In just about every game, he wears very aristocratic clothing, whether it be a tuxedo or royal garb (complete with medals and medallions). While his bio in Castlevania Judgement states he's 220 cm (7 ft 3 in), Dracula has no definitive height. His stature usually varies depending on which form he takes in each game, but it can be estimated based on in-game measurements that he is about 186 centimeters (6 ft 1 in) in his true form, and 305 centimeters (10 feet) in his "boss fight" form. Regardless of his appearance, Dracula is almost always twice as tall as his opponents in his more "human" form which usually requires the player to jump in order to hit him. His most common form of attack is to teleport from one part of the screen to another, then open his cape to fire a spread of three fireballs at the player. In later games he can also fire larger, meteor-like fireballs: these attacks are called "HellFire" and "Dark Inferno" respectively. Usually, he can only be damaged with strikes to the head or neck area. After being defeated in his humanoid form, Dracula usually morphs into a larger, more powerful demon-like dragon or dinosaur form. In some games, such as Castlevania: The Dracula X Chronicles, Dracula consists of three forms in total. This is in contrast to Castlevania: Order of Ecclesia, where he only has one form. This battle with Dracula does feature multiple phases of combat, however: in the first phase, he acts as described above yet shoots a barrage of fireballs for Hellfire and has a new attack called "Fatal Ray", which he performs after he uses Dark Inferno. With this attack, he shoots beams of dark energy into the air which cascade down shortly afterward. If playing as Shanoa, the battle enters the third phase when the second is completed: here he cannot be damaged and a certain Glyph Union must be performed before he unleashes "Giga Demonic Megiddo", which can easily kill Shanoa with one blast (a weaker version of this attack features in Portrait of Ruin, during the Dracula and Death stage of the battle). For the Lords of Shadow series, in which Dracula is playable, his design was influenced by Robert Carlyle. Carlyle complimented Dave Cox's work while Cox said that thanks to Carlyle's own work, Gabriel's design was changed more. Producer Dave Cox used Tony