economics, air and armor (in that order), and mentioning that Prados' original draft had been at division-level with a much larger number of air points, making it an exercise in "finger dexterity". There were also several strategy articles, many of them written by Marcus Watney and many of which had previously appeared in The General, outlining plans for German attacks on France & Yugoslavia, an Italian attack on Yugoslavia, and British, French and Soviet defenses against German attack. There was also a discussion of the game's portrayal of economics, and a draft diplomacy system, a later version of which would be included in Advanced Third Reich. The guide criticized the unrealistic weakness of the late war Soviets in BRPs, air and armor units. Draft rules for British surrender, with some free British forces potentially fighting on from Canada (ie. the US box), were published in The General (Vol 18 No 5). Further draft rule changes by Robert Beyma were also published in that magazine in the mid 1980s, giving the Soviets a few extra air and armor units later in the game, and extra BRPs for control of key cities (several of them in the Urals), and causing the US forcepool to arrive in three annual tranches (1942–44), making a massive landing in France in 1942 as unfeasible as it was in reality. These and other rule changes, including a version of the diplomacy system trailed in the Gamers' Guide, were developed and incorporated into a new version, Advanced Third Reich (1992), designed by Bruce Harper, which also brought together many variants and revised maps. Empire of the Rising Sun (1995), a Pacific theater counterpart to Advanced Third Reich, included rules for aircraft carriers and research (eg. of air ranges, torpedo effectiveness and atomic bombs), as well as rules to combine the games to simulate the whole of World War II around the globe. Avalon Hill's Computer Third Reich was a computer version of the wargame. Computer Gaming World, in 1992, stated that the AI opponent offered a "sufficient challenge for beginners"; good at finding weak points in opponents but not always good at choosing the right ways to exploit them. The magazine recommended the computer version to those who wanted to learn the game but could not find local opponents, but suggested that experienced players only buy it to play by mail. A combination of Advanced Third Reich and