the scenarios provided "a long and intricate game." In the July 1981 edition of Dragon, Tony Watson welcomed the return of Triplanetary as one of the best SF games on the market. He admitted that the game wasn't perfect, especially the messy map caused by continuously adding grease pencil trails during a long scenario. And although the vector movement system was accurate, Watson pointed out that the planets never move, although they should be orbiting around the Sun. "The designer has apparently decided to sacrifice this bit of realism for the sake of playability, and it seems to make a great deal of sense." He concluded, "Triplanetary is a marvelously well conceived game that plays well and is a lot of fun. It is varied and interesting, and fairly dripping with the feel of the old-style SF novels many of us grew up with. Even eight years after its initial appearance, [it] compares favorably with the plethora of other SF titles on the market." In the July 1981 edition of The Space Gamer (Issue No. 41), William A. Barton reviewed the 1981 edition of Triplanetary, and noted the disappearance of two scenarios from the original list, "Invasion" and "Piracy". Barton felt the editing of the new rules in was not clean, stating, "GDW should release an errata sheet." See also Attack Vector: Tactical - a similar hex based space game that attempts to add three dimensional space movement and targeting rules, as well as realistic inertial dynamics. Galac-Tac Starweb References External links Board games introduced in 1973 Game Designers' Workshop games Marc Miller games Science fiction board wargames Steve Jackson Games games Wargames introduced in 1973