Portable. The game would have retained its familiar top down view, and the big heads of the soldiers, and for the first time the game would have been 3D. After a large launch announcement which included character renders and screenshots, the game was quietly canceled without explanation. In a later interview, Hare said: "Unfortunately, through no fault of their own, Codemasters hit economic problems and had to sell the studio, so everything just went". Cannon Fodder 3 In 2008, now intellectual property owner Codemasters licensed Russian publisher Game Factory Interactive to develop another sequel. GFI created the game along with developer Burut CT and released it in Russia and the Commonwealth of Independent States on December 19, 2011. English-language media speculated on whether GFI was permitted to release the game outside of that region, but Codemasters ultimately clarified it had reserved but declined the option of publishing the game. GFI released the game in Europe and North America in February 2012 via a download service. The game retains the core style of its predecessors but with more advanced graphics, a counter-terrorism theme and a greater array of weapons and units. It includes 26 locations around the world and on the moon. English-language publications gave the game mixed, mediocre reviews, with both more positive, and negative reviews appearing elsewhere in Europe. References Electronic Arts franchises Sensible Software Video game franchises Video game franchises introduced in 1993