oriented fans of rock star Karla Sommers. The Temple of the Divine Experience, a multi-religious worship center and dance club, is the only official place of worship in Al Amarja. Product catalogue Core books AG2000 Over the Edge, 1992, AG2002 Over the Edge Second Edition, 1997, AG2012 Over the Edge 20th Anniversary Edition, 2012, limited edition of 400 copies, & Supplements AG2010 Player's Survival Guide, 1993, Sourcebooks AG2300 Wildest Dreams, 1993, AG2301 Weather The Cuckoo Likes, 1994 AG2302 Friend Or Foe?, 1994, AG2303 Cloaks, 1998, AG2304 At Your Service, 2001, Scenarios AG2100 New Faces, 1992, AG2101 Airwaves, 1993, AG2102 House Call, 1993, AG2103 Unauthorized Broadcast, 1993, AG2104 It Waits..., 1993, AG2150 The Myth Of Self, 1995, AG2151 Forgotten Lives, 1997, AG2200 Welcome to Sylvan Pines, 1993, AG2201 With A Long Spoon, 1994, Fiction Pierced Heart by Robin D. Laws Reception In the October 1994 issue of Dragon (Issue 210), Rick Swan commented on the originality of the game, saying, "To call the Over the Edge game one-of-a-kind is like calling King Kong a one-of-a-kind monkey." Swan liked the game, but admitted that he "had trouble getting a game off the ground," saying, "I couldn't make sense of the characters (understandable since PCs can be anything from Green Berets to talking cats.)" However, Swan concluded that "With its engaging setting and tidal wave of ideas, I’m surprised that the OTE game hasn’t gotten more attention. Though not for beginners — the freeform style requires both the referee and the players to fine-tune the rules as they go along — veterans should go for this in a big way, particularly those with a penchant for the bizarre." Swan thought the supplementary Players' Survival Guide was indispensable for playing Over the Edge, saying, "Maybe you can navigate the OTE rule book without the Players' Survival Guide, but I couldn't. Get 'em both." The reviewer from Pyramid #29 (Jan./Feb., 1998) stated that "Over the Edge concentrates on roleplaying. The hardest part of creating a character is your character concept. After that, the numbers are easy because the game has a very short, simple, loose and flexible game system." In a 1996 readers' poll undertaken by Arcane magazine to determine the 50 most popular roleplaying games of all time, Over the Edge was ranked 28th. Editor Paul Pettengale commented: "A fine, twisted game, with enough happening to keep players confused for years. And the rules