years. Shouzou Kaga returned as designer and writer. Keisuke Terasaki acted as director, while Gunpei Yokoi returned as producer. The characters were designed by Katsuyoshi Koya, who would go on to work on Fire Emblem: Genealogy of the Holy War. The music was composed by Yuka Tsujiyoko, who worked on the soundtrack with sound designer Masaya Kuzume. She would later refer to the game as her favorite title out of the Fire Emblem games she had worked on. Due to the increased hardware capabilities, the team were able to increase both the content and graphical quality. With the aim of encouraging new players to buy the game, the overall difficulty was reduced compared to previous entries. After the unconventional gameplay of Gaiden, Mystery of the Emblem returned to the traditional gameplay used for Shadow Dragon and the Blade of Light, in addition to continuing the story of Marth after focusing on different characters for Gaiden. Mystery of the Emblem was initially only going to include original story content, but after consideration, it was decided to include an upgraded version of Shadow Dragon and the Blade of Light for those who had not played the original. Another proposed plan was to split the release into two parts: a remake of Shadow Dragon and the Blade of Light and Mystery of the Emblem. Due to space limitations, some characters featured in the original version of Shadow Dragon and the Blade of Light needed to be cut. The romance between Marth and Caeda was introduced as a refined version of a similar plot featured in Gaiden. As with previous games set in Archanea, the series' titular Fire Emblem took the form of a shield inset with five magical gems. According to Kaga, Mystery of the Emblem was intended as the last major title to be set on the continent of Archanea. However, Archenea later provided the setting for Fire Emblem Awakening. Released overseas in 2013, Awakening is set over a thousand years after the events of Shadow Dragon and the Blade of Light. Mystery of the Emblem was released for the Super Famicom on January 21, 1994. It was the first Fire Emblem title for the system, and the first to use a 24-megabit cartridge. It would later receive multiple releases on Nintendo's digital Virtual Console platform: the version for the Wii released on December 26, 2006; the version for the Wii U