a boss monster. Johnny has an unlimited supply of rocks, and he can fire his slingshot either forward or diagonally up. Rocks move in a realistic projectile-like pattern, and can bounce off walls and other objects. As well as killing enemies, the player can also use the slingshot to position objects. The player can collect powerups for the slingshot that allow Johnny to shoot a limited quantity of more powerful projectiles, including larger rocks, missiles, and fireballs. Enemies are based on horror-monsters, and include disembodied crawling hands, flying witches, zombies, demons, walking skeletons and werewolves. While some enemies appear in several levels, others only appear in theme-related levels. Some enemies take more hits to die than others, and a couple are invincible. Release Monster Bash was the first shareware game Apogee developed to take up a megabyte of disk space. To cater for users with slower modems and better commercialize the game, Apogee created a cut down version titled "Monster Bash Lite". Reception Monster Bash'''s three episodes were reviewed in 1993 in Dragon #200 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 3 out of 5 stars. ReviewsASM (Aktueller Software Markt) (Jun, 1993)PC Joker'' (Oct, 1993) References External links Monster Bash at the Game Modding Wiki Interview with designer Frank Maddin 1993 video games Apogee games DOS games Linux games MacOS games Windows games Halloween video games Run and gun games Platform games Side-scrolling platform games Games commercially released with DOSBox Video games about children Video games about dogs Video games developed in the United States Video games set in cemeteries Single-player video games