military units so as to conquer rival territories, ultimately gaining control of either the entire map, or a certain predetermined section of it. To achieve this end, the player must engage in economic micromanagement, construct buildings, and generate resources. Game modes In the game's Campaign mode, the player must complete a series of missions, the goal of most of which is to defeat the computer controlled opponent or opponents by gaining possession of their territory. In the original release of the game, there were three separate campaigns of eight missions each; one campaign each for the Romans, Egyptians, and Asians. The Mission CD expansion added three additional campaigns of eight missions for each race, and Quest of the Amazons added two campaigns of twelve missions each; one in which the player controls the Amazons against the others, and one in which they control the others against the Amazons. In Scenario and Multiplayer modes, the player can choose from either a randomly generated or pre-built map, and then refine the game in various ways, such as adjusting the amount of raw materials available to each player at the start of the game. The player can also select the type of game to be played, choosing from "Map Defaults" (the game is played with predetermined settings, based on the specific map), "Teams" (the player can select any combination of teams and players allowing for up to twenty players) or "No Teams" (the player can choose from "League", in which players receive points at the end of the game for ranking on Blue Byte's online league table; "Free-for-All", in which each player/race competes against one another; "Free Alliance", in which players/races can ally with one another; or "Play Alone", in which there is only one player/race). Introduced in the Quest of the Amazons expansion was "Economic Mode", in which the goal is to be the first player to complete an economic based objective. Settlers and transportation Whether playing Campaign, Scenario or Multiplayer mode, each game begins the same way; the player has a small settlement, a set amount of raw materials and tools, and a predetermined number of settlers. The basic gameplay revolves around serfs (the titular "settlers"), who transport materials, tools and produce, and who populate and perform the requisite task of each building. New settlers can only be acquired by the construction of residences. The player issues general orders (such as