{{Infobox Game | subject_name= Vampire: The Eternal Struggle(previously Jyhad) | italic title=yes | image_link= | image_caption = Vampire: The Eternal Struggles library and crypt card back designs | designer= Richard Garfield | publisher= White Wolf Publishing | players= 2–5 | ages= 13+ | setup_time= ~ 5 minutes | playing_time= ~ 1–2 hours | random_chance= Some | skills= Strategy deck-building bluffing }}Vampire: The Eternal Struggle (published as Jyhad in the first or "Limited" edition and often abbreviated as V:TES) is a multiplayer collectible card game published by White Wolf Publishing. It is set in the World of Darkness and is based on the Vampire: The Masquerade roleplaying game. Publication history The game was designed in 1994 by Richard Garfield and initially published by Wizards of the Coast and was the third CCG ever created, after Magic: The Gathering and Spellfire. As Garfield's first follow-up to his popular Magic: The Gathering collectible card game, he was eager to prove that the genre was "a form of game as potentially diverse as board games". In 1995 the game was renamed from Jyhad to Vampire: The Eternal Struggle to increase its appeal and distance itself from the Islamic term jihad. Wizards published a player's guide Darkness Unveiled. After the 1996 Sabbat expansion, Wizards of the Coast abandoned the game, and in 2000 White Wolf took over development. White Wolf announced that Vampire: The Eternal Struggle would cease production on September 10, 2010. On April 24, 2018, Black Chantry Productions, a fan-run organization, announced the company has obtained the license to produce Vampire: The Eternal Struggle and return the game to print. They produced expansions that were made available for free as PDFs and new sets of physical cards. Richard Garfield noted that the experiences he had made with the Magic: The Gathering collectible card game had helped him to improve his design of the game. In an interview with Robert Goudie, Garfield particularly notes dedicated multi-player (3+) rules, a lack of "land cards", and a more rapid card drawing mechanism (cards normally being replaced instantly after being played). Setting The game is set in the World of Darkness, drawing mainly from the Vampire: The Masquerade role-playing game. After the events of Gehenna ended the official World of Darkness storyline, V:TES is considered a sort of alternative reality of the setting, as it continues though White Wolf publishes no further official products for the roleplaying