expressions such as 2+4 which are equivalent or not equivalent (respectively) to the designated number. Game play begins with four Muncher lives (the one currently in play, plus three others in reserve). After scoring a certain number of points, the player gains an extra life. Players lose a life if they munch an incorrect answer. Additionally, five different types of enemy (or "Troggle") appear throughout the game. Players lose a life if they make contact with a Troggle. Cutscenes As in the other games in the series, a player is awarded with a cutscene (reminiscent of Wile E. Coyote and Road Runner escapades) after every third level; in this game, these are dubbed as "Great Moments in Muncher History". While these scenes are numbered (Act 1, Act 2, etc.), the order they appear in varies from game to game. Once all six have been shown, they begin to repeat themselves (starting with the scene after Level 21). The six scenes are as follows: A Muncher is chased by a Reggie across the screen twice, then the Muncher gets in an old-timey automobile, outruns the Troggle, and the Troggle falls down and gives up. Two Munchers reenact the story of William Tell. A Muncher races a Bashful up a mountain, plants his flag, and sings a song (Ding Dong! the Witch is Dead). A Muncher prank-calls a Smartie and sings the nyah-nyah taunting melody. A Muncher beats two Troggles in a beauty contest. Later releases of the game replaced this cut scene with one in which a Muncher stumbles through his house in the dark and then turns on the light, only to discover that he has broken all of his furniture. A Muncher carves his own image into Mount Rushmore. Easter egg As an Easter egg, between December 1 and 25, the Muncher would wear a Santa Claus hat. This only worked on a computer that had a built-in clock or that was never turned off, as the built-in clock was not common at the time the games were popular. Educational goals The game was designed for school and home use for grades four to eight with parental controlled options to set the difficulty level. It teaches multiples, factors, prime numbers, equalities and inequalities. It helped introduce math skills to younger students, while helping older students to reinforce their existing math skill. In addition teachers could have their own copy