Dungeons & Dragons: Dragonshard is a real-time strategy role-playing video game, developed for Microsoft Windows by Liquid Entertainment, and published by Atari in September 2005. It takes place in Eberron, one of the official Dungeons & Dragons campaign settings. The game combines elements of traditional real-time strategy gameplay with role-playing elements such as hero units, and questing. Dragonshard includes two single-player campaigns, single-player skirmish maps, and multiplayer support. The single-player campaign follows the struggles of three competing factions to gain control of a magical artifact known as the Heart of Siberys. Gameplay Dragonshard combines aspects of real-time strategy (RTS), and role-playing games (RPGs). Games take place on dual level maps divided into the surface world of Eberron, and the underground realm of Khyber. Units travel between the surface, and the underground through gateways that are fixed on each map. The surface map features traditional RTS gameplay: the player builds and develops base structures, gathers resources, and amasses, and upgrades an army. Unlike most real-time strategy games, all units are available at the beginning of the game, rather than having prerequisites to allow their construction. There are three player-controllable factions in the game: the Order of the Flame, the Lizardfolk, and the Umbragen. Armies consist of the following unit types: Champions: the game's hero unit. In campaign mode, the player chooses a champion before starting a map. In skirmish, and multiplayer modes, the player summons a champion from the city headquarters. Each race has four champions: a fighter, a cleric, a wizard, and a rogue. Each champion offers unique abilities, and army bonuses. Juggernauts: powerful, expensive units summoned from the city headquarters. Each race has a unique juggernaut unit, and only one may be summoned at a time; however, they cannot venture into the underworld. Captains: upgradeable units trained from unit-producing structures. Captains can be upgraded to level five. As they gain levels, they get new abilities, and also gain a squad of subordinate soldiers, up to a maximum of four soldiers at level five. All races have a variety of different captains, including flying units, tanks, rogues, healers, resource gathering specialists, spell-casters, and ranged combatants. Soldiers: support troops that are automatically trained by captains when in the vicinity of one of the player's bases. Soldiers cannot be ordered individually; they automatically follow their captain, which allows for large armies to be created with less micromanagement than in typical RTS games.