We Love Katamari is a 2005 third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It is the sequel to the 2004 sleeper hit Katamari Damacy. The player controls a diminutive character named the Prince as he rolls around an adhesive ball called a "katamari" to collect increasingly larger objects, ranging from coins to pencils to buildings, in order to build stars as ordered by his father, the King of All Cosmos. Katamari Damacy creator Keita Takahashi opposed the idea of a sequel as it went against his ideologies of the industry's reliance on sequels being detrimental to employee creativity. He agreed to direct We Love Katamari when Namco executives stated they would continue development with or without his input. The game was given a larger budget and staff compared to the original, with Takahashi leading a team of 30 employees to create it. We Love Katamari is themed around fanservice as a response to the significant support from fans for Katamari Damacy. Takahashi mandated that it needed to retain the spirit of its predecessor while also feeling new and fresh at the same time. Critics enjoyed We Love Katamari for keeping the style of Katamari Damacy intact, such as its unique gameplay, heavily-stylized visuals, and soundtrack. Its new additions, such as multiplayer modes and additional level objectives, were also met with praise. Some believed the game did not feel like the creative leap of the original, and its new ideas did not change much overall. It was the only other Katamari game to have involvement from Takahashi, and was followed by Me & My Katamari later that year. A remaster, We Love Katamari Reroll+ Royale Reverie, for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S, is scheduled for June 2, 2023. Gameplay In We Love Katamari, the player controls the Prince, the 5-centimeter-tall son of the god-like entity the King of All Cosmos, who rolls around a "katamari", a magical ball that causes objects smaller than it to attach to it. The player moves the Prince throughout each level, collecting objects in order to fulfill objectives set by his father. Collecting a certain number of objects causes the katamari to grow in size, allowing it to pick up larger objects that couldn't be rolled up earlier. Objects range from household objects like coins, pencils, and dice, to larger ones like