GOG.com with a selection of mods pre-installed on June 15, 2022. Reception Sales For Daggerfalls launch on September 20, shipments of around 120,000 copies were delivered to stores. The game surpassed Bethesda's internal estimates and became an immediate hit: more than 100,000 copies were sold within two days of release. As a result, supplies were depleted at many retailers. While a second printing of Daggerfall was shipped on September 24, Next Generation reported at the time that "this shipment is expected to be considerably smaller than the first due to production limitations." In the United States, the game debuted in fourth place on PC Data's monthly computer game sales chart for September 1996. It secured sixth place the following month, before dropping to position 16 in November. In retrospect, Todd Howard said that Daggerfall "did fine" commercially. Daggerfall sold around 700,000 units by 2000 Critical reviews Daggerfall was met with critical acclaim, surpassing its predecessor in Game of the Year Awards. It was named the best computer role-playing game (CRPG) of 1996 by Computer Gaming World and PC Gamer US, and won the Spotlight Award for "Adventure/RPG Game of the Year" from the Game Developers Conference. It was also nominated as the year's best CRPG by GameSpot and Computer Games Strategy Plus, but lost both awards to Diablo. The editors of Computer Gaming World summarized that the game "is not perfect, but it is revolutionary." Reviewing the game in PC Gamer US, Michael Wolf hailed it as "about as close to reality (or is that fantasy?) as you can get in a computer game". Although he criticized its bugs and writing mistakes, he summarized Daggerfall as "one of the most realistic, involved, and impressive RPGs on the market". Prior to the game's release, Computer Gaming World ranked it as the eighth top vaporware title in computer game history. The editors wrote, "Featuritis and creeping technology held up this potential jewel for far too long." Despite their frustration with the delay, the publication later awarded the game 4.5/5. In PC Magazine, Michael E. Ryan called it "revolutionary" and wrote that it "may be the best RPG since Origin's Ultima IV". Like Wolf, he found fault with the game's bugs, the number of which he said "shocked" the magazine's staff. Despite these issues, Ryan remarked that the staff became "hopelessly addicted to Daggerfalls endless possibilities and game play." A reviewer for Next