Haunted House is a 1982 adventure video game programmed by James Andreasen for the Atari Video Computer System (later renamed Atari 2600) and published by Atari. The player controls an avatar shaped like a pair of eyes who explores a mansion seeking out parts of an urn to return to the entrance. The game world is populated by roaming enemies including vampire bats, tarantulas, and a ghost. Haunted House was among the first games to use player-controlled scrolling between large portions of the visual space. Haunted House received positive reviews from contemporary video game publications such as The Space Gamer and Electronic Games while others, such as How to Win at Home Video Games, noted the game's difficulty and lack of intuitiveness. The game has seen several releases across consoles and formats as part of Atari compilation packages as well as follow-up games, such as Haunted House (2010) and Haunted House: Cryptic Graves (2014). Video game critics such as Christopher Buecheler of GameSpy have called Haunted House one of the earliest examples of the survival horror video game genre due to its elements of creepy themes, limited item management, and a variety of monsters. Other studies of the genre have suggested that the game lacked the specific elements that later games like Alone in the Dark (1992) and Resident Evil (1996) had to establish it as a unique game genre. Gameplay Haunted House is a single-player video game in which the player's goal is to recover three pieces of a magic urn that are randomly placed throughout 24 rooms of a mansion and return them to the entrance. The items and some areas within the game are revealed to player via matches which the player can ignite and blow out. The magazine How to Win at Video Games described Haunted House as a "storyline" game, comparing its gameplay as being similar to that of Atari's previous games Superman (1979) and Adventure (1980). Tim Onosko of The Capital Times also compared Haunted House to the two previous games, describing it as an adventure game that requires players to learn rules and requirements and gathering items to reach a goal as they play. The player has nine lives to attempt this task. The player can only collect one object at a time, and can swap between two objects by touching another one. The mansion is a set of 24 rooms between four