Battlezone is a first-person shooter real-time strategy video game, developed and published by Activision. It was released for Microsoft Windows in 1998. Aside from the name and presence of tanks, this game bears little resemblance to the original arcade game of the same name. Activision remade it into a hybrid of a tank simulation game, a first-person shooter and a real-time strategy game. In Battlezone the player is controlling everything on the battlefield from the first person view. Two expansion packs were released in 1998, Battlegrounds and The Red Odyssey. In 2000, a Nintendo 64 port was released under the name Battlezone: Rise of the Black Dogs. In 2016, a remastered version titled Battlezone 98 Redux was released developed by Big Boat Interactive and published by Rebellion Developments. A sequel, Battlezone II: Combat Commander, was released in 1999. Gameplay The primary resource in Battlezone is bio-metal scrap which is used to produce new units and construct new buildings. Building and directing units is done via interface either by selecting onscreen object with the mouse or by using number keys on keyboard. Starting with a bio-metal recycler (the most basic construction unit), the player constructs vehicles to scavenge scraps of bio-metal, build base defenses, and construct new base vehicles capable of building more advanced structures and vehicles. Players can acquire bio-metal scrap by either finding it or salvaging it from a destroyed enemy unit. When a ship is destroyed, the pilot ejects and thus becomes vulnerable to being killed, but can escape by boarding any friendly vehicle. Multiplayer Battlezone has a multiplayer feature that consists of three modes: Strategy, DeathMatch and Sniper. Strategy involves two or more players who compete in either as a player vs player, or playing in teams against one another, skirmishing for scrap collection and eventual map domination. Strategy offers the same type of control as in the single-player game. The Strategy game ends when the opposing force lives are reduced to zero. In DeathMatch two or more players battle until the opposing vehicle is destroyed. Once destroyed, the pilot is ejected and floats back to the ground with the user's vehicle being respawned for continued play. The game ends for each player as the player quit the game and only for the player quitting the game. Sniper game play consists of two or more players participating against each other in a "Deathmatch" style face off with