version. Story Acknowledged by critics for having a simple storyline, Incoming is set in 2009 over a period of fifteen days. An increasing number of UFO sightings culminate in attacks on the international lunar base and other locations on Earth; and the construction of a base in the Arctic. Secret work is started on an "ADATA" (Anomaly Detection And Tracking Array) near Mount Kilimanjaro. The events of the game take place after an attack on the ADATA facility is initiated by alien forces. The game is set in six locations: Kenya, defending the ADATA facility; the Arctic, attacking an alien base while defending a human one; the North Atlantic Ocean, where the player must defend oil rigs and attack a second alien base; Florida, where parts of a fleet to invade the alien's moon base must be defended; the Moon, attacking a further alien base; and a planet in the Crab Nebula, assaulting the planet from which the alien attackers came. If the player has completed these in the Campaign Action mode, then in addition to these ten missions in each location, there are bonus "virus" scenarios, with one level in each location. Shortly before these missions, the aliens launched four virus bombs which impacted in the four location on Earth the player had previously visited. All buildings in these areas must be destroyed by the player to prevent the virus from spreading further. Development Rage Software, developers of Incoming, were known for their cutting-edge graphics and effects. The game utilized the 3dfx technology, and was included in some retail versions of the Voodoo2 graphics card. While exhibiting the PC version at the September 1997 European Computer Trade Show, Rage Software stated that they were considering a Nintendo 64 version of the game. However, none was ever released. An arcade version followed in 2003, running on the Vortek V3 Global VR arcade board, utilising the system's unique virtual reality hardware interface. Critical reception The Windows version of Incoming was generally well received. In particular, the explosions, similar special effects and cut scenes using the main game engine were noted for their quality. The Dolby Surround-encoded sound was a further source of acclaim. British magazine PC Zone described it as "bloody good", with "some modest simulation elements". The magazine praised the setting of the game, commenting: "A refreshing change from the deep space of most futuristic combat sims, and something which