is a 1996 fighting video game co-developed by BEC and Tose and published by Bandai for the PlayStation and Sega Saturn. Based upon Akira Toriyama's Dragon Ball franchise, following the Saiyan arc to the conclusion of the Majin Buu saga, it is the first three-dimensional fighting game in the series prior to Budokai Tenkaichi. Its gameplay consists of three-on-three fights taking place on free-roaming 3D arenas, using a main six-button configuration, featuring special moves as well as three playable modes. Dragon Ball Z: Idainaru Dragon Ball Densetsu garnered generally positive reception from critics since its release on PlayStation and Sega Saturn, with the Saturn version being commonly regarded as the best one; Some reviewers drew comparison with Dark Edge and Psychic Force due to the freedom of movement during combat and noted its combination of strategy and fighting elements. The game was praised for its presentation, story mode, large character roster and gameplay but criticism was given towards the audio design and pixelated visuals, among other aspects between each version. Both the PlayStation and Saturn versions sold approximately 320,000 copies combined during their lifespan in Japan. Gameplay Dragon Ball Z: Idainaru Dragon Ball Densetsu is a fighting game similar to Dark Edge and Psychic Force. Players fight against other characters in three-on-three matches and the fighter who manages to deplete the health bar of the opponent wins the battle. The game features three modes of play, one of which must be unlocked, a roster of 35 playable characters and their respective transformations. The story mode of the game is divided into episodes, and it encompasses all of Dragon Ball Z, featuring the most important battles of the series. The title utilizes a unique system of play that is different from most other fighters, using sprites in a free-roaming three-dimensional arena. Although each battle begins on the ground, the majority of the action is featured skyward. The characters fly around each other and utilize rapid punches and kicks, and ki blasts, either singularly or rapidly by holding the assigned button for a short period. The characters have a limited amount of ki that can be charged over time. If the player uses all of their available ki their character will stop fighting out of exhaustion, leaving them wide open for an attack. The life meter is a scale made up of energy from both sides that shifts depending on damage taken,