In the game of cricket, a team who batted second and scored significantly fewer runs than the team who batted first may be forced to follow-on: to take their second innings immediately after their first. The follow-on can be enforced by the team who batted first, and is intended to reduce the probability of a drawn result, by allowing the second team's second innings to be completed sooner. The follow-on occurs only in those forms of cricket where each team normally bats twice: notably in domestic first class cricket and international Test cricket. In these forms of cricket, a team cannot win a match unless at least three innings have been completed. If fewer than three innings are completed by the scheduled end of play, the result of the match can only be a draw. The decision to enforce the follow-on is made by the captain of the team who batted first, who considers the score, the apparent strength of the two sides, the conditions of weather and the pitch, and the time remaining. The rules governing the circumstances in which the follow-on may be enforced are found in Law 14 of the Laws of Cricket. Example During the India national cricket team's 2017 tour of Sri Lanka, in the Second Test, India won the toss and batted first. Sri Lanka batted second, failed to score within 200 runs of India's first innings score, and were forced to follow-on. India won the match by an innings and 53 runs. India scored 622/9, dec Sri Lanka scored 183, all out Sri Lanka scored 386, all out This contrasts with the order of innings batted in the First Test of the same series, where Indian captain Virat Kohli had the right to enforce the follow-on, but declined. India won the match by 304 runs. India scored 600 Sri Lanka scored 291, all out India scored 240/3, dec Sri Lanka scored 245, all out Minimum lead Law 14 of the Laws of Cricket considers the length of the match in defining the minimum lead required for the defending team to enforce the follow-on: In a match of five days or more, a side which bats first and leads by at least 200 runs has the option of requiring the other side to follow-on. In a match of three or four days, a lead of at least 150 runs. In a match of two