to give between 50–100% faster rendering than in Burnout 2. The increased performance allowed them to add features like real-time radiosity lighting and better environment mapping effects on vehicles. Programmers at the studio were adamant about making the game run at a frame rate of sixty frames per seconds to offer instant response and feedback while driving fast. Since the crash sequences were slower, the higher frame rate was less considered less critical than the spectacle of the vehicle collisions. They opted to run the game at thirty frames per second during these instances and dramatically increased the number of particles and debris that were rendered. From an early stage in development, the team wanted to include support for online network play in Burnout 3. They had never explored online play before, so they used Burnout 2 as a test-bed for the feature before integrating it into Burnout 3. While Criterion had their own audio team to create original music, working with EA allowed them to include licensed music in Burnout 3. EA launched an initiative called EA TRAX in 2002 with the intent of including licensed tracks in all their games. Burnout 3s soundtrack featured over forty songs, delivered in a radio station format presented by DJ Stryker from alternative rock station KROQ-FM. Options were added to modify which songs play during a race or on the menu screen, and the Xbox version supports custom soundtracks. Release Criterion and EA officially announced their partnership for Burnout 3: Takedown in March 2004. The game was showcased at several trade shows throughout the year, including E3. Burnout 3: Takedown was released for the PlayStation 2 and Xbox consoles on 8 September 2004 in North America, and 10 September in Europe. In Japan, the game released on 14 October and was only available on the PlayStation 2. The PlayStation 2 version of the game included a demo for EA's Need for Speed: Underground 2, which was scheduled to launch a month after Burnout 3. Likewise, the PlayStation 2 and Xbox versions of Underground 2 included a demo for Burnout 3. In 2008, the Xbox version of Burnout 3 was re-released as a downloadable emulated package for the Xbox 360 console as part of Microsoft's Xbox Originals scheme. Soundtrack Due to Acclaim Entertainment going out of business and Criterion being acquired by EA, Burnout 3: Takedown now includes licensed songs by EA's music