numerous possibilities for sophisticated and cerebral tactics in the heat of combat. On the other side, Jeff Gerstmann of GameSpot and Dan Hsu and Sushi-X of Electronic Gaming Monthly all found the game shallow and mindless due to the small number of moves and the availability of homing attacks. Gerstmann elaborated that while Virtual On made a good arcade game, it was ill-suited for console release, since the lack of depth prevents it from holding the player's interest for more than a few minutes. Next Generation summarized, "When considering Virtual On for Saturn, it's important to remember just a few things. First, it's a very nontraditional action/fighting game, which means it won't instantly appeal to everyone. Second, those who do like this game tend to like it a lot, and for good reason." References 1996 video games PlayStation 2 games PlayStation Network games Xbox 360 Live Arcade games Windows games Sega arcade games Sega video games Sega Saturn games Video games about mecha Virtual On Video games developed in Japan Multiplayer and single-player video games