Breath of Fire III is a role-playing video game developed and published by Capcom originally for the PlayStation console as part of the Breath of Fire series. Initially released in Japan on September 11, 1997, the game was later released in North America and Europe in 1998. It is the first game in the franchise to feature three-dimensional graphics and voice acting. The title was developed by director Makoto Ikehara and features a unique jazz-inspired soundtrack by company composers Yoshino Aoki and Akari Kaida. On August 25, 2005, the game was ported and released for the PlayStation Portable handheld system in Japan, and was also released in Europe on February 3, 2006. The story takes place in a fantasy world where humans live alongside anthropomorphic creatures, and centers the story on Ryu, the last of The Brood (a race of people who can transform into powerful dragons), as he searches the world to uncover the mystery of his people and reunite with his surrogate family. Ryu's journey takes him into adulthood where he is joined by a number of other characters who aid him in his quest. The game received mostly positive reviews upon release, and would go on to sell more than 679,000 copies in Japan and the United States. On January 27, 2016, Capcom announced that Breath of Fire III would be re-released as a download in the US in February through the PlayStation Network for the PlayStation Vita, PSTV, and other PSP hardware compatible devices. Gameplay Breath of Fire III is a traditional console role-playing game that requires the player to accomplish story-based objectives while battling enemy creatures in a number of fantasy environments. Presented from an overhead isometric viewpoint, the player may rotate the game's camera in any direction around the central character, as well as tilt it up or down to see over or under impeding objects. When traveling through the game's environment, each character can perform a unique special ability that allows the player to solve puzzles or destroy objects, as well as gain access to otherwise hidden areas. The game uses three-dimensional graphics for scenery, buildings, and other objects, while still retaining two-dimensional sprites for characters. The game introduces a number of new features to the series, including the Master System, which allows any of the game's playable characters to apprentice under specific non-player characters known as masters, which allows them to learn