night system, the time of year affects the availability of several scheduled events, such as the Solstices and the presence of the Circus of the Sun. Character creation and improvement Uniquely for the series, Might and Magic VI is the first and only Might and Magic title to offer players no choice regarding race: all playable characters are human. Each character is created by first choosing them a portrait (offering either a male or female appearance and voice to match), providing them a name, and then choosing one of six class that are available in the game for use: Knight, Druid, Paladin, Cleric, Sorcerer and Archer. The class chosen for a character determines what skills they can use in the game including which two are preset for them (e.g. Archers begin with Bow from the start), and how their two primary stats (Health and Magic Points) are set up. Players can modify a character further in creation by selecting two more skills to complement their class, along with improving their ability score by adding or subtracting points from one of seven statistics, all of which are carried over from the previous instalments: Might, Intellect, Personality, Endurance, Accuracy, Speed and Luck. Characters age as game time passes (as well as through detrimental spells and potions), and so begin at roughly twenty years old, receiving statistic penalties upon going beyond fifty years of age. Characters can be improved after party creation in a number of ways. By fighting enemies, completing quests, and through other means, each character can earn experience towards advancing to a new level, although doing so requires the use of a training centre in a settlement in order to earn increases to health and magic points. Improving their other statistics, including resistances to magic, can be done by finding and using various items in the game world – barrels, cauldrons, shrines, wells and fountains – along with drinking certain potions. Characters can further improve themselves by taking on promotion quests for their class, which provide greater benefits as a result of increasing to a higher tier along with a change in title (e.g. Paladins that are promoted, become Crusaders). Characters can only receive two promotions for their class and must earn their first promotion before attempting to work on earning their second promotion, while characters not of the same class receive just an honorary promotion; classes not used can