moves the cursor around the screen it can change into different styles depending on the situation; neutral cursor (no interaction is possible), an arrow (the player can move in the direction indicated), a finger (indicating an item with which the player can directly interact), a wrench (the player must use an inventory item to initiate interaction), a magnifying glass (an area which can be examined in more detail), backwards arrow (the player can move backwards whilst facing the same direction; i.e. they do not have to turn around). Much of the gameplay is based around solving puzzles (such as translating an encrypted message, or opening a puzzle box). However, unlike most modern adventure games, Dark Fall does not keep note of any information or clues acquired by the player (for example, notes found by the player are not entered into the inventory, and journal entries read by the player are not recorded in any way). This forces the player to keep track of every clue and detail themselves. If the player wishes to recheck a journal entry, they must find the journal and re-read it. Plot The game begins on April 29, with the player Mr. Crowhurst (whose first name remains unknown) receiving a message from his brother, Pete Crowhurst, an architect working on the redevelopment of an abandoned train station and hotel in Dowerton, Dorset. Pete pleads for his brother to come to Dowerton, as something is wrong and he needs help. He mentions he is working with two ghost hunters, and says "I think whatever they were hunting has found them. I think it's found me, too." He then says "it" is outside the door, whispering his name, and he feels compelled to let it in. As the message ends, a door is heard opening. The player heads to Dowerton by train. He falls asleep, and awakens in a train tunnel, where he hears the voice of a young boy, Timothy Pike. The boy guides him to the station, telling him he has lived in the area "since 41," and mentioning "the others are hoping you can help them. One of them knows you, your brother ain't it? He's the new one, only just arrived." He also says "it" doesn't know they're talking yet, but soon will. The player finds Pete's PDA, in which he writes about Nigel Danvers and Polly White, the ghost hunters. As the player