completely redesigned iControlPad prototype was under development. This much larger version moved the controls below the screen and added two analog nubs and two trigger buttons to the controller. This design, which featured clamps to attach it to the iPhone, was much closer to the version that was ultimately released, and would soon go into production. However, one large change was made very late in development. The team had secretly added Bluetooth support to the iControlPad, in order to increase compatibility beyond the iPhone and its proprietary connection. This proved fortunate when Apple began exercising its rights over the dock connector, suing an unlicensed accessory maker. Thus, the iControlPad team were forced to adapt to use the Bluetooth connection for the iPhone, and it was this version which finally became available for order in February 2011. Supported apps Apple iOS Supported via iControlPad's iCade mode. Only on iPad. Requires jailbreaking on iOS. Multiplatform Requires jailbreaking on iOS. Future releases Apple iOS Supported via iControlPad's iCade mode. Reception Reception for the iControlPad has been mostly positive. Register Hardware noted that while "patience and geekery" were required to get the controller working, the iControlPad "almost perfectly solves the touchscreen game control conundrum". Gadgetoid homed in on the device's usefulness for classic gaming, remarking that it was "awesome [...] for emulation on the go". TouchArcade's reviewer said while playing games with the iControlPad that "the experience feels great", but that "[he couldn't] recommend that the typical gamer run out right now and grab one," due to its limited support on the iTunes App Store. Early reviews were mixed on the quality of the controls, with DroidGamers describing them as "very loose", while, conversely, Register Hardware said "the analogue nubs and face buttons work extremely well". The controller's responsiveness was later improved by replacing the original rubber keymat with a larger one. In their review, Gadgetoid lauded the inputs as having "a great tactile feel and a liberal amount of travel with a good response." iControlPad 2 A successor, the iControlPad 2, was successfully funded via Kickstarter in October 2012. As of November 2013, it has been cancelled, and the backers were KickScammed. See also Pandora, a handheld game console developed by the iControlPad team and others References External links Game controllers Mobile technology