Sensible Software was a British software company founded by Jon Hare and Chris Yates that was active from March 1986 to June 1999. It released seven number-one hit games and won numerous industry awards. The company was well known for the exaggeratedly small sprites as the player characters in many of their games, including Mega Lo Mania, Sensible Soccer, Cannon Fodder, and Sensible Golf. History 8-bit era Sensible Software was formed in Chelmsford, Essex in 1986 by two former school friends, Jon Hare (nicknamed Jovial Jops) and Chris Yates (nicknamed Cuddly Krix). They worked for 9 months at LT Software in Basildon, and started Sensible Software in March 1986. Sensible initially released games for the ZX Spectrum and later the Commodore 64, clinching market praise with Parallax, Shoot'Em-Up Construction Kit, and Wizball (later to be voted Game of the Decade by Zzap!64 magazine). At the time, the pair's output was well known among gamers for its high quality and offbeat sense of humour. In 1988 Martin Galway joined the team, making it a three-way partnership. In mid-1988, it released Microprose Soccer, its first venture into association football games. By 1993 there were 6 staff members. 16-bit era Galway left in 1990 to join Origin Systems in the US, and over the next few years the company swapped the 8 bit machines for the more powerful 16-bit Amiga and Atari ST systems, where games such as Wizkid: The Story of Wizball II, Mega-Lo-Mania, the Sensible Soccer series, and the Cannon Fodder series became classics all over Europe, especially in the UK where various Sensible games were number one for 52 weeks of the 3 year period between June 1992 – 1995. With the rise of the 16-bit home console market, Sensible's games were ported to a wide range of computing platforms, including MS-DOS, the Mega Drive, and Super NES. 32-bit era Though Sensible had a strong presence on the 8-bit and 16-bit machines that dominated the late 1980s and early 1990s, this success was not repeated on the 32-bit machines such as the PlayStation prominent in the mid 1990s. The trademark look of cute 2D characters had slipped out of vogue with the advent of cheap 3D rendering abilities and games such as Actua Soccer and FIFA turned to 2.5D and 3D gradually shoving the Sensible Soccer series aside though belatedly converting the game to 3D in 1998. Sensible Golf, a