this phase, but the abilities available to them are more limited. The player then has the option of attacking opponents in the Attack Phase. If he or she does so, the attacking and defending players takes turn assigning personalities they control to attack or defend the defending player's provinces. The attacking player assigns first, allowing the defending player to position his or her cards in response to the attacking player's choices. Once all assignment is done, the battles at each province are played out, with players using abilities on cards they control or in hand in turn until both players pass; the battle is then resolved with the side having the highest total force becoming victorious. All cards on the losing side are destroyed; if the defending player loses, the province may also be destroyed. Destroyed provinces cannot hold Dynasty cards. Once all battles (if any) are played out, the game moves on to the Dynasty Phase. The player may purchase face-up personality or holding cards in his or her provinces. The abilities of newly purchased holdings generally cannot be used until the beginning of their controller's next turn, whereas those of personalities can be used immediately. Once a player has no further actions, he or she draws a card from the Fate deck, then the turn ends. Victory and defeat There are several ways to achieve victory or defeat in Legend of the Five Rings. A player may win the game by having his or her honor score (representing the public view of his or her clan) reach over 40, at which point he or she will win the game by an honor victory at the beginning of his or her next turn. A player may also win by playing all of the titular five rings, representing philosophical mastery of the universe; such a victory is called the enlightenment victory. Another way to achieve victory is by eliminating all opposing players from the game. Players can be eliminated in two ways. The first is to destroy all of a player's provinces (military victory) while the second involves reducing another player's honor score below -19 (dishonor victory). Until Samurai Edition, published in 2007, victory by eliminating other players was termed "military victory" regardless of how the elimination was achieved. In addition, several cards offer alternate, unique paths to victory or defeat, and certain factions are similarly immune to winning or