One Cross can be found in a coffin on Stage 3, and another Cross is hidden in a coffin on Stage 4. One bonus Cross is awarded when the character enters the Prison. Remaining Crosses are displayed to the right of the hourglass above where the Lamp appears if the character has the Lamp. The Crosses are hidden in different coffins each time the game is played. Moving walls: Found on Stage 3 and 4, touching these from behind will award points. Colliding with them while they are moving toward the character ends the game. Touching the stationary walls can momentarily paralyze the player, making the moving wall much more dangerous. Scoring Although winning or losing Ghost Manor depends on rescuing the character's friend, the game does keep score. 10 points are awarded along with each Spear in the Graveyard. Spooks are worth varying numbers of points. The lower Scorpion is worth 800 points, and the upper Scorpion is worth 300 points. The lower Skull is worth 700 points, and the upper skull is worth 600 points. The lowest Bat is worth 500 points, the middle Bat is worth 200 points, and the highest Bat is worth 0 points. The Chopping Mummy is worth 1100 points. Touching the trailing side of the moving walls awards points while contact is maintained. Searching coffins awards points as follows, even if no Cross is found. The number ranges from 100 to 10,000 points depending on how far away the moving wall is and which direction it is moving. Generally the closer the wall when it's moving toward the player, the more points are awarded. Difficulty settings Difficulty settings in Ghost Manor affect how fast enemy characters move and whether or not the Lamp is available for use. At higher difficulties, fewer spears are awarded by Bones and/or the Rainbow Ghost. Each difficulty level is set as follows: Easy: Set both switches to the B position. Medium: Set the Left Difficulty switch to B and the right difficulty switch to A. Hard: Set the Left Difficulty switch to A and the right difficulty switch to B. Hardest: Set both switches to the A position. Note that on Sears Tele Games consoles that the Difficulty Switches are called "Skill" switches. Expert is the same as the A position, and Novice is the same as B position. Further, on the Atari 7800, the difficulty switches are