Given two surfaces with the same topology, a bijective mapping between them exists. On triangular mesh surfaces, the problem of computing this mapping is called mesh parameterization. The parameter domain is the surface that the mesh is mapped onto. Parameterization was mainly used for mapping textures to surfaces. Recently, it has become a powerful tool for many applications in mesh processing. Various techniques are developed for different types of parameter domains with different parameterization properties. Applications Texture mapping Normal mapping Detail transfer Morphing Mesh completion Mesh Editing Mesh Databases Remeshing Surface fitting Techniques Barycentric Mappings Differential Geometry Primer Non-Linear Methods Implementations A fast and simple stretch-minimizing mesh parameterization Graphite: ABF++, LSCM, Spectral LSCM Linear discrete conformal parameterization Discrete Exponential Map Boundary First Flattening Scalable Locally Injective Mappings See also Parametrization Texture atlas UV Mapping External links "Mesh Parameterization: theory and practice" 3D computer graphics