"delicate" colours within the limited pixel art style of the game. The game made extensive use of kanji characters, as hiragana writing would take up too much space, but Kawazu needed to make sure the kanji was legible, making them extra-large and going against standard 8x8 pixel limit for writing. Yoshinori Kitase acted as the game's field map designer, creating the world map. The graphic design staff included Inoue, Tetsuya Takahashi and Hiroshi Takai, the latter of whom would work as a designer on future SaGa titles. Release and versions Romancing SaGa released on January 28, 1992. It was the second Super Famicom title released by Square, following Final Fantasy IV in 1991. Three guidebooks for the game were published by NTT Publishing under Square's supervision between February and May 1992. A further guidebook, Romancing SaGa Destiny Guide, was published on December 20, 2001 by DigiCube. The game received Virtual Console re-releases on the Wii in 2009, the Wii U in 2015, and the Nintendo 3DS in 2016. Gaming magazine GamePro reported that Romancing SaGa was going to be localised in 1993, releasing under a different title. Ultimately the Super Famicom version of Romancing SaGa went unreleased outside Japan, due to a combination of its potentially off-putting complexity and the amount of text needing translation. An English fan translation, which required an official retail cartridge to run, was released online in 2015. In September 2000, Square announced it had begun development on an enhanced version of Romancing SaGa for the Bandai WonderSwan Color handheld system. The game was ported to the platform by Kan Navi. Square was one of the major supporters for the WonderSwan platform during its tenure. Its non-appearance on the equivalent Game Boy Advance was due to Square and Nintendo's long-standing enmity over Square's break from them to develop for Sony's PlayStation. According to the company, some of the original Super Famicom version's planned material was unable to be added during its original release due to memory restrictions, and that the new hardware would allow for a more "complete" version of the game. The gameplay balance was identical, but they added the ability to dash, avoiding enemy encounters. The newly added material includes an additional story scenario, as well as a side-quest that allows the player to gather all ten "Destiny Stone" items where previously only a few were accessible. The game was released in Japan on