served as programmers. Other scenario writers were 雪ノ浦美樹, 林明弘 and 鈴木尚志. The graphics team consisted of Hiromi Nakada, 雪ノ浦美樹, 今泉美保 and 斉藤智子. Lastly, 井出康代 held the position of data editing. During the creation of The Death Trap all of Squares’ staff were part time. Halfway through development, Sakaguchi reached out to a part time cassette rental store employee named Nobuo Uematsu that Sakaguchi had previously met and received a demo tape from. The game was published in Japan for the NEC PC-8801 in October 1984. It was later released for the Fujitsu FM-7 in December 1984. The game was the first game released in Japan that allowed both Japanese and English text entry during gameplay, as all previous Japanese games were done in English to be like games released on the Apple II. During this period, The Death Trap was one of three games that made within two years, which was a fast pace of development. There were two editions of the game with two different cover arts, the first of which is now super rare. The game was unique among titles of the time for introducing full-screen images. Reception The Death Trap received little attention at the time of release, though it was successful enough for Square to immediately go on to create a sequel: Will: The Death Trap II. Hironobu Sakaguchi, Hiromichi Tanaka, Harunobu Kato and Hiromi Nakada continued developing games for Square, while the rest of those credited left. Retrospective examination from PC Gamer called the game's art “rudimentary”. USGamer described the plot as a Cold War era spy thriller. Project EGG, a licensed emulator for home computer games, included The Death Trap, Will, and Alpha together in its limited edition "Classic PC-Game Collection" on September 8, 2013, alongside Cruise Chaser Blassty and Genesis—other Square games released between 1984 and 1987. Legacy is a video game developed and published by Square for the NEC PC-8801, NEC PC-9801, Fujitsu FM-7, and Sharp X1 in 1985. The game and its supporting computer platforms were released exclusively in Japan. Will is the sequel to The Death Trap, and was Square's second release. Sakaguchi once again wrote the game's scenario, and has explained that he used The Death Trap as the basis of the game and “beefed up the story, the universe, and the game system” for the sequel. Much like its predecessor, Will is an interactive fiction game, which relies