toy aircraft shooting projectiles for an added fear effect to the family members. Polterguy uses these Fright 'ems to interact and possess objects in different rooms of the house until every family member's fear level reaches "Very Scared", at which point they'll possibly run out of the house if you're in a room that leads to an exit door. Once every family member runs out of the house, a level is completed. During gameplay, Polterguy's "ecto" energy bar gradually depletes over time, which can be partially recovered after successfully frightening a family member out of a room, or using certain spells at Polterguy's disposal. When Polterguy's ecto tank is depleted, he is sent to the underworld stages of the game to recover the ecto he lost during the house stages. Houses There are four houses which Polterguy must drive the Sardini family from. Over the four houses Polterguy will encounter approximately 400 objects which he can possess and interact with. When Polterguy is in a house his ecto slowly decreases. His ecto "tank", as Polterguy affectionately refers to it as, can be further decreased by the barks of the family's dog, as well as by taking damage from the ecto beasts. Underworld In these stages, Polterguy must collect all ecto drops to escape. Only one ecto drop appears at a time. If the ecto or exit is off-screen, an arrow will point to it. Once the exit is found Polterguy is returned to the house at the exact point where he left off. The dungeon is also the place where Polterguy may find special spells; these drop from the roof like ecto but disappear much faster. There are various hazards that can harm Polterguy in the Underworld, such as bats, bouncing skulls and arms from the walls and floor. Polterguy's health is represented by a portrait in the lower left corner. The portrait will shrink when Polterguy takes damage until only the eyes remain. When all health is depleted, the game is over. Health does not replenish between Underworld stages but very rarely a star shaped ecto drop will appear and fully heal Polterguy when picked up. There are twelve dungeon paths; once these have all been played they repeat. 2-player mode In this mode (which is accessed by pressing the 2nd player's start button at the title screen), each player takes turns at scaring the family. Player one starts