now supporting him, leading to the events of Onimusha: Dawn of Dreams. Development Onimusha 3 was announced in May 2003 as the last game within the franchise. The Onimusha series was originally conceived as a trilogy with Onimusha 3 meant to close the storyline. The team behind Onimusha 3 had previously developed the first game, Onimusha: Warlords. The two share in common the focus in action as Onimusha 2: Samurai's Destiny was made by another team that implemented a bigger focus in adventure. As Onimusha 2: Samurai's Destiny did not sell well in the Western market, Capcom decided to make the next sequel with the idea of appealing Western gamers. Capcom employee Ben Judd was skeptical whether this approach would work. As a result, they decided to set in Paris in order to generate a big contrast with ancient Japan. New York was also suggested by members from the staff, but it was eventually decided that city was used in many games. The city was also decided because Onimusha 2 had the worst sales in Europe making them focus on where they "lost the war". Capcom anticipated this game to sell 700,000 copies worldwide by the end of the fiscal year after its release. With the use of the modern French setting, the story involved time travel which worried producer Keiji Inafune as it could negatively affect the game if it was not well executed, but Infafune was pleased with the final product. The game's concept was "what would a Samurai do in the modern world, and what would a modern cop do in the ancient world". In order to fit the game's setting, the staff chose the French actor Jean Reno as a model for the new character of Jacques. Additionally, in order to make sure the game was realistic, Reno worked with the Capcom staff to make Jacques' motion capture and French voice acting. Inafune compared Reno's role with Takeshi Kaneshiro's work in the first Onimusha game as both actors are famous. By adding Reno, the team managed to appeal to both Eastern and Western gamers. Kaneshiro also returned to voice and motion capture Samanosuke. Director Takashi Yamasaki and CG movie action Director Donnie Yen were invited to help in the making of the game's movie scenes which "helped immensely" thanks to their experience. Over a hundred staff members worked together in the game's opening scene which took