or by their failure, which results in black swords being added to the table. The game ends once the Round Table is filled with twelve swords; if there are more white swords than black, the knights win; otherwise, they lose. In addition, the loyal knights will lose if they cannot fill the round table before twelve siege engines surround Camelot, or if they all perish fighting the forces of evil. Traitor At the beginning of the game, a set of eight loyalty cards are dealt to the players. There are seven cards indicating 'loyal' and one card indicating 'traitor'. Since a game is played with at most seven players, not every game is guaranteed to have a traitor. Moreover, games of three players are often played without a traitor, since otherwise the game can become unbalanced. Should the players decide to play with the possibility of a traitor despite this risk, the rules recommend for each player to wait until after six swords are laid before looking at his or her loyalty card. In this manner, the loyal knights will have a slight head start and will be less likely to be defeated immediately. Players may accuse each other, which constitutes a heroic action, and each player can make at most one accusation per game. A correct accusation leads to white swords being added to the Round Table, whereas an incorrect accusation results in a white sword being flipped to a black sword. Further, if the traitor is not unmasked by the end of the game, two white swords are flipped to black at the end, which may result in an unexpected defeat. Once the traitor is revealed, that player no longer plays as the other knights and loses any special abilities their character may have. Instead, on their turns, they can taunt any other player, randomly discarding one card from that player's hand, and then draw a black card to progress evil in the game. Expansion An expansion titled Merlin's Company was released in 2008. The game expansion includes the Sir Bedivere promotional figure and matching colored character cards for new knights. Merlin is a playable figure, in addition to his special white card, which assists knights on a quest he is present at. A new traveling deck adds challenges when traveling to a quest. Contents A 4-page rules booklet A new deck of loyalty cards including an additional