at the cost of health. Defeating certain enemies also drops items that can be picked up such as food, magic bags and extra lives. After completing a level, players would be sent to a bonus round where items can be collected for points or picked up for later use in the game. Although there are seven stages, one of them can only be accessed if the players are captured by the enemies and imprisoned in a dungeon during a boss fight. In the options menu, players can customize the color of their clothing as well as the ability to change the default difficulty setting or share lives between each other during co-op play. Synopsis The story of the game is that the maleficent despot Beldor reigned over the kingdom of Sellech for 1000 years, bringing chaos and destruction to the land. Many knights went on a crusade to overthrow Beldor but none of them ever returned. United, people built energized heroes, managing to seal the soul of Beldor and peace was brought to the land afterwards. Clovis, the corrupt son of the king of Sellech, now seeks to harness the power of Beldor and conquer the kingdom by doing so. As such, players assume the role of knight warriors Kaor and Igor in order to defeat Clovis. After travelling across the land, meeting townsfolks who aid them in their quest, while battling against enemies and creatures, both Kaor and Igor reach the sanctuary where Clovis resides and after finally defeating him, Beldor's soul is vanished from the land and their glorious victory is widespread all over the world. Development and release Carlo Perconti worked for several companies such as Loriciels and Titus Interactive as a freelance graphic designer, while Lyes Belaidouni worked under the same area in the latter, who were mainly developing racing games for Amstrad home computers and the Nintendo Entertainment System. Belaidouni preferred action-oriented titles but due to the then-current direction of productions under Titus, who also were not interested in developing for the Super NES outside of publishing with the exception of Prehistorik Man, he resigned along with Perconti and marketing manager Gabriel Guary to establish their own game development company called Arcade Zone to create titles for home consoles. Their first idea was to create a game under the beat 'em up genre, which was not widely developed in North American and Europe in the