targets, which lack fundamentals and how more types of emotional responses can be explored. It also has been challenged for neglecting many design aspects of games while focusing too much on game mechanics, and therefore not suitable for all types of games, including particularly gamified content or any type of experience-oriented design. References External links Gamasutra page: http://www.gamasutra.com/blogs/TuckerAbbott/20101212/88611/MDA_Framework_Unconnected_Connectivity.php 6-11 Framework: https://www.academia.edu/1571687/THE_6-11_FRAMEWORK_A_NEW_METHODOLOGY_FOR_GAME_ANALYSIS_AND_DESIGN Game design Video game development