which were not visible at birth. The Council and Herder Faction decided that those few people affected by mental mutations, called Misfits, would be sent to the Councilfarms. They sent the more afflicted Misfits to the remote mountain estate of Obernewtyn to be treated, and to be isolated from normal people. Plot Elspeth Gordie and her brother Jes grow up in an orphanage after their parents are burned as Seditioners. Elspeth has enhanced mental abilities and must conceal them in order to avoid being discovered as a Misfit. At the beginning of the first book in the series, Obernewtyn, Elspeth is named a Misfit and is sent to Obernewtyn, a place run by people who claim to investigate the Misfits and look for a cure to their abilities. At Obernewtyn, Elspeth discovers what is really happening to all the Misfits that Madam Vega, the co-owner of Obernewtyn, claims she is curing. Together the Misfits form an uprising and take over Obernewtyn, turning it into a secret refuge for both Misfits and animals. Elspeth is not just a Misfit; she is what the animals call the Innle, or Seeker in English, and she must find and destroy the weaponmachines around the world. The weaponmachines are what caused the Great White, and Elspeth has to seek them out to destroy them before the world is plunged into another Great White. However, the Misfits can't hide forever and must find a place in The Land as it enters a period of turmoil, as rebels begin to revolt against the Council and the Herder Faction. The elusive Twentyfamilies' Gypsies, and half-blooded gypsies, also play an important role in the political and social struggles of The Land. Powers of the mind Powers of the mind play a significant part in the series, and may manifest themselves in a variety of ways and as a variety of abilities. Minor, weak powers, such as the ability to true dream, or the possession of a knack for guessing correctly, seem to be rather widespread, although mostly these abilities exist only in the unconscious levels of the brain. As such, many individuals with these powers are not aware of their abilities and cannot control them. Sentient powers are called Talents, and may be used at will by their possessor. The seven most common Talents, as defined and named by the Misfits of Obernewtyn, are farseeking, coercion, empathy, healing, futuretelling,