animals aided the inventiveness of the puzzles. Keith Campbell of Computer & Video Games personally ranked the game as among the best from Infocom, and cited the added intrigue lent to the game's puzzles by the transformation feature. Nick Walkland of Amiga Format was impressed by the game's graphics and felt that they made the game "atmospherically supreme". He also noted that some of the game's puzzles were "brain-tickling", yet not "especially devilish". Advanced Computer Entertainment commended the game's detailed graphics and high-quality parser and text. Lucinda Orr of Amiga Computing lauded the help menu as the "best help system in the world", the parser as "very good" and the graphics as "pleasing throughout". Commodore User stated that the game's transformation mechanic led to "nicely constructed" logic puzzles and humor. Andy Mitchell of Amiga Action was pleased by the game's mapping facility and colorful graphics, and cited the transformation feature as "great fun". Scorpia of Computer Gaming World'' deemed the Apple II version "Infocom's most poorly produced game ever", criticizing the high number of disk swaps (sometimes to print a single sentence or to redraw the automap) and the "mediocre" Apple II graphics. References External links Gallery of package and feelies for Arthur 1980s interactive fiction 1989 video games Adventure games Amiga games Apple II games Classic Mac OS games DOS games Infocom games Video games based on Arthurian legend Video games developed in the United States