over the top - and over way too soon." GameSpots Josh Smith wrote "MDK is something of a mixed bag. Amazing graphics style, but little graphical consistency. Awesome combat action, but little combat challenge. Great puzzles, but they're really pretty simple, and the whole game can be solved without using too many brain cells." Reviews widely praised the sniper mode, graphics, and overall unique gameplay and style. Sales and sequel The game was both a critical and a commercial success, and Interplay decided to begin work on a sequel immediately. According to the publisher, global sales of MDK surpassed 400,000 copies by June 1998. Its sales had reached 500,000 copies by early 2000. Interplay approached Bruty for ideas, but he did not want to go straight into another MDK game; "I hadn't liked rushing from Earthworm Jim to its sequel without a creative break, and I felt the game suffered because of that." In any case, his new development studio, Planet Moon Studios, was already working on Giants: Citizen Kabuto. Bruty asked Interplay if they would consider waiting until he was finished on Giants before beginning on MDK2, but they chose to press on with the game without him, handing development over to BioWare. TV series An animated TV series based on MDK, to be produced by Mainframe Entertainment, was announced with plans to air in the fourth quarter of 1998, but it was never released. Notes References 1997 video games Alien invasions in video games DOS games Interplay Entertainment games Classic Mac OS games Neversoft games PlayStation (console) games Run and gun games Science fiction video games Shiny Entertainment games Single-player video games Third-person shooters Video games about extraterrestrial life Video games scored by Tommy Tallarico Windows games Video games developed in the United States