flew red sails and were feared more than any other faction, save perhaps the Black Freighter. Their motto was No Banter, No Barter, No Quarter. The Crimson Rogers have excellent cannon, adequate boarding and adventuring capabilities, but low influence. They are mostly Villainous.Sea Dogs: More privateers than pirates, the Sea Dogs were sponsored by Avalon (a nation inspired by mythic England). They angered the Crimson Rogers, leading to the destruction of their ship and the near-death of their first captain Berek, the luckiest man alive. Bloody Bonnie McGee took the helm and sacrificed her life for a chance to take down Reis. The Sea Dogs have high influence and jack of all trades crew, without any particular specialisation. They dabble in Glamour sorcery and are primarily Heroic, being the only faction in the game with no villainous crew.Castillians: Sailors from the nation of Castille (based on renaissance Spain), this faction was originally the enemy of the Montaigne, with whose nation they were at war. They later allied with the Montaigne faction to save their captain, Orduno. They were also allied with the Inquisition (the punitive, warlike arm of the church). Castillians are mainly a boarding faction with some cannon capabilities.Montaigne: Montaigne (based on renaissance France) is the wealthiest nation and as a result they excel at many things. They usually employ Musketeers for sword fights and their fighting style employs the most tricks. Their original captain, the General, was a mercenary soldier from Eisen who was promoted as a pirate hunter. Their secondary captain was mainly preoccupied with bringing Montaigne's rivals, the Castillians, back in line. Montaigne have many good swordsmen and fighting tricks while also being very fast on the offensive due to their high influence.The Brotherhood: The Brotherhood are escaped convicts from a Castillian prison who formed their own pirate nation. Their original captain, Allende, was recaptured, but later freed by Berek, who became the Brotherhood's new captain following his escape from Reis. The Brotherhood has high adventuring, giving them flexibility, but also making them weak to start, needing time to complete adventures. Later ships and captains with powerful abilities grant them greater playability.The Explorers: The explorers were neither pirates nor allied with any nation. Their captain, Guy McCormic was obsessed with finding ancient Syrneth artifacts (the remnants of a lost high-tech civilization). At some point, after he sacrificed a crewmember to his passion, the rest of the