is a 2005 action video game in the Pac-Man series, developed and published by Namco for the Nintendo DS. It involves using the Nintendo DS's touchscreen to draw Pac-Men and guiding them to eat all the ghosts on each page by using various gestures. Pac-Pix was originally conceived as an arcade game by director Tetsuya Shinoda four years prior. With inspiration from Apple personal digital assistants (PDAs) correcting text with a tiny puff, he found this type of control intuitive and wanted to implement it into a game. Two years later, the creators pitched the idea as a tablet computer and PDA game, but found the game and the target audience for such hardware did not match. When the DS was announced, Yoshizawa stated that "the time was right". Upon release, the game received mixed to positive reviews. Gameplay The player uses the stylus to draw Pac-Men, and guide them through each level. Each Pac-Man can eat ghosts when drawn facing them, and can be guided by drawing walls, with the Pac-Man following the direction of the drawn wall when colliding with it. The Pac-Men can also be held back or dragged backwards by repeatedly striking the Pac-Man backwards from its current direction. The size of the hand-drawn Pac-Man will also adjust its speed accordingly (Larger Pac-Men move slower, while smaller ones move faster). Only up to three Pac-Men can be present on screen at once; the oldest surviving Pac-Man will disappear if a Pac-Man is created while there are three Pac-Men on screen. Pac-Men will disappear if they move off screen or bounce of solid objects too fast. After reaching specific points in the game, other gestures are unlocked, including the ability to shoot arrows and the ability to create bombs. Arrows allow the player to hit objects such as buttons on the top and bottom screens, as well as being able to stun ghosts. Bombs allow the player to cause explosions by connecting bomb fuses to lit candles; the explosions are capable of destroying certain walls, shielded ghosts, and can also stun ghosts. The explosion will also render the player unable to draw around the explosion radius for a period of time. The unlocked gestures can only be used within the later chapters. The game is split up into levels (referred to as "pages"), which are part of multiple "chapters"; all pages in a single chapter must be