announced three Capcom games at the May 16 Xbox announcement for E3 2001. Kobayashi moved the project away from the city proposal and to something else. With offers from the Flagship team, led by Noboru Sugimura, Hiromichi Nakamoto, Shin Yoshida and Hiroaki Kanazawa, it was agreed the game story be shifted to a futuristic environment in space which would allow for new ideas. Some fifty minutes of pre-rendered cutscenes were created for the game. Makoto Kamiya, a professional film director, was hired to direct the work so that elements such as camera angles would look movie-like. Reception Dino Crisis 3 received "mixed" reviews, according to review aggregator Metacritic. IGN gave the game a 6.0, describing it as a missed-opportunity to advance the series, having been betrayed by minor, but repetitive faults. GameSpot branded the game with a "Mediocre" 5.4, having found the game more "frustrating than [...] fun" due to its flaws, though finding the game to be enjoyable if ignored. The most common criticism was the camera system, which was named by IGN as "The Worst Camera Ever". The problem was due to the high speeds that the player can frequently travel at. As with the first two Dino Crisis titles and the early elements of the Resident Evil series, rooms in Dino Crisis 3 are separated into separate, invisible zones where the camera is set to change once the boundary is crossed. Because of the fast-moving jetpack, players would travel between those boundaries rapidly, with multiple camera changes leading to confusion as to where the player is supposed to be going, resulting in them inadvertently turning back. Because of the large size of zones and the long-range auto-aim system, IGN expected that players would spend 80% of their game to be firing at enemies that are out of their view and dodging attacks from off-screen. GameSpot suggested that the game would be a lot more playable had the player been given the opportunity to, at the very least, move the angle of the camera. GamePro was also frustrated by the camera stylization, saying that the "awkward" camera stopped the game from reaching the potential it could have had. There was some disappointment regarding the variety of the enemies: IGN counted only three non-boss enemies present in the game, but admired their unique designs, particularly for the "simian-esque" dinosaurs. There was more support for the boss enemies, though, with