played at the Prince's Club in London; the winner was Evan Noel. After the second world war rackets saw a drop in popularity resulting in the closure of some courts and others suffering from a lack of maintenance. Dick Bridgeman, an advocate for the sport (and later a British Doubles Champion) established what was then the Dick Bridgeman Tennis and Rackets Foundation. The foundation sought donations to support young professionals thereby ensuring the future of the game. Now known as simply The Tennis and Racquets Foundation, it continues to raise money for young professionals raising the profile of rackets worldwide. The Book of Racquets was published by J. R. Atkins in 1872. It was reprinted to commemorate the 1981 World Rackets Challenge Match between W. J. C. Surtees and J. A. N. Prenn as a limited edition of 250 copies. Manner of play Rackets is played in a enclosed court, with a ceiling at least high. Singles and doubles are played on the same court. The walls and floor of the court are made of smooth stone or concrete and are generally dark in colour to contrast with the white ball. A player uses a wooden racket, known as a bat, to hit a 1½-inch (38 mm) hard white ball weighing . As of September 2018, two companies produce rackets racquets, Grays of Cambridge (UK) and Gold Leaf Athletics (US). A good stroke must touch the front wall above a high wooden (often cloth-covered) board (also known as the 'telltale') before touching the floor. The ball may touch the side walls before reaching the front wall. The player returning a good stroke may play the ball on the volley, or after one bounce on the floor. The play is fast, and potentially dangerous. Lets (replayed points) are common, as the striker should not play the ball if doing so risks hitting another player with it. Matches preferably are observed by a "marker", who has the duty to call "Play" after each good stroke to denote that the ball is "up". Games are to 15 points, unless the game is tied at 13–all or 14–all, in which case the game can be "set" to 16 or 18 (in the case of 13–all) or to 15 or 17 (in the case of 14–all) at the option of the player first reaching 13 or 14. Only the server (hand-in) can score—the receiver (hand-out)