describing her as a "mini-Zangief," though more dangerous because of her high running speed. However, he notes that her biggest problem is with players and their psychology rather than characters. He adds that a character such as Zangief would give her problems, commenting that since they share similarities in fighting style, both are best used in close combat. She has a variety of techniques. One of them is the Karakusa, a grab/choke technique, which allows players to get a free attack after it connects. Okada states that figuring out what attack would be most effective to do while the Karakusa is in effect makes her a fun character. He again commented that the Karakusa was an effective way to dominate a match. The efficiency of her Fukiage, an upward punch technique, was changed from 3rd Strike to Super Street Fighter IV; while she would only take a step forward in performing the attack in the EX version of her attack in 3rd Strike, the Medium and Heavy versions of the attack in Super Street Fighter IV do this as well. Tamamura states that he believes this will make its use more varied. She has other attacks in 3rd Strike, including the Tsurugi kick, the Oroshi karate chop, the seichusen godanzuki, and the abare tosanami. Super Street Fighter IV champion Justin Wong described her 3rd Strike incarnation as offensive and risky, adding that her Super Street Fighter IV incarnation is less so, featuring similar elements yet not as much so. He comments that her focus is on move recovery; her axe kick is fast and can be performed lower than in 3rd Strike. Similarly, her upward punch is faster, both in use and in recovery. However, her dash punch is slower in Super Street Fighter IV. Another attack is called the Tanden Renki. While it was originally one of her three Super Arts in 3rd Strike, the developers of Super Street Fighter IV made it her Super while the other two were Ultras. The technique provides an increase in power, yet also prevents players from blocking as Makoto while she is using it. Experienced players could use the parry system found in 3rd Strike in order to overcome this, allowing them to rush towards the opponent and deliver significant damage without taking any themselves. Tamamura stated this technique, if used this way, could effectively be used to win a match. Because