The James Bond video game franchise is a series centering on Ian Fleming's fictional British MI6 agent, James Bond. Games of the series have been predominantly shooter games, with some games of other genres including role-playing and adventure games. Several games are based upon the James Bond films and developed and published by a variety of companies, The intellectual property is owned by Danjaq. History Early era (1983–1994) In 1983, Parker Brothers released the first officially licensed James Bond video game, James Bond 007, for multiple platforms. An earlier unofficial game, Shaken but Not Stirred, had been released in 1982. Since 1983, there have been numerous video games based on the films, Ian Fleming's novels, and original scripts created by the developer or publisher of the game. Mindscape, Domark, Interplay, and THQ all created James Bond games. The video games were somewhat profitable in the 1980s and early 1990s, featuring a mixture of styles including side-scrolling action and text adventure. Nintendo era (1995–1998) The popularity of the James Bond video game series did not rise quickly until 1997's GoldenEye 007 by Rare for the Nintendo 64. GoldenEye 007 expanded on the plot of the film GoldenEye and is a first-person shooter with a multiplayer mode. The game received very positive reviews and sold over eight million copies. In 1998, Nintendo released James Bond 007 for the Game Boy developed by Saffire. The game features a story including characters from multiple James Bond films, such as Oddjob and Jaws. It also incorporates gambling minigames, such as Baccarat and Blackjack. Electronic Arts era (1999–2005) Electronic Arts took over the license from MGM Interactive when a video game based on Tomorrow Never Dies was in development in 1998. Taking the initial concepts for the video game adaptation, developer Black Ops Entertainment handled the final form of the title and the game saw the light of day in 1999 on PlayStation and met mixed reviews from critics, albeit becoming a financial success. The following entry was to be based on The World Is Not Enough, consisting of several versions released on multiple platforms, including one on Nintendo 64 developed by Eurocom, a version for PlayStation developed by Black Ops Entertainment, and Game Boy Color by 2n Productions, with all three meeting different results in spite of being commercially successful. Unlike the former two versions – first-person shooters – the Game Boy Color version is