war was kept a secret from ordinary citizens, but one man began to travel all around the country in preparation for the next battle, and several years later, the game's main character enters the magic school Will-O-Wisp at the invitation of the school's principal. The main character possessed the ability to see and interact with spirits since youth, and was ostracized because of this ability. The students of the Will-O-Wisp school are sent away to a summer school by the Valencia seaside despite warnings that several students from other schools had gone missing on the beach in the past. One afternoon, a strange monster called an Enigma appears on the beach, abducting some of the students. The hero must find the missing students and uncover the mysteries of the Enigma and war that occurred in the kingdom. World map The game map is divided into four "plains" (planes) which can be traversed using a magic bus that warps into different plains. The first plain is the player's original world, which houses the Will-O-Wisp school and Valencia seaside. The second is the Plain of Light, where puppets, angels, and dwarves live. The Palace of Light and other ruins are located at the center area, along with a hot springs. The third plain is the Plain of Darkness, where all sorts of habitats, including a forest, iceberg, desert, and volcano, are located in close proximity. The Vox and Nyamnelt species make their homes in this plain, and many Enigma monsters live in the Forest of Enigmas. The entrance to the secret dungeon is also located within this plain. The final plain is the Plane of Death, which provides a stark contrast to the other environments with its darkened sky and charred ground. Even so, several species live in this plain, and the deepest area contains the cave of resurrection. A fifth plain called the Plain of Water is also mentioned, but does not appear in the game itself. Characters Will-O-Wisp classmates Hero/Heroine (Human, age 14) The player's character has no default name, and the player may choose the character's gender and element as well. The character cannot start out with the light, dark, or love elements, but can learn spells of other elements or change elements using the Amigo system. The main character's appearance changes when they acquire the light or dark elements. Kirsche prefers sports over academics, though he excels at