The next day after the transportation of the organism, sabotage struck the engine room, though the Heimdal could still make its course back to American shores. Two days afterward, the Heimdal exhibited a period of radio silence, yet the ship was still heading for shore through the Pacific. It's here that an NTA investigation team known as SPARC is sent to enter the Heimdal and discover what caused the radio silence. The first team that was originally sent in landed and entered the ship safely, but were quickly silenced; a second team was sent in afterwards, hopefully to assist the previous team. When the team's helicopter starts to land on the Heimdal, the Heimdal's guns automatically lock-on to the chopper and shoot it down, separating the team aboard the Heimdal. It's from here that very odd but dangerous mutants attack the main characters in their search for the truth. Reception The game received average reviews according to the review aggregation website GameRankings. Jon Thompson of AllGame noted that "there are plenty of aspects to Carrier for die-hard survival horror fans to appreciate, but ultimately, the title suffers from a number of problems and quirks that keep it from being anything more than average." Thompson noted that the large environments lead to a tedious amount of backtracking and that "when there are a lot of objects on the screen, the game slows to a crawl. This makes boss battles particularly obnoxious, since most bosses are fairly huge, and when you are with them, the game sputters along as if it were in slow motion." Jeff Lundrigan of Next Generation said that the game was "Well made and reasonably entertaining, but nothing you haven't seen before." In Japan, Famitsu gave it a score of 28 out of 40. References External links 2000 video games Cancelled PlayStation 2 games Dreamcast games Dreamcast-only games 2000s horror video games Jaleco games Video games about zombies Video games developed in Japan Xicat Interactive games Single-player video games