natures and grace, to the vulgar Chaots, the races encompass all the colors of Ether. Chaots Race of Ether of Chaos The Chaots are a tribal race of brutish warriors. Their connection to fire and lightning is represented by a multitude of spells that cause direct damage to creatures. Common Chaos creature types include kobolds, orcs, rats and bats. Some say the Chaots are the most powerful heroes of all. But those that speak thus would be wrong. For it is not that Chaots are more powerful than other races, but rather that their power is more vulgar. Chaots believe in the attack, and use their powerful spells and unholy minions to unleash a never-ending assault on their enemies. Kinets Race of Ether of Motion The Kinets are regal, winged beings with an association to air and water. The Kinets possess an arsenal of spells that delay enemy actions, including discard effects. This is somewhat necessary because all of the Kinet's low-cost creatures have only 1 or 2 points of toughness. Common Kinetic creature types include aviaks (birdmen), spirits, and lamias (naga). Slender and fast, the Kinets prefer speed over brute force. They are an intelligent race and value knowledge over force, and their allies -from the aviaks to the Lamias- feel the same. A Kinet hero will parry his opponent's attacks, wearing him down with endless counterattacks until at last his opponent succumbs. Synthets Race of the Ether of Synthesis The Synthets are cyborgs and as such they employ machines and technology. Their spells utilize biological attacks that steadily cause damage over time. Synthetic creatures are mechanical, and common types include worms, mechs, and even dinosaurs. The Synthets are a strange race, part machine, part human -a race of living beings that eschews the living in favor of the machine. As such they consider their allies the strange, pseudo-machines of the Etherlords universe. From quick Wurms to the powerful Cutters, the Synthets field an odd, but aggressive, army. Vitals Race of the Ether of Vitality The Vitals are a druidic people who possess an affinity for plants and insects. Bursts of ether allow them to cast larger spells more quickly. They also have many spells to gain life. Common Vitality creatures include ticks, treants, and bees. The Vitals are nature's own, and are close to the currents that run through the green-leafed woods, and speaking streams. A looking-good people,