restrains Nicholai, prompting Jill to shoot and injure him. Disgusted by his greed, Jill escapes the city with Carlos via helicopter, leaving Nicholai behind. As the city is destroyed by the missile strike, Jill vows to take down Umbrella at all costs. In a post-credit scene an unknown individual steals the sabotaged vaccine canister from Jill's apartment. Development Resident Evil 3 was developed by Capcom as a remake of the original Resident Evil 3: Nemesis, which was released for PlayStation in 1999. The idea of producing such a remake was considered shortly after Capcom had started development on the 2019 remake of Resident Evil 2. Because Capcom had previously remastered the 2002 remake of the original Resident Evil in 2015, completing the trilogy became part of their goal. Capcom was assisted by subsidiary K2 Inc and external companies Red Works and M-Two, the latter being founded by former PlatinumGames CEO Tatsuya Minami. PlatinumGames veteran Kiyohiko Sakata, who had originally worked on the first four Resident Evil games as a programmer and designer, was the game's director. While development on Resident Evil 3 and the Resident Evil 2 remake did not start at the same time, there was a significant development overlap between both projects. As a result, both games share certain technologies and run on Capcom's proprietary RE Engine. Some people who had worked on the original game were involved in the project and had an opportunity to rebuild their vision of how Raccoon City should look like. Because Resident Evil 3 takes place almost concurrently with the events of Resident Evil 2, the development team decided to tie both stories together more than in the originals. Improving the pace of the story and developing better characterizations, especially the relationship between Jill and Carlos, were a major priority. The team wanted Jill to be resilient and capable of surviving nearly impossible odds, while Carlos was designed to feel like her true ally. Their outfits were altered accordingly, with Jill wearing more practical apparel and Carlos sporting a grittier look. Capcom used the likeness of Russian model Sasha Zotova as the basis for Jill's facial appearance. To honor the more action-oriented approach of the original game, the team revamped the movement speed and animations from the Resident Evil 2 remake, and included a counter action which allows the player to automatically aim at an opponent's head after dodging an attack. The