The Elder Scrolls: Arena is an open-world action role-playing video game developed and published by Bethesda Softworks. The first game in the Elder Scrolls series, it was released for MS-DOS on March 25, 1994. The game follows the player trying to uncover a conspiracy against King Uriel Septim VII. Arena takes place on the entire continent of Tamriel, complete with wilderness, towns and dungeons which are procedurally-generated. The game features a day/night cycle and includes a spell creation system that allows players to mix various spell effects. Development for Arena was initially planned to have the player travel in towns across Tamriel, fighting other teams in their arenas until the player became "grand champion". As development on the game progressed, side quests took more importance and the tournament aspect of the game took a back seat. Role-playing elements were added to the game and the game expanded to include towns outside the arenas and dungeons beyond the cities. Arena would spawn later sequels that created a series which has gone on to become one of the biggest western RPGs of all time. The game received praise from critics and would go on to win several awards such as Computer Gaming Worlds 1994 "Role-Playing Game of the Year". The game set a new standard for this type of CRPG, and demonstrated just how much room was left for innovation. Although not as popular as the later games, Arena generated a cult following and was successful enough to spawn a popular sequel, Daggerfall in 1996. In 2004, a downloadable version of the game was made available free of charge as part of the tenth anniversary of the series. Gameplay The game is played from a first-person perspective. Melee combat is performed by right-clicking the mouse and dragging the cursor across the screen to attack as if swinging a weapon. Magic is used by cycling through a menu found by clicking the appropriate button on the main game screen, then clicking the spell to be used, and its target. The game's world is infinite. While the game's manual claims you can walk from one village to another, in actuality it is infinite, and you can only fast travel to get between towns. This is achieved by combining procedurally-generated content and specifically designed world spaces to create a realistic and massive wilderness, where one may find inns, farms, small towns, dungeons, and other places