games. The term "fictitious" had earlier been given another meaning in game theory. Von Neumann and Morgenstern [1944] defined a "fictitious player" as a player with only one strategy, added to an n-player game to turn it into a (n + 1)-player zero-sum game. References Berger, U. (2005) "Fictitious Play in 2xN Games", Journal of Economic Theory 120, 139–154. Berger, U. (2007) "Brown's original fictitious play", Journal of Economic Theory 135:572–578 Brown, G.W. (1951) "Iterative Solutions of Games by Fictitious Play" In Activity Analysis of Production and Allocation, T. C. Koopmans (Ed.), New York: Wiley. Fudenberg, D. and D.K. Levine (1998) The Theory of Learning in Games Cambridge: MIT Press. Monderer, D., and Shapley, L.S. (1996-a) "Potential Games", Games and Economic Behavior 14, 124-143. Monderer, D., and Shapley, L.S. (1996-b) "Fictitious Play Property for Games with Identical Interests", Journal of Economic Theory 68, 258–265. Nachbar, J. (1990) "Evolutionary Selection Dynamics in Games: Convergence and Limit Properties", International Journal of Game Theory 19, 59–89. von Neumann and Morgenstern (1944), Theory of Games and Economic Behavior, Princeton and Woodstock: Princeton University Press. Robinson, J. (1951) "An Iterative Method of Solving a Game", Annals of Mathematics 54, 296–301. Shapley L. (1964) "Some Topics in Two-Person Games" In Advances in Game Theory M. Dresher, L.S. Shapley, and A.W. Tucker (Eds.), Princeton: Princeton University Press. External links Game-Theoretic Solution to Poker Using Fictitious Play Game theory