the memories and behaviors of mortal life, collectively referred to as a vampire's Humanity. Without actively working to maintain it, a vampire's humanity will degrade: the need to feed upon humans can drive a vampire to become inured to the cruelty they inflict, and a centuries-long life can leave them jaded to the human experience. In addition to the ever-present threat of losing oneself to the Beast, the Kindred have other motivations to maintain their humanity: vampires with lower humanity are also more grievously harmed by exposure to sunlight, spend longer in the extended slumber called torpor, and their alien perspective makes it more difficult for them to relate to humans. Antagonists Vampires have many enemies, most from within their own clans and covenants. There are some that stand out as being opposed to vampire society as a whole, and some of the most prominent enemies vampires face are vampires themselves. There are only two "enemy only" covenants in the core rulebook: Belial's Brood A loose confederation of Satanists, demon-worshippers and overt miscreants. The Covenant claims that the Damned originate from Hell itself, and exalt in the spread of misery and pain. They are intended to be more straightforward enemies, as their goals (spreading wanton misery and violence, heedless of whether they expose the existence of vampires) are antithetical to nearly any character. VII A mysterious organization, VII is a faction of vampires dedicated to the destruction of their own species. There is no concrete information given regarding its greater structure, nor any reason given for VII's agenda; the Storyteller is encouraged to create their own. The second edition also focuses on a different race with vampiric traits that have often clashed with the Kindred: Strix Vampires that were never human, the Strix (also known as Owls or Nemeses) are monsters inspired by Roman spirits of the same name, as well as classical, more ghoulish myths of vampires. Strix are living shadows who seek to take over physical bodies so they may experience physical sensation. They are completely amoral beings who despise the very concept of humanity, to the point where even draugr, insane vampires who have lost their Humanity completely, are usually too much like the living for their liking. Books Vampire: The Requiem (August 2004) Coteries (October 2004) Nomads (November 2004) Rites of the Dragon (November 2004) Bloodlines: The Hidden (February 2005) Lancea Sanctum (March 2005) City of