to an error in printing all of the original tracks were unlocked from the start in the greatest hits version of the game, and ran at a faster speed than the original - albeit with only four racers. Tracks are more varied than Jet Moto, with each level containing a unique theme rather than the shared themes of the original game. The courses range from earthquake-damaged cities, desert Canyons, ice-covered mountains, roller Coasters, and several others. The difficulty was higher in this game; the developers used gameplay recordings in place of fully developed racer AI, so most racers had a perfect run and any mistakes made by the player would result in a quick loss of top racing positions. Dual Analog Controllers were supported for the first time, as well as DualShock Controllers but without any vibration feedback. Jet Moto 3 Jet Moto 3 was released for the PlayStation in North America only on August 31, 1999. A new developer and publisher would take over the series, Pacific Coast Power & Light and 989 Sports. It was released on the PlayStation Network on February 21, 2008, but was removed shortly thereafter for undisclosed reasons. This Jet Moto is notable for the inclusion of new stunt tracks. The objective of these tracks is to perform stunts to gain higher points and to collect coins scattered throughout the track. Another notable inclusion is the hop button, which is used to boost your player above the ground to avoid obstacles. The physics also were given an overhaul. Many times the player's bike travels so fast that it can be stuck riding on walls. Graphics were also considerably smoother as the game was released two years after the original games, but suffered greatly due to the use of heavy texturing as was common for PlayStation games of the time. Track themes vary greatly, with tracks taking places in volcanic islands, catacombs, the heights of Machu Picchu, and a thick Sequoia forest. DualShock Controller support was added to this installment. Cancelled games Jet Moto 2124 A fourth Jet Moto, called Jet Moto 2124, was being developed at Sony's 989 Studio in San Diego and was set to be based in the future. Production on the game began prior to the completion of Jet Moto 3. Level designers used Alias Power Animator 8.5 to create tracks for the game. Developers took inspiration from Syd Mead when