the accuracy of the weapons equipped on the wanzer. Auxiliary backpacks and weapons are not mandatory equipment to use wanzers, but are crucial in order to progress through the games. Auxiliary backpacks serve to give a wanzer special features during combat. For example, storage backpacks allow the player to carry extra ammunition or armor repair items. In terms of weapons, there are four classes of weapons: melee weapons, short-range weapons, long-range weapons, and support fire weapons. Melee weapons are hand-to-hand weapons with a tendency to strike the body part of its target. Knuckles, pile bunkers, and rods are examples of melee weapons. Short-range weapons, such as machine guns, shotguns, and flamethrowers are used at close range and deal damage to all parts of a target. Long-range weapons have a long reach and are ideal for avoiding counterattacks. Sniper rifles, bazookas, and Gatling guns are examples of long-range weapons. Support-fire weapons, such as missiles, grenades, and rockets are indirect fire weapons; they can never be counterattacked and almost always hit their target, but have limited ammunition supply. Lastly, shields can be equipped on wanzers to absorb some of the damage taken from incoming attacks. These are other gameplay features that are commonly seen in multiple Front Mission titles. Arena, introduced in Front Mission, allows the player to participate in special fights to earn monetary rewards or new parts. These fights take place in either individual matches, or team battles. This feature is also present in Front Mission 2, Front Mission 5: Scars of the War, Front Mission 2089: Border of Madness, and Front Mission: Online. Action Points (AP), introduced in Front Mission 2, determines the number of actions that can be taken during a Player and Enemy Phase. Every action, such as movement or counterattacks, has a certain AP cost. After one full turn (which is made up of one Player Phase and Enemy Phase) has passed, a set amount of AP is recharged. This feature is also present in Front Mission 3, Front Mission 4, and Front Mission 5: Scars of the War. Links, introduced in Front Mission 2, allows multiple units to assist each other in battles. A linked unit can provide support to other units offensively and defensively. This feature is also present in Front Mission 4, Front Mission 5: Scars of the War, and Front Mission 2089: Border of Madness. Network, introduced in Front Mission 2, is