as part of a ritual game they picked up from watching and studying the Orions. This is not done for gain but for fun or sport. If the item is returned after their mark discovers that it is missing, the Furbl scores a point. If the mark prevents the theft or catches the Furbl in the act, the mark scores a point. Gemini: Large, burly silicon-based rocky-skinned psychic humanoids that follow a philosophy that reveres all life. Normally pacifistic, they can be overcome with anger or even berserk rage by acts that harm the environment or threaten living things in their ecosystem. Ikrini: Humanoids with psychic powers tied to natural forces. They originated on Liara in the Crab Nebula but their homeworld was damaged by Arachnid infestations, forcing many to be refugees. (Geomancer): Psychics who can tap into the kinetic power of natural forces like volcanos, waterfalls, and storms. Tann: Tripedal humanoids from a feudalistic matriarchal theocratic monarchy led by their Queen. Cybernetics are considered holy and are granted after the child undergoes divination to determine their caste. The Tann live underground in huge labyrinth-cities. Tanndai (Techknight) The warrior caste of the Tann, the caste most often encountered offworld. They are programmed to be fiercely loyal to the Tann race and their Queen. Tanndai serve in color-coded military corps. They may not attack or harm members of the same corps but may fight those of rival corps. They may only kill Tanndai from rival corps in combat during wartime. They are usually loaned out as mercenaries or serve in other races' armies to gain experience, test current or theoretical Tann military doctrines, or learn the doctrines of other races. The Tann sometimes send military advisers or aid to a losing faction in a war or fight on both sides just to test their theories. Non-Player Races Arachnids: A race of hostile spider-like aliens. They have four walking limbs, two manipulator limbs (near the mouth), and two spinning limbs that shoot strands or globs of spidersilk. They are rumored to use captive lifeforms for food or to incubate their eggs. Krakeds: Large arthropods that were initially confused with the Arachnids upon First Contact. They are in a tentative truce with the Alliance. (introduced as a playtest NPC race). Sye-Men: Cryptic humanoids with powerful healing powers; they can even bring back the dead if they deem it worthwhile or important. They have