player to sustain additional damage, and even tips on how to defeat the boss awaiting at the end of the current stage. Forgotten Worlds consists of nine stages each with its own boss. The player will lose if their vitality gauge runs out, but will be given a chance to continue. Development The game took two years to develop, with a production budget of and four megabytes of sprite data. The game started off as a regular side-scrolling shooter, but Yoshiki Okamoto wanted a more imaginative game. During development, Capcom tried to make the game easier to play, having received criticism about how hard it was to dodge enemy projectiles in previous games. As this was the first game to use the CPS-1, Capcom tried to fully maximize its software capabilities. The game did not generate enough income upon its release due to large numbers of shooter games in the market and there were increased expenses due to a shortage of chips needed for the CPS-1 boards. Home versions Forgotten Worlds was first ported to various home computers in Europe by U.S. Gold in 1989. Versions were produced for the Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, TurboGrafx-16 and IBM-compatible PC. These versions of the game were developed by Arc Developments. The development team had four months to make the conversions. Every graphical frame was digitised directly from the arcade version's screen using a DigiView Gold device and stored the data on an Amiga 500 computer. The God of War was hand sketched, redrawn on the computer and colored with Deluxe Paint, although the mirroring function saved time. Even the shop scene was hand sketched from scratch. All the computer versions required a joystick controller in order to be played and could not be played with the keyboard only (with the exception of the IBM PC version, ZX Spectrum, and Amstrad CPC versions). The player rotated the character in these versions by holding the fire button while pushing the joystick left or right. In the Spectrum sales charts, it was number two, behind Robocop, which was number one every month for most of the year. A Sega Mega Drive/Genesis version, produced by Sega, was released in Japan on November 18, 1989, with subsequent releases in North America and the PAL region in 1990. The Mega Drive version simulated the controls of the arcade version by using A and