2004, a second major compilation - RollerCoaster Tycoon 2: Triple Thrill Pack, was released, containing the base game and both expansions on a single disc. In Europe, this was known as RollerCoaster Tycoon 2: Deluxe Edition, however, this version was released on separate discs. Although later reissues would include a single disc. The Triple Thrill Pack was later released on digital distribution platforms such as GOG.com and Steam. In July 2014, these versions were updated to include European language localizations, which were previously available as separate retail versions. Reception Dan Adams of IGN gave Roller Coaster Tycoon 2 an 8/10, praising the game for the addition of the scenario and ride editor, as well as worth in value. Brett Todd of GameSpot gave it a 7/10, praising the game's for the "more depth" audio and its new editors, but criticized the game for not addressing many of the issues of the first game. Greg Bemis of TechTV's X-Play praised the game for its improvements in customization but criticized the game for a lack of a sandbox mode. Martin Taylor of Eurogamer praised the game for its inclusion of scenarios based on actual Six Flags parks but criticized the game's outdated graphics, contrasting it to SimCity 4. Taylor also criticized the scenario editor for its outdated tools, preferring that it would have been given away for free for the first game. A major criticism for RollerCoaster Tycoon 2 at the time of its release was that the game engine and interface were almost identical to the first game, with minor improvements in graphics, such as more images for coaster cars, allowing for smoother animations. Dana Jongewaard of Computer Gaming World suggested that the game needed "consistent back buttons for the interface" that would "save a lot of time that's spent closing and reopening windows" and stated that "a shift from 2D to 3D would have been a great way to showcase these new coasters." RollerCoaster Tycoon 2 was a runner-up for GameSpots 2002 "Most Disappointing Game on PC" award, which went to Civilization III: Play the World. Sales Before the release of RollerCoaster Tycoon 2, global sales of the RollerCoaster Tycoon series had surpassed 6 million units, including more than 4 million units in North America. This success led Dan Adams of IGN to call the sequel "basically a foregone conclusion". The series' combined sales—including those of RollerCoaster Tycoon 2, Wacky