at certain places. Games {{Video game table|body= {{Video game table item | title=The Final Fantasy Legend | release1=December 15, 1989 | release2=September 30, 1990 | release3=December 19, 2020 (Nintendo Switch) | notes= Released on Game Boy Developed by Square Also available on Wonderswan Color (2002), i-mode (2007), EZweb (2007), SoftBank Mobile (2008), Nintendo Switch (2020), Android (2021), iOS (2021), Windows (2021) Known in Japan as Makai Toushi Sa・Ga The first RPG on a handheld video game console, and the first handheld game with a battery save feature. The game introduces new systems of developing characters. The game was released in North America less than a year later as The Final Fantasy Legend to boost sales on the strength of Final Fantasy'''s name, something also done with the Mana series. An enhanced remake of the game was released exclusively in Japan in 2002 for the WonderSwan Color and 2007 for mobile phones, sporting more advanced graphics than those displayed by the Game Boy's four-color set. }} }} Music Music in the SaGa series have been composed by a number of people, the most prominent of which is Kenji Ito, who also composed some soundtracks for the Mana series. Nobuo Uematsu, responsible for a large portion of the music of the Final Fantasy series, solely composed The Final Fantasy Legend and co-composed Final Fantasy Legend II with Ito. Ryuji Sasai and Chihiro Fujioka worked on Final Fantasy Legend III together. SaGa Frontier 2 and Unlimited Saga are credited to Masashi Hamauzu. Reception Games in the SaGa series have been popular in Japan, with many of them selling over 1 million units. As of March 2011, the series has sold over 9.9 million units. In 2006, Famitsu readers voted Romancing SaGa as the 53rd best game of all time, and SaGa 2 as the 94th best game of all time. Games in the series also received generally positive reviews from Japanese publications such as Famitsu and Dengeki. As of 2019, the series has sold over 10 million units. However, the series has remained decidedly less popular in North America, many of the games receiving mixed reviews from printed and online publications. It has been suggested that this is due to the series' seemingly experimental gameplay and allowing the player to freely roam with little direction or narrative, atypical of what many North American gamers usually expect from Japanese role-playing games. In their September