in 1984, "Texture synthesis for digital painting". (The latter algorithm has some similarities to the Chaos Mosaic approach). The non-parametric sampling approach of Efros-Leung is the first approach that can easily synthesize most types of texture, and it has inspired literally hundreds of follow-on papers in computer graphics. Since then, the field of texture synthesis has rapidly expanded with the introduction of 3D graphics accelerator cards for personal computers. It turns out, however, that Scott Draves first published the patch-based version of this technique along with GPL code in 1993 according to Efros. See also Granular synthesis, a similar technique for audio rather than images Inpainting Seam carving Procedural texture Inceptionism References External links texture synthesis texture synthesis texture movie synthesis Texture2005 Near-Regular Texture Synthesis The Texture Lab Nonparametric Texture Synthesis Examples of reaction-diffusion textures Implementation of Efros & Leung's algorithm with examples Micro-texture synthesis by phase randomization, with code and online demonstration Implementation of the Periodic Spatial GAN for texture synthesis Computer graphics