Space Rangers 2: Dominators (Russian: Космические рейнджеры 2: Доминаторы), released in North America with the subtitle Rise of the Dominators, is a multi-genre science fiction computer game developed by Elemental Games for Windows and first published in 2004 by 1C Company. The player takes the role of a spaceship pilot, and may explore, trade, engage in space and ground-based combat, and undertake various types of missions. Space Rangers 2 is the sequel to the 2002 computer game Space Rangers. Setting Space Rangers 2 is set in the year 3300. Sentient combat robots known as Dominators are attacking the five civilizations of the Coalition: the humans, the Maloqs, the Pelengs, the Faeyans, and the Gaalians. There are three Dominator types, each at war with each other: the Blazeroids, the Kelleroids, and the Terronoids. The player begins the game as a trainee member of the Space Rangers – a corps of pilots charged with defending the galaxy from the Dominators. Gameplay Space Rangers 2 is a hybrid game with multiple game types of gameplay. Players explore a randomly generated galaxy, with each sector featuring multiple stars and planets. This leads to a universe with hundreds of planets, each with their own economy, government, and opinion of the player. The main goal of the game is to defeat the three command units of the titular Dominators, thought the game allows the player to ignore the main quest in favor of exploration, trade, and other sidequests. The Dominators are much more powerful than the player at the start of the game, forcing the player to evade them, while pursuing smaller jobs to gain wealth, equipment, and experience. The game's multiple systems are compared to other multi-genre games such as Pirates! or Star Control II. The player begins by selecting an alien race and a profession, and is dropped into a dynamic open universe to explore. Space travel is seen from a top-down viewpoint, with movement utilizing a turn-based system measured in solar days. The game also includes a 3D real-time strategy engine for planetary battles, where the player can take control of any unit to shift gameplay to that of a third-person shooter. The player can also pursue enemies into space, playing an arcade-style shooter mode, where players use the keyboard to maneuver and fire in an action sequence. Players can also survey planets for valuables by launching probes, with some planets triggering text-based