World of Aden: Thunderscape is a swords & sorcery role-playing video game for MS-DOS compatible operating systems developed by Strategic Simulations and published by Mindscape in 1995. The game is based on the world described in the fantasy trilogy of the same name. Plot The world has recently and drastically changed from medieval swords-and-sorcery to a mixed renaissance and Industrial Revolution tech level. Flintlocks and muskets are the best weapons an adventurer can hope for, but there are extremely expensive, very powerful machine guns called "storm cannons." The world has also recently fallen under the effects of the "Darkfall", an event causing thousands of demons or "nocturnals" to enter the world, along with Corrupted, those who have made a deal with the forces of the Darkfall for power-and usually a curse of some sort. Gameplay The player controls a party with up to six members with skills, spells, and equipment. Release Strategic Simulations developed World of Aden: Thunderscape. Mindscape published it in early 1995. A follow-up, Entomorph, was also released that year. The property was acquired by Kyoudai Games in 2013; the company plans to release a new pen and paper role-playing game for the property. World of Aden: Thunderscape was re-released in 2013 on GOG.com with Microsoft Windows support. Reception T. Liam McDonald of PC Gamer US wrote, "It's fun, it's different, it's well-done, and it promises great things for the future of this [World of Aden] line." The magazine left its Game of the Year award category for "Best Roleplaying Game" empty in 1995, as the editors believed none of the year's releases were strong enough to deserve it. However, the editors nevertheless highlighted Thunderscape as "a very good game", which "gave us hope for much better games in the future." In Computer Gaming World, Scorpia wrote that Thunderscapes automap is "among the most horrible I have ever seen", and she found fault with the game's extensive length and lack of polish. While she enjoyed the first quarter of the game, she believed that its later sections devolved into an "interminable bore", which was "likely to appeal most to the devoted hack-and-slasher". The magazine later included Thunderscape in its holiday 1995 buyer's guide, where a writer noted that, despite the game's "minor problems", players "could do worse than visit ... [this] emerging world". Andy Butcher reviewed Thunderscape for Arcane magazine, rating it a 6 out of 10 overall.