piece jumping on top of other playable piece(s). The linear movement must result in the PÜNCT of the piece landing on top of an existing friendly piece. It may not be placed on top of an existing opponent's piece. As with the standard movement, the moved piece may be rotated after the translation. This rotation can result in the minor dot(s) resting on top of another piece. The minor dots may rest on either a friendly or opposing piece. If any dot on a piece is covered as a result of a jump, the piece that is covered is rendered immobile and cannot be moved or rotated. Generally, the jump must end with all three dots (the PÜNCT of the piece and its minor dots) on the same level. There is an exception, known as bridging a gap, where only two of the three dots are resting on lower-level pieces. There is no limit to the heights/levels; that is, if the first level is considered to be at the board's level and the second level is formed by pieces on top of first-level pieces, third, fourth, fifth, etc. levels could be formed by appropriate jumps. The uppermost level takes precedence. In this way, a player can sever the opponent's chain. Bridging As an exception to the prior rule that requires all three dots to be resting on the same lower level, if the player is bridging a gap using either a straight piece or an angular piece, the middle dot does not need to be resting on a lower level. Only the middle dot can be left unsupported on a bridging straight or angular piece, as the bridging piece will be stable without supporting the middle dot. The triangular piece cannot be used as a bridge. The two end dots must be resting on lower-level pieces of the same level. Any piece under the bridged middle dot is immobile, even if it is possible to pick up that piece and move it without disturbing the bridge. If there is an empty cell underneath the bridged middle dot, it is considered occupied and a piece cannot be slid underneath the bridge. Variations The rules outlined above are for the basic version of the game. In the standard version, the first-move rule prohibiting placement in the central 3×3 hexagonal region is extended throughout the game, so no pieces can be placed initially