with rarely used ゐ and ゑ) 9 or 10 small kana, "ぁぃぅぇぉっゃゅょ" and the rarely used "ゎ" 25 voiced kana, such as "が" and "ぱ" romaji • 26 letters (or 52 with both cases) Modern use The use of passwords for saving progress has been generally replaced by saves, while passwords have taken on the distinct role of adding in extra characters, vehicles, or weapons. For example, in Animal Crossing, passwords are used for giving items to friends; players could trade in an item for a password, and their friend could enter in the password to receive that same item. A handful of games, such as the PC-Engine version of Ys I & II contained a password feature in addition to the conventional game save. In Shin Megami Tensei: Strange Journey, every demon that the player can own has a unique password of thirty-two characters that can be used to summon that demon from the Compendium even if the player has never encountered it. If a demon created through fusion has different skills from its normal version, a different password will be stored in the Compendium along with the original password, allowing players to store custom demons. Many arcade games, such as the Initial D arcade game, use hashes to allow people to submit their fastest lap times to online score tables (though Initial D uses a proprietary magnetic card to save user data). The hash is used to stop people forging lap times. The password can then be entered on a website to have the time added online. An alternative to this is for the arcade consoles to be networked (internet-connected), as via Konami's e-Amusement system. It is also common in Warcraft 3 mods, where saving data between games is virtually impossible, but generating and reading passwords is not. See also Saved game References External links Video Game Password Generators NES Password Generators and Trivia IGN's review of GT Advance Championship Racing - a game which was seriously hurt by the removal of a game save in favor of a password system Video game design