player controls Dallas and the second controls Chicago. The winning team will then compete in the world cup and face against the following regions: England, Iceland, China, Africa (Kenya in later versions) and Japan. The foreign teams have more than four team members playing offense, although only four show up on the main court. If an opposing team loses a member, they will call upon one of their backups to replace the fallen teammate. After defeating Japan, the player's team is awarded with the world cup by a ninja and the game begins a new cycle starting with England. Regional differences The Japanese version was released as a spin-off of Nekketsu Kōha Kunio-kun, the Japanese version of Renegade. The Japanese version features an opening sequence which parodies the pre-stage introductions of Kunio-kun which depicts Kunio being struck by a dodge ball thrown by a passing thug and his teammates chasing after said thug. The American teams of Dallas and Chicago were originally the Japanese teams of Nekketsu High School and Hanazono High School, while the final match was actually against U.S. team themselves. The characters' skin tones and hair colors were changed accordingly in the Western version to reflect this. The character who awards the trophy to the player's team at the end of the game is a thinly-disguised parody of the comic book superhero Superman. Related games Ports A Nintendo Entertainment System version of Super Dodge Ball was released in 1989, although it is not an exact port, as it featured several differences such as special moves and full stats for individual team members, two additional teams (India and U.S.S.R.), and a "Bean Ball" mode. The soundtrack featured stage music appropriate for each country depicted in the game. For example, the Japan stage theme was "Sakura Sakura" and the England stage featured a song apparently written by marrying two Beatles hits ("Get Back" and "A Hard Day's Night"). The Japan-only X68000 version, an exact port of the arcade release, was released on September 1988. It added stereo music and parallax scrolling, as well as a cheat code that increases the character variations. Another home version was released exclusively in Japan for the PC Engine titled , released on March 30, 1990. It was published by Naxat Soft and developed by KID. Similar to the NES version, the PC Engine version added individual stats, life gauges, and power shots for