to disperse his forces or run the risk of a nuclear strike as they concentrated. The plans did, however, suggest they only be used if first attacked in kind. The overall message conveyed by the AirLand Battle concept of 1981 was that the Army must leave behind the restricted notion of winning the fight only in the traditional "main battle area." AirLand Battle was first promulgated in the 1982 version of FM 100-5, and revised for the FM 100-5 version of 1986, which added the Follow-On Forces Attack concept. From 1993 onward, the Pentagon embraced a new doctrine: network-centric warfare, made possible by the Digital Revolution. In popular culture "AirLand Battle" stands as part of the title of the sequel to Wargame: European Escalation, Wargame: AirLand Battle. The game is set in the Cold War when AirLand Battle was a major strategy of NATO, and pits the player playing as either a NATO commander or Warsaw Pact general leading military engagements against the other alliance. The sequel introduces fixed-wing aircraft units to the game that was previously limited to land units and helicopters. See also AirSea Battle Citations Bibliography Boyd, John R. "Patterns of Conflict" (PPT file) Doughty, Robert A. The Evolution of US Army Tactical Doctrine, 1946–76, DIANE Publishing, 2001, Romjue, John L. "The Evolution of the Airland Battle Concept" , Air University Review, May–June 1984 Sinclair, Edward J. "Attack Helicopters: Airland Battle Future's Sword of Vengeance", School of Advanced Military Studies, Fort Leavenworth, KS, January 1991 Winton, Harold R. "Partnership and Tension: The Army and Air Force Between Vietnam and Desert Shield", Parameters, Spring 1996, pp. 100–19 Field Manuals Military doctrines