Where's Waldo? is a hidden object game developed by Bethesda Softworks and published by THQ for the Nintendo Entertainment System in 1991. It was the first video game loosely based on Martin Handford's 1987 book of the same name. Mostly similar to the books, players must help Waldo get to the Moon by finding him in each of the eight levels in the game. The game was panned by critics, who criticized the game for its graphics, which made it more difficult to find Waldo in each of the levels. Gameplay The player's goal is to help Waldo get to the Moon, by finding Waldo in various pictures in order to progress through the game. There are eight levels in the game. In the picture levels, the directional buttons control a magnifying glass and that must be placed over Waldo in order to "find" him and move to the next level and a new picture. In the easy and practice mode, the pictures are still images the size of the screen in the levels. In the Medium and Hard modes, the player has to scroll to the side to see the rest of the area, and Waldo will change color to make it more challenging to find him in the picture levels. In the Practice mode, there is no time limit, however only a select number of levels are open (the Train Station, Forest and Caves). The time limit for the other levels varies; On easy, the time limit is ten minutes, on medium, the time limit is seven minutes, and on hard, five minutes. Each time the game is played Waldo is moved to a new location in the scene. Not all levels in the game have the same format of finding Waldo as in the other levels; in the cave level, the player must find Waldo in the dark. To help, Waldo will pop up briefly to give a clue where he is. In the subway level, the player must go through a maze and collect Waldo and his dropped glasses in order to exit the stage. The player must also avoid the Wizard Whitebeard, who can quickly subtract time if the player lands on his spot. In the final level, the player must match three pictures of Waldo in order to get him to the Moon. Development Where's Waldo was programmed and designed by two Bethesda Softworks