disappointing SimFarm. Lisa Karen Savignano of Allgame stated that the game had decent graphics and sound. However, she also felt that SimTower had good replay value due to the non-linear gameplay, giving the game four stars out of five. The game was criticized by the South China Morning Post for lacking documentation, making it more difficult to learn how to play the game. They also predicted that players would be unhappy with the game's speed, as time plays an important role in earning money from tenants. Before the player can purchase new facilities, a long period of time must pass before income is earned from tenants. The newspaper was also unhappy with complaints from tenants; specific reasons for their dissatisfaction are never given. The Age was disappointed by the lack of pre-built towers and scenarios, suggesting that one along the lines of The Towering Infernos plot could have been included. Game Informer referred to SimTower as a "lesser-known" simulation game, and described it as "fun and addictive". Writing for the San Diego Union-Tribune, Matt Miller felt that, when compared to SimCity 2000 (1993), gameplay in SimTower moved slowly. He also disliked the moments when he had to wait several minutes to pass by before he could make enough money to purchase new additions for his building. Dragon magazine's reviewers Jay and Dee praised the visuals and gameplay. However, the two commented that the game can feel slow because it lacks gameplay elements and options present in other strategy games. In 1995, the Software and Information Industry Association listed SimTower as the "Best Simulation Program" in the Consumer software category of their annual Codie awards. The game was followed by Yoot Tower (called The Tower II in Japan), also designed by Yoot Saito, which was initially released on November 24, 1998, for the Macintosh. It was later made available for the Windows operating systems in January 1999. Yoot Towers gameplay is similar to that of SimTower—players build hotels, resorts, and office buildings, and work towards building a five-star tower. Vivarium launched a version of SimTower for the Game Boy Advance, called The Tower SP, published by Nintendo in Japan on April 28, 2005, and by Sega in the United States on March 15, 2006. A version of SimTower called The Tower DS was published by DigiToys in Japan on June 26, 2008. Yoot Tower was also released for iPad devices via