Form·Z is a general-purpose solid and surface modeling software. It offers 2D/3D form manipulating and sculpting capabilities. It can be used on Windows and Macintosh computers. It is available in English, German, Italian, Spanish, French, Greek, Korean and Japanese languages. Modeling Form·Z allows design in 3D or in 2D, using numeric or interactive graphic input through either line or smooth shaded drawings (OpenGL). Modeling features include Boolean solids to generate complex composite objects; the ability to create curved surfaces from splines, including NURBS and Bézier/Coons patches; mechanical and organic forms using the previous as well as metaforms, patches, subdivisions, displacements, or skinning, plus tools such as Terrain models, Platonic solids, geodesic spheres, double line/wall objects, staircases, helixes, screws, and bolts. In addition, Form·Z supports 3D transforming and morphing, and animated shape capture. Technical output oriented modeling allows to refine the design with double precision CAD accuracy to full structural detail for 3D visualization for the production of 2D construction drawings, 3D printing, rapid prototyping, and CNC milling. It has information management of bills of materials and spreadsheet support for construction documents. Version history Animation Form·Z offers an animation environment where objects, lights, cameras, and surface styles (colors) can be animated and transformed. Animation features are object-centric and are applied as modeling operations that support animated visualizations, dynamic modeling and form creation. Rendering RenderZone Plus provides photorealistic rendering with global illumination based on final gather (raytrace), ambient occlusion, and radiosity, for advanced simulation of lighting effects and rendering techniques. Scene illumination considers the accurate distribution of light in the environment. Key rendering features include multiple light types (distant (sun), cone, point, projector, area, custom, line, environment, and atmospheric) whereas the environment and atmospheric lights are optimized for global illumination. Both procedural and pre-captured textures are offered and can be mapped onto object surfaces using six different mapping methods: flat, cubic, cylindrical, spherical, parametric, or UV coordinates. Decals can be attached on top of other surface styles to produce a variety of rendering effects, such as labels on objects, graffiti on walls, partially reflective surfaces, masked transparencies, and more. State of the art shaders are used to render surfaces and other effects. A surface style is defined by up to four layers of shaders, which produce color, reflections, transparency, and bump effects. They can be applied independently or can be correlated. Libraries with many predefined materials are included and can be extended/customized.