Furies", representing Sun, Wind, Rain and Thunder. The people now live on small floating islands, each with its own high priest; their only link to their patron Fury. The islands battle each other in order to capture and sacrifice the priests of their enemies to their own Fury so they may gain knowledge and power. Reception The game received above-average reviews. Next Generation said that the game was "not only something different in a crowded market, but it's also well thought through and fun as hell to play. Kudos to Titanic for bucking the trend, even if it's only a little." GamePro said, "While the real-time strategy genre may soon burst at the seams with titles, NetStorms impressive Internet support and novel gameplay, which mixes solid strategy and quick thinking, help it stand apart from the rest." The game was a commercial flop, with sales of 13,500 units in the U.S. by April 1999, according to PC Data. Activision's Peter Karpas remarked at the time that "NetStorm suffered from poor timing. It came out before Internet gaming had really broken through, other than for Doom and Quake. This made it a difficult sell." The game was nominated for the "Best Online Game" award at the CNET Gamecenter Awards for 1997, which went to Ultima Online. Notes References External links Netstorm HQ - Netstorm Headquarters 1997 video games Activision games Real-time strategy video games Video games scored by Mark Morgan Video games set on fictional islands Video games set on fictional planets Windows games Windows-only games Video games developed in the United States