in-game nudity, for instance, was likely to earn San Andreas an "AO" ("Adults Only") rating from the ESRB, and such a rating would curtail the markets in which the game could be sold, putting a great financial burden on Rockstar Games in the process. On 14 July 2004, Houser emailed Jennifer Kolbe, Rockstar Games' director of operations, with a list of the sexual content he planned to include in the game. This included oral sex, sexual intercourse, masturbation, erotic whipping, and dildos, both in-game and during cutscenes. Kolbe responded with concern that the graphic content would result in an AO rating, and the creative team began to research the content limits for video games in the United States. On 16 August, Rockstar Games co-founder Terry Donovan emailed Houser a list of alterations that developers would need to make to ensure that the game fell in line with video game content rating systems in all markets. While certain countries like Spain and Italy had more relaxed guidelines towards nudity and sexuality, the ESRB's strict limits on these situations drastically limited the content that Houser and Rockstar Games could include without receiving an AO rating. Because Houser received this list of alterations so close to the game's intended release date, there was insufficient time to remove any graphic content from the game without compromising the source code. Instead, developers rewrote the code so that the content was still present on the game disc, but controls made this content inaccessible to the player. Houser emailed San Andreas producer Leslie Benzies on 25 November, after the PlayStation release of the game, to see "how hard we can push the sex stuff" on the impending Windows release. Houser's original plan was to release two versions of the game, one with an M and the other with an AO rating, but the sales department was concerned about the financial impact of releasing an explicit game. Instead, Rockstar Games decided to release the game in its M-rated form, with a later patch including more graphic content for players who desired. On 7 January 2005, Rockstar Games submitted the Windows and Xbox versions of San Andreas to the ESRB. Because the game was identical to the already-reviewed PlayStation 2 version, the company did not need to send the Board a content disc, and it was automatically given an M rating. Modifications and discovery Rockstar Games' decision to release