each member of every team. However, the graphics, teams, and stages are still identical. In addition to the single-player tournament mode and a 2-player versus mode, it also features a single-player quest mode where the player can replace the default members of their team with the captains from the rival teams. The PlayStation 2 version, released in Japan on January 26, 2006, was published by Hamster as part of the Ore-tachi no Gēsen Zoku series. It is an emulation of the original arcade game. Sequels Sequels to Super Dodge Ball have been released for various platforms. A Japan-exclusive Game Boy sequel, titled , was released on August 8, 1991. Another Japanese sequel, titled , was released for the Super Famicom on August 6, 1993. A Neo Geo sequel, simply titled Super Dodge Ball, was released in 1996 and co-published with SNK. It was the final game produced by Technos before they went out of business and as a result, no home version was released and the arcade version was produced in limited quantities. Years after Technos went out of business, a new company called Million (composed of former staff members of Technos) developed Super Dodge Ball Advance for the Game Boy Advance in 2001. While not an official Kunio-kun game in Japan, it features play mechanics similar to the console installments and some of the same background music as the Kunio-kun series. An official sequel was released by Arc System Works and Aksys Games for the Nintendo DS titled Super Dodgeball Brawlers in 2008. Although not an official part of the series, Miracle Kidz (a developing team composed of former Technos Japan staff members) released River City Dodgeball All-Stars!! as a doujin game for the PC in 2007. An Xbox 360 version was released in 2009 titled Downtown Smash Dodgeball. Miracle Kidz released the Wii version titled , on July 12, 2011 as a WiiWare title. Unlike their previous Dodgeball games, this installment is officially sanctioned by Million. Reception In Japan, Game Machine listed Super Dodge Ball on their January 1, 1988 issue as being the second most-successful table arcade unit of the month. The game sold more than 500,000 copies by October 1989. Notes References External links Hamster page (Japanese) Super Dodge Ball at Arcade Archives Page (Japanese) 1987 video games Arc System Works franchises Arcade video games Dodgeball video games High school-themed video games Kunio-kun X68000 games TurboGrafx-16