button to choose the desired move. The player has 3 seconds to choose the desired move, or else the opposing wrestler will gain an advantage over the player's wrestler and execute their own move. If the Heel Team wrestler in the ring has not been grappled with in a while, they will enter their "red" mode: The wrestler will turn all red and, traveling at twice the normal speed, attack the player's wrestler in the ring with an immediate advantage. In this situation, the player can only tag out with the "Action" button (if the wrestler is weakened and the tagged-in wrestler is strong enough to withstand the attack) or keep away from the Heel Team wrestler until their "red" phase runs out. The wrestling moves the player may execute (when the "Action" command flashes) consist of: The Nutter - a headlock (200* - 300 points), The Straight Jab, The Karate Chop (300* points), The Kick (200* - 300 points), The Rabbit Killer - done by trapping the opponent's head between the wrestler's legs (800 - 900* points), The Body Slam (500 - 700* points), The Drop Kick - done by flinging the opponent against the ring ropes, the kicking them when they return (500 - 700* points), The Pile-driver* (600 points), The Brain Buster* (800 points), The W. Lariat* - also known as the "Clothes Line" (1,000 points), The Rear Drop* (600 points) - if executed when the opponent (the skinny Heel Team wrestler) is considerably weakened, it will count as a pin. The Cobra Twist* - also known as the "Abominable Stretch", is a submission move: if executed on the skinny Heel Team wrestler after he has lost most of his energy, the wrestler will submit (the words "Give Up!" will flash on screen) and the player will win the match. If executed while the skinny wrestler is too strong, the fat Heel Team wrestler will interfere, running into the ring and pounding the player's wrestler until he releases his opponent. This is the only case in which one wrestler will interfere for another. All of these wrestling moves can be executed on the skinny Heel Team wrestler. The ones marked with an asterisk (*) cannot be used against the fat Heel Team wrestler. If the player attempts any of these moves on him, the fat wrestler will simply get out of it and nail the player's wrestler