is a series of platform video games developed by Konami, based on the animated series of the same name. Two games were developed featuring significantly different gameplay and storylines; one for Super Nintendo Entertainment System, and one for the Sega Mega Drive/Genesis and Game Boy. The SNES and Genesis versions were released in 1994, and the Game Boy version in 1995. The Game Boy version has a unique soundtrack if played on the Super Game Boy accessory, and is one of the few games to take full advantage of the accessory. Plot In the Genesis version, the Warner Siblings, Yakko, Wakko, and Dot, decide to open up a hip-pop culture shop in order to become closer to their favorite movie stars. To this end, they travel across various movie sets in the Warner Bros. studio lot in order to retrieve movie memorabilia to sell. However, once they collect all the memorabilia, Pinky and the Brain attempt to steal them in order to further their world domination plans. In the SNES version, the Brain once again has another plan to conquer the world by deciding to steal the script of the new Warner Bros. film while it was under development. The CEO of Warner Bros. studio reluctantly asks the Warner Siblings for their assistance to retrieve all 24 pages of the script and foil the Brain's plan, which is the primary objective of the game. The ending of the game depends on how many script pages are collected, with the best ending leading to Warner Bros. being able to complete the film, pleasing the CEO, only to find out that the film was about the Warner Siblings, which pleases them. Gameplay Sega Genesis/Game Boy version The game features four main levels, which can be entered in any order. The player must reach the end of each level and beat the boss to obtain a piece of movie memorabilia. A fifth level will then open to obtain a final piece of movie memorabilia. After clearing all five levels, players travel to the final level where they must fight Pinky and the Brain. Players control Yakko, Wakko, and Dot, switching control between them to use their respective powers accordingly. Yakko uses a paddleball to stun enemies and is also able to push and pull objects such as crates. Wakko uses a mallet that can be used to hit switches, break certain objects, and