intact sails left) and you cannot navigate directly as you can in early Ultima titles. You must set the sails in different directions in order to catch the wind, and raise and lower anchor to start and stop your ship. Hazards include running aground if the player weighs anchor too close to shore, being caught in a whirlpool which may destroy the ship or destroy its sails, scurvy among the crew, calm winds (which is harmless to the ship but prevents any progress until the winds start up again) and falling off the edge of the world if the ship gets too close to the edge of the map. During this segment of the game, the goal is to discover a magical orb and take it to the evil wizard's island in order to defeat him and become the ruler of the land. The orb can be discovered in one of two ways. While sailing, the player may encounter the god Poseidon who will tell the player where a great treasure may be found (the player's ability to find the treasure will depend upon whether he/she was able to obtain a sextant during the island expedition). If you sail to the proper coordinates in the sea and search, you will find the item. The other way is that one of the islands will randomly contain a blocky, lo-res graphical dungeon (somewhat similar to the Clardy's earlier Dungeon Campaign game) whose corridors reveal themselves to you and are added to the map as you wander through them. The team runs into random hazard encounters along the way (such as cave-ins, poison gas, and wandering monsters), as well as the occasional treasure, and eventually finds the magical orb. (In order to access this dungeon, however, you must first tithe a magical item, provided you have any left.) Regardless how the orb is obtained, the next goal is to travel to the island at the top left corner of the sea map, which is the evil wizard's island. Part 3 (endgame) During the final segment of the game, the screen returns to a view of an island, similar to that in part one except that there is a large castle drawn in the middle of the screen which the player approaches from the bottom. Although it looks similar, gameplay does not consist of free movement as it did on the first island. Instead