the Central Eastside Industrial District of Portland. Cryo Studios existed entirely as Cryo Interactive's American subsidiary, producing games based on licensed properties. Their first license (as DHI) was based on MTV's animated science fiction series Aeon Flux. However, the license agreement was terminated before development was completed and the game was re-adapted into its own fictional universe as Pax Corpus. Shortly afterwards, DHI was granted the license to develop an interactive game based on Dark Horse's own comic book series, Hellboy, written and drawn by Mike Mignola. The Windows version of Hellboy: Dogs of the Night was completed in 2000 after nearly four years of production; the intended PlayStation version of this game was put on ice. Their next project was to be based on Universal Classic Monsters, which included Dracula, Frankenstein, and The Wolf Man. However, before any project made it out of pre-production, Cryo Interactive — quickly succumbing to the worldwide recession of 2001 — closed their North American branch. Cryo Interactive filed for bankruptcy a year later. In 2003, Canada-based Dreamcatcher Interactive — a former subsidiary of Cryo Interactive — finished development on and released the PlayStation version now retitled to Hellboy: Asylum Seeker in time for the theatrical release of the Hellboy movie, though the two are unrelated. Demise and aftermath By July 2002, not long after Frank Herbert's Dune flopped, the value of Cryo shares had plummeted and the financial situation of the company, who had closed its North American branch Cryo Studios the year before, was no longer sustainable. Cryo failed to negotiate a deal with its creditors, consequently filing for insolvency and making over 80 percent of its workforce redundant. Subsidiary Cryo Networks ceased operations shortly thereafter, leaving its then-ongoing projects DUNE Generations and Black Moon Chronicles: Wind of War unfinished. In October 2002, the parent company was put on liquidation, but subsequent negotiations ultimately caused DreamCatcher Interactive to absorb most of its assets and development teams, thus forming the base for DreamCatcher Europe. The SCOL technology developed by Cryo Networks was released as an open source project in late 2002. Also following Cryo's bankruptcy, its partnership with Italian developer Trecision fell through and Trecision managed to acquire publishing rights to its co-developed games Popeye: Hush Rush for Spinach and the Windows and PlayStation 2 versions of Zidane Football Generation. However, the former was cancelled and the latter was stripped of its Zinedine