is unable to produce. Unit The possible fighter units in the game are goblins, elves and dragons. These characters are central to fantasy games and appear in the game. Each unit has set level; which is increased by killing enemy units. Levels range from 1 to 9 (with the ninth level character wearing a crown). It is very important to have a higher attack rating than the opponent. On the other hand, having a higher defense rating also helps to win battles and to create a balanced game system. Some units can use "magic" that turns directly attack enemy units with various special effects. The campaign mode is limited to the type of units than can be produced. These types start off as being less productive. However, more types of units will be added in the second half of the game. Movement system All units have a predetermined moving pattern. Respectively, units can only advance within its movement range that is allowed by the game. Movement is also consumed by topography; plains and roads need less power while high mountains and forests consume more. Food is consumed in order to regain movement points. All units consume food in order to keep moving. After running out of food, only a city or a monk can restore the unit's supply of food. Therefore, players need to consider maintaining the supply line during the invasion. References See also Namco Anthology (volume 2), featured in this PlayStation game released in 1998 1988 video games Atlus games Namco games Japan-exclusive video games Nintendo Entertainment System games Nintendo Entertainment System-only games Multiplayer and single-player video games Video games developed in Japan Video games set in castles