keyword, they served as the ultimate evil bent on destroying everything that existed. They were defeated at the end of the Jade Arc, but many ninja have survived and are now a part of the Spider Clan. Ratlings (Heroes of Rokugan): A race of anthropomorphic rat people who received a stronghold that was allowed in both Jade and Gold Editions. Spirits (The Spirit Wars): Received one stronghold in the last expansion of Jade Edition. Introduced during later arcs Spider Clan: Founded by Daigotsu, the dark lord of the Shadowlands, the Spider clan has now been elevated to great clan status. Imperial (Emperor Edition): Had a stronghold representing the forces of the Imperial Household during the raid on the Second City. Fudo (Coils of Madness): A rogue faction of the Shinsei who followed the teachings of a new master. Pan'Ku''' (Coils of Madness): The forces that followed the whims of the mad Dragon Pan'Ku. Other factions In addition to the playable factions, several minor clans exist in Rokugan, each with a purpose and task given to them by the Emperor and some card and storyline support. They include the Badger Clan, Bat Clan, Boar Clan, Dragonfly Clan, Falcon Clan (now the Toritaka family of the Crab), Fox Clan (now the Kitsune Family of the Mantis Clan), Hare Clan, Kolat, Monkey Clan, Oriole Clan, Snake Clan (now the Chuda Family of the Spider clan), Sparrow Clan, Tortoise Clan, and Wasp Clan (now the Tsuruchi Family of the Mantis Clan). Game playLegend of the Five Rings can be played with any number of players, although two to four are most common. Unlike most CCGs, which are geared towards one-on-one duels, L5R was designed with multi-player matches in mind. Each player represents a leader of one of the factions battling for power. Before the game Each player has two decks that are kept separate during play: One Dynasty deck, consisting of black-backed cards, and one Fate deck, consisting of green-backed cards. Each deck must contain at least 40 cards, with no upper limit. No deck may contain more than three of any particular card, and no more than one of any particular unique card. In addition to a Fate deck and a Dynasty deck, each player must choose one Stronghold card to represent his or her faction and ancestral home. At the beginning of a game, all players start by simultaneously revealing their chosen