emulated Dragon Quest games for the Wii to celebrate the series' 25th anniversary. A quick save feature was added to these versions, allowing for pauses at any time, but the save file is deleted upon resuming. At the Dragon Quest 35th Anniversary Livestream, a remake of Dragon Quest III was announced in the "HD-2D" style of games like Octopath Traveler and Triangle Strategy. Music Koichi Sugiyama composed and directed the music for the game. Dragon Quest IIIs music is featured on Dragon Quest Game Music Super Collection Vol. 1, Dragon Quest Game Music Super Collection Vol. 2, and Dragon Quest Game Music Super Collection Vol. 3, each album a compilation of music from the first six Dragon Quest games. This game's music has also been featured on other Dragon Quest compilation albums, such as Dragon Quest on Piano Vol. II, which was released in 1990, and Dragon Quest Best Songs Selection ~Loula~, released in 1993. A compilation album of Dragon Quest IIIs music was put on Dragon Quest III ~And into the Legend...~ Remix Symphonic Suite and was published by Sony Records in 1996. In 2011 Sugiyama played a concert focused on Dragon Quest III in his "Family Classic Concert" series he has done for many years, playing fifteen of the games songs. Reception Sales Dragon Quest III sold over one million copies on the first day, with almost 300 arrests for truancy among students absent from school to purchase the game. It set sales records by selling game cartridges in Japan within a day and in a week, and grossing ( at the time, or adjusted for inflation) within a month. It topped the Japanese sales charts from February, through March and April, to May 1988. It became the best-selling game of 1988 in Japan, with 3.8 million units sold, and the best-selling game in Japan between 1986 and 1989, grossing at the time. The original game sold a worldwide total of copies, including in Japan and 95,000 in the United States, grossing several hundred million dollars by 1993 ( adjusted for inflation). It is often mistakenly thought that in 1988 the game's success caused the Japanese government to outlaw further releases of Dragon Quest games on school days. In truth, Enix themselves decided to hold off the release of future Dragon Quest games until weekends. The North American release of Dragon Quest III did not meet nearly as