appeared in a draft of Toy Story but was later expunged, was inserted into the film. Lasseter claimed that Al was inspired by himself. Secondary characters in Woody's set were inspired by 1940s–1950s Western and puppet shows for children, such as Four Feather Falls, Hopalong Cassidy and Howdy Doody. The development of Jessie was kindled by Lasseter's wife Nancy, who pressed him to include a strong female character in the sequel, one with more substance than Bo Peep. The scope for the original Toy Story was basic and only extended over two residential homes, roadways, and a chain restaurant, whereas Toy Story 2 has been described by Unkrich as something "all over the map". To make the project ready for theaters, Lasseter would need to add 12 minutes or so of material and strengthen what was already there. The extra material would be a challenge since it could not be mere padding — it would have to feel as if it had always been there, an organic part of the film. With the scheduled delivery date less than a year away, Lasseter called Stanton, Docter, Joe Ranft, and some Disney story people to his house for a weekend. There, he hosted what he called a "story summit", a crash exercise that would yield a finished story in just two days. Back at the office that Monday, Lasseter assembled the company in a screening room and pitched the revised version of Toy Story 2 from exposition to resolution. Story elements were recycled from the original drafts of the first Toy Story film. The first film's original opening sequence featured a Buzz Lightyear cartoon playing on television, which evolved into the Buzz Lightyear video game that would be shown in the opening scene of Toy Story 2. A deleted scene from Toy Story, featuring Woody having a nightmare involving him being thrown into a trash can, was incorporated in a milder form for depicting Woody's fear of losing Andy. The idea of a squeak-toy penguin with a broken squeaker also resurfaced from an early version of Toy Story. Animation As the story approached the production stage in early 1997, it was unclear whether Pixar would produce the film, as the entire team of 300 was busy working on A Bug's Life for a 1998 release. The Interactive Products Group, with a staff of 95, had its own animators, art department, and engineers.