remake Front Mission 2089: Border of Madness, Front Mission 2089-II, and Front Mission Evolved. The soundtracks of the series' installments have been released in album form in Japan, with the exceptions of 2089, 2089-II, Border of Madness (which reuse music from the other installments) and Evolved, which was published in 2010. The soundtrack to Front Mission was released in 1995 by NTT Publishing, which also published the soundtrack to Front Mission: Gun Hazard in 1996. DigiCube published soundtrack albums for Front Mission 2 and Alternative in 1997 and 3 in 1999. Square Enix published the albums for Front Mission 4 in 2004, and 5 and Online in 2006. The soundtracks of the series have been warmly reviewed by critics, especially those of the main series and Gun Hazard. The music of Alternative and Online was less well-received. The music of the series typically includes a fusion of electronic and orchestral music, though each game and composer in the series has taken the music in different directions. The composers for the series have included Yoko Shimomura, Noriko Matsueda, Koji Hayama, Hayato Matsuo, Hidenori Iwasaki, and Garry Schyman. A box set of music from across the series is currently planned, but has not yet been formally announced or given a release date. Reception In April 1995, Front Mission's original release on the Super Famicom was well received. Famitsu magazine gave the Super Famicom version of the game first a 9 out of 10 and later an 8 out of 10 in their Reader Cross Review. Mega Fun gave the game a Gold for an import game. Front Mission: Gun Hazard was rated by Fun Generation a 7 out of 10, while Super GamePower gave it a 4.2 out of 5. Famitsu magazine awarded Front Mission 2 the game 32 out of 40 upon its release. The magazine chose the game as the number 63rd best game on the original PlayStation. Greg Kasavin of GameSpot praised the graphics of Front Mission Alternative and audio experience, but criticized the game for being too short and rewarding players with more elaborate story sections if they failed to achieve game missions, indirectly rewarding failure. He also called the soundtrack "a bunch of dizzying techno that doesn't suit the onscreen grandeur". Hardcore Gaming 101 noted it was not a very deep real time strategy game, but praised its branching stories and variety of endings. GameSpot noted that