one of 15 playable characters through story scenarios across the prequel trilogy, battling enemies, completing objectives and getting from one place to another. The levels are not evenly divided across the three Episodes, with Episode II having the fewest levels. Each level is divided into multiple sections that serve as checkpoints should the player's character fall apart, and players are given a longer health meter that they must prevent from depleting to continue. Each character possesses a special ability that is constrained by a stamina meter not found in the console version. Players can also find Jawas in certain levels who can award the player health or stamina upgrades, as well as a maintenance droid that can save them once from death once at the price of currently collected studs in a level. All boss battles are primarily against villains with lightsabers, and call for heavy button mashing to win, especially when players can exclusively get caught in lightsaber blade locks that must be won to inflict extra damage. Other characters have different attack abilities that are not in the console versions, such as blaster-wielding characters able to fire charged shots and astromech droids being able to drop proton mines that would damage enemies on contact. Players are also encouraged to use other characters' abilities in free-play to discover secret areas and find Death Star plans, which replace minikits in the console version. At the end of each level, players are rewarded and ranked for how many enemies they defeated, how many blaster bolts they deflected, how many studs they collected and how many Death Star plans they found. Plot The plot of the game is a humorous retelling of Star Wars: Episode I – The Phantom Menace, Star Wars: Episode II – Attack of the Clones, and Star Wars: Episode III – Revenge of the Sith, as well as a bonus level with the opening of Star Wars: Episode IV - A New Hope from the viewpoint of Darth Vader aboard the Tantive IV. Development In 2003, Traveller's Tales started the work on the game with assistance from Lego Interactive, who would also publish the game. After The Lego Group left the gaming industry and closed down Lego Interactive in 2004, a small team of former Lego Interactive employees went on to found their own publishing company, Giant Interactive Entertainment, and would be able to publish all future Lego