process of designing Nemesis went through several iterations. Although the art team made sure the new character model stayed true to the original concept, they redesigned it so that it could fit into a reimagined and photorealistic setting. One of the most notable changes from the original design is the fact that he now wears bodybags instead of clothes. According to the game's director, Kiyohiko Sakata, this aesthetic choice was made to show that "Nemesis is not a completed model, but a prototype." In an interview with PlayStation Blog, Sakata further explained that Nemesis's new attire was meant to be "restrictive gear that was haphazardly, quickly created to contain it, which is why it has such visuals." The game's producer, Peter Fabiano, further noted that the redesign was a way for the remake to "keep to the essence of the original game, but at the same time modernize it." Sakata initially wanted Nemesis to actively look for and stalk the player throughout the game, but after he saw that the Resident Evil 2 team was programming the Tyrant in their game to behave in this way, he realized that players that are familiar with Resident Evil 2 would not be surprised by his game's enemy. As a result, the team improved the artificial intelligence of Nemesis so that he could use weapons, grab Jill with his tentacles, and jump long distances to appear right next to her. The team wanted to give players the feeling that they were constantly being pursued by a relentless opponent, but they also wanted to give players periods of respite and make them believe that Jill could defeat him. Although Resident Evil 3 features the same premise as the original game, many parts were rearranged, especially when compared to the Resident Evil 2 remake, and several locations from the original were cut—namely, the clock tower, the graveyard, the park, and city hall. Conversely, the game's storytelling and dialogue were expanded significantly because Sakata wanted to tell a more consistent story. In particular, Carlos has a more prominent role. The original game's multiple endings and live choices, which affect how the story unfolds, were entirely removed in favor of a more focused story. Additionally, the Mercenaries - Operation: Mad Jackal mode, which involves the player trying to escape the city within a time limit, was excluded from the remake. However, Capcom decided that Resident Evil 3