SimTown is a 1995 video game published by Maxis, much like the best-selling SimCity but on a smaller scale. SimTown allows the player to construct a town consisting of streets, houses, businesses and parks and then control the people in it. SimTown was one of the many 'Sim' spin-offs at the time, and was targeted more towards children. Macintosh version was released in May 1995. The Super Famicom version of SimTown is titled and was published by Imagineer exclusively in Japan. Gameplay The game structure of SimTown is similar to SimCity, but on a generally smaller and simplified scale, in which players are instead tasked with crafting a small town. Players are allocated a blank and flat tract of land, where they will be required to place homes, workplaces and civic buildings. In addition, other elements such as roads and flora can be placed, although they have no practical use beyond beautification. The primary objective in SimTown is to keep the town's citizens happy. This can be achieved by ensuring that water supply, trees, farm crops, and the recycling program remain well maintained and well funded, with the allocation of "credits" given at each stint. The amount of these resources required for the town and the credits awarded will depend on how much has been built in the town. Trees and ponds, for example, may consume a certain amount of water, while most businesses and homes will generate an amount of garbage that will have to be dealt with using the recycling program. If these resources are not kept in check, the town may experience negative repercussions, such as the presence of dying trees and dried-up ponds if water supply is not sufficiently provided. This aspect of the game may be compared with the annual or monthly budgets seen in SimCity; however, there are no signs of actual currency used in SimTown aside from the credits allocated for the external resources; there is no monetary cost associated with landscaping or the construction of buildings. Like SimCity, SimTown places an emphasis on ensuring that a balance between the number of residents and jobs is properly regulated and maintained. Each household in a home contains two children, a pet, and two adults; the latter may need to find jobs from businesses or civic buildings placed by players. Likewise, businesses and civic buildings require a sufficient number of workers to function properly. If