thus that the object have a good UV mapping, in that each point on the texture must map to only one point of the object. Additionally, the use of texture space diffusion provides one of the several factors that contribute to soft shadows, alleviating one cause of the realism deficiency of shadow mapping. See also Bidirectional scattering distribution function References External links Henrik Wann Jensen's subsurface scattering website An academic paper by Jensen on modeling subsurface scattering Subsurface Scattering: Using the Misss_Fast_Simple_Maya shader – Maya tutorial 3d Studio Max Tutorial - The definitive guide to using subsurface scattering in 3dsMax Subsurface scattering in Blender. 3D rendering Scattering, absorption and radiative transfer (optics)