1990s, and were inspired by several arcade games from Capcom and Sega such as Knights of the Round, Golden Axe and The King of Dragons, with Perconti later stating that "we made the game we wanted to play." The two co-founders were the sole authors of Legend which was developed as a passion project under turbulent conditions on a quick pace between two and three months, becoming the company's first project, with Perconti serving as its programmer. The game was created from scratch as the team had no financial backing, no access to a software library, nor an official Nintendo development kit for the Super NES, while Guary was in charge of the business side of the company. Belaidouni made all the artwork for backgrounds and characters in Deluxe Paint on Amiga before being transferred to PC for Perconti, who handled hardware coordination and other tasks. After finishing development, the game was first showcased at Consumer Electronics Show, where Capcom was also exhibiting the Super NES conversion of The King of Dragons. Legend was first released in North America in April 1994 by Seika Corporation and later in Europe by Sony Electronic Publishing on December 24 of the same year. Perconti has said that the lack of a Japanese release of the game was due to the company not having contact and competition of the market in the region. He also stated that the game sold well, though it is unknown how many were sold in total during its original lifetime. In 2015, Piko Interactive ported the title to Microsoft Windows and it was published through Steam. Two years later, the original Super NES version was re-released worldwide by Piko Interactive. Reception Electronic Gaming Monthly praised the boss design and long levels, but remarked that the game, while good overall, is lacking in variety, which they felt to be a crucial factor in beat 'em ups. GamePro commented that the visuals are stunning, with rich backgrounds and large, well-rendered sprites, but are irrelevant in light of the gameplay, which is monotonous and overly easy. They elaborated that the fights are one-dimensional and there is little variety among the enemies, leading to players having to perform the same basic tactics over and over. Kotaku included it among the best looking beat 'em up games from the 16-bit era. Legacy After the initial release of Legend in North America, Arcade Zone would