owned the farm. He then shows the protagonist the barn, the tool shed, the chicken coop, the food storage, the protagonist's house, and his house. Soon, two dogs will appear and the protagonist chooses one to keep while Takakura attempts to find an owner for the other one. Takakura agrees to show the protagonist around the valley and introduce him to the villagers: Tim, the owner of the Inner Inn, his wife Ruby, and their son Rock; Nami, a girl staying at the Inner Inn, Wally, an athlete, his wife Chris, and their son Hugh; Galen and his wife Nina; Griffin, the owner of the Blue Bar and his daughter Muffy; Romana, her granddaughter Lumina, and their butler Sebastian; Vesta, a farmer, her brother Marlin, and their helper Celia; Kassey and Patrick, pyrotechnic twins who create fireworks; Cody, an artist; Daryl, a scientist; Gustafa, a musician; and Carter, a scholar, and his assistant Flora. Celia, Nami, and Muffy are the eligible bachelorettes (in Harvest Moon: A Wonderful Life Special Edition, Lumina is also a bachelorette). Additional characters include a doctor named Dr. Hardy, a salesman named Van, and a homeless guy named Murray. Afterwards, the protagonist meets the Harvest Sprites: Nic, Nak, and Flak. Story The Beginning In this chapter, lasting a year, the protagonist begins in his house at 5 AM. The player is now in control of the game, and starts with a cow, a milker, two records, a hoe, a sickle, a watering can, two tomato seeds, and 3000G. The Lodger in the food storage can be used to purchase more tools, animals, and buildings, or to sell animals. Sometime in this chapter, the protagonist will receive a horse from Takakura for free if he is befriended and a rare blue feather from the Harvest Sprites, which can be used to propose to one of the bachelorettes at the very end of the year. Heart Events can be triggered by wooing the bachelorettes. The Seed Maker may be obtained either by befriending Daryl or purchasing it using the Lodger. New tools can be obtained from people if they are befriended such as a wool clipper from Wally, a watering can from Romana, two hoes from Tim and Vesta, and a sickle from Gustafa. A fishing pole and brush can be bought from Van. The protagonist may have a chance to meet Mukumuku, a creature that only appears