Conversation games are games that require only conversational ability. Conversation games owe their popularity to their ability to be played almost anywhere with almost anyone and for their ability to generate conversation. Their popularity has gained in part due to the hip hop culture and TV shows like Wild 'N Out and Yo Momma. Below are some examples. The Dozens A game originating from Hip-hop culture where players verbally spar in an attempt to entertainingly insult one another. Related to "your mom" jokes. I spy Guessing game where one player thinks of an item that can be seen nearby, and others guess it. Never Have I Ever A drinking game among university students in which a person makes a statement in the form of "I have never X". All people who have done X must then drink. Often people try to craft questions in order to find out interesting information about others. Psychiatrist a handful of players sit (the patients) in a circle and one leaves the room (the psychiatrist). The 'patients' sitting in the circle then agree on a fictitious psychiatric condition that they all have in common. The 'psychiatrist' then comes back into the room and assumes the role of psychiatrist and quizzes the group in order to find out what the condition is. The psychiatrist may not inquire about the psychiatric condition itself, but may ask any other questions. For instance, the group may agree that they all believe they are the person sitting to their right, and when the psychiatrist returns into the room, they behave with the mannerisms of that person, and answers the psychiatrist's questions in the way they imagine the person to their right would. Twenty Questions A two-player game in which one person has a noun in mind and the other player is allowed to ask twenty yes/no questions to try to guess the noun. Two Truths and a Lie The player in the hot seat makes three statements about their life or experiences, of which two are true and one is false. The other players must interrogate them for further details about the three statements; the hot-seated player must tell the truth in connection with the two true statements, but may lie to conceal the falsity of the untrue statement. Other players have to guess which is the lie. Would you ratherA game in which one player poses two scenarios, both