bombs, and a much wider range of gameplay scenarios. Development Total Carnage was created by most of the same team behind Williams' Smash TV, some of which would also later go on to work at other Midway franchise such as Mortal Kombat and NBA Jam. Mark Turmell served as lead developer and programmer of the project alongside Shawn Liptak and Robotron: 2084 co-creator Eugene Jarvis. Artists Jim Gentile, John Tobias and Tony Goskie were responsible for the pixel art, while Jonathan Hey was in charge of its sound design. Mortal Kombat co-creator Ed Boon was the voice of General Akhboob. Originally the game was programmed to display one of two endings upon completion of the Pleasure Dome bonus stage. One ending would feature the women and playable characters from Smash TV and was to be displayed if the player collected all the treasures in the dome. A second "bad" ending showed the same screen without the women along with a message challenging the player to collect all the dome's treasure. However, a bug in the game caused the "good" ending to be displayed with the "bad" ending text no matter how many treasures were collected. The bug was uncovered during the testing for 2012's Midway Arcade Origins compilation. In response, Turmell stated that he remembers writing working code for both endings, but was not sure why the code was changed. He suggested that he might have kept the bug as a joke on players and went unfixed in Origins. Ports The Amiga and CD32 versions were created by UK-based developer International Computer Entertainment, with Keith Weatherly and Simon Fox acting as programmers of the conversion, while Ellen Hopkins and Mike Jary were responsible for adapting the artwork as well. Both Weatherly and Fox recounted the development process and history of the Amiga version between 1993 and 1994 through publications such as The One for Amiga Games and Amiga Format. Weatherly and Fox stated that the conversion took over a year to develop with Midway supervising its production and the team originally had plans to integrate elements that were scrapped from the original arcade release but were ultimately discarded in the end. Midway provided both artwork and source code of the arcade original to the team at ICE, although adapting the former into the Amiga proved to be difficult, as both Weatherly and Fox stated that the number of colors and