and teachers in virtual learning was the use of video conferencing. The utilization of web video conferencing allows students to communicate virtually with their teachers and simulate a classroom environment, with many using services such as Zoom and Cisco WebEx. To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game to bring more enjoyment in a student's learning experience. Secondlife, an online virtual world, is a type of gamification system that is used for online educational purposes. Secondlife can be used as a substitute for face to face learning. It has qualities that resembles an in person curriculum such as class discussions, participation in lectures, and completing assignments. Gamification can also serve as an aide to increase a student's intrinsic motivation. The use of rewarding points while a student is using a gamification system can enhance internal motivation and motivate the student to accomplish learning goals from the game's objective. During the COVID-19 pandemic, many schools turned to virtual learning. Costs and accessibility Where online methods are integrated with State provision, costs follow state school standards. Otherwise, fees must be met by the student or parents. Many US school districts are now creating their own online services to avoid paying external providers. Such students can graduate from their home district without ever leaving home. In most of these cases, students are given computers, books, and even Internet service to complete coursework from home. With the resources of the Internet as a library, and the ease of making online study materials, there is usually a comparatively small requirement for textbooks. Most courses will provide electronic materials free of cost, or included in the course fee. Textbooks are most often required for an exam syllabus course. Advantages and disadvantages of online education Potential advantages: Personal circumstances or health disruptions, specifically contagious viruses such as COVID-19 and the Common cold, or injuries will not halt learning since the physical demands are much less. Digital transcripts of lessons can additionally help absent students with learning missed curriculum. Online learning is ideal for students and families who need flexible arrangements. However, synchronous learning does impose limits due to time zones. The integration of Internet resources provides a huge library of content, and students quickly become proficient with online research, resources, and tools. Greater flexibility enables independent students such as