WWF WrestleMania 2000 is a professional wrestling video game released in 1999 on the Nintendo 64 (N64) console. It was based on the World Wrestling Federation's (WWF) annual pay-per-view, WrestleMania. Despite the fact that this game is based upon WrestleMania 2000, the game was released five months prior (and four months prior on the Game Boy Color) to the actual PPV itself, therefore resulting in the game using the stage design from the 1999 event, WrestleMania XV, instead. Released at the height of the WWF's Attitude Era, WrestleMania 2000 was the first WWF game released by THQ. The wrestling company ended its long relationship with Acclaim Entertainment after witnessing the video game success of its competitor, World Championship Wrestling (WCW), on behalf of THQ. WrestleMania 2000 shares its game engine with the Japan-only release Virtual Pro Wrestling 2: Ōdō Keishō. The game would be succeeded by WWF No Mercy in 2000. Gameplay WWF WrestleMania 2000 uses the exact same game engine previously seen in WCW/nWo Revenge, which released the previous year. More than 50 WWF wrestlers were included in the game, and, with the exception of existing superstars' move sets, all of them can be freely edited to the player's liking. Using the same system, the Create-a-Wrestler mode is extensive. Players are able to create a highly detailed wrestler with an extensive library of wrestling moves, many of which are carried over from previous AKI games in the series. Usual WWF modes such as Royal Rumble and King of the Ring modes are included, along with a pay-per-view mode, enabling the player to either recreate or create unique pay-per-views with television-style features. Players can also create up to eight championship belts and put them up for contest in Exhibition mode. The "Road To WrestleMania" mode places the player on the long road to WWF glory. Starting out as a rookie, the player gradually works their way up the ladder and earns opportunities to gain various WWF titles, win various tournaments, be challenged by various wrestlers and ultimately main-event at WrestleMania 2000. Although the story mode is long and extensive in the number of matches in which it pits the player, there are no branching storylines and if the player loses a match, it is simply recorded as a loss in their win–loss record. Throughout the mode, when the player wins a championship, they are expected to defend their title in