year later they both set up their own television production company, A Couple 'A Cowboys. They developed a pilot and took it to Village Roadshow, which within 24 hours signed a marketing and distribution agreement. Nightmare was released in September 1991. In Europe, the game was renamed to Atmosfear to avoid legal issues with the name Nightmare, which was already taken. On the game's release, a marketing campaign was launched with advertising appearing on television and in cinemas. The game was popular in Australia, leading to sold-out "dance parties" and a number of advertising deals, including one with Pepsi. A song and a music video were also created for the game. Clements and Tanner sold the two millionth board game during the 1993 Christmas period. Expansions Following the success of Nightmare, four game expansions were announced but only three were released. Each expansion came with a new tape and new time and fate cards, with a different character hosting each new tape. Nightmare II was hosted by Baron Samedi and released in 1992. Nightmare III was hosted by Anne de Chantraine and released in 1993. Nightmare IV was hosted by Elizabeth Bathory and released in 1994. The game's fourth expansion was to be hosted by Khufu and to be released in 1995, but faced with declining sales of the series, it was cancelled and replaced by The Harbingers. The Harbingers With the feedback received from players after the release of Nightmare, Clements and Tanner started work on a major update to the series. They struck a deal with J. W. Spear & Sons, to use publishing experience and market research with Nightmare to help create the new game. The deal allowed J. W. Spear & Sons to have input into how the game was developed, which had not been the case with Nightmare. Village Roadshow was also involved with the game's development and with its release in the United States. The development ended six years after it started, with about six million dollars invested in the development of the game. The Harbingers sold above the industry's sales predictions in Australia and became one of the top-ten best-selling games in the United States and the United Kingdom within months of its release. On the game's release, Mattel launched a marketing campaign with a spot on MTV, cross-promotions with soft drinks and a website for the game. Booster tapes Two booster tapes