to his death if knocked off a precipice. The player starts with seven lives and few extras can be found throughout the game. Blue gemstone power-ups turn Sabreman invincible to falls from any height for a limited amount of time. Enemies include harpies and gargoyles, who can be killed by Sabreman's weapon. After passing the first guardian, eagles appear and can pick up and drop Sabreman. Underwurlde has three possible endings, and each was designed to correspond to the plots of the three planned sequels in the Sabreman series. The player receives a score calculated by the number of objects acquired, enemies defeated, and percentage of rooms visited. The game also supports keyboard and joystick control, and as with other games from the developer, the instructions packaged with Underwurlde were cryptic, and left the player to figure out the controls and sequence on their own. The Commodore 64 version of the game is similar to the original in appearance and gameplay. Development Little is known about the development processes of Ultimate Play the Game, which was known for its avoidance of media spotlight. Its founders, brothers Tim and Chris Stamper, were infamously taciturn both to preserve their time and to let their games speak for themselves. Though as the Sabreman series became popular, their silence contributed to the series' mystique. The main criticism of Underwurlde predecessor and the first game in the Sabreman series, Sabre Wulf, was its similarity to an earlier game by the Stamper brothers, as both were depicted in a top-down view as action-adventure games. While Retro Gamer wrote that the sequel, Underwurlde, resolved this criticism by instead using a side view as a platform game, Ultimate Play the Game also had a reputation for releasing games outside the order in which they were developed. Indeed, the Stamper brothers claimed to have finished their third Sabreman title, the epochal Knight Lore, in advance of both of its predecessors. The Stampers primarily developed for the ZX Spectrum home computer and outsourced the work of converting their games to work on other types of computers to external developers more familiar with the hardware architecture of other platforms. For instance, Firebird released the Commodore 64 releases of Sabre Wulf and Underwurlde. The game was released alongside Knight Lore for the ZX Spectrum near the 1984 holiday season, and the Commodore 64 version was released a year later. Reception Reviewers recommended