also provides experimental rules for combining with Advanced Third Reich to simulate the whole global conflict. If there is no separate Chinese player Nationalist China, at war with Japan from the start, would be controlled by the US player, and Communist China by the Soviet player. The Designer's Notes state that ERS, shorter and less strategically complex than A3R, fits into the global war in the same proportion that the Eastern Front fits into the European War. A US-Japanese tensions table, similar to the US-Axis Tensions table, governs relations between those two powers until they go to war with one another. Japan may seize various territories (e.g. French Indo-China—modern Vietnam—after the Fall of France in 1940, leaving Burma as the only Allied land supply route for BRPs to China), while the USA may deploy her fleet—possibly placed on alert—to Pearl Harbor and subject Japan to an oil embargo prior to the outbreak of hostilities. Another feature of these rules is the replacement of variants (of which a basic Pacific set is included for old-fashioned players) with rudimentary rules allowing players to "research" changes in, say, bomber, jet fighter, rocket, submarine or torpedo technology, and thus shape the development of her armed forces over the course of the game. These rules were greatly expanded in A World at War. Reception Empire of the Rising Sun won the Origins Award for Best Modern-Day Board Game of 1995. References External links Avalon Hill games Board games introduced in 1995 Origins Award winners World War II board wargames World conquest board games