three different areas of their main professions by selecting "expertise" options, including Beast Mastery (BM). The Trader professions shared not only BM expertise but also general expertise (which includes specializing in resource sampling and mining via player-placed structures - harvesters, reverse engineering, manufacturing via player-placed structures - factories and vendors maintenance), third expertise consists of two given trader type specific areas of crafting specialization. All professions were combat capable although with a definite bias towards combat professions prowess, followed by entertainers (HtH combat based on Drama expertise and/or BM expertise) and traders (combat based solely on pet crafted droids or BM expertise). Although some of the combat professions are more prone to fall into generic roles of tank/DPS/support all of them can specialize via expertise and correctly built items configuration (armor/clothing and weaponry is entirely player created and developed; its quality, enhancements, and efficiency based on crafter's equipment and quality and proper composition of resources; drop and quest reward items are sub-par). This system allows the combat to be more balanced between different professions while retaining a variety of playstyles. The only generic role reserved for a single profession is healer, as only Medic can heal another character. However, all combat professions have sustainable self-healing options. The Jump to Lightspeed expansion made individual ships attainable by players for the first time. This allowed players to acquire and pilot ships of various sizes. Ships ranged in size from small one-man fighter craft to larger gunships with up to three decks. Some players choose to play most of the game in space, while others play in both space and planetary settings. The TCG has added in a few other ships, as well as certain updates. With the NGE, ground combat was changed to real-time and similar to a first-person shooter. The player must aim a targeting reticule at a target and left-click the mouse to fire. Auto-aim and auto-fire features are available, creating a more traditional combat experience, but players eschewing those options are rewarded with an increased chance to do maximum damage. As characters gain levels, they gain access to additional combat abilities called "specials" which are activated by using the right mouse button or by clicking the ability on a toolbar. These specials usually have a cool-down period. In addition to providing especially powerful damage attacks, specials are also used to heal, buff, debuff, and crowd control. Players gain the