packs to restore energy. Spider-Man has three lives at the beginning of the game and extra lives can be acquired along the way but once all lives are lost, the game is over, though the player has the choice to continue playing after dying. Development and release The Amazing Spider-Man: Web of Fire was created by most of the same team that worked on previous projects at BlueSky Software such as Vectorman and its sequel. Its development was helmed by co-producers Jerry Huber and Jerry Markota, with Brian Belfield and Keith Freiheit acting as lead programmers. California-based developer Zono assisted with game design, while several artists were responsible for the pixel art. The character graphics were rendered on Silicon Graphics workstations, using motion captured animation based on storyboards from Marvel. The soundtrack was co-created by composers Brian L. Schmidt and Sam Powell. Spider-Man: Web of Fire was released exclusively in North America by Sega in early 1996, after they had announced that they were dropping support for the system. It was the last game released for the 32X in the region, with an estimated production run of 1,500 copies. It has since become one of the more expensive titles on the platform due to its limited run, with cartridges fetching over US$200-400 on the secondary video game collecting market. Prior to release, it was showcased at events like E3 1995. Reception and legacy The Amazing Spider-Man: Web of Fire was largely ignored by the gaming press, perhaps in part because it was released after Sega had already announced they were dropping support for the 32X; GamePro and Game Players gave it only brief reviews, while other gaming publications such as Electronic Gaming Monthly and Next Generation gave it no coverage at all beyond early previews. GamePro said the game was a "decent side-scrollin', web-slingin', thug-punchin' fun, featuring nimble sprites, lots of crawly moves, and fine graphical details. Spider-Man: Web of Fire won't disappoint Marvel fans, though it doesn't raise Spidey to the pantheon of great video game heroes." Roger Burchill of Game Players lambasted the game's lack of innovation, unimpressive and dated graphics, dull and formless music and repetitive sound design. Spider-Man: Web of Fire served as the final Marvel Comics-licensed title published by Sega until Iron Man in 2008 for sixth and seventh generation consoles, due to internal issues between Sega and Marvel. Notes References External links The Amazing