Ogre Battle 64: Person of Lordly Caliber is a real-time tactical role-playing game developed by Quest Corporation and localized by Atlus USA for the Nintendo 64. Though conceptually similar to Ogre Battle: The March of the Black Queen, significant gameplay tweaks were implemented to change the game's overall flow. Ogre Battle 64 is the third game in the series, the first two being Ogre Battle: The March of the Black Queen, and Tactics Ogre. Gaidens have been released in Japan, on Game Boy Advance and Neo Geo Pocket Color. Unlike earlier Ogre Battle games, which feature Queen song titles, "Person of Lordly Caliber" is an original title. Ogre Battle 64 was released in Japan, Europe, Australia and North America via the Virtual Console on Wii in early 2010 making it available in Europe and Australia for the first time. In February 2017, it was released for the Wii U Virtual Console in Europe, Australia and North America. It was released for the Wii U Virtual Console in Japan during July. Gameplay Unit formations Ogre Battle is a real-time strategy role-playing game. Magnus, the protagonist, commands a battalion of up to 50 troops. Members of the battalion are sectioned off into units, by the player. Each unit must consist of a leader. Any character can be dubbed leader, minus most non-human entities, soldiers and basic classes like the Fighter or Amazon. Gorgons and Saturos are the main exceptions to this rule. Each unit, including the leader, has a maximum of five members. Units are used to battle enemy units, which follow the same structural formation. Storyline structure and objectives The game is divided into several chapters, each chapter serving as a mission with specific objectives outlined by the battalion's adviser, Hugo. Although suggestions for how the battalions units may be mobilized are given, it is not required to follow Hugo's advice so long as the main objective is completed. Most objectives require capturing an enemy stronghold with any unit or defeating a particularly strong unit. Battle "When two units meet, a skirmish ensues, and the game switches to an isometric view of the pre-rendered battlefield. Characters make their attacks in semi-real time, meaning multiple characters act at once, which is a bit more exciting than turn-based battles". GameSpot said of the battle system, noting the how the vast array of attacks, critical hits, and parries colors the combat situations. The unit