concept was discussed only briefly during a 1991 telephone conversation between Paul Neurath and John Romero. However, Doug Church has said that John Carmack saw the game's summer 1990 software convention demo, and recalled a comment from Carmack that he could write a faster texture mapper. Paul Neurath has recounted the incident similarly, with both Carmack and Romero present. Despite the technology developed for Ultima Underworld, Origin opted to continue using traditional top-down, 2D graphics for future mainline Ultima games. The engine was re-used and enhanced for Ultima Underworlds 1993 sequel, Ultima Underworld II: Labyrinth of Worlds. Looking Glass Studios planned to create a third Ultima Underworld, but Origin rejected their pitches. After Electronic Arts (EA) rejected Arkane Studios' pitch for Ultima Underworld III, the studio instead created a spiritual successor: Arx Fatalis. In the early 2000s, Paul Neurath approached EA to discuss a port of Ultima Underworld to the Pocket PC. EA rejected the suggestion, but allowed him to look for possible developers; Neurath found that ZIO Interactive enthusiastically supported the idea, and EA eventually licensed the rights to the company. Doug Church and Floodgate Entertainment assisted with portions of its Pocket PC development, and the port was released in 2002. GOG.com released an emulated version in June 2011 for Windows and in October 2012 for Mac OS X. In 2015, Otherside Entertainment, a new developer founded by Paul Neurath and other Looking Glass and Irrational veterans, announced a new entry in the series, entitled Underworld Ascendant. The new title is an officially licensed part of the series set in the Stygian Abyss, but this licensing agreement does not extend to the Ultima name or greater IP, effectively orphaning Underworld from the Ultima series. References External links "Descending into the Abyss: A Storyteller explores the narrative accomplishments of Ultima Underworld: The Stygian Abyss" - (from Well Played 1.0'') 1992 video games Action role-playing video games DOS games Dungeon crawler video games Electronic Arts games First-person video games FM Towns games Games commercially released with DOSBox Immersive sims Looking Glass Studios games MacOS games NEC PC-9801 games Origins Award winners PlayStation (console) games Role-playing video games Single-player video games Stygian Abyss Victor Entertainment games Video games featuring protagonists of selectable gender Video games produced by Warren Spector Video games scored by George Sanger Windows games Windows Mobile Professional games Video games developed in the United States