in the winter. Throughout the story, Daryl attempts to capture Mukumuku, but is constantly thwarted by Murray and potentially Van. There are also side quests to do such as unearthing things at the dig site (if you find any tablets, then Carter gets to keep them) and giving Murray the money he needs to go home. If Murray is given enough money, he will reward you. Additional events can be triggered such as engaging in a conversation with Lumina while she's practicing piano or observing Daryl conduct an experiment that will suddenly backfire. The protagonist must marry one of the bachelorettes in this chapter, or he must leave the town and lead to the game's end. Celia is the easiest bachelorette to woo while Nami is the hardest. Celia will propose to the protagonist should he not successfully woo any of the bachelorettes. Refusing this proposal will also cause the game to end. Happy Birthday In this chapter, lasting two years, the protagonist has a son whose personality depends on his mother. The protagonist's house will now have a kitchen and dining room, and will also gain a refrigerator and two bathrooms. The main room now has an additional bed and a toy box containing a sketch pad. The dig site also gets bigger. Some characters' appearances has changed and new people (consisting of Kate, Grant, Samantha, and Dr. Hardy) move in. An additional house is now in the village. If the protagonist does not marry Nami, she will leave town. Van now sells toys that can be put in the toy box and a goat (which also comes with a milker), which may only be purchased in spring. Galen has moved, and now lives in a shack on hill beside Vesta's farm. Nina has died of natural causes and her grave is beside Galen's shack. Dr. Hardy now lives in Galen's old house, in which the protagonist can have a chance to meet him. Starting from this chapter, the protagonist may receive a cat from Romana if she is befriended, the toddler can be picked up and played with, a sentient plant named Tartan may be acquired if Takakura is befriended, an alarm clock may be obtained from Grant if he is befriended, ducks may show up at the protagonist's farm if a pond is owned, a sickle can be obtained from Dr. Hardy and a fishing pole from