, known as Tales of Destiny II in its original North America release, is an action role-playing game published by Namco as the third main title in their Tales series. Initially released for the PlayStation in November 2000 in Japan, an English version was later released in North America in September 2001. It was developed by members of Telnet Japan's "Wolfteam", who had previously worked on its predecessors Tales of Phantasia and Tales of Destiny. The game's producers gave it the characteristic genre name . A port was released for the PlayStation Portable handheld in Japan in March 2005, and the PAL region in February 2006. The game, set in the fantasy world of Inferia, follows the story of a young hunter named Reid Hershel and his friends, Farah and Keele, as they meet a mysterious girl who speaks an unknown language. Their subsequent quest to discover her origins leads them across a dimensional boundary to an entirely different realm known as Celestia, where they become involved in an age-old conflict between the two worlds. Tales of Eternia was mostly well-received during its initial release, and sold approximately 873,000 copies worldwide. It would later inspire a 13-episode anime produced by Xebec loosely based on the game's plot. Gameplay The game plays similar to other Tales games, following the precedent set by previous role-playing video games in general as well. An overworld map is used to navigate from one location to another in the game's fictional world. Cities and towns, which are populated with NPCs, are valuable sources of information, for either triggering events that move the plot forward, or extra information that fleshes out the game's story and setting. Additionally, city merchants will exchange Gald, the in-game currency, for items or equipment that can be vital to completing the game. Progress can be saved at any time - a first for the series, and the player can also learn recipes throughout the game, using them to cook status-enhancing or healing food out of combat. Battles with enemies are done through the Linear Motion Battle System, a hybrid fighting system that combines fighting game and traditional role-playing game elements. Movements and attacks are done in real-time, with the fighting being compared to the Street Fighter series. Much like its predecessors, Tales of Eternia gives the player a large degree of control over computer-controlled allies and the techniques they use. Since the