roughly the same total pixel count as this, but in a different aspect and sharing neither the horizontal OR vertical resolution—typically for a 16:10 resolution which is narrower but taller than the 16:9 option, and therefore larger in both dimensions than the base standard (e.g., compare 1366×768 and 1280×800, both commonly labelled as "WXGA", vs the base 1024×768 "XGA"). Quad(ruple) (Q) Four times as many pixels compared to the base resolution, i.e. twice the horizontal and vertical resolution respectively. Hex(adecatuple) (H) Sixteen times as many pixels compared to the base resolution, i.e. four times the horizontal and vertical resolutions respectively. Super (S), eXtended (X), Plus (+) and/or Ultra (U) Vaguer terms denoting successive incremental steps up the resolution ladder from some comparative, more established base, usually somewhat less severe a jump than quartering or Quadrupling—typically less than doubling, and sometimes not even as much of a change as making a "wide" version; for example SVGA (800×600 vs 640×480), SXGA (1280×1024 vs 1024×768), SXGA+ (1400×1050 vs 1280×1024) and UXGA (1600×1200 vs 1024×768 - or more fittingly, vs the 1280×1024 of SXGA, the conceptual "next step down" at the time of UXGA's inception, or the 1400×1050 of SXGA+). Given the use of "X" in "XGA", it is not often used as an additional modifier (e.g. there is no such thing as XVGA except as an alternative designation for SXGA) unless its meaning would be unambiguous. These prefixes are also often combined, as in WQXGA or WHUXGA, with levels of stacking not hindered by the same consideration towards readability as the decline of the added "X" - especially as there is not even a defined hierarchy or value for S/X/U/+ modifiers. See also Display resolution; this also lists the display resolutions of standard and HD televisions, which are sometimes used as computer monitors. Graphics display resolution List of common resolutions List of video connectors References External links Calculate and compare display sizes, resolutions, and source material Display the resolution and color bit depth of your current monitor Calculate screen dimensions according to format and diagonal Standard resolutions used for computer graphics equipment, TV and video applications and mobile devices. Large image of graphic card history tree Digital imaging Graphics standards VESA