Ghibli-meets- Dickens" stylistic blend. Sullivan likewise positively compared both the music and the visuals to the work of Studio Ghibli. His one warning was that it was not for people who suffered from motion sickness. Patterson praised the comic book artstyle, technical polish and the music, calling the latter "beautifully produced, [fitting] the fantastical setting" Both Donlan and Ryckert shared praise for the general aesthetic and structure of the game world. Petit praised the cutscenes' comic panel style and called the overall visuals "beautiful". Miller praised the soundtrack and visuals, but found the draw distance was too short. Blain positively noted the structure of the game's city environments, and praised the cutscenes. Reviewing the Asian English release of Remastered, Josh Tolentino of Destructoid praised the technical upgrade despite it still being clearly a Vita game, but criticized the lack of new content. Patterson, again reviewing for Electronic Gaming Monthly, echoed her praise for the original game and said that the upgrade to PS4 and the technical upgrades had made the experience even better for her. IGNs Marty Silva said that the game's art style and smooth framerate allowed it to hold its own despite its age, but did not enjoy the motion control options. He called it the best way of experiencing Gravity Rush. Justin Towell of GamesRadar also gave the remastering praise, noting its graphics and improved sense of scale, but criticizing persistent camera difficulties experienced in the original. Oli Welsh, writing for Eurogamer, praised Remastered as standing among Bluepoint Studio's better efforts, praising its visual and technical upgrades despite the simplistic design dragging down the experience. GameSpot's Peter Brown likewise praised the upgrade to the graphics. Sales Upon its debut in Japan, Gravity Rush reached second place on game charts, selling over 43,400 units and coming in behind the PlayStation Portable (PSP) title Genso Suikoden: Tsumugareshi Hyakunen no Toki. While a strong start for the game, Vita sales had dropped from the previous week and were behind both the PSP and the Nintendo 3DS. By March, the game had sold over 100,000 units in the region, including both digital downloads and physical shipments. While no exact figures were given, sales in Mainland Asia were also said to be positive. In the United Kingdom, Gravity Rush reached ninth place in the "UK Individual Platforms Top 10" in its week of release. By August 2012, Gravity Rush had sold 200,000