and time travelers become something not quite real anymore. Frag can also be generated on purpose, a tactic in "time combat". The Continuum society is partially built upon the repair of paradoxes that affect its members. To explain frag by example, using the Grandfather paradox, a Narcissist might decide to travel back in time and kill his grandfather. If he "succeeded", he would return to his own time to find his grandfather alive. (The Continuum would step in to "repair" the murder.) The Narcissist would then begin to fade out of existence due to the conflict between his own memories and "actual" history. He has been "fragged". The game also has immersion techniques to bring players "into the game". Most of the book claims to be, and is written as, an anachronistic artifact of spanner culture, aimed at increasing public awareness of time travel to further the Continuum's ends, and to prepare for the public announcement of time-travel. For example, players are required to quote the Maxims of the Continuum before advancing to the next level, and track their time travel, in exactly the manner their characters in the game do. Artwork in the books is also credited to spanners and often depicts the particular aspects of spanner culture. Sourcebooks The main rulebook required for play. A resource book detailing various civilizations lost to "mainstream" history, but well known to spanners. A third book, titled Nªrcissist: Crash Free, was announced in the late 1990s. It has not yet been released, but the v0.5 and v0.7 playtest drafts of the work are available online. However, one of Continuum's writers has stated that the playtest is considerably different from the "current", as yet unpublished version of the rules. Reviews Pyramid Notes External links Interview with the designers, Gaming Outpost, June 16, 2000 Time travel and multiple reality role-playing games Role-playing games introduced in 1999