to Nintendo (for GoldenEye 007 for the Nintendo 64), MGM had to buy some of their rights back from Nintendo in order to make the game. A Tomorrow Never Dies game was released on 16 November 1999, distributed by EA, but with notable differences from the 1998 attempt. The game was a third-person shooter with no scuba diving level. The story follows the plot of the film, not the continuation that had been planned. A level in the game sees Bond skiing down a mountain and killing a Japanese terrorist named Sotoshi Isagura (who had featured very briefly in the film), while on another stage Bond has a driving mission in Switzerland. These were not from the film and may have survived from the 'continuation' story. The World Is Not Enough (2000) A game based on the 1999 film The World Is Not Enough film and using the Quake III Arena engine for the PC and PlayStation 2 was cancelled in favor for Agent Under Fire. Electronic Arts thought, by 2001, that too much time has passed since the release of the film, and that fans would be no longer interested in the product as talks of the succeeding film in the series, Die Another Day, were taking place. 007 Racing sequel (2001) A PlayStation 2 sequel to 007 Racing was rumoured to be in development. Bond6 (2005) EA Games began conceptual work on the game in 2003, under the working title of Bond6. The game was originally meant to be released in 2005, set to star Pierce Brosnan as James Bond. A video game adaptation of From Russia with Love began development when Brosnan announced that he was stepping down from the role, which ended plans for Bond6. The opening level planned for the former was retooled for the latter, and CGI work intended for the game was reused in television commercials for GoldenEye: Rogue Agent. Casino Royale (2006) A game was in development based on the film of the same name. Daniel Craig, in character as Bond, was going to give his voice and likeness to the video game. It was set to release on the PlayStation 3 and Xbox 360 platforms. The game was 15% developed when the project was cancelled, as Electronic Arts would not finish it by the film's release in November 2006. Later, unfinished development screenshots from the Venice level were uncovered. Activision's debut