is a character in Devil May Cry, an action-adventure hack and slash video game series by Japanese developer and publisher Capcom. She debuted in the first installment of the series, released in 2001. A demon taking a female human form, the mother of Dante, Eva, Trish seeks the aid of protagonist Dante in eliminating her creator, Mundus. Besides being a supporting character in subsequent games, she also appears in the other titles created by Capcom. Hideki Kamiya, with the support of the other designers at Capcom, created Trish. Her long hair caused difficulties for 3D and motion graphic designers; this aspect of her character was revised on multiple occasions: in Devil May Cry 4 (2008), Trish adopted the alter-ego Gloria, which also proved difficult to design. Developers designed Gloria as a sexually-explicit character to appeal to the franchise's casual fan-base, though they sought to avoid any vulgarity. Various voice actors have voiced the character throughout the series, including Sarah Lafleur, Luci Christian and Atsuko Tanaka. Critical reception of Trish has been mostly positive. Reviewers have praised her role in the story, her design, and her relationship with the cast explored in the franchise. Despite the criticism of her movesets in Devil May Cry 4: Special Edition (2015), her inclusion in that game and in the fighting game Marvel vs. Capcom 3: Fate of Two Worlds (2011) as a playable character have received positive responses. Creation and design Created as the heroine of Devil May Cry, her long hair caused extensive problems for designers when creating her 3D model, most notably during the ending sequence. Motion designer Tomoya Othsubo said making Trish's hairstyle was challenging due its movements in-game; the designers had to add multiple joints to her strands of hair, a process which Othsubo described as a "nightmare". Sawaki Takeyasu, the main artist for Trish, said that she was the first human-like character he had made. Trish was named after Beatrice Portinari from the Divine Comedy. When asked about the relationship between Dante and Trish, Hideki Kamiya stated their bond was more than love. Character designer Daigo Ikeno stated that for Devil May Cry 2, the team aimed for a contrast between Trish and that game's new heroine, Lucia, making them look as though they were from different races. Hiroyuki Nara was responsible for Trish's inclusion in the game as an unlockable character, and borrowed elements and fight moves from