2003. Many of Capcom's releases for the year had underperformed. Viewtiful Joe, another Capcom Five title, was delayed into the next fiscal year to decrease the possible sales that had to be offset. After leaving Capcom, Mikami later incorporated ideas he intended for P.N.03 into the 2010 game Vanquish. Kobayashi aimed to avoid conventions established in Resident Evil, such as that series' dark, masculine world. With P.N.03, Kobayashi wanted to portray a "white" world with "feminine, delicate lines". To that end, the staff applied a minimalist approach to the visuals, used "fine drawn lines", and emphasized "visibility and creativity" in the game world. To maintain the game's "delicate image", the developers tried to make the visuals easy to view and understand. The team crafted the gameplay to avoid "button mashing"; instead, players were meant to observe enemy attack patterns and think before acting. Mechanical designer Shou Sakai tried to craft "things that would stick in [the player's] mind". Because of the tight development schedule, 3D models had to be created immediately after their designs were completed. Sakai described the lack of time as the "toughest part" of the process. Mikami was indifferent to the main character's gender. During the early creation process, he left the decision to his staff, who ultimately chose a female character. Because P.N.03 takes place in a space colony, Mikami wanted Vanessa's country of origin to be ambiguous. To that end, she was given a combination of French, German, and English names. The designers posed Vanessa crouched on her hands and knees to resemble a jaguar, as an homage to the Jaguar title. Her in-game model uses 10,000 polygons to render, and the attract mode model uses 16,000 polygons. At the E3 2003 "Trial Version" demo of P.N.03, Kobayashi referenced her "fanservice" and "sexy" appeal, stating Vanessa's dance animations were inspired by "watch[ing] hours and hours of...famous dancers dancing on television" and that Vanessa's movements were animated freehand, without motion capture technology. Kobayashi wanted Vanessa to be a "cool and sexy mercenary with a tough exterior that hides her dark past." In retrospect, he was proud of the character's style and movements. Release The Capcom Five were first announced as games exclusive to the GameCube; however, Capcom later ported most of the titles to other consoles. At the end of 2002, the company confirmed that the game would be released in 2003 on GameCube. In January