the bottom of the sea. Another helicarrier was commissioned, but was also destroyed over the skies of Liberty Island in New York City. Millville - A steel town that fell into economic ruin after the closing of the local plant. When Cobra descends en masse on it one day, the residents are swayed by Cobra Commander's promise of quick wealth and prosperity for those who submit to his rule. However, Cobra immediately subjugates the town via a brainwashing device, leading to the formation of a local resistance. Combat with numerous Autobots and Decepticons result in Cobra ultimately abandoning the town and its citizens. Monolith Base - A massive mountain complex located in Badhikistan. It served as Cobra's main base but was taken over in an all-out assault from G.I. Joe. Springfield - A small rather anonymous town in the U.S. which Cobra secretly operated as a base. The town was poor and desperate when the man who would become Cobra Commander arrived. He became the town's savior and it was there that he started Cobra. Many covert operations were held there, including the creation of Serpentor, which in turn led directly to the town's population being evacuated to Cobra Island when the Joes confronted Cobra. In the two-part Sunbow-produced episode There's No Place Like Springfield, the town existed on an island and was known as Temple Alpha. Springfield was actually a facade for an underground Cobra training facility. However, unlike the comics, the town above ground was populated primarily by synthoids. Extensive Enterprises - A global conglomerate based out of the twin Enterprise Towers in Enterprise City. Tomax and Xamot serve as its owners and co-CEOs. M.A.R.S. - Military Armaments Research Systems/Syndicate - a legitimate weapons manufacturing firm headquartered in Callander, Scotland. Destro is the current owner and CEO. Terror Drome - In the comic series from Marvel Comics, the Terror Drome is a small pre-fab fortress, sold by Cobra to third world countries and developing nations for defense. Cobra personnel are required to run the Terror Dromes, providing ways for Cobra to infiltrate the country. The playset of the base was first released in 1986, and came with three vehicle bays, munitions depot, a prison cell, tower-mounted cannons, a launch silo for a mini-jet, and an action figure. To hide certain aspects of its operation, Cobra maintains a number of legitimate business fronts (in addition to the town of