Vita, being announced alongside titles such as Uncharted: Golden Abyss and LittleBigPlanet PS Vita. The game released in Japan on February 9, 2012. The game also released in Mainland Asia the following day. Following the game's release, updates were issued which addressed graphical and behavioral problems. Between March and April 2012, Gravity Rush received three DLC packs; each includes a new outfit for Kat, two side mission, and two challenge missions. Sony continued to promote the title in the coming months, including launching a commercial featuring Japanese idol and actress Akari Hayami; the commercial featured Hayami performing the same gravity manipulation as Kat. Hayami filmed the commercial after finishing school one day, although she still had to change into a new school costume despite wearing a uniform. She enjoyed the filming despite having to be suspended from wires for several sequences; after shooting was completed, the staff gave her a Vita and copy of the game. In the West, the game was originally announced under its Japanese title, later referred to under the title Gravity when it was shown at the Electronic Entertainment Expo 2011. Its English title Gravity Rush was revealed in August of that year. A game demo was released for the West in May 2012. The game released in North America on June 12, in Europe on June 15, and in Australia on June 14. One of the Japanese DLC packs was released as a pre-order bonus, with the other two being post-release paid DLC. Gravity Rush Remastered A high definition remaster for PlayStation 4 titled Gravity Rush Remastered was announced in September 2015; in addition to generally upgrading the title for the new console, it included all DLC released for the Vita version. The remaster was developed by Bluepoint Games, a studio which had earned a reputation for high-quality remasters such as The Ico & Shadow of the Colossus Collection. One of the main reasons for making the remaster was Toyama's wish to bring Gravity Rush to a wider audience. In addition to increasing the frame rate, the team were able to implement upgrades to the lighting, blur effects, draw distance and graphics engine. The character models were upgraded to the type used in the game's in-development sequel. The game released on December 10, 2015 in Japan; on February 9, 2016 in North America; and on February 10 in Europe. In Australia, the game released on