out to locate and defeat Gnasty Gnorc. Spyro visits each of the dragon homeworlds, defeating Gnorc's forces who have been set out to stop him. Along the way, he frees the crystallized dragons, who give him advice and urge him to recover any stolen treasure and dragon eggs along the way. He eventually makes his way to Gnasty's World, where he finally confronts and defeats Gnasty Gnorc. After Spyro's quest is over, he has access to Gnorc's treasure portal, which can only be opened if Spyro rescues every dragon in the kingdom and recovers all of the dragons' treasure and retrieves the stolen dragon eggs. A secret ending can then be unlocked by retrieving everything inside of the treasure portal. In this ending, Spyro is seen getting interviewed on TV when another spell is placed on the dragons, prompting Spyro to set out on yet another adventure. Development Concept Spyro the Dragon was the second game developed by Insomniac Games, following the release of their first game, Disruptor, in December 1996. Although Disruptor was a commercial failure, its positive critical reception was enough to impress Universal Interactive Studios and encourage the team to continue with their next endeavor. The idea of a game about a dragon was introduced by Insomniac artist Craig Stitt, who suggested the concept out of his own interest in the mythical creature. Initially, the game's tone was far darker and more realistic; according to Insomniac's COO, John Fiorito, who joined the company in 1997 during Spyros development, inspiration was taken in part from the film DragonHeart, and the game was initially "realistic and kind of dark and gritty" before it eventually took a more whimsical, light-hearted direction. Mark Cerny, an executive at Universal Interactive Studios and the game's producer, advised that the team create a game with more mass market appeal, as the demographics of the PlayStation were decreasing and its selection of children's titles were greatly outnumbered by the Nintendo 64's. According to programmer Peter Hastings, the dragon character was originally going to be named "Pete", but due to copyright concerns over similarities to the Disney film Pete's Dragon, the name was scrapped. After considering the name "Pyro," which was ultimately considered "too mature", they finally settled on "Spyro". In-game dialogue was written by Peter Kleiner, and Spyro's character was designed by Charles Zembillas, who had previously done design work on Crash Bandicoot. Spyro was