created "huge" DPaint-made character sequences but they had to implement them in game in more efficient way due to computer memory limitations. In addition, the PC version used the full 8-bit color of a 256-color palette, but the Amiga version had to be downscaled to only 32 colors (including 24 colors for the background and eight colors for the main character; the other characters had to be drawn with these colors). The game also uses various digitized sound effects. The game's design and plot evolved during development, including the title change. Several revisions resulted in some of the already made some graphics and other content being cut from the game, in particular in the final area of the castle's interior (which at first was intended to be much larger and to feature monsters that would guard it, but in the end was reduced to a small area with the task basically limited to finding a secret chamber). Allison said, "there were whole sections that never made it in, like a roller skating frankenstein, that shattered into loads of tiny versions of him if you 'killed' him, I did the sprites etc, it just never made it to the game." Its working title had been at first Zeloria, which later caused some confusion as a number of video game magazines have continued to use "Zeloria" as the name of the world in the game; some other magazines also incorrectly assumed "Enchantia" to be the name of the game's antagonist, who is actually nameless (some articles feature also other names such as "Malizia" or "Meilbrum"). Some articles also featured an earlier and slightly different version of the plot, which involved a castle of three witches, who needed to drink a special potion every hundred years or else they would turn to dust, and the protagonist Brad's original task involved a rescue of his captured sister Jenny. In 1991, Zeloria was described as "a mystical and fantastic land, full of lost objects and witches - in fact, Zeloria is the land of the lost where all those loose socks and TV remote controls go." The name "Enchantia" was only proposed by Mohr late in the development as more fitting, to which the producer added "Curse of" to create the title (Mohr would later "accidentally" name Killzone as well). Allison described the projects as a "zany Pythonesque take on the classic fairy tales." The