to the backstory were originally mustered at a secret base in a fictional location called "Kinmore Field" in Ohio. These supersoldiers are black operatives who have been enhanced through the use of surgical procedures and experimental nanotechnology, as part of a last-ditch effort to find a way to eliminate The Faithful and put an end to the plague. This is why the characters have pseudoscientific special abilities and, presumably, immune systems capable of protecting them from the plague. The cutscene shows the soldiers being revived by a failsafe mechanism that automatically brings them out from cryogenic suspension. Surviving military or police personnel are also recruited into the player's roster, and they have no superpowers, but do possess specialized weapons training. Development Development started in 1996 under producer Steve Goss. Programmers included Charles Bocock and Terry Mancey. Artists included Stuart Griffin. Originally started with bitmapped characters and NPCs, it proved to be impossible to store the amount of artwork necessary for every angle of every animation in the memory of PCs at the time, and the decision was made to implement a 3D engine to render the characters, while retaining the bitmapped isometric background. Reception The game received mixed reviews according to the review aggregation website GameRankings. Chris Charla of NextGen said, "As much as we liked the look of Abomination, the sad reality is that it simply isn't much fun to play. If you can find a few copies in the bargain bin, though, multiplayer is well worth a try." References External links 1999 video games Action video games Biopunk Eidos Interactive games Multiplayer and single-player video games Post-apocalyptic video games Real-time tactics video games Video games about zombies Video games scored by Allister Brimble War video games set in the United States Video games about viral outbreaks Video games set in 1999 Windows games Windows-only games Video games developed in the United Kingdom Hothouse Creations games