Game Boy Advance link cable. If a Game Boy Advance is connected without a game, a version of the Tiny Chao Garden can be copied temporarily into the Game Boy Advance memory. This version also introduces the Chao Karate feature. In Europe, Battle was marketed and distributed by Infogrames, following a deal to distribute Sega's games on the GameCube and GBA. Downloadable versions Sonic Adventure 2 was re-released in high definition on the PlayStation Network in North America on October 2, 2012, in Europe on October 3, 2012 and in Japan on October 4, 2012. It was released worldwide on the Xbox Live Arcade on October 5, 2012 and on Windows via Steam on November 19, 2012. The additional Battle content is available as downloadable content. On November 30, 2017, the Xbox 360 version was made backward compatible with the Xbox One, and was later extended to the Xbox Series X/S. Reception Sonic Adventure 2 received "generally favorable" reviews. Critics appreciated the game's multiple playing styles. According to Edge and reviewer Four-Eyed Dragon of GamePro, the core game's three styles and bonus features such as Chao gardens made the game engaging. Johnny Liu of GameRevolution praised its replay value of multiple playing styles and 180 different goals. Anthony Chau of IGN called it one of the best Sonic games: "If this is the last Sonic game in these declining Dreamcast years, it's satisfying to know that the DC didn't go out with a bang, but with a sonic boom." In 2022, IGN would rank the title as one of the best Dreamcast games. The camera was largely panned. Shahed Ahmed of GameSpot criticized the "cardinal sin" of 3D platform games: forcing players to jump to an out-of-frame platform. Although players can re-orient the camera with the trigger buttons, it reverts when the character moves. According to Chau and Liu, this made searching cramped sections of Knuckles' and Rouge's levels frustrating. Edge found camera problems permeating the game, with no significant improvement from Adventure. The visuals received positive reviews. Liu called the graphics "sweet, sweet eye-crack." Four-Eyed Dragon wrote that the game "is simply jaw-dropping beautiful," citing its detailed backgrounds and scenery and the characters' extensive color palettes. According to Chau, the game had "some of the best textures ever seen" and was one of the most beautiful Dreamcast games. Edge was impressed by the texture detail and draw distance, and