culture, and if you remove that from the fighting game community, it's not the fighting game community." He later apologized for his comments. Tournaments Hundreds of online and offline tournaments are held worldwide every year, ranging anywhere in size from less than ten to over 10,000 entrants, depending on the location, entry fee, prize pot, and game or range of games available. Tournaments are typically run through grassroots community efforts, although an increasing number of tournaments are being sponsored by stakeholders like Capcom, Twitch, Red Bull, and Nintendo. Examples of large fighting game tournaments and tournament series include: Apex Capcom Cup (which is led up to by the Capcom Pro Tour) Community Effort Orlando DreamHack Evolution Championship Series (or EVO, and EVO Japan) Pokémon World Championships (Pokkén Tournament) Tougeki – Super Battle Opera (defunct) VSFighting Notes References Bibliography Harper, Todd, The Culture of Digital Fighting Games: Performance and Practice, Routledge Studies in New Media and Cyberculture, 2013 Virtual communities Video game culture Fighting games