feelies and period-accurate prose style, and said that the addition of Duffy avoided Deadlines tendency to "bog down". Gutman cautioned, however, that only those who enjoyed intricate puzzles would like The Witness. BYTE agreed on the game's difficulty, and stated that author Stu Galley "apparently read enough of the [hard-boiled mystery] genre to emulate the style without mocking it", with "quick but thorough and evocative" descriptions. The magazine praised the feelies, and concluded that "Galley and the Infocom staff have succeeded in designing what Sherlock Holmes would call a 'three-pipe problem.'" PC Magazine gave the game 11.0 points out of 12. It stated that the quality of the text parser and intricate plot balanced the "scant" 28 locations in the game. The Witness received the award for "1984 Best Computer Adventure" at the 5th annual Arkie Awards where judges warned those who thought text adventures were "passe" that the game had "run away with the Arcade Award" just as Infocom's previous text adventure, Deadline, had the previous year. References External links The Witness overview (archived) Photo gallery of feelies included with The Witness The Infocom Bugs List entry for The Witness 1980s interactive fiction 1983 video games Adventure games Amiga games Amstrad CPC games Amstrad PCW games Apple II games Atari 8-bit family games Atari ST games Commodore 64 games Detective video games Infocom games Classic Mac OS games TI-99/4A games TRS-80 games Video games about police officers Video games developed in the United States Video games set in 1938 Video games set in Los Angeles Single-player video games