GNU GPL-2.0-only. A few days after release, the source code disappeared from SourceForge without explanation. SourceForge later explained to media outlet Kotaku that Raven Software had requested its removal. Kotaku speculated this was due to the presence of licensed code, such as for the Bink Video format from Rad Game Tools, that was not intended to be made public. Based on the source release from Raven, Jedi Academy is maintained by the JACoders group as OpenJK. Critical reception Both the PC and Xbox versions of the game were well received. The PC version holds an aggregate score of 81 out of 100 on Metacritic based on 34 reviews, and 80% on GameRankings based on 51 reviews. The Xbox version holds aggregate scores of 76 out of 100 on Metacritic based on 30 reviews, and 75% on GameRankings based on 45 reviews. PC Positive reviews praised the fact that, unlike in Dark Forces II and Jedi Outcast, players could use a lightsaber from the beginning. Game Over Online scored the game 92% and commented that "You start instantly with your lightsaber, rather than wading through six painfully bland FPS levels to get your lightsaber as you did in Jedi Outcast". Critics lauded the lightsaber interface and player customization options. Ernie Halal of Gaming Age gave the game an A−, writing, "You choose not only the gender and race of your character, but also which powers and fighting styles to develop [...] Third person adventure games rarely offer that much customization." Critics noted that, despite its age, the Quake III engine was used well. PC Gamer UK, who scored the game 70 out of 100, wrote "the engine, which although hardly groundbreaking any more, perfectly evokes the glow of the lightsaber and the grimy, metallic backgrounds of the films." Some critics did, however, note that the engine was starting to look dated. The multiplayer, in particular the objective-based Siege mode, was well received. The music, sound effects and voice acting also received acclaim, although some critics found it odd that all aliens spoke English. The story and level design received mixed reactions. Some critics commended the levels as varied (both in terms of length and content). GameZone scored the game 9 out of 10, writing "Some are a fast blast that can be beat in ten or so minutes. Others [...] can take as long as hours [...] The change of pace