Ironseed is a 1994 MS-DOS video game, developed and published by Channel 7. It is a space trading and combat game with real-time strategy elements. Plot The game plays in fictional alternative reality in the future, several hundred years ahead. The game starts when the eponymous space ship, the "Ironseed," flees a theocracy on Mars. The ship is crewed by disembodied, digitized rebels originally scheduled for termination. In hastily fleeing, the ship suffers damage and gets lost in time and space. The crew finds itself in unknown space somewhere in the Milky Way with a badly damaged ship and nearly depleted fuel reserves. First objective is therefore finding resources for ship repairs and fuel while gathering intelligence about the surrounding space and also their own history. After encountering other alien species and learning about some greater threat, the ultimate goal becomes to forge an alliance of several alien races to counter this threat. Gameplay The player begins with a single ship and a chosen crew. Planets are randomly generated and numerous ship designs and crew selection allow for different playing styles. Technology research, space exploration, resource management and gathering, production, crew management and alien diplomacy are essential elements. New ships, new upgrades, and ancient artifacts help the player in their efforts. Combat can be both in the form of random encounters or planned for by the player. History Development and release The story and art were created by Jeremy Stanton, the code was written by Robert W. Morgan III. The music was composed by the computer musician Andrew Sega who gained reputation in the 1990s demoscene as Necros. The game was released and distributed by Softdisk in 1994. Legacy and support The game was written with Borland Turbo Pascal for DOS and the usual hardware at that time. Also, like many software at that time, a buggy CRT library included in Turbo Pascal was used, resulting in 'Runtime Error 200' messages on CPUs faster than approximately 200 MHz. Therefore, running the game on modern OSes and faster hardware needed emulation solutions like DOSBox. The "Runtime error 200" bug was finally fixed with a fan patch in 2013, almost 20 years after the game's original release. Successor and source-code release After the game was unavailable commercially for many years it was re-released as freeware around 2003 to promote the development of the successor Ironseed II / Ironseed Reborn. As progress on