released Summer Lesson, a virtual reality game designed for the PlayStation VR headset. The Vancouver division closed on November 16, 2018, though a "skeleton crew" was kept to support Tekken Mobile, and opened a Malaysia division in 2016. Bandai Namco Studios won the "Grand Prize" award at the Japan Game Awards for its work on Super Smash Bros. Ultimate, as well as the "Japan Game Awards 2019 Minister of Economy, Trade and Industry Award" from the organization. Staff and design philosophy Bandai Namco Studios identifies itself as the successor to Namco, focusing on its predecessor's design philosophies and corporate environment. The company emphasizes creating unique and immersive experiences in games, and is against copying ideas from other developers. Many of its employees were originally employed at Namco: Daisuke Uchiyama – President and CEO. Producer for many of Bandai Namco's anime fighting games, particularly those from the Dragon Ball series. Shigeru Yokoyama – Company chairman. Designer of Galaga and Splatterhouse, and supervisor of franchises such as Xenosaga. Kazutoki Kono – Head of Project Aces, the internal development team behind the Ace Combat series. Minoru Sashida – Manager of the master art preservation program. Artist for the Mr. Driller series, Techno Drive, and Ace Combat 3: Electrosphere. Bandai Namco Studios is a strong advocate of video game preservation. In particular, it sees the master art used for supplementary material in games, such as Galaxian (1979) and Pac-Man (1980), as being of historical importance; the company believes preserving these master arts allows for further appreciation of its predecessor's games as well as the arts themselves. Studios has amassed a collection of 400 master arts, including those from Xevious (1983), Ridge Racer (1993), and J-League Soccer Prime Goal (1993), which it stores in an internal department named the "Banarchive". Many of its pieces were originally deemed lost during its move to Kōtō in 2015, though most have since been recovered. Bandai Namco Studios hopes to easily share its master arts to the public in the form of YouTube retrospective videos and a virtual reality museum through its Namco Museum of Art project. In addition to its master arts, Bandai Namco Studios has also preserved promotional pamphlets, source code, master models for characters, design documentation, and release dates for all video games by Namco, Bandai, and Banpresto. Other divisions within Bandai Namco Holdings and external companies have used these arts for products such as apparel