example, some reviewers thought Sia's elemental spells were hard to cast, as performing them required a combination of control pad buttons. Thus, Sia needs room to move on-screen, which, due to the platform structure, isn't always an option. Some of her sword combos had a similar shortcoming. GameSpy wrote: "They often cause her to slide off platforms or into enemies." The reviewers also criticized the fact that if Sia hit a checkpoint, it saved her current magic and health status. This made the checkpoint practically worthless if activated when the player only has a little bit of health left. GameSpot considered this and the combos to be the game's only two weaknesses. In the end, Lady Sia garnered mostly positive reviews. IGN summarized it with the quote, "Lady Sia's a good one," and GameSpot did so with: "Thanks to its solid control, clever puzzles, and stellar production values, Lady Sia is easily worth a trip to the local game shop." GameSpy concluded that there were better platform games on the market, but that Lady Sia'' was still a worthwhile game. References External links 2001 video games Action-adventure games Fantasy video games Game Boy Advance games Game Boy Advance-only games Platform games Single-player video games Video games developed in France Video games featuring female protagonists TDK Mediactive games RFX Interactive games