is a cyberpunk-themed third-person shooter video game developed by Exact and Production I.G for the PlayStation. A part of the larger Ghost in the Shell media franchise, it utilizes the same English voice cast as the feature film of the same name, although the two do not share a story continuity. The game was first released in July 1997, along with soundtrack albums, an artbook and a guidebook. The game's story and art design were written and illustrated by Masamune Shirow, the author of the original manga. Ghost in the Shells plot revolves around a recruit of Public Security Section 9 as he investigates and combats the Human Liberation Front. The player controls a Fuchikoma, a robotic fighting vehicle capable of traversing walls and ceilings. The game received mainly positive reviews. It was praised for its graphics, animation, music and unusual wall-climbing mechanics. However, it received criticism for its tedious and repetitive gameplay and low difficulty. Fifteen years after its release, Game Informer listed Ghost in the Shell as one of the best manga and anime-based games. Gameplay The player controls a spider-shaped think tank robot, known as Fuchikoma, that is able to jump, thrust forward, strafe to the side, climb walls, and hang upside-down from ceilings. The camera auto-adjusts its position when scaling walls and ceilings for easy maneuvering, and automatically switches between first and third-person perspectives depending on the environment, although the player can stay in first-person view at will. The Fuchikoma is equipped with twin machine guns and guided missiles. Both weapons have unlimited ammunition, however up to six missiles can be launched at once after a charge time. Grenades can be found throughout missions and a maximum of three can be carried at a time. Enemies vary from humanoid robots to helicopters and sport an array of firearms and explosives. Some stages of the game are governed by a time limit. Seventeen cutscenes can be unlocked throughout the missions and depending on the player's score in training mode. Once unlocked, the cutscenes can be reviewed on the options menu. The training mode contains six stages to learn the basic game elements. The first five stages introduce the player to targets in various settings and using the controls effectively, with the sixth being a battle against another Fuchikoma. The twelve missions that compose the story take place in different environments, including a warehouse complex, a sewer, the