Generation wrote that Daggerfall "comes as close as anything ever has" to simulating real life, and that the long wait for the game was "hands down, worth it." James Flynn of PC Gamer UK praised the game's size, depth and role-playing mechanics, but qualified that it is "very, very slow" and "as large and detailed as a game could ever become without collapsing under its own weight." He argued that the game's biggest flaw is its visuals, and wrote, "With all the kit available to programmers and artists today, quite how they've managed to produce such an ugly grey look with Spectrumª fonts is a mystery." Andy Backer of Computer Games Strategy Plus called Daggerfall "a flawed masterpiece", noting that bugs held it back from perfection. However, he wrote that it "may be the best CRPG of all time", as well as "the best CRPG of the year, period". In PC Zone, Charlie Brooker called the game's core concept of simulating a virtual world "a sound one", and he suggested that Daggerfall could have succeeded as a MUD. However, he believed that the game was a failed experiment, as contemporary technology could not generate a sufficiently interesting single-player world. Brooker argued, "What's the point in being able to go where you like and do what you want if none of it's as interesting as real life?" Game Revolution's review of the game described it as "easily the RPG of the year" and "one of the BEST roleplaying games in history (so far)". Writing for GameSpot in 1996, Trent Ward opined that Bethesda "has finally returned to the RPGs of the old school and created an adventure that will take even the most experienced gamer months to unravel." PC Gamer Magazine ranked Daggerfall among their list of 'The Most Ambitious PC Games'. In 1997, the editors of PC Gamer US named Daggerfall the 50th best game of all time, while those of PC Gamer UK placed it a on their list. The former publication hailed it as "a superlative RPG", but again criticized its numerous bugs; the latter called it "so vastly massive that it threatens to collapse under its own gargantuan weight". Controversy Media Technology Limited, Bethesda Softworks' parent company, brought a libel suit against U.S. senators Joe Lieberman and Herb Kohl for comments they made about Daggerfalls appropriateness for children. Lieberman and Kohl characterized the suit as a publicity