Chiba, Japan. Popular Mechanics described the scene where "hordes of Japanese schoolkids huddled in the cold outside an exhibition hall in a small town near Tokyo, the electricity of anticipation clearly rippling through their ranks". Nintendo Power interviewed Shigeru Miyamoto and Takashi Tezuka about the development of Super Mario 64, Zelda, and game philosophy. The show featured the public unveiling of the newly renamed Nintendo 64 console, with thirteen games. This included the playable prototypes of Super Mario 64 and Kirby Ball 64, and a videotape containing a total of three minutes of very early footage of eleven other Nintendo 64 games. Of all these, the development of Super Mario 64 was reportedly the most advanced, though only 50 percent complete. Twelve playable demos had been prepared for the show, but Hiroshi Yamauchi removed ten of them from the itinerary just days beforehand. Zelda 64 was shown in the form of an abstract technical and thematic demonstration video, where Next Generation magazine said "Well, the fact is that the videotape sequences shown at Shoshinkai bear very little resemblance to what the final product will actually look like. Spectacular scenes of a surprisingly large Link clad in polished armor are most likely to end up in cut-scenes rather than representing the actual play." Some brief early footage of Mario Kart 64 was shown on November 24, which Miyamoto said was 95% complete, but which was not shown in playable form due to the difficult logistics of demonstrating the multiplayer features. Computer and Video Games reported overall. Nintendo made its first announcement of the 64DD peripheral, saying it would be launched by the end of 1996, though releasing virtually no technical specifications. Shoshinkai 1996 The eighth Shoshinkai show was held on November 22–24, 1996 at the Makuhari Messe convention center in Chiba, Japan. New software was shown for the Nintendo 64, Super NES, and Game Boy. Nintendo of America's website published a report of the show including photos and videos, the roster of Nintendo 64 games and some demo reviews, and a translated summary (from Famimaga 64 issue 12) of a panel discussion among key personnel about their philosophy of Nintendo 64 game development. This show bore the first demonstration of the 64DD, which IGN reported was one of the biggest items of the show along with first-party games, while other gaming press said 64DD was kept out of the spotlight and