found many of the puzzles in the game to focus too heavily on platforming and went on to state that they become "quite repetitive - even predictable" after the first few levels. The most criticized aspect of the PC game across the majority of reviews, however, are the controls. Eurogamer described them as "infuriating at times", mostly due to their faulty collision detection when performing certain actions. GameSpot thought the control system was too jerky, unresponsive, and unnecessarily slow because of delays between the moves. Tom Russo reviewed the PC version of the game for Next Generation, rating it three stars out of five. The graphics, while low on polygons, were received well for its detailed textures and the diverse locations presented. Eurogamer called Infernal Machine "one of the best looking third person adventures", and applauded the in-engine cutscenes, claiming them to be "bordering on film quality at times". GameSpot said the graphics were "not exactly cutting edge", but "generally quite good" due to the "fairly smooth and convincing" animations. IGN praised the environments for having "a lot more personality than the Tomb Raider series". Eurogamer called some of the locations "simply stunning", and GameSpot found the levels to be "aesthetically well designed because of convincing architecture and wall decorations". Furthermore, the soundtrack was stated by IGN to be "one of the best features of the game", based on its adding to the dramatic impact along the way. They applauded the voice recording for being "crisp and clean", though were disappointed with the sparsity of musical tracks and environmental sound effects. Allgame was impressed with the weapon effects and the foreign-language voice overs for the Soviet soldiers, while Computer and Video Games considered the lack of Harrison Ford as Indiana Jones' voice disappointing, though understandable given his high salary. Eurogamer found the comments of the playable character to become annoying after a while, but were impressed with the ambient sounds and music, claiming the latter to be "ace stuff", "further enhancing the motion picture feeling of the game". Despite its enhancements, the Nintendo 64 version fared about as well with critics as the PC original, yielding 70.99 percent at GameRankings and a Metacritic score of 75 out of 100 points. The control scheme of the port was well received by IGN for the addition of C button item management and Z-targeting, both inspired by Ocarina of Time. Though they still