the Voice of God: A Mouth skill for fast talking and persuasion. That Psycho Bruce Lee Shit: A Feets skill for dazzling your enemy with martial arts. Withstand/Enjoy Hellish Agony: A Nuts skill for remaining conscious after being tortured by watching Barney & Friends for 24 hours straight. Closely related to "Withstand Bagpipes." Spot Wastit: A Greymatta skill. Only useful if you enjoy keeping your face intact. As stated in the core rulebook, a character without this skill cannot tell the difference between a wastem and a wastit, even if the wastit is walking away from a mutilated body with a bloody knife in its hands. Task Resolution Resolving the success or failure of a task involves rolling two six-sided dice (2d6) and adding the character's Stat rating and related Skill values, plus a difficulty modifier set by the HoLmeister. Difficulty typically scales between +4 (Easier than a Cheap Streetwalker) to -4 (Bogusly Difficult), although higher and lower modifiers are possible. A total of 15 or above is a success, 14 or lower is a failure; more detail is given by the General Chart (one of many charts in HoL). Die rolls of 2, "Snake Eyes", are always a very, very bad thing (regardless of bonuses), and results in whatever horrors the twisted mind of the HoLmeister decides to inflict upon the character. HoLmeisters are encouraged to take out pent up aggressions in these situations. Players may also randomly roll to determine the character's fate on another chart, where they might get lucky and only snap a groin muscle. Die rolls of 12, "Box Cars", are always a very good thing, and allow the player to reroll the dice and add it to the twelve they've just rolled. Rerolls also add a point to the "Grace of God" Pool (see below) which can save a character in moments of certain, otherwise unavoidable death. Multiple rerolls are possible, as is getting a snake eyes on a reroll. Combat When two HoL characters meet, they usually end up trying to kill each other, so combat is just one of those things a character could face every minute of their HoL life. As in most RPG systems, opposing forces roll for initiative (a d6 roll + Feets Stat) to see who goes first. There are two kinds of attacks in HoL, Melee (with hand-to-hand weapons) and Ranged (with projectile weapons). Attackers attack, and