magic-using class with a combination of spells and Eldritch Invocations granted by the warlock's patron and the type of pact the warlock makes with the patron. The warlock uses charisma as its spellcasting ability. It is structured so that its spell slots and spells known are limited, but the slots renew after every short rest (unlike most other magic-using classes, which require a long rest), and all spells are always cast at the highest slot level to which the warlock has access. These spells are supplemented with invocations that provide additional abilities. Xanathar's Guide to Everything added 14 new invocation options, with a focus on higher level play and building off of other class features. Tasha's Cauldron of Everything also added 8 new Eldritch Invocations along with a new Pact Boon described below. Three options for its type of pact are presented in the Player's Handbook. Pact of the Chain allows the warlock to summon a familiar that exceeds the normal boundaries of the Find Familiar spell, Pact of the Tome grants the warlock a Book of Shadows containing additional spells (rituals and cantrips from any class), Pact of the Blade allows the warlock to conjure a magical weapon for combat. Pact of the Talisman, introduced in Tasha's Cauldron of Everything, gives the warlock a talisman that boosts either the warlock themselves or those they give it to. Other media Warlocks (3.5 edition) are featured in the Neverwinter Nights 2 video game from Obsidian Entertainment. The Warlock class is offered in the MMO computer game Dungeons & Dragons Online. The warlock class is a class in the D&D MMO Neverwinter, based on the 4th edition version. Reception On the introduction of a new character class in the 3.5 Edition, Kevin Kulp, game designer and admin for EN World, wrote: "There was great furor about the warlock when the class was released, with impassioned (and sometimes a little bit frothing) concern that the introduction of at-will spellcasting would prove to be dramatically overpowered. Nevertheless, it was a significant step away from Vancian magic and the creation of a fun, playable class that had a fairly low learning curve for newer players. The warlock managed to combine fun new mechanics with superb flavor, something that's not particularly easy". Shannon Appelcline, author of Designers & Dragons, highlighted that it was surprising to see the warlock as a core character class in the introduction