escape. In the sixth mission, the player must find all seven of the mad leader's missile control rooms and plant explosives in them, then escape before the 10-minute timer (which lasts for 20 minutes of actual time) counts down to zero. After completing the ground mission, the player must return to the helicopter and fly back to home base. The return flight is much shorter with fewer enemy planes than the missions to get to the enemy base. Once the player completes a mission, they are given a four letter passcode, so that they can return to the same mission during subsequent plays. Reception Infiltrator was Mindscape's second best-selling Commodore game as of late 1987. Steve Panak writing for ANALOG Computing approved of the documentation but preferred Ace of Aces as an Atari 8-bit flight simulator. A 1994 survey of strategic space games set in the year 2000 and later gave the game one star out of five, stating that "Tongue-in-cheek documentation quickly grows tiresome, as does the program itself". Legacy Infiltrator was followed by a sequel, Infiltrator II: The Next Day, released in 1987 for the Apple II, Commodore 64, IBM PC compatibles, and the Nintendo Entertainment System. Because the original was never released on the NES, the sequel was released as "Infiltrator" on that platform. Computer Gaming World awarded Infiltrator II zero stars and described it as "Even worse than the original". The game was novelized by Peter Lerangis, as part of the Worlds of Power series published by Scholastic Books. References External links Infiltrator at MobyGames Infiltrator at Atari Mania 1986 video games Amstrad CPC games Apple II games Atari 8-bit family games Commodore 64 games DOS games Helicopter video games Science fiction video games Stealth video games U.S. Gold games Video games developed in Canada ZX Spectrum games Mindscape games