started with identical formations. By choosing one play, but moving their avatars in imitation of a similar but different play, the offensive team could disguise their intentions before suddenly breaking for their assigned pass locations. This offensive flexibility forced defending players to quickly recognize plays and move to break them up by rushing to what they guessed was the intended passing spot. Most often, the timely use of the defender's turbo, a short-term speed boost usable once per play, would determine whether the play resulted in a missed pass, an interception, a long gain, or a score. This ability to improvise in four player mode built the popularity of Cyberball, leading to many tournaments across the United States for a period of time. Arcade sequels Native Atari cabinets In 1989, Atari Games released the four-player Tournament Cyberball 2072, as well as the 2-player Cyberball 2072, which included the following changes from the original Cyberball: New "Game Breakers" mode Added Rookie mode Bugfixes, in particular the onside kick Added 100 additional plays Introduced the powerback Conversion kits Also released in 1989 were several conversion kits. These included: Kit to upgrade Cyberball cabinet to Tournament Cyberball 2072 Kit to upgrade Nintendo Dual System cabinet to Tournament Cyberball 2072 Kit to upgrade 2-player JAMMA cabinets to Cyberball 2072 Note, the conversion kit for the original Cyberball cabinet required a technician to modify the original game PCB by adding several jumper wires as well as a ROM daughter board. Other conversion kits included a full dedicated game PCB. Ports Cyberball was released for the Nintendo Entertainment System in 1992 by Jaleco. Tengen intended to release it unlicensed, but Jaleco purchased rights to publish it first. Ports were also published for the Sega Genesis, Atari ST, Amiga, Commodore 64, Amstrad CPC, and ZX Spectrum. Lynx Tournament Cyberball A Tournament Cyberball 2072 port for the Atari Lynx was released by Atari Corporation in 1991. Reception In a retrospective review, Brett Alan of Allgame praising the arcade version calling it "A highly influential futuristic sports game". He also praised the fast paced hard hitting gridiron action although gave criticized the gameplay being erratic concluding: "however, the game is undeniable fun for arcade-style sports enthusiasts." on the same website, Skyler Miller gave a negative review for the NES version writing: "The NES isn't able to handle the detailed graphics found in the arcade version of Cyberball, so this