PlayStation 2 (as MDK 2: Armageddon) in 2001. In 2007, Interplay announced a third game was planned, but it was never made. Gameplay For the most part, MDK is a run-and-gun third-person shooter. It also features several minigames, and allows the player to enter first-person mode at any time they wish to use their sniper weapon. The basic design of the game involves distinct levels in which the player character, Kurt Hectic, must infiltrate a "Minecrawler", fight his way through an array of enemies, tackle some rudimentary puzzles, and reach the control center, where he must then eliminate the pilot in a boss fight. Every level is completely different; enemies, level design, aesthetic, and control center layout, with a different strategy required to eliminate each pilot. During the run-and-gun gameplay, the player must frequently use Kurt's "ribbon chute", a parachute contained within his outfit that can be used indefinitely. The chute allows Kurt to make long jumps, survive long falls, and utilize updrafts. It deploys immediately, and retracts automatically when not being used. Kurt also has access to a smart bomb feature, where he can call Max to fly a bomber over the battle area and drop bombs on the enemies. To call Max, Kurt must have collected an airstrike pickup within the game. He must enter sniper mode to select the area he wants Max to target. Additionally, the airstrike can only be used in exterior locations on the Minecrawler. Other weaponry in the game includes grenades, "The World's Most Interesting Bomb" (when Kurt throws the bomb, all enemies within the vicinity will approach it, at which point Kurt can detonate it), "The Very Large Hamster Hammer" (a giant hammer that causes the ground to vibrate violently, damaging any nearby enemies), and "The World's Smallest Nuclear Explosion" (used for opening locked doors). In addition to the run-and-gun/sniper modes, there are several additional gameplay modes in MDK. All levels start out with an "atmospheric entry" in which Kurt jumps from his base ship, the Jim Dandy space station, which is in orbit around Earth, to the Minecrawler on the planet's surface. As he descends, the Minecrawler activates its radar, which, if touched, triggers the launch of anti-air missiles, which must be dodged. Some levels feature Kurt taking over an enemy bombing ship and performing bombing runs, some feature a glider which Kurt must ride to a specific location. One level