Users have total control over the positioning of models and scripting of events, although the tool does not provide the capability to create new spells or creatures. User-created maps can be shared with other players during the connection phase of multiplayer games. Earlier in the same month, Macintosh software publisher MacPlay announced that it was porting Sacrifice to the Apple computers. It took the company several months to adapt the source code to the Macintosh architecture, and on December 14, 2001, the Macintosh version of the game was released. It has almost the same features as the original version; however, Scapex was excluded from the port. Another feature left out was multiplayer mode, which MacPlay added through a software patch. Reception The game received "generally favorable reviews, just one point shy of "universal acclaim", according to the review aggregation website Metacritic. Initial reactions were favorable. Sacrifices art was a point of focus for reviewers: the fantasy creatures' novel designs made deep impressions on the industry. The designs were so unconventional that gaming journalist Michael Eilers remarked, "It is as if Salvador Dalí and H. R. Giger got together and played around with 3D Studio Max for a few weeks with a cooler full of Bass Ale between them." To fellow journalist Kieron Gillen, Sacrifice resembled a version of the strategy game Command and Conquer as designed by Renaissance painter Hieronymus Bosch. Aside from being impressed by the details in the graphics, GameSpys Lee Haumersen found the creatures' movements fluid and believable, remarking, "flying dragons heave their bodies through the air reminiscent of Draco in the movie Dragonheart." Tom Chick of Computer Gaming World summed up the weird experience of seeing his wizard at the head of "a troop of flapping, crawling, loping, whirling, hopping things" as the essence of "what gaming is all about." The game's spell effects also elicited positive reactions. NextGens Samuel Bass called them "awe-inspiring", while it was "positively breathtaking" for Eurogamers John Bye to see "flaming missiles raining down on the battlefield, tornados lifting [his] men up into the sky, or the ground swelling up beneath [his wizard's] feet". Although such effects were implemented in other games, as Gillen pointed out, it was a vastly different experience to watch them from the first person perspective. Previewers of FiringSquad and PC Gamer UK were equally overwhelmed by the stunning visual effects. Despite filling the screen with "winged,