Gravity Rush, known in Japan as Gravity Daze, is a 2012 action-adventure video game developed by Japan Studio's Team Gravity division and published worldwide by Sony Computer Entertainment for the PlayStation Vita. Gravity Rush Remastered, a high definition remaster developed by Bluepoint Games for the PlayStation 4 was released in 2015 in Japan and 2016 in the West. In Gravity Rush, players control Kat, an amnesiac with the power to manipulate how gravity affects her, and uses her powers to help the people of Hekseville against the mysterious Nevi, helping its people against threats and uncovering the mystery behind her past. Gameplay has Kat exploring the open world of Hekseville, completing missions for townsfolk and defeating Nevi. Navigation and combat heavily involve Kat's gravity-altering abilities. Beginning development for PlayStation 3 in 2008 under the title Gravité before moving to the Vita, Gravity Rush was conceived by director Keiichiro Toyama prior to his work on Silent Hill and the Siren series. The team overcame technical challenges due to the gameplay and chosen hardware. The world, story and artistic style drew from Japanese and Western comics including the work of French artist Jean Giraud. The music was composed by Kohei Tanaka, who worked on the project from an early stage. Upon release, the game received generally positive reviews; praise went to the art style and Kat's portrayal, but aspects of gameplay and control issues were criticized. The game went on to sell 200,000 copies worldwide. The remaster also released to positive reviews, focusing on its successful upgrade. A sequel, Gravity Rush 2, was released in 2017. Gameplay Gravity Rush is an action-adventure video game in which players take the role of Kat, a young woman who can manipulate how gravity affects her, allowing her to walk on walls and fly through the air. Kat navigates the game's open world of Hekseville both on foot using roads and walkways, and using her powers; activating Kat's abilities, the player tilts the PlayStation Vita, aiming Kat and allowing her to "fall" in that direction. Kat can use her abilities to walk on vertical surfaces or areas such as ceilings and the underside of structures. Kat's gravity-based abilities are tied to an energy meter which decreases when her powers are active. When fully depleted, Kat's powers deactivate until the meter recharges. Combat takes place either on the ground or with Kat using her powers against enemies.