play in formats where it is legal. – Various combo decks have been built around the mana acceleration that this card provides. – One of the earliest incentives to play a deck with many Goblin cards. and – For their mana efficiency, protection from respective colors and combat oriented abilities, these clerics were used in many successful decks of this period. Reviews Rollespilsmagasinet Fønix (Danish) (Issue 6 - January/February 1995) Ice AgeIce Age was the sixth Magic: The Gathering expansion set, released in June 1995. Ice Age was the beginning of the "block" paradigm for Magic, as the Alliances set released in 1996 continues the story of Ice Age. ChroniclesChronicles was the first compilation set of Magic: The Gathering, released in July 1995. The set is one of two sets that have been sold in twelve-card booster packs, the other having been Alliances. The set remains somewhat unusual, as Chronicles introduced no new cards, but solely reprinted cards from Arabian Nights, Antiquities, Legends, and The Dark. These reprints kept the original set's symbol as well, rather than using a Chronicles specific symbol. For tournament play, Chronicles was designated as an extension of the Fourth Edition base set. The cards in Chronicles are white-bordered, in accordance with the Wizards of the Coast policy of the time that black-bordered cards would only be reprinted with white borders. In addition, the game text on many Chronicles cards was updated to reflect then-current rules, rulings, and templating. For example, Cyclone from Arabian Nights instructed players to place "chips" on the card to mark its status, while the Chronicles reprint of Cyclone used "counters" instead, as had become standard usage. Arabian Nights, Antiquities, Legends, and The Dark quickly sold out in the hobby-gaming market, so both new and existing players had extremely limited access to cards from those sets at the time. Chronicles was printed to satisfy the market demand of players who had been unable to buy as much of the first four expansions as they wished, or who were new players and missed those expansions entirely. Wizards of the Coast's development team for Chronicles excluded powerful, abusive cards that were the frequent sources of player complaints, such as Mana Drain, The Abyss, Nether Void, Moat, and Maze of Ith, while including cards that they determined had a high "coolness factor" and would drive sales with the predominantly casual player base for Magic at