near a hanging tree root, then all of a sudden the transport starts up again and we head towards a long tree branch full of rats scurrying and jumping from it. We head straight on and hit the branch of rats. The transport careens through a dimly lit tunnel with paintings of spear-wielding skeletal warriors adorning the walls. Blasts of air hit the riders, and darts are heard striking the transport as it rolls over the trigger stones between the skeletal warriors. The transport then approaches a dark area and stops. Indiana Jones suddenly appears above the vehicle hanging on a rope in a shaft of light. He welcomes the adventurers' rescue and bids for them to turn on the headlights and allow him to board. As the lights flicker on, they illuminate a massive boulder rolling toward the transport. The transport seems to back up as the boulder threatens to crush Jones and the tourists (this effect is achieved by moving the walls of the room forward, not moving the transport backward). At the last possible second, the transport accelerates, and suddenly the floor seems to give way, sending the transport into the chamber below. An impact resonates through the chamber as if the boulder has crashed down, nearly striking the transport. The transport plunges down into darkness and swerves right to see Jones standing in front of the boulder, which has been cracked by its impact. An exhausted Jones wipes his forehead and says one of the following: "Not bad, for tourists.. Now, stay out of trouble will ya?" "There! That wasn't so bad, was it?" "Next time, you're on your own!" "Now, next time, you wear blindfolds, okay?" "Now, don't tell me that wasn't big fun!" "Tourists... Why'd it have to be tourists?" "You were good in there. You were very, very good." (This line was removed after subsequent refurbishments of the attraction.) A final triumphant refrain of music ushers the guests back into the station. Sallah welcomes back the tourists and tells them to remain seated as the transport reaches the loading area, more often than not the spiel is mismatched from the Hall of Promise experience, such as: "If you drank too much from the Fountain of Youth, we will be happy to assist you with strollers," when the adventurers experienced the Chamber of Earthly Riches. Tokyo DisneySea version Story Set in an unspecified region