best use of color graphics in a game for the Apple that I have seen". The magazine approved of the randomly generated environments and large number of possible encounters and outcomes, and concluded that both new and experienced adventurers would enjoy the game. Deirdre L. Maloy reviewed the game for Computer Gaming World, and stated that "Odyssey was the program that sold me on an Apple computer. At that time, the graphics were the best I had seen on a computer game. Odyssey and its predecessors, "Wilderness Campaign" and "Dungeon Campaign", are still very good programs, although Odyssey is undoubtedly the best (as well as the most time-consuming) of the three." Scorpia of Computer Gaming World in 1991 described the three games that comprised Odyssey as pioneering computer role-playing games, stating that they offered on a 48K Apple II several wilderness environments; multiple forms of transportation, including sailing by the wind; non-hostile NPCs; a variety of areas to explore; and region-specific monsters. In 1993 she wrote that the Odyssey games were "some of the finest of the early CRPGs", with "an astonishing range of features", especially for a 48K Apple II. References 1980 video games Role-playing video games Apple II games Apple II-only games Adventure games Synergistic Software games Video games developed in the United States