affine texture swim and integral quad verts." This version is compatible with the Saturn analog controller and the Saturn mouse. However, the mouse cannot be used to strafe, access the automap, or manually change weapons (though as in all versions of Doom, the player character automatically equips a weapon when it is first acquired and switches to a different weapon if the current one is depleted of ammunition). The packaging for the U.S. release contains a few errors, such as the game screen shots on the back actually being from the PC version of Final Doom, and it claims to be "deathmatch ready", when it is in fact only one player (the deathmatch and cooperative multiplayer modes are only in the Japanese and PAL releases, despite the fact that the Saturn link cable needed to play these modes had not been released in PAL regions). The Saturn port was met with a generally negative reception, with most reviewers considering it far below the quality of the PlayStation version. The most common criticisms were the low frame rate and lack of certain graphical elements seen in the PlayStation version. Reviewer fatigue with Doom ports also continued to play a role; Jeff Gerstmann, rating it a 3.1 out of 10 in GameSpot, commented that "If I see one more Doom game released on any platform, I'm going to hunt down the people responsible and kill them slowly." Sega Saturn Magazine awarded the port a score of 56%, with the reviewer describing it as a "breath-takingly bad conversion of a classic game", judging the game's poor performance to be inexcusable considering the Saturn's 2D rendering capabilities, and feeling that even the earlier 32X and Jaguar versions played much better, despite being released on less powerful systems. GamePro was less outraged, judging that while the Saturn port is clearly inferior to the PC and PlayStation versions, it is enjoyable in absolute terms and "successfully mimics the PlayStation version in most categories - with the crucial exception of speed." Game Boy Advance The Game Boy Advance version of Doom was developed by David A. Palmer Productions and was released on November 5, 2001, and featured a level set identical to the Jaguar version, as the engine is actually a port of it. Both GBA ports feature the same multiplayer functionality as the PC version. These were the first ports of Doom on a handheld device.