class. There are six different weapon types and three different armor types for each class to use. In addition, each class possesses a special ability that is exclusive to that class. Depending on the class and/or item equipped, an ability can deal burst damage, inflict debuffs onto enemies, buff allies, heal allies, or perform a defensive function. Items are generally classified into tiers, with higher tier items having better stats. Some items are not classified by tier and are thus either given an "untiered" designation, or a "set tiered" designation if they are part of an item set. Item examples include weapons, armor, rings, abilities, limited use items, and April Fools' Day accouterments. Items are typically dropped in bags when the monster who was "carrying" it is killed. The loot bags come in the following color tiers (lowest to highest): brown, pink, purple, basket, gold, cyan, blue, orange, red, and white. Better equipment is typically seen in a higher tiered loot bag. The rarest untiered items tend to drop in white bags, and are frequently referred to in the community as "white bag items" or "whites" by this association. Many of these "white bag" items can completely change the way a class is played, and are highly sought after by players. All loot bags from purple tier up are "soulbound," and will only be seen by the player for whom it dropped. Many items, such as stat increase potions and most tiered equipment, can be traded to other players, even if they originally dropped in a soulbound bag. However, most untiered equipment is soulbound and thus can not be traded. The game features guilds that each allow for a maximum of 50 players and 5 ranks. A guild costs the founding player 1000 fame to name and create, and has a guild hall which can be accessed by members of the guild. Upon a member's death, guild fame is earned proportionally to the amount of fame that the player earned. Guilds can buy upgrades such as larger guild halls and cosmetic features with the guild fame. The first upgrade costs 10,000 guild fame, the second costs 100,000 guild fame, and the third costs 250,000 guild fame. Development The game was originally created by Alex Carobus and Rob Shillingsburg, founders of Wild Shadow Studios, for indie game forum TIGSource's "Assemblee Competition" in October 2009, which limited the competitors to a very