{{Infobox video game | title = Burnout Revenge | image = Revenge boxart.jpg | caption = | developer = Criterion Games | publisher = Electronic Arts | director = Alex Ward | producer = Emily Newton Dunn | designer = Paul Cross, Chris Roberts | programmer = Hamish Young, Paul Ross | artist = Stephen Uphill | series = Burnout | engine = RenderWare | platforms = PlayStation 2, Xbox, Xbox 360 | released = PlayStation 2, XboxXbox 360| genre = Racing | modes = Single-player, multiplayer }}Burnout Revenge' is a racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 2, Xbox and Xbox 360. Similar to its predecessor Burnout 3: Takedown, Revenge focuses on a mixture of racing in the midst of rush-hour traffic, and vehicular combat; players use the cars themselves as weapons. Revenge also expands on the combat side of its gameplay with new features such as "traffic checking" (ramming same-way traffic), Vertical Takedowns (landing on a rival car after the player's car drives over a jump), a new game type (Traffic Attack) and significant changes to the gameplay of Crash mode (a game type where players attempt to cause a crash as large as possible). A successor titled Burnout Paradise, was released for the PlayStation 3 and Xbox 360 on 22 January 2008. The game was also made backwards compatible with the Xbox One on 8 May 2018, and the Xbox Series X/S upon the console's launch. Gameplay In Burnout Revenge, players compete in a range of racing game types with different aims. These take place within rush-hour traffic and include circuit racing, Road Rage (where players cause as many rivals to crash as possible within a time limit, or until the player's car is wrecked), Burning Lap (a single-lap, single-racer time attack mode), Eliminator (a circuit race where every thirty seconds, the last-placed racer's car is detonated; the race continues until only one racer is left), and Crash (where the player is placed at a junction with the aim of accumulating as many "Crash Dollars" as possible). A new gameplay feature in Burnout Revenge is the ability to ram same-way small to medium traffic, known as "traffic checking", propelling the rammed car forward; the event in which a "checked" car hits a rival is considered as a Traffic Takedown. Traffic checking is the focus of a new race type, Traffic