in an "L"-shape, like an orthodox chess knight, with dimensions 3×1 instead of 2×1. war engine (dabbaba) – Moves two horizontally or vertically, unobstructed by pieces in-between pawns – Move as pawns in traditional chess, but with no initial double move or en passant capture. Every piece (including the pawn) has a corresponding pawn. Hence; pawn of king, pawn of vizier, pawn of giraffes, etc. Rules Beginning the game The player going first is determined by a roll of dice. The object The object of Tamerlane chess, as in modern chess, is to checkmate the opposing shah (king). Unlike in modern chess, stalemating an opponent is also a win. Promotion Upon reaching the last rank on the board, a pawn is promoted to its corresponding piece. Thus, the pawn of giraffes becomes a giraffe, etc. Exceptions to this are the pawn of kings and pawn of pawns. A pawn of kings becomes a prince. It moves as a king. If both a prince and a king exist simultaneously on the board, one of the two must be captured [like a regular piece] before the other can be checked/checkmated or stalemated to win the game. When the pawn of pawns reaches the last rank, it stays there and cannot be . As soon as a situation develops where the opponent cannot escape losing a piece to a pawn, or where a pawn may attack two opposing units simultaneously (forked), the player must move his/her pawn to that location. It moves to this location even if the square is occupied, either by an allied or opposing piece. The piece occupying the square is removed from the board. On the pawn's next move, it may capture any piece it is attacking. It then continues forward on the board as a pawn. Upon the second promotion of this pawn, it moves to the starting point of the pawn of king. Upon the third promotion it becomes an adventitious king, which has the moves of the king, with one special exception as described in the next section. If an adventitious king exists on the board simultaneously with a prince and/or a king, they must be captured like a regular piece until only one remains, which must then be checkmated or stalemated to win. The citadels The two extra squares that protrude from the left of the ninth rank and the right of the second rank