five different weapons, as well as a unique weapon assigned to each character. The game features digitized audio and voiceovers, as well as a two-player mode made possible with the use of a Game Link Cable. Unlike the console versions, environments in the GBC version are not destructible. The game features force feedback built into the cartridge. Plot Set in an alternate 1975, Australian terrorist Sid Burn is hired by OMAR to dispose of all competing oil companies in the U.S. so that OMAR can establish an oil monopoly in the country. After hearing reports of destruction by Sid Burn's gang, the Coyotes, a man named Convoy, a kind-hearted trucker, forms a group of his own, the Vigilantes, to combat the Coyotes and stop the tyranny of OMAR. Characters The game's protagonists are the Vigilantes, a group of residents from the Southwest who band together to preserve law and order in the light of chaos gripping the country. Their leader is Convoy, a rugged old cowboy driving a semi-trailer. He is accompanied in the fight by his rebellious niece Sheila; Las Vegas high-roller John Torque; Slick Clyde, whom Torque coerced into joining the Vigilantes; alien-obsessed hippie Dave, who somehow finds himself fighting with the Vigilantes; and FBI agent Chassey Blue, who was assigned to investigate reports of gun battles in the region. The game's antagonists are the Coyotes, a group of hitmen recruited by OMAR to carry out their scheme by destroying commercial installations throughout the region using weaponry stolen from the top secret Site 4 military base in Nevada. Their founder is Sid Burn. His cohorts are disco-loving petty criminal Boogie; mentally-disturbed S4 test pilot Loki; Houston 3, a woman brainwashed by OMAR to become one of their assassins; beekeeper Beezwax, who was frustrated by the irradiation of his beehive; and juvenile delinquent Molo, who idolizes Sid Burn and is desperate to join the Coyotes. An extraterrestrial being named Y The Alien appears in the game as a secret character. Endings Each character has their own ending, which is part of a bigger story. Not all endings show a character being successful; in fact, most of the Coyote villain endings show the character facing a setback or failure of sorts and some endings depict a character defecting to the opposing faction. Molo successfully passes the Coyotes' initiation, but loses his enthusiasm as he is given an assignment to wash