Omikron: The Nomad Soul in North America. It was released for Microsoft Windows on 31 October 1999 in Europe; North America received it on 5 November. The game was ported for the Dreamcast, with release dates reported for 22 June (NA) and 23 June 2000 (EU). It sold more than 600,000 copies, between 400,000 and 500,000 of which came from Europe. Cage blamed the low sales in North America on Eidos' lack of support in that market. A PlayStation version, planned for May 2000, was cancelled after seventy percent of it had been completed. The game was also cancelled for PlayStation 2. After Bowie's death in 2016, The Nomad Soul was made available at no cost for one week. Reception The Nomad Soul was nominated as the best personal computer adventure game of 1999 by CNET Gamecenter, The Electric Playground, and GameSpot, losing variously to Gabriel Knight 3, Spy Fox 2, and Outcast. It was also nominated in the "Outstanding Achievement in Character or Story Development" category at the 3rd Annual Interactive Achievement Awards in 2000, losing to Age of Empires II: Age of Kings. Reviewing the Dreamcast version, Glenn Wigmore of AllGame held the game to be "unique", writing that the execution of its real-time graphics was done well and that, ultimately, "the game looks solid and creates the atmosphere of a giant, dark, and tangible world". He enjoyed the characters' varied, fleshed out demeanour, and good voice acting. The combat also appealed to Wigmore, who called it "fun". AllGames Chris Couper said in his PC review that The Nomad Soul was "by leaps, bounds and great units of measurement, [his] favorite game of 1999". He regarded the story as "fascinating", the graphics as "amazing", and the soundtrack as "breathtaking". The most innovative part of the game, according to Couper, was that it allowed the player to reincarnate into other characters' bodies. Eurogamer was impressed with Omikron's atmospheric, "futuristic cityscape", thinking well of the general story. Game Revolution declared The Nomad Soul the first game to approach total immersion, thus calling it the "best single player gaming experience" of 1999. Game Revolution termed the story "deeply engaging", the ability to solve individual problems through multiple paths "refreshing", the graphical effects "simply gorgeous", the character models "striking", and sound effects and voice acting "generally excellent". The in-game movie sequences were similarly praised. Like Couper, Game Revolution liked the musical score,