or she may play four 2's, then four 3's, four 4's, four 5's and finally four 6’s. If at any point the player is unable to play all four numbers, the rest are lost and the opponent plays the remainder before starting his or her next turn. It is not difficult to play consecutive doubles when the game is still in its early stages. But because, in Gul bara, it only needs one man to block a point, players block more and more points and as the game progresses playing all the doubles is often quite difficult. Bearing off and winning Bearing off can start once a player has moved all of fifteen men into the home board. A player may bear off a man by rolling a number that corresponds to the point on which it resides and then removing that man from the board. If there is no man on the point indicated by the roll, the player must make a legal move using a man positioned on a higher-numbered point. If there are no men on higher-numbered points, the player must remove a man from the highest point that is occupied. The first player who bears off all fifteen men scores one point and is declared the winner. A player scores two points if all men are borne off before the opponent has borne any off. References External links Gul Bara rules at Backgammon Galore! Crazy Narde rules at Eighty Games. Crazy Narde (Gul Bara) at vogclub.com. Tables games