multiplatform release Starsky & Hutch was given a funk-style score by Follin, who said at the time, "This is the project I had hoped I would get one day. I've always loved Starsky & Hutch and its original title music." While with Software Creations, Follin had previously arranged the Starsky & Hutch television series' theme as the title music to the 1991 NES release Treasure Master. End of video game career and return Around August 2005, Follin announced on his website "with much delight" that he had chosen to stop composing music for video games, citing its irregular work not providing a substantial income, light-heartedly adding that the situation caused him "distress and illness". The tenuous nature of game development caused several instances of Follin being hired and subsequently having the project shelved. Follin noted that Starsky & Hutch had been in development for around three years before eventually being released. Towards the end of 2012 Follin decided to dust off an idea originally conceived as an interactive audio adventure game and reworked the concept as a video-based adventure game called Contradiction, which he designed and scripted, then filmed and programmed, also composing the game's soundtrack. The game was subsequently released on iPad and later on Steam. Follin then worked on another game, At Dead Of Night, again using the FMV format but this time in the horror game genre, which was released at the end of 2020. In mid-2021, a playthrough of At Dead of Night was created by gaming YouTuber Markiplier, leading to a surge in popularity. A sequel is now in the works. His brothers Geoff Follin and Mike Follin also worked in the video game industry as musician and programmer respectively, with both having moved on to other careers. Much like his brothers, Follin has changed careers, choosing to pursue films, television advertising, graphic design, visual effects and game design. Follin never considered himself a gamer as much as a musician or developer. Follin's website offers a brief overview of his video game music career. Game credits Thoughts on video game music Follin's methodology of music was that music is "basically an unconscious experience" that does not and should not "engage your intellect". Rather, Follin believed game music was "more of a sort of atmospheric thing" and had "always written music to be part of something else", intending for the video game (or other media the