making it hard for the Eastern audience. This also goes the other way, the difference being Japan saw far more officially Licensed releases. However, Sega has recently teamed up with Retro-bit, to create Wireless controllers and more importantly, new controllers, for the Sega Dreamcast, the Sega Saturn and the Genesis kr Mega Drive, showcased at CES 2018. All regions also prolonged the availability of the massively popular online pioneering game on a console, Sonic Team's Phantasy Star Online, free of charge up until 2008, simply because fans demanded it, originally being closed in 2004. The indie games are various – some have Genesis-style 16-bit graphics, whereas others look more like Dreamcast-era games. However, the SDKs allowed to use are not as optimized for the hardware as their Sega licensed counterparts. The 16-bit games usually have also been released as homebrew for the Neo Geo AES console, and others may also have had releases for PC, mobile, or as downloadable indie titles for newer consoles, like Flashback for both Nintendo Switch and Sega Dreamcast. The first commercial unlicensed games in 2001 were three emulated and enhanced PlayStation games developed by Bleemcast!. But even before then, there were non-GD-ROM-based discs around in the form of CodeBreaker, GameShark, Action Replay CDX and the VCD player, which never was licensed either. Unlike homebrew communities for other consoles, the Dreamcast development scene is organized in development teams, such as the now-defunct RedSpotGames. or HUCAST Games, most notably is perhaps Josh Prod but recently there became yet another one, RetroSurgeGames. There has recently been an increasing number of games being developed, since Sega of Japan officially ended production of Dreamcast consoles, albeit limited to Japan, by the end of year 2007, posting a fiscal profit of 1748 million ¥, and that was mostly because of "Consumer business". And as of 2007, Dreamcast is still a popular and highly regarded console among many fans due to its impressive library of both mainstream and more offbeat titles, some claiming Sega was at its peak during the era, others claiming Sega did everything right but did not want to be in the hardware business, or at least not having the funds required to keep fighting the competition for much longer. It is, however, starting to gain a cult following, as the system is becoming harder to find. In fact, although Dreamcast was officially discontinued in January 2001, Sega continued