to baseline humans, Gen-Humans are treated as second-class citizens by Humans, who view them as unsettling "things" rather than real "people". However, their superior abilities mean that they often hold high offices in the Alliance or major corporations. Because all Gen-Humans of the same model are identical, they tend to develop identity problems. To combat this, they develop quirks or unique identifiers to separate themselves from the others. Gen-Humans of the same model have difficulty forming large social groups because of this. Gen-Humans tend to breed true. If two Gen-Humans breed, their offspring will be one parent's genotype. Even if they marry Humans, their offspring will be the same model as themselves. This lack of genetic diversity is seen as an evolutionary weakness. Human: Baseline Humans. A worldwide nuclear war at the dawn of Earth's 21st Century (dubbed the "Second Holocaust") killed 3 billion Humans worldwide and damaged Earth's climate with a "nuclear winter". A Mutzachan scout ship drawn to the high radiation readings made first contact with some survivors. A rescue mission used high technology to stabilize the environment in exchange for the rights to extract the radioactive waste left behind at the impact craters. Eventually terraforming technology restored the planet, but most Humans who were able to had already left for the stars. Humans, like most emigre communities, feel a nostalgic connection for the place they are from, but few actually want to go back. Pacifism is a popular and widespread belief-system due to the Second Holocaust; however, few Humans are total pacifists and most see it as a philosophy rather than a way of life. They also have a sort of "Manifest Destiny" belief that they are destined to control the Alliance someday because of their unique qualities; the other Alliance races think this belief is adorable. I-Bot (Intelligent Robot): Artificially intelligent Androids that can be made to mimic any known lifeform. Although fears of "rogue" I-Bots are common fodder for tri-v dramas, they are programmed to be loyal to the corporation that owns them and to the Alliance. (The former loyalty disturbingly outranks that of the latter). I-Bots have poor intuition, relying on rigid pre-programmed tactics or protocols to deal with problems. Unforeseen problems or multiple potential actions force the I-Bot to pause to analyze the situation and decide on the best option. I-Bots who are damaged have to be repaired and cannot heal on their