other uncommon and sometimes unique beings whose motives, and therefore reasons, for conflict with the Forsaken can differ enormously from each other. Comparisons with the previous game Werewolf: The Forsaken, while thematically similar to the prior game, Werewolf: The Apocalypse, is different in both mechanics and setting details, although there are strong similarities between the two games and their settings beyond the thematic ones. Werewolves in both games struggle to interact with humanity while maintaining their spiritual and animalistic sides for example, defending their territory. Conflict with other Werewolves of different ideologies was present in Apocalypse. The Pure in Forsaken are far more prevalent, numerous and morally ambiguous than the diabolical Black Spiral Dancers of the prior game, and more roughly parallel the cultural divide between the Native American Tribes (Wendigo, Uktena and the extinct Croatan) and the "European" Tribes (all the others). The primary difference in the conflict is that Werewolves in Forsaken are not set to defend the planetary ecosystem and its spirit (Gaia) from the depredations of human civilization and technology. Furthermore, the decision to behave in a moral fashion is enforced by rules that are foremost and dire: a werewolf could become consumed with depravity and immorality should they become murderers. In Apocalypse, any werewolf who could claim just cause could kill someone—and many were those who might be slain freely outside conscience. Other design changes have been made with regard to the spirit world; werewolves now have a much more hostile relationship with spirits than they did in the prior game. Uratha cannot be born from wolves, and the war-form can only be held for a very short time. Books Werewolf: The Forsaken (March 2005) Hunting Ground: The Rockies (April 2005) Predators (June 2005) Lore of the Forsaken (August 2005) Blood of the Wolf (October 2005) Lodges: The Faithful (November 2005) Blasphemies (January 2006) Territories (April 2006) Lodges: The Splintered (September 2006) The Pure (November 2006) Parlor Games (PDF Only)* (January, 2007) The Rage: Forsaken Player's Guide (February 2007) The War Against the Pure (March 2007) Tribes of the Moon (April 2008) Ready-Made Player Characters: Calm Before the Storm (July 2009) Night Horrors: Wolfsbane (September 2009) Signs of the Moon (August 2010) Forsaken Chronicler's Guide (PDF, Print On Demand format) (June 2011) Werewolf: The Forsaken 2nd Edition/The Idigam Chronicle (PDF, Print on Demand format) (March 2015) The Pack (PDF, Print on Demand format) (June 2016)