is a side-scrolling beat-'em-up released by Capcom for the Nintendo Entertainment System in 1993. It is a spinoff of Capcom's 1989 arcade game Final Fight, which was previously ported to the Super NES. Unlike the CP System arcade classic and its SNES ports, the characters in this edition are depicted in a comical childlike "super deformed" or "chibi" art style in the same spirit as Famicom games such as both Konami's Kid Dracula and Namco's Splatterhouse: Wanpaku Graffiti. The game's plot is a comical re-telling of the story from the first game. Like the SNES ports, Mighty Final Fight is a single-player game. However, unlike the SNES versions, it retains all three playable characters from the arcade version. The game also has various features which was taken from the Famicom port of Technos Japan's Double Dragon, including an experience points system allowing players to earn new fighting maneuvers. Mighty Final Fight was re-released in the 2006 compilation Capcom Classics Mini-Mix for the Game Boy Advance. Plot Mighty Final Fight follows the same premise as the original Final Fight. The Mad Gear Gang, the dominant street gang of Metro City, have kidnapped Mayor Haggar's daughter, Jessica. After Haggar is informed of her kidnapping, he sets out to rescue her along with his two friends: Cody, Jessica's boyfriend; and Guy, Cody's training partner. The story is presented in a more comical fashion compared to the original game due to its satirical nature. For example, Belger's motive for kidnapping Jessica in this version is to force her into marrying him, having become infatuated with her. Gameplay Unlike the original arcade game, Mighty Final Fight can only be played by a single player. But unlike the SNES ports, all three main characters from the arcade game are present in a single edition. The player can choose between Cody, a street brawler who fights using a self-made martial art combining karate and boxing; Guy, an agile master of Ninjutsu; or Haggar, a former professional wrestler. The three main characters retain almost all of their abilities from the arcade game, with some aesthetic differences. The game introduces a leveling system in which the player gains experience points by defeating enemies. The number of experience points awarded after defeating an enemy is depended on the finishing move used by the player, with stronger moves giving more points. After accumulating a certain number of experience points, the player