in Europe prior to the PSP release, retained the Tales of Eternia title, despite Tales of Destiny II being used in the prior English language release in North America. Audio The music of Tales of Eternia was composed by Motoi Sakuraba and Shinji Tamura, who had previously collaborated on the soundtracks to both Tales of Phantasia and Tales of Destiny. Its Japanese theme song, "Flying" was performed by J-Rock group Garnet Crow, which was replaced in the English versions by an original orchestral piece. An official soundtrack was released in March 2001 by Marvelous Entertainment containing 109 tracks from the game across two discs. One month later in April 2001, Namco released a second soundtrack by Media Factory called , which featured the same tracks in slightly better quality and arranged in a more logical order closer to how they appear in the game itself. A five-volume radio drama album series called was released between November 2000 and March 2001 by Movic, as well as a two-volume drama series called released from January to February 2002. Reception PlayStation version Tales of Eternia was well received in Japan, earning a 33 out of 40 possible score from Weekly Famitsu based on individual reviews of 9, 8, 8, and 8, earning the publication's Gold Award. In 2006, the magazine's readers voted it the 57th greatest game of all time, and the second highest-ranked Tales title released at that point. It sold over 550,000 copies in Japan by the end of 2000, resulting in Sony Computer Entertainment Japan bestowing a Gold Award at the 2001 PlayStation Awards ceremony for selling over 500,000 copies in the region by April 2001. By December 2007, the game had sold over 873,000 copies worldwide. The game received "favorable" reviews according to video game review aggregator Metacritic. IGN praised the gameplay, citing "a great action-oriented battle system that has no close equivalent in any other game". GameSpot recommended it only to people who value gameplay over graphics, stating "it's a good bit of fun to play" but it "...would not be out of place on the Super Nintendo about eight years ago" regarding graphics. Namco's localization effort was generally seen as sufficient, with the humor of the script translated to the North American audience, but reviewers found the game's voice acting to be deficient and unremarkable. AllGame praised the gameplay, character designs, and 2D graphics, but criticized the