conceded that "extreme pinball players" would enjoy the game, he added that "from a commercial standpoint, we were out of control...nobody would be allowed to do something that complicated again; nor should they be." Among its toys was an elevated, magnetic flipperless mini-playfield; the player pressed the flipper buttons to activate the magnets, driving the ball into switches on the walls and through a scoring hole at the top. The game also featured a gumball machine, which could be loaded by the player and which could dispense a ball into play. This machine was also connected to another new feature, the "Powerball" — a white ceramic ball which was lighter than the others and unaffected by the game's magnets. A fully operational, 12-hour analogue clock served as a timer for several modes and could also display the current time. Red & Ted's Road Show After the release of Steve Ritchie's Star Trek: The Next Generation machine in late 1993, the fortunes of the pinball industry began to decline as the coin-operated arcade industry faltered in the face of increasingly advanced home video game systems. 1994 saw the release of Red & Ted's Road Show, a game that paid homage in many respects to The Addams Family and Twilight Zone while reverting to the more generic theme-oriented play of his earlier games like Earthshaker!, Whirlwind, and FunHouse. Instead of another natural disaster theme, Lawlor decided to make a game based on construction work and cross-country travel. It is said that he arrived at the concept for Road Show while sitting stuck in rush-hour traffic outside of Chicago due to road construction. The game became particularly popular at truck stops. While the theme of Road Show paid homage to Earthshaker! and Whirlwind, the game's most prominent feature duplicated the talking "Rudy" head in FunHouse. Road Show included two talking-head characters: a male bulldozer driver named Ted and his female boss named Red (voiced by country singer Carlene Carter; she also performs her song, "Every Little Thing" in the multiball and jackpot modes). The game's design, however, resembled The Addams Family and Twilight Zone in that a sinkhole started modes, the progression of which could be followed by a prominent display in the bottom center of the playfield. It had a dual-plunger design reminiscent of FunHouse. Decline of pinball 1995 marked the first year since 1991 that a new Pat Lawlor-designed pinball machine