to win lower-value cards, though not by playing too good a card from you hand. Do not focus so much on a bad card at the top of the deck, rather think of the suit to play. If the card to play for is one you wish to have, play a safe card. If the card to play for is a middle-value card, play a slightly higher card, but just enough high for the opponent to have difficulties to "come in". When an ace is gone, the king becomes the highest card in the suit, etc. Try to remember which card is currently the highest in each suit. Count especially trumps. But don't be afraid to play trump, as long as it is likely your opponent actually also has trump. (If it is in your interest that the number of trump cards is reduced in the endgame especially) In "low" games try to build up long suits from the bottom. For example, 2-4-6-8-Q-K-A is a good sequence to have in a low endgame. Even better is 2-3-5-7-Q-K-A, from which you can give the lead to the opponent, provided at least one card of the same siut exists on the opponent's hand. But first play all single high cards as soon as possible. When playing low, it is very easy to get trapped and having to take all the last ten tricks due to a miscalculation. The twos are often more important than aces in high or trump games. (And as soon as a "deuce" vanishes in the foreplay, the three takes its place and so on.) By counting every suit and the highest known card in every suit one may more easily determine which card one's opponent has (or close enough), when the endgame begins. Then you also know the best way to play the endgame cards. With exception of when playing low, the endgame is close to the playing part of bridge. Software Downloadable software is available from the following websites: MeggieSoft EasyWhist PyGermanWhist Android App References Whist