to be a minor release between Windows XP and its successor codenamed Windows "Blackcomb", but after adapting more and more features from Blackcomb (many of which were eventually cancelled), Vista turned out to become a major release which took five years of development. A similar fate was suffered by Netscape 6, which was originally supposed to be Netscape 5. The 1998 decision by Netscape Communications to open-source its Netscape Navigator browser and Communicator Internet suite (both code-named Mozilla) soon made it obvious that the underlying code was too difficult, and required a complete rewrite of Mozilla, which fostered the creation of the Mozilla application framework. This caused significant delays, Netscape 5 was skipped, and the company was purchased by AOL. The subsequent release of Netscape 6.00 in 2000 was widely criticized as alpha-level code, and the project reached stability by Netscape 6.1 in 2001, three years after the decision to rework the Internet suite. By that time, Microsoft's Internet Explorer browser had long-eclipsed Netscape in usage share, which had diminished to single digits. Even after reaching stability and attaining some necessary new features, the open-source Mozilla Application Suite (then named just Mozilla), on which AOL built Netscape, was viewed as "bloated". Just a year later, a group of Mozilla developers decided to separate the browser component, which eventually became Firefox. Double Fine Adventures' Kickstarter project Broken Age is another example of a project being delayed by feature creep. Originally supposed to have a release date of October 2012, the first half of the game was released in January 2014 while the second half followed late April 2015, and required two separate funding rounds to complete. Feeping creaturism Feature creep combined with short deadlines will often lead to a "hacky solution". The desired change may be large enough to warrant a redesign of the existing project foundation, but deadline pressure instead requires developers to just "make it work" with a less elegant approach. The humorous spoonerism "feeping creaturism" was coined to emphasize a developer's dislike of this situation, personifying the scope-crept product as "a misshapen creature of hacks ... prowling about in the dark", and the harbinger of more creep to come. ("Feeping" is a jargon synonym of "beeping".) See also Creeping elegance Design document Digital hoarding Emacs, a text editor that has been extended to do many other tasks Greenspun's tenth rule KISS principle Minimalism in computing Mission creep Overengineering