pace and passive turn-based approach to the gameplay. Reviewers Adam Biessner and Andy McNamara of Game Informer felt the game was "really pretty tedious for little to no pay off, especially since it starts off at an insanely slow place...it's turn-based at heart (and) nothing happens except in time blocks." Allen Rausch of GameSpy noted "you'll often be waiting for an event to occur...while time can be sped up, there's far too much dead time waiting for the clock to move." Legacy Following the release of Republic, many evaluated the game to have been a disappointment, with journalists remarking it was "widely considered to be a letdown following its lengthy development cycle and ambitious design", and was an "unusual and expensive misfire". Elixir Studios abandoned additional features planned for Republic following poor reception of the game, including the testing of a multiplayer mode for potential inclusion. Republic Dawn Elixir Studios undertook initial development on a sequel to Republic, titled Republic Dawn: The Chronicles of the Seven. The sequel was announced by the studio on 22 February 2005, and was planned for release in 2007. The game was announced as a partnership with Nicely Crafted Entertainment, who had created the online strategy game Time of Defiance. Republic Dawn was envisaged as a first-person massively multiplayer online game featured in space in which players must build a republic. The game's online capabilities were touted to support "hundreds of thousands of people (who) will be able to take part in building a republic." The game would feature player versus player mechanics allowing for combat and competitive business, allowing players to create political movements and influence the running of the republic and its actions. The game's story was also developed independent of Republic, with both studios collaborating as a result of uniting "separate long term visions", with both companies reportedly contributing to the game's creative development towards developing a prototype. Elixir Studios shut down in April 2005, leading to the discontinuation of the development of Republic Dawn. Whilst Elixir Studios CEO Mark Hewitt initially represented that the studio's closure would "have no bearing on Republic Dawn" and technical advice and ongoing support would continue to be provided to Nicely Crafted Entertainment, the project was ultimately abandoned and Republic Dawn was never released. References External links 2003 video games Eidos Interactive games MacOS games Windows games Video games scored by James Hannigan Video games set