method utilizes modified font and sound files to cause the Xbox to cause a stack buffer overflow and load a homebrew dashboard. Once in this condition, the Xbox is able to execute homebrew games and applications upon boot up. Due to the Xbox using standard PC libraries, writing homebrew games is relatively easy and the vast majority of libraries available for a PC programmer are available to an Xbox homebrew programmer. One of the more common type of homebrew games for the Xbox are ports of PC games whose source has been publicly released or leaked. Many classic PC games have been released for Xbox, but most are created with the XDK which limits their availability. The only places to find these ports are through IRC or peer-to-peer browsers. The Xbox system is also very adept at running emulators which have been ported from PC, given its high processing power. The Xbox is able to emulate systems up to the previous generation, including the Nintendo 64 and the PlayStation. For this reason, many different emulators have been created for or ported to the Xbox. Game Boy Advance Homebrew development for the Game Boy Advance handheld has been popular due to the availability of C compilers and ready-made, high-quality code libraries, and debugging features for several Game Boy Advance emulators like VisualBoyAdvance-M, mGBA, NO$GBA, John GBA and My Boy. Adding to the success of homebrew for the system is the immense Pokémon ROM hacking community, the wide availability of Flash ROM cartridges and cartridge writers for the system, as well as nostalgia for the system in general (as with all other game systems). Seventh generation consoles PlayStation Portable Nintendo DS Since the release of the Nintendo DS, a great deal of hacking has occurred involving the DS's fully rewritable firmware, Wi-Fi connection, game cards that allow SD storage, and software use. There are now many emulators for the DS, as well as the NES, SNES, Sega Master System, Sega Mega Drive, Neo-Geo Pocket, Neo-Geo MVS (arcade), and older handheld consoles like the Game Boy Color. There are a number of cards which either have built-in flash memory, or a slot which can accept an SD, or MicroSD (like the DSTT, R4, AceKard and ez-flash V/Vi) cards. These cards typically enable DS console gamers to use their console to play MP3s and videos, and other non-gaming functions traditionally reserved for separate devices.