1997 first-person shooter GoldenEye 007 were introduced, giving players the ability to avoid detection by sneaking behind enemies. New vehicles that are critical to complete certain levels were added; the team also experimented with the idea of putting Lara on horseback, but they ultimately discarded it. The London section of the game was originally intended to feature an additional level set in a cathedral, but was removed from the main story due to its high difficulty and kept instead as a bonus available after collecting secrets. The development of the game took eleven months to complete, and incorporating all the new ideas into the engine was considered the most difficult task of the project. Marketing and release The release of Tomb Raider III was accompanied by an extensive marketing campaign. To promote the game, English model Nell McAndrew was hired to appear as Lara Croft on a press tour across Italy, Spain, Germany, the US, and Australia. McAndrew made appearances on various multimedia outlets, including TV shows, radio stations, and department stores, while Lara Croft appeared on the front cover of most UK games magazines. Other highlights included French TV advertisements for the SEAT car manufacturer and a music video for the German band Die Ärzte. British sports lifestyle brand Animal designed and merchandised a range of Lara Croft clothes and accessories, while Core Design launched its own clothing articles. In May 1998, a demonstration of the game was presented at the Electronic Entertainment Expo in Atlanta, Georgia. The show included a virtual appearance of Lara, which allowed the audience to ask her questions. According to Core Design's public relations manager Susie Hamilton, a total of £1.7 million was spent on the marketing campaign. Tomb Raider III was released for the Microsoft Windows and PlayStation platforms on 20 November 1998. Upon release, some minor bugs in the game were detected, the most significant of which prevented players from completing the Temple Ruins level if they saved the game in a specific area and then went back to that area. Although the bugs in the Microsoft Windows version were addressed with the release of a patch, they remained in the original PlayStation discs. To prevent further issues, Core Design quickly burned new gold discs with an updated version of the game. A port, developed by Westlake Interactive and published by Aspyr, was released for Mac OS computers in 1999. A stand-alone