typed in manually. At a non-winning end of the game, the player is given the option to read "musings" by the narrator. These typically refer to points in the game where things had gone wrong and give gentle hints on ways to reach a better ending. Feelies Infocom game packages traditionally contained feelies, or "extra" items related in some way to the game that sometimes served as copy protection. The feelies for Journey were: a red fabric pouch containing a "crystal" a map of the land Critical reception G.M. magazine described Journey's storyline as lovely, and a refreshing departure from the graphical tile-based game RPGs that were common at the time. Computer Gaming World gave the game a glowing review, giving particular praise to the game's command interface, but also saying "Journey is full of delightful puzzles, superb prose, and finely honed legends." References External links Scans of Journey packaging, documentation and feelies Infocom-if.org's entry for Journey 1980s interactive fiction 1989 video games Adventure games Amiga games Apple II games DOS games Infocom games Classic Mac OS games Video games developed in the United States