interview with a lich. “Tech Talk” was about ways to use technology (especially computers) in gaming. It did not last beyond 2006. “Gaming Digital” was about play by email games. “The Gauntlet” was generally a column dealing with problems gamemasters might face and how to solve them. They tended to be instructional in tone. “Mojo” was Polymancer's own generic game rules system. Each article grew the rule system in a serialized manner, it also presented additional rules should a particular entry for that issue required them. Mojo was announced in issue #2 with the description that it was meant to be easy to convert to other game systems. Mojo was available for free from the magazine's website. “Plot Fodder” was about creating adventure ideas or more importantly adventure seeds and threads from everyday or general topics. Adventure scenarios There was a full adventure scenario in every issue. During its run, Polymancer had horror, fantasy, post-apocalyptic, science fiction, pulp, cyberpunk, and Espionage scenarios. One scenario was written to be played as a set of linked miniatures wargame battles, as an RPG adventure, or both. Most Polymancer adventures were written for use with any RPG rules system, however, three adventures were written for specific RPGs: C.J. Carella's Witchcraft (by Eden Studios), Jovian Chronicles (by Dream Pod 9), and HARP (by I.C.E.). The latter two adventures had the statistics that were compatible with the rules for the games the adventures were written for side-by-side with Polymancer's own "Mojo" rules system (see below), which was written to be convertible into many other game rules systems. The Witchcraft adventure contained very few references to rules so it was hoped to be easily convertible into the rules for other horror RPGs. Comics More than one comic (or cartoon) appeared in Polymancer magazine during its publication run. There was a serial comic called “SideQuest” about a group of rolepayers that appeared in issues 1 through 8. As well as a one panel cartoon entitled "Quotable Quotes", that started in issue #8; this one panel cartoon was based on humorous quotes from games that were supplied the magazine's readership. There was also "Dice Quest" which began in issue #10, a 4 panel cartoon about the dice used by roleplayers; the characters being anthropomorphized polyhedral dice. Games Published in Polymancer magazine As of May 2009, three game rules systems had been published in Polymancer magazine as articles, Mojo, (a