done by Jessicka Addams of Jack Off Jill and Scarling. It includes a previously unreleased theme as well as a remix of "Flying on the Wings of Steam". Reception In the United States, American McGee's Alice sold 360,000 units by August 2006. As of September 2017, the game has sold 1.5 million copies. At the time, this led Edge to declare it the country's 47th-best-selling computer game released since January 2000. The game was ultimately released on December 5, 2000, receiving praise for its visuals; the graphics were very elaborate for their time. Many levels depict a world of chaos and wonder, some reminiscent of the inside of an asylum or a madhouse, visually linking Wonderland to Alice's reality. The exterior views of Wonderland show the Queen of Hearts' tentacles dipping out of buildings and mountain sides, especially in Queensland. Alice received "favorable" reviews according to the review aggregation website Metacritic. GameSpot said, "While you'll undoubtedly enjoy the imaginative artwork, you might end up disappointed with just how straightforward the underlying game really is." In her article "Wonderland's become quite strange: From Lewis Carroll's Alice to American McGee's Alice", literary critic Cathlena Martin argues that the game "provides a reinterpreted version of Alice and the whole of wonderland that may have some players questioning which aspects are from Carroll and which are from McGee, thus potentially leading to a rereading of Carroll through the darker lens of McGee's Alice. This reinterpretation of Alice shows the versatility and mutability of the story across time and discourse." Martin also notes that the game is successful largely in part to the narrative structure of Carroll's tales, which are built around games - cards and chess - themselves. Blake Fischer reviewed the PC version of the game for Next Generation, rating it four stars out of five, and stated that "Alice is an incredibly beautiful and well-designed shooter. If you're looking for more, you may pass, but otherwise it's a game you won't want to miss." Film adaptation Conception and Wes Craven A film adaptation of American McGee's Alice was planned prior to the game's release. Scott Faye, a spokesman for Dimension Films and an old acquaintance of McGee, visited EA to negotiate an adaptation of an EA product. Faye and other Dimension Films representatives were shown gameplay footage of Alice and were impressed by its visuals. Later, Miramax head Bob Weinstein was shown