Inherit the Earth: Quest for the Orb is an adventure game developed by The Dreamers Guild and published by New World Computing in 1994. The point and click adventure game features a world of talking humanoid animals, with the gameplay focusing on a fox on a quest to find a stolen orb, a relic of the mythical humans. History Development Inherit the Earth was developed by The Dreamers Guild for the DOS platform and published by New World Computing. The game was originally released in 1994 and later ported to the Macintosh. The German version Erben der Erde: Die große Suche was published by Softgold and first released as a port to the Amiga, followed by the DOS version. In 1996 the German computer magazine with CD "Bestseller Games #10" brought 300,000 units of ITE on the German market as budget release. Re-release In 2000 the former Dreamers Guild co-founder Joe Pearce started a new company, Wyrmkeep Entertainment. In 2002 Pearce acquired the rights for the game, and self-published Inherit the Earth on his website for Windows and macOS. The full version was offered for $20 via PayPal and Kagi.com, while a free demo was downloadable. In late 2004 Pearce provided the ScummVM developers with the source code of Inherit the Earth's SAGA engine (Scripts for Animated Graphic Adventures), which made ports to alternative platforms, like Linux, possible. In March 2007, a Pocket PC edition was released. This was followed by a port to the iPad in 2010. The game has also been released digitally on GOG.com and Steam in June 2013. Sequels According to one of the original artists and animators, Lisa Jennings, the game ends on a "To be continued" note, as it was originally intended to be part of a trilogy, which did not happen due to conflicts between the developer and publisher. On January 13, 2013 a Kickstarter crowdfunding campaign for the development of a sequel was initiated by Wyrmkeep Entertainment, but the funding goal was not met. A second campaign was started on July 16, 2014 with a higher goal to account for adding voice acting to the project. This campaign was also unsuccessful. On March 5, 2015, a Patreon funding drive was launched, with the aim to help finish funding the sequel's first of three chapters. This Patreon was intended to lead into another Kickstarter drive, with the base goal undetermined, but stated to