Auto titles. The game made both PlayStation's Greatest Hits and Xbox's Platinum Hits collections. Spider-Man was developed in 18 months, compared to 2 years in development for its sequel, Spider-Man 2. The game was designed to be linear or mission-based. And the web-swinging mechanics were basic compared to its sequel, with strands shooting into the sky without attaching to anything. The game was inspired by the 2002 film Spider-Man when it came to web-swinging. They developed the game at the same time as the movie was made which meant that the game designers would not have been able to watch the entire film until it was finished. Reception The critical reviews for the game were positive. GameRankings gave it a score of 78% for the Game Boy Advance version, 76% for the GameCube version, 75% for the PC version, 76% for the PlayStation 2 version, 78% for the Xbox version; and likewise, Metacritic gave it a score of 77 out of 100 for the GameCube version, 75 out of 100 for the PC version, 76 out of 100 for the PlayStation 2 version, and 79 out of 100 for the Xbox version. Many critics at the time considered it the best Spider-Man game. However, criticism fell on the indoor levels, Tobey Maguire's voice acting and bad camera, as well as the fact that it was too short and could easily be completed in 3 hours. The Cincinnati Enquirer gave the game four stars out of five and stated that it was "worth climbing the walls for". By July 2006, the PlayStation 2 version of Spider-Man had sold 2.1 million copies and earned $74 million in the United States. Next Generation ranked it as the 15th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Spider-Man console games released in the 2000s reached 6 million units in the United States by July 2006. The PlayStation 2 version also received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. Its GameCube and Xbox versions sold over 400,000 copies each. These high sales allowed the game to enter the "Best-Sellers" of each console (PlayStation 2's Greatest Hits, GameCube's Player's Choice and Xbox's Platinum Hits). It was recently promoted to "Best of Platinum Hits" on the