but the controls are changed due to the lack of a third action button. The jump kick is performed by pressing punch and kick simultaneously (B and A), while the back-punch is performed by holding the d-pad on the player's opposite direction and pressing B at the same time (the headbutt is the only combination attack removed in the NES version). However, the player has the ability to pick up and use hand grenades (which were only used by enemy characters in the arcade version) during the boss encounters against the helicopter in Stage 1 and the tank in Stage 4. There are also new enemy characters (such as frogmen, shotgun wielders, and a fat strongman), as well as a new final boss. There are also huts and rooms where the player can obtain power-ups by defeating the enemies inside. The power-ups consists of a full life recovery, a brass knuckle that increases the player's punch strength, and an armor that makes the player invulnerable to gunshots and knife throws. Reception Commodore User'''s Nick Kelly wrote that the arcade game was faithful to Double Dragon and Renegade before it and called it a "good solid beat 'em up", rating it a 6 out of 10. In Japan, Game Machine listed P.O.W.: Prisoners of War on their December 15, 1988 issue as being the third most-successful table arcade unit of the month. Re-release The game was included in the SNK 40th Anniversary Collection'' in 2019. References External links POW manual 1988 video games Arcade video games Side-scrolling beat 'em ups Nintendo Entertainment System games Nintendo Switch games PlayStation Network games PlayStation 4 games SNK Playmore games SNK beat 'em ups Video games scored by Kikuko Hataya Prisoners of war in popular culture Video games developed in Japan Hamster Corporation games