stronghold. The family honor value printed on the stronghold determines play order, with the highest value going first. If a tie occurs, a random method such as a die roll or coin toss is used. Each player shuffles his or her Fate and Dynasty decks, and places them some distance apart on the game surface. Players then place the first four cards of their Dynasty deck face down on the table in front of them next to each other, between their two decks. This represents their provinces, the lands their clan control. Finally, each player draws five Fate cards and places them in his or her hand. The two most important type of card in the game are the personality and the holding. Personalities represent warriors, courtiers, scholars, monks and creatures of the empire. Almost every personality card has a unique name corresponding to a character in the story of Legend of the Five Rings; many characters have several versions, representing the evolution of the character over the course of the story. Many cards require a personality in play to be played; in addition, Personalities are necessary in order to attack or defend. Holdings, meanwhile, are used to produce gold, which is in turn used to pay for further cards. Turn sequence At the beginning of each of his or her turns, during the Straighten Phase, a player straightens all bowed (turned 90 degrees to indicate using an effect) cards he or she currently controls. During the Events Phase, a player turns all of the face-down Dynasty cards in his or her provinces face-up. If these cards are regions or events, they immediately take effect. Regions (representing places in Rokugan) modify the province they are revealed in, while events (representing rare specific occurrences) have one global effect before being immediately discarded. Whenever a province becomes empty, the top card of the Dynasty deck is put into it, face-down. The player then proceeds to the Action Phase, where he or she may purchase a variety of cards to improve personalities he or she controls. These cards, collectively known as attachments, are items (such as weapons and armor), followers (representing troops and retainers), spells, and ancestors (guiding spirits). During the limited phase, the player may also use certain abilities on cards in play or on action cards in hand; the latter are discarded when used. Other players may also take actions during