the GPL, Open Hardware Foundation promotes "copyleft or other permissive licenses", the Open Graphics Project uses a variety of licenses, including the MIT license, GPL, and a proprietary license, and the Balloon Project wrote their own license. Development The adjective "open-source" not only refers to a specific set of freedoms applying to a product, but also generally presupposes that the product is the object or the result of a "process that relies on the contributions of geographically dispersed developers via the Internet." In practice however, in both fields of open-source hardware and open-source software, products may either be the result of a development process performed by a closed team in a private setting or by a community in a public environment, the first case being more frequent than the second which is more challenging. Establishing a community-based product development process faces several challenges such as: to find appropriate product data management tools, document not only the product but also the development process itself, accepting losing ubiquitous control over the project, ensure continuity in a context of fickle participation of voluntary project members, among others. One of the major differences between developing open-source software and developing open-source hardware is that hardware results in tangible outputs, which cost money to prototype and manufacture. As a result, the phrase "free as in speech, not as in beer", more formally known as Gratis versus Libre, distinguishes between the idea of zero cost and the freedom to use and modify information. While open-source hardware faces challenges in minimizing cost and reducing financial risks for individual project developers, some community members have proposed models to address these needs Given this, there are initiatives to develop sustainable community funding mechanisms, such as the Open Source Hardware Central Bank. Extensive discussion has taken place on ways to make open-source hardware as accessible as open-source software. Providing clear and detailed product documentation is an essential factor facilitating product replication and collaboration in hardware development projects. Practical guides have been developed to help practitioners to do so. Another option is to design products so they are easy to replicate, as exemplified in the concept of open-source appropriate technology. The process of developing open-source hardware in a community-based setting is alternatively called open design, open source development or open source product development. All these terms are examples of the open-source model applicable for the development of any product, including software, hardware,