too long to finish a battle. By clearing battles, the player can advance to the next chapter. The games' stories are affected by player choices, and have multiple endings. Development The first two games were developed by Atlus, while Ronde was handled by Multimedia Intelligence Transfer, and the Blind Thinker titles by Bbmf Corporation. All the games were published by Atlus in Japan; none of them have been released in English, but the user interface of Majin Tensei II is in English rather than Japanese, and English fan translations of the first two games were released in 2019 and 2018, respectively. Rather than the Megami Tensei series regular Tsukasa Masuko, the soundtracks for the first two games were composed by Hidehito Aoki; he composed the Majin Tensei music on his own, and cooperated with Misaki Okibe on Majin Tensei II. He made use of ambient music, while also incorporating elements of funk, electronic distortion and sound effects; for the second game, he also introduced a focus on synthesized piano in the compositions. Music albums featuring the first two games' original soundtracks, along with new arrangements, were released by Pony Canyon: Majin Tensei Excellence Sound Collection was published on March 18, 1994, and Majin Tensei II: Spiral Nemesis Excellence Sound Collection on May 19, 1995. A manga by Shinshū Ueda, Majin Tensei: The True Remembrance, was published by Enix in five volumes. Reception The gameplay, which several publications found similar to the Fire Emblem series, was well received, with multiple Famitsu reviewers commenting on how enjoyable they found the demon fusion. Kurt Kalata and Christopher J. Snelgrove of Hardcore Gaming 101 called Majin Tensei an interesting take on the genre, and worth playing; they said that while many players prefer Majin Tensei II, they enjoyed the first one more, but still found the second game decent; one change between the two that they liked was the larger focus on narrative, compared to the first game's focus on combat. They were highly critical of Ronde, labeling it a kusoge ("shit game"); they said that it was not "completely terrible", but that it felt like "a poor man's Shining Force III". Kalata and Snelgrove criticized the first two games' field graphics for being small and only featuring little animation, while praising the battle graphics, noting their size, level of detail and high-quality backgrounds, and calling them superior to their counterparts in all other