can manually add up to eight teams (a total of 40) through the League Editor, but there is no Expansion Draft in these situations, so the expansion teams created by this method will struggle more than historical ones did. Custom - This allows you to use any saved game as your Universe. This is how player-made rosters are used in-game. After selecting one of those five options the players must choose the level of difficulty (Fan, Coach, Manager, or Mogul). The opposing AI strengthens, and the player's initial operating budget shrinks with each increment in difficulty. The following options further determine the nature of the game's simulation and are listed under "Advanced Options": Equalize Cities generates cities and regions with identical population bases. This offers an advantage to real-world teams from smaller markets, such as the Tampa Bay Rays or the Cincinnati Reds. Shuffle All Teams reassigns every roster, so each team has a random set of players. Fictional Players generates a new set of players with statistics based on players from the era chosen by the player. Fictional Teams renames all teams, complete with nicknames (i.e. the San Francisco Giants become the California Cowboys). It does not create any teams in cities that do not already have a Major League Franchise, and the Team History option still shows the actual team's history up until the year the league started. Fictional Rookies supplies randomly generated rookies to the Amateur Draft. This option may be combined with Historical Rookies, but it will automatically be on if Historical Rookies is turned off. Historical Rookies supplies historical players (and associated data) as rookies to the Amateur Draft. Only players with Major League experience qualify, and the depth of the player pool depends on the game year. Lack of data may produce player shortages if Fictional Rookies is disabled. Games set in the present cannot enable Historical Rookies. Don't Randomize Players smooths fluctuations in player performance, allowing more accurate prediction of game outcomes. This was formerly named Simulation Mode. Player ratings A variety of player attributes are rated numerically on a 100-point scale, though none are likely to score lower than 40 or 50 except for relief pitchers' Endurance. Ratings vary over time with player development, aging, and injuries suffered. All players possess an Overall rating, a combination of all other measures weighted by position, a Peak projection of overall performance at the height