The player's wrestler(s) have no defense against this character, except to hopefully re-enter the ring before the man reaches them. Points are scored by the type of moves executed against one's opponent, as indicated above. Point scores with an asterisk (*) indicate the number of points scored if move is executed against the fat Heel Team wrestler. In addition, the player earns points by the amount of time it takes to end the match. For example, a match lasting only 30 – 40 seconds will give the player a bonus of 8,000 points, where a 40 - 50 second match will be worth 6,000 points, 50 second - a minute long match will be 5,000 points, and so forth. Sunny and Terry each earn their own individual scores for their time in the ring; these points are added together for the player's full score. In the NES version, two professional wrestling tag-teams, the Strong Bads and the Ricky Fighters, battle against each other in tag-team action, or a single player competes in a series of tournaments to win ever larger trophies. Each of the four characters has a unique move that can only be used against one other rivalwrestler. Reception In Japan, Game Machine listed Tag Team Wrestling on their January 15, 1984 issue as being the top-grossing new table arcade cabinet of the month. It later topped Japan's table arcade game charts in February 1984. Ports and related releases In 1984, the arcade game was ported to the Apple II, Commodore 64 and IBM PC in the United States by Quicksilver Software and published by Data East. U.S. Gold released Quicksilver's ports in Europe for the IBM PC in 1986 and the Commodore 64 in 1987. Arguably, the most well known port is the Family Computer/Nintendo Entertainment System version created in 1986. The development of this port was a joint venture between Data East (for graphics & sound) and Sakata SAS (for programming). It was published in Japan by Namcot as on April 2, 1986. In North America, this version was released on October the same year by Data East for the NES, keeping the Tag Team Wrestling title. This was Data East's first video game for the NES in America and one of the first third-party titles for the console in the United States. See also Strong Bad, a fictional character inspired by the video game Mat Mania