surface of a planet. Defender (1980) was Jarvis's first video game and turned out to be a huge hit, becoming one of the highest grossing video games from the golden age of arcade games. Williams expanded greatly with the success of Defender, but Jarvis left to found an independent game development firm called Vid Kidz with Larry DeMar in February 1981. After four months of tag-team programming between DeMar and Jarvis, they produced Vid Kidz's first game: Stargate (1981), an enhanced sequel to Defender that they sold to Williams. Jarvis's next hit with Vid Kidz was the high-action game Robotron, which was produced by Williams in 1982. It took 6 months to develop. He then designed Blaster, a sort-of Robotron sequel set in 2085 — after the robots destroyed humanity — but with different, 3D gameplay. Though a marvel to look at, Blaster was not quite as successful or remembered as his previous video games. The video game crash of 1983 hit Williams hard, forcing them to cut back and reverting to much of their pre-Defender business. Jarvis left Vid Kidz in 1984 to attend Stanford University, where he gained an MBA in 1986. He continued making games, designing Narc (1989) and helping develop Smash TV (1990), which drew comparisons to Robotron. The next big leap for Jarvis was 3D. He had been interested in virtual reality since attending Berkeley in the 1970s. He and a group of others left Midway (which Williams had purchased in 1988) to experiment with VR, but disappointingly came to the realization that VR headsets were not catching on. They did find potential in multi-screen cockpit simulators though. He helped create 3D texture mapping hardware which ended up being used in his Cruis'n series of games. Next Generation listed Jarvis in their "75 Most Important People in the Games Industry of 1995", both for the massive success of Defender and for Cruis'n USA, which they said is "arguably neck-and-neck with Daytona USA as the most popular driving game of 1994." He now works for his own studio, Raw Thrills Inc., and his more recent work has returned him to the coin-op arcade game world with Target: Terror, a first-person perspective shooting game based on the "war on terror", introduced in Spring of 2004. The second game from his studio, The Fast and the Furious debuted in the Fall of 2004 at the same time as