Stars Depending on the version of the game, 100 or 250 stars are scattered around the game which must be collected to grant access to the final confrontation with Zaks. While most stars are accessible in the regular parts of the game, some are placed inside the minigames, which forces the player to run through them as many times needed to get all stars. If the player tries to reach the tower without the stars, Dizzy is stunned by the electric door. Objects Dizzy can carry up to three items like keys and objects to be used to solve puzzles. Some objects are meant to be traded to characters, given to characters, or placed in certain locations. Some are used to reach places or things otherwise inaccessible or to protect from danger. This element is similar to the game Puggsy, released for Sega systems. Minigames While most of the game is passed in the slower platform sections, there are three minigames required to complete it, plus one to get all the stars: Mine carts: Dizzy can travel in the carts found in the mine into other places in the game, collecting stars along the way. There are a number of dangers in the rails, from falling rocks, dead ends and carts in the opposite direction. Nearing the end, both cart speed and number of dead ends increase. Dizzy Down the Rapids: Some versions of Fantastic Dizzy feature a section where Dizzy must ride a barrel down a river avoiding a pursuing troll and several natural hazards while riding surface currents and attempting to collect stars. This minigame is omitted from several versions, including the Mega Drive/Genesis and PC releases. Castle Capers: A minigame based on the Operation Wolf concept, Dizzy, armed with a crossbow, has to get a 5 hit advantage over the trolls, who are occupying the castle. However, if the trolls get the same advantage, Dizzy loses a life. Bubble Trouble: Dizzy has to reach a small island before his oxygen wears out. To do so, he has to ride air bubbles formed in the sea bed, and jumping into the platforms in the sides or other bubbles before they burst. Larger bubbles endure more, but are slower, while smaller ones are fast but burst shortly after Dizzy rides them. This minigame was adapted into a standalone title, called Bubble Dizzy but due to further development required on