based on age groups, ranging from Everyone8+ to Adult Only, with specific behavior, language, and content restrictions. Some main maps—FurN and Hawthorn (previously Haven/New Haven)—immediately block the user from entering the main map if they are not within the specified age group and parental controls are enabled. Development David Shapiro (AKA Dr. Cat), a former employee of Origin Systems, launched as one of the Internet's first graphics-based multi-user dungeons (MUDs) in 1994. Unlike other graphical video games, DragonSpires focused on social relationships and peaceable community-building over combat and violence. The game was free to access. The novelty of the game interested multiple venture capital firms as well as Origin. The developers remade the title as Furcadia. First opened to the public on December 16, 1996, Furcadia is developed by Dragon's Eye Productions, Inc (DEP) and later, Catnip Studios. At its public release, Furcadia featured a graphical improvement: art with a 256 color VGA palette. At the time, Furcadia was never intended to be an exclusively 'furry' game. New support for 24-bit non-remappable portraits (the first art to extend beyond 256 colors), and Windows Vista support were implemented in the April 6, 2007 "Kitterwing Edition." On December 16, 2006, Furcadia became the first-ever MMORPG to celebrate ten years of continual service. Furcadia was originally designed and programmed by David Shapiro (also known as Dr. Cat, or Felorin in-game) and 'Manda (known as Talzhemir in-game). Additional people have since been included as part owners for their work: game executive producer Emerald Kaiten Catz (known as Emerald Flame), who coordinates new development on the game, as well as who developed (and still coordinates) the Beekin volunteers project, Aleksi Asikainen (known as Fox, or sanctimonious), who created the game's editors and was involved in coding the client / server, though he no longer works for Furcadia, Ben Jans (known as Gar), the game's design director, and Michael Vondung (known as Cironir), who manages the community. The other DEP staff are involved with the game's art and programming development, as well as community affairs. The iPhone/iPad/iPod Touch client was released on July 19, 2010, though it is no longer available for download. In 2012 Furcadia launched a Kickstarter campaign to renovate the entire game in a series of updates called The Second Dreaming. This campaign was successful, and raised more than $100,000. In 2016, Furcadia released "The Second Dreaming Part 1", which added new 32bit