hours, its "most disappointing aspect". Greg Kasavin of GameSpot wrote that "you'll almost certainly be unimpressed with the repetitive and cumbersome action at the heart of [P.N.03]." He disliked the game's separation into brief, discrete sections; and, while he saw the game's design as a reference to that of older games, he found that P.N.03 lacked the "extremely precise controls and smooth, colorful graphics" of the titles that inspired it. Kasavin summarized it as "a short, uninspired game that's yet another would-be imitator of Capcom's own Devil May Cry." Matt Casamassina of IGN wrote that players will "want to like" the game, but that its "design flaws and sloppy execution" are impossible to overlook. He found it to be shallow and repetitive, and he wrote that its fast pace and "unresponsive control setup" combine to place the game "at war with itself." However, he believed that P.N.03 is "not a disaster—merely a disappointment", and that it sits "solidly in average country." In a 2012 retrospective from Eurogamer, Chris Schilling called the game the outcast of Shinji Mikami's work, criticizing its plot and calling its control scheme its "biggest obstacle". He later added "if at times its appeal can be hard to pin down, that doesn't mean it should be so easily forgotten", mentioning the satisfaction of beating the bosses in the game. Legacy-wise, many critics have called P.N.03 a spiritual predecessor to PlatinumGames' 2009 video game Bayonetta, citing the "combat...with stylish dance-inspired movements", "flashy, energetic, intense" gameplay, and character design. (P.N.03 director Mikami later found PlatinumGames, and Bayonetta director Hideki Kamiya directed Resident Evil 2, Devil May Cry, and Viewtiful Joe.) Mikami fully realized his original concept for P.N.03 with an actual gun in the 2010 PlatinumGames title Vanquish. The "Fourth Mission" track of the P.N.03 OST was later reused in 2005's Resident Evil 4 as Krauser's mercenary theme. Game Rant ranked P.N.03 the eighth best third-person shooter on the Gamecube. Vanessa Vanessa has been critically acclaimed for her 3D model, manually-made animations, and "sex appeal", which some compare to Lara Croft. Retrospective critics have called Vanessa's campy, fanservicey dance battler design an antecedent to Bayonetta. Various authors have called Vanessa "the most gorgeous female to ever grace a video game", "impossibly attractive", and "a delicious treat to take in visually". Some critics have quipped that she is more interesting than the game itself. Vanessa's dance style has been called