character's card mechanics in keeping with how the character is represented in comic books. Well known artists that have contributed card art include Alex Ross, John Van Fleet, Alex Garner, Jim Lee, Rachel Dodson, and Bill Sienkiewicz. Gameplay The Vs. System attempts to emulate epic superhero battles. Each player starts the game with 50 "endurance points". If a player has zero or negative endurance at the end of the Recovery Phase, he or she is knocked out of the game. The Vs. System Comprehensive Rules has an in-depth explanation of every aspect of the game and is official for use in tournament judging. Types of cards There are four types of cards in the Vs. System, with color-coded frames: Character (usually red, but black for "concealed" characters), Equipment (gray), Location (green), and Plot Twist (blue). All four types of cards share a common layout. Phases of gameplay Draw Phase: Each player simultaneously draws two cards from their deck. Build Phase: Starting with the player holding the initiative, and going clockwise, each player completes the following steps:Resource Step: You may place one card face down into the resource row.Recruit Step: Spend resource points to recruit characters and/or equipment. Resource points are determined at the beginning of the Recruit step by how many cards a player has in his or her resource row.Formation Step: Rearrange your characters between your front and support rows. You may also transfer "Transferable" equipment during this step. After the player with the initiative completes their steps within the Build Phase, each other player completes theirs in turn. Once each player finishes, the Build Phase ends and the Combat Phase begins. Combat Phase: Starting with the player holding the initiative, each player has an "Attack Step" where they may declare attacks with the characters they control against their opponent's characters, or directly against an opposing player if they don't control any non-stunned visible characters. The player with the initiative attacks with all legal attackers, or until they wish to pass. Repeat this Attack Step for each player, going clockwise, from the player with the initiative. Once each person has completed their Attack Step, the Combat Phase ends and the Recovery Phase begins Recovery Phase: At the end of the recovery phase, during the "wrap-up" portion, each player compares endurance totals, and all players with 0 or less endurance lose the game. If this would leave no players still