the right arm that emit pink electricity, and a missile pod in each hip and knee. Arson: Appears in episode 33. Powers include levitation, a magnet in the underside, nose missiles, and a mouth drill. Rickenbacker: Appear in episode 34. Powers include helicopter blades in the head, a shield on the right shoulder, a machine gun for the left hand, and shoulder rocket launchers. Pumpkin: Appears in episode 36. Powers include flight, emitting seeds of giant pumpkin plants armed with destructive vines, a long bladed scythe, yellow eye beams, and finger machine guns. Reappears in Brave Saga. Kochou: Appears in episode 37. Powers include flight, hurricane-force winds from the wings, and emitting explosive golden powder. Hannya: Appears in episode 37. Powers include invisibility, levitation, red energy balls from the eyes on the torso skull, a katana, four capture cables in each wrist, and a flamethrower in the torso skull mouth. Shogun: Appears in episode 38. Powers include burrowing and a pair of katanas stored on the back. Reappears in Brave Saga. Margarita: Appears in episode 39. Powers include speed and boar tusks. Pression: Appears in episode 40. Powers include fast swimming and a high pressure hose in the tail and mouth. Atlas Mark II: Appear in episode 41. Powers include morphing into a jet, a beam glaive, a pair of beam tomahawks, and a beam sword. They appear in Brave Saga. The design was originally from Dai Atlas from Transformers Zone. Raigo: Appears in episode 42. Powers include flight and powering Raijin and Jinrai's interference. Raijin: Appears in episode 42. Powers include flight, kung fu skills, emitting an interference signal, an electric tentacle in the right wrist, nunchucks, and sais. Jinrai: Appears in episode 42. Powers include flight, kung fu skills, emitting an interference signal, an electric tentacle in the right wrist, and a trident. Black Noir's Forces Black Noir: Appears throughout the series starting in episode 41. Powers include baptizing machines in a dark light that causes them to mutate, emitting red energy bolts, a giant floating fortress with regenerative properties, and wind-like shockwaves. It is revealed that he is from the "3rd dimension", and the world Brave Express Might Gaine takes place in is a game called the "2nd dimension". Black Noir called the show's characters game pieces, but later finds out he was tricked into being the game's final boss. Z: Appear in episodes 43, 45, and