to translate arcade games on home systems in an upgraded version, the soundtracks being rendered in CD quality, the games besides this were similar to AES/MVS versions. It was available with a new D-pad arcade stick hybrid, and was compatible with the older AES arcade sticks as well. Although the Neo-Geo CD was able only to offer 2D games, in 1998, the Dreamcast was the first console to deliver at once 3D games and near-perfect arcade translations, thanks mostly to the similarity in hardware between it and Sega's NAOMI arcade system. Interest in bringing home the arcade experience grew steadily throughout the decade, with fighting game enthusiasts building their own controllers using parts from arcade manufacturers such as Sanwa Denshi, Happ, and Seimitsu. At the same time, the PC became increasingly competent as an arcade emulator with software such as MAME, and enthusiasts have built entire faux arcade cabinets to bring the total experience home. Arcade style controllers such as the X-Arcade provided more authentic controls for such setups. Towards the end of the decade, the popularity of the game Street Fighter IV was credited for reviving interest in playing fighting games at the arcade, and for stimulating demand for arcade-quality controllers when the game was ported to home consoles. In a licensing deal for the home version of SF IV, Mad Catz produced the Street Fighter IV FightStick Tournament Edition, the first commercially available console stick in North America to include genuine (Sanwa) arcade parts. They also released a lower-cost version of the controller with Mad Catz's own imitation parts, but designed the housing so that the parts could easily be replaced, for those who wanted to upgrade later. This in turn generated more publicity for modding and building custom sticks. These controllers have also been given the nickname of "fightstick". References Arcade hardware Game controllers