Civil War is an early strategic board wargame published by Avalon Hill in 1961 that simulates the American Civil War. Unlike other games produced by Avalon Hill during this period such as Gettysburg, Civil War did not sell well and was dropped from production two years later. Description Civil War is a two-player wargame in which one player controls Union forces and the other controls Confederate forces. Like other wargames produced by Avalon Hill, Civil War uses a hex grid map and a Combat Results Table to adjudicate battles. But unlike other wargames, it uses plastic tokens rather than cardboard counters. The game covers the entire period of the American Civil War from April 1861 to March 1865. Critic Joe Scoleri noted that "Victory generally depends on the control of replacement centers located at the north and south ends of the mapboard." The game included a heavy cardstock game board, a rules sheet, advertisements for other AH games, and a pamphlet on the historical setting. There were two cardboard trays with sixteen blue plastic pawns, nine red pawns and one six-sided die. The game board displays the eastern part of the United States from Missouri to Pennsylvania and eastern Texas at the top to northern Florida on the lower half. The map itself is white, with blue rivers, black railroads, brown rough terrain, and various cities and ports. Six of the blue Union army pawns begin on the board, as well as six of the red Confederate States Army pawns. Reinforcements arrive much faster for the Union, with a total of fifteen pawns eventually in play versus nine for the Confederates. Each game turn represents a month of time (1861 through 1865). Only one pawn may occupy a square at a time, and all pawns may move 1 or 2 hexes per turn, plus a bonus of 8 hexes if using the railroads. Union pawns may move 8 hexes via rivers or the sea, while the Confederate pawns may only use rivers (and only get 2 hexes for that movement). All, any or none of the pawns may move each turn. Publication history In 1961, the centenary of the start of the American Civil War, Avalon Hill published a trio of Civil War games designed by industry pioneer Charles S. Roberts: a reissue of Gettysburg with a new hex-grid map; Chancellorsville; and Civil War. Unlike the first two, which were