improved artificial intelligence of enemies, and nonlinear gameplay were generally highlighted positively. The Electric Playground said that progressing through the different locations in a nonlinear fashion makes Lara's adventuring more diverse and rewarding. CVGs Alez Huhtala praised the fact that players must collect Save Crystals to save their progress in the PlayStation version of the game, as he felt that Tomb Raider IIs option to save the game at any time made the game very easy and removed tension. In contrast, Joe Rybicki of Official U.S. PlayStation Magazine felt that the save system was a poor return and aspect from the original game, making Tomb Raider III much more frustrating, but ultimately recommended it for its addictive gameplay. Sales Upon release, Tomb Raider III topped the UK games charts and was the German market's second-best-selling video game of 1998, behind Anno 1602. At the 1999 Milia festival in Cannes, it took home a "Platinum" prize for revenues above €68 million in the European Union during the previous year. This made it the highest-grossing game in Europe for 1998. As of 2009, Tomb Raider III had sold around six million copies worldwide. References External links 1998 video games Core Design games Eidos Interactive games Classic Mac OS games PlayStation (console) games PlayStation Network games Single-player video games Tomb Raider games Video game sequels Video games scored by Nathan McCree Video games set in 1998 Video games set in Antarctica Video games set in Kent Video games set in India Video games set in London Video games set in Nevada Video games set in Oceania Video games set in Paris Video games set in Scotland Video games set in Surrey Video games with expansion packs Windows games Human experimentation in fiction Aspyr games Video games developed in the United Kingdom Westlake Interactive games