how he worked with Igarashi to fit the film into the timeline of the series, including writing a new backstory, and how Igarashi required a full eight re-writes of pre-production material. After languishing in development hell for years, the project, titled Castlevania, was released on Netflix in 2017. At the 2008 Tokyo Game Show, Igarashi showcased a teaser was for an upcoming game starring Alucard, which was slated for release on the PlayStation 3 and Xbox 360. Igarashi would later note that despite a lot of time and money had been spent on the project, development had not been going smoothly. In parallel, MercurySteam had produced a prototype that Igarashi notes looked better than his project. Konami decided to cancel Igarashi's project and go with MercurySteam's, which was released as Castlevania: Lords of Shadow in 2010. Igarashi did not have any input on the title and did not put forth any future pitches for more 2D Castlevania titles. At the end of 2011, he was moved to the Social division of Konami. There he still produced some games for consoles. In 2011, he was producer for Otomedius Excellent, a side-scrolling shooting game for the Xbox 360, the Kinect game Leedmees and worked to localize the Nintendo DS game Scribblenauts. Konami's business model had shifted more towards mobile game development. While there, Igarashi had tried to develop mobile games that played more like console games, but was unable to release any titles. Igarashi felt that his experience with console games led him to be unable to make the leap to social games. He left Konami in March 2014. Out of the Castlevania games he has worked on, Igarashi says that Symphony of the Night is his favorite, and out of the overall series, he cites Castlevania III: Dracula's Curse, giving the sound quality and world setting as reasons for liking it the most. His other favorite Castlevania game is Castlevania: Aria of Sorrow, because of the change it introduced to the series. ArtPlay Igarashi attempted and failed to find a publisher funding a new console game. In September 2014, he became a founding member of the company ArtPlay. A Chinese businessman, Mr. Feng Gang, acts as CEO and Igarashi acts as chief producer. Igarashi had met his business partner while working on mobile games at Konami, but the project did not result in a finished game. Both Igarashi and his partner