Brawl is a real-time card game designed by James Ernest and released in 1999 by Cheapass Games. Gameplay Like Spit or Icehouse, players in Brawl do not take turns, instead either making a move or staying inactive as best suits their strategy at that moment. The game is fast-paced (games typically last a minute or two) but still has a fairly high level of strategy. Each player has a different deck of cards. The object of the game is to win the most Base-cards by playing the most Hit-cards onto each Base before a Freeze-card is played on it. The game ends when a Freeze has been played on every Base in play. A player wins a Base-card if she has more Hits on her side of the Base than her opponent has on his side. If both players have the same number of Hits on the Base, the owner of the Base-card wins the Base. Cards This is a full list of all Brawl card-types published 2006, with applicable rules and other details: Cards That Are Not "Base-Modifiers" Base At the beginning of the game, each player places one Base on the field. During the play, a Base is played either to the left or the right of Bases already in play. There can never be more than three Bases in play at the same time. A Base is considered to have two sides, one for each player, on which one can play Hit-cards Hit Hits come in three basic colours: Blue, Red and Green. A Hit can be played on either side of a Base that does not already have a Hit-card. A Hit can also be played onto a Hit of the same colour. The Kasanova deck introduced a unique Wild Hit, which can be played on any Hit, but not on a Base or a Press. Also, any Hit or Block can be played on a Wild Hit. Hit-2 Follows exactly the same rules as an ordinary Hit, except that it cannot be played on a Base or a Press. Also, when determining the winner of a Base, a Hit-2 counts as two Hits. Block Blocks come in the same colours as Hits. A Block can be played on a Hit of the same colour. The Ting Ting deck introduced a unique Wild Block, which can be played on any Hit. Clear A Clear can be