(Product Number Three) is a 2003 third-person shooter developed and published by Capcom for the GameCube. Set in a space colony compound, the game follows a female mercenary fighting against berserk robots. It was directed by Shinji Mikami and produced by Hiroyuki Kobayashi. To avoid similarities with Devil May Cry and Resident Evil, the game designers emphasized defensive and rhythmic maneuvers and a "feminine" game world. The game was developed on a tight schedule in an attempt to offset Capcom's poor fiscal year. However, it received mixed reviews and failed commercially. Several critics found the game repetitive and unintuitive. They were divided on its gameplay mechanics: some disliked its controls—specifically the inability to move and shoot simultaneously—while others compared it favorably to the golden age of arcade games. Mikami repurposed ideas from P.N.03 for the game Vanquish, and influences were later seen in Bayonetta. Gameplay and plot The player controls Vanessa Z. Schneider, a freelance mercenary working on colonized planets. She is contracted by a mysterious client to destroy Computerized Armament Management System (CAMS) robots that have gone berserk. Robots of this type had been responsible for killing Vanessa's parents. To combat the CAMS, Vanessa wears "Aegis suits", powered exoskeletons that connect to her spine and allow her to fire energy beams from her palms and to perform powerful attacks called "energy drives". It depletes the energy meter, grants temporary invulnerability to Vanessa and damages multiple enemies. At checkpoints, the player uses points earned from defeated robots to purchase Aegis suits, suit upgrades and energy drives. The player may play "trial missions" (randomly generated levels) between missions to score extra points. The CAMS robots attack in set patterns, and their next moves are indicated by visual and aural cues. The player avoids these attacks via evasive spins, rolls and other maneuvers. Vanessa cannot move while attacking, and so the player must often use the environment as cover. Defeated enemies sometimes drop items that replenish health and energy or that trigger a combo timer, which multiplies the points earned from enemies destroyed consecutively. Each mission takes place in a series of rooms that contain a fixed number of enemies and may include a boss robot. At the end of a mission, the player receives a score based on the number of rooms explored and enemies destroyed. Late in the game, Vanessa discovers a clone of herself in a CAMS facility but