Jet Set Willy II: The Final Frontier is a platform game released in 1985 by Software Projects for a variety of 8-bit home computers. It was the only official sequel to Jet Set Willy, one of the most successful home computer games ever released. Officially, Jet Set Willy II: The Final Frontier is the last of the Miner Willy series, although numerous unofficial sequels, remakes, homages and updates have been released. Details Jet Set Willy II is an expansion of the original JSW rather than a new game unto itself. Its map is primarily an expanded version of the original mansion, with only a few new elements over its predecessor, several of which are based on rumoured events in JSW that were in fact never programmed (such as being able to launch the titular ship in the screen called "The Yacht" and explore an island). In the ZX Spectrum, Amstrad CPC and MSX versions, Willy is blasted from the Rocket Room into space, and for these 33 rooms he dons a spacesuit. Due to the proliferation of hacking and cheating in the original game, Jet Set Willy II pays homage to this and includes a screen called Cheat that can only be accessed by cheating. Control of Willy also differs from the original: The player can jump in the opposite direction immediately upon landing, without releasing the jump button. Willy now takes a step forward before jumping from a standstill. The Willy character is mapped differently, so although Willy looks the same, some previous "safe spots" in Jet Set Willy are now hazardous to the player in Jet Set Willy II - the tall candle in The Chapel for example. Jet Set Willy II was not written by the original programmer, Matthew Smith, and was instead developed by Derrick P. Rowson. Copy Protection and Anti-Piracy Jet Set Willy II came with a form of enhanced copy protection called Padlock II. To prevent felt tip copying, it had seven pages, rather than the single page used in Jet Set Willy. Ending The ending of JSW II is also different. Once Willy has collected 150 of the 175 available items and goes to bed, the game takes control of Willy and guides him into the bathroom, where he falls into the toilet - and lands in a room named Oh $#!+! The Central Cavern!, laid out identically to and deriving its name