contains multiple Quadro FX video cards. A client computer connects to Quadro Plex (using PCI Express ×8 or ×16 interface card with interconnect cable) to initiate rendering. More data in Nvidia Tesla Cards. Quadro SLI and SYNC Scalable Link Interface, or SLI, is the next generation of Plex. SLI can improve Frame Rendering, FSAA. Quadro SLI support Mosaic for 2 Cards and 8 Monitors. With Quadro SYNC Card support of max. 16 Monitors (4 per Card) possible. Most Cards have SLI-Bridge-Slot for 2, 3 or 4 cards on one main board. Acceleration of scientific calculations is possible with CUDA and OpenCL. Nvidia has 4 types of SLI bridges: Standard Bridge (400 MHz Pixel Clock and 1GB/s bandwidth) LED Bridge (540 MHz Pixel Clock) High-Bandwidth Bridge (650 MHz Pixel Clock) PCIe-Lanes only reserved for SLI More see SLI. Quadro VCA Nvidia supports SLI and supercomputing with its 8-GPU Visual Computing Appliance. Nvidia Iray, Chaosgroup V-Ray and Nvidia OptiX accelerate Raytracing for Maya, 3DS Max, Cinema4D, Rhinoceros and others. All software with CUDA or OpenCL, such as ANSYS, NASTRAN, ABAQUS, and OpenFoam, can benefit from VCA. The DGX-1 is available with 8 GP100 Cards. More data in Nvidia Tesla Cards. Quadro RTX The Quadro RTX series is based on the Turing microarchitecture, and features real-time raytracing. This is accelerated by the use of new RT cores, which are designed to process quadtrees and spherical hierarchies, and speed up collision tests with individual triangles. The Turing microarchitecture debuted with the Quadro RTX series before the mainstream consumer GeForce RTX line. The raytracing performed by the RT cores can be used to produce reflections, refractions and shadows, replacing traditional raster techniques such as cube maps and depth maps. Instead of replacing rasterization entirely, however, the information gathered from ray-tracing can be used to augment the shading with information that is much more physically correct, especially regarding off-camera action. Tensor cores further enhance the image produced by raytracing, and are used to de-noise a partially rendered image. RTX is also the name of the development platform introduced for the Quadro RTX series. RTX leverages Microsoft's DXR, OptiX and Vulkan for access to raytracing. Turing is manufactured using TSMC's 12 nm FinFET fabrication process. Quadro RTX also uses GDDR6 memory from Samsung Electronics. Video cards GeForce Many of these cards use the same core as the game- and action-oriented GeForce video cards by Nvidia. Those cards