the engine's features, or port it to different platforms although some libraries are only provided in binary format. In March 2011, Havok showed off a version of the Havok physics engine designed for use with the Sony Xperia Play, or more specifically, Android 2.3. During Microsoft's //BUILD/ 2012 conference, Havok unveiled a full technology suite for Windows 8, Windows RT , Windows Phone 8 and later Windows 10. Usage Video games Since the SDK's launch in 2000, it has been used in over 600 video games. Other software Havok can also be found in: Futuremark's 3DMark2001 and 03 benchmarking tools a plug-in for Maya animation software Valve's Source game engine uses VPhysics, which is a physics engine modified from Havok Havok supplies tools (the "Havok Content Tools") for export of assets for use with all Havok products from Autodesk 3ds Max, Autodesk Maya, and (formerly) Autodesk Softimage. Havok was also used in the virtual world Second Life, with all physics handled by its online simulator servers, rather than by the users' client computers. An upgrade to Havok version 4 was released in April 2008 and an upgrade to version 7 started June, 2010. Second Life resident Emilin Nakamori constructed a weight-driven, pendulum-regulated mechanical clock functioning entirely by Havok Physics in March 2019. References 2000 software Computer physics engines Microsoft software Middleware for video games Video game development software Video game engines Virtual reality