generic multipurpose rules system designed for the magazine) PUMMEL!, (a rules lite system designed for use by and inclusion in Polymancer during its initial publication run) and Space PUMMEL!. (a rules lite system designed for use by and inclusion in Polymancer during its initial publication run). Each of these game rules systems were implemented in Polymancer magazine in order to allow the content to contain usable game stats, while maintaining the publication's policy of being easily convertible to rules systems that the magazine's readers would prefer to use themselves. Each of these game systems was playable on its own, however. MojoMojo was a free role-playing game system designed to adapt to any campaign setting. The Mojo rules system were created by Polymancer Studios, Inc. in 2004 and was first offered in the publication in 2004, and first serialized in Polymancer in January 2005. Purpose of MojoMojo''' was a roleplaying game rules system developed by Polymancer Studios, Inc.. Mojo was described in the pages of Polymancer magazine as a "percentile-based system" and in Polymancer Studios's press releases as "the infinitely convertible‚ roleplaying rules system". The Mojo RPG was created as an "ultrageneric, barebones RPG system" The publisher described this rules system as one that was designed so that game statistics for tasks, skills, items, magic spells, and so on could be easily converted to their equivalents in other RPGs. They did this so that adventure scenarios, equipment articles, and scenario based content could contain material with relevant stats, and still be useful to as many different kinds of RPG players as possible. It was stressed that Polymancer Studios did not intend to create another generic RPG as a product, but rather as a tool to make the magazine more relevant. This was repeatedly stated by people who worked for Polymancer Studios in the magazine itself, and also in podcast interviews57 Private Sanctuary Format of publicationMojo was first introduced in Polymancer Volume 1, Issue #2."Polymancer #2" http://www.pen-paper.net/rpgdb.php?op=showmagazine&magazineid=601 The rules have been published incrementally, in the pages of Polymancer magazine, one section of rules at a time, with each rules section being a magazine article. For example, the Mojo article in Volume 1 Issue #4 of Polymancer covered character generation, while the Mojo article in Volume 2 Issue #4 of Polymancer was a set of psionics rules. As of May 2009, there were 16 published Mojo articles in Polymancer magazine. Basic rules Although