nearly everything in the MOOs database. Such players are called Wizards, and usually form the basis for MOO administration. Designated owners of a MOO are sometimes referred to as Archwizards. These wizards can restrict access to the MOO, as well as make news postings and monitor logs. Wizard permissions are needed for modification and even execution of verbs and properties for which the user does not own, or is not publicly readable/writable. All verbs and properties within objects have the appropriate flags, with the user can change to determine its current state. They can also assign global names to any object. Builders are players who are given the limited ability to create objects and areas in a MOO, whereas programmers can also program on the MOO. Notable examples Social MOOS LambdaMOO was created alongside the server, and has continued despite server development having slowed. It was the first public MOO. JaysHouseMOO was a social MOO started by Jay Carlson at Minnesota State University at Mankato in 1992. It had the first gopher server implemented in MOO language. It was also noted by Netscape as having a web server as well. During the 90's, it was considered the hangout of the MOO programmer elite. Notable among them were former and current LambdaMOO code maintainers Roger Crew, Erik Ostrom, Jay Carlson, and Ben Jackson. (The Digital Subway) founded in 1994 as part of De Digitale Stad (The Digital City of Amsterdam) and one of the first Dutch MOOs. BayMOO is a social MOO founded in October 1993. It is based on loosely on San Francisco and its surrounding areas. For part of its life it was hosted at SFSU. BayMOO also hosted FactoryNet a custom MOO for NIST. In December 1994 it was one of the MOOs chosen to host Aerosmith's four-day "Cyberspace Tour" which was co-sponsored by EFF. Earlier that year it had also hosted a meeting of the Cypherpunks. Part of SunNET and GNA-NET intermoo networks. IDMOO is a New York-based MOO that was started by some programmers from LambdaMOO and PMCMOO who felt that MOO spaces were becoming too dominated by societal conventions developed for nonvirtual spaces. IDMOO was online for several years in the late 1990s and is notable for having hosted an early virtual BDSM community and the Plaintext Players. SchoolNet MOO started in the mid 1990s and was funded by SchoolNet until 1998, when it was