low prices and Wheatley stopped him when he mentioned the Star Wars trilogy of games. They agreed on a license for Wheatley's claimed budget. To have the games developed, Domark brought in a German programmer who had previously brought them to the Amiga. Domark released its versions later in 1987, and they became so successful that the first royalty cheque paid to Atari Games two months later amounted to . Impressed with this return, Atari Games hired Domark as the exclusive partner for computer conversions of arcade games. With sufficient funds, the company published various games through the rest of the 1980s. It set up an internal development team, The Kremlin, within its Putney headquarters in 1990 and expanded to 20 employees by 1992. In the same year, Livingstone was named Domark's executive chairman, while Wheatley moved with his wife and two children to the US to better manage the company's American contacts. A US subsidiary for Domark was formally established in Silicon Valley in 1993. By 1994, Domark was struggling financially, and the company soon went public. Shortly thereafter, Strachan and Wheatley encountered Charles Cornwall, the founder of Eidos, a company that developed video compression software for platforms like the Acorn Archimedes. Eidos had no sales at that time, so the two companies agreed to a reverse merger takeover: The companies merged, and Domark's public entity was legally renamed Eidos, with Domark's operations aligned as a subsidiary of the newer Eidos. The deal was announced in September 1995 as an acquisition of Domark (alongside Simis and Big Red Software) by Eidos for . In the same year, Strachan left Domark. Transformation into Eidos Interactive (1995–2005) On 31 May 1996, Simis and Big Red Software were merged into Domark to create Eidos Interactive. Eidos Interactive acquired CentreGold in April 1996 for . CentreGold consisted of distributor CentreSoft and publisher U.S. Gold, which included subsidiaries Core Design and Silicon Dreams Studio. The latter would be re-acquired by its founder, Geoff Brown, through newly founded Geoff Brown Holdings (later Kaboom Studios), on 16 December that year. The Eidos Interactive acquisition was months prior to the release of Tomb Raider by Core Design, which CentreGold had acquired two years prior. After Tomb Raider, in 1997, Wheatley left the company to move back to the UK and focus on other projects. In 2003, Eidos founded Beautiful Game Studios, which continued its Championship Manager series