but on each planet the player is only allowed one of these five categories, marked by a colored symbol on the system card. Each technology requires a certain amount of research centers in each of these five categories before it can be researched for trade goods or command counters (which require time and money). The player is forced to either demolish and rebuild research centers repeatedly, or gain new planets by either conquest or colonization (the latter becomes available relatively late into the game). A.I. players aren't bound to this limitation, because every A.I. has a fixed technology pool, which does not develop any further during the game. As a special exception, players may find in the beginning a single planet in Garthog space which has two research centers. Reception Next Generation rated the game four stars out of five, and wrote that "Imperium Galactica is an excellent choice for strategy-game fans because it goes beyond a simple strategy game. The progression of the character, the additional responsibilities, and the total immersion of the player combined to form a truly enjoyable title that will keep players entertained for a long time". Legacy The game spawned a sequel, Imperium Galactica II: Alliances. After GT Interactive's bankruptcy, the Imperium Galactica trademark was lost by Digital Reality and another Hungarian development studio called Philos Laboratories began work on Imperium Galactica 3: Genesis. Philos Laboratories lost the title when the lease expired and renamed the game Galaxy Andromeda. When the studio went bankrupt its successor, Mithis Entertainment, continued development and renamed the project Nexus: The Jupiter Incident. It has little to do with the Imperium Galactica franchise, and is a completely different type of game as well - what Mithis calls it a "Tactical Fleet Simulator". The game tells the backstory for the original Imperium Galactica title. A Galactic Empire Mod project was produced for the open-source Spring RTS engine. This effort, like several prior attempts, remains mired in "development hell", due to few skilled developers having both the time and interest to work on the project. Another group of fans works on open-ig and received permission from Digital Reality to reuse the original artwork to create a remake. References External links Digital Reality website 1997 video games 4X video games DOS games GT Interactive games Real-time strategy video games Real-time tactics video games Space opera video games Embracer Group franchises Video games developed