its predecessor. In Tropico, the economy could be focused on industry, tourism, military despotism, commodities, or a combination of all four. In Pirate Cove, the player is more limited in scope and path, and will end up building many of the same buildings every time with few additions, which means Pirate Cove does not have the emphasis on spreadsheets and statistics that its predecessor did. Tropico 2 is the first game to have a campaign in the series, in which each scenario has a goal to be accomplished within the time limit. Goals can range from constructing certain structures, having enough money in the treasury or personal stash, ensuring overall pirate happiness is above a certain point, achieving harmonious relations with a faction, and having a certain number of ships on the island. The campaign follows a pirate king whose traits change as the campaign goes on. Development Origins After PopTop Software completed the original Tropico, its president Phil Steinmeyer was uninterested in developing further games in the series. However, the game's publisher, Take-Two Interactive, requested an expansion pack to capitalize on Tropicos success. Steinmeyer explained that he "really wanted to work with" Frog City Software on the project and approached the studio in 2001, but it was unavailable due to scheduling conflicts. During their talks, the possibility of Frog City's developing Tropico 2 arose instead, and PopTop requested a design pitch from the company in September. According to Steinmeyer, the teams agreed that "there just wasn't enough material" to develop a second "Castro-style game", and so Frog City began to consider alternative settings. Eventually, the company's Mark Falange suggested a piracy theme, of which Frog City, Steinmeyer and Take-Two Interactive all approved. Frog City's president, Rachel Bernstein, considered the game's approach "a fresh angle" on piracy in games, compared to earlier projects like Sid Meier's Pirates! Tropico 2 entered development shortly thereafter. Production Although Frog City developed Tropico 2, PopTop remained involved as the game's producer. At the time, the former company's Bill Spieth explained that PopTop "looks at Pirate Cove milestones, approves Frog City's work, and gives feedback on game play, interface, or whatever." PopTop also created the game's cutscenes. Frog City chose to reuse PopTop's game engine from Tropico, which had also appeared in the earlier Railroad Tycoon II. However, the engine went through a "major rework, and was essentially broken" for the project's initial six months,