PlayStation title for the period. Tomb Raider sold over 7 million copies worldwide. Tomb Raider, along with its successor, Tomb Raider II, were the two best-selling games in the franchise prior to the 2013 reboot. In 1999, Next Generation listed Tomb Raider as number 22 on its "Top 50 Games of All Time", commenting that the level design and art direction enabled a real feeling of exploration and accomplishment. In 2001, GameSpot listed Tomb Raider on its "15 Most Influential Games of All Time", saying it served as a template for many 3D action-adventure games that would follow and helped drive the market for 3D accelerator cards for PCs. In 2004, the Official UK PlayStation Magazine chose Tomb Raider as the fourth-best game of all time. It won a multitude of Game of the Year awards from leading industry publications. In 1998, Tomb Raider won the Origins Award for Best Action Computer Game of 1997. In 1999, Toby Gard and Paul Douglas won the Berners-Lee Interactive BAFTA Award for best contribution to the industry for their work creating the franchise. In 2018, The Strong National Museum of Play inducted Tomb Raider to its World Video Game Hall of Fame. Legacy The sequel to the game, Tomb Raider II, was in the concept stage as production of Tomb Raider was wrapping up. Under pressure from Eidos Interactive, Core Design would develop a new Tomb Raider annually between 1997 and 2000, putting considerable strain on the team. Their struggles culminated in the troubled development of Tomb Raider: The Angel of Darkness for PlayStation 2. Releasing to poor critical reception and lackluster sales, Eidos Interactive transferred the franchise to another development studio they owned, Crystal Dynamics, who would reboot the series in 2006 with Tomb Raider: Legend. Following the release of Tomb Raider, Lara Croft herself became a gaming icon, seeing unprecedented media cross promotion. These included commercials for cars and foodstuffs, an appearance on the cover of The Face, and requests for sponsorship from outside companies. The level of sophistication Tomb Raider reached by combining state-of-the-art graphics, an atmospheric soundtrack, and a cinematic approach to gameplay was at the time unprecedented. While Gard enjoyed working at Core Design, he wished to have greater creative control, and disliked Eidos's treatment of Lara Croft in promotional material, which focused on her sexuality at the expense of her in-game characterisation. Gard and Douglas left Core