had no meaningful demonstration of capabilities. Nintendo itself stated that the company was deliberately downplaying the 64DD at the show in order to demonstrate the ongoing commitment to the cartridge format. Nintendo's Director of Corporate Communications, Perrin Kaplan, made the company's first official launch window announcement for 64DD, scheduled for late 1997 in Japan. The 64DD system was shown in its own display booth with the hardware specifications having been finalized, according to Nintendo of America's Chairman Howard Lincoln. The system played a 64DD copy of the Super Mario 64 cartridge game, which had been a rushed improvised conversion onto 64DD disk only to demonstrate the use of the bootable prototype floppy drive storage device at this show. Lincoln explained, "Super Mario 64 is running on the 64DD right now. First they weren't going to show anything on 64DD, but they decided at the last minute to have a game people recognize." The booth also demonstrated the process of rendering audience members' photographed faces onto 3D avatars and shapes—a feature which was ultimately incorporated and released in 2000 as Mario Artist: Talent Studio and the Capture Cassette for 64DD. Another 64DD game in development was Creator, a music and animation game by Software Creations, the same UK company that had made Sound Tool for the Nintendo Ultra 64 development kit. They touted the game's ability to be integrated into other games, allowing a player to replace any such game's textures and possibly create new levels and characters. There was no playable version of Creator available at this show, but the project was later absorbed into Mario Artist: Paint Studio (1999). Reportedly several developers attended the show to learn how to develop for 64DD, some having traveled from the US for the 64DD presentation and some having received 64DD development kits. Included in the early roster of committed 64DD developers, Rare officially discounted any rumors of the peripheral's impending pre-release cancellation. N64.com described the presentation of Zelda 64 as "very quick shots on videotape". Yoshi's Island 64 debuted in a short video, and was eventually released as Yoshi's Story. "The biggest surprise" of the show according to IGN and "most impressive [new peripheral]" according to Electronic Gaming Monthly was the Jolting Pak, which would eventually be launched as the Rumble Pak in a bundle with the upcoming Star Fox 64. Next Generation derisively claimed it "was seen as merely another whimsical