of the world that I am working in. And that, for me, is the other hand: Mordenkainen's Tome of Foes feels like a book you need to build your campaign around. The two previous sourcebooks of its type, Xanathar's Guide to Everything and Volo's Guide to Monsters, are both books that I use constantly as a Dungeon Master. The former is a rules expansion and clarification that helps to build out the interactions of any campaign, and the latter is a book of monsters that any party could come upon during any given romp through the world. They are books that are grounded in the dusty roads and dirty swords of fantasy tabletop campaigns, and they slot easily into the workflow that I have to make those kinds of adventures feel good. Mordenkainen’s Tome of Foes doesn’t work that way. It starts at a very high level of the D&D cosmology, and it feels harder to borrow from or augment than other D&D source books". Rob Hudak, for SLUG Magazine, wrote that "Tome of Foes has little mechanical application for most players outside of the additional playable races, save for probably the most important facet in all role-playing games—inspiration.[...] Tome of Foes may have the pages you need to conjure richly imagined facets for both playable characters and narrative threads alike, and I think it’s in that latter category where this book offers the greatest value. From the position as a dungeon master, Mordenkainen’s Tome of Foes is a must-buy. There are a couple sections of the bestiary that feel slightly recycled, namely the demon and devil lord stat blocks. The adventure Out of the Abyss has a dedicated segment specifically for these unholy rulers and their context in this region, but that’s ultimately a negligible detail when you consider the immense top-level detailed contribution to the unremitting conflict between them. I vastly prefer the direction and focus 5E took with its supplementary books by dressing them in a vibrant tapestry built on decades of D&D history. When flipping through dozens of new monstrosities on display, I become giddy with anticipation for the countless opportunities to terrify and captivate my players". In a review of Mordenkainen's Tome of Foes in Black Gate, Howard Andrew Jones said "This one gets two thumbs way up from me. Referring to my review of Xanathar's Guide earlier this year, I see that I gave