board are four coral islands. As play progresses the land tiles are incrementally removed, simulating the ongoing sinking of the island. The objective of the game is for players to save their ten Atlanteans from the sinking island by transporting them to the safety of the coral islands. Game pieces Escape from Atlantis includes four Atlantean tribes, each with twelve villagers. These are represented as small wooden figures, coloured red, blue, green and yellow. Each player picks one tribe. Also included are boats and various sea animals: sharks, giant squid, sea serpents and dolphins. Some versions of Escape from Atlantis use dice. Waddington's version uses a special spinner device. Rules Game start At the start of the game, the island tiles are shuffled, and the island of Atlantis is built at the centre of the game board. Each player sets his/her tribe up on the island, in places of his/her own choosing. The only limitation is that sandy beach tiles can start with only one villager per tile. Some of the boats are placed in the sea adjacent to the island of Atlantis. In a two-player game, there are two boats. In a three- or four-player game, there are four. Game rounds On his/her turn, each player does three things, in this order: Moves his/her villagers, Sinks one tile from the island of Atlantis, Spins the spinner (or rolls the die) and moves the sea animals accordingly. Movement phase Movement is by the villagers walking on land, swimming (slowly) in the ocean, or being transported by boat or on the backs of helpful dolphins. The player has a fixed number of three spaces of movement on each turn. This can be freely distributed among the villagers, for example by moving one villager three spaces, or moving three villagers one space each. When swimming, a villager may only move one space per turn, but there are no such restrictions for other methods of movement. When travelling by boat, the player can also move a boat with villagers from other tribes on it, provided the player's tribe holds a non-minority position (in other words, no other tribe has more members in the same boat). This creates a tactical element by allowing players to transport other players' villagers. Sinking phase On each turn, an island tile is removed from the island. The removal starts from the sandy beach on the outer edge, and