begins immediately after the exposition (introduction), building the rising action in one or several stages toward the point of greatest interest. These events are generally the most important parts of the story since the entire plot depends on them to set up the climax and ultimately the satisfactory resolution of the story itself. Climax The climax is the turning point, which changes the protagonist's fate. If things were going well for the protagonist, the plot will turn against them, often revealing the protagonist's hidden weaknesses. If the story is a comedy, the opposite state of affairs will ensue, with things going from bad to good for the protagonist, often requiring the protagonist to draw on hidden inner strengths. A plot with an exciting climax is said to be climactic. A disappointing scene is instead called anticlimactic. Return or Fall During the Return, the hostility of the counter-party beats upon the soul of the hero. Freytag lays out two rules for this stage: the number of characters be limited as much as possible, and the number of scenes through which the hero falls should be fewer than in the rising movement. The falling action may contain a moment of final suspense: Although the catastrophe must be foreshadowed so as not to appear as a non sequitur, there could be for the doomed hero a prospect of relief, where the final outcome is in doubt. Catastrophe The catastrophe ("Katastrophe" in the original) is where the hero meets his logical destruction. Freytag warns the writer not to spare the life of the hero. More generally, the final result of a work's main plot has been known in English since 1705 as the denouement (, ;). It comprises events from the end of the falling action to the actual ending scene of the drama or narrative. Conflicts are resolved, creating normality for the characters and a sense of catharsis, or release of tension and anxiety, for the reader. Etymologically, the French word () is derived from the word , "to untie", from , Latin for "knot." It is the unraveling or untying of the complexities of a plot. Plot devices A plot device is a means of advancing the plot in a story. It is often used to motivate characters, create urgency, or resolve a difficulty. This can be contrasted with moving a story forward with dramatic technique; that is, by making things happen