("injuries") and progresses under the names of 'Magic, Frost, Flaming, Lightning and Storm'. The 'Plus' series of weapons cause extra bleeding, which would cause an opponent to pass out ("The opponent lies unmoving") but not die outright. For example, if all player characters pass out from excessive bleeding in a battle, you lose the battle, but are given a chance to heal them up in camp afterwards. These weapons are designated with "+1, +2, +3, +4, +5". The 'Life Blast' series of weapons are the most powerful in the game. They do direct damage to life points, and a character who is taken out by these weapons is killed; you cannot revive them except with a resurrection spell. These weapons progress with the names 'Dark, Doom, Soul, Demon and Death'. Reception SSI sold 47,676 copies of Wizard's Crown in North America, and it was the company's second best-selling Commodore game as of late 1987. Compute! in 1986 favorably reviewed Wizard's Crown, describing it as "probably the most unusual fantasy game to hit the market in some time". Citing its graphics and detailed combat, the magazine stated that the game "that will excite and challenge even the most seasoned veteran of fantasy warfare". Computer Gaming Worlds Scorpia admired the game's use of injuries and bleeding in simulating combat, but believed there was too much emphasis on hack and slash, with only a few trivial puzzles and almost no interaction between the party and anyone else beyond buying, selling, and killing. In 1993 Scorpia was more positive, describing it as a "better-than-average hack'n'slash ... a good game for the bash'em crowd". A 1986 ANALOG Computing review called the Atari version "superb ... a true gem, an addictive game which you'll find yourself playing day in and day out". The game was reviewed in 1986 in Dragon #114 by Hartley and Pattie Lesser in "The Role of Computers" column. The reviewers "recommend this offering as one that truly presents a most positive view of fantasy role-playing as played on a computer system." In a subsequent column, the reviewers gave the game 4 out of 5 stars. Antics review was mixed, stating that Wizard's Crown "throws in a few new tricks of its own" but "is mostly old wine in new bottles". The magazine concluded that "Wizard's Crown is okay. But I probably would have enjoyed it more if I felt that I was