Ubisoft in France, Electronic Arts in Spain and CTO in Italy. An intended PlayStation version was canceled early after the game's announcement. However, a team of eight Factor 5 employees teamed up with artists, level designers and a programmer from LucasArts to port Infernal Machine to the Nintendo 64. Development of this version commenced in early March 1999 and was finished in October 2000. Over the course of these 19 months, several improvements were made to the game, such as enhanced real-time lighting, controls, camera and particle systems, as well as added lock-on targeting and assigning items to three of the C buttons of the Nintendo 64 controller. Furthermore, the N64 version has some new musical pieces composed by Chris Hülsbeck, and employs sequenced music as opposed to the prerecorded audio from the PC original. The port was only released in North America and was exclusive to the LucasArts Company Store, a majority of the stock being distributed for rental at the Blockbuster chain of stores. Electronic Arts planned to release it in Europe, but the title then saw a change of publisher to THQ. Originally scheduled for March 2001, the PAL version became subject to continuous monthly delays and was eventually canceled in September 2001. A 2D version of Infernal Machine with top-down perspective gameplay was developed for the Game Boy Color by HotGen also in early 2001. In October 2018, GOG.com re-released Indiana Jones and the Infernal Machine as a downloadable game for personal computers. In November, the game was released through Steam. Reception The PC version of Infernal Machine received generally favorable reviews with an average score of 73.60 percent at GameRankings. Although some critics found it to be too similar to Tomb Raider, the game was noted for setting itself apart from the aforementioned series due to being based on the Indiana Jones franchise, and relying more heavily on puzzle-solving. IGN commended the game for its intricate and intriguing storyline. Eurogamer shared the opinion and stated the plot to be "excellently woven", enhancing the feel of "being part of a big blockbuster movie". Computer and Video Games, Eurogamer, and IGN also praised Infernal Machine for its levels, calling them "excellently designed" and including "some of the most brilliant layouts [...] seen in a game of this type". While IGN thought the variety of puzzles provided was sufficient and applauded the inclusion of a hint system, GameSpot