increased rate at which new ducks appear. The game ends when the player's ammunition supply is exhausted through firing and/or being eaten by ducks. Development Carnival is one of the few games that has two different PCBs, one for each version; normally a game only has one PCB with a DIP switch that sets it to either upright or cocktail mode. The upright and cocktail cabinets each come in two varieties, one woodgrain and the other painted orange and white. The tune that plays throughout the game is "Sobre las Olas" (Over the Waves) by Juventino Rosas, a tune commonly associated with carnivals and funfairs. The game's General Instrument AY-3-8910 chip allows for a relatively complex rendition of Rosas's waltz with overlaid sound effects. Reception Electronic Games called the ColecoVision port of Carnival "a letter-perfect recreation of the arcade original that's not to be missed." In a retrospective discussion of the arcade game's music, video game scholar Andrew wrote, "as the track makes use of all three tone-channels—using two for the waltz's characteristic oom-pah-pah and one for its memorable melody—the resulting texture is rich enough to do the music justice. And the inclusion of numerous sound effects, including three different duck quacks and a bear's roar, makes for a veritable sonic feast." References 1980 video games Arcade video games Atari 2600 games Atari 8-bit family games ColecoVision games Fixed shooters Gremlin Industries games Intellivision games Sega arcade games Video games developed in the United States Multiplayer and single-player video games