they can before the time limit runs out. Player score and progress is tallied up in a bar graph displayed upon completion of each section, culminating in a final area where players must destroy a boss. Gameplay of Legions DX has been compared to similar twin-stick shooters such as Geometry Wars. In each wave, players must destroy large formations of constantly-moving enemies while avoiding collision with them or opposing projectiles. If the Blowneedle is about to collide with an enemy or shot, a slowdown effect is applied that gives players a chance to escape before dying. The objective is to clear each section as quick as possible, with bonus points awarded for destroying enemies under a par time. Enemies fly in pre-determined patterns, indicated by blue neon lines drawn across the screen. Most formations feature large, orbular ships that explode when shot, which can be used to cause chain reactions and easily wipe out larger enemies. The Blowneedle is equipped with two satellites, which can either be pointed in any direction or fixated to the side of the player. Flying closer to enemy formations enables "Focus Fire", which increases the Blowneedle's movement and shooting speed. Destroying circular Black Hole Bombs sucks in all on-screen enemies, who join the player's side and provide additional firepower. The game features two different play modes: Adventure, where players take on each level in a linear format, and Championship, a score-attack mode where players try to get the highest score in any stage they choose. Before each game beings, players can select a difficulty option and a cosmetic skin, which alters the game's visuals. Many of these replace the Blowneedle and enemies with sprites from other Galaxian games, alongside those from other older Namco games including Pac-Man, Mappy, Dig Dug, and Rally-X. Development After completing work on Pac-Man Championship Edition DX (2010), Namco Bandai Games director Tadashi Iguchi began drafting plans for a sequel to one of his previous projects, Galaga Legions (2008). Originally released for the Xbox 360, Legions was a modernized update to Namco's Galaxian series of shoot 'em ups. While the game sold well and was received favorably by publications, a common complaint was its drastic departure from the gameplay of the original Galaxian and Galaga, both of which were fixed overhead shooters. Acknowledging the criticism, Iguchi started production of a sequel that was much more accessible to new players. Iguchi directed