sequel to The Codex and also the final series in The Codex Series. However, production of the series has officially been halted until further notice as a result of Microsoft's release of their Game Content Usage Rules, which made certain elements of the series impossible. Vox Populi Vox Populi is the first non-machinima endeavor from Edgeworks Entertainment. It is a community-driven review site, in which registered members can post reviews for, at the time of release, movies and video games. In the following weeks, Edgeworks also added television and book review sections. Forsaken Forsaken was a planned machinima series by Edgeworks Entertainment, and would have been the group's first to be made in the World of Warcraft game engine. According to Edgeworks, the series centered on an "over-the-hill hero" who "must rise to the challenge when the forces of evil begin their bid for control over the land of Azeroth". The series was announced on April 12, 2006, with a teaser trailer and was to be written and directed by Malone and co-produced by Malone and Winn. Forsaken would have been the first Edgeworks production not to be written or directed by Winn, and Edgeworks cited the new series as the first step towards making a community for "artistic development and distribution". Unfortunately, due to the series being rendered impossible thanks to a patch released for World of Warcraft, production of the series has halted as of January 3, 2007, and it seems unlikely that it will ever be completed or released. Radical On 9 February 2010, 5 years after the release of The Codex it was announced that Edgeworks would be creating a new, original, live action web series called Radical. A teaser trailer was released, along with a new forum section and media components. Production was slated to start late spring 2010 with a release date of the first episode also around that time, but was put on hold indefinitely. TerraGenesis On July 6, 2016, Winn released his 25th app, TerraGenesis, on the iOS App store. Based on real science and data from NASA, the game lets players terraform planets across the solar system, far-flung systems like TRAPPIST-1, and even journey through time to explore various stages of the Earth's history. As players terraform, they cultivate entire civilizations through emergent gameplay, tackling societal, economical, ecological, cultural, and political evolution and issues as they work to create habitable worlds