expansion, featuring factions: the Corsairs, Gosse's Gentlemen. 1999, 161 cards. Set icon: white sail on a pale blue background. Winner of the 1999 Origins Award for Best Card Game Expansion or Supplement.)Broadsides (Identical reprint of No Quarter, except for six faction-specific cards. 1999, 323 cards. Set icon: white crossbones on green background.)Shifting Tides (Second expansion, featuring factions: Vesten, Montaigne. 1999, 161 cards. Set icon: white crown on pale red background.)Scarlet Seas (Third expansion, featuring factions: Crimson Rogers, Sea Dogs. 2000, 161 cards. Set icon: white crossed cutlasses on purple background.)Black Sails (Fourth expansion, featuring faction: Black Freighter. 2000, 54 cards. Set icon: black sail on white background. Instead of randomized boosters, this expansion was sold in 50-card fixed distribution boosters.)Fate's Debt (Fifth expansion, featuring factions: the Brotherhood, Corsairs. 2000, 161 cards. Set icon: white cannon in profile on a blue background.)Reaper's Fee (Sixth expansion, featuring factions: Castillians, Vesten. 2000, 161 cards. Set icon: white crossbones on black background. Probably the hardest set to currently locate.)Horizon's Edge (Seventh expansion, featuring factions: the Explorers, the Gosse's Gentlemen. 115 cards. Set icon: white crossed cutlasses on red background.)Iron Shadow (623 cards. The second revision of the base set was arguably the biggest release of the game since it contained all the ships and captains while also having new versions of older cards to make them more playable and a new card layout. From this set forward, the use of set icons was discontinued in favor of printing the set's name at the bottom edge of each of its cards.)Syrneth Secret (Eighth expansion, featuring factions: the Brotherhood, Montaigne. 2001, 169 cards.)Parting Shot (54 cards. The final set of 7th Sea was released only in an online form and mainly to close the storyline and balance the factions. A Final gift from AEG to its loyal customers.) Ghost Ship: The Death of a Game Although 7th Sea seemed to be going well sales-wise, there were some things that began to spell the end of the game. They were either easily avoidable or common blunders that have been known to end the life of many collectible card games. The third release of the base set saw the reprint of many older cards with new abilities to increase their playability. While many players saw this as a good move (because it effectively increased their card base), some had a hard time keeping track of the changes, while