Hidden & Dangerous is a 1999 tactical first-person shooter video game developed by Illusion Softworks and published by Take-Two Interactive and TalonSoft for Windows, Dreamcast and PlayStation. The PlayStation port of the game was developed by Tarantula Studios. It is regarded as one of the pioneering tactical first-person shooters. A sequel, Hidden & Dangerous 2, was released in 2003. Gameplay The player controls a four-man British Special Air Service (SAS) team executing a number of important missions during World War II. The game features soldier selection prior to each mission. A comprehensive load-out sequence is also available where players have access to a variety of weapons and equipment. Mission briefings outline objectives, intelligence on enemy strengths and recommended plans of advance. During missions, players can command directly by toggling through the soldiers in their squad, voice commands or a tactical map which allows for real time control or planned maneuvers once the map is exited. Missions include, sabotage, search and destroy, POW rescue and resistance aid. The game features missions in Italy, Yugoslavia, Germany, Norway, the North Sea and Czechoslovakia. Despite certain historical liberties taken with actual SAS missions and time-lines, the game retains a degree of historical accuracy and intense atmosphere, including realistic wounding as squad members can be heavily wounded or killed by even brief enemy contact. Reception The PC and Dreamcast versions received "average" reviews according to the review aggregation website Metacritic. Garrett Kenyon of NextGen said of the latter version, "While the minor bugs and graphic shortcomings keep this game from being a classic, TalonSoft has done an excellent job presenting a solid game with enough missions, options, and surprises to keep you coming back for more." Edge gave the PC version nine out of ten, saying, "Certain aspects of the control system are clunky, and there are occasional graphical anomalies, but Hidden and Dangerous is such a sweeping success that it dwarfs any criticism. It's challenging, deep, acutely atmospheric and an intense adventure. PC gaming triumphs." However, Stephen Redwood of AllGame gave the same PC version three-and-a-half stars out of five, saying that it was "best described as boxed potential, but consumers don't pay for potential. They pay for results." Kevin "BIFF" Giacobbi of GameZone similarly gave the Gold Edition seven out of ten, saying that it "has potential - but until more patches are released and the multi-player online issue is solved, the best