was set up in Finland and given the domain Renderfarm.fi, a name which the project was identified by until its closure in late 2014. Upon its opening to a public beta in summer 2009, Renderfarm.fi claimed to be the world's first publicly distributed render farm that advocated the use of Creative Commons licensing. The main BURP project later followed suit and took up a similar licensing scheme. Although they used similar back-end code, Renderfarm.fi and BURP had some notable differences in the way their front ends worked. For example, Renderfarm.fi used the open source Django web application framework for managing information on its website, whereas BURP relies on a custom solution based on BOINC's content management system. BURP architecture The main design idea behind BURP is to use spare CPU cycles on participating computers around the world to render 3D images and animations submitted by the users of the BURP network - in other words to build a large shared render farm that can be freely used by those who also contribute computing power to it. The fundamental goal of this design is to give users access to computing power to render animations that would take an impossibly long time on a single computer. By dividing the work among hundreds of computers, an animation that takes possibly months to render in CPU time could be completed in only a few days. In tandem with this collaborative approach, BURP hopes to make animations and images public as soon as they are finished so that all participants will be able to see the outcome. Open by design When asked about whether the system encrypts or obfuscates the data it processes, Janus Kristensen stated in an August 2010 AssemblyTV interview: "No. The whole system is based on open ideas. When you send files to people, they can look into the files and see what's inside. Actually that's part of what's cool about a project like this. It's community based and not closed down or DRM protected in any way." Accessibility While the ORE project researched the possibilities of using BURP for education and business, it became evident that accessibility would be key in reaching users. The development focus within the ORE project soon shifted towards making BURP more accessible. A script for uploading work to a BURP project directly from within the Blender software was created to address these issues. The script lets