only be made and worn by legionaries. Several items, like the hideshirt, could only be made and worn by barbarians. There were no level or skill restrictions, but the resulting item quality suffered greatly when a character was not a master in the required skills to produce the item. A player wishing to make high-quality items had to train by practicing menial tasks requiring the involved skill. A large number of items were never made craftable, including several weapon types and a majority of armor types. Skill areas in Roma Victor included carpentry, smithing, construction, combat, farming, animal handling and more. In the Roman faction, a slave character earned citizenship after gaining a certain number of skill masteries and reputations. Many branches of the skill tree were never implemented. Crafting Roma Victor featured a crafting system, in which it was possible to find resources and components that could be put together using the related skills. Every item in the Roma Victor universe had a current quality level and a maximum quality level. The current quality level decreased as the item was used; the maximum quality level decreased as the item was repaired (bringing the current quality back up to the maximum quality level). If one forgot to repair the item it would eventually break and be lost. A warning of breakage was issued randomly when quality reached a low level. Construction Construction was largely the same as crafting, only with the greater need of materials and skills. When building anything from simple devices through to complex buildings like workshops, it was important to have a ready supply of skilled labour and a good supply chain to finish the job. NPC labourers could be hired to speed up the entire process, however it was possible for individual players to also provide a helping hand. Labourers could also "bulk-add" handcart-loads full of easy-to-add items, such as firewood, or even bricks to lengthy projects. Roma Victor featured an open-ended 'sandbox'-style environment in which players could rent structures to live in, build their own, or let them out to other players. Any structure could be set as public or private. The construction was basically divided between devices and structures. Devices were necessary in order to craft items, such as tools and weapons. Furnaces, workbenches, and kilns were examples of devices implemented during the last stages of the game. Structures were basically buildings that could