game would also feature Christopher Walken, C. C. H. Pounder, James Hong, Mako, Ron Perlman and Keone Young. Several days later, Michelle Rodriguez and Michael Madsen were also added to the cast. The game was next shown at the 2003 E3 event in May. Although not a final build, both IGN and GameSpot were impressed. IGN's Sam Bishop wrote "it's clear that Luxoflux isn't trying to bust out a quick and dirty Grand Theft Auto clone." GameSpot's Jeff Gertsmann praised the integration of gameplay types, writing "The interesting part is how well all these game mechanics mesh together to form a mission-driven yet open-ended game." During the show, Activision again announced the size of the game's city had been decreased, this time to . However, they also announced that over one-hundred landmarks in L.A. were featured in the game, in their exact geographical locations, such as the Los Angeles Convention Center and the Staples Center. In the build-up to the release of the game, Activision announced True Crime would be ported to mobile by MFORMA. On October 22, they sent the final build of the game to gaming websites. Several days later they confirmed rumors that Snoop Dogg was an unlockable character, with his own mission and car. They also announced they had signed an exclusive licensing deal with PUMA; Kang would be wearing several pieces from PUMA's Fall 2003 catalogue. Barney Waters, marketing director for PUMA North America stated "Video gaming is a phenomenon with a diverse appeal. From the skate kids, to the hipsters and fashionistas, gaming is the common denominator to a widespread audience, and a distinctive medium for PUMA to utilize to interact with consumers." Lawsuit In late October 2003, two weeks prior to the game's scheduled release of November 4, novelist Robert Crais claimed that the game's protagonist, Nicholas Kang, was a direct copy of the protagonist of many of Crais' novels, Elvis Cole. Crais filed a lawsuit which claimed "True Crime is substantially similar to the Elvis Cole novels," and accused Activision of copying "protectable expressions." The suit sought for an injunction to prevent Activision from shipping the game, for undisclosed monetary damages, and for the "destruction of all infringing works." The lawsuit failed to prevent the scheduled release of the game, and on November 6, Crais dropped the complaint entirely. After reviewing Luxoflux's development materials for the game, Crais was satisfied that lead