Times of Lore is a 1988 action role-playing game that was developed and published by Origin Systems for several platforms, including PC, Commodore 64/128, ZX Spectrum, Amstrad CPC, Atari ST, Apple II, NES, and Amiga. Plot The game's story tells of the kingdom of Albareth whose monarch High King Valwyn has disappeared and the dukes and barons are wrestling for power. Barbarians are threatening to invade, while monsters are pillaging the land. The player must assume the role of one of three heroes, choosing between a barbarian, a knight, and a valkyrie; and unravel the conspiracy and find three magic items. Gameplay The game takes place in a very complex world, featuring 13,000 screens of map according to the promotional material. There is no loading during the game, which was quite a feat at the time for such a massive environment. The Commodore 64 version features high-res overlays for the sprites, a technique that employs two sprites on top of each other one being a low resolution multi-colour sprite the other a high resolution monochrome sprite. Animated water is also used and the game world slowly changes colour between night and day. It is possible to get to un-winnable situations which require restarting the game, such as killing important characters who would otherwise have given you certain quests or objects. Killing random peasants is not as dangerous, as staying the night at the inn will make them forget your trespasses. There are many objects to be found in the game, including a teleportation scroll, a returning axe à la Mjolnir, and healing potions. There is the hidden city of Treela, in the middle of the map, behind a forest. Serfs will speak of a dragon in the north, which can be found sleeping in his cave on the eastern edge of the northern mountains. Catacombs also exists but if entered, the ghouls inside are unleashed upon the world, making the game much more difficult. In the Apple II version, the dragon is replaced with a giant lurking in the northwest portion of the map. Development Times of Lore, developed by Chris Roberts, was originally titled Ultra Realm. According to Roberts, it was inspired by console action-adventures, particularly The Legend of Zelda. Roberts stated that "interfaces and design are being affected" by the video game console market and that what "the Japanese market originally demanded were certain constraints which did not