choose" the other players turn the four cards face up on the table and may agree to split them 2-2, 3-1, or 4-0, and each discards face down as many as he took. The dealer has the last option. If one person announces the highest contract, the others combine against him. If all decline to play, the deal passes and the hands are abandoned. The play The player on the dealer's left leads first. The highest card wins the trick, there being no trumps. Players must follow suit if possible. The single player and the allies, respectively, collect all the tricks they win. Scoring The values of the cards are: Each ace is worth 1 point. 3,2 and Court Cards are worth 1/3 of a point. Card points are used to calculate who won the game. If the soloist won at least 6 points, he is credited with the score for the games: Chiamo (Call): 1 game point Solo: 2 game points Solissimo: 4 game points Solissimo aggravato: Solissimo dividete: 8 game points Solissimo sceliete: 16 game points. The card points are not added to game points, but are only used to calculate who wins the game. Cappotto: if the bidder wins or loses all the tricks, the amount won or lost is doubled. Stramazzo: if the bidder wins all the points without winning all the tricks, or if he loses all the points without losing all the tricks, that is, if the tricks won by the losing side contain less than one point, the amount won or lost is then multiplied by three. See also Trappola Tarot Truc References External links Card games introduced in the 1820s Italian card games Three-player card games Solo card games Tresette group Year of introduction missing