The game is considered very difficult to win, but there is a password feature to help players continue at a later time, as the game does not have any extra lives or continues. Game Boy version In December 1991, Bandai also released a version of the game for the Game Boy which was also developed by Realtime Associates. The game's introduction shows that Big Boy has escaped from the state penitentiary and kidnapped Tess, Tracy's love interest. The gameplay itself is purely level-based platforming, foregoing the overhead driving sequences of its NES counterpart. Stylistically, the Game Boy version bears a strong resemblance to the side-scrolling mode of the NES version. Dick Tracy can punch and use the same weapons (hand gun, Tommy gun, tear gas), as well as grenades (which will instantly kill all non-boss enemies on the screen). This game also shares some common music with the NES version. Each of the five levels contains 12 hidden pieces of a photograph used to solve a puzzle at the end of each level. At the end of each level, Dick Tracy would fight one of the antagonists from the film, including Shoulders, Flattop, and Pruneface. After defeating the boss, the player would need to solve the twelve-piece puzzle using the pieces found throughout the level to reveal a photo of the next boss to be pursued. If the puzzle could be solved within the allotted period of time, the player would be awarded a bonus life. For every two pieces placed correctly, the player would be awarded with one extra hit point. If any of the missing pieces were missed or if the puzzle isn't solved in time, then the game will automatically piece the whole image together (without any bonuses, of course). Then, Tracy would interrogate the fallen boss for where to search next for clues leading to Big Boy and Tess. Sega version Dick Tracy, released in February 1991 for the Sega Genesis and Master System, was a side-scrolling arcade game where players control the famous hero through various stages to bring down Big Boy. Tracy can walk, jump, duck, shoot a pistol, and use a Tommy gun to hit enemies and objects in the background. Each level had a series of sub-levels to it and bonus points awarded if the players could avoid hitting any of the various objects in the background; i.e., windows, fire hydrants, and