entire 310-card set very difficult. Wizards of the Coast implemented a card exchange program for US customers that ran until August 1994, replacing up to 100 cards per shipment. Legends is the oldest expansion to have been printed in a foreign language; the Italian Leggende was released in 1995, shortly after L'Oscurità (Italian The Dark). These two expansions were released in the opposite order in their original English printings. The first set to be released in a foreign language was the Revised Edition which was not only printed in Italian, but also in German and French. Storyline The story line of the Legends set was not formulated until the three Legends Cycle books by Clayton Emery were released in 2001 and 2002. It follows the adventures of Hazezon Tamar who teams up with many other legends from the set such as Jedit Ojanen. The story takes place in the southern regions of Terisiare well after the Ice Age, and sometime before Weatherlight as the first Airships are built by Johan who tried to conquer the entire continent. Many other legends of the set end up fighting Johan's army at the battle for Efrava. Mechanics Legends introduce several important mechanics to the game and each pack of cards contained a rules card explaining the new mechanics and keywords. Legends – A new type of creature with a special restriction: there can only be one Legend in play, as they were flavored as unique heroes and specific places, not interchangeable armies or territory. Briefly, only one copy was allowed per deck when Legends came out, but this restriction was quickly modified to merely one in play. Legends provided both Legendary Creatures and Legendary Lands, while Legendary Artifacts and Enchantments would not be printed until Odyssey and Champions of Kamigawa, respectively. When printed, if a second Legend would come into play, it would instead go to the graveyard; this would be modified many years later to "both are destroyed" in Champions of Kamigawa. This would later be further modified to only check uniqueness within each player's battlefield individually, rather than the game as a whole, and that if a second Legendary permanent would come into play, its controller can choose which one to keep. Enchant World – Enchantments that enchanted the entire "world." These enchantments would have an effect that affected all players at the same time and were limited to only one