across the continent, eventually meeting with an underground resistance movement called the Returners just as they learn that Emperor Gestahl's second in command, a mad jester named Kefka, is moving to attack Narshe again. Terra and her allies arrive just in time to defend the Esper, repelling the attack, however upon approaching the creature once again its magic causes Terra to transform into a luminescent, ethereal figure (later revealed to be her own Esper form) before flying off. Pursuing her, Locke and his party find her being healed by an Esper named Ramuh, restoring her memory and revealing Terra to be the hybrid daughter of an Esper warrior named Maduin, and a young human woman named Madeline who found the Espers' hidden world through a secret gate near the Imperial capital of Vector. From this point onward, the player can use Terra's "Trance" ability in battle to temporarily transform Terra, boosting her damage and magical defense. Although her connection to the Espers may be enough to tip the scales against the Empire, the memories of the destruction she wrought under the Empire's control leave Terra fearful of being used as a weapon again, however she eventually agrees with the Returners' plan to attempt to ally with the Espers against the Empire. After convincing a roguish gambler named Setzer to join their cause Terra and her friends take his airship to the gate near Vector, allowing her to open it using her Esper heritage, however the Espers released ignore the party and instead begin mindlessly attacking the Empire in retribution. This forces Emperor Gestahl to agree to peace with the Returners, with Terra's party allying with an Imperial general named Leo to attempt to bridge the gap between the Espers and humans to stop their rampage. Terra reveals she thinks she may be unable to feel love after her upbringing, but Leo assuages her, saying she will find it eventually. Gestahl and Kefka instead reveal the alliance to be a ruse, killing Leo and many of the Espers before attacking the Esper world to recover the Warring Triad, an ancient divine artifact responsible for the Espers' magic. Gestahl wishes to use it to take over the world, however he is betrayed by Kefka, who kills him before pushing the Triad out of alignment, destroying the world and giving him godlike powers. In the game's post-apocalyptic second half, Terra is one of