not really questioning the weirdness of meeting a ghost or any of the [strange] circumstances that had befallen her". Suzuki later said the game had a large impact in Japan, and that "one thing that I am particularly proud of is that if you go into a games shop in Japan now there is an adventure corner, and that's something that we feel we've contributed to coming back". She also said that "the company feels that with our games you don't need the special skills required to play other games. There is no gender or age classification, it's just you and the story". ReceptionAnother Code was the 123rd best-selling game of 2005 in Japan, with 105,452 copies sold. The game also placed 32nd on the list of best-selling DS games of 2005 in Europe, with around 15,000 copies sold in the United Kingdom. The game received "average" reviews according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of one nine, one ten, and two eights for a total of 35 out of 40. The game was considered by many reviewers to be aimed at a younger audience, or "a good introduction to the graphic adventure genre". PJ Hruschak of CiN Weekly commented that some critics referred to the game as "Myst for Kids". The game was praised for its story and graphics; Matt Wales of Computer and Video Games said: "From the gorgeous hand drawn artwork and gloriously detailed 3D environments to the intimate and expertly paced storyline, the game maintains a light and uniquely engaging atmosphere throughout". Jason Hill of The Sydney Morning Herald said the game possessed "a rich plot exploring themes of love, grief, ambition and memory [that] complements engaging characters", and Kristan Reed of Eurogamer remarked that "Another Code does a great job of structuring the game well to keep you guessing". GamesMaster described the graphics as "an enticing mix of cutesy anime portraits and lovely 3D environments", and Bethany Massimilla of GameSpot thought that "the 2D art in the game is where all the richness of detail is". Jeremy Parish of 1UP.com complained that the game's puzzles were extremely unoriginal, with the comment that "the devices and gimmicks used to obstruct progress are so hoary that archaeologists have unearthed ancient clay tablets inscribed with Trace Memory puzzle solutions". This sentiment was echoed to lesser degree by several reviewers. However, Parish