are determined by their level of experience: they could be Minor, Major or Master. Nearly sixty magic artifacts or weapons and more than 100 spells are available to equip characters. Each turn is divided into 11 phases. Unlike Warhammer Fantasy Battle, movements are made simultaneously, the players using counters to issue orders. Units are organised into brigades which are commanded by characters. As the game progresses, characters gradually lose control of their brigades, as they would do in real battlefield. The combat system does not rely solely on random results and copious dice rolling, but rather emphasises strategy and tactics, balanced races, and unit control in order to determine the outcome of a battle. The book was sold $29.99 in the United States and £13,95 in Great Britain. Book One: The Rules The first part of the rulebook is divided into 12 chapters: Introduction Creating an army Army organisation Into battle Orders Movement Battlefield terrain Missile fire Combat Morale Magic Tactical hints & terrain generation Book Two: The World of Vortimax The second part of the rulebook offers a background for Fantasy Warlord and contains descriptions of geography, history and realms of Vortimax and races that could be played. Supplements At least 3 supplements were anticipated, but none of them were printed. Armies of Vortimax, expected in 1992 and already announced in The Games Quarterly Catalog 1991 Christmas Edition Besieged, adding rules for war machines and siege Fantasy Warlord Command Pack High Command A science-fiction skirmish game probably based on Fantasy Warlord's system, High Command, was expected in 1992 but never released. A small miniatures range was available alongside that of Fantasy Warlord. Those science-fiction figures are currently available from SHQ miniatures (Space Ratten, Saurian Militia and Human Earth Guard) Critical Reaction Fantasy Warlord was not well received by critics, citing problems ranging from the racial-types not affecting melee, movement being overly complicated, and the cover artwork being "garish". According to Gary Chalk in a recent interview, producing Fantasy Warlord cost him a lot of money and stress. Ian Bailey and he misjudged the market dominated by Games Workshop's products and gamers did not well receive a game that used pseudo-military tactics to determine the outcome of fantasy battles. In addition to this, the launch coincided with the release of Grenadier's Fantasy Warriors wargame. Red Giant magazine Red Giant was a fantasy magazine published by Folio Works Ltd. which covered