Sam "Samwise" Didier (born 1971) is an American artist. He serves as senior art director at Blizzard Entertainment, having been with the company since 1991. As the art director for the flagship games of the Warcraft, StarCraft, and Diablo franchises, the producer of several games, and an artistic contributor to almost every game released under the name Blizzard Entertainment, Didier has created a distinctive Blizzard house style. Edge described Didier's style as "a striking, pulp sensibility that may be an acquired taste, but one acquirable on either side of the Pacific, side-stepping polarisation of appeal to either eastern or western audiences." His other contributions to Blizzard projects include writing, voice acting, music, sculpture, the Pandaren species, and the name "Warcraft". Leonardo Marcato calls him "one of the game designers that can be legitimately called authors thanks to the imprint they gave to projects they directed." In addition to his work at Blizzard, Didier has written and illustrated novels, released an illustration guide, and created album cover art. Blizzard Didier joined Blizzard (then called "Silicon & Synapse") in 1991 when he saw a newspaper ad that only reads, "'make art for video games.' Very descriptive. I think a programmer wrote it." He has worked there continuously since. "I've never worked for another game company," he said in a 2012 interview. "I never want to. I'm going down with the ship." His early work appeared in The Lost Vikings, Blackthorne, and Warcraft I. As well as continuing to contribute in-game and manual artwork, he took on increased responsibility in following Blizzard releases: he was a producer for The Death and Return of Superman and Justice League Task Force, an art director and producer for Warcraft II, an art director for Diablo, The Lost Vikings 2, StarCraft, Warcraft III, and Starcraft II, and a concept writer for Warcraft III: Reign of Chaos. As a voice actor, he performed in Warcraft III, World of Warcraft, and Heroes of the Storm. He was credited with additional contributions to Diablo II, Diablo III, and Overwatch. Didier's work intentionally invokes the spirit of pulp magazines and comic books. "We haven't changed our style since the very beginning," he said in 2004. "The first orc we ever did, in Blackthorne was just a little guy chasing after Blackthorne — but we thought, 'Hey, these guys are cool,' so we used that character for our orcs in WarCraft. Artistically,