in December, receiving a short preview in Nintendo Power. The player controls the Mariner, where levels take place both underwater and on land. The Mariner can run, crawl, jump, and swing across stage elements, as well as use a gun to defeat enemies. Additionally, there are isometric sections where he must sail on his trimaran, avoiding mines and shooting at Smokers. Genesis A Sega Genesis port of the Super NES version was also produced by Ocean. Planned for release in Europe in fall 1995, it was never distributed. A complete version of the game was eventually leaked on the internet. Saturn The cancelled Sega Saturn version of the game was to feature a 3D virtual ocean with a dynamic surface. It began development in late 1994. Jaguar The cancelled Atari Jaguar version was announced in early 1995 and planned to be released in the same year. 3DO The 3DO version was announced in 1995 an planned to be published by Interplay. PC In April 1995, Interplay Entertainment announced that they had garnered the rights to make a Waterworld game. The game was developed by Intelligent Games and published by Interplay. It was released for MS-DOS and Microsoft Windows personal computers in 1997. It is a real-time strategy video game. The game contains 25 missions. In the game, players play as a War Chief and lead a taskforce of 2 to 14 men depending upon the mission. The main objective of the game is to amass enough hydro (fresh water), food, weapons, and critical information to successfully evade the "Smokers" and revert the inundated world to its former glory. Reception Waterworld received predominantly negative reviews. GameSpot gave the PC version a review score of 4.5/10. The SNES version was also poorly received, but has been praised for its soundtrack. French magazine Consoles + considered the Game Boy version to be the best, scoring it an 83% and praising its graphics and gameplay while criticizing its music. The Virtual Boy version gathered particularly negative reviews for its poor gameplay and graphics. Sir Garnabus of GamePro panned it for having slow controls, bad collision detection, and the same enemies and victims in every level. He also criticized the lack of any backgrounds apart from the sunset, saying this mutes the 3D effect. Dave Frear of Nintendo Life claimed that the game was "crap", adding "with severely flawed visuals it can’t even gain points