houses that can be owned and built by players, are instanced, with each house having its own instance. Wizard101 has a unique system for its instances. As soon as a player steps on the entry area, ten seconds are given for up to three other players to enter. Once inside, the instance usually triggers a new line of quests, which must be completed to gain access to other parts of the instance. If a player logs out or leaves through the "front door", progress will be reset (a warning message will appear). If a player dies, flees, or teleports, data will then be reset in 30 minutes. If a monster is defeated in an instance, it stays defeated. Players can repeat instances as many times as they want. See also Game server (or "shard") Persistent world References Video game gameplay Massively multiplayer online role-playing games Esports terminology