Farkle, or Farkel, is a dice game similar to or synonymous with 1000/5000/10000, Cosmic Wimpout, Greed, Hot Dice, Squelch, Zilch, or Zonk. Its origins as a folk game are unknown, but the game dates back to at least the mid-1980s. It has been marketed commercially since 1996 under the brand name Pocket Farkel by Legendary Games Inc. While the basic rules are well-established, there is a wide range of variation in both scoring and play. Equipment Dice (6, or 5 in some variations) Paper and a pencil or pen for keeping score Play Farkle is played by two or more players, with each player in succession having a turn at throwing the dice. Each player's turn results in a score, and the scores for each player accumulate to some winning total (usually 10,000). At the beginning of each turn, the player throws all the dice at once. After each throw, one or more scoring dice must be set aside (see sections on scoring below). The player may then either end their turn and bank the score accumulated so far, or continue to throw the remaining dice. If the player has scored all six dice, they have "hot dice" and may continue their turn with a new throw of all six dice, adding to the score they have already accumulated. There is no limit to the number of "hot dice" a player may roll in one turn. If none of the dice score in any given throw, the player has "farkled" and all points for that turn are lost. At the end of the player's turn, the dice are handed to the next player in succession (usually in clockwise rotation, viewing the table from above), and they have their turn. Once a player has achieved a winning point total, each other player has one last turn to score enough points to surpass that high-score. Standard scoring The following scores for single dice or combinations of dice are widely established, in that they are common to all or nearly all of the above-cited descriptions of farkle scoring. For example, if a player throws 1–2–3–3–3–5, they could do any of the following: score three 3s as 300 and then throw the remaining three dice score the single 1 as 100 and then throw the remaining five dice score the single 5 as 50 and then throw the remaining five dice score three 3s,