netKar Pro (also stylized as nKPro) is an online racing simulator that is developed with an emphasis on realism. It provides advanced features such as a complex tire model (visible dirt, tire wear and flat spots, that influence the car's handling) and a fully interactive cockpit such as those seen in flight simulators. Gameplay In NetKar Pro, the players can change several settings on each car in the box, such as aerodynamics, brakes, chassis, and transmission. In addition, there are adjustments to the steering wheel angles and air pressure that can be set individually for each tire. If needed, telemetry data can be tracked and assessed at any time. The game offers a control option support for Xbox 360 controller, joysticks and keyboard. The game comes bundled with 5 tracks, and a further 21 are available to download. Some are real, with the rest being fictional. Development and release netKar Pro debuted at a fair held in Lanciano (Italy), February 24–26, 2006. Version 1.0 was released for download on April 10, 2006. Developers worked with companies involved in real car racing such as Sparco (design of steering wheels, helmets, and driving suits), AIM Sportline (official and fully functional AIM data acquisition systems are reproduced in netKar Pro), Cooper/AVON tires, Brembo (braking systems), Beta Tools; they worked also with a Formula Three team Target Racing, with the race engineer Andrea Quintarelli and the driver Riccardo Azzoli (Formula Gloria, Formula Renault and Formula Three). In the summer of 2006, it was announced that netKar Pro and BallRacing Developments Ltd - developers of hardware and software for the professional race driver and sim racing community - have joined forces "to co-develop the next generation of motorsport simulation". During Summer 2009, Kunos Simulazioni announced that the next version of netKar Pro, dubbed 1.1, was to be released through a three-stage Public Beta in an effort to iron out all the bugs before reaching gold status, through the help of the community. A new bug reporting feature was added specifically for this purpose. Beta 1/3 was released in August 2009, and featured: A new, streamlined user interface, which included a wizard to make controller setup more straightforward. The redesigned UI abandoned standard Windows UI widgets for the most part and focused on ease of use and a sleek look. Support for additional controllers (such as keyboards, mice, and gamepads), abandoning the previous hardcore approach of