a doubt, the most popular fantasy adventure game for the Apple II at the present time." Wizardry sold 200,000 copies in its first three years, outselling the original Ultima during that time. Based on sales and market-share data, Video magazine listed Wizardry tenth on its list of best selling video games in February 1985, and ninth on the best seller list in March 1985, with II Computing listing Wizardry third on its list of top Apple II games as of October–November 1985 (behind Zork and Sargon III, and ahead of Zaxxon and Ultima III). In 1989, Video Games & Computer Entertainment reported that Wizardry had sold "well over 500,000 copies". Within months of Wizardrys release, at least two commercial game trainers for it appeared, despite Sir-Tech denouncing their use. The game also had perhaps the first strategy guide, The Wizisystem, which promised that "the average player" could succeed in the game with "a successful, easy-to-follow format". A child psychiatrist reported success in using the game as therapy. The game eventually led to a series of eight games spanning twenty years, and helped set genre standards with its intuitive layout and interface. Forrest Johnson reviewed Wizardry in The Space Gamer No. 46. He commented that "Wizardry represents a leap in computer game design. It is certainly the best D&D-style computer game on the market". The game was reviewed in 1982 in The Dragon #65 by Bruce Humphrey. Humphrey stated that "There is so much good about this game, it's difficult to decide where to begin", and concluded by describing it as "not easily beaten or solved, I recommend it to anyone tired of mediocre programs and ho-hum dungeon encounters." Computer Gaming World that year praised it as "one of the all-time classic computer games", complex yet playable. With no major faults, the only minor one described in the review is the ease with which parties can initially be killed. In early 1985, Computer Games magazine called Wizardry the "all-time tops in role-playing entertainment." The Macintosh version of the game, known by fans as "MacWizardry", was reviewed in 1986 in Dragon's first "The Role of Computers" column. The reviewers called MacWizardry "a delightful reintroduction of a marvelous classic." In a subsequent column, the reviewers gave the Mac version of the game 4 out of 5 stars. Jerry Pournelle named it one of two games of the month for March 1986, writing "I