overbearing monk who happens to be the nephew of Nicotine Caffeine (in the Korean language setting, Gaira's name changes to "Kim Ung Che", which is spoken by a different announcer). Basara Kubikiri, an undead spirit, seeking revenge for his own murder, and that of his lover. Zankuro Minazuki, the final boss of the game. He is a giant of a man, and a callous swordsman driven insane by his quest to perfect his swordsmanship. His murderous rampage sets the stage for everything else that occurs. Plot The first part of a two-chapter story that is chronologically set between the events of Samurai Shodown and Samurai Shodown II, Samurai Shodown III follows the journey of a young semi-amnesic boy named Shizumaru Hisame as he and many other warriors seek out a powerful and dangerous swordsman named Zankuro Minazuki for their own personal reasons. Release Like Samurai Shodown, Samurai Shodown III was released on multiple consoles other than the Neo Geo and Neo Geo CD such as the Sega Saturn, PlayStation, and even a Game Boy version known as "Nettou Samurai Spirits: Zankuro Musouken" with Super Game Boy support capabilities. Unlike the arcade and console versions, the Game Boy version lacks Kyoshiro Senryo and Gaira Caffeine but adds Jubei Yagyu back to the roster as a hidden final boss exclusively for the game. The handheld version also builds on adding three exclusive Samurai Shodown III borders for Super Game Boy users, one being the default border, the second shown after the two bosses are unlocked and the third one used for the endings. Like the first Game Boy version of Samurai Shodown, the GB version of Samurai Shodown III also features full color art via SGB, new victory speeches, story intro for all characters, new POW super moves similar to the console versions, Bust and Slash versions of all characters, cutscenes in between matches, a Kuroko mirror match, and a two-player vs. mode via link cable or Super Game Boy. For the first time in a portable Samurai Shodown game, blood was also featured (but only in black dripping color). The Game Boy port was released only in Japan by developers Takara, the same team responsible for the porting of several other SNK arcade games to multiple consoles and handhelds. This game is also released in Japan on the Wii Virtual Console on April 27, 2010 and later in the PAL region