(originally released in North America as Jet Grind Radio) is a 2000 action game developed by Smilebit and published by Sega for the Dreamcast. The player controls a member of a youth gang, the GGs, as they use inline skates to traverse Tokyo, spraying graffiti, challenging rival gangs, and evading authorities. Development was headed by director Masayoshi Kikuchi, with art by Ryuta Ueda. The influence was drawn from late 1990s Japanese popular culture such as the rhythm game PaRappa the Rapper, and the anti-establishment themes in the film Fight Club. The environments were based on Tokyo shopping districts in Shibuya and Shinjuku, with graffiti designed by artists including Eric Haze. It was the first game to use a cel-shaded art style, developed in response to the team's disappointment towards the then-late 1990s library of Sega games overly consisting primarily of fantasy and sci-fi genre games. Jet Set Radio received acclaim and is considered one of the best video games ever made for its graphics, soundtrack and gameplay. It won several awards and was nominated for many others. A Game Boy Advance version, developed by Vicarious Visions, was released in 2003, along with versions for Japanese mobile phones. In 2012, Jet Set Radio was digitally re-released for the Xbox 360, PlayStation 3 and iOS, followed by releases for Windows, PlayStation Vita and Android. A sequel, Jet Set Radio Future, was released for the Xbox in 2002. Gameplay The player controls a member of a gang of graffiti-tagging inline skaters. The game consists of three types of levels: Street, Rival Showdown, and Trial. The Street levels come in two categories. The first is to tag every graffiti point in each area previously tagged by a rival gang before the timer runs out while evading the authorities. The second category serves as a boss battle by chasing the rival gang members and spraying graffiti on them. The more graffiti points are sprayed, the more deadly the authorities become. Graffiti points are marked by arrows and require paint to tag them. Players can spray graffiti by either pressing a single button or inputting commands using the analog stick depending on the size of the graffiti spot. Players are unable to spray graffiti if they run out of paint, which must be refilled by obtaining yellow and blue spray cans scattered across the stage. Yellow spray cans refill a single spray can, and blue spray