compared its level of detail to titles from the previous generation of consoles, while Jastrzab argued that the quality would not have been passable even in that context. Massimilla additionally faulted the camera in these portions, explaining that it required frequent adjustment and sometimes obscured incoming enemies. Reactions to the music were mixed; some regarded the score as unremarkable, which was a source of disappointment for Fahey, as he felt the "beautifully constructed" world deserved a more impressive soundtrack. Jastrzab deemed the music "exceptional" and "stellar", saying that it "captures the mood of the relevant scenarios with virtual perfection while avoiding the repetitious nature of anything related to anime". Massimilla observed that the soundtrack "[held] true to the Tales norm of combining wind instruments and bells in pleasing ways for main themes". Turner and Irwin respectively described Sakuraba's score as "a typically fine piece of work" and "pleasantly decent", though Irwin remarked that the musical variety was relegated to dialogue-oriented events, with the battle and overworld themes taking up most of the playtime. The voice acting was commended, with Smith remarking that the characters were "more fun to hear than they are to look at". He added that the repartee between Lloyd and Genis elevated them above their archetypes. Fahey noted that his praise of the voice acting was rare as he was not a fan of dubbing, and was slightly disappointed that the skits were not voiced as well, which he said resulted in them feeling drawn-out. Although Jastrzab approved of the voice acting's professional quality, he mentioned that some of the dialogue was not well-placed, explaining that "There is no building of feeling or creation of tension, it pretty much bursts onto the scene". Irwin considered the delivery to be flat and stilted, observing that "Emotion is often expressed at the wrong times (or not at all) and conversations rarely sound natural". Turner also deemed the voices to be "so-so", opining that while the characters' battle vocalizations were sufficient, the actors lacked the range needed for the more emotionally demanding cutscenes, which he said were held back by "generally inept" direction. Responses to the narrative were mixed, with some considering the story to be familiar and predictable. The Nintendo Power reviewers said that the story was told with "wonderful craft", and were surprised that the player-controlled character does not carry the "chosen one" role. Jastrzab argued that the