magazine Edge felt that although Riven was a good game, the solitary atmosphere and lack of mobility was steadily becoming outdated, as games like Super Mario 64 sacrificed graphical fidelity for an increase in freedom. They stated "the question is whether Cyan can incorporate its almost Tolkien-esque world-building skills into a more cutting-edge game vehicle next time." Even long-time players of the Myst games, such as Heidi Fournier of Adventure Gamers, felt that a few puzzles were too difficult; Computer and Video Games, meanwhile, believed that the story clues were too symbolic and scant, which made following the plot difficult. Next Generation commended Riven for being highly accessible to the general public rather than just experienced gamers, but also said the puzzles, while an improvement over those of Myst, were still not well-integrated into the story, making them feel like arbitrary obstacles to progress. Electronic Gaming Monthly (EGM) and GamePro both positively reviewed the PlayStation port, remarking that Riven is very specific to the player's taste, with a slow pace, intricate plot, vast size, and often frustrating set of puzzles that would likely infuriate traditional action gamers but engross the more patient player. Kelly Rickards and Shawn Smith of EGM argued that while the game is superficially very similar to Myst, subtle elements such as the greater amount of interaction and better puzzle design make it more appealing, and that anyone with an open mind should give it a try. GamePro gave it the same scores as the PC version, excepting only that the graphics category dropped to a 4.0 out of 5. John Broady of GameSpot, however, said that while the developers had done the best they could with converting the game, the limitations of the PlayStation made it fall far short of the PC original, with dithered scenery, muddy video sequences, and long load times. He concluded that "Playing Riven on the PlayStation is sort of like watching Star Wars on a 13{{}} TV; you'll get the point but you're definitely missing something." Despite the success of the game, the Miller brothers eventually pursued other projects. Robyn Miller said: "I think it would be a detriment to always, for the rest of our lives, be creating Myst-like projects. […] We're going to change, evolve and grow, just like any person does in any manner." Robyn would leave Cyan to form a new development company called Land of Point;