Alpha print run the cards and were omitted as the art was not completed in time for the Alpha print run. As well as including these two extra cards, the Beta print run included a new illustration for each of the five basic lands, taking the total card count from 295 to 302. According to Mark Rosewater, this was done so that the product could be advertised as having "over 300 cards". Several mistakes on Alpha cards were corrected in Beta. Alpha cards are easily distinguishable from Beta cards as unlike all succeeding sets, cards from Alpha have steeply rounded corners. This was reportedly caused by sharpening of the dies used to cut the Beta cards, which resulted in the less rounded corners. The Wizards of the Coast tournament rules require that a deck including Alpha cards have opaque card sleeves to prevent a player from being able to identify the difference between an Alpha and a non-Alpha card in their library, as the corners are different from all the printings that followed. Alpha, Beta, and Unlimited are known for having extremely powerful cards at the higher rarities. This was an intentional choice during development; the thought was that "players (...) wouldn't be able to acquire many of the power rares, because supply would keep them actually rare". Players spending hundreds of dollars to acquire multiple copies of each of the powerful rares was not anticipated at the time, as the developers assumed players would stop at around 30-50 dollars. The Alpha rulebook contains a fantasy tale called "Worzel's Story" by Richard Garfield which was removed for the Beta release. Alpha deck boxes also lack a UPC on the bottom. Mechanics Being the first Magic set, Limited Edition has all of the original mechanics intrinsic to Magic, such as "tapping" cards to use their abilities. Many of the original base keywords are "evergreen" and still used commonly in Magic design as of 2019, such as Flying, First Strike, and Trample. A few keywords have since been phased out of the game. The Banding ability was discontinued in the set Tempest, released in 1997. According to the Wizards of the Coast designers, the Banding mechanic confused players and required too much text to explain. When old mechanics were revisited in the Time Spiral block, banding was left out for this same reason. Much later, regeneration and "landwalk" (e.g. Forestwalk, Swampwalk) were