this game which were not standard for RPGs of the time. Characters aging during gameplay, and when reaching old age (~75) they would die randomly due to natural causes. The spell that reverses this process usually fails, resulting in increasing the character's age as opposed to decreasing it. However, paying a visit to a health spa on a resort isle can reduce the character's age. The ability to travel into the past, specifically nine different centuries, although only two of them seemed relevant to the main story and two to a sidequest. Class-specific quests and class-restricted areas, forcing the player to split up the party, or use different combinations of characters. In a departure from the high fantasy flavour typical for RPGs, the last dungeon requires the player characters to board a spaceship and solve an encrypted message with a time limit in order to escape the planet. Reception Dragon reviewers gave the game 4 out of 5 stars, and 5 out of 5 stars for the Sega Genesis version. Computer Gaming World gave the game a mixed review, noting several bugs in the 1.0 version. The reviewer, Scorpia, also lamented the simple plotline, saying, "Might & Magic II seems to have swerved off the path in the boring "monster mash/Monty Haul" direction, where ever-more-powerful characters with ever-more-powerful weapons fight ever-more-powerful monsters until it all escalates into the realm of the ludicrous." Van Caneghem later got revenge on Scorpia by naming a monster after her in the sequel. In 1991 the magazine also reviewed the Sega Genesis version, stating that while easy to play and with excellent graphics, the overemphasis on combat made the game "workmanlike" and "airless". In 1993 Scorpia stated that Might & Magic II was "not as good as the previous game on many counts ... only for the devoted hack and slash crowd". In 1991, PC Format placed Might and Magic II on its list of the 50 best computer games of all time. Reviews Player One (Sep, 1991) Tilt (May, 1989) Power Play (1989) Power Play (Apr, 1989) Consoles Plus (Sep, 1991) 64'er (Sep, 1990) Video Games (Sep, 1991) Mean Machines (Jul, 1991) The Games Machine (Dec, 1989) Zero (May, 1990) Info (Nov, 1989) Enchanted Realms (Sep, 1990) Games-X (Aug 08, 1991) Amiga Joker (Apr, 1990) neXGam (Dec 27, 2009) ACE (Advanced Computer Entertainment) (Jun, 1990) Joker Verlag präsentiert: Sonderheft (1992) Electronic Gaming Monthly (EGM)