be played per turn (unless there is an effect that allows the player to play more than one). The player cannot play a card with the same name as the card previously played. Each player can only have one weapon at a time. If a player wishes to play a new weapon card when he already has one, the old weapon must be discarded first. Cards can be played only during a player's turn (with the exception of "Beer", "Bang!" and "Missed!"). Normally, a card has an effect which is immediately resolved, and then the card is discarded. However, blue-bordered cards, like weapons and horses, have long-lasting effects, and are kept on the table face up in front of the player. In the Dodge City expansion, green-bordered cards are played face up and cannot be used until the player's next turn, then are discarded. The effects of these cards (in play) last until they are discarded or removed somehow (e.g. "Cat Balou" or "Panic") or a special event occurs (e.g. in the case of "Jail" or "Dynamite".) Discard Once the second phase is over, the player must discard from any cards exceeding the hand size limit. The hand size limit of a player (at the end of a turn) is equal to the number of bullets shown on the player's character card. Then it is the next player's turn, in clockwise order. Game concepts Generally speaking (as there are exceptions): Distance: Distance is defined as the smallest number of characters from one player to another. For example, at a table of four, the players to the left and right of the player are at a distance of 1, and the player across the table is at a distance of 2. Dealing damage: Cards bearing a "Bang!" icon are used to deal damage to other players. "Bang!" cards: Cards explicitly labeled "Bang!" can only be used in accordance with a player's range. By default, a player has a range of 1. If he has a weapon that can fire to a distance of 3, he can target any player at a distance of 3 or less. A player may play only one "Bang!" card during his turn. Other cards can be played without restriction during the turn. Avoiding damage: If a player is targeted by a "Bang!", he can play a "Missed" card to avoid getting shot; otherwise, he loses a