a forward-facing gun, but the Star Goose is also equipped with a limited supply of missiles that can be fired from either side of the vehicle and destroy enemies on contact. These can be replenished at missile gates located in each level. Each level in the game constantly scrolls the screen upwards and contains contoured hills and valleys that the ship navigates automatically, but affect the direction of the player's bullets. Shots fired will only hit enemies when the ship is traveling at the same level; otherwise they go above or below their targets depending on whether the player is climbing a hill or descending into a valley. The player must also keep track of three gauges: shields, ammunition, and fuel. The former decreases every time the Star Goose collides with an enemy or is hit by their fire, while the latter two are depleted with use. To replenish these metres, the player must enter a tunnel labelled with the resource that they wish to recover; these tunnels are spread across the level on the sides of hills. Upon entering a tunnel, the game switches to a three-dimensional perspective, viewing the Star Goose inside a circular space from behind. These areas contain hovering eyes that can be collected to replenish the gauge. The player can climb the sides of the tunnel, reach the ceiling, and travel in a loop, depending on their speed. If the Star Goose is upside down upon exiting the tunnel, however, it will crash and the player will lose a life. Similar tunnels in the ground at the start of each level serve as a means to connect each level and contain eyes that can be collected for points. Development and release Star Goose was developed by artist Steve Cain and programmer Graham Everett, who previously developed the platform game Black Lamp from Firebird Software. Cain also worked on the graphics for 1985's Frankie Goes to Hollywood from Denton Designs. Everett intended Star Goose to be a first-person perspective racing game through the same tunnels that were used in the finished product. Everett claimed that he was "inspired [...] by the kind of car race, often seen in movies, where the cars race around a basin-like track with curved sides." Unsatisfied with the result, the concept was modified into a shoot 'em up. Star Goose was published by Logotron for the Atari ST and Amiga computers