also directed by Kevin Tancharoen. The series' first season was released for free on YouTube starting in April 2011, promoted by Machinima.com, and the second season arrived in 2013. In 2014, Blue Ribbon Content have been developing a live-action series that was to tie in with Mortal Kombat X for a planned 2016 release, titled Mortal Kombat: Generations. The series, however, was not released. Stage show A stage show titled Mortal Kombat: Live Tour was launched at the end of 1995, expanded to 1996, and featured Mortal Kombat characters in a theatrical display on stage. Collectible card games Brady Games produced the collectible card game Mortal Kombat Kard Game in 1996. Score Entertainment's 2005 collectible card game Epic Battles also used some of the Mortal Kombat characters. Interactive stock trading game The Mortal Kombat: Federation of Martial Arts was Threshold Entertainment's answer to the restrictions of the franchise involving the Midway Game Mortal Kombat. The challenge was to create a game that successfully promoted the video game without competing against it. The answer we developed was to use a stock market investing game model attached to an active online community to generate interest. The community discussion built every week leading to a big fight that would play out in installments over the weekend. This allowed players to essentially bet on their favorites by purchasing more stock prior to a fight and then hoping that their stock would go up in battle if their player won. Reception Sales Mortal Kombat has been one of the most successful fighting game franchises in video game history, previously only trailing Bandai Namco's Tekken, Capcom's Street Fighter, and Nintendo's Super Smash Bros. As of 2021, it has surpassed the competitor fighting game franchises in worldwide lifetime series sales. It generated more than $4 billion by the late 1990s and $5 billion in total revenue by 2000. A particularly successful game was Mortal Kombat II, which had unprecedented opening week sales figures never seen before in the video game industry, for the first time beating the box office numbers of summer hit films. The Mortal Kombat games, however, have not been localized in Japan after the Super Famicom release of Mortal Kombat II, due to content guidelines against depictions of blood, gore and dismemberment (Tobias blaming their "very americanized" character design). Mortal Kombat games have sold more than 6 million units by 1994 and 26 million