one at a time. Players must follow suit if possible; if not, they may play any card. The highest card of the led suit wins the trick and the winner leads to the next trick. Scoring A point is deducted in each case from the player who wins the first trick, last trick or the Queen of Clubs. If a player wins all 3, they lose 4 points. A point is also deducted for a revoke, i.e. when a player fails to follow suit and does not correct it before the end of the trick. Tactics Possession of the ♣Q is not always dangerous. If it is well "guarded" and one can rely on it not being forced out by the Club leads of the other players, and one will, sooner or later, be able to discard it. As in Black Maria and those Misere hands which lend so much interest to Solo, one wants to conserve as long as possible the low cards which control the suit. Footnotes References Literature Dawson, Lawrence H (2013). Hoyle's Games Modernized - Cards - Board Games and Billiards. Read Books, “Trumps” (1880). The Modern Pocket Hoyle. 10th edn. rev. & corr. NY: Dick & Fitzgerald. Trick-avoidance games American card games French deck card games Four-player card games