hex per turn. Publication history Imperium was designed by Marc W. Miller, developed by Frank Chadwick and John Harshman, and published in 1977 by the Conflict Game Company and GDW. Marc Miller states that the playing of Phil Pritchard's game Lensman "well into many late nights inspired the Game Designers' Workshop staff to come up with a similarly star-spanning strategic interstellar wargame titled Imperium; that Imperium was never published, but was ultimately transformed into a simpler game with the same name: Imperium, Empires in Conflict/Worlds in the Balance." GDW published a second edition with minor differences in 1990. A third edition, Imperium, 3rd Millennium, was published in 2001 by Avalanche Press. This new release had new graphics and changed rules. The game was nominated for four Origins Awards in 2002. The original game was republished in 2004 as part of Far Future Enterprises Traveller: The Classic Games, Games 1-6+. Game play Game play consists of a series of wars fought between the two players until one player completely conquers the map (or the other player concedes). A single war may be fought over an evening, but a "Campaign" of multiple wars can take several weeks to complete. Starting positions for each new war are determined by the outcome of the last war, modified by rules for events during peacetime. Each war consists of a sequence of turns with alternating player-turns, each consisting of multiple phases. Each turn represents a period of two years. The game includes an economic system in which the units on each side are produced and maintained. The Terran income is based on what type of world the player currently possesses, and whether it is connected by friendly jump paths to Sol. The Imperial income on the other hand has a fixed budget, but an increment for each connected outpost and world. Each player turn begins with an economics phase. The player then performs movement and combat, followed by the opposing player's reaction movement and combat phase, and finally the second movement and combat phases. Then the other player repeats the same sequence and the turn ends. A "Glory Point" tally earned by the Imperium tracks who is having the upper hand in any given war. Points are gained for conquering worlds and lost for their conquest by the Terrans. A habitable world is worth four Glory Points and an outpost world is worth one. If at