having to go through the perfunctory qualifying session. The quickrace option was customizable, allowing a player to race as many laps as desired and allow the player to set their grid position. The player selects the car they will drive among the 28 seats available, supplanting the driver who originally raced in that vehicle. The game had multiple camera angles, including a simulated TV coverage angle. The player can control their car from any of them, but the primary angle used was the first-person cockpit angle. The game can be played using the keyboard, mouse or joystick depending on the player's preference. The cars can be customizable in myriad ways through the setup function. Car setups could be modified to high detail with a high degree of accuracy and attention to detail. In addition to the single player modes, the game also offered hotseat and modem-linked LAN multiplayer modes. A race can be played in turns, with different players driving different cars in the race. Gameplay in this mode has one player at a time driving their car in the race. Instead of a split screen game, The computer simulates the driving for the other players' cars when they are not being controlled by one of the players waiting their turn. The game also featured a replay function and save game feature. The replay function showed the last ~30 seconds of racing and included the ability to save replays. It did not include an edit function. The save game feature allowed players to save their progress in the game. The game also replicated engine, gearbox and electronic failures. This meant cars not only could crash, but also have flames or smoke shoot out of the backs of their cars from engine failure, after which they raced around the circuit damaged for a limited time before parking at the side of the road or in the pits. This game was the first to simulate visual car failures; as in 1989's Indianapolis 500: The Simulation cars fell out of the race but went to the pits and parked permanently when a car failure occurred. Grand Prix II did not include wet weather conditions. There also was the lack of a 'black flag' system replicating Formula One regulation penalties for course cutting, instead slowing the car down for a limited period of time if the course is cut through. Teams and drivers Circuits