cast early on, to voice Boingo. He used improvisation and approached the role differently from how it had been written, interpreting the character as victimized and unstable. The filmmakers were enthusiastic over Dick's angle on the character, and Todd Edwards said, "What we had written was kind of stock, to be honest, but Andy Dick, well, where he was supposed to laugh, he'd be crying. Where he was supposed to yell, he'd be laughing. He just mixed it up!" Prolific voice performers Tara Strong, David Ogden Stiers and Tom Kenny were cast in multiple roles. Strong was cast as Red and Zorra, Stiers was cast as Kirk, the Woodsman and Nicky Flippers, and Kenny was cast as Tommy and Woolworth the Sheep. Emmy-winning actress Sally Struthers was brought in to play Granny Puckett and Joel McCrary was cast as Chief Grizzly. Animation The film's animation was created on Maya software, and in an effort to save costs, was produced in Manila, Philippines. Producers Sue Bea Montgomery and David K. Lovegren founded the animation studio Digital Eye Candy for the purpose of the film's production and stationed it in a 5,000-square-foot rented house. Cory Edwards traveled to this studio a total of fifteen times over the course of the film's three-year production and has explained that although the house was located in an expensive part of Manila, the rent was no more than that of his two-bedroom apartment in Los Angeles. When Cory was not able to be on site, Todd took over directing duties. "Along with Tony, we were kind of a 'three-headed monster,'" Cory explains. "We all knew what movie we were making, and I trusted those guys to make creative calls when I couldn't be there." Lovegren had attempted to start an independent animation studio in the Philippines before in 2001, but the studio, called ImagineAsia, was closed after it failed to attract business. Digital Eye Candy hired approximately twenty animators that had previously been employed by ImagineAsia, and at one point the studio reached fifty employees. The film's animators had little experience with computer-animation and feature-length films and had to be trained by the producers over the course of the film's production. Since none of the animators were specialists, they were not divided into specific teams, but instead each worked on all areas of the animating process. The filmmakers found this to be a poor method though,