be released at all. Marketing manager from FireSky announced that the game was still in development, even if people said otherwise. He further stated that they were arranging deals to cover their financial responsibilities and fund the remainder of development of the video game. Registrations were accepted for a closed beta version, with participants to be drawn randomly from the pool of registrants. Registration was limited to those aged 18 and over. On February 12, 2010, CME filed for Chapter 11 bankruptcy with development on hold. The Stargate Worlds project was cancelled. Setting Stargate Worlds was based on the popular science fiction show Stargate SG-1. The game was to take place in the earlier seasons of the show, before the Atlantis expedition and before the Ori story arc. At release, the game would have revolved around the Milky Way Galaxy during the storyline of the ongoing conflict between the Tau'ri and the Goa'uld. Playable races were shown to include Tau'ri, Goa'uld, Jaffa, and the Asgard. The combat was designed to incorporate some elements that are familiar to players of first-person shooters, with players using an array of ranged weaponry of both earth and alien origin. Combat would have emphasized tactics to defeat opponents both AI and human controlled. The AI was being designed to provide players with a significant challenge, to the praise of many critics. Archetypes The archetypes in the game were designed to fit with the modern ranged-weapon combat system of the game. According to the developers there would be no specific healer class in the game, and all archetypes would have the ability to be a medic, although some archetypes would be better than others at healing and reviving. Specialization within the different archetypes would lead to more flexibility within a group. A robust tech tree would make each archetype that much more customizable and replayable. The archetypes of Stargate Worlds, would according to the developers be "flexible" in their abilities and usage. Each archetype would have three specialization trees which would define a particular play style over time, although players would be able to mix and match skills from these. No end game instance would need a particular class to be successful. With the game unreleased, major development was still being worked on with different archetypes that would be a subject to change. Both the scientist and the archaeologist would have specialized in non-combat gameplay with