makes the game less involving and creates difficulty figuring out where to go next, and there is too much of an emphasis on puzzles. Next Generation said that the game design reflected Treasure's experience with action games, but that the non-action elements such as the puzzles and storyline are overly shallow, and the isometric perspective creates control difficulties. They concluded, "Light Crusader is still one of the more exciting and graphically pleasing Genesis titles that has come out recently, but this is by no means a RPG." GamePro commented that the graphics and music are impressive in parts, but that the game is less challenging and complex than most RPGs, and that the player character maneuvers poorly, "with nowhere near the range or fluidity of movement of Ali in Beyond Oasis." However, they concluded, "In the end, Light Crusader gets a passing grade because of some cool bosses and interesting puzzle challenges." Hobby Consolas commended the pseudo-3D isometric visuals, gameplay, presentation and sound, stating that "Light Crusader fills an important void in the Mega Drive's role-playing game's library; the one that goes from pure role to adventure and nothing else." Notes References External links Light Crusader at GameFAQs Light Crusader at Giant Bomb Light Crusader at MobyGames 1995 video games Action-adventure games Nintendo Switch Online games Sega video games Sega Genesis games Single-player video games Treasure (company) games Video games scored by Aki Hata Video games with isometric graphics Virtual Console games Windows games Video games developed in Japan