to ammunition amount and type along with the meters for player health, player stamina, "Dead Eye" ability, horse stamina and horse health. The racing game Split/Second purposefully concentrated the HUD into just the lap counter, position counter and the game's "power play" meter, all floating within the car's rear bumper, and completely dropping out common racing game elements such as lap timers or speedometers to reduce clutter and distractions.<ref>{{cite web|url=http://www.mtv.com/news/2459097/splitseconds-simple-hud/|title='Split/Seconds Simple HUD|publisher=MTV|author=john Tracey|date=2009-03-24}}</ref> HUDs and burn-in Prolonged display (that stays on the screen in a fixed position, remaining static) of HUD elements on certain CRT-based screens may cause permanent damage in the form of burning into the inner coating of the television sets, which is impossible to repair. Players who pause their games for long hours without turning off such televisions or putting them on standby risk harming their TV sets. Plasma TV screens are also at risk, although the effects are usually not as permanent. Other uses The Sega Dreamcast, released in 1998, uses a VMU on many games as a HUD. A notable example is Resident Evil 2, Resident Evil 3: Nemesis and Resident Evil – Code: Veronica all using the VMU to show a mini version of the HUD, which displays the protagonists health and ammo. This feature was resurrected with the introduction of the Nintendo Wii U, which uses the Wii U GamePad for some games as a HUD including Mario Kart 8 and Super Smash Bros. for Wii U''. See also Menu (computing) Second screen References General Specific Video game design Graphical user interface elements Video game terminology