speed boost by holding up on the D-pad, replacing the low-high gear setting from the Famicom version. Powersliding is activated by continuing to hold left or right at sharp corners. Unlike the Famicom version, colliding with other cars does not destroy the player's car and hitting an obstacle simply makes the car spin out. Development and release HAL Laboratory developed F1 Race, in a small team led by Satoru Iwata. Production began shortly after the completion of Golf, and lasted alongside several other Famicom games such as Pinball, Mach Rider, and Balloon Fight. In a 1999 interview with Used Games magazine, Iwata recalled production being a challenge, as the first Famicom game with raster scrolling, a feature not built into the system and so programmed from scratch. It was developed based on Iwata's personal love for racing games, which influenced later Nintendo projects such as the F-Zero and Mario Kart series. It was published by Nintendo and released in Japan on November 2, 1984. A Game Boy version of F1 Race was published in Japan on November 9, 1990, in North America on February 3, 1991, and in Europe on October 10, 1991. It was developed by Nintendo Research & Development 1 (R&D1) and designed by Naotaka Onishi, with music by Ryo Yoshiyoshi Ninohe and programming by Kenji Imai. Renamed F-1 Race, it allows for four-person multiplayer via the Game Boy Four Player Adapter. Reception GamesRadar ranked it the 49th best game on the Game Boy and Game Boy Color, calling it a "first-class racing game" and praising its wide appeal to racing fans. Notes References External links 1984 video games Nintendo Entertainment System games Formula One video games Game Boy games Mario racing games Multiplayer and single-player video games Video games developed in Japan