Alliance authorities about their actions - a time called the Great Carnage by the survivors. Afterwards, a survival of the fittest mentality took over the race, which weeds out weak offspring so that only "true" Kizanti can live to pass on their genes. They spend their lives training as warriors and assassins, with little time for leisure activities. They have unknown patrons that provide training and support - probably in exchange for their services. The Kizanti favor aggressive or provocative clothing that is designed to attract attention. They are adept at many types of weapons, but prefer using ritual high-quality bladed weapons that are covered in richly inlaid engravings (especially when killing Phentari). Warriors wear their hair in a short, stiff mohawk to indicate their status. Kizanti assassins have prosthetic earlobes, implanted contact lenses, and wear their hair long so they can pass for Human. Although the Kizanti have no unified racial language (speaking one of many regional languages with local dialects instead) and have no indigenous written language, they speak and read a form of Eridani as a common tongue (taught to them by their hidden patrons, no doubt). Tza Zen Rigeln: A Zen Rigeln cult of feared rogue biokinetic sadists who often use their culture's good reputation to lure victims and fool the authorities. Zzzwhirr: An insectoid race allied with the Rebellion. Neutral The following races are seen as neutral to the Alliance. Andromeni: Beings of a dying race whose homeworld is contaminated by an energy-based plague. They are under quarantine to prevent the spread of the plague. (Energy Vampires) Some infected by the plague have the power to take on an energy form. In this form they can possess the physical bodies of material beings and feed off of them. Benign Vampires use the bodies of the newly dead or mindless lifeforms, while selfish Vampires use the bodies of living sentients. Frekk (introduced as a playtest race) Goola Goola: Hairy purple-skinned technophilic dwarves. Usually ill-tempered and rude unless they are engaged in analyzing or repairing technology. They tend to appear selfish and callous about the suffering of others. Their survival instincts promote their wellbeing above that of others and keeps them from "distractions" like pity and empathy that would interfere with that drive. They are scavenger omnivores from a planet that has a hostile environment full of predators. This slowed their technological development, but bred a fascination