Forza Motorsport is a 2005 simulation racing video game developed by Turn 10 Studios and published by Microsoft Game Studios for the Xbox gaming system. The word Forza is Italian for strength. The game is the first installment in the Forza series, a series that has continued on Microsoft's subsequent consoles, the Xbox 360, Xbox One, and Xbox Series X/S. It features over 200 cars and multiple real world and fictional race courses. It also featured online multiplayer via Xbox Live. It is compatible on the Xbox 360 via backwards compatibility. Forza Motorsport received universal acclaim according to the review aggregation website Metacritic, and received a Gold sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 200,000 copies in the United Kingdom. The NPD Group reported that in its release month the game sold over 100,000 copies in North America. Gameplay Forza Motorsport is a simulation racing video game. Players compete in events around the globe using real licensed cars on a variety of real world and fictional courses. It features an arcade mode, meant more for quickplay of races, and a career mode, which is focused on long-term play. Career mode spans several racing disciplines, spanning from racing of common commuter cars to those in racing series such as Super GT and Deutsche Tourenwagen Masters as well as other sports car racing series. To help players acclimate to the simulation style of racing, assists such as an ideal racing line, anti-lock brakes and traction control can be used. There are 231 cars in Forza Motorsport ranging from a Honda Civic to supercars such as the Enzo Ferrari and Le Mans race prototypes such as the Audi R8. There are nine classes of cars, spanning standard production vehicles to sports and high performance cars to purpose-built race cars. Each car can be upgraded and tuned with a large number of extras and parts. Vehicles can also be customized by the player, both visually and performance-wise. In addition to adding body parts such as hood scoops and body kits, players can add multiple layers of decals to the vehicles. Upgrades are separated into three categories: engine/power, appearance/aerodynamics and chassis/drivetrain. There is a wide range of tuning available including tire pressure, which changes during races due to temperature, downforce, gear ratios and limited slip differential. Vehicles can be realistically damaged, from both a cosmetic and