Total Carnage is a multidirectional shooter arcade video game originally developed and published by Midway in North America in January 1992. Set in the fictional country of Kookistan during 1999, players assume the role of Captain Carnage and Major Mayhem from the Doomsday Squad in a last-ditch effort to overthrow dictator General Akhboob and his army of mutants from conquering the world, while also rescuing POWs held by his military force. Total Carnage was created by most of the same team who previously worked on Williams' 1990 arcade game Smash TV and shares many gameplay elements. Initially released in arcades, the game was ported to the Amiga, CD32, Jaguar, Game Boy, MS-DOS, and Super Nintendo Entertainment System. The game has been included in multiple compilations, such as Midway Arcade Treasures 2, Midway Arcade Treasures Deluxe Edition and Midway Arcade Origins. The arcade version of Total Carnage received positive reception from critics, but it was not successful financially. The ports were met with mixed critical response. Designer Mark Turmell would go to work on the highly successful NBA Jam. Gameplay Total Carnage is a multidirectional shooter similar to Smash TV where players assume the role of Captain Carnage (P1) and Major Mayhem (P2) from the Doomsday Squad across three stages, each with a boss at the end that must be fought before progressing any further, in a last-ditch effort to overthrow dictator General Akhboob and his army of mutants from conquering the world by invading Akhboob's "Baby Milk Factory" base, while also rescuing POWs held by his military force as the main objective. The players' characters are patterned after John Rambo while the setting is influenced by the 1991 Persian Gulf War (including the Abu Ghraib Infant Formula Plant). Players move their respective characters with the left joystick, while the right joystick shoots bullets against enemies. Players can also enter a password at the beginning of the game to warp their player character into any location of the game. Getting hit by enemy fire or colliding against dangerous stage obstacles will result in losing a life and once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing. The game shares many gameplay elements with Williams' previous title, while also adding new ones as well including two-player simultaneous play, stage scrolling, large enemy vehicles, the ability to collect and place