from $500–$5,000, and some spaces offered additional spins in addition to cash. Other spaces offered the choice of up to four adjacent spaces, or directed the contestants directly to another space. Accumulating four Whammies eliminated a contestant from the game. Also added to the board were "Double Whammies," which, in addition to bankruptcy, added a physical consequence following the Whammy's appearance (e.g. spraying the contestant with water or dropping ping-pong balls on them). Play began with the contestant with the lowest score at the start of the round, or, in the case of a tie for last place, the contestant with the fewest spins. If there was still a tie in terms of score and spin totals, the contestant farthest to the left went first. Spins earned in this round could be passed to the opponent with the higher total (if they were tied, the contestant passing the spins could choose the recipient). Contestants were required to use all spins passed until they used their spins or hit a Whammy; in the latter case, any remaining passed spins were transferred to their earned spin total. If a contestant using passed spins hit a space that awarded a spin (e.g., $3,000 + One Spin), that spin was added to the earned total. The contestant in the lead at the end of the game kept any cash and/or prizes in their bank at that time. Unlike its predecessors, three new contestants appeared on each episode. Other features In round one, the board featured a "Pick-a-Prize" space. Contestants who landed on it could choose any prize on the board at the time. In round two, one space labeled "$2,000 or Lose-1-Whammy" gave the contestant a choice of a cash prize of $2,000 or removing a previously landed-upon Whammy (also seen on the classic show). "$1,000 or Spin Again" offered the choice of a $1,000 cash prize or the opportunity to spin again (without using an earned spin), in season two, the cash award of this space was lowered to $555. Contestants also had an opportunity to win a Gem Car during the game. To claim the prize, the contestant needed to land on the "GEM" space in round one, and avoid landing on a Whammy for the rest of the round. In round two, the contestant needed to land on the "CAR" space, and again avoid the Whammy, and also win the game.