simulate "approximately one million individual citizens" at a high level of detail, each with "their own unique and specific AI" comprising "their own daily routine, emotions, beliefs and loyalties". Republic was showcased to press at several major events, including the Game Developers Conference in March 2001, and E3 in May 2001 to 2003, Industry impressions were broadly positive of Republic, with the game winning several accolades from publishers, including GameSpy awarding the game the "Best of Show" at E3 2001 for its "fresh new concept and great graphics engine", and IGN awarding it with the most "Innovative Design" of E3 2002. However, by 2003, delays in the release of the game and the ambitious tone of the marketing had soured the enthusiastic tone of the gaming press. Interviews with Demis Hassabis at this time began to highlight shared concerns that the game may be too detailed or cerebral to attract an audience, that delays to the game indicated scope creep with the project, and that the high expectations for the game may be unrealistic and not met upon release. Soundtrack The music for Republic was composed by James Hannigan, and used an innovative adaptive music system. This process involved programming software to re-order and layer recordings from an orchestra into a seamless background music track. The music was designed to play certain elements in accord with events that occurred in the game, such as the transitions from day and night, the occurrence of in-game events, and the success or failure of player actions. James Hannigan reflected that "a lot of music tends in games tends to be disconnected from what is going on...the aim of the game is rise to power and I wanted the music to play a narrative role in that." Hannigan was nominated for a BAFTA Games award for Original Music in 2004 for his work on Republic. Reception Reviews Critical reception of Republic was mixed, with review aggregator Metacritic indicating the game received "mixed or average" reviews, with an average score of 62 out of 100 based on 21 reviews. Many reviewers expressed disappointment that Republic fell short of their expectations. Anthony Fordham of PC PowerPlay described the game as a "colossal disappointment", citing the "hype about its living city...a massively detailed game world where you could zoom in to unprecedented levels of intimate detail." Stephen Poole of PC Gamer similarly observed "it's almost never a