MotorStorm themed furniture items that could be purchased to go along with the apartment, including a sofa constructed from a mangled skateboard, the clapped out car seat from one of the original MotorStorm vehicles and a smouldering barbecue cunningly fashioned from an old oil-drum and other nondescript pieces of junk. These were possible to purchase from the Furniture store in Home's shopping complex. MotorStorm was featured at E3 2007 as fully supporting game launching in PlayStation Home, but was released without this feature. Its successor, MotorStorm: Pacific Rift, however, did fully support game launching in Home. Although it does not fully support the feature, it could still be game launched through the Universal Game Launching method which does not have all of the features of a game that would have full support for game launching. Release MotorStorm was officially released in Japan on 14 December 2006, where it became the best-selling PlayStation 3 game; and in March 2007 in North America and Europe, the latter as part of the European PlayStation 3 launch on 23 March. Both the North American and European versions include online play, which was not included in the Japanese version at the time of its release. Online play for Japan was released in an update on 20 June. By 9 July 2007, MotorStorm had sold more than one million copies in North America. As of October 2011 MotorStorm has sold 3.5 million copies worldwide. Reception MotorStorm has received positive reviews, it holds an average rating of 82/100 on Metacritic as of September 2007 and 82% on GameRankings. The game was selected as one of Gaming Target's "52 Games We'll Still Be Playing From 2007. On the 11th annual interactive achievement award MotorStorm won racing game of the year. GameSpot praised the games online aspect saying "Motorstorm's rampageous brand of racing is a great deal of fun" as well as the graphics and soundtrack of the game while noting its lack of offline multiplayer and its single-player mode. IGN summed up its review by saying that "it may be shallow, but it's also the most engaging racing experience you'll find anywhere", but expressed its excitement in the potential of its sequel due to the strong foundations the original laid out. However, GameTrailers criticized the AI of the game saying it was based on a "rubber-band" principle which allowed computer drivers to easily catch up with the player