Italian hexes (other than ones the Allied player has taken control of) passes to the German player, along with the elite Italian Folgore paratroop unit (which can still stack for free but must now fight as ground troops) and a few (determined by a die roll) Italian naval factors. All other Italian units are removed from the game. The USSR may not declare war on Germany prior to 1942, provided Germany maintains a sufficient garrison on the Eastern Front (i.e. Finland, East Prussia and occupied Poland). The USA may declare war on Germany (sic – in reality Hitler declared war on the USA) in Spring 1942. Soviet surrender depends on the size of forces in USSR, although there is a BRP penalty for loss of Moscow and/or Leningrad. Britain suffers a similar penalty for loss of Gibraltar and/or Suez, but surrenders if the Axis capture London. More detailed rules for British surrender (including a provision for some British forces to fight on under US control) were published in the "General" Magazine Volume 18 Number 5. In a two-player game, Allied victory is determined by how quickly they eliminate the Axis powers, while Germany wins by conquering Britain or the USSR (both for a decisive victory), or can win a marginal victory by controlling 28 objectives in late 1943. In a multi-player game the Western Allies (i.e the USA and Britain jointly) and Soviets separately tally the number of objective cities they control; the French or Italian players "win" by surviving longer than their real-life counterparts. Tactics Third Reich was a favorite at conventions and in Avalon Hill's magazine, The General, with intricate tactics known to experienced players. Paratroops may capture a port, allowing reinforcements to be SRd in, provided another fleet carries supply. Up to three British units may stack in London (in the 4th Edition), to prevent its seizure by German paratroops with massive air support. A double line of defenders blocks armored exploitation (unless paratroops make a hole in the second line). Paratroops may negate the effect of a river in combat, but a bridgehead, allowing overstacking, may still be placed – useful in taking Warsaw or Paris. Armour, automatically supplied the turn after exploitation (although they may not exploit again unless they can trace supply in the normal way – the same is true of paratroops in the turn after they have dropped) may exploit behind friendly