involved replacing players with soldiers from Cannon Fodder and the ball with a hand grenade. The grenade would randomly begin to flash and would eventually explode after a few minutes, killing any nearby players. The magazine described it as a "1944 version of Sensible Soccer", though The Daily Telegraph compared it to the Christmas-time football match in 1914. Cannon Fodder 2 Cannon Fodder 2 is a 1994 sequel featuring very similar gameplay and graphics to the point where an Amiga Computing review suggested it had more in common with a data disk than a true sequel. The game featured levels set in deserts and an Alien spaceship as well as levels with a medieval theme. Amiga Computing rated the game at 71%. A major difference in the sequel is that the plot involves time travel. The designer Stuart Campbell wrote: "CF2 was a cross-cultural kinda game. Levels were inspired by films, music, other games, politics and events. Titles came from songs, books, and all manner of other sources". Cancelled sequels After selling Sensible Software to Codemasters, Jon Hare ended up consulting on many of their development projects, one of which was the PS2 title Prince Naseem Boxing. Work on this title was performed in a satellite studio based in Hammersmith, London. However, due to the commercial failure of this title, the studio was shut down. A casualty of this was cancellation of a 3D remake of Cannon Fodder, something that Hare had been working on for at least nine months. Hare did speak about how he was looking to expand on the whole theme of war and include gameplay not just set on the battlefield: "I'd like to focus on the public's perceptions of war and warfare. There's many interesting things that go on behind the scenes with politicians". In an interview with Eurogamer in late 2005, Hare confirmed that there was up to two years' work (on and off) put into a 3D update of Cannon Fodder: "I designed Cannon Fodder 3 with Codies six years ago, development stopped and started three times and eventually it was seemingly permanently halted when the London studio was closed four years ago. Nothing would please me more than to see this project resurrected, it was very advanced in its structure and therefore would need little modernisation". In August 2006, Codemasters London announced a brand new version of Cannon Fodder for the PlayStation