Aero Fighters Assault, known in Japan as , is an arcade-style combat flight simulator developed by Paradigm Entertainment and published by Vic Tokai and Video System for the Nintendo 64 in 1997. It is the first and only game in the Aero Fighters series (known in Japan as the Sonic Wings series) with 3D computer graphics, as well as the sixth and final title of the series before Video System filed for bankruptcy during 2001. The game pits a group of four pilots against a fictional world-dominating organization Phutta Morgana. Gameplay Mission objectives must be completed within a time limit. Points are awarded for having all wingmen survive, how many defensive countermeasures and special weapons the player has remaining, and how many hits the plane has remaining when the stage ends. In many cases, earning high point values unlocks a bonus mission during gameplay, with a total of four bonus missions in all. There are four aircraft to choose from at the beginning, each with a different special weapon and missile type. Two more aircraft can be unlocked; one via push-button code, and the other by successfully completing all of the missions in the game including the bonus missions. The aircraft paint scheme for the four main characters is changeable by pushing the R-button in the selection screen. Additional planes can also be unlocked for the multiplayer mode based on progress in the single-player campaign. The game also features a two-player deathmatch option in which two players face off against each other. Reception Aero Fighters Assault received mostly mediocre reviews. Commentary varied considerably from critic to critic, though the more common criticisms included the music and the inane dialogue of the voice clips. A number of reviews praised the diversity of the missions, but some found that the overall formula of enemy jets, boss, enemy jets, boss to be repetitive and unengaging. Most also remarked that while the graphics are appealing in still shots, with impressive effects, the frame rate is choppy enough to hurt both the visual appeal and gameplay. The game's flight models, controls, and third person perspective during dogfights were all widely praised. Nonetheless, overall assessments were dismal, with most comparing it unfavorably to its PlayStation competitor Ace Combat 2 and/or to Paradigm's previous Nintendo 64 offering, Pilotwings 64. GamePro found the controls difficult and the overall slowness of the game frustrating. Next Generation said: "All in