Grand Prix 2, released in North America as "Grand Prix II", is a racing simulator released by MicroProse in 1996. It is a sequel to Formula One Grand Prix. It was made under an official FIA license that featured the Formula One 1994 season, with all of the circuits, teams, drivers and cars. The cars were painted with liveries reflecting the races that did not allow tobacco and alcohol sponsors (e.g. 1994 German Grand Prix). It had 3D texture mapping and SVGA graphics, as well as an early 3D physics engine. A large community of GP2 enthusiasts formed following the game's release. Grand Prix 2 was a commercial hit, and is recognized as one of the definitive racing simulations of its era. Gameplay The game is a simulation of the 1994 Formula One season with all 16 circuits from the 1994 season and 28 drivers in their 14 teams. Unlike the real 1994 season, where teams changed drivers and sponsorship liveries repeatedly, the game has a consistent driver list and set of liveries throughout, which reflects that of the 1994 German Grand Prix. As a result, Ayrton Senna and Roland Ratzenberger, who both were killed during the 1994 San Marino Grand Prix are not present in the game; Nigel Mansell was also not included in the game as he was not Williams' regular second driver after Senna's death. The liveries for each of the cars are also based on their appearance at the 1994 German Grand Prix, where all teams ran non-tobacco livery. It includes all parts of a Formula One weekend, including practice, qualifying and racing. It also included a championship mode which simulated the entire season. Some circuits in the game show safety-related changes to the tracks made during the season, e.g. Silverstone, Estoril and Jerez have them included while they are missing at Barcelona, Montreal and Spa. There was no "arcade" mode in Grand Prix II, per se, but it included the ability to turn on and off seven "driving aids": steering help, braking help, automatic turn-around (has the car face forward after a crash), indestructibility, racing line help, automatic shifting and traction control. The game had five levels of difficulty one could choose from, and the higher the level, the less options for driving aids one could turn on or off. There also is a "Quickrace" function that lets the player jump into a race without