MotorStorm is a 2006 racing video game developed by Evolution Studios and published by Sony Computer Entertainment for the Sony PlayStation 3 computer entertainment system. Announced at E3 2005, the game was released in Japan on 14 December 2006 and worldwide in March 2007. MotorStorm has sold over 3 million copies. Two sequels were made, MotorStorm: Pacific Rift in 2008, and MotorStorm: Apocalypse in 2011. Another game was also created, MotorStorm: Arctic Edge, for the PlayStation 2 and PlayStation Portable. As of January 2012, the online multiplayer servers for the game have been permanently shut down. Gameplay The events of the game take place at the fictional MotorStorm Festival in Monument Valley. The objective of the game is to win a series of off-road races and to be the overall winner of the Festival. MotorStorm holds the Guinness World Record for the biggest variety of vehicles in a racing game - players are in control of seven different types of vehicles throughout the game: bikes, ATVs, buggies, rally cars, racing trucks, mudpluggers and big rigs. Each vehicle has its own strengths and weaknesses. For example, dirt bikes are capable of accelerating very fast and capable of maneuvering through tight spaces, but they are also easily damaged, and only reach mediocre top speeds. On the other hand, big rigs have great durability, medium speed, but poor acceleration and handling. Each race requires the player to choose a particular vehicle type and often race against many of the other vehicles. Every track has many different ways of getting through it, each catering to a specific class of vehicle thereby making the racing field more even. The events in the game occur in real-time, such as the mud effects, tire marks, and crashes (for example, if a car loses a wheel, it will remain where it lands for the duration of the race). Each track is filled with a variety of jumps, bumps, cliffs, ledges, mud pits, parts from other cars, and other obstacles. Races are generally three-lap events with two to fifteen racers. There are nine playable tracks in the game with a further four, which were available to purchase as downloadable content through the PlayStation Store. Tracks experience real-time deformation, which means each lap is different from the last; obstacles and other elements that are displaced from their original position will remain that way unless disturbed again. Larger vehicles can create