did not significantly diverge from the style of Virtua Fighter 2. Bruised Lee of GamePro considered this a critical problem, summarizing that "VF3's graphics showcase an awesome level of visual realism never before seen in any game, but too many recycled Virtua Fighter 2 features keep VF3 from being a true masterpiece." He particularly cited the small number of new moves for the returning characters. A Next Generation critic instead described the game as "uniquely engrossing and technologically advanced in every way, from its gameplay, to its graphics, backgrounds, characters, and sound effects." He opined that the two new characters were not interesting enough to attract newcomers to the series, but had depth, playability, and uniqueness on par with the well-regarded returning cast. He also concluded the usage of the dodge button and opponent tracking "makes VF3 the first game to full realize 3D gameplay." AllGame's Brett Alan Weiss reviewed the arcade version and scored it 4.5 out of 5 stars, concluding that it is a "deep game with a cinematic look and virtually limitless replay value". The 5th GameFan Megawards of 1996 gave Virtua Fighter 3 the award for Coin-Op Game of the Year. It also won the 1996 Spotlight Award for Best Arcade Game and was a runner-up for Electronic Gaming Monthlys Arcade Game of the Year, behind Street Fighter Alpha 2. The 10th Gamest Awards gave it the award for Best Graphics of 1996, and it placed fourth place for overall Game of the Year and fifth place for Best Fighting Game. Dreamcast Virtua Fighter 3tb for the Dreamcast sold 330,631 units in Japan and 96,390 units in the United States, for a combined units sold in Japan and the United States. Edge reviewed the Dreamcast version and gave it an 8/10, stating "Bouts take place atop sloping downtown rooftops and on flights of steps, in the lapping waters of a desert island and on the Great Wall of China...But Virtua Fighter has grown into a highly technical game since the inception of the series in 1993, resulting in the uneven floors of the third game affecting the movement and attacks of the characters...Where once Tekken'''s approachable 'one button for each limb' system seemed the way forward for the genre, it limits interaction in a true three-dimensional space. VFs alternative, with buttons for punch, kick, defend and dodge, while perhaps not offering the same scope for multiple