enemies with his sword (or dagger) only in the NES/Family Computer versions. While this attack is limited because the enemy must be very close to the player for the kill to take place, which puts the player in the risk of being killed by the enemy because timing is crucial. The prince can dash and retrieve his weapon on a timely basis, and attacking in the wrong time can prevent the player from launching another attack when the enemy is in the right location to be attacked, leading to the certain loss of one life from the player. This scenario, however, is not relevant to the MSX version, since the only way to eliminate an enemy is to throw an object on it, or to force the enemy to climb an escalator and remain there until it is crushed to the ceiling. Reception The Famicom version of Castlequest was scored a 27 out of 40 by Famicom Tsūshin. Gary Meredith of Game Players felt that despite starting with 50 lives, the lack of a save feature could make completing the NES version in one sitting frustrating and difficult. "Still, Castlequest is a fascinating game," he said. "Especially for those tired of shooting or slashing their way through the more action-oriented adventures." Nintendo Power stated, "The action is slow, but the challenge in logic is among the greatest we've seen." The magazine also noted the lack of a continue feature, but said the room reset function in the sub-command menu was helpful. References External links Castlequest Instruction Manual 1986 video games 1989 video games ASCII Corporation games Metroidvania games MSX games Nintendo Entertainment System games Platform games Puzzle video games Video games developed in Japan Video games set in castles Single-player video games