Tropico 2: Pirate Cove is a city-building game developed by Frog City Software and published by Gathering of Developers in April 2003. It is the sequel to Tropico. Tropico 2 was a commercial success, with sales above 300,000 copies. The review aggregator Metacritic designated the game's critical reception as "generally favorable". Following the acquisition of the Tropico license by Kalypso Media in 2008, that company published four sequels to Tropico 2: Tropico 3, Tropico 4, Tropico 5 and Tropico 6. The first three sequels were developed by Haemimont Games, while Limbic Entertainment developed Tropico 6. Gameplay Tropico 2 is a city-building game. Though much of it is based on the original Tropico, the gameplay is very different. The player runs a pirate island and, as the Pirate King, must keep the pirates happy while stealing as much booty as possible. Workers, called captives, are taken on raids, from shipwrecks off the player's island, or from nations with which an alliance has been established. The captives are responsible for production and construction on the island. They can take on most of the jobs available, including farmer, lumberjack, and blacksmith, and can even be promoted to a pirate. Skilled captives may perform more specialized jobs which unskilled captives cannot. Still, the main goal of the game, other than the objectives stated in a scenario, is to stay in power, much like the original Tropico. To keep captives happy, certain needs will need to be fulfilled, such as food, rest, religion, fear, and order. Pirates, however, prefer anarchy and defense, along with grub, grog, wenches, and betting from various entertainment buildings as well as resting and stashing at personal homes. Anarchy measures the level of disorder in an area and mostly comes from entertainment buildings. Captives are prevented from escaping through the fear mechanic, which is maintained by special structures. Escaped workers may report to other monarchs and cause uprisings. Pirate ships may be built at boatyards or shipyards, and are used to plunder other islands or board enemy ships to steal gold with which the player can build a greater pirate base and occasionally wealthy captives, who do not work but have a ransom that increases as they use entertainment buildings. There are also several challenging scenarios in which the goal is to survive in harsh environments, from angry pirates to escaping captives. The game offers fewer choices for development compared to