Super Famicom Megami Tensei games. They did however think that the battles in Majin Tensei II were visually a step down in quality. They criticized Ronde visuals, saying that it was among the worst looking games from the 32-bit era, with characters looking like "blobs of discolored pixels", jerky camera movements, and slow-loading and visually unpleasing battles, and called the game "a total affront to the senses". RPGFan's Patrick Gann thought that the first Majin Tensei music was weaker than Masuko's compositions, as well as Aoki's later compositions for the Megami Tensei spin-off series Persona, but still well done; in contrast, he called Majin Tensei II music a pinnacle for the Super Famicom titles in the series, but still criticized its heavy use of synth. Kalata and Snelgrove enjoyed the "moody synth soundtrack" and opening of Majin Tensei II, while calling Ronde soundtrack mediocre. Chris Greening at VGMO called Majin Tensei "one of the most individualistic and accomplished ambient scores on the Super Nintendo", enjoying the mix of conventional ambiance and funk, saying that it both enhanced the game's mood and worked as stand-alone music. On the other hand, he found Majin Tensei II soundtrack "pleasant but disappointing", saying that several of the compositions were underdeveloped, uninspired or repetitive, while noting more developed tracks such as "A.D. 1995 Story" as highlights. Notes References 1994 video games Atlus games Japan-exclusive video games Mobile games Sega Games franchises Sega Saturn games Sega Saturn-only games Super Nintendo Entertainment System games Tactical role-playing video games Video games about demons Video game franchises Video game franchises introduced in 1994 Video games developed in Japan Windows games Megami Tensei spin-off games