the least powerful of the trio but equal in speed to Jataaka. Her only weapon of choice is the razor-shaped boomerang. She, along with Sareena and Jataaka, reappears alongside Quan Chi in Mortal Kombat: Armageddons Konquest mode inside the caverns of the Red Dragon clan. Kia was played by Kerri Hoskins. She appeared in the TV series Mortal Kombat: Konquest, but was renamed "Mika" and was played by Jaime Pressly. Development The making of Mortal Kombat Mythologies: Sub-Zero spanned about 14 months from start to finish, with news that the game was being worked on leaking to the press in the third quarter of 1996. Designer and Sub-Zero co-creator John Tobias said he was intrigued by the character's back story and wanted to flesh it out. The main design team was located at Midway's Chicago offices and consisted of five artists, two programmers and a sound designer. The graphics in Mortal Kombat Mythologies: Sub-Zero were created using many different techniques. While Sub-Zero and many of the more humanoid characters were created using Mortal Kombats trademark of digitizing live actors, many of the more ominous enemies, as well as all of the backgrounds, were done in real-time 3D. This combination supposedly provides for a more realistic look than has ever been achieved in the previous Mortal Kombat games. Another addition to the Mortal Kombat universe was to use detailed cinematic sequences to help tell the story while the player progresses through the game. This was done by combining live actors with digital elements. The actors were taped in front of a green screen, and then they were digitally combined with 3D backdrops. The actual video shoot for these sequences took about a week to complete. The crew was kept to a minimum and the entire process from taping to post-production work took about a month. Reception Mortal Kombat Mythologies: Sub-Zero received divisive reviews. IGN stated "it may have been a good idea on paper, but as a game it's terrible." and Next Generation concluded that "Despite a few good features, like the game's RPG elements, Mythologies just isn't any fun. After fighting several cookie-cutter enemies and getting killed in unpredictable traps, even the most hard-core Mortal Kombat fans will find themselves frustrated and angry." On the other side, GameSpots Jeff Gerstmann hailed it as "a pretty amazing meld of fighting and platform jumping". Spanish magazine Superjuegos focused praise on the game's