they sought to eliminate the Shama' Li entirely. Gameplay The basic gameplay is very similar to other real-time strategy games, such as the Warcraft series. Each game begins with a clan leader, and typically some workers and a token defense force. The player must use either their workers to build structures and mine for resources, destroy opposing factions, or escort key units to a different location. Some unique features differentiate the game from others in the genre; for example, in order to get any combat unit other than mercenaries (who are quick mounted units hired from an inn), a worker must be trained at a particular type of building. In order to receive a higher-level combat unit, a lower-level unit must be promoted at a specific facility. Additionally, individual units can be physically augmented with cybernetic or natural enhancements to speed, strength, resilience, stealth, and vision. The purpose for these bionic upgrades is to encourage more strategic conflicts, wherein a player must use a small number of powerful units, instead of building a larger, more simplistic force and rushing the opponent. Stealth A unique aspect of War Wind is its stealth mechanics. Many units possess the ability to conceal themselves from the opponent in different ways, both inherently and through stealth bio-upgrades. "Masked" units do not appear on an opponent's minimap. "Disguised" units appear as friendly units to an opponent but appear as normal on their minimap. "Hidden" units do not appear on the minimap at all and look translucent on the main map. "Invisible" units appear on neither an opponent's minimap nor their main map. Stealth is progressive in nature, meaning that upgrading a masked unit's stealth would make it a disguised unit and upgrading a hidden unit's stealth would make it an invisible unit. Scouts can easily achieve the highest forms of stealth for a race, with scouts being inherently disguised and able to become hidden, and advanced scouts being inherently hidden and able to become invisible. A unit's stealth is always broken when it attacks or is attacked but will be restored when out of combat for a period of time. Additionally, clan leaders and non-leader units with vision bio-upgrades can see through stealth. Certain spells can also temporarily grant stealth to your units or remove stealth from your opponents' units. Fog of war As with most real-time strategy games, War Wind features a fog of war