was ported to the Flipper Zero using a modified version of the Doom Nano engine. Nintendo Entertainment System/Famicom Doom was ported to the Nintendo Entertainment System via a Raspberry Pi functioning as a co-processor embedded in the cartridge. It is heavily inspired by Nintendo's own SuperFX for the official SNES port of the video game (the chip itself was originally designed for the NES in mind). There is also a Japanese Famicom variant. See also Source port References External links Interview with Harry Teasley (1998) by Doomworld An in-depth comparison of console, handheld and computer Doom games Doom (franchise) Doom