series, which would continue to be a prominent element. The third title in the series spent nearly four years in development, and represented the company's most ambitious game to date. Under a Killing Moon shipped on a previously unheard-of four CD-ROMs, and featured full voiceover and hours of cut scenes and dialog featuring live actors. Unlike many games using full motion video, however, it also featured high-end real-time 3D graphics and explorable environments unlike anything previously seen in the genre. Under a Killing Moon was widely praised for its use of technology, and represented the series' commercial peak. For the next game, Access re-used the engine and technology they had developed for Under a Killing Moon, but hired Hollywood director Adrian Carr to direct the game's video sequences and improve the storytelling and presentation. It also introduced narrative "pathing" wherein moral choices made throughout the game affect the story, and eventually the ending, in a manner similar to later games by BioWare. Although The Pandora Directive was well received by fans and critics, it was unable to replicate the financial success of its predecessor. Access' plans for a sequel eventually evolved into plans for a trilogy, but these plans were scrapped when Intel approached Access about creating a game to demonstrate new DVD technology they were working on. To accommodate the accelerated schedule needed for the project, Access shifted their plans to a re-telling of Mean Streets, done in the style of the later games in the series, and stripped away many gameplay elements. When Intel dropped the project, Access spent 3 months expanding the game's interactive elements and making it into a "full featured" title. They shipped the title themselves as Tex Murphy: Overseer. The game was met with mixed reviews, and would mark the end of the series for well over a decade. Hiatus and revival Shortly after the release of Tex Murphy: Overseer in 1998, Access Software was sold to Microsoft. By this point in time, the adventure genre was in sharp decline, and Microsoft was more interested in having the studio develop sports titles. Several Tex Murphy games were proposed during this time in a variety of genres, but none ever entered production. Access was later sold to Take-Two Interactive, and then closed down in 2006. In 2007, series leads Chris Jones and Aaron Conners formed a new studio, Big Finish Games, in Salt Lake City,