shows a hill with a grave for each dead soldier, with recruits lining up in front of it and a sports-like score at the top of the screen. Soldiers each have unique names, while on the grand scale of things being nothing more than interchangeable cannon fodder. The game has hundreds of individually named recruits, of which the first few — Jools, Jops, Stoo and Rj — were named directly after the development staff. As each recruit is killed in battle, he receives a tombstone on the hill and the next recruit in line takes his place. Cannon Fodder 2 introduced a variety of new settings: a Middle Eastern conflict, an alien planet and spacecraft, the medieval and gangster-themed Chicago. It nevertheless retained the same mechanics and gameplay. In the new settings, troops wielding grenades and rockets were replaced by such units as aliens and wizards, but nonetheless behaved in the same manner, as did battering rams representing trucks and so forth. The game was more difficult than its predecessor, employing puzzle elements such as multiple ways -of varying effectiveness- to solve levels. It featured reduced use of water obstacles but retained mines and booby traps. Cannon Fodder 3 featured a military, counter-terrorism theme with more advanced weather settings. It retained grenades and rockets as the central secondary weapons and introduced further power-ups. It expanded the selection of vehicles and added further enemy installations such as sniper towers. It also features an online cooperative mode. Music video The theme tune for the game ("War!") was written by the lead game designer Jon Hare, with musician Richard Joseph. Vocals were sung by Hare himself. A music video of the song was put together to promote the original release . Shot over just one day and for a total budget of £500, it featured the entire team dressed up in military uniforms, an assortment of masks (including one of Mario and Donald Duck) and toy guns. The version of the music track is more complete than the one that appeared on the 16-bit versions and was recorded professionally. In fact, the menu screen track is also a pared down version of a proper song, featuring studio-standard vocals. Both of these tracks were written and performed by Jon Hare, as were many of the other songs featured in Sensible's games. Games Cannon Fodder Production of Cannon Fodder began following the completion of the