will arrive, making the mission more difficult. Certain stations can let the player purchase upgrades or equipment for the agents to help in the mission, using collected in-game money. The objective of the mission depends on the facility type being infiltrated, usually requiring the player to retrieve a specific item from a secure location and escape, stealing as much money and equipment as possible along the way. The game has a larger meta-game aspect, in that as they play and complete certain goals, they can unlock different agents with different skill sets or new default equipment to begin missions with in future playthroughs. Plot The game is set in year 2074, after megacorporations have overthrown the world's national governments and taken control. Invisible Inc. is a private intelligence agency providing services to corporations, performing infiltrations using field agents and a sophisticated AI system known as Incognita. At the start of the game, Invisible Inc. is compromised by corporate soldiers, which leads to the headquarters as well as most agents and assets being lost, with only the agency's leader, two agents, the player, Monst3r, and Incognita escaping. Incognita can only be hosted in extremely powerful computer systems and cannot survive outside of them for more than 72 hours, so it becomes the agency's task to use that time to prepare for their final mission, where they will try to infiltrate the enemy's headquarters to access the computer system and insert Incognita. But, once she's uploaded it turns out she has been planning to exterminate the megacorporations, and ends with her using satellites (equipped with orbital lasers) to destroy their headquarters, killing thousands of people in the process. Incognita defies her removal from the new host computer and allows the agency's leader to leave unharmed. Development Invisible, Inc. was announced on July 2, 2013, in an interview with Rock, Paper, Shotgun's Nathan Grayson. A preview of the alpha version of the game was shown at the September PAX Prime 2013 expo. After playing the preview, Grayson commented that the game was very early in development, but that he "really enjoyed" his session with the game. The game was originally titled Incognita but was renamed to Invisible, Inc. after developer Klei Entertainment found the new title was better received during focus testing. The name remains as part of the game as "Incognita" mode used to interact with the various electronic systems. An alpha