kill Mina. Furious, he begins to succumb to his dark power. The talisman Mina gave Soma is able to slow the transformation, enabling Arikado to arrive in time to inform Soma that the "Mina" who Celia killed was a doppelgänger. This aborts the transformation, but a soul leaves Soma and enters the doppelgänger, which takes on the appearance of Dmitrii. Dmitrii says that when Soma defeated him he allowed himself to be absorbed, wishing to use his powers to copy Soma's ability to dominate the souls of Dracula's minions. He then leaves with Celia to absorb the souls of many powerful demons and monsters in an attempt to increase his power. Soma and Arikado chase after the pair, and find them in the castle's basement. Dmitrii, using Celia as a sacrifice, seals Arikado's powers, and engages Soma. However, his soul is unable to bear the strain of controlling the demons he has absorbed, and they erupt out of him, combining into one gargantuan creature called Menace. Soma manages to defeat it, but the souls composing the demon begin to fall under Soma's dominance. He becomes overwhelmed and rejects them, fleeing from the castle with Arikado. Soma is conflicted over the present situation. He believes it was his responsibility to become the dark lord, and that the events of the game were the result of his not accepting this responsibility. Arikado convinces him his fate is not fixed. Soma then shares a tender moment with Mina, much to the amusement of his onlooking friends. If Soma does not have Mina's talisman equipped when he witnesses Celia slay the Mina doppelganger, he will not realize the deception, and fully accept his dark powers, ending the game and unlocking a new mode, in which Julius, Yoko and Arikado, now assuming his true form as Alucard, must venture into the castle to kill Soma. The game may also end early if Dario is confronted directly from the start, upon which he will lose control of Aguni and die by immolation, enabling Celia to escape and Dmitrii to secretly possess Soma through his absorbed soul. Development The production of Dawn of Sorrow was announced on January 6, 2005, as the first Castlevania game to be released for the Nintendo DS. Longtime Castlevania producer Koji Igarashi was in charge of the production. The choice to develop the game for the Nintendo DS instead of the Sony