Contra is a video game series produced by Konami composed primarily of run and gun-style shooting games. The series debuted in February 1987 with the Japanese coin-operated arcade game of the same name, which was has since spawned several sequels produced for various platforms. The arcade version of Contra was released a few months after the Iran–Contra affair was made public. While it is unclear whether the game was deliberately named after the Nicaraguan Contra rebels, the ending theme of the original game was titled , after the adversaries of the real-life Contras. Gameplay The majority of the Contra games are side-scrolling shoot-'em-ups where the player takes control of an armed commando who must fight all sorts of extraterrestrial monsters and other kinds of futuristic menaces. In addition to the side-scrolling stages, the original Contra (among others) also features "pseudo-3D perspective" levels where the player must move towards the background in order to progress, while subsequent titles, such as Super Contra and Contra III: The Alien Wars, feature overhead stages as well. Only the Appaloosa-developed installments in the series, Contra: Legacy of War and C: The Contra Adventure, as well as Neo Contra, deviated from the series' mainly side-scrolling perspective (although C: The Contra Adventure does feature two side-scrolling stages). Contra: Shattered Soldier, while maintaining the side-view perspective of the 2D games, features fully polygonal 3D graphics. Almost every game in the series, with only a few exceptions (such as the MSX2 version of Contra, C: The Contra Adventure or Operation C for the Game Boy, which were single-player only), allows two players to play the game simultaneously. The main power-ups in the series are falcon-shaped letter icons which will replace the player's default weapon with a new one, such as a Laser Gun or a Spread Gun. There are also power-ups that are actually auxiliary items like the Barrier (which provides temporary invincibility) or the Rapid Bullets (which increases the firing speed of the player's current weapon) in the original Contra, as well as weapons such as the Mega Shell in the arcade version of Super Contra and the Bombs in Contra III and Contra: Hard Corps, that are used to destroy all on-screen enemies. The original arcade version of Contra used the falcon icons for all of its weapons except the Laser Gun and the Fire Ball weapon, while in the arcade version of Super Contra, no Falcon