directed by James L. Conway and featured the return of John de Lancie as Q. The duo had previously worked together on the Star Trek: Voyager episode "Death Wish". The filming of the live action segments of the game took place at the same time as Star Trek: First Contact. Conway had been competing to direct that film against The Next Generation cast member Jonathan Frakes but lost out. However, Frakes did also direct the audiobook version of the game. The USS Righteous sets are mostly redressed versions of the sets of the USS Voyager from the Star Trek: Voyager series, with the exception of the bridge, which was a redressed form of the bridge of the USS Excelsior as seen in the Voyager episode "Flashback". Visual effects shots for this game were originally produced for the Star Trek: Deep Space Nine (DS9) pilot episode "Emissary" which also depicts the Battle of Wolf 359. With the exception of Murray Rubinstein and some minor players, the entire cast has appeared on one or more of the Star Trek TV series. For example, Jeff Allin also guest-starred as a single parent in the TNG episode "Imaginary Friend"; John Cothran Jr. has played two different Klingon characters on TNG and DS9; and Marnie McPhail played one of the Enterprise-E crewmembers in Star Trek: First Contact (in which her character is also assimilated by the Borg). The soundtrack to the game was later published by composer Dennis McCarthy on his own label in 2008. Reception Chris Hudak gave the game 4.1/10 in his review for GameSpot, and said that Star Trek: Borg didn't live up to the potential of the source material. While he described de Lancie's performance as "superb" but "wasted here", he said that the game was a "quick-pick-a-path mess". Furthermore, he felt that due to the interactive movie elements of the gameplay, it didn't feel much like a game at all. However, Roy Bassave, writing for the Knight-Ridder media group and published in The Buffalo News praised the game and said that it had superior production values to the First Contact film. Barbara Krasnoff, of Computer Shopper, found fault with the game's interface, saying that it was hard to get the game to accept mouse clicks when you needed to select a series of numbers. She overall found it lacked challenge as if you were to die, then you are resurrected