contains an escalator leading to Myria's fortress. After making their way up the long escalator to the floating Myria Station, the group fights its way into the facility's inner sanctum, where they meet a lavender-haired young man who reveals himself to be Teepo. After surviving the attack by Balio and Sunder by drawing on his latent dragon powers, Teepo was contacted by the Goddess, who convinced him to live in peaceful seclusion in her fortress to spare the world from his destructive power. Unable to convince Ryu or his friends to do the same, Teepo morphs into his Dragon Lord form and fights them, only to be defeated, his dying words revealing that he just wanted to be with his "family", Ryu and Rei. The determined group makes their way to Myria herself within the station's control center, where she reveals that she exterminated the dragons centuries ago for the same reason she destroyed the world's advanced technology: to keep humanity from inadvertently destroying itself. She presents Ryu the same choice she gave Teepo: to live the rest of his life in peace within her station or be destroyed. If the player opts to comply with Myria, the game ends anticlimactically, showing Ryu in Eden, and blacking out with the text, "And so time passes... unchanging..." If instead the player chooses to challenge her, the spirit of the great tree Yggdrasil channels itself through Peco and tells Myria she is taking her power too far, and, like any parent, she must allow her children to make their own mistakes. With that, Ryu and his friends overcome Myria and then flee the station as it crumbles around them. Garr reveals that his life must end with Myria's, turning to stone while Ryu and Nina look on; Deis, now revealed to be Myria's sister, appears before Myria as the station falls apart, stating that they will henceforth leave the world in humanity's hands. Ryu, Nina, Momo, Rei, and Peco, now having safely evacuated the station, make their way out of its rubble and back into the desert to begin their long journey home. Development Breath of Fire III was developed by members of Capcom's Development Studio 3, including director Makato Ikehara and producers Yoshinori Takenaka and Hironobu Takeshita. The game was the first in the series to feature three-dimensional environments, which were used in conjunction with hand-drawn character sprites designed by series