Goofspiel (also known as The Game of Pure Strategy, GOPS or Psychological Jujitsu) is a card game for two or more players. It was invented by Merrill Flood while at Princeton University in the 1930s, and Alex Randolph describes a similar game as having been popular with the 5th Indian Army during the Second World War. The game is simple to learn and play, but has some degree of strategic depth. It is commonly used as an example of multi-stage simultaneous move game in game theory and artificial intelligence. Game play Goofspiel is played using cards from a standard deck of cards, and is typically a two-player game, although more players are possible. Each suit is ranked A (low), 2, ..., 10, J, Q, K (high). One suit is singled out as the "prizes"; each of the remaining suits becomes a hand for one player, with one suit discarded if there are only two players, or taken from additional decks if there are four or more. The prizes are shuffled and placed between the players with one card turned up. Play proceeds in a series of rounds. The players make sealed bids for the top (face up) prize by selecting a card from their hand (keeping their choice secret from their opponent). Once these cards are selected, they are simultaneously revealed, and the player making the highest bid takes the competition card. Rules for ties in the bidding vary, possibilities including the competition card being discarded, or its value split between the tied players (possibly resulting in fractional scores). Some play that the current prize "rolls over" to the next round, so that two or more cards are competed for at once with a single bid card. The cards used for bidding are discarded, and play continues with a new upturned prize card. After 13 rounds, there are no remaining cards and the game ends. Typically, players earn points equal to sum of the ranks of cards won (i.e. ace is worth one point, 2 is two points, etc., jack 11, queen 12, and king 13 points). Players may agree upon other scoring schemes. Mathematical analysis Goofspiel (or variants of it) has been the subject of mathematical study. For example, Sheldon Ross considered the case when one player plays their cards randomly, to determine the best strategy that the other player should use. Using a proof by induction on the