the appearance of a barrier when he tries. The man disappears, and the hero attempts to grab the sword. No barrier appears to prevent them, and they take what turns out to be the fabled Sword of Mana. Upon returning from the Mana Tower, the hero discovers that three mysterious pillars of light have struck in the lands of Topple, Jadd, and Lorimar. After being asked by the leaders of the village, the hero investigates these places and finds dungeons full of monsters with a huge monster at the end. After these three tasks are completed, the mysterious man appears once again, identifying himself as the Mana Lord. He steals the Sword of Mana and causes a large storm in the land of Wendel. The hero journeys there to stop the Mana Storm by confronting the Mana Lord. When the Mana Lord is about to kill the hero, a group of gems appear around the hero to prevent his attack. The Mana Lord then decides to kidnap Tess and vanishes. After returning to the Mana Village, the hero heads for the Path of Life under the roots of the Mana Tree. At the end of the Path, the hero finds the Mana Lord waiting, and the two fight. Upon his defeat, the Mana Lord reveals that he was one of the two children of Mana who had saved the world during the great disaster, and rather than trying to hurt anyone, he was simply trying to fulfill the reason he was created: "to fill the world with the power of Mana". He tells the hero the other child of Mana is spreading disaster through the world and must be stopped. He proceeds to give the Sword of Mana to the hero, then commits suicide by throwing himself off a cliff. This shift in power causes a rift to open in the sky, where the second child of Mana is waiting. The hero destroys this second child, the Scion of Mana, restoring the world to peace. In the aftermath, Tess and the Elementals are entrusted with care of Illusia, while everyone else must leave. Moti says Illusia will be protected as a haven and that humans will not return for many more years. They embark to Jadd to start a new life in a new world. Development In 2003, Square Enix began a drive to begin developing "polymorphic content", a marketing