has some form of spirals and apparently bears resemblance to something, though Ray decides to look away rather than study the spell. Although the spell appears in many spellbooks, this one is only cast on rare circumstances - for it to be effective, a caster has to be exceptionally powerful, and it seems to take something out of said casters, as well. Combined with the risks inherent in creating a powerful, long-living individual, the Society reserves casting of the spell to special circumstances. The Iron Gate: Protects one from mental influence both from spells and predators. The spell throbs or even screams with unbearable agony depending upon the severity of the invasion, providing both a warning and something to focus upon to resist the intrusion. Ray's spell is apparently powerful enough to aid him against any predator so far seen, and against any spell seen provided he is aware of said spell from the throbbing. He even resists a spell cast on an object to protect its contents cast by a powerful sorcerer, which makes most individuals look away. In Ray's case, his spell is located below his right collarbone. Ghost Knife/Soul Knife: Cast by Ray onto a piece of paper from the book he stole and apparently keeps hidden somewhere. Can be telekinetically controlled. Cuts all non living matter, all magic, and "ghosts" or souls. Use on humans renders them docile and compliant, even apologetic for past aggression. Use on a non aggressive suspect highly magnifies the effect, enough so to make Ray incredibly disgusted with himself in Child of Fire. Seen in Game of Cages cast upon a silver Chinese jian in the possession of a rich businessman. Effects are similar, perhaps even magnified. Annalise's green ribbons: Causes a massive explosion of green fire that Rays iron gate protects him from Circle of Enemies. Annalise's favored weapon. Kills predators with ease. Annalise's white ribbons: Knocks a person out who views the sigil. Various and sundry summoning spells. Predators Cousins: Balls of light that grant health and super-human abilities to their host (e.g., strength, speed, etc.). The predator eats away the brain of the host, but retains the host's personality and memories. These predators appear in the novel Twenty Palaces, the prequel to the trilogy of the same name. Wheels of Fire: Fiery wheels made of "grey worms" that exist outside linear time. Proper manipulation of this creature is