by light infantry such as Uruk-hai scouts, medium cavalry in the form of Wargs, or spellcasters in the form of Uruk Shamans or even Saruman himself. Games Workshop has also been criticised for The Two Towers Supplement allowing Isengard the option of a White Mountains Troll. Isengard only ever allies with Moria, the Nazgûl and Dunland, which rarely fights on its own and is almost always classed under Isengard anyway. Players can also choose to represent Saruman's army after the fall of Isengard, complete with Rogues: the upcoming Bill Ferny miniature adds some depth to such a force. Mordor (Evil) – Legions of the Eye are made up of various warrior types. Their core unit is the Orc warrior on foot, bolstered by Morannon Orcs and Mordor Uruk-hai. They also offer Siege Catapults and ballistae with mantlets, led by Gothmog; these siege engines are often operated by Mordor Trolls, which can also be used as shock troops. Mordor armies can field a variety of troops to diversify their armies, including Morgul Knights and Black Numénórean Warriors, Orc Trackers, which provide a rare form of accurate archery, Morgul Stalkers, Warg Riders and even Shelob. However, the most dreaded element of Mordor armies is the Ringwraith on Fell-Beast, which, as a flying creature, can move around the board unimpeded and strike with dark magic. Mordor can be allied with any Evil army except Angmar or Isengard. Sauron is only ever fielded in person in campaigns set around the Last Alliance (or in Dol Guldur armies). The Nazgûl (Evil) – Although primarily Mordor-themed, the Nine were sent all over Middle-earth, and have been classified as a separate army list accordingly. The Nazgûl consist of the Witch-king of Angmar, Khamûl the Easterling and seven unnamed Ringwraiths, although Games Workshop has created titles to differentiate each: The Tainted, the Undying, the Shadow Lord, the Dark Marshal, the Betrayer, the Knight of Umbar and the Dwimmerlaik. Dol Guldur (Evil) – Dol Guldur armies form Sauron's troops from the time that he was hiding in Southern Mirkwood, and went under the name of the "Necromancer". There are two general themes by which players usually construct their armies. The first, and perhaps most obvious, is based around the fortress garrison of Dol Guldur, containing Sauron himself as the Necromancer, backed up by Castellans of Dol Guldur, and usually Orcs and the occasional Troll. The other way is actually