it is a ruse to find out more about her Shifter powers. After suffering from a nightmare about Alias, Kat wakes to find that Cyanea has reappeared, although Raven and the rest of the children are still missing. Attending a rally with Gade and Syd where D'nelica unveils the Nevi-destroying weapon Sea Anemone, Kat responds to a Nevi attack and is captured by Yunica together with Dusty. As Syd attempts to free her, the Sea Anemone — which was constructed with a Nevi core as part of D'nelica's plan to control both Hekseville and the Nevi — goes berserk and begins attacking the city. Cyanea's Dream Guardian self decides to intervene and frees Dusty, who subsequently frees Kat. Kat manages to damage the Sea Anemone, first with help from Yunica, who uses her mechanical weapons to damage its armor; then from Cyanea and Gade as they combine their powers with Kat's to summon the Ark as a missile. D'nelica activates the Sea Anemone's self-destruct function, heedless of the collateral damage, but Kat, Raven and Yunica are able to stop it before that happens, and fling it at Neu Hiraleon, where it explodes. The people hail Kat as their savior, while calling for the wounded D'nelica's resignation for his part of the fiasco. The children within the Ark remain in stasis, with Cyanea saying they will wake to help restore light to the world; D'nelica learns Kat's original identity through a red crystal in his possession; and Gerneaux remembers a prophecy about a harbinger of catastrophe falling from the world above, referring to Kat's appearance. Development The initial concept for Gravity Rush came to Keiichiro Toyama during the beginning of his video game career when he joined Konami. His initial idea was a vague image of people floating in space, with later concepts and ideas forming over time. Due to his work first at Konami as director for Silent Hill, Toyama was labelled as a horror game director, leading him to work for Sony Computer Entertainment on the Siren series working out of the company's Japan Studio development team. As Siren: Blood Curse was nearing completion, and noting the combination of increasing costs and decreasing revenue for horror games, Toyama decided to prove his ability to design outside the horror genre and turn his concept for Gravity Rush into a video game. Toyama pitched Gravity Rush to Sony in April 2008