Pictionary (, ) is a charades-inspired word-guessing game invented by Robert Angel with graphic design by Gary Everson and first published in 1985 by Angel Games Inc. Angel Games licensed Pictionary to Western Publishing. Hasbro purchased the rights in 1994 after acquiring the games business of Western Publishing. Mattel acquired ownership of Pictionary in 2001. The game is played in teams with players trying to identify specific words from their teammates. History The concept of Pictionary was first created by Robert Angel and his friends in 1981. Angel and his roommates came up with the concept of the game, which proved to be very popular between them. While originally hesitant to pitch the idea, Angel was inspired by Trivial Pursuit, the gameplay of which was similar to his concept and proved to him that such gameplay could work and be successful. Angel and his business partners Terry Langston and Gary Everson first published Pictionary in 1985 through Angel Games. A week before Pictionary was first launched, Angel Games' printing company called to inform them that they could not sort through the 500,000 cards they had printed out. Angel and his partners had to sort through the cards themselves over the course of six days. They managed to sell 6,000 copies in one year at $35 each. Angel Games licensed the game in 1986 in a joint venture between The Games Gang and Western Publishing. In 1994, Hasbro took over publishing after acquiring the games business of Western Publishing. In 2001, Pictionary was sold to Mattel. At that time they were in 60 countries and 45 languages, with 11 versions just in the US and a total of 32,000,000 games sold worldwide. Objective Each team moves a piece on a game board formed by a sequence of squares. Each square has a letter or shape identifying the type of picture to be drawn on it. The objective is to be the first team to reach the last space on the board. To achieve this a player must guess the word or phrase being drawn by their partner, or if the player lands on an "all play" square, one player from each team attempts to illustrate the same concept simultaneously, with the two teams racing to guess first. The first player to land and guess correctly at the finish wins. Gameplay The team chooses one person to begin drawing; this position rotates