unveiled to the public. Famicom, Super Famicom, and Game Boy games were on display in areas that Nintendo called "Symbolic Zones". Shoshinkai 1991 The third Shoshinkai show was held on April 24 to May 6, 1991. The Super Famicom had been on the market for a few months and much attention was given to its games including Final Fantasy IV and The Legend of Zelda: A Link to the Past. Shoshinkai 1992 The fourth Shoshinkai show was held on August 26, 1992. The Super FX chip was announced. Shoshinkai 1993 The fifth Shoshinkai show was held on August 25, 1993. On August 25, President of Nintendo, Hiroshi Yamauchi, announced Project Reality, a major strategic partnership with Silicon Graphics for the development of what would become the Nintendo 64. Shoshinkai 1994 The sixth Shoshinkai show was held on November 15–16, 1994. Project Reality had already been renamed Ultra 64. Hiroshi Yamauchi introduced the portable Virtual Boy console, along with its hardware specifications, launch games, and future games. The startup screen of the prototype was shown. A "very confident" projection of "sales in Japan of 3 million hardware units and 14 million software units by March 1996" was given to the press. The demo of what would have been a Star Fox game showed an Arwing doing various spins and motions. Gamers who previewed the system complained that the Mario demo was not realistic enough, was not in full color, and didn't motion-track the image when players turn their heads. In the lead editorial of Electronic Gaming Monthly following the show, Ed Semrad predicted that the Virtual Boy would have poor launch sales due to the monochrome screen, lack of true portability, unimpressive lineup of games seen at Shoshinkai, and the price, which he argued was as low as it could get given the hardware but still too expensive for the experience the system offered. Next Generations editors were also dubious of the Virtual Boy's prospects when they left the show, and concluded their article on the system by commenting, "But who will buy it? It's not portable, it's awkward to use, it's 100% antisocial (unlike multiplayer SNES/Genesis games), it's too expensive and – most importantly – the 'VR' (i.e. 3D effect) doesn't add to the game at all: it's just a novelty." Shoshinkai 1995 The seventh Shoshinkai show was held on November 22–24, 1995, at the Makuhari Messe convention center in