in the summer of 2004 in Utrecht, Netherlands, was won by the Turkish Nationals. This tournament became a major success and paved the way for an even bigger tournament 3 years later. In October 2007, a second tournament was held in Jakarta, Indonesia- in part of the nation's gaming tournaments. In front of a crowd of around 400, Indonesia's Mighty Badgers defeated Sam's Club from Singapore in the final. The majority of the contenders were part of IASAS schools. In December 2006, third tournament took place at Faculty of Electrical Engineering and Computing in Zagreb, Croatia. It was significant because professors also joined the tournament. In 2012 the first Worldwide Tournament for Achtung, die Kurve! has been held where paying players of the game could attend in an online tournament. Maikkon won this first online tournament. In Sweden there have been Achtung Die Kurve tournaments for a couple of years at a LAN party called Birdie. There are around 1000 people at Birdie each year and 2012 the winner won a graphic card by AMD. In January 2012 there was an worldcup tournament in Denmark with players from 13 countries where 2 of the 98 players were girls. In the final there were 5 different countries playing for the WC win: Dennis Zorko (Slovakia), Robert Feltcak (Poland), Pontus Larsson (Denmark), Anton Westman (Norway), Hampus Karlsson (Sweden) and Jimmie Klum (Sweden). The final was played in 6 games. All the players did play with every control for a fair result. In the end Jimmie Klum was a clear winner, Anton took the second and Hampus the third place. The prize was 1000 Euro and was collected from the money you had to pay to be in the tournament. The winner of the 2018 world cup was Johannes "Skillhannes" Girsch, also known as "the Austrian sniper". Legacy The game's community created many remakes of Achtung die Kurve to be able to port the now unsupported game to modern platforms. For instance, the GitHub hosted Zatacka X remake was ported to the OpenPandora handheld in 2016. The game became a quite popular freeware download, for instance Softpedia counted 40,000 downloads of Zatacka. A shareware example of a similar game concept first released in 1998 is Vipers, which optionally includes AI-controlled opponents. Game remakes include achtungkurve.com, an open Source HTML5 and JavaScript version of "Achtung, die Kurve!“, and achtungkurve.net, an open Source remake by