7th Sea is an out-of-print collectible card game (CCG) produced by Alderac Entertainment Group (AEG). It was released in August 1999. It is based on the 7th Sea tabletop role-playing game setting of Théah. Setting In the 7th Sea CCG, players take the role of naval captains in the fantasy-Restoration world of Théah. The game attempted to capture the feeling of a Hollywood pirate battle, complete with huge galleys, cannon-shot exchanges, and daring sea boardings. The game also has aspects of adventuring, treasure seeking, and the occult. As with most of the games of AEG, 7th Sea had a complex storyline that affected and was influenced by the RPG setting. The results of tournaments would function to guide the storyline, and the storyline in turn would be used to create new cards. Basics The game had many interesting concepts, including multiple winning conditions and a unique swashbuckling-themed combat system. The most important aspects were deck building, rules, and storyline. Terms The game used a number of terms to describe elements of game play: Faction: The many factions in the game corresponded either to the navies of Théah's different nations, pirates, or other independent fleets. Almost every crew character belonged to a faction, though some were unaligned and thus available to be used by any player. Captain: The leading character on a ship and most important crewmember. Captains followed special rules and were often central to the faction's storyline. Ship: There were many ships with various abilities. Each player would use one ship for the entire game, as well as one captain and crew. Faction ships could only be used with a captain of the corresponding faction, while unaligned ships were available to anyone. Crew: The rest of a ship's characters. A player could build a crew from all factions but the starting crew could not consist of a faction distinct from the ship. Seas: The environment of the ship. Five pre-constructed cards delineated the game space. Tack: When a card's ability was used for the turn, it was turned sideways and could not be used again. This was called 'tacking.' Tacking also resulted from damage. Cards The six types of cards in 7th Sea were: Actions, Crew, Adventures, Attachments, Chanteys and Ships. Each card is played differently as explained below. Crew The most important card type in 7th Sea is Crew. This card type combines the traditional CCG concepts of