Ultra-Tech, second edition, by David Pulver describes technologies from the near future onwards. Spaceships These handbooks give a streamlined method for spacecraft construction and combat. Volumes 1 through 8 written by David Pulver. GURPS Spaceships (PDF) - describes the basic design and combat system. GURPS Spaceships 2: Traders, Liners, and Transports (PDF) - concentrates on the economics of merchant spacecraft. GURPS Spaceships 3: Warships and Space Pirates (PDF) GURPS Spaceships 4: Fighters, Carriers, and Mecha (PDF) GURPS Spaceships 5: Exploration and Colony Spacecraft (PDF) GURPS Spaceships 6: Mining and Industrial Spacecraft (PDF) GURPS Spaceships 7: Strange and Alien Spacecraft (PDF) GURPS Spaceships 8: Transhuman Spacecraft (PDF) - spacecraft taken from the Transhuman Space setting Genre toolkits These books describe how to design and play campaigns in a particular genre, such as fantasy, science fiction or detective fiction. - This toolkit covers creation of different types of fantasy settings include "High" and "Low", "Dark" and "Light", Swords and Sorcery, and Myth; it also covers typical fantasy races and non-standard settings, such as "Roma Arcana", based on a fantastical Rome that never completely fell. It was a nominee at the 2005 Origins Award for Best Roleplaying Game. Provides time-tested advice on running horror campaigns including current trends and tropes, showing how to run everything from old-fashioned Gothic and supernatural horror to the latest J-horror, survival horror, and torture horror. - A PDF file and POD release about detective fiction based adventures and campaigns, crime scenes, and advanced rules for interrogating NPCs. - Covers the planning and running of science fiction campaigns with special emphasis on the creation of star systems, worlds and alien races. - Builds on GURPS Powers to describe powers, rules, and guidelines to run a superhero campaign. GURPS Steampunk These genre sourcebooks are all written by Phil Masters: GURPS Steampunk 1: Settings and Style (PDF) GURPS Steampunk 2: Steam and Shellfire (PDF) GURPS Steampunk 3: Soldiers and Scientists (PDF) GURPS Steampunk Setting: The Broken Clockwork World (PDF) GURPS Vehicles: Steampunk Conveyances (PDF) Hot Spots and Locations Hot Spots These largely generic historical setting books are written by Matt Riggsby. GURPS Hot Spots: Constantinople, 527-1204 A.D (PDF) GURPS Hot Spots: Renaissance Florence (PDF) GURPS Hot Spots: Renaissance Venice (PDF) GURPS Hot Spots: The Silk Road (PDF) Locations Gurps Locations is a series of 5 sourcebooks: Hellsgate Metro of Madness St. George's Cathedral The Tower of Octavius Worminghall Original fictional settings