Reavers dark and gothic atmosphere was generally well-received, and several publications praised the game's cut scenes. IGN's reviewer called it "such an ambitious game – and one that achieves nearly everything it sets out to do – that few games come close to it", and praised the soundtrack for blending with the atmosphere unobtrusively. The Dreamcast port was cited as "perhaps one of the best looking console games ever made". Next Generation Magazine echoed this, stating that, "even if you own the PlayStation version, you may want to rent this anyway", but expressed disappointment that no new features were added to the Dreamcast port. AllGame's reviewer called the cut scenes "seamless", and their frequency neither too high nor too low. The game's storyline was praised by Game Informer as being "grim and interesting". Soul Reavers voice acting was also highly praised; GameSpot ranked this aspect of the game in its list of top ten "Best Voice Acting in Games". GameSpot also considered the atmosphere as rich as that of Blood Omen, yet less dramatically overstated, and considered the graphics "among the best that have ever been on the PlayStation." GamePro praised the aspect of shifting between realms, particularly the visual effects involved. Similarly, Edge described the transition between realms as a "complex and inspired piece of design", noting that it makes players think on different levels and consider "each room as two rooms, the answer to a puzzle possibly existing in either." However, the magazine criticized the save system for occasionally forcing players to replay large sections of the game to get to new areas. IGN stated that acquiring and learning the powers of Raziel's brothers constituted part of the fun, and that Raziel's moves were well animated and articulated. Finding minimal difficulty in using camera controls, GameSpot likened them to those of Banjo-Kazooie and stated that players would want to adjust the camera deliberately to watch Raziel's movements. Presenting differences between Soul Reaver and the Tomb Raider series, AllGame stated that the game's puzzles would challenge "all but the most experienced gamers", while Game Informer considered the puzzles "difficult-to-the-point-of-insanity". Computer Gaming World enjoyed the devouring of souls. Website reviewers deemed Soul Reavers gameplay too non-linear and its objectives too unclear. GameSpot criticized the warp system for using confusing symbols that did little or nothing to indicate the warp's destination, and weighed the fun of impaling vampires with the Soul