Bushbuck Charms, Viking Ships & Dodo Eggs, also known as Bush Buck: Global Treasure Hunter, is an educational computer game released in 1991. Designed by the Australian company Reckon, the game was published by "PC Globe", a small US-based company that specialized in "edutainment" software in the late 1980s and early 90s. In the tradition of Brøderbund's Carmen Sandiego games, "Bushbuck Charms, Viking Ships and Dodo Eggs" taught geography through a storyline that involved a global scavenger hunt for unusual items. Each game, the player had to find fifteen items which the game chose from a selection of hundreds of possible items. A few of the possible items were a hemlock leaf, a lava-lava, and an alpaca poncho. The game ran on the Amiga and MS-DOS platforms. Gameplay The game is played by flying from city to city seeking treasures as laid out at the beginning of the round. The game has three possible modes, one player with no computer player (not available in advanced skill), one player with computer player, and two player. The game starts in a randomly selected city which becomes the home base for that round's competition, to which the player must return to redeem treasures for points and additional tickets. If the player collects all available items, a one way flight back to the home base city is rewarded. Five items are made available at any one time with a total of fifteen items available for the entire round. Weather Different weather-related obstacles are presented while heading from city to city. At times the player may have to choose to either fly through a blizzard, typhoon, hailstorm, rain storm, hurricane, or pick another city than the one intended. If the player chooses to go through the storm, they may make it, or they may be redirected back to the original city. If there are any items on board when flying through inclement weather, they will be roughed up, and be worth less points when turned in. Tickets The player starts with a set number of tickets at the beginning of the round (60 in beginner, 50 in intermediate, 40 in advanced). One ticket is used per flight, and if a player chooses to fly through a storm and does not make it to the desired destination, between one and three tickets need to be cashed in to pay for damages to the plane. When the