new scenario cards, designed by players around the world selected by the original author, which can be mixed with the High Noon expansion. The name is inspired by the Western, A Fistful of Dollars. The cards include: Abandoned Mine: Players draw from the discard pile and discard on the top of the deck. Ambush: The distance between players is 1. This is only modified by cards in play. Blood Brothers: Each player may choose to lose one of his life points to give to another player at the beginning of his turn. Dead Man: The first eliminated player returns in play with 2 life points and 2 cards. Hard Liquor: Each player may forfeit his drawing phase to regain 1 life point. Lasso: Cards in play in front of all players have no effect. "Draw!" is still required for "Jail", but this "Jail" has no effect regardless the result of draw. Law of the West: Players must show and play (if possible) the second card they draw in their turn. Ranch: Once at the end of his turn, each player may discard any number of cards from his hand to draw an equal number of cards from the deck. Ricochet: Players may play "Bang!" against cards in play; those cards are discarded unless the player controlling them plays a "Missed!". Russian Roulette: When this card enters in play, starting from the Sheriff, each player discards a "Missed!" or loses 2 life points (thus ending the effect). Sniper: Players may discard 2 "Bang!" cards to target an opponent; this counts as a "Bang!", but 2 "Missed!" cards are required to cancel this effect. Peyote: Players try to guess the suit of the card they draw and keep drawing until they are wrong. The Judge: Players cannot play cards in front of themselves (i.e. Green or Blue cards). Cards that are already placed in front of players will not be affected. Vendetta: Players "Draw!" at the end of their turn; on a Heart, they play an additional turn (but does not "Draw!" again). A Fistful of Cards: At the beginning of his turn, each player is the target of as many "Bang!" as the number of cards in his hand. This must be always the last card, and stays in play until the game ends. Player must choose either High Noon or A Fistful of Cards as the last scenario card when