is an arcade game developed by Falcon, released in 1981 and similar to Nintendo's Donkey Kong. Although commonly believed to be a bootleg version, it was officially licensed for operation only in Japan when Nintendo couldn't keep up with domestic demand (even though Donkey Kong was still released there), and is based on different hardware. It retains all the gameplay elements of Donkey Kong, but its graphics were redrawn and re-colorized. Falcon breached their contract by exporting the cabinets overseas, leading Nintendo to revoke the license in January 1982. Like the original game, Crazy Kong had bootleg versions under such titles as Congorilla, Big Kong, Donkey King and Monkey Donkey. There are two versions of the original: Crazy Kong and Crazy Kong Part II. The differences between them are in minor cinematic artifacts and bugs, color palette choices and minor gameplay differences; the first part then shows no copyright or company name on the title screen. Both run on modified Crazy Climber hardware; there are other versions that run on Scramble, Jeutel, Orca, and Alca hardware. The official Crazy Kong came in two stand-up cabinets featuring a large and angry (rather than comic) ape; they were manufactured by Zaccaria (also Italian distributor of the game). Differences from Donkey Kong The game's title screen shows the text "Crazy Kong", written in girders, dependent upon which version is running. There is no copyright or graphic of Kong on the main screen, just the year '1981'. The girder text does not flash different colours for a few seconds before stopping, as in Donkey Kong. The color palette is almost completely different. Most of the girders have been switched from magenta/purple to neon green, including those on the title screen. Some graphics were redrawn. While the Donkey Kong character looks almost the same from side view, his frontal appearance is noticeably different when he opens his mouth; he is taller and fiercer-looking. Many animations are removed. For example, in the classic first level, barrels appear from Crazy Kong, as opposed to showing the rolling animations. Kong is locked in the horizontal roll animation, but does not reach for the other barrels or move when rolling barrels vertically. Frames of animation are also removed at the beginning and ending of each level. The sound effects are altered and generally cruder. The background humming music is removed (sans the Scramble hardware release) and Mario makes a