or the NPC will kill themselves, attack Blake and other NPCs, attack the environment, or die of a heart attack. Each NPC responds differently to different surroundings; for example, medics tend to scare easier than soldiers. Generally, however, fear increases when entering rooms covered in blood, entering dark locations, finding particularly disfigured corpses, being attacked by multiple enemies, and hearing enemies but not being able to see them. When an NPC is scared, it affects their performance; soldiers become less accurate, engineers take longer to repair fuse boxes and medics don't heal characters as quickly. Blake can reduce fear by giving NPCs adrenaline, topping up their ammo, moving away from particular locations, or successfully defeating enemies. The game also features an infection system, which determines whether or not an NPC is infected by the Thing. Although most NPCs are scripted to transform into a Thing at specific points in the game, they can also be infected at any time prior to this. When the team comes under attack by enemies, the possibility of infection is based upon a probability system whereby any teammate who comes into direct contact with an enemy can be infected. Although infection does not alter their immediate behavior, it will result in them turning into a walker-Thing after a set period of time, at which point they will attack the team. The Windows PC port features patches that fix issues present on the consoles. Furthermore, "Patch 1.2 adds a very handy mouse-look mode, which makes the game play more like a modern PC game." Plot The game begins at U.S. Outpost 31 in Antarctica, a short time after the events of the film. Two teams of U.S. Special Forces have arrived to investigate the U.S. camp and the nearby Norwegian camp. Captain J.F. Blake (voiced by Per Solli) is the leader of Bravo Team, who are investigating the U.S. camp, whilst Alpha Team, under the command of Captain Pierce, investigate the Norwegian camp. Both teams are under the overall command of Colonel Whitley (William B. Davis), who is in constant communication via radio. Whilst investigating Outpost 31, Bravo Team soon discover the small spacecraft made by the Blair-Thing and a tape recorder with a message from R.J. MacReady, describing how nobody trusts anybody anymore. They then find information detailing how the base has been infiltrated by an extraterrestrial lifeform that is capable of imitating the physical