The Khronos Group, Inc. is an open, non-profit, member-driven consortium of 170 organizations developing, publishing and maintaining royalty-free interoperability standards for 3D graphics, virtual reality, augmented reality, parallel computation, vision acceleration and machine learning. The open standards and associated conformance tests enable software applications and middleware to effectively harness authoring and accelerated playback of dynamic media across a wide variety of platforms and devices. The group is based in Beaverton, Oregon. History The Khronos Group was founded in 2000 by companies including 3Dlabs, ATI, Discreet, Evans & Sutherland, Intel, SGI, and Sun Microsystems. Promoter members include AMD, Apple, Arm, Epic Games, Google, Huawei, Nokia, Imagination, intel, NVIDIA, Qualcomm, Samsung, Sony, Valve and Verisilcon. Its president is Neil Trevett. Exploratory groups Typically, Khronos first creates an exploratory group to gauge industry interest before creating a working group, which companies can join as members to assist in the development of the standard. Specifications and working groups Each specification / standard is managed by a working group which is established to define the requirements, solicit input, discuss, and create a specification. There are currently 16 working groups. Standards and other activities Active standards 3D Commerce, universal guidelines, standards and certifications for 3D content creation and distribution in e-commerce ANARI, Analytic Rendering Interface for Data Visualization Camera, working on interoperable camera API standards for embedded systems, a cooperation with the European Machine Vision Association (EMVA) COLLADA, a file-format intended to facilitate interchange of 3D assets EGL, an interface between Khronos rendering APIs (such as OpenGL ES or OpenVG) and the underlying native platform window system glTF, a file format specification for 3D scenes and models KTX, a container file format for storing GPU-ready texture data NNEF reduces machine learning deployment fragmentation by enabling a rich mix of neural network training tools and inference engines to be used by applications across a diverse range of devices and platforms OpenCL, a cross-platform computation API OpenGL, a cross-platform computer graphics API OpenGL ES, a derivative of OpenGL for use on mobile and embedded systems, such as cell phones, portable gaming devices, and more OpenGL SC, a safety critical profile of OpenGL ES designed to meet the needs of the safety-critical market OpenVG, an API for accelerating processing of 2D vector graphics OpenVX, Hardware acceleration API for Computer Vision applications and libraries OpenXR, an open and royalty-free standard for virtual reality and augmented reality applications and devices SPIR,