Casamassina called Space Station Silicon Valley "maybe the most original game to hit Nintendo 64", and Next Generation named it "one of the very best Nintendo 64 has to offer". Critics lauded the gameplay. Casamassina of IGN called it "nearly flawless", while Next Generation named it "a satisfying challenge". A reviewer from GameRevolution noted that the game "keeps the emphasis on gameplay", particularly appreciating the attention to detail, however noted inconveniences in the camera. Lauren Fielder of GameSpot felt that the game's puzzles were very simple to decipher, but noted that the game accomplishes its goal of entertaining and amusing players. Andrew Reiner of Game Informer found the game "monotonous", and the missions to be "immensely boring". A reviewer for Next Generation named the level design "superb", praising the variety and open-ended approach of the levels. Dan Hsu of Electronic Gaming Monthly echoed similar remarks, applauding the game's preparation for contingencies, and Daily Radars Max Everingham described the levels as "innovative". GameRevolution disliked the inability to save the game mid-level, but otherwise appreciated the variety of the levels, while a reviewer for Game Informer found the levels to be "fairly small". GameRevolution wrote that the game has "some of the best sound yet" for a Nintendo 64 game, praising the variety of the musical tracks. IGNs Casamassina found the music "very well executed" and "very entertaining", likening it to "'futuristic space pop' and elevator-like tunes", and named the sound effects "equally satisfying". Conversely, Electronic Gaming Monthlys Hsu found the music "ultra-annoying". For the PlayStation version of the game, in which the original music is replaced, John Szczepaniak of Hardcore Gaming 101 said that it "sucks", writing that "the elevator style music is made even more obnoxious, and some of the really good tunes ... have been replaced with awful generic heavy metal". IGNs Casamassina found that the game "lacks the graphic finesse of a title like Banjo-Kazooie", but praised it nonetheless, while GameSpots Lauren Fielder called the graphics "nothing special". GameRevolution praised the graphics, particularly applauding the smooth textures and vibrant colour palette, as well as the detail of the character movement. Next Generation felt that the game "doesn't push Nintendo 64's hardware to the limits", and noted some occasional frame rate slowdown, but appreciated the "cute" and simplistic design. Jon Storm of Game Informer called the graphics "lame", criticising the lack of detail in the environments and characters. In