to the conclusion that Noritsyn had simply erred in taking a rook. The arbiters ruled that the rook promotion stood. Sambuev went on to win the game, and Noritsyn's appeal after video showing Sambuev holding then replacing the queen was denied. Technology Technology has been used by chess cheaters in several ways. The most common way is to use a chess program while playing chess remotely, such as on the Internet or in correspondence chess. Rather than play the game directly, the cheater simply inputs the moves so far into the program and follows its suggestions, essentially letting the program play for them. Electronic communication with an accomplice during face-to-face competitive chess is a similar type of cheating; the accomplice can either be using a computer program or else simply be a much better player than their associate. Modern chess websites will analyze games after the fact to give a probabilistic determination on whether a player received surreptitious help as part of an effort to detect and discourage such behaviors. Attempting to compensate for latency in online play is a potential area for exploitation. Many chess programs attempt to make it so that a player's clock only starts running once they receive their opponent's move, to ensure fairness when two distant players are matched with each other. This allowed a number of stratagems if the client-side timing could be compromised, such as via pretending to have a very slow router, which would essentially put extra time on the cheater's clock. For example, the cheater might take 5 seconds to make a move after seeing their opponent's move, but their software would claim only 4 seconds were taken to the server - a significant advantage in rapidly paced games. Incidents Due to the great multiplication of technological cheating incidents, the following examples concentrate only on those that are either at a high level, or are of historical significance. High-profile In the 2010 FIDE Olympiad Tournament at Khanty-Mansiysk, three French players were caught in a scheme to use a computer program to decide moves. Their plan involved one player, Cyril Marzolo, following the tournament at home and using the computer program to decide the best moves. He would send the moves by SMS to the team coach, Arnaud Hauchard, who would then stand or sit at various tables as a signal to the player, Sébastien Feller, to make a certain move. Sébastien