Jean Grey enter the astral plane to save her. They succeed, but in the process Xavier is captured by the Shadow King. After Xavier's capture, the X-Men learn that General William Kincaid, a leader in the anti-mutant movement, is building mutant-hunting Sentinels. Magneto travels to his base on Asteroid M, where he reveals his plan to cover the Earth in darkness. Meanwhile, the X-Men free Xavier, who defeats the Shadow King in a psychic battle. The X-Men travel to Asteroid M, where they discover that the asteroid is on a collision course with Earth. After defeating Magneto, they search for the Gravitron, a device used to pilot the asteroid. They encounter General Kincaid, who pilots Master Mold, a larger and more powerful prototype Sentinel. After defeating General Kincaid, the X-Men locate the Gravitron, and Magma uses her powers to steer the asteroid back into space. The X-Men's victory on Asteroid M is watched by Apocalypse, who makes his upcoming plot from his base. In the game's epilogue, a television news anchor reports that Magneto is still at large and that General Kincaid has been arrested for crimes against humanity. The game ends with the President of the United States thanking the X-Men for their service. Characters Playable characters Beast Colossus Cyclops Emma Frost Gambit Iceman Jean Grey Jubilee Magma Nightcrawler Professor X Psylocke Rogue Storm Wolverine Bosses Avalanche Blob Havok Juggernaut Magneto Marrow Master Mold Mystique Pyro Sabretooth Sentinels Shadow King Toad William Kincaid Other Characters Bishop Forge Healer Illyana Rasputin Moira MacTaggert Multiple Man Development X-Men Legends was announced in a press release by Activision on April 23, 2003. The game is Raven Software's first console title; after a number of successful titles for personal computers, it wanted to expand into the console market. The company developed the three console versions simultaneously, and used Vicarious Visions' Alchemy engine as a base for the game. After deciding to make an "X-Men RPG", staff began brainstorming story, gameplay and design ideas. Raven wanted to feature a team-based dynamic, something it felt was absent in previous X-Men games. The original concept featured turned-based gameplay, similar to a Final Fantasy game. However, the team concluded that players would prefer more action that allowed control of the character's super powers. The genre switch proved problematic to maintaining the team aspect of gameplay. The group experimented with several gameplay models, and opted for one that