Chocobo's Dungeon 2 is the 1998 PlayStation sequel to 1997's Chocobo no Fushigina Dungeon. Gameplay The player will play as Chocobo, navigating randomly-generated levels of mysterious dungeons to progress the story. Each time the player enters the same dungeon, the path through the maze will be different, although the same set of monsters will be encountered. Chocobo may have a partner character assisting him throughout the dungeon, which typically resolves in a boss fight. There are several partner characters, most of which will be recognizable to Final Fantasy veterans, including Final Fantasy mainstay Cid; a young white mage girl, Shiroma; and Mog, a moogle. Though the game is an isometric 2D adventure, there are occasionally 3D cutscenes. In the beginning of the game, Chocobo can only carry a few items in his inventory. If he dies in the dungeon, all items in the inventory are lost. As the game progresses, the player will be able to rent storage space in town and send extra items there. Items in storage are not lost if Chocobo dies. Deeper dungeons become more difficult and more powerful items are obtainable. Combat is conducted in a turn-based manner, with player and enemy alternating their actions. Chocobo and his partner can attack in any of eight different directions. Aside from attacking, characters may also use items, spells, or character-specific abilities. These actions may be augmented by feathers, which provides special abilities such as kicking items through wall, unlocking area of effect spells, and substituting the partner with powerful summon characters. Chocobo can also equip various claws as weapons and saddles as armors. Claws and saddles may be combined in stoves to improve its statistics and with the correct combination, produce powerful effects such as the ability to attack in multiple directions or resistance to multiple status effects. Chocobo and his partner can also temporarily assume the form of some of the creatures from the game through the use of morph tonic or traps, gaining unique abilities such as flying over traps or turning enemies into toads. After the credits run at the end of the game, the player is offered a new mode where it is possible to revisit any of the dungeons as one of Chocobo's partners. This second playthrough also has a secret dungeon with 30 levels. Development and release Squaresoft announced Chocobo's Dungeon 2 in July 1998, alongside plans to release the game