Shadows over Camelot is an Arthurian-themed board game designed by Serge Laget and Bruno Cathala, illustrated by Julien Delval and Cyrille Daujean. The game was unveiled by the publishers Days of Wonder at the 2005 American International Toy Fair and was more widely released in May and June 2005. The game was also published in French as Les Chevaliers de la Table Ronde and in German as Schatten über Camelot. In 2008, an expansion for Shadows over Camelot was released titled Merlin's Company. Players take on the roles of Knights of the Round Table (with the possibility that one player takes the role of traitor) and play the game by fulfilling quests. The game is cooperative in that a shared victory or loss is possible in the absence of a traitor, and a traitor does not benefit by revealing himself too early. The endgame with a revealed traitor is, by contrast, a competitive game of asymmetric teams. This game was featured in an episode of Geek & Sundry's Tabletop on October 3, 2013 and Table Flip on March 29, 2014. Contents 20 page Rules Booklet 16 page Book of Quests 1 Main Camelot/Round Table gameboard 3 additional double-sided Quests (The Holy Grail, Excalibur, and Lancelot/The Dragon) 7 Coat of Arms (one per Knight) 7 standard dice (one for each Knight) and 1 special 8-sided die for the Siege Engines 30 Miniatures (7 Knights, 3 Relics, 12 Siege Engines, 4 Saxons and 4 Picts) 16 black/white Swords of the Round Table 168 cards (84 white, 76 black and 8 Loyal/Traitor) Characters The Knights of the Round Table in the game are King Arthur, Sir Galahad, Sir Gawain, Sir Kay, Sir Percival, Sir Palamedes, Sir Tristan of Lyonesse. An alternate character, Sir Bedivere, was distributed in games trade magazines and at conventions as a promotional item, and is also available as part of Merlin's Company. Gameplay Shadows over Camelot is a cooperative board game, a genre in which players work together in order to try to defeat a game system which itself is moving the game toward defeat for all the players. However, there is a chance that one knight is secretly a traitor, plotting the downfall of the others loyal to Camelot. The existence of the traitor turns a fairly simple game system into a hotbed of paranoia and accusation. Each turn a player must first suffer the "progression of evil".