Evo: The Last Gasp of the Dinosaurs is a German-style board game for three to five players, designed by Philippe Keyaerts and published by Eurogames. The game won the GAMES Magazine award for Game of the year 2002. It was nominated for the Origins Award for Best Graphic Presentation of a Board Game 2000. In 2004 it was nominated for the Hra Roku. The game went out of print in 2007, and a second edition was released in 2011. Gameplay The main game board is made of two reversible sections; on each, the two sides contain differently-sized halves of a prehistoric island. The board can therefore be assembled in four ways: small-small for three players small-large or large-small for four players large-large for five players. The island itself is made up of hexes of four different terrain types – desert, plains, hills and mountains. The game also uses a separate board for marking the current climate and round number, another for players scoring and bidding progress, and each player has a board to mark their dinosaur's mutations. The players' scores are also used as money during bidding phases. Players start with three Event cards, a stack of dino tokens and a player board showing a dinosaur with: one egg, one leg, a tail, a horn-less face, one fur and one parasol, corresponding to most of the available mutations. For example the fur and parasol correspond to the species' ability to withstand cold and heat respectively. Each player places a dino token on their starting hex and a scoring marker on "10". Play proceeds through various phases: Initiative – the order players will act in is determined by the number of tail mutations they have. Ties are resolved first in order of population size and then by roll-offs on a six-sided die. Climate – a six-sided die is rolled to determine how the climate changes. Normally it proceeds in a cycle from hot to cold and back again, but on a 2 it stays the same, and on a 1 it moves in the opposite direction to the expected one. Movement and Combat – players can move their dinos. The more leg mutations they have, the further they can move their dinos. If they attempt to move into a space occupied by another dino, they must fight. The aggressor is at a disadvantage unless they have more horn mutations than the