faster vehicle with tighter controls. Track terrain varies, including winter environments, crossroads, and rivers. Track hazards like water, bombs, mud, ice, ridges, oil, and bomb-dropping aircraft slow player speed. The game includes two types of bonus stages (tug of war and drag race) that award race points and cash. Background and release Ultimate Play the Game was founded by brothers Tim and Chris Stamper, along with Tim's wife, Carol, from their headquarters in Ashby-de-la-Zouch in 1982. They began producing video games for the ZX Spectrum throughout the early 1980s. The company were known for their reluctance to reveal details about their operations and then-upcoming projects. Little was known about their development process except that they used to work in "separate teams": one team would work on development whilst the other would concentrate on other aspects such as sound or graphics. This company later evolved into Rare, the developer of R.C. Pro-Am II. It was published by Tradewest for the Nintendo Entertainment System in December 1992. Reception Nintendo Power praised the game's controls and upgrade options, which made the game strategic. The magazine criticized the difficulty as unfair, with aircraft hazards that gave players no reaction time in which to dodge attacks. Nintendo Magazine System praised the game overall and its multiplayer in particular, but felt that better games were available. In 1993, GamePro said that the game was better than its predecessor, but noted that the graphics and sound could have been better. Jeuxvideo.com appreciated how the sequel's cars had better traction, but thought the game was technically unrefined considering its few advances in four years' time. For example, they criticized Rare for recycling the original game's audio. In 1994, Game Players had high praise for the game's multiplayer, screeching sound effects, vehicle handling, and replay value. They criticized its lack of in-game music and current weapon indicators, and struggled to anticipate turns in the track in the game's angled perspective. Retrogaming magazine Retro Gamer said that R.C. Pro-Am II was not substantially different from its predecessor. They found the racing game mechanics similar apart from the upgrade features. The reviewer added that players expected more, especially for a title that was released five years after the original. He also noted that while the single-player mode was "passable", the multiplayer mode was what made the game stand out on its own, providing "excellent gaming despite its lack of originality". R.C.