a sequence that often starts with the protagonist shouting "Objection!" and pointing at the witness along with a shift in music before they begin to grill the witness with the inconsistency, which has become an iconic aspect of the series. The player is penalized if they present incorrect evidence: in the first game, a number of exclamation marks are shown, with one disappearing after each mistake the player makes; in later games, a health bar that represents the judge's patience is used instead; and in 3DS games, the character's lawyer badge is used. If all exclamation marks or lawyer badges are lost, or the health bar reaches zero, the player loses the game and their client is declared guilty. Several Ace Attorney games introduce new gameplay mechanics to the series. Justice for All introduces "psyche-locks", which are shown over a witness when the player asks them about a topic they do not want to discuss; using a magatama, the player can start breaking the psyche-locks by showing the witness evidence or character profiles that proves they are hiding something. The number of psyche-locks depends on how deep the secret is; when all locks are broken, the topic becomes available, giving the player access to new information. Apollo Justice introduces the "perceive" system, where the player looks for motions or actions made by witnesses that show nervousness, similar to a tell in poker. Dual Destinies introduces the "mood matrix", through which the player can gauge the emotions of a witness, such as tones of anger when mentioning certain topics; if the player notices a contradictory emotional response during testimony, they can point out the discrepancy and press the witness for more information. Dual Destinies also introduces "revisualization", where the player reviews vital facts and forms links between evidence to reach new conclusions. Spirit of Justice introduces "divination séances", in which the player is shown the memories of victims moments before their deaths, and must find contradictions in the victim's five senses to determine what has happened. Professor Layton vs. Phoenix Wright: Ace Attorney introduces simultaneous cross-examinations of multiple witnesses, with the player being able to see and hear reactions from the different witnesses to the testimony and using this to find contradictions. The Great Ace Attorney introduces "joint reasoning", where the player finds out the truth by pointing out when their investigative partner Herlock Sholmes takes his reasoning "further than the