as a male "Hero King". A feature he had to drop was the characters realistically changing clothes during their adventure, which would have been prohibitively complicated. The characters were designed by returning artist Tomomi Kobayashi. She wanted to achieve a "classic [and] cool" look for her characters, aiming for an elegant style. One of the designs she remembered as a challenge were the non-human characters such as a lobster and a snowman. Speaking of the snowman specifically, Kawasu originally wanted a European stereotypical snowman, which she created after an early draft design based on the Michelin Man was rejected. Kobayashi's favorite characters to design were Leonid and Mikhail. and the style she went for was one of elegance, trying to achieve a "classic, cool" look for her characters. Music Kenji Ito returned from previous games as both composer and arranger. Rather than approach the game with a specific theme in mind, Ito allowed his music to evolve; while the opening theme evoked dread, he also wanted the score to represent hope. As Kobayashi's art was complete by the time Ito began work, he used them as inspiration for each character's theme. His favourite piece from the score was the character Robin's theme, which was written to parody an unspecified anime opening theme. Release Romancing SaGa 3 was released on November 11, 1995. It was the last game in the SaGa series developed for the Super Famicom. Three guidebooks were published by NTT Publishing between December 1995 and March 1996. The Super Famicom version of Romancing SaGa 3 went unreleased outside Japan, due to a combination of its potentially off-putting complexity and the amount of text needing translation. Remaster Discussions of doing a remaster of the game began even before the remaster of Romancing SaGa 2 was discussed in 2016. They also discussed remastering the original SaGa game, but decided to work in ‘’Romancing Saga 3’’ because it was not available in all regions. There was also growing concern that game resources from the Super NES era of games would become unusable and degrade. The remaster in 2019 featured updated graphics, new storylines, a new dungeon called “Phantom Maze”, and a new game + mode. Gameplay has been altered in several ways, including multiple game save slots, and the ability to access New Game + even if you haven't yet finished the game. Players are also able to turn off the