Elyon is defeated and Ryu notes that Elyon was "Odjn's first", alluding to Elyon's responsibility for humanity not reclaiming the sky hundreds of years ago. Ryu, Lin and Nina approach the hatch itself, where Bosch intercepts them, now containing his own true dragon, Chertyre, instead of a mere construct. Bosch is defeated and gives himself over to Chertyre to manifest himself in the world again. Ryu is forced to use his D-Breath attack to channel Odjn's power against Chertyre. This brings his D-Counter to 100%, something to be avoided during other points in the game. Ryu's D-Counter rises far above 100%, and he finally defeats Chertyre and opens the way to the surface. As he lays dying, Ryu tells Lin and Nina to go on ahead, that he'll catch up with them in a moment. As Nina and Lin ascend the spiral staircase to the surface, Odjn appears, asking if Ryu has any regrets. Ryu says he has none, and that reaching the surface was his only goal. Odjn exults, telling Ryu that it was not Odjn's power which brought Ryu this far, but Ryu's own determination. As Lin and Nina grieve, Odjn restores Ryu's life. Development Breath of Fire: Dragon Quarter was announced by Capcom at the 2002 Electronic Entertainment Expo in Los Angeles as the first game in the series to appear on the PlayStation 2. The project was headed by series veteran Makoto Ikehara, who was inspired to create the game's dystopian setting by the 1994 alternate history novel Gofungo no Sekai (五分後の世界, lit. The World Five Minutes From Now) by Ryū Murakami. The unique gameplay and high challenge were to differentiate it from previous entries in the series, which Ikehara felt were too easy compared to other role-playing titles. The level of difficulty increased as development progressed. Character design was handled by Tatsuya Yoshikawa, who had provided the artwork for all previous games in the series. He modelled Elyon on the antagonist of the previous game, Fou-Lu, because he wanted to use the character again. To give the dragons Odjn, Dover, and Chetyre a distinct identity, they spoke Russian during cutscenes and were named after the Russian numbers one (один, adeen), two (два, dva), and four (четыре, chyetirye). Unlike the Ryu protagonists of previous Breath of Fire games, the Ryu in this game is a normal human being, characterized by Yoshikawa as "an average person like