like most duels, is up to the player. Harry reveals that Tokai has raided Otori's dojo, having hired the Komori, a new wave of elite ninjas. During the attack, Otori's daughter Mariko is poisoned by the Komori leader, who wields a poisonous katana, as she tries to protect the Katana Giri in Otori's shrine. The attack is thwarted, and Scott travels to one of Tokai's bases, where he is going to execute the members of the Sanro Kai. Scott duels Tokai, learning he wanted the Giri to kill the Kai; they executed Tokai's father with the sword, and he wanted to avenge his father with it. Scott bests him and saves most of the Sanro Kai, but Tokai flees, thanks to a distraction by a Komori. After catching up to him, Scott is forced to duel with the Komori leader, allowing Tokai to escape; Scott emerges victorious, but it is unknown whether life or death of the leader is canonical. Otori and Scott travel to Tokai's private residence for the final battle. Otori is bent on avenging his daughter, and goes on his own to create a diversion for Scott. During the raid, Otori is cut and poisoned by a Komori blade. Scott confronts Tokai one last time, and defeats him. Tokai pleads with Scott to let him live, telling him that only he has the antidote for what has poisoned Otori and Mariko. Here, the player is presented with a choice: they may either protect Tokai from an approaching Otori, or stand by and let Otori kill Tokai. If Scott moves to defend Tokai, he fights Otori and breaks the Katana Giri in the process. Otori respects Scott's action and honors him. Otori and his daughter are cured with the antidote. At the end of the game, all the characters are at Isao's funeral. The Sanro Kai explains that they understand Tokai's motivation for his actions, but he must be punished. If Scott lets Otori kill Tokai or is unable to defeat Otori, then Tokai is killed; Otori and Mariko both die from the poison. Scott and Miyu leave Tokai's estate alone, ending the game on a more negative note. Development The associate producer of Red Steel, Jean-Baptiste Duval, said in an interview with Australian video game magazine Hyper that the game runs on a modified Unreal Engine 2.5. He said that much of the Ubisoft staff had worked