added to the character roster of the Wii version due to fan demand. The "Krypt" feature in the game's story mode included an unused concept video of Ermac's MK: Deception biography, which was intended to be the first of a series of animated bios but no others were created. Only seventeen total characters in Armageddon received official still-image biographies. Release The PlayStation 2 version was released in stores on October 11, 2006 while the Xbox version was released on October 16, with a Wii version released on May 29, 2007 in North America. The Xbox version was not released in PAL territories. It was later released as part of the Mortal Kombat Kollection on September 29, 2008 for the PlayStation 2. A "Premium" edition was released in North America for the PlayStation 2, featuring the following content in a steelbook case: a 60-minute bonus DVD with a "History of Fatalities" documentary and new videos for more than 50 characters, an animation cel of the cover art autographed by creator Ed Boon, and an arcade-perfect version of Ultimate Mortal Kombat 3 included on the main disc. There are four package design variations, some exclusive to certain stores featuring different character sets or the Mortal Kombat dragon emblem. The Wii version of Armageddon has a new motion-based control system, along with compatibility with the classic and GameCube controllers. It has a new Endurance Mode, a Wii Remote Training Mode, new menu screens, and Khameleon as a playable character. However, this version does not have online features. Reception Reception for Mortal Kombat: Armageddon has been generally favorable. The game was often praised for including a complete character roster; IGN stated that "the inclusion of 62 total warriors is a massive achievement," while Game Informer said that "nothing really comes close to what Midway has thrown together here." GameSpot praised the Konquest mode, "which was such a low point of MK: Deception, as one of the relative strengths of MK: Armageddon." Reception to the Kreate-A-Fatality feature was mixed. While GameSpot called it "a disappointing replacement to the classics," IGN noted not having set fatalities added variety to gameplay. The reception to the Kreate-A-Fighter mode was also mixed, where some noted limitations yet with others like GameSpy saying they "haven't seen a character creation tool this robust since City of Heroes." The game's engine was criticized for being built entirely upon that of the previous