The Stromquist moving-knives procedure is a procedure for envy-free cake-cutting among three players. It is named after Walter Stromquist who presented it in 1980. This procedure was the first envy-free moving knife procedure devised for three players. It requires four knives but only two cuts, so each player receives a single connected piece. There is no natural generalization to more than three players which divides the cake without extra cuts. The resulting partition is not necessarily efficient. Procedure A referee moves a sword from left to right over the cake, hypothetically dividing it into small left piece and a large right piece. Each player moves a knife over the right piece, always keeping it parallel to the sword. The players must move their knives in a continuous manner, without making any "jumps". When any player shouts "cut", the cake is cut by the sword and by whichever of the players' knives happens to be the central one of the three (that is, the second in order from the sword). Then the cake is divided in the following way: The piece to the left of the sword, which we denote Left, is given to the player who first shouted "cut". We call this player the "shouter" and the other two players the "quieters". The piece between the sword and the central knife, which we denote Middle, is given to the remaining player whose knife is closest to the sword. The remaining piece, Right, is given to the third player. Strategy Each player can act in a way that guarantees that—according to their own measure—no other player receives more than them: Always hold your knife such that it divides the part to the right of the sword to two pieces that are equal in your eyes (hence, your knife initially divides the entire cake to two equal parts and then moves rightwards as the sword moves rightwards). Shout 'cut' when Left becomes equal to the piece you are about to receive if you remain quiet (i.e. if your knife is leftmost, shout 'cut' if Left=Middle; if your knife is rightmost, shout if Left=Right; if your knife is central, shout 'cut' if Left=Middle=Right). Analysis We now prove that any player using the above strategy receives an envy-free share. First, consider the two quieters. Each of them receives a piece that contains their own knife, so they do not envy each other. Additionally, because