Venom/Spider-Man: Separation Anxiety is a side-scrolling beat 'em up video game and a sequel to Spider-Man and Venom: Maximum Carnage, released for Mega Drive/Genesis and Super NES and then ported to PC. One or two players team up as Spider-Man and Venom to defeat the evil symbiote Carnage. The game boasts many thugs that the player has to defeat: heavily armed Jury and Venom's symbiote children. There is also cameo assistance from Captain America, Ghost Rider, Hawkeye, and Daredevil. The game received mediocre reviews, being criticized largely for its repetitiveness, unoriginality and lack of cutscenes. Plot Though the game is titled after the comic book series Venom: Separation Anxiety, the story more closely follows the events of Venom's first limited series, Venom: Lethal Protector. The game's plot loosely follows Lethal Protector in the following ways: Appearance of Spider-Man (in Lethal Protector #1) Confronting the digger in San Francisco (as seen in Lethal Protector #1) Discovering the underground city (as seen in Lethal Protector #1) Appearance of The Jury (as seen in Lethal Protector #2) Removal of five symbiote seeds to create five new symbiotes (as seen in Lethal Protector #4) Spider-Man and Venom's escape from the Life Foundation (as seen in Lethal Protector #5) Confronting the five symbiotes at the Life Foundation Headquarters (as seen in Lethal Protector #5) Reception Reviewing the Genesis version, Electronic Gaming Monthlys "review crew" unanimously agreed that the game "isn't much fun", particularly finding fault in the repetitive fights with the same enemies and the cheap combat, with its constant flow of unavoidable hits. They generally regarded the ability to play as either Spider-Man or Venom to be the one good feature of the game. A critic for Next Generation commented that the game's graphics, audio, and gameplay "are all on par" with Maximum Carnage, but that there was nothing new or interesting to set the game apart from its predecessor or the other beat 'em up games on the market. GamePros The Outlaw agreed that the level designs are unoriginal and monotonous, and was one of the few critics to find serious fault with the graphics and sound: "The sprites lack detail, the thugs have washed out faces, and the heroes look dated. The game deserves dynamic music, digitized voice, and maybe some cool effects, but lacks all these key ingredients". He nonetheless concluded it to be a solid action game worth buying, mainly