scenes of Episode IV when C-3PO and R2-D2 escape the Empire via an escape pod which crashes on Tatooine. The main character is loyal to the Empire for the first half of the game, until his brother, Dellis Tantor discovers that the Empire killed their father. Dellis is imprisoned by the Empire for revealing this information, though Brenn is initially led to believe that Dellis has been killed. Brenn defects to the Rebel Alliance and proceeds to fight his former commanders. In addition to the Tatooine training missions, the player participates in the Battle of Hoth from the Imperial point of view, and the Battle of Endor as a Rebel. The game ends with the battle to capture the Imperial Palace on Coruscant, and ultimately the liberation of Dellis. Development Originally conceived as a 2D strategy game, LucasArts canceled the overall design after its first public viewing at E3 1998. LucasArts instead used an optimized version of a 3D engine supplied by Ronin Entertainment, delaying the game from its original late 1998 or early 1999 release timeframe to an early 2000 release. The company said it took the time to ensure innovation in this competitive genre on no exact deadline. The game was jointly developed by LucasArts and Ronin Entertainment, using Ronin's programmers and engine partnered with LucasArts's project leadership, designers, and artists. The final patch for the game is version 1.1 released in March 2000. The soundtrack consists of hard rock and techno remixes of John Williams's original Star Wars scores, done by Peter McConnell. More than 3,500 voice lines were recorded for the game. Reception Star Wars: Force Commander received mixed reviews according to the review aggregation website GameRankings. Greg Kasavin of GameSpot cited dated graphics, ineffective controls, and flawed gameplay as reason the game "falls short of its ambitious intent". Kasavin conceded the game "has some good ideas. Its campaign has an involving plot and interesting mission objectives", and praised the 3D mission briefings. Mark Hill of PC Zone said that playing from the perspective of the Galactic Empire was a "nice twist, but merely dumping this style of game into the Star Wars universe is not innovative enough." Nick Woods of AllGame said that the game's 3D models were "blocky and not detailed" and added that there are "many other RTS games on the market better than this one". Chris Kramer of NextGen said, "Another in