the second match. Completing the first set of challenges unlocks the ability to play a full Quidditch match. Winning the first game chosen unlocks the next set of challenges which must then be completed to unlock the next match. Winning the second game unlocks the final challenge. Completing that challenge unlocks the Hogwarts Quidditch Cup final match. During a Quidditch match, the player controls the Chasers who try and score goals with the Quaffle to earn 10 points per goal. The Chasers' abilities depend on which challenges have been completed, e.g. special moves and combo moves are unavailable in the first game. New abilities can also be unlocked by collecting certain Quidditch cards. These cards are earned by completing certain tasks, such as winning without conceding a goal or performing a certain number of steals in a game. Along the top of the screen, each team's score display also features a thin bar with one half of the Golden Snitch. Actions performed in game by the Chasers such as any successful pass increase the bar slightly, and performing a successful string of combo passes and shots can increase the bar by an amount proportional to the length of the combo string, up to seven actions. The player can continue to chain actions to the combo but the counter will not go past 7. The bar will increase until both halves join. The Chasers can also perform moves to drain the opposing team's bar such as successfully hitting the opposing chasers with a Bludger, performing a successful Special Move tackle, or performing a Team Special Move. Every team in the game has a unique Team Special Move that triggers a short cinematic of spectacular teamwork between the team Chasers (and sometimes Beaters) and has a possibility of scoring multiple goals. For example, The Ravenclaw Team Special Move, the Burdish of Raven, scores three times for 30 points total – something no other Team Special Move, even those of the national teams, does. Although the original Quidditch rule disallows having more than 2 chasers in the scoring area at the same time (known as Stooging, as stated in Quidditch Through the Ages), doing such behaviour in this game will not result in penalty. Once both halves of the Snitch join, the game moves into the Snitch Chase, regardless of score (it is possible, though unlikely, to engage in the Snitch Chase with