advergames sponsored by some of the most recognized brands in the world. Millions of visitors from over 50 nations visited the site's comprehensive directory to come play some of the most entertaining advergames ever created. Advergames developers from many nations generated additional seeding for their works through their relationships with Advergames.com. Advergames moved into mobile games by around 2014, due to the proliferation of mobile devices and their common use by children. Other examples Other examples of advergames that have achieved widespread awareness include: Yo! Noid, a 1990 platformer released for the Nintendo Entertainment System to advertise Domino's Pizza. Its cult fanbase eventually led to a fanmade 2017 sequel called Yo! Noid 2: Enter the Void which eventually got a deluxe edition called "Yo! Noid 2: Game Of A Year Edition" Chex Quest, a non-violent first-person shooter developed for personal computers in 1996 for the Chex cereal brand. While the game was a total conversion of Doom, it is considered one of the few advergames that was enjoyable to play. Pepsiman released for the PlayStation in 1999, was developed by KID only for release in Japan. It focused the player on avoiding obstacles to save dehydrated people by bringing them a can of Pepsi. Sneak King, PocketBike Racer, and Big Bumpin', a series of Xbox 360 video games paid for by Burger King in 2006, and available through meal purchase at most Burger King restaurants. Of the three, Sneak King became popular and sold more than 2 million copies that year. America's Army, released for personal computers in 2002, was developed by the United States Army as a recruiting tool for teenaged players. Citroën C4 Robot, released in 2008 for promoting a car model Citroën C4 published by Citroën exclusively for Turkey. Legal concerns Protection for children Because video games generally draw significant interest from minors, there are ethical and legal concerns around advergames. Whereas adults generally can recognize and resist persuasive advertising in games, younger children may not recognize that an advergame is a form of advertising and can be drawn in by statements made by the game. One key market area of concern was food product-based advergames. The increased used of browser and mobile advergames in the mid-2000s led to concerns that such games would lead to an increase in the childhood obesity rate. In particular, many food-based advergames promote less nutritious products like snack foods. However, research