in 1988 and was ported to MS-DOS at the end of the year. A Commodore 64 version was planned, but never released. The music and sound effects were ported from the Atari ST to the Amiga, which limited their impact. Depending on the system, the game can be played with the mouse, joystick, or keyboard. Logotron claimed that the graphics featured "Full-Beef Scroll," meaning that it was meant to look an arcade screen with the graphics taking up the entire screen and the playing information placed directly in the game area, rather than having it at the edge of the screen. Reception and legacy Star Goose received mixed reviews for its Amiga release. Reviewing the game for Amiga Computing, Chris Holmes argued that the game was difficult and that once the player has learned to overcome this, "the game becomes a touch monotonous as the action does not vary." He rated the game at 66%, docking points for the sound in particular. Steve Jarratt of Commodore User complained that in the Amiga version "the gameplay fails to fulfil [sic] the promise of the graphics" and gave it a 4 out of 10. The following month, the French gaming magazine Génération 4 rated it at 45%, criticizing its similarity to other games in the genre and calling it a "pale copy of Zaxxon", although praising its graphics. Conversely, Richard Silsby of Australian Commodore and Amiga Review, in the July 1989 issue, recommended the Amiga version due to its graphics and music. Tomas Hybner, in the October 1988 edition of the Swedish Datormagazin, gave the game 3.75 out of 5 and called it "original", also highlighting its graphics. Reviews for Star Goose on the Atari ST were more negative. Andy Wilton of ACE, writing in October 1988, noted that "[a] host of unusual features make it stand out" but "[o]riginality is no substitute for gameplay", as well as the fact that the contouring element did not mesh will with the rest of the game. The publication's final assessment gave Star Goose 517 out of 1000 for the Atari ST version. That same month, Julian Rignall of The One gave it a similar rating of 51% and mentioned that "compared with today's high standards it lacks the polish, playability and challenge of many similar priced games". The assessment from October 1988's issue of Zzap!64 was even lower, highlighting the game's general presentation as