inserted. Many textures were reduced in size due to technical limitations. As a result, the mug shot appears to be different from the one in the PC version; in fact, it is the same animated sprite, but squashed in from the sides. A small selection of new graphics and visual effects were introduced. These include sector-based coloured lighting, an animated, flame-filled sky, and a new animation for the player's mug shot, which shows the Doomguy's head exploding if the player character is gibbed. For the first time, translucent Spectres are drawn without the cascade effect (including the darker-shaded Nightmare Spectres). The original music by Bobby Prince was replaced by a new score by Aubrey Hodges. The sound effects and voice-overs were also completely redone by Hodges, and, in parts of certain levels, echo effects were added. All of the story text is cut, save for the ending and second intermission from Doom II, the latter of which appears at the end of Ultimate Doom instead. On October 1, 1996, a port containing levels from Master Levels for Doom II and Final Doom was released for the PlayStation under the name Final Doom. The PlayStation version of Final Doom has thirteen levels from Master Levels for Doom II, eleven levels from TNT: Evilution, and six levels from The Plutonia Experiment. Like the PlayStation version of Doom, Final Doom uses passwords. Unlike the PlayStation version of Doom, support for the PlayStation Mouse peripheral is available for Final Doom. The PlayStation version was met with critical acclaim, with critics concurring it to be by far the best console version of the game to date. Major Mike of GamePro gave it a perfect score in all four categories (graphics, sound, control, and FunFactor), noting that it was not just a straight conversion but a drastically reworked and comprehensive edition with "enough new twists and turns to surprise even the most battle-weary Doom player". He applauded the inclusion of Doom II, the added levels, the much smoother graphics when compared to previous console ports, the clear sound effects, the "chilling" music, and the precise controls. A reviewer for Maximum found the port's most worthwhile aspects to be the huge number of levels, the use of the shoulder buttons for strafing, and the "vastly improved" audio. He scored it 5 out of 5 stars. A reviewer for Next Generation said the PlayStation version succeeded in "putting