When Agrippa performs a salvo action, he is awarded salvo points, which fill up the salvo bar. If Agrippa calls for the attention of the crowd when the bar is full, the audience will throw him rare and powerful weapons. If he calls for their attention when it is not full, they will throw normal weapons, shields, food, or often, nothing at all. At the end of each arena battle, Agrippa will be given a ranking based on the total number of salvo points he achieved in that battle. The other component of Agrippa's sections in the game involves chariot racing. In this mode, Agrippa must race against other chariots, and can win by either crossing the finish line first, or eliminating all of his opponents, either by killing them or destroying their chariots. Agrippa can whip his horses to give a speed boost, but doing so drains the horses stamina gauge. When it is empty, the horses can only run at normal speed, until the gauge begins to fill up again. Agrippa can eliminate opponents by driving alongside their chariots and attacking them or by forcing their chariots into obstacles. Longer weapons can be found on the track itself, carried by slaves. In Octavianus' stealth levels, the player must use stealth to navigate various locations in Rome. Octavianus cannot kill enemies, he can only knock them out by hitting them from behind with objects such as vases, choking them with ropes or placing banana peels in front of them. Once he has done so, he often has to drag their body into hiding to make sure other enemies don't find it. Other ways to avoid enemies are by hiding in large pots, or by stealing clothes and impersonating guards or other people. During these levels, there is an alert gauge which appears when Octavianus is spotted by an enemy. The gauge gradually empties over time if he is out of sight, and once it is completely empty, enemies stop looking for him. Octavianus can also distract enemies by throwing items such as stones and by whistling. Even if Octavianus is disguised, enemies can become suspicious of him if he does anything unusual, such as running, standing still for no reason, or trying to open locked doors. Often, enemies will stop him and question him. The player will be presented with a series of choices to try to assuage the