Lord Entropy oversees the actions of the Nobilis and enforces the Code Fidelitatis, the five laws he has established for them, in his Locust Court. The most notable and notorious of these, and the one most often broken, is the Windflower Law which states that no Noble is allowed to love another being. (In the first two editions, Nobilis can turn other humans into Anchors, whose every action they can control, but in order to do this they must first love or hate the person.) To protect their physical forms from the ravages of the Valde Bellum, Imperators take a part of reality and partition it off into a self-contained, unique world which can take any form. This world, called a Chancel, both houses their physical bodies and is a spiritual reflection of it. Much like in the myth of the Fisher King, if the Imperator suffers, so does their Chancel. Flowers have great significance to the Nobilis and their Imperators; earthly flowers are reflections of their heavenly counterparts and each has a meaning. For example, the gamemaster is known as the Hollyhock God because, in the world of Nobilis, hollyhocks represent vanity and ambition. This is because, according to the in-game story, the angels used flowers as a tool to control and direct the brunt of their powers when they created Reality. Each Nobilis and Imperator has a flower that represents them, and flowers are often used in their magical rites. Gameplay Unlike most role-playing game systems, Nobilis does not use random elements in determining success in characters' actions. Instead, Nobilis uses a resource management system; players may spend Miracle Points to succeed at certain actions, but otherwise they rarely fail at what they set out to do. Instead of the action centering on whether or not the characters succeed, the emphasis is instead on the consequences of those actions. Since combat between Nobilis uses up Miracle Points very quickly and a Nobilis can easily defeat even great numbers of humans, social roleplaying is encouraged over combat. Though the characters may seem to have limitless power, in reality they must take into consideration both the outcome of every act and what other Powers or Imperators they may offend in the process. First and second editions In the first two editions, each character has 4 attributes: Aspect, which governs their ability to perform superhuman physical and mental acts; Domain, which