Plakoto (Πλακωτό) is a tables game for two players that is popular in Greece. The object is for the player to bring all 15 pieces around to his or her own home board and then bear them off. The player who bears off all 15 pieces first wins the game. This game is usually played along with two other variants, Févga and Pórtes (the latter is similar to backgammon). Together these three games are called Távli, and are played in sequence usually one after the other. Game is three, five or seven points. A Bulgarian version of Plakoto is known as Tapa and also as Tsillitón (Τσιλλιτόν), in Cyprus. Parlett places Plakoto in the same group as the popular mediaeval game of English, as well as the French games of Tieste and Impérial, the Italian game of Testa and Spanish Emperador. Play Each player has fifteen pieces. One player's pieces are placed on the ace-point; the opponent's pieces are placed on the 24 point. Players must move their pieces in opposing directions around the Plakotó board. At the start of the game each player rolls one die and the player with the higher roll has the privilege of going first. That player must roll the dice again to begin the first turn. The player who wins a game starts the next game. The number of points, or pips, or the places a player can move his pieces is decided by the roll of the dice. Rules In Plakoto a piece can only be moved to an open point. An open point is the one that is not occupied by two or more opposing pieces. The numbers cast after rolling the two dice represent separate moves. For example, if a player rolls 4 and 2, she may move a piece four spaces to an open point and a second piece two spaces to an open point. A player may also combine the casts and move a single piece a total of six spaces to an open point — the precondition for this single move is that the intermediate point (four or two spaces from the starting point) must also be open. Doublets Doublets in Plakoto are played twice. For example, a roll of 3-3 means that the player can use the three's four times. Whenever possible the player must use both numbers of a roll and all four numbers in the