would fly to Japan for a typical project and have about thirty days to translate a script based on the finished Japanese version of the game, which had been broken up idiosyncratically by programmers to fit in cartridge memory. He made a nearly finished translation of Final Fantasy V before Square canceled the overseas release. By the time he worked on localizing Final Fantasy VI (retitled Final Fantasy III in the United States), he was familiar enough with NoA's policies to anticipate potential violations and proactively reframe them while retaining as much of the original context and drama as possible. Another challenge was the limited storage space on SNES cartridges. English requires roughly twice as many letters as Japanese to convey the same meaning, which forced Woolsey to cut down the scripts to fit within the cartridge memory. Together, these changes have become known as "Woolseyisms" and are the subject of both criticism and praise. A famous Woolseyism is Kefka's exclamation, "Son of a submariner!"; the line was changed entirely from Japanese to avoid profanity and inject character into the script. Other titles he localized included Final Fantasy Mystic Quest, Secret of Mana, Capcom's Breath of Fire, and Chrono Trigger. While at Square, Woolsey received fan mail from players who enjoyed games he worked on, as well as hate mail from people who believed his translations were inaccurate. In addition to localization, Woolsey was in charge of marketing for Square. Post-Square When Square's offices moved to Los Angeles in 1996, Woolsey decided to stay in Washington and leased his old employer's office space for his next company, Big Rain. Woolsey's last project with Square was the translation of Super Mario RPG and left before the English localization of Final Fantasy VII began. At Big Rain, he served as Vice President of Marketing and Business Development. The company moved to Seattle in 1997, where Crave Entertainment purchased it. Woolsey signed on as Vice President of Internal Development and oversaw the development of Shadow Madness, a Japanese-inspired role-playing game. Upon its release in 1999, Shadow Madness sold poorly, and Woolsey left the company to join RealNetworks as the Director of Business Development. As the director, he managed RealArcade, the network's online gaming client. Between 2000 and 2004, he worked on the distribution of the service to publishers and internet service providers and helped launch RealArcade in Japan. Woolsey moved to Microsoft Studios