Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned Tomb Raider, which it purchased with CentreGold in 1996, and Crystal Dynamics, which it acquired in 1998, among numerous other assets. Other published games series include Championship Manager debuted in 1992 and Hitman from 2000 to 2017. Square Enix Limited and fellow group company Square Enix Incorporated shared Phil Rogers as CEO and other executives from 2013 to 2022. The company was founded as Domark in 1984 by Mark Strachan and Dominic Wheatley. In 1995, it was acquired by Eidos plc and merged with Simis and Big Red Software to create subsidiary Eidos Interactive the following year. Ian Livingstone, who held a stake in Domark, became executive chairman of Eidos and later assumed various roles. In 2005, Eidos plc was in turn acquired by British games publisher SCi. The combined company, SCi Entertainment Group, which was briefly renamed Eidos, was bought by Square Enix in 2009. In late 2009, Square Enix completed the merger of its existing European branch with Eidos Interactive, trading the resulting company as Square Enix Limited, which assumed the trade name Square Enix Europe. In August 2022, Swedish games holding company Embracer Group completed its acquisition of studios Crystal Dynamics, Eidos-Montréal and Square Enix Montréal and intellectual properties Tomb Raider, Deus Ex among other assets, with Rogers and management moving to Embracer. Square Enix Limited contains Square Enix's Western external publishing division, Square Enix External Studios, and indie initiative division, Square Enix Collective. It is headquartered in Southwark, London (Square Enix London) and has offices in Paris, France (Square Enix France) and Hamburg, Germany (Square Enix Germany). History Foundation as Domark (1984–1995) Square Enix Limited was founded as Domark by Mark Strachan and Dominic Wheatley in 1984. For Christmas 1983, Wheatley (the grandson of the writer Dennis Wheatley) had visited his family, where he saw his brother play The Heroes of Karn on a newly purchased Commodore 64. He was impressed with the game and felt that many more ordinary people, not just those who work with computers professionally, would start acquiring computers and games for them. When he returned to his job as a junior account executive at Garden—a small advertising agency based in London—in early 1984, he spoke to his colleague Strachan