for it. The half-complete Mother 3 was the favorite of Core Magazine staff, and the only demo with headphones, though with one basic story element. Nintendo's 64DD booth's display cases included the debut of a data transfer (DT) cable from Game Boy Color to 64DD with a prototype of the card trading game DT Bloodmasters. Many more 64DD games were reported in development. A detailed stage play was themed for Pokémon, with lively actors dressed in large, fuzzy costumes. Pokémon audio CDs were given to the audience. Space World 2000 The eleventh show was held on August 24–26, 2000. This hosted the dual-announcement of GameCube and Game Boy Advance, while maintaining Nintendo 64. In June, Famitsu gaming magazine in Japan had published a seemingly incomplete list of games expected to be covered at the show, for the Nintendo 64, Game Boy, and the upcoming Game Boy Advance. Nintendo's GBA announcement included peripherals such as the Link cable, the GameCube - Game Boy Advance link cable, a rechargeable battery pack, and an infrared communications adaptor which would allow systems to exchange data. IGN joked that the 64DD was "DeaDD" and Newsweek said, "the gaming press had already witnessed [early pre-launch demonstrations of] the stunning graphics of 128-bit videogame systems like Sega's Dreamcast, Sony's PlayStation 2, and Microsoft's Xbox [so] when you're late to the party, you'd better be dressed to kill." The show floor had an audience of 2,000, mostly male. Entertainment included "heavy artillery-loud techno music, smoke machines, and women in latex skirts". There was a huge screen at Nintendo's event stage, with two hours of next-generation presentation videos. A compilation trailer of Nintendo licenses running on GameCube hardware was displayed, including Derby Stallion, Super Smash Bros. Melee, Luigi's Mansion, Metroid Prime, Meowth's Party, Mario Kart: Double Dash, Kameo: Elements of Power, Jimmy Neutron: Boy Genius, and Batman: Vengeance. Nintendo conducted the now legendary interactive technology demonstration called Super Mario 128 and played the brief video clip of The Legend of Zelda 128. Created with a realistic and gritty look to demonstrate the GameCube's power, the clip resonated with fans and commentators who hoped it previewed the next Zelda game. Newsweek said "There were 128 Marios bouncing around on an endlessly shifting landscape; a nightclub filled with rambunctious Pokémons; a Star Wars X-wing fighter leading a blazing assault on the Death Starall so vividly rendered that they could have been