once more. After he is beaten and Shirley brought back to her senses, Maurits summons a physical manifestation of Nerifes itself, which is driven back by Senel and his friends. In the end, Maurits resolves to put aside old hatreds and work towards an era of peace between Orerines and Ferines as the characters return to their old lives. Development Preliminary development on Tales of Legendia began in 2000, after the release of Tales of Eternia, with many of its staff drawn from that of Eternia. Its development happened in parallel to Tales of Destiny 2 and Tales of Symphonia. While its exact development time is unknown, a report in Famitsu stated that its development lasted three years. It was first revealed in December 2004 in a teaser trailer featured on a pre-order bonus disc for the series' previous title Tales of Rebirth, which only referred to the game by its development codename "Project MelFes". On February 14, 2005, Namco posted silhouettes of two characters on their Tales Channel website, with the game's official reveal coming four days later. A tentative Japanese release date of sometime in 2005 was announced the following month, with an English North American release formally announced by the company in April for February 2006. In May 2005, Namco gave a finalized Japanese release date set for the following August. The game would make an appearance at the 2005 Electronic Entertainment Expo in Los Angeles the following June. The game was developed by a team that consisted of staff members from previous Tales entries, as well as developers from the company's Tekken and Soulcalibur fighting game series. Producer Jun Toyoda explained that the goal was to create a role-playing game with the "exhilarating battle scenes"