the powerful Astaroth. Astaroth, who was banished to the depths of Omikron long ago, is slowly regenerating power while using demons to both collect souls and impersonate high members of the government. The Nomad Soul harnesses ancient, magical technology in order to destroy Astaroth. They return to their own dimension, and prevent their soul from being captured by demons. Development and release Director David Cage, having grown tired of his 15-year-long career as a composer, started writing The Nomad Soul in 1994. The script resulted in a 200-page document, which was distributed to his contacts in the music business, who said the idea was "technically impossible". In an act of defiance, Cage hired a team of friends with development experience and turned one of his isolation booths into an office. They had a deadline of six months until the money ran out, by which time the goal was to have a game engine and prototype. In the last week, Cage travelled to London and called Eidos Interactive, who invited him for a meeting. Eidos was so impressed with the demonstration and script that the publishing deal was signed by noon the next day. The Nomad Soul entered full production one month later. Two months after that, a prototype was displayed at the Electronic Entertainment Expo. With The Nomad Soul, Cage wanted to create "a movie-like experience - with total immersion" and mix multiple genres. He was initially hesitant to introduce a first-person perspective as it gave him headaches, but implemented it at Eidos' request. Cage had written down names of artists he wanted to work with, including Björk, Massive Attack, Archive, and David Bowie. At the behest of Eidos' senior designer Philip Campbell, Bowie was ultimately solicited for the music, which was done with assistance from guitarist Reeves Gabrels. Bowie produced ten original songs and spent two weeks in Paris for design sessions. He portrayed a character named Boz and the lead singer of an in-game band playing gigs around Omikron City; Gabrels and musician Gail Ann Dorsey also lent their likenesses. Cage spent thirty hours doing motion capture for each concert. Bowie's priority was to imbue the game with "emotional subtext" and regarded this as a success. Fashion model Iman, Bowie's wife, played a character the player can reincarnate into. Xavier Despas composed ambient and additional tracks. The game took two-and-a-half years to complete. The Nomad Soul was renamed