fuel for the ship, as well as disks and crystals, the game's currency. The disks and crystals can then exchanged for cargo, weapons, and boarding additional crew members. The player then views the Navcom Screen, where they position the orbiting planets in relation to the player's current location. They then spend their currency to pay a hotel rent as they wait for the two planets to come close enough to each other, saving the ship's fuel. The end goal of the game is to complete all contracts from each of the eight planets, acquiring enough fuel to escape Octaria. Development The theme music was composed by Tim Wright. The box art for Awesome was painted by science fiction artist John Harris. Awesome was first launched for Amiga in 1990. An Atari ST port followed in mid-1991. It was later published for FM Towns by Fujitsu on 27 March 1992. Reception The Amiga release of Awesome received generally favorable reviews. ACE wrote that the game was very visually attractive. The One felt the game lacked in originality, but that this was compensated by its long-term playability. Computer + Video Games deemed the title "a little disappointing" by Psygnosis standards. Zzap!64 described the title as a "hotch-potch of game styles", with none of the subgames being particularly strong. Amiga Joker thought Awesome was a very mediocre game. Graphics and music from the game were featured in one of the "crossover" levels of the Amiga and some other versions of Psygnosis's later game Lemmings. References Works cited External links Awesome at Lemon Amiga Awesome at Atari Mania 1990 video games Action video games Amiga games Atari ST games Psygnosis games FM Towns games Science fiction video games Video games scored by Tim Wright (Welsh musician) Video games developed in the United Kingdom