include in the game. The polygonal graphics from the Dreamcast version are replaced with animated sprites. Players can also edit their own character sprites. This version of ChuChu Rocket! was re-released on the Wii U in Japan on October 21, 2015. Sega released iOS and Android ports of ChuChu Rocket! in 2010 and 2011. The iOS version featured local multiplayer over Wi-Fi. Both were removed from purchase in 2015. Reception The Dreamcast version of ChuChu Rocket! received positive reviews. Critics highlighted the multiplayer modes as being great fun and addictive. Stuart Taylor of Dreamcast Magazine (UK) called the multiplayer the "bread and butter" of ChuChu Rocket!, and praised it for being easy to pick up and put down. He concluded the game was "shamelessly retro and monstrously addictive." Other critics also picked up on the game's Japanese and retro aesthetics, citing the simple, cute, and kawaii graphics. Some reviewers drew attention to the game's "chaos" and "insanity", such as Nick Jones writing for Arcade, who said the game was "complete madness and rates as an example of Japanese gaming eccentricity at its very finest". In addition critics also praised the game for its low retail price, giving a great fresh experience to gamers on a budget. The most common complaints were in regards to the game's network component. Some critics noted problems with lag in their games, as well as difficulty getting logged in. Concluding their thoughts, IGN staff called it "quite simply the best multiplayer effort [they]'ve played in years, on any console." Chris Simpson of AllGame said: "ChuChu Rocket! is the most rapidly paced game I have ever had the pleasure of playing...The multiplayer will become a benchmark of quality." Jeff Lundrigan for Next Generation stated that it is a "terrific little puzzler every Dreamcast owner should have." The Game Boy Advance port of ChuChu Rocket! also received generally favorable reviews. The game is almost identical to the Dreamcast version, and thus reviewers generally shared the same thoughts as those on the Dreamcast version. Some complaints were made about the D-pad controls being inferior to the Dreamcast's analog stick. However, praise was given for the ability to hook up four Game Boy Advances and play multiplayer using only one cartridge, and also for the inclusion of 2,500 user-created stages uploaded to the Dreamcast servers. Next Generation called the hundreds of maps in puzzle mode the "main draw" of