gameplay and can only be listened to manually going through the files. Reception Atomic Bomberman garnered mixed or average reviews, holding a 68.40% rating at the review aggregator site GameRankings. CNET Gamecenters Hugh Falk found the gameplay faithful to the Super Bomberman series, commending Interplay Productions for not experimenting too much with it, while being fond of the game's graphics and sound. Falk noted its level designer and multiplayer for up to ten players, but saw the inability to chat during online play as an oversight. Pete Hines of the Adrenaline Vault gave positive remarks to the crisp and colorful visuals, the gameplay for being easy to play but hard to master, sound effects, musical score, and the opponent's AI, but felt mixed about the game's overall interface. GameSpots Trent Ward commented that while the humorous death animations and customizable characters and rules are admirable additions to the series, the online multiplayer's jerky play and odd glitches greatly compromise the most important aspect of the game. Edge also commended Interplay for translating the gameplay to PC, but expressed that it lost the "charm" of the 16-bit console iteration with its "over-detailed" sprites. PC Zones Charlie Brooker agreed, stating that the character sprites' "American" makeover were less cute that the Japanese originals. Brooker regarded it to be an addictive multiplayer game. PCMags Shane Mooney wrote that "If you're looking for a game that you and your friends can play to kill a few minutes (or hours, or days), Atomic Bomberman packs plenty of punch." GamePros Dan Elektro said Atomic Bomberman "really preserves the classic series' essential elements and adds only worthwhile enhancements." Elektro particularly noted the team modes in online multiplayer, the level creator, and the well rendered characters, though he remarked that the backgrounds are sometimes overly detailed to the point of making the screen cluttered. PC Gamer US Lisa Renninger praised the game's fast-paced action and multiplayer, but criticized the memory amount it took on a hard drive, lack of an advancement system, and "ugly" playfields as drawbacks. PC Jokers Markus Ziegler commented about the game's controls in a positive light but expressed mixed thoughts regarding its audiovisual presentation. PC Players Monika Stoschek pointed out the high difficulty when playing against AI-controlled opponents, stating that it could prove frustrating for beginners. Galush of Polish magazine Secret Service was impressed with the graphical quality but was less pleased with its