8 also plays Super Famicom games, as there are no tabs to block the insertion of the flat back cartridges. Limitations There are quite a few issues present within the system that affect gameplay. Some games aren't able to function properly when playing on the Super 8 (One example would be in the compilation cartridge Super Mario All-Stars + World there are many occasions in which the screen rolls, rendering gameplay practically impossible). The Start and Select buttons on the second controller do not work at all, likely a relic of the Japanese Famicom which had hard-wired controllers, only the first of which had Start and Select buttons. The use of specific NES joysticks and other controller peripherals that were meant for the original consoles usually do not work when connecting it to the Super 8. European model SNES users are only able to play European SNES games, other overseas games were incompatible. There are also brightness issues present in some games. However, there has been much controversy over a misleading piece of information that was included with the system. The instruction booklet for the Super 8 apparently claims that the Super 8 provides RGB output, however this is actually false. There is no RGB-support for the peripheral at all—as the pass-through lead that is plugged into the SNES multi-out only carries composite video and stereo audio. See also Tristar 64 Nintendo Entertainment System hardware clone Super Nintendo Entertainment System References SNES: Tri-Star/Super 8 Adapter FAQ by MKnibbs "". Accessed on 3 April 2013 Super 8 peripheral|Gamebits "". Accessed on 3 April 2013 Marcus and Mattias Liedholm. "Super NES Accessories." NintendoLand. Accessed on 12 April 2005. Game console intercompatibility hardware Unlicensed Nintendo Entertainment System hardware clones Unlicensed Nintendo hardware