dubbing it "atmospheric". GamePro, evaluating it on the Dreamcast, was pleased with the setting and music. Having played the PC version, GamePros Nash Werner observed that, at its best, the game was "a fresh approach to a neglected adventure-gaming genre". He likened the graphics to Blade Runner and Tim Burton's art style, deemed the score to be "incredible" and key to the atmosphere, and considered the gameplay "smooth". Ryan Mac Donald, writing the Dreamcast review for GameSpot, found the story good enough to maintain the player's interest throughout. He saw the controls as "adequate" and agreed that the game boasted "impressive" graphics as well as a "wonderful" soundtrack. Greg Kasavin's PC review, also for GameSpot, admired the character models, their realistic portrayal of emotion, and voice acting. Kasavin additionally liked the graphics engine for its high-quality rendering of enemies, weapon effects, and architecture in first-person view. IGNs Jeremy Dunham reviewed the Dreamcast version, which he noted as a "unique experience", saying the graphics looked better than on the PC. He praised the soundtrack, calling it like "something out of a modern-day cyber punk flick". He also echoed Couper's view that the reincarnation mechanic was one of the game's most innovative features. Vincent Lopez's PC review at IGN lauded the "fun, but simple" first-person mode, preferring unarmed combat for its combos and animation. What impressed him the most was the adult manner in which he felt the story was handled. He too saw the graphics as "incredible"; the soundtrack was similarly commended. Greg Vederman of PC Gamer thought the gameplay was fun, especially the third-person exploration. Conversely, Wigmore noted that some details were "a tad rough", while also faulting the "low" colour palette. He blamed the character's lack of agility on "sluggish" controls and deducted the game for its lengthy loading times. Eurogamer criticised the uniformity of the NPCs, vehicles, and artificial intelligence. Like Wigmore, Eurogamer disliked the controls, which were found to worsen the first-person sequences. Also subject to reproval were the save game system, "pretentious silliness" in the narrative, reincarnation mechanic, substandard graphics, and "blocky and often poorly animated" character models. Despite lauding the story, Game Revolution admitted it was "a little clichéd", while also decrying armed and unarmed combat as "noticeably low on flash" compared to other games. GamePro disparaged the execution of the game modes, agreeing with others on the "universally awkward" controls. Loading "hiccups" were also