ATV: Quad Frenzy is a 2005 racing video game developed for the Nintendo DS by Skyworks Technologies and published by Majesco Entertainment. It was released for the Nintendo DS handheld games console on November 14, 2005 in North America, on June 16, 2006 in Europe and on October 25, 2007 in Australia. ATV: Quad Frenzy features five different game modes, which all center around ATV (all-terrain vehicle) racing which takes place in various environments. Reviews of the game were critical; the game garnered only a 35% aggregated score from Metacritic. Gameplay The ATV: Quad Frenzy game engine combines 3D graphics and a programming technique called a voxel. While at the time of the game's development the voxel was considered obsolete on the PC (its console of popularization), it was used in ATV: Quad Frenzy to create 3D graphics despite the DS's graphical limitations. Like most games on the DS, ATV: Quad Frenzy takes advantage of the console's dual screen nature: the top screen shows the player's quad bike (unobscured by any graphical overlays) while the bottom screen displays the heads-up display which provides the player with information such as the quad bike's current speed, the player's score and a lap counter. Players can choose from six different ATV's which can be raced in five different game modes: Practice, Quick Race, Championship Race Circuit, Championship Style Circuit, and Head-to-Head. In Practice mode, players can race on any unlocked track so far, allowing them to practice their driving skills, while Quick Race provides the same only with computer-controlled opponents racing against the player. The Championship modes provide a career-progression gameplay style, allowing the player to obtain in-game currency (earned relating to race performance) which can be spent upgrading their ATV. In the Championship Style Circuit, stunts performed have an effect on race time, whilst in the Championship Race Circuit the player must come first or second to advance. Head-to-Head allows players to race against up to three other human players using the DS's wireless link, provided that all players own a copy of the game. All racing modes include a series of gates which must be passed through, and 25 different tracks are available to race on, offering a variety of terrains including "country backroads, swampy bogs, and slick, snowy tracks". Reception Reception for the game was poor. Though some praised the graphics and the in-game music, the game's user interface was