Worms 2 is a 1997 artillery tactical game developed by Team17 and released for Windows. It is part of the Worms series and a sequel to the 1995 game Worms. As with the first game, players control their team of worms in combat against each other, using a wide collection of rockets, grenades, firearms, explosives, and air strikes, some eclectic and others bizarre. Also as with the first game, the objective is to eliminate all opposing worms and become the sole surviving team. Worms 2 contains many features inherited from Worms: The Director's Cut, including a level editor and more weapons. It also contains many improvements, of which the most obvious is a completely new visual cartoon style, which has remained for the rest of the series. Other improvements include supported online play and simply new additional weapons and customisation options. It was released to generally very positive reviews, with critical acclaim going to the expanded customisation, the ability to be played over the Internet, a level editor, and the humour. The graphical overhaul was also generally lauded, as was the expanded arsenal, although some reviewers felt that the artificial intelligence was too easy. It was followed by a sequel called Worms Armageddon. Gameplay Worms 2 is a turn-based tactical game. Players take turns controlling teams of worms across two-dimensional landscapes. Worms are randomly placed across the landscape at the start of each level. During a single turn, a player can move only one of their team's worms. Worms can crawl and jump, as well as swing by ninja-rope, parachute, teleport, and bungee when the appropriate items are available. The objective of a traditional match or campaign mission is to defeat all opposing teams by killing their worms and become the last surviving team. When hit with a weapon, a worm will lose health depending on the power of the weapon and the directness of the hit. A worm can be killed either by having its health reduced to zero or being knocked into the water around and below the level. Should a specified amount of time in a round pass and there still be multiple hostile teams alive, sudden death is enabled, during which either or both of these events occur: the landscape sinks under water, or each worm is reduced to one unit of health. If sudden death is disallowed, the round simply draws. Worms 2 is primarily