an entertaining aspect of the game, unlike other racers. IGN's Fran Mirabella III was amazed by the crash system; he considered it to be far ahead of anything that had been done before. The expanded and refined Crash mode was embraced by critics who found the gameplay to be addictive. Reiner highlighted Crash mode as his favourite part of the game, and Eurogamer writer Kristan Reed stated that it was the mode he spent the most time playing. Edge welcomed the inclusion of ramps and aftertouch, stating that the design of the mode had become "more complex and focused". They thought Crash mode had evolved into a substantial component that was capable of being released as a standalone product. Mirabella and Reed both complimented the balance and variation of events in World Tour, and GamesTM was pleased with the amount of content featured in the single-player component. Gerstmann agreed that Burnout 3 offered a large amount of content and excellent replay value. He also felt that the progression of difficulty in World Tour was done effectively by introducing a faster cars throughout the campaign at reasonable pace. Reviewers were in agreement that Burnout 3s engaging and frenetic gameplay remained intact during online play. Reed stated that he would have liked to see the single-player content become more integrated into the online component, citing other existing racing games as examples. He thought that progress across single-player events should be recorded in online leaderboards enabling score comparisons with friends. Mirabella believed Criterion had largely triumphed in creating a great online component. The game's visuals and spectacle were lauded by critics who suspected that it would amaze players. Reed questioned whether it was the best looking game to have ever been made. Critics observed that the use of high frame rate and motion blur helped convey an incredible sense of speed. Other aspects such particle effects, reflections, and real-time deformation drew praise as well. Critics expressed approval over the sound design of the cars and collisions. However opinions of the licensed soundtrack and DJ were less favourable. Some writers found the DJ's enthusiastic dialogue to be annoying and had mixed opinions on the songs included in the soundtrack, but were thankful for the available audio customisation options. Accolades Burnout 3: Takedown received numerous awards from the video games media and independent awards organisations following its release. Official U.S. PlayStation Magazine and Official U.S.