a player was deathblown and had high skills, they may suffer decay. Player kills dealt more skill loss than other forms of death. The Roma Victor website claimed that after death the player character would have to navigate their way through "fantastic landscapes, puzzles, physical challenges, demons and duels," varying in difficulty depending on the character's badges and reputations (life decisions), but this was never implemented. Being deathblown was not the only way to die in Roma Victor. Other means of dying included drowning in a river if the character ran out of vigour whilst still swimming, bleeding to death after receiving a fatal wound without proper medical treatment, and suicide. If a player wished to commit suicide in the game, they could do so at any time. One attribute (muscle, vision, agility, dexterity, intuition, or stamina) would be completely zeroed. Roman provincial law Certain areas were well-policed by NPC representatives of Roman law, such as legionaries, who would attempt to uphold the law and prevent violence. In Roman settlements, it was impossible to break the laws, while in others a player could break the law but the NPC guards would, regardless of location, know of the act and respond later. Offending players would receive a "badge" upon their characters marking them as a criminal. The badge would be removed upon death or after a set amount of time. Barbarians north of Hadrian's Wall were beyond the reach of the law altogether, so the barbarian lands were effectively a full PvP environment. There were no negative consequences for attacking other barbarians; aside from a reputation amongst fellow players. Subscription There were no monthly subscription fees in Roma Victor. The game used a variant of the micropayment economic model, which consisted of buying in-game currency (known as sesterces) with real money through the VERM system. It was not possible to exchange virtual currency earned in-game into real world money. Development Roma Victor was sporadically 'in development' since its release in 2006. While there had been many patches and some new content added, features such as player-built roads and fortifications, territorial conquest, and mounts were not implemented. Even at the time that the game was shut down, more than 4 years after release, a large number of features advertised as being available at commercial launch were still not in the game, and along with other features later advertised as part of future