the Bat-Signal ignites the sky once more, calling him back into action. Several alternate endings are possible, depending on whether or not the player had found and deactivated Ra's weapon before the final battle with him, or lost the fight. If Batman did not disable the signal and loses the sword fight, he is mortally wounded by Ra and dies in Talia's arms, as Ra puts his plan into action and floods the world. If Batman loses the fight but disabled the signal, Ra reveals to the dying Batman that the override is only temporary and that his victory is inevitable. If Batman wins the fight but did not disable the signal, a defeated Ra still manages to commence his plan and flood the world, as Batman watches on in horror. Development Dark Tomorrow was presented at E3 2001 as an exclusive to the GameCube console. It was originally conceived as an open world oriented adaptation of the comic book iteration of Batman. Similar to Activision's Spider-Man 2, players would control Batman as he traveled around Gotham City, with the ability to patrol Gotham in the Batmobile, Batplane, and Batboat. Character A.I. and combat was very ambitious in order to allow an in-depth open world Batman experience. However, the game was later revealed to be in the works for both the Xbox and PlayStation 2 consoles, and was reworked into a more linear and stealth-based game. Veteran DC Comics and former Batman: Gotham Adventures writer Scott Peterson (who also wrote the previous year's Superman: The Man of Steel video game) and Final Fantasys Kenji Terada created the story for Dark Tomorrow, while the Royal Philharmonic Orchestra performed the game's orchestrated score. Peterson was not aware of Terada's involvement at the time he worked on the game's story, relating years later that he wrote the script alone while working as DC Comics' Batman office liaison and that Terada was likely brought on after he completed the script. The game had a total development span of four years before ultimately being released on the GameCube and Xbox in early 2003. The PlayStation 2 version was eventually cancelled. Reception Batman: Dark Tomorrow gained infamy for receiving negative reviews on both platforms according to video game review aggregator Metacritic. Primary criticism of the game was directed at its control scheme, repetitive missions, and its camera, which was described as frustrating. Game Informer gave the