Anime Reviews. Despite looking "kinda cute", he criticized the characters as having "no personality beyond the standard cliches of [a] dating simulation." However, Ross did praise the art style, commenting that it was "rather nice, being in traditional analog style rather than CG." The One: True Stories adult OVA series was reviewed at Mania.com where the reviewer remarked, "One: True Stories is the perfect kind of entry level or couples type of show that focuses just as much on the story and emotions of the characters as the sex, if not more so." The characters were found to be "appealing", and the story is described as a "fantasy but it's a nice fantasy." Legacy Type-Moon co-founder Kinoko Nasu credits the PlayStation port of One as inspiring him to be a video game scenario writer. After he read a Famitsu review of the PlayStation port (in issue No. 538, dated April 9, 1999) that urged readers who normally dislike "orthodox romance video games" to try playing it because of its "science fiction elements," Nasu bought the game and became enthralled by its in-depth story. That made him realize that he could write an interesting story in a video game format, leading him to start writing Tsukihime and distribute a free promotional version of the game at Comiket 56 in August 1999. Nasu also preferred how the text in the One PlayStation port is overlaid across the entire game screen, which was the format he used in Tsukihime, as opposed to the Windows version of One that has the text in a dialogue box on the lower portion of the screen. Illustrator and Type-Moon co-founder Takashi Takeuchi was already a fan of One at the time, but he preferred the Windows version. Nasu also said in a 2001 interview that the influence from One was so strong in his work at the time that even the manner in which the protagonist of Tsukihime talks is very similar to how Kōhei talks in One. After the release of One: Kagayaku Kisetsu e, the game's producer YET11 was the only staff member who worked on the game who was later credited for future titles produced by Tactics, such as Tactics' next visual novel Suzu ga Utau Hi in 1999. The rest of the main production staff for One, along with its predecessor Moon, were later credited with the creation of the visual novel Kanon