each player can cast votes, either by using votes granted from cards in play (typically from vampires with a "title" such as a Prince or Bishop) or by playing cards from hand, and the results of the referendum can affect all the players - though which players benefit and which players get hurt are all up to how the votes are cast. Sets and expansionsWhite Wolf releases V:TES cards in base sets, expansion sets, and mini-expansion sets. The main difference between these are the size of the set and the number of reprints. Base sets contain booster packs as well as a number of pre-constructed starter decks (ranging from 3 to 6). The starter decks contain 89 cards (with 77 library and 12 crypt cards) as well as a rule booklet. The booster packs contain 11 cards (in newer sets, often with 7 common, 3 vampire, and 1 rare card, but refer to the table below). The base set should provide a new player with a number of cards to be able to build a wide variety of decks. A base set usually contains a high percentage of reprinted cards from earlier expansions. Expansion sets contain booster packs and may contain a number of pre-constructed starter decks. The distribution of cards in boosters and starters is similar to a base set. They feature also a particular theme. New players are usually not able to build a large number of different decks with only cards from this expansion's boosters due to the lack of basic cards provided either in the starters or in a base set. The number of reprints is low and usually restricted to the pre-constructed starter decks. Mini-Expansion sets contain only booster packs, and the number of cards are restricted to 60 new cards (20 rare, 20 uncommon, and 20 common cards). All expansion sets from the Dark Sovereigns expansion onward are identified by an expansion symbol printed in the upper right corner of cards. In newsgroups and on web pages, character codes are used to identify each set, usually an abbreviation of the expansion's name. ReceptionVampire: The Eternal Struggle was a very popular card game in the 1990s, outselling most other collectible card games on the market at the time, although behind Magic: The Gathering in sales. A common criticism reported from players was its slow play speed. Steve Faragher of Arcane magazine gave the game a