Roma Victor is an MMORPG based on the Roman Empire in Great Britain in the latter half of the 2nd century. Roma Victor was developed by RedBedlam Ltd. of Brighton and Hove, England. The in-game world was a 30x30km representation of a section along Hadrian's Wall, including several small villages and Roman forts. Roma Victor was released by RedBedlam on July 14, 2006, with pre-order customers being let in 2 weeks earlier. In January 2010, it was announced that the purchase of new accounts would be blocked as of May 5, and that the game would remain online for another year after that, at RedBedlam's expense. However, the game was shut down almost 6 months early without warning. Setting Roma Victor was set in the province of Britannia just before the decline of the Roman Empire, beginning in the year 180AD. Commodus, having succeeded his father Marcus Aurelius as Emperor, was exerting a tyrannical influence across the empire. From November 2006, the playable area encompassed the southeastern portion of Caledonia which was termed in-game as a playfield. As discussed by RedBedlam, there were further plans to expand this playable area and to create other playfields in different regions of the ancient world, if the server population had increased enough to warrant such extensions. These may have included playfields such as Germania, Hispania, Italy and Gaul, or other areas of Britannia. The additional playfields were never added, nor were some parts of southeastern Caledonia advertised as being in Roma Victor at commercial launch, such as the Roman town of Luguvalium. In the final state of the game, the Romans began life as a slave in the ancient regional town of Corstopitum over which modern Corbridge lies. Barbarians began in the village of Erring, directly north of Corstopitum. Gameplay Playable area and factions There were two factions in Roma Victor, the Romans and the barbarians. Each faction had its own unique advantages and disadvantages. The playfield was divided in boards, areas with the size of one square kilometer in a 1:1 scale to the real world. Some of these boards were pre-built, but most were composed of uninhabitable wilderness. The pre-built boards represented the historical locations of Roman colonies and forts, although creative license was also used to create fictitious places. Wilderness boards could be made buildable if a guild hall was built on that board. When a player character first began