rating" of nine out of ten, stating that "you almost need to take notes to keep track of things in this game [...] there is no single solution to any of the [difficulty levels]". How to Win at Video Games found the game difficult and not easy to understand at first, but recommended it to audiences willing to give time to learn the game's mechanics. In 1995, Flux magazine ranked Haunted House #68 on their list of "Top 100 Video Games". Christopher Buecheler of GameSpy included Haunted House into the website's "Hall of Fame" in December 2002. Beucheler praised the game, stating that "in an age where most game design was "fire lasers until you die"", that the game was a noteworthy accomplishment. Brett Weiss included the game as an "honorable mention" in his book The 100 Greatest Console Video Games 1977-1987 (2014), recommending it for Adventure fans who were "hankering for something creepier". Legacy Some video game critics, such as Buecheler of GameSpy and Skyler Miller of AllGame, have cited the game as being one of the earliest in the survival horror genre. Buecheler specifically noted the elements of the genre with its creepy themes, limited item management, and a variety of monsters. In her writings on the genre, Laurie N. Taylor traced the origins of the genre to Alone in the Dark (1992) and that the genre was expanded on by Resident Evil (1996) while stating that survival horror was "Like most genre definitions [...] a loose category and one unevenly applied by players, journalists, designers and scholars". Matthew Wiese in 2009 similarly said that labeling all horror-themed games as survival horror was problematic due to the term not existing prior to the release of Resident Evil (1996). In Horror Games Magazine (2003), Vim Sical and Remi Delekta found that horror required mise-en-scène, which required visual technical capabilities. Bernard Perron, in his book The World of Scary Video Games, agreed with this statement, stating that Haunted House could not have in mind the mise-en-scène of fear that would become possible in later decades and chose to regard games like Haunted House for "what they were". Several follow-ups to Haunted House have been published. Atari released a new version of Haunted House for the PC, Xbox 360, Xbox Live Arcade and the Nintendo Wii in 2010. Roland Lesterlin, the producer of the 2010 game, said that they made connections