December 20, 2001. It formed part of a series dubbed "Square Masterpiece", a series of their classic titles for the WonderSwan platform. Romancing SaGa was also ported to mobile platforms by Square Enix. This version was based on the WonderSwan port, with some of the graphics adjusted for mobile platforms. It released on March 5, 2009 for i-mode models, March 18 for SoftBank, and July 9, 2009 for EZweb. The mobile version closed in 2018, when the services for older mobile titles were shut down. Romancing SaGa: Minstrel Song A remake for the PlayStation 2, titled Romancing SaGa: Minstrel Song in Japan, was developed by Square Enix. Kawazu decided to produce the remake following the release of Unlimited Saga, which had received much feedback due to its experimental gameplay. The remake was developed by Square Enix's Product Development Division 2, carrying over the original staff while aiming to make the game more approachable than the original version. After the approach used in Unlimited Saga, Kawazu designed the game to be a more traditional role-playing experience. Kawazu added in many elements for the remake that he originally planned for Romancing SaGa. The remake featured a number of aesthetic and mechanical changes, originating after Kawazu told the team they could make as many changes as they pleased. Adjustments were made so that players could easily experience all eight character narratives. There were also additional tutorials to explain game mechanics. Kawazu described the purpose of the remake as "a functional compilation of the whole SaGa series" that would combine elements from previous SaGa titles into one definitive game. Kawazu acted as producer and director. Takai returned to help with the game's design. The art style referenced the sprite design of the original game, which Kawazu called more original than the prevalent realistic style of series like Final Fantasy. It also emerged as an expression of the team's taste, without intending to appeal to the Japanese or international market. It was also described as more "explosive" and expressive than the graphical style of Unlimited Saga. The characters were redrawn by Yusuke Naora, lead artist of Unlimited Saga. A notable added character was the assassin Darque; Kawazu originally meant him as a new protagonist, but he ultimately became a new recruitable character. The graphical style made use of the "sketch motion" techniques used in Unlimited Saga, with the original artwork mapped onto 3D models. Kobayashi