Modules for the game Advanced Squad Leader (ASL) contains all the equipment needed to actually play the game. There are 14 official so-called "core" modules that contain the essential components for a complete order of battle of all major nationalities to participate in the Second World War. Ownership of all core modules is not a prerequisite to playing the game, and as few as one module can be used. In addition to core modules, other products are also available and may be loosely referred to as "modules", or in the more specific terms as Deluxe ASL Modules and Historical ASL Modules. These required previous ownership of some of the core modules in varying combinations, or at least the components of them (rules sections and counters, and sometimes mapboards). Each module generally contains the complete order of battle for at least one nationality, including 1/2" counters depicting infantry squads, crews, and single man counters (SMCs) as well as infantry support weapons. Some modules expanded coverage with 5/8" counters depicting vehicles and ordnance. Those modules with vehicle and ordnance counters generally also contain pages for Chapter H of the ASL Rulebook, which gives detailed notes and information on each type of vehicle or piece of ordnance. Some modules also contain chapters specific to certain theatres, such as North Africa or the Pacific, where special rules for nationality distinctions, terrain and weather are required. When the Finnish module "Hakkaa Päälle" was released, the Advanced Squad Leader became the first tactical level wargame in history to be able to portray the armies of every nationality that participated in hostilities in the Second World War. Core modules Beyond Valor This initial game features all system counters necessary for playing ASL, as well as the complete infantry, vehicle and ordnance counter mix for the Germans, Russians and Finns. (A new edition published by MMP many years later added the HASL Module "Red Barricades"). The scenarios were sometimes decried as lacklustre, and mainly centered on urban combat, in keeping with the four new mapboards issued with the game. Mapboard 1 from SL and mapboard 8 from GI were necessary to play four of the ten printed scenarios as well. Scenarios: ASL1-ASL10 Scenarios (V.3): 123-136 A 2nd Edition included additional counters for rules added in Chapter E (which was included with the 2nd Edition Rulebook), as well as changing the colour scheme for Finnish counters, and included the