does not, meaning the Macintosh version has less RAM available for Dark Forces to use. Aaron Giles, who was the Macintosh programmer for Dark Forces, explained that to resolve this problem the memory had to be managed more efficiently. Music Music for Star Wars: Dark Forces was mostly original works composed by Clint Bajakian, though they are based on cues from John Williams' original Star Wars works through the utilization of the iMUSE system to create interactive music. The game also features full speech and sound effects in stereo. Release Dark Forces achieved a strong following on the internet, and custom levels and maps were created for the game. The popularity of characters from Dark Forces resulted in LucasArts licensing toys based on the game. Hasbro produced Kyle Katarn and Dark Trooper toys, which are among Star Wars in other media items to be turned into action figures. The Dark Troopers were also included in books and comics, and later became canon in The Mandalorian'''s Chapter 14: The Tragedy. William C. Dietz's novelizations of the Dark Forces storyline were adapted to full-cast audio dramatizations. LucasArts extended Dark Forces with Star Wars Jedi Knight: Dark Forces II in 1997, and later two more sequels. The Jedi Knight series continues the story of Kyle Katarn and has been praised for its quality as a whole. In September 2009, Dark Forces was re-released as a downloadable version on Valve's Steam network for Windows XP, 2000 and Vista, and OS X Mavericks. The game is available to purchase individually or as part of a package including all of the games in the Jedi Knight series. Reception Critical reviews The PC and Macintosh versions of Star Wars: Dark Forces were well received, with the MS-DOS version holding an aggregate score on GameRankings of 77%. Publications compared Dark Forces to Doom, a significant video game in the first-person shooter genre at the time, but also indicated that Dark Forces improved upon Dooms features. Criticisms tended to focus on the game being too short, as well as lacking a multiplayer feature. Steven Kent of The Seattle Times believed that the general aspects of the game appeal to most computer gamers, not just Star Wars fans. Kent argued that the Star Wars setting is a high point for the game, saying that the level designs recreate the Star Wars style well: "Though most of the Dark Forces sets