The 100 Bullets video games were adaptations of the comic book series of the same name, which was created by Brian Azzarello. The first cancelled title was to be developed by Acclaim Studios Austin and published by Acclaim Entertainment. It was planned to release for the PlayStation 2 and Xbox in October 2004. It would star two characters: Cole Burns (a character from the comic), and Snow Falls, a character created for the video game and designed by Azzarello. Eduardo Risso (another figure involved in the comic) was responsible for the art direction. Key gameplay mechanics revealed include an auto-aim system that rewards players for patience, a "rage meter" that when full allows players to kill all enemies nearby, and the ability to use enemies as human shields. The game was cancelled following Acclaim's financial problems and closure. Gameplay and premise Both incarnations of the 100 Bullets video games are an adaptation of the comic of the same name produced by DC Comics and Vertigo. In the Acclaim Entertainment-published game, players would control Cole Burns, a character from the comic. The game was to introduce a new playable character named Snow Falls. The plot was especially created for the video game. Its gameplay has been compared to other shooter video games including Halo, Max Payne, and Minority Report: Everybody Runs. Players would be offered a selection of weapons, which include pistols, a grenade launcher, a shotgun, and a rifle. The game would have had a "rage meter" that would grow as players kill enemies; when it is full, it would kill all enemies on screen. The developers were planning to feature an auto-aim system that would cause the players' crosshair to stick to an enemy for a short amount of time. Players who wait longer will be able to target more vulnerable areas of their enemies. Players would also be able to use enemies as human shields. Development DC Comics conducted a deal with publisher Acclaim Entertainment in June 2003 to produce games based on the 100 Bullets comic book. 100 Bullets was in development by Acclaim Studios Austin. The game's art was designed by Eduardo Risso, who also worked on the comic. The character of Snow Falls was created by the comic's creator Brian Azzarello. A stated goal of Acclaim's was to "challenge players to 'think before they shoot' and allow them to explore the moral implications of their