regarded as being one of the worst land cards ever printed. Its main use is to be given to an opponent somehow. Reviews Rollespilsmagasinet Fønix (Danish) (Issue 4 - September/October 1994) Fallen EmpiresFallen Empires was the fifth Magic: The Gathering expansion set, released in November 1994. Out of the set of 187 cards, 102 were functionally unique, with the remainder being variant illustrations of other cards in the set. The mechanics of Fallen Empires include a tribal subtheme and heavy use of counters and tokens. Thematically, the set experiments with conflict within the colors. The expansion symbol for the set is a crown. Similar to The Dark, Fallen Empires is widely regarded as an overall weak set in power level. The set "with mixed reviews from players, and controversy over the set's effectiveness still rages on." The set's large printing meant the individual price of each card on the secondary market was comparatively inexpensive, fueling perceptions of a weak power level. Still, the set has its proponents, who note its strong flavor and good commons. Richard Garfield described it at the time as "easily the most complicated and best-looking of the expansions. The play value is high for the complexity, and the cards are very valuable for play. The flavor is probably the most cohesive since Arabian Nights. This expansion is easily my favorite." Storyline Fallen Empires takes place on the continent of Sarpadia after the Brothers' War in Antiquities. Each of the major cultures on Sarpadia is confronted with internal threats caused by the cooling weather: the dwarves are attacked by orcs and goblins; the Vodalian merfolk face the homarid menace; the elves of the forest struggle to contain the fungus-like ; the proud soldiers of Icatia confront opposition from religious zealots; and the dark Order of the Ebon Hand fights a thrull revolt. The storyline of Fallen Empires is continued in the Ice Age set. Printing and distribution Fallen Empires was released in November 1994. It was sold in boosters of eight cards with a box of boosters containing sixty booster packs. Each booster contained two cards from the uncommon and six from the common sheet. Of the cards from the uncommon sheet, 36 were functionally rares (U1) and appeared once on the uncommon sheet. They were three times as rare as most other uncommons. The remaining uncommons were 25 U3 and 5 U2 cards. Of the common