the correct notes fills in the missing instruments from the melody and gives player points. The player receives percentage per note which tells how close to player was from hitting the note exactly right moment. It ranges from 1–100% and player receives points from the notes accordingly. Hitting all of the notes gives a player 96.9% of the points gainable from the song. If the player keeps hitting notes at the correct moment, the player also receives Combo points and the DJ Fever gauge gradually fills up. Combo is an additional multiplier used to get maximum points from the song. Fever is used to maximize Combo points. If the player misses even one note during a Combo, this counter is the reduced to zero and counting begins again from first correct note. The player gains additional Combo points by activating DJ Fever when it has charged fully. It speeds up the game and makes it harder to hit the correct notes but it also allows player to get a much higher Combo value. The objective of the game is to hit all notes with 100% accuracy, gaining full Combo and activating DJ Fever as many times as it is possible to during the song to maximize Combo points which are used to maximize points from the song. There are various types of difficulty settings in this game, and specifics vary from game to game. Usually there are at least Arcade, Mission and Freestyle options available. During Arcade and Freestyle, the player has the option of choosing which button layout to follow. Button layouts scale from just two buttons up to a maximum of eight buttons. Which button layouts are available for the player depends on the type of game. For example, original DJMax Portable features button layouts 4B, 6B and 8B, while DJMax Portable 2 features button layouts 4B, 5B, 6B and 8B. Button layouts offer first selection of difficulty for player. 4B being the easy mode and 8B being hard mode. Every song in the DJMax Portable series and Trilogy has a rating which indicates the difficulty of the song. Some songs are available in more difficult formats. For example, the player can try to play an 8B song fitted for a 6B layout. These are marked usually with HD (Hard), MX (Maximum) or SC (Super Crazy) as opposed to NM (Normal) of the 6B layout default difficulty. It