head, which inadvertently causes him to suffer a permanent mental break with reality. The happy yet vegetative Tetch is returned to Arkham Asylum while he lives out a happy life with Alice in his mind. In issue #8 of the Justice League Unlimited spin-off comic book, it was revealed that years of using his mind-controlling technology had rotted Tetch's mind and driven him mad. The Mad Hatter appears in the Injustice: Gods Among Us prequel comic book. Terrified of being removed from Arkham Asylum by the Justice League, he disappears with help from the Flash. Years later, the Mad Hatter resurfaces to meet with Black Mask, Bronze Tiger, Man-Bat, Scarecrow, Tweedledum and Tweedledee before they are interrupted by Damian Wayne and defeated by a Deadman-possessed Bronze Tiger. See also List of Batman family enemies References External links Mad Hatter at DC Database Mad Hatter at Comic Vine Villains in animated television series DC Comics male supervillains DC Comics scientists Fictional characters with dwarfism Fictional crime bosses Fictional hypnotists and indoctrinators Fictional neuroscientists Comics characters introduced in 1948 Comics characters introduced in 1956 Characters created by Sheldon Moldoff Characters created by Bob Kane Characters created by Bill Finger Golden Age supervillains Video game bosses DC Comics television characters Fictional kidnappers Male film villains Male characters in film Male characters in television Fictional characters with obsessive–compulsive disorder Fictional mad scientists Fictional pedophiles Fictional rapists