the game "worthy of consideration". Eurogamer echoed criticism on the game's length; reviewer Tom Bradwell commented that "although I'm hard pressed to criticize what you get, the complete absence of everything we've learnt from the likes of Counter-Strike and everything since is frankly bizarre". Bradwell did, however, criticize the game's artificial intelligence and the occasional bug that caused a player to get stuck on a wall. PC Zones Mark Hill was more lenient, praising the game's artificial intelligence as "intelligent as you could hope an AI enemy to be". In addition, Hill praised the game for showing more activity in the base, noting that "a whole world goes on around you, with people eating at a cantina and scientists doing their laundry. The complex is more alive than ever before". Hill also praised the focus "on a greater interaction with scientists as proper people rather than the two or three models that were cloned throughout the facility who kept repeating the same phrases", describing this as Blue Shifts "greatest achievement". PC Zones review closed by commenting that "as a Dreamcast extra it works perfectly, but as a standalone PC title there's not nearly enough to it." Jim Preston reviewed the PC version for Next Generation, and recommended players play the Half-Life mods They Hunger or Day of Defeat instead. References External links Gearbox Software official website Half-Life: Blue Shift at Mobygames 2001 video games Single-player video games Cancelled Dreamcast games First-person shooters B Science fiction video games Video game expansion packs Video games set in New Mexico Video games set in the 2000s Video games about zombies Video games developed in the United States Video games set in the United States Laboratories in fiction Alien invasions in video games Windows games MacOS games Linux games GoldSrc games Gearbox Software games