located on the front of the console between the controller ports. Slide the switch to the left for B position and to the right for A position. Ambience Unlike most games of its time, the game employs unconnected random sound effects at different volume levels for ambience. There are 4 sound effects played: a bird, an owl, a creaking door, and lightning strikes. Furthermore, depending on which stage you are on, some sounds may be louder and others may be quieter. In the graveyard, sounds of the owl and lightning are the only infrequently heard sounds. Outside of the mansion, the (particularly active) owl, bird, and lightning can all be heard. Inside the mansion, on the ground floor all sound effects can be heard. On the second floor the bird is a little muted, and on the roof the bird is louder and the creaking door is slowed and muted. Development Ghost Manor was originally intended to be released for the Atari 2600, ColecoVision, the VIC-20 and the Commodore 64, and licensed to third party software companies for release on other systems. The final releases, however, were only for the Atari 2600 and the VIC-20. See also Artillery Duel Chuck Norris Superkicks References 1983 video games Action video games Atari 2600 games Cancelled Commodore 64 games VIC-20 games Video games developed in the United States Video games featuring protagonists of selectable gender