GameCube game Super Smash Bros. Melee with a battle stage titled "Super Mario 128", where the player is assailed by a total of 128 tiny Mario figurines. Resurfacing In 2002, Miyamoto predicted that Super Mario 128 would let players "feel the newness that was missing" from Super Mario Sunshine because he thought of that game as more of a revisitation of Super Mario 64. Rumors said that the reason for Nintendo not having shown Super Mario 128 at E3 2003 was because the game was extraordinarily innovative and Nintendo did not want other developers stealing the ideas from the gameas some had assumed about the Space World 2000 show. However, Miyamoto later confirmed that Super Mario 128 was still in development and that the development team had planned to take the Mario series in a new direction. In 2003, Nintendo's George Harrison stated that Super Mario 128 may not appear on GameCube at all. Yoshiaki Koizumi, who had directed the original Super Mario 128 demonstration, joined Nintendo's new EAD Tokyo office. There, Shigeru Miyamoto pushed him to hold a much bigger vision for the next Mario series game and Koizumi said this: "By working on [Donkey Kong Jungle Beat] together, I got to know the staff well enough by then, and I thought, if it was with this team, we may just be able to tackle the new and difficult challenge of making spherical platforms work." There at EAD in 2003, Koizumi's team began working on prototypical spherical platforms in an intensive three-month process of iterative demonstrations for Miyamoto. Nintendo's President Satoru Iwata requested Miyamoto's singular signature effort to turn this product, which would become Super Mario Galaxy, into a showcase for the Wii. It was thought that Nintendo would unveil the game at E3 2004. Miyamoto again confirmed the existence of Super Mario 128 in an interview during February 2004, but the game failed to surface. Some believed this was due to the announcements of The Legend of Zelda: Twilight Princess and the Nintendo DS, both revealed at the 2004 show. GameSpy asked Miyamoto about the game after E3: IGN later in the year got a similar response. Miyamoto again asserted Super Mario 128s experimental nature. At the GDC 2005, Nintendo of America's VP of Marketing, Reggie Fils-Aimé, stated that Super Mario 128 would be shown at E3 2005, probably in the form of a non-interactive video. However, for