November 21, 2003, in Europe. Microsoft Japan published the game in Japan on January 22, 2004, as part of their "World Collection" line. After Paradox Interactive acquired the World of Darkness series in 2015, they said that they wanted to create a fourth Hunter: The Reckoning video game. Reception Redeemer was met with "mixed or average reviews" according to the review aggregator Metacritic, but was described by IGN as one of the best co-operative multiplayer games on the Xbox and as "the Gauntlet of the new millennia". The game performed moderately well commercially, which GameFan in part attributed to the pre-existing fan base of the Hunter: The Reckoning tabletop game it is based on. The gameplay was generally well received, with critics calling it engaging and easy to learn; Game Informer described the combat as good for players who like zombie games but find the Resident Evil series too slow. GameSpy criticized the aiming as too difficult, however, and found the input method for the combo system confusing and counter-intuitive. The multiplayer mode was regarded as fun and as the best way to play the game, while the single-player mode was criticized as repetitious and boring; Official Xbox Magazine considered the two modes to be unevenly balanced, however, with the single-player being too easy and the multiplayer too difficult. A common criticism was that the level designs often were unintentionally confusing, unintuitive, and labyrinthine, leading GameSpy to wish for an in-game map function. Critics enjoyed the story and its spooky mood, and called it, although cheesy, an improvement over Wayward. The cutscenes were praised for being well animated and moody, and for drawing players into the story and setting; IGN criticized the presentation of dialogue outside of cutscenes, for using generic pop-up windows and lacking voice acting. The character Kaylie was well received, and called a Batman-style "badass" that made for a good addition to the hunters. The visuals were praised, with GameZone calling the game a "visual treat", and several critics calling the environments beautiful, detailed, and atmospheric. The visual effects were also well received, especially the magic effects and the real-time lighting and shadows. The character models were praised, and were frequently called "sharp" and detailed with good and smooth animations. Kaylie's design was positively received for being attractive and sexy, as was Kassandra's, although Official Xbox Magazine questioned the practicality of Kaylie wearing a miniskirt and a