is an arcade racing game developed and published by Namco for the PlayStation 2, and was a launch game for that platform. Focusing on high-speed drift racing in the fictional Ridge City, the game features 7 courses, 15 vehicles and 6 modes of play. Gameplay In Ridge Racer V the player is a racing driver taking part in events across Ridge City in a variety of fictional cars. The focus is on accessible and fun driving rather than simulating how a car behaves in the real world; as such the player is encouraged to powerslide around most corners by tapping the brake when entering the turn. Racing on RRV is divided into different race formats. The primary mode is Grand Prix, a series of structured championships completion of which rewards the player with new cars. Other modes include Time Attack, a long distance endurance race called the 99 Trial and free runs on any of the unlocked courses. Two players can also take part in a split-screen race against one another. A special race is unlocked after the player fulfills certain requirements: it features the arcade game characters Pac-Man in a roadster and Blinky, Pinky, Inky and Clyde on scooters. Winning this race unlocks special duel class cars for use in other game modes. Duel class cars can be won by defeating bosses in the game's Duel mode after fulfilling certain requirements. After all 4 bosses are defeated in Duel mode, Battle Royal is unlocked, allow the player to choose any duel class cars and challenge all 4 bosses in a boss rush race (including ones the player have selected). Development Kohta Takahashi served as the sound director and lead composer of Ridge Racer V, who was previously involved as one of the composers of R4: Ridge Racer Type 4. To create an "exciting new experience", he brought in Japanese electronic music duo Boom Boom Satellites, Takeshi Ueda and German DJ Mijk van Dijk, along with Namco composers Nobuyoshi Sano, Yuu Miyake, and Yoshinori Kawamoto, to contribute music to the game. This resulted in the game having a diverse soundtrack, including genres such as trance, death metal and breakbeat. Takahashi connected with external artists via Toru Nagamine of Sony Music. Van Dijk felt honored to work on the game, as was already a fan of the Ridge Racer series, as well as the first game's ability to swap the music