press the red button on their Joystick to force Dracula upward into one of the cells at the top of the screen. Players cannot force Dracula to move any direction other than up, however when Dracula is not being repelled he will follow the character left or right. To successfully restrain Dracula, players must use their character to bait him into moving underneath a cell, then press the button to force him upward into that cell. Repelling Dracula requires the character to have at least one Cross. Each Cross only lasts a few seconds, so players must keep the battle as short as possible. As soon as Dracula is restrained in either cell, the character's friend is released and will follow the character to the stairwell. Once both the character and their friend reach the stairwell, the player wins the game. When the game is over, the Boy and Girl are both displayed in the Graveyard holding hands. If the rescue was not successful, both characters will sink into the ground along with the tombstones and Ghost Manor itself. The tune "Taps" plays during this ending. If the rescue was successful, the characters will remain standing in the Graveyard while everything else sinks. A "happy melody" plays for this ending. After a few minutes the game will restart automatically unless the power is turned off. Gameplay Items Most of the items in Ghost Manor help the character out, but one will end the game. Hourglass: Counts down with the game timer. If the character cannot rescue their friend within four minutes, the game is lost. Spears: Used to shoot down Spooks at the Gate, also used to kill the Chopping Mummy. Only one spear is needed for each kill. Spear tokens appear to the left of the hourglass to indicate how many Spears have been collected, and a counter on the lower left indicates the exact number of Spears remaining. Lamp: Only present in the easy and medium difficulty settings. Used to light the interior of Ghost Manor. Without it, the player must rely on lightning strikes to see. Cross: Used to repel Dracula. Press and hold the button during the last stage to use the power of a Cross. Release the button to stop using the Cross's power. Each Cross has about three seconds' worth of total usage before it is used up and disappears from the character's inventory.