Reaver against the lack of challenge presented by bosses and most enemies. Next Generation Magazine considered the game challenging due to "difficult puzzles and lack of a map", requiring the player to backtrack. The Tampa Tribune also criticized the camera controls, though noted that the "auto-facing" feature made the difficulties negligible. PC Zone criticized the PC port of the game for "chunky" graphics and bad camera controls, stating "it feels too much like a PlayStation release ported hurriedly on to the PC". Computer Gaming World similarly felt that the limitations of the PlayStation carried over in the PC port, rendering the latter's visuals "mind-numbingly boring". The publication praised the Lucifer-based story for engaging players, but was disappointed that "it peters out in an unsatisfying climax". Game Informer stated, "Even after years in development, Soul Reaver doesn't feel finished. It feels rushed." 1UP.com ranked Soul Reaver second on its "Top 5 Games That Ended Halfway Through", stating "it's pretty clear that the plot would have been a lot different if the money hadn't inconveniently run out." GamesRadar placed Soul Reaver at #4 on a 2007 list of the top seven video game apocalypses, regarding the post-apocalyptic Nosgoth as "one of the most fascinating wastelands we've ever explored". Notes References External links 1999 video games Action-adventure games Crystal Dynamics games Dark fantasy video games Dreamcast games Eidos Interactive games Legacy of Kain PlayStation (console) games Single-player video games Video games about parallel universes Video games about revenge Video games about vampires Video games about zombies Video games adapted into comics Video games developed in the Netherlands Video games developed in the United States Video games scored by Kurt Harland Video games written by Amy Hennig Windows games Nixxes Software games