The Cyber Shinobi (also known as Shinobi Part 2) is a side-scrolling action game produced by Sega that was released for the Master System in 1990. It was the third Shinobi game for the console (if one includes Alex Kidd in Shinobi World) and served as a futuristic-themed sequel to the original Shinobi. The game was released in Canada, Europe, Australia and Brazil, at a time when the Master System was discontinued in other markets. Gameplay The controls and rules of the game are very different from the original Shinobi. Although the objective of the game is still to reach the end of the stage and then fight a boss, the player is prevented from proceeding onwards at certain points of each stage until certain enemies are eliminated, similar to a side-scrolling beat-'em-up. The player attacks primarily with their sword and a crouching kick. The height of the player's jumps can be increased as well by holding the d-pad upwards while pressing the jump button. The player has a total of four gauges on the top screen. In addition to their "life" gauge that shows the amount of damage the player can sustain before losing a life, there is also a "power" gauge that determines the strength of their basic attacks, a "shot" gauge that shows the remaining ammunition of their current sub-weapon, and a "Ninjutsu" gauge that determines which spells the player can use. By destroying item containers located throughout each stage, the player can pick up power-ups marked by the letters "L", "P", "S" and "N" to fill out each individual gauge by one unit. When the player first picks up a "Shot" power-up, they will wield a shuriken launcher, which can be replaced with an automatic "Vulcan" gun, and then a supply of grenades, by picking up subsequent "shot" power-ups. Each sub-weapon can only hold up to eight shots each and when the player's current sub-weapon runs out of ammo, they will revert to the previous one and so-on until their last sub-weapon runs out as well. "Ninjutsu" spells are performed by pressing buttons '1' and '2' simultaneously. There are a total of four Ninjutsu spells and, although each one requires a different number of units to perform, only two units are actually consumed when one is performed. As a result, the player can max out their Ninjutsu gauge, use the powerful spell, and then work their