and were soon dropped from future catalogues, several early products typified the Edu-Ware experience, including its speed reading program Compu-Read, and its science fiction role-playing video game Space. The science of learning In 1981, Edu-Ware formalized the distinction between its educational and entertainment products by creating two separate product lines, each with its own packaging. The "Science of Learning" product line consisted of no-nonsense tutorials such as the Compu-Spell, Compu-Math and Algebra series. In each, the learner is given specific, measurable learning objectives; then pre-tested to assess current skill levels before being presented with sequenced learning modules; after which he is post-tested to determine what he has learned. Several of these products featured a classroom management module, which measured the individual progress of an entire classroom of students and provide teacher control over the learning process. While Edu-Ware's attempts at applying formal learning theory were often praised, its no-nonsense approach to learning had its critics. For example, a review of Compu-Math: Arithmetic Skills complained that the program is "devoid of the fun aspect that makes computerized learning human and inspiring. The sole reinforcement is an ever-increasing complexity of the problems". Although most of Edu-Ware's Science of Learning products were developed internally, by 1982 the company was attracting outside educators such as Judith S. Priven, Ed.M., who developed several PSAT/SAT products; Neil Bennett, Ph.D., who created an interactive tutorial for teaching BASIC programming; and M. David Merill, who created the first of an unfinished comprehensive series to teach poetry. Interactive fantasies While educational software was Edu-Ware's bread and butter, its innovative games are what the company is remembered for today. The goal of Edu-Ware's games was to "test, challenge and perhaps inspire that closet intellectual in all of us." Dubbed "Interactive Fantasies", they tackled such weighty topics as the oil crisis (Windfall), television programming (Network), and global terrorism (Terrorist). Noted one magazine reviewer, "there is that residual element of reality that makes Edu-Ware stuff so good". Many of Edu-Ware's games were written by game designer David Mullich. The most famous of these was Prisoner 2, an update that added graphics to their earlier game The Prisoner. The game was Mullich's homage to the Patrick McGoohan 1967 TV series The Prisoner, which had recently been rebroadcast in the United States. The game was Edu-Ware's most critically acclaimed title, and was ported to the Atari and IBM PC computers. While the game was