in particular the Drebin Points system and alternatives to stealthy play, were particularly highly praised with a few minor annoyances. The variety of set-piece events, details such as the psyche meter, and healthy provision of secrets were also remarked upon. Eurogamer tempered their overall praise with concern that one of the chapters may induce ennui but that the game quickly recovered, while Edge expressed mild disappointment that the Beauty and the Beast Unit compare poorly to the previous title's main foes, the Cobra Unit. The game was lauded for its technological and artistic achievements, with Edge describing the Otacon character as "the real star", and "a gaming revolution", while they found the game's score to be superior to that of many Hollywood offerings. The magazine felt that the few visual shortfalls, such as texture detail, did nothing to detract from the game's overall quality. IGN UK commented that the attention to detail in both visuals and audio represented "sublime brilliance", and remarked upon innovations such as the use of split-screen. Criticism of the game was largely leveled at the storyline, which reviewers found at times to be confusing, or poorly executed, and with IGN UK advising players to revisit the earlier titles for clarity. The overall result was praised as emotionally engaging and topical, and characters such as Liquid Ocelot were singled out for the quality of their depiction. It was generally conceded that although the use of cutscenes were more intrusive than they needed to be, comprising "about half of the content of the game" by one estimate, and which "might make you crave action, or wonder why they couldn't have been turned into interactive sequences", the style was somewhat appropriate given the rest of the series ("in many ways it's a vindication of Kojima's unique interpretation of the videogame medium"), and unlikely to trouble fans. The addition of a pause function for these story sequences was universally welcomed. Edge and Eurogamer concluded that although the game represents an apotheosis of the series style, it ultimately fails to revitalize it, and would not win over new fans. IGN UK was concerned that the game's hype and widespread praise may lead to disappointment but felt that the game was a "masterpiece". Sales According to Konami, the game shipped over 3 million units worldwide on the day of its release. According to Enterbrain, Guns of the Patriots sold 476,334 copies in