a button is pressed; a puzzle is then played in the color that was hit. The fourth level has the same layout as the third, but with several "Drop-Out Squares," or gaps where spaces have been removed. Landing on a Drop-Out Square causes the player to fall back down to the corresponding position on the third level, but he/she retains credit for the colors of any solved fourth-level puzzles and must collect the others to climb back up. Difficulty settings At the easier difficulty settings, the players are initially shown a pattern of dots, which the game slowly connects to draw the picture. The category is shown on-screen, and a string of blanks is displayed to indicate the number of words and letters in the correct answer. These aids are gradually eliminated on the higher-level boards, and are not present at all at the harder difficulty settings. If a token lands on a Feature Square, a controller with turbo button control (such as the NES Advantage) can be used to land it repeatedly on that same square before it has a chance to start flying around the board. Doing so generates a puzzle from a random category, played on a gray background; these puzzles do not count toward the requirement to solve a puzzle in every color. References External links 1988 video games Nintendo Entertainment System games Nintendo Entertainment System-only games Nintendo games Rare (company) games Party video games Video games scored by David Wise Video games developed in the United Kingdom