Antonius orders Decius to kill Octavianus, but Agrippa intervenes and kills Decius. At that moment, however, Rome is attacked by Sextus, supported by soldiers loyal to Antonius, who is able to escape the arena. Agrippa and Claudia head to Ostia and confront Sextus. Agrippa defeats him and begs him to surrender. However, Antonius attacks the docks, and Sextus sacrifices himself to save Claudia. As a battle rages at sea between those loyal to Octavianus and those loyal to Antonius, Agrippa faces Antonius, whom he defeats and kills. Back in Rome, Agrippa, Octavianus and Claudia mourn Sextus. She tells them she is leaving Rome, but will keep her eye on things. As she leaves, Agrippa asks her to promise she will return, but she doesn't answer him. Octavianus then vows to fulfill Caesar's dream of the Pax Romana, with Agrippa vowing to help him any way he can. In the epilogue, a content Iris and Charmian state it is time to tell their mistress they have "reached the end of the beginning." Development Shadow of Rome was first revealed on January 28, 2004, when Capcom announced the plot would revolve around the assassination of Julius Caesar. Using an enhanced version of the Onimusha 3 game engine, and developed by the same team, under the guidance of executive producer Keiji Inafune, the game was announced as exclusive to the PlayStation 2. Capcom explained it would have two parallel stories and two different styles of gameplay; action and stealth. In his first look at the game, GameSpot's Ricardo Torres wrote At this stage in development, the game featured a semi-branching storyline, whereby if the player excelled at the stealth sections, there would be more levels based around stealth, whereas if they were good at combat, more combat levels would feature. The game was next shown at the E3 event in May, where a playable demo was made available, with one Agrippa level and one Octavianus level. Capcom explained the game was specifically designed for North American and European markets, and although release dates for both markets had been set, they were unsure if the game would get a release in Japan as it was not tailored for the Japanese market. The game was next shown at the Tokyo Game Show in September. A near complete build was sent to gaming websites in January 2005, when it was revealed the branching system had been