of them is immediately available for play. Glider PRO was released with one real house called Slumberland, and one demonstration house. A later CD release of the game featured 14 further houses. Beyond this, a sizable number of houses are available for download on fan sites. Houses can be created and edited using the built-in house editor in the "Classic" version of Glider PRO. A separate program for creating and editing houses was included with Glider 4.0. Reception Inside Mac Games praised Glider PRO for its entertaining and non-violent gameplay, in addition to having a two-player mode that did not require modems or a network. Legacy Two monthly ezines, GliderTech and The Cockpit were published between 1995 and 1997 following the release of Glider PRO. GliderTech published editorials, house reviews, house building tips and each issue was accompanied by a house or two with some examples of obstacles or techniques that could be used in house creation. In 2006, Mark Arenz teamed up with Calhoun to construct a version of Glider PRO built in Adobe Flash. On 20 June 2014, a version of Glider for OS X 10.7 or later, was released on the Mac App Store. This version is also available for the iPhone and iPad as Glider Classic. Both are from Soft Dorothy LLC. On 27 Jan 2016, the source code, graphics, and sound data for Glider PRO were released on GitHub with the source code being licensed under the GNU General Public License v2. In addition, the source code for Glider 4.0 was released under the MIT License. In 2020, a fan created a browser-based version of Glider 4.0 based on John Calhoun's Pascal source code. References External links Playable/browser version of the Windows version of Glider 4.0 at Archive.org Javascript based browser version of Glider 4.0 1988 video games 1991 video games 1994 video games Commercial video games with freely available source code IOS games Classic Mac OS games MacOS games Open-source video games Glider PRO Glider 4.0 Video games developed in the United States Windows games