organised via a central game lobby, where gamers meet to chat and play games. Unlike most RTS games, Trash has a client–server architecture for networking, so people behind a firewall can host games. This also dramatically reduces lag, especially if both players are on dial-up. Reception The game was given the 2005 Multiplayer Game of the Year award by GameTunnel. References External links Trash official website 2005 video games Post-apocalyptic video games Real-time strategy video games Video games developed in the United States Windows games Windows-only games Multiplayer and single-player video games