units and their base. Strategy mode is turn-based; the player is allowed to make up to three moves before control switches to their opponent, who then makes three moves before said player regains control and so on. A 'move' consists of either moving a unit, or using a unit's special skill. Buying and selling units do not count as moves. The player can only move the same unit once per turn and use its special skill once per turn. Different units move different distances. To attack an enemy unit, the player moves a unit onto an adjacent Hex and confirm an attack. The game then enters arena combat mode. Whoever loses the battle has the option of bringing another unit into the arena, provided it is next to the Hex being attacked. Combat ends when the loser surrenders or all of his 'backup' units have been killed. AUR is a magical resource that can be mined by placing a character onto a Hex containing AUR and as with moving and fighting, some units are better than others when it comes to mining. The player can get an extra 20 or 40 AUR at the start of every turn, provided the Hex stays occupied. AUR can be used to buy units or use a unit's special skill. The enemy base is destroyed when one of the player's units enters the Hex it occupies, and all units guarding it are killed. The base generates 10 Aur per turn until it is destroyed. In between each level, the player gradually receives more information on the game's story by an unknown being called "the observer". Reading these will show them how the story develops. Reception The game received an average score of 76.58% at GameRankings, based on an aggregate of 6 reviews. Notes References External links 1998 video games Crystal Dynamics games Eidos Interactive games Fighting games Multiplayer and single-player video games PlayStation (console) games PlayStation (console)-only games Video games about extraterrestrial life Video games developed in the United States Video games scored by Burke Trieschmann Video games set on fictional planets Toys for Bob games