Defenders either Dodge or Parry the attack. The Attacker rolls 2d6 + Stat + Skill to attack, rolling on the Combat Chart (which is similar to the General Chart, i.e. rolls lower than 15 miss). The total attack roll is modified by the Defender's Feets Stat + 2d6 (this acts as the base Difficulty Modifier against the attack) plus any other modifiers the HoLmeister sees fit (e.g. for cover). Range attacks are modified by range. Things that are really close get a +4 bonus to hit, and extremely far get a -4 (or worse) penalty. Damage Weapons in HoL can be anything; a rolled-up newspaper, broken bottle, Enemy-B-Gone™, Kitty Kitty Bang Bangs™ or whatever. Every weapon has an Anguish Value and a Damage Number. Anguish Values are rated from 1 (staple in a finger) to 20 (Unprotected Re-entry into the Atmosphere). The higher the number, the more the weapon "hurts" the character, and is strictly for the enjoyment of role-playing. Damage Numbers have no upper limit. Everyone in HoL has 20 Wound Levels that start at zero and increase according to how much damage they have taken. To figure out damage, the character's Meat Stat + Armor Value (if any) is subtracted from the weapon's Anguish Value. Once that number is determined the character finds the number on a Damage Multiplier Chart and rolls a d6 to determine the intensity of the multiplier of the weapon's Damage Number. The weapon's Damage Number is then multiplied that many times (from x1 to x5) and added to the character's current Wound Level. Characters suffer Stat penalties that worsen according to how many Wound Levels they have taken: Rewards Surviving is the best reward. A more generous HoLmeister can reward players P.R.I.C.Kudos, which can raise a Skill point by one or add another first level Skill to a character's sheet. They can also reward Big P.R.I.C.Kudos that can raise a Stat by one. Another feature of the game is the "Grace of God" pool. Each character is given a random number of GoG points at creation, rolled by the HoLmeister, but never revealed to the player. In situations of the direst peril, a player can utter the words "Praise Jesus" and spend a GoG point. This sets into action a series of seemingly random and freakish events that prove to be the character's salvation from their current predicament. The example given in the