Fit" in a Major suit, play notrump. Card Play Card play is as in any other form of Bridge (and as in any other variant of Whist, except that declarer plays two hands). The player to the left of declarer leads to the first trick. Players must follow suit whenever possible. The winner of a trick leads to the next trick. Scoring The declarer must always win at least 7 of the 13 tricks played. Each trick beyond 6 scores 30 trick points, or 20 trick points in case of a minor suit contract (clubs or diamonds). For a notrumps contract, 10 trick points are added to the trick points total. When a partscore contract is won, declarer's partnership scores their trick points plus 50 bonus points. To win a game contract, declarer must achieve at least 100 trick points. When a game contract is won, declarer scores the trick points plus 30 points for each trick beyond the minimum number needed to win the contract, or 20 trick points in case of a minor suit contract (clubs or diamonds), plus a bonus of 300 points. If declarer does not win the necessary number of tricks, then declarer's partnership scores 0 points and the opposing party scores 50 points for every missing trick. In the table this is written as negative scores (which do not exist). External links MiniBridge – Information from American Contract Bridge League. No Fear Bridge online tutorial - Interactive / Learn to Play Online No Fear Bridge beginners' booklet - Beginners Bridge Notes Minibridge section of Auction Bridge article from pagat.com card games website. https://web.archive.org/web/20060909065633/http://www.wbfteaching.org/introduction/default.htm https://web.archive.org/web/20070206173708/http://www.watson-eaton-bray.freeserve.co.uk/freebies3.htm MiniBridge on RealBridge - online platform for playing and teaching Minibridge Bibliography Contract bridge