a band of monsters under Ghaleon's command. Regrouping with Jessica, the group fights back a wave of invaders before witnessing Mel turn to stone from a dark spell of Xenobia, Ghaleon's top general. Wanting revenge, Jessica accompanies Alex to Vane, also under siege, and assists Nash and Mia with a similar invasion before they too join the group. Realizing they must make Alex a Dragonmaster to confront Ghaleon and save Luna, the team heads to the border town of Nanza to enlist Kyle, Jessica's boyfriend, in letting them cross into foreign land. After traveling to a town of inventors, the group obtains a floating device that leads them to the lair of the Red Dragon, who is seemingly destroyed by Ghaleon just before they arrive. The dragon's spirit grants Alex her power before disappearing, and the group departs for the Blue Dragon's cave behind a musical town. Again, the dragon is defeated before their arrival, and the team must travel to the distant and barren Frontier to seek the final trial. The party finds the black dragon, which attacks the team in a mad rage induced by Ghaleon but is defeated. With the final dragon's blessing, Alex and his companions approach the construction site of Ghaleon's mobile mechanical castle, the Grindery, but are unable to stop its advance before it destroys Vane using the power of Luna, who is revealed to be the human form of the Goddess Althena and who is under the Magic Emperor's control. After obtaining Althena's Sword and learning the truth about Luna, the party attacks the Grindery and defeats both Xenobia and the Magic Emperor. Knowing what he must do to bring Luna back, Alex climbs the path to Luna, who, as Althena, continuously blasts him with lightning; he plays his harp as he advances, and hearing their song allows Luna's personality to return. She awakens in Alex's arms, surrounded by their friends. Development Lunar: The Silver Star was developed by Game Arts in an attempt to create a role-playing game that would both primarily focus on animation and storytelling. The team turned to scenario writer and novelist Kei Shigema to craft a story that would break away from "hum-drum 'model'" games that "had stories, but had no story-telling". Using the Sega CD's video playback capabilities, animator and artist Toshiyuki Kubooka oversaw the planning of several video sequences that would be coupled with voice-overs to