fully animated demons" and "multiple gigantic twisters spiraling gorgeously into the clouds", Sacrifice performed smoothly on the previewers' machines, impressing the staff of Edge. Aside from the visuals, the game's audio attracted comments. GameSpots staff enjoyed listening to the story unfold through the recorded voices. They found that the voice actors did not overact their roles despite the extravagant appearances of the characters. Instead, the actors' performance conveyed an extra depth to the personalities of these characters. Haumersen noted a few flaws in the game's vocal presentation: the character models' lip movements did not match their speech, and they had a limited number of gestures to accompany the words. Michael L. House of AllGame was not altogether impressed, finding the voice acting to be "spotty[,] ... ranging from hilarious to obnoxious." To several reviewers, Sacrifice was flawed in its handling of combat. They found that the game's interface—which presented a viewpoint that looked over the wizard from behind—hindered them from having a clear picture of their characters' surroundings. The game's fast-paced combat ensured that fights tended to be messy affairs, where aside from picking out their units from a chaotic mass to issue commands, players had to see to their wizards' safety, and cast spells to support their army. Reviewers commented that once a player had lost a number of early battles, his or her army could never recover from its losses to win the match. Sacrifices multiplayer games, as GameSpots Sam Parker observed, tended to be long-drawn stalemates until the wizards obtained more powerful spells. PC Zones Keith Pullin was disappointed that the game was not designed to reward tactics; in his experience, he achieved victory by continually summoning groups of creatures to attack the enemy. Bass agreed that the game was lacking in tactical play, but other aspects impressed him enough to downplay this failing in his assessment. The intensity and excitement generated by the frenetic gameplay pleased IGNs Dan Adams, but Bye was so frustrated by his experience that he claimed to have suffered a massive increase in blood pressure. The game's heavy demand for micromanagement convinced Maximum PC to name Sacrifice the "best argument for gamers [to grow] a third hand", an opinion in line with Chick's comment that the interface "[seemed] to have been designed for one of the game's 13-fingered beasts". Sacrifices gameplay had its supporters; the staff at Edge, impressed with the game's