created a game to treat it. The game was initially called Jane the Concussion-Slayer (after Buffy the Vampire Slayer), then renamed SuperBetter. McGonigal raised $1 million to fund an expanded version of the game. Additionally, she has collaborated on commissioned games for the Whitney Museum of American Art and the Museum of Contemporary Art, Los Angeles. Books On January 20, 2011, McGonigal's first book, Reality Is Broken: Why Games Make us Better and How they Can Change the World, was published. In this book, McGonigal looks at massively multiplayer online gaming and alternate reality games and at games more widely. Using current research from the positive psychology movement, McGonigal argues that games contribute powerfully to human happiness and motivation, a sense of meaning, and community development. The book was met with a favorable reception from The Los Angeles Times and Wired and mixed reviews from The Independent. The book received criticism from some quarters, notably the Wall Street Journal, which felt that her thesis—which claimed to use games to "fix" everyday life by giving it a sense of achievement and making it seem more fulfilling and optimistic—made "overblown" claims from minor examples, and did not address conflicting individual goals and desires, or the influence of "evil." The New York Times Book Review also criticized some points in her book, citing the lack of evidence demonstrating that in-game behavior and values could translate into solutions to real-world problems such as poverty, disease, and hunger. On September 15, 2015, McGonigal's second book, SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver, and More Resilient, was published by Penguin Press. It was #7 on the New York Times Best Seller: Advice, How-to, and Miscellaneous List its debut week. McGonigal's third book, Imaginable: How to See the Future Coming and Feel Ready for Anything―Even Things That Seem Impossible Today, was released on March 22, 2022. McGonigal has a chapter giving advice in Tim Ferriss' book Tools of Titans. Recognition {| class="wikitable collapsible" |- ! Date !! Award !! Description |- | 2010 || O: The Oprah Magazine "2010 O Power List" || Named in O: The Oprah Magazine as one of 20 important women of 2010 on the "2010 O Power List" |- | 2008 || Women in Games: Gamasutra 20 ||Named in the first Gamasutra 20, honoring 20 notable women working in video games. |- | 2008 || South by Southwest Interactive Award