mutated into amphibians; its leader, Rahab, has become a merman. Raziel tells Rahab what he has learned about their human pasts, but Rahab is unmoved, claiming that Kain "saved" them, and attacks. Raziel defeats Rahab and absorbs his soul, then crosses the Lake of the Dead to the abandoned fortress of his brother Dumah. The Elder God explains that the Dumahim vampires were scattered following an invasion of human hunters. Raziel eventually finds Dumah shackled to his throne with his heart pierced. Raziel revives Dumah and leads him into a giant furnace, burning him alive and absorbing his soul. Afterward, Raziel discovers the Oracle's Cave, where Moebius the Time Streamer once hid the Chronoplast, a magical time machine. Raziel traverses the caves and finds Kain in the Chronoplast's control room. Raziel is angered over what he has learned but Kain says that his actions are justified due to being subject to destiny, and when Raziel confronts him over transforming the Sarafan into vampires, Kain scoffs at his perception of them as noble crusaders defending Nosgoth. Raziel attacks Kain while the latter continues to adjust the Chronoplast's controls. Although Raziel eventually gains an advantage, the Chronoplast activates, and Kain escapes through a time portal, beckoning Raziel to follow. Raziel complies, ignoring warnings from The Elder God. At the end of the game, Raziel emerges from the timeslip and is greeted by Moebius. Legacy of Kain: Soul Reaver ends on a cliffhanger by showing a postscript, a verse where Moebius comments on the nature of time and his ability to "plunge the fate of planets into chaos", leading directly into the events of Soul Reaver 2. Development Soul Reaver entered development alongside Blood Omen 2 in 1997 and focused on puzzle solving instead of Blood Omen 2s action. During design, the development team created larger areas that could be explored more thoroughly as Raziel acquired new powers, avoiding the "shallow[ness]" of Blood Omens layout. Crystal Dynamics based Soul Reaver on Silicon Knights' research of vampire mythology for Blood Omen. Other aspects of the game, such as the idea of a fallen vampire who devoured souls, were inspired by the epic poem "Paradise Lost". According to senior designer Richard Lermarchand the "look and feel" of the game was inspired by "stylish vampire flicks...like Blade, Interview with the Vampire and Bram Stoker's Dracula", as well as "the more arty renderings of the old black