of 750,000. According to Julian LeFay, "The whole idea with Daggerfall was that, like a pen-and-paper role-playing game, you could play for years. You know, keep the same characters, keep on doing stuff." Daggerfall, in Peterson's opinion, was little-influenced by contemporary video games, as they simply "weren't very interesting." "I can remember playing the latest King's Quest, Doom, and Sam & Max Hit the Road while working on it, but I can't say they had any profound impact on the story or design." Daggerfalls most profound influences came from whatever analog games and literature Julian LeFay or Ted Peterson happened to be playing or reading at the time, such as Dumas's The Man in the Iron Mask, which influenced "the quest where the player had to find the missing Prince of Sentinel," and Vampire: The Masquerade, which influenced "the idea of vampire tribes throughout the region." Daggerfall was completed on August 31, 1996, almost three years after production began. It was released on September 20, within the game's intended release window. Like that of Arena, Daggerfalls release suffered from buggy code. It was patchable code, however, a fact that nonetheless left consumers disgruntled. The yearning to avoid what were, in LeFay's words, "all the stupid patches we had for Daggerfall" led to a more cautious release schedule in the future. Ted Peterson left Bethesda following Daggerfalls release and went to work for a series of companies in Los Angeles and San Francisco: Film Roman, AnyRiver Entertainment, Activision, and Savage Entertainment. Community support Although Daggerfall did not come with official modding tools like later The Elder Scrolls releases, enthusiasts for the game developed tools on their own to access the game's content soon after its release; as a result, a number of additional quests, graphical enhancements, and gameplay features were developed by third parties. Notable works include AndyFall and DaedraFall. After the end of official support by Bethesda, some mod makers have repaired bugs in the latest official release of Daggerfall with community patches or engine remakes. The DFQFIX quest-fix pack and HackFall were the most recent attempts at this. DaggerfallSetup is a community-made Daggerfall installer for modern Windows versions. The aim of this project is to install and easily run a fully patched Daggerfall on a modern Windows operating system under usage of the DOSBox emulator. This game installer setup contains many official and unofficial patches and also fan translations