Donkey Kong Country 2: Diddy's Kong Quest, Super Mario World, Nigel Mansell's World Championship, Plok, Pac-Attack, 1080° Snowboarding, Donkey Kong Country 3: Dixie Kong's Double Trouble!, Wave Race 64, Super Mario Kart, Mario Kart 64, San Francisco Rush, Multi-Racing Championship, Cruis'n USA, Diddy Kong Racing, Super Mario 64, Unirally, Winter Gold, Super Mario Bros. 3, Super Tennis, Cruis'n World, and the fly-swatting minigame from Mario Paint. The team with the most points/fastest time win 50 points for their team, while runners-up in this challenge win 25 points for their team. Should there be a tie (e.g. both teams score the same number of coins in Super Mario Kart or hit the same number of flies in the fly-swatting mini-game from Mario Paint), both teams score 25 points each. Originally, 100 points were awarded to the winners and 50 points to the runners-up. Bonus Round After the third round, the team with the highest score would then go back to the maze for 90 seconds (later changed to 120 seconds) to collect keys. One player will choose which side of the maze they want to explore. Only when that player exits that maze can the other player enter the other half of the maze. There were seven keys, including a bonus one, in the maze; each key was worth 100 points. If either of the contestants found the bonus key, then both of the contestants would each get an original Game Boy (also provided by Nintendo), which later became a Game Boy Pocket. Only once were all seven keys found in the maze (under the 90-second rule limit). If there was a tie after the third round, a sudden-death question was read out to both teams in the style of the first round, and whoever answered the question correctly would technically win the game for the day and go into the maze to search for the keys. By the end of the week, the school with the highest number of points would win a grand prize, which was usually educational computer software or an encyclopedia set. Other prizes included tickets to the Wet'n'Wild theme park in Gold Coast, Australia. The Maze The tables below show the layout of the maze per season, from the start to the end of each side of the maze. The only parts of the maze that remained for every series were (left to right, start to