cumbersome optional rule to overcome this, but the later versions of the system (Panzer Leader and The Arab-Israeli Wars) provided much better solutions, such as the optional opportunity fire and more realistic rules for spotting and visibility. In these systems, a hidden unit that fires on the enemy becomes seen and can be fired upon in return. A common practice for those who desire more realism is to play PanzerBlitz with the Panzer Leader spotting rules. Truck burners Non-vehicle units such as infantry and anti-tank guns are very slow or can not move at all and the game provides units specifically to carry them, such as trucks and wagons. Unfortunately, players were able to find ways to use trucks and wagons for things they were never meant to be used for because the game let them. One example is as a spotter since any unit could spot enemy units in town or wood hexes as long as it was adjacent. Another was as a roadblock to stop enemy tanks since, except for overruns in clear terrain, friendly units could not enter hexes occupied by enemy units. Unofficial sequels In addition to the Avalon Hill sequels, there were several PanzerBlitz-style games that Dunnigan designed for SPI: Combat Command, Panzer '44, and MechWar '77. Reception In Issue 5 of the UK magazine Games & Puzzles, (September 1972), game designer Don Turnbull commented, "PanzerBlitz is the game which I would isolate as a personal favourite and one which is most suitable for a newcomer to the hobby." Turnbull noted that the game "has variety, flexibility, realism, playability and considerable entertainment value." After a lengthy examination of the game mechanics, Turnbull concluded, "I recommend PanzerBlitz highly to anyone aspiring to become a board wargamer. [...] This game probably represents the best combination of the features of board wargaming." Several issues later, Turnbull added, "At the risk of repeating myself, one of the most flexible and enjoyable games currently available." In A Player's Guide to Table Games, John Jackson noted the "Panzerbush syndrome", pointing out that "units skulk from woods hex to woods hex, from ravine to protecting slope, without incurring the enemy fire which, in reality, they would have drawn when they exposed themselves on open ground." However, Jackson concluded, "PanzerBlitz is complex; it's got a lot of rules and is definitely not the first wargame a novice should tackle. But it's challenging and