running away, and can throw the hostile figure off by hiding in one of the many "hiding spots". The player's only method of attack is throwing items which can temporarily stun a hostile. While she is being chased, Arisa has a stamina meter that decreases as she runs. If her stamina runs out entirely, she will not be able to run until it has fully recharged. Her total stamina also suffers permanent decrease when Arisa takes damage. If caught by a hostile the players take damage and must fight back to avoid getting killed outright. The lower Arisa's health is the harder it becomes to fight back when caught. The player uses a flashlight app on Arisa's phone to light dark areas, which uses up the phone's battery power. They can find chargers throughout the map, which can be used to recharge Arisa's phone. Certain objects, such as rocks, may not be seen by Arisa if her flashlight is not on, resulting in her stumbling or falling over them. Other inventory objects that can be found are rations which can increase health, and throwing objects, which can be used to both get through sections of the game as well as stun hostiles. The player can find various documents throughout the map, which provide supplementary information regarding the game's story and lore. The game has multiple endings, with the ending that player gets being determined via choices that the player makes at a few key moments. Reception The game received "mixed or average reception", according to review aggregator Metacritic. GamingTrend gave a mostly positive review, calling Creeping Terror a "fun pixelated game", that, while unlikely to "make you jump, will likely raise the hairs on the back of your neck". Although they considered the gameplay "overly simplistic", they expressed that the "excellent music and graphics" made up for this. However GameSpew was more critical, stating that while the game wasn't "devoid of any good moments", they were "sparsely spaced", and were critical of the amount of time that is spent walking through empty hallways. They felt that the 3DS has a lack of "chops" to create a "true horror experience", and that Creeping Horror "isn't immune" to this. Destructoid called the game "serviceable" and appreciated the game's tribute to a "bygone era of horror gaming", but otherwise considered it a "toss-away title". Cubed 3 called the production value and graphics impeccable,