Zidane license and released as Calcio 2003 in Italy and Football Generation in the rest of Europe, the PlayStation 2 version not being released until 2006, three years after Trecision itself had filed for voluntary liquidation. Between 2003 and 2006, DreamCatcher division The Adventure Company released Salammbo: Battle for Carthage, in development at Cryo Interactive at the time it went bankrupt and completed posthumously, as well as new sequels in the Cryo trademark series of Atlantis and Egypt 1156 B.C.. DreamCatcher also completed the PlayStation version of Hellboy: Dogs of the Night, originally developed for Windows by Cryo Studios, and released it as Hellboy: Asylum Seeker in 2004, to coincide with the release of the first feature film of the franchise. In March 2007 Austrian publisher JoWooD Productions, who had acquired DreamCatcher four months earlier, downsized DreamCatcher Europe to a publishing brand only and laid off its remaining development staff, effectively ending the Cryo legacy. On 20 October 2008 Microïds acquired the brands and intellectual property of Cryo Interactive. Microïds also stated that they intended to distribute Cryo's older games digitally, and that they were developing new games based on Cryo's intellectual properties. Since the acquisition of Microïds by Anuman Interactive in November 2009, one game from the Cryo franchises that Anuman has planned for release is a sequel to Egypt III. As of December 2013, GOG.com had seven Cryo-developed games made available under its digital distribution service, namely Dragon Lore and the MegaRace and Atlantis series. Critical reception In July 2000, Francis Rozange of the French newspaper Libération wrote, "[A] few years ago, at the time of Versailles and Atlantis, [the Cryo name] was a guarantee of quality." However, he argued that the company's name had since become a "pejorative thing, vaguely synonymous with beautiful scenery (when one is lucky) and games that bore to death." Der Spiegel reported in 2001 that Cryo originally had a reputation for "colorful, graphically opulent and content-wise light adventure games". Discussing Cryo's pivot to online games in the early 2000s, writer Martin Schnelle remarked, "With the decline of this [adventure] genre in general and also due to the low quality of its own products in particular compared to many competitors, the designers were forced to look for alternatives." John Walker, who reviewed most of Cryo's games for PC Gamer and gave them all negative reviews, described the studio's work as "always-awful but ever-so-sincere",