clear the dungeon of monsters. Each dungeon is divided into different randomly generated floors, and to progress between each zone, the player must find an item called a Gleamdrop, then carry it to a pillar of light called a Gleamwell. The player must repeat this process on each floor of the dungeon until the last floor is reached, where a boss monster lies. The player can not return to previous floors unless they die or leave the dungeon; upon returning, they start the dungeon over at the beginning. When not clearing dungeons, the player stays in the Mana Village, which contains shops to purchase equipment. Dungeons can be returned to later by accepting quests from townsfolk in the Dudbear shop. During these quests, the dungeon itself is slightly altered: the player's starting position may be different, the number of floors can change, and the monsters and boss monster contained may change. Like the main quests, Dudbear quests involve clearing the dungeon of monsters, sometimes to acquire an item from the end of the dungeon. The game retains the real-time battle mechanics of previous games in the Mana series. The game sports four weapons with their own unique abilities: sword, flail, bow and arrow, and hammer. The player can have two weapons ready to attack with at a time, and any of the four character options can use any weapon. The player can change which weapons they have available at any time. Each weapon has standard normal attacks, special attacks, and fury attacks. The fury attacks are the strongest and require a full Fury Gauge to use, which is filled by striking enemies with standard attacks and taking damage from enemies. Different weapons can have different effects on the environment, such as the hammer's ability to smash pots. In addition to weapons, the player can select from one of eight Elementals, which provide different magical attacks and magical enhancements to weapon attacks. The player can switch between Elementals in the Mana Village. Elemental attacks can be made stronger by equipping Gems, which can also boost the player's attributes. Plot Setting and characters Children of Mana takes place in the world of Fa'diel, split into the five continents of Jadd, Topple, Wendell, Ishe, and Lorimar, as well as the island of Illusia. At the center of that island, the beginning point of the game, stands the Tree of Mana. Several years ago,