can stun opponents quickly. While she loses in a toe-to-toe brawl against most characters, she has plenty of trickery to get around a tight defence and dictate the match." In Super Street Fighter IV, the developers attempted to retain Ibuki's playstyle and feel from Street Fighter III. She was given a super jump (the only character, other than C. Viper, to have one in this game) and made adjustments to have combos that utilize it. Capcom's Taketoshi Sano said that "Ibuki is suited to those who want to get the most out of a single character" and "beginners can use her too, but if I had to pick I'd say she's suited for intermediate." Capcom Europe described Ibuki's "Raida" ("Thunder Strike") command grab as having some unique properties and being one of the most powerful moves in the game. According to an MTV guide, Ibuki is "one of the hardest characters to master in this latest iteration" and players need to gain "a strong understanding of each character's moves and abilities before truly coming to grips with what the weak, yet versatile Ibuki has to offer." In a guide to Super Street Fighter IV: 3D Edition, GameSpy stated that Ibuki has "got some unique strengths and enough versatility that we think she can cope with most opponents. Her damage is a bit lacking, but with enough craftiness in your execution you can make up for it." Listing the biggest mistakes to avoid in the game, GamesRadar advised Ibuki's players to not overuse her "kunai air-knives", but to rather use them sparingly in not predictably as a tool to help get close to the opponent. According to GamesRadar, "Ibuki makes up for her relatively weak damage by having some of the trickiest mobility in the game, letting a skilled player dash circles around their confused opponent." According to Edge, Ultra Street Fighter IV'''s addition of delayed wakeup, which lets one stay on the floor longer after being knocked down to put an opponent off their rhythm, was "primarily designed to nerf characters like Cammy, Akuma and Ibuki who are at their most effective when an opponent is getting up off the ground." Professional player Sakonoko, whose preferred character in Super Street Fighter IV was Ibuki, said in interview for Famitsu that Ibuki in Street Fighter X Tekken "is ultimately based on her SSFIV Arcade Edition version" and so it is easy