the magic resistance. Griff (voiced by Marty Ingels) - A member of a small, timid, and cowardly species of dragon, which was by the Inquisition after failing to escape capture. Brog (voiced by Earl Boen) - A member of a small, troll-like species, who love eating rocks and are strong, but also lack intelligence, who unwittingly himself when trying to hide from the Inquisition. Plot The Inquisition liberates Port Foozle from magic and closes the Underground. That evening as a curfew is about to begin, the player character, a salesperson for the Frobozz Electric Company, arrives in Port Foozle and notices a strange glow coming from the docks. Investigating it, the player finds a lantern and takes it to a local pawn shop owned by Antharia Jack, a famous adventurer of the Underground, who offers to look into it, only for him to confiscate the lantern when it's discovered to have magic within it. After framing Jack for arson to get the lantern back, the player character finds it contains the imprisoned soul of the Dungeon Master, Dalboz of Gurth, who urges the player character to enter the Underground where they can talk safely. Once there, Dalboz asks the player to help restore magic to the world, and stop The Grand Inquisitor, Mir Yannick, from purging it and taking control with a world of technology. Aided by Lost Enchantress, Y'Gael, in the form of a spellbook, the player journeys across the underground, acquiring various spells, and soon learns that Yannick was a failed student of magic, which explains his reasons for wanting magic to be gone. Along the way, they also listen to a message left behind by the Wizard, Belboz, in the G.U.E. Tech university, revealing that three artifacts are needed to restore magic to Zork: the Cube of Foundation (representing Middle Magic), the Coconut of Quendor (representing High Magic), and the Skull of Yoruk (representing Deep Magic). All three were lost in time in specific locations, and the only way to reach them is travel to their location via time tunnels situated around the underground. Because doing so in person would be fatal, the player instead uses the spirits of three magical beings - Griff, a cowardly, small dragon, Brog, a dim-witted but strong, small troll-like creature, and Lucy Flathead, a mind-reader and former magic resistance member - to retrieve the artifacts, with each getting their hands on