exist which are unnecessary to complete the game, and puzzles frequently have two possible solutions. Reception According to Charles Ardai of Computer Gaming World, Chronomaster was commercially unsuccessful. A reviewer for Next Generation hailed the game for its detailed graphics, simple and intuitive interface, "entertaining" dialogue, puzzles which are mostly neither too easy or overly hard, and deep story based "around the concepts of immortality, universe construction, and the nature of time itself." He was also pleased with the voice acting from big-name stars, though he said that some of the less-known actors give "painful" performances. A reviewer for Maximum lauded Chronomaster for its story and presentation, calling the game "a prime example of [Roger Zelazny's] ability to create a compelling story that rewrites the rules of science as it goes." He described the prerendered graphics as "stunning" and said the voice actors "add atmosphere to an already intriguing adventure." Chronomaster was a runner-up for Computer Gaming Worlds 1995 "Adventure Game of the Year" award, which ultimately went to I Have No Mouth, and I Must Scream. The editors wrote, "Both the script and the voice talents lift Chronomaster well above the usual standards of the genre." Chronomaster was also nominated as Computer Games Strategy Pluss 1996 adventure game of the year, although it lost to The Neverhood. Legacy Chronomaster was adapted to novel form in 1996, closely following the game's plot and coauthored by Roger Zelazny and Jane Lindskold. References External links 1995 video games Adventure games Point-and-click adventure games DOS games DOS-only games Fantasy video games Science fiction video games U.S. Gold games Video games based on novels Video games developed in the United States DreamForge Intertainment games Single-player video games IntraCorp games