minigame found in the code. After receiving fellatio from his girlfriend, CJ assumes the missionary position. Both characters remain clothed as the player is instructed to "push the left analog stick up and down in rhythm", which increases CJ's progress on a bar graph labelled "Excitement". Button controls allow the player to change the camera angle or the sex position. If the excitement bar reaches completion, CJ's girlfriend and the game congratulate the player; if the meter empties, the player is criticised for "[f]ailure to satisfy a woman". There is also an erotic spanking mini-game in which the player must press buttons in rhythm, which results in CJ spanking his girlfriend and her excitement bar increasing. Development and discovery Rockstar Games development The first commercially successful game in the Grand Theft Auto series was Grand Theft Auto III. Upon its 2001 release, the graphic violence and sexual content in the game were met with controversy from politicians and other public figures such as Joe Lieberman and Jack Thompson. Both Grand Theft Auto III and its sequel Vice City received commercial success but faced scrutiny, particularly among those concerned about the impact of violent video games on children. Both games received an "M" ("Mature 17+") rating from the Entertainment Software Rating Board (ESRB) in the United States, and Houser responded to the criticism by stating that the Grand Theft Auto series, and video games as a medium, were not designed for children. In an interview with 1Up.com prior to the release of San Andreas, Houser told reporters that the game was the "official conclusion to a trilogy" preceded by Grand Theft Auto III and Vice City. Houser and the creative team at Rockstar North faced two major challenges in the development of San Andreas: First, they wanted to implement more role-playing elements without turning the series "uber-nerdy". Furthermore, they were determined to "do everything possible to exceed people's expectations" beyond previous games in the series. By this point, games in the Grand Theft Auto series were expected to contain graphic violence, depictions of crime, and coarse language, and Houser believed that the way to "include new functionality and interaction in line with the 'vibe' of the game" was to branch into more explicit sexual content. The inclusion of sexual content in video games proved challenging for developers, as the medium was still seen primarily as entertainment for children. The inclusion of