him, the Lord of the Black Abyss still has power, and threatens to destroy all humans and Deimos. Lilia plans to give her own life like Arc did to seal him away. However, the spirits contained in the five Great Spirit Stones appear and seal away the Lord of the Black Abyss, at the cost of leaving the world and the Deimos losing their life-force. The group returns to Cragh Island, and before Kharg and Darc can clash again, Lilia stops them and helps them both come to an agreement that even though humans and Deimos will most likely clash again in the future, it's better to enjoy the peace they already have. Reception Arc the Lad: Twilight of the Spirits received "mixed or average" reviews, according to video game review aggregator Metacritic. GameSpot named it the best PlayStation 2 game of June 2003. References External links (archived from the original) 2003 video games Arc the Lad PlayStation 2 games PlayStation 2-only games Video game sequels Video games developed in Japan Video games scored by Masahiro Andoh Sony Interactive Entertainment games Tactical role-playing video games Single-player video games Cattle Call (company) games