group travel across mountains and forests to reach Pentagulia, Althena's holy city. Lucia demands to see Althena. But when she meets the woman who claims to be Althena, Lucia determines her to be an imposter. After a brief fight, the group is separated and thrown into the palace dungeons. The party is freed and joined by Leo, whose faith in the goddess was shaken by Althena's recent actions. The group determines to thwart Ghaleon, the self-proclaimed Dragonmaster who is supporting the false Althena, by returning the power he took from the four dragons. The heroes begin a journey to visit the four dragons and free them. As they travel, Lemina, Ronfar, Jean, and Leo each confront one of Althena's strongest heroes, redeeming their past lives that they have been running away from. The revived dragons, including Ruby, attack the false Althena's stronghold, where she is transformed into a demonic monster that the group defeat. At the pinnacle of the battle, the group learns that the true Althena gave up her godhood after falling in love with a human. Lucia absorbs Althena's power in order to destroy Zophar, but hesitates as this could destroy all magic and Lunar itself. Lucia is then captured by Zophar who drains her power. Lucia uses the last of her magic to teleport Hiro and the others to safety. The group trains to fight Zophar. Ghaleon appears and gives Hiro his sword, explaining that he had to appear to be an enemy but wishes to atone for his past actions (i.e., as the villain of the first game). The group work together and defeat Zophar using their human strengths, thus freeing Lucia and restoring peace. Lucia returns to her home on the Blue Star, hoping that she can one day entrust the Blue Star to humans based on what she witnessed on Lunar. Having fallen in love with Lucia, Hiro is heartbroken by her departure. In the epilogue, Hiro and the group reunite to help Hiro go to the Blue Star to be reunited with Lucia. Hiro succeeds, and the two look towards a bright future for humanity. Development Lunar: Eternal Blue was developed by Game Arts and Studio Alex, with project director Yoichi Miyagi returning to oversee the production of the new game. According to scenario writer Kei Shigema, the game's concept of an oppressive god came from the image of Sun Wukong, hero of