by paying treasure equal to the value of servants they placed. Town: the four spaces in town have certain special effects. At the trading post the player who sends the highest servant value may swap treasures for those of different types. At Aladdin's shop players may buy magic spell cards which affect future game play; the winner at the Djinn's house may use two artifacts in a turn (rather than just one, as normal) and the winner of the camel train gets to manipulate the order in which players take turns. The game continues for a particular number of rounds, and then the player with the most artifacts is declared the winner. Reviews Pyramid References External links Board games introduced in 2000 Auction board games Fantasy board games