both a resource type and a creature type. Most CCGs use some kind of card type to produce resources that they subsequently use to gain other items. Usually those resources do not contribute to anything else. Examples of this are lands from Magic: The Gathering and holdings from Legend of the Five Rings. Most games also have some kind of creature card that provides offence and defense, like M:TG's creatures and Doomtowns Dudes. The game combined both while also providing multiple resource types and multiple combat procedures. Crew are the sailors you have hired to man the ship. Your Captain is a special and important kind of crew but he still performs in much the same way any other crew. Crew cards have the following statistics: Cost: This is the amount of Influence (a type of resource, much like 'mana' in Magic: the Gathering, or 'gold' in Legend of the Five Rings) that you must provide to hire that crew and a measure of the card's overall power. Faction: This symbol denoted the faction this crew belongs to. Crews without a symbol were unaligned. Cannon: This statistic represented the crew's skill with a cannon. Its primary function was to perform cannon attacks upon other ships, simply by tacking a crew with more than 0 cannon ability. Sailing: This statistic represented the crew's skill at sailing. A crew with sufficient sailing ability could tack to move the ship by one sea. Adventuring: This statistic represented the crew's abilities in exploration and adventuring. This skill was mostly used to complete the requirements for Adventure cards, which would then bestow benefits upon that crewmember, the ship, or upon the player in other ways. Influence: A measure of a crew's wealth, charisma, and diplomatic skills. Influence is required to hire more crew, and as a result, it is the most important ability in the first few turns of the game. Swashbuckling: This measures the ability of the crew to repair the ship, in effect providing "damage soak" and how effective the crew is at Mêlée. This translates as damage (hits) inflicted from a successful boarding attack. Crews also had various traits that allowed them to use certain cards. Some of the most common traits were: Swordsman: The crew's skill in mêlée measured with a number (+1, +3 etc.). It translates as extra damage in boardings, and it allowed the crew to attach swordsman school