the causeway, knocking Baker unconscious for a day and killing one of his men. Once Baker recovers the next day, Lt. Col. Cole leads an attack on a heavily defended German farmhouse, using smoke barrages to conceal themselves from the numerous machine gun emplacements. After taking the farmhouse, the 502nd then repels a German counterattack. The following day, Baker and the 502nd push into Carentan, destroying German armor and making steady progress. The town is liberated, but Baker's squad loses more men and barely holds the town when the Germans attempt to retake it with tank support. After this, the 101st Airborne Division moves slightly out of Carentan before being struck by a massive German counterattack. Baker's men fight their way through German armor and infantry as they make their way to the main defensive positions. Upon arriving, however, Baker is quickly knocked unconscious in the fierce action, and witnesses Leggett's death; when he awakes, Mac sends him off the line alone to find nearby American armored reinforcements from the 2nd Armored Division. Baker successfully finds two tanks and helps drive off the German attackers, saving the remaining paratroopers. The exhausted paratroopers are sent back to Carentan, where Mac congratulates them for their efforts. Mac announces Hartsock's promotion to Sergeant, appointing him in command of another squad, and that a "Colonel Marshall" is waiting to interview them on their experiences. Mac, however, then privately tells Baker that "this isn't over" and welcomes him to "the end of the beginning" as Carentan suddenly comes under bombardment, and the squad charges once again into action. Development Brothers in Arms uses a modified version of the Unreal Engine 2.0 with various effects such as motion blur, colored and lighting, anisotropic filtering, rag-doll physics, realistic ballistics, surround sound and dampening. The story behind Brothers in Arms was based on the missions that were conducted by the 502nd Parachute Infantry Regiment, of the famed 101st Airborne Division, behind enemy lines during D-Day. Randy Pitchford, the developer of the game, described it as "the best game [he's] ever worked on". He and his development team tried to recreate the actual look of 1944 Normandy and its buildings, landmarks, streets and battlefields. They researched about the real soldiers who fought there, the historical reconnaissance photographs, and operations and battles such as Operation XYZ, Utah Beach and Purple Heart Lane. Their research included interviewing various veterans and shooting