killed in action will result in the flags (located at the United Nations building in New York) being lowered to half-staff. Dying in the game will also produce the playing of "Taps" while the world mourns the deceased pilot. There is a practice round and then the player is thrown into real-life combat zones in order to test the skills learned in the practice round. Each combat zone is divided into a day level and a night level; day levels are considered to be an introduction while the night levels are considered to be the coup de grâce and allow the player to finish of the last of the dictator's defenses. Targets become progressively more difficult to destroy. Unlike most shooter games, the player only has one plane. If the player crashes, the game is over and a screen indicating the nations (if any) that were reclaimed by the player displays. Reception Nintendo Power gave the game a rating of 3.45 out of 5 in their March 1993 issue of their magazine. Electronic Gaming Monthly gave the game a score of 65%. See also Super Air Diver Turn and Burn: No-Fly Zone References External links F-15 Super Strike Eagle at superfamicom.org F-15 Super Strike Eagle at super-famicom.jp 1993 video games Asmik Ace Entertainment games Cold War video games Combat flight simulators MicroProse games Super Nintendo Entertainment System games Super Nintendo Entertainment System-only games Video games scored by Jeff Briggs Video games developed in the United States Video games set in 1993 Video games set in Cuba Video games set in Iraq Video games set in North Korea Video games set in Libya Video games with isometric graphics Single-player video games