of every level), combined with the difficulty levels and slick controls really make MDK2: Armageddon for PS2 the definitive version of the game." Speaking of his earlier problems with video memory, Faulkner said "the video memory situation has improved dramatically since last time. The problem was that there was too little video memory to fit all our textures, and the machine can't use a texture unless it's specifically in video memory. What we've found since then is that the PS2 has enough bus bandwidth to transfer each texture from main memory to video memory as it's needed. That's on the order of hundreds of MB per second. We hadn't anticipated that the PS2 had that kind of brute horsepower on its bus. We had to reorient our thinking after that. So now we have almost more texture memory than we know what to do with." Gameplay tweaks introduced in MDK2: Armageddon include bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections. Additionally, red arrows have been used to mark the important parts of the levels, and flashing circles point out where to shoot certain bosses. The game also features fully customisable controls, which take advantage of the pressure sensitive analog sticks of the DUALSHOCK 2. Wii port and MDK2 HD On June 25, 2010, Interplay announced it was partnering with Beamdog to release a port of MDK2 for the Wii through WiiWare, and a HD remastered version for Windows through Beamdog. The Wii version features brighter graphics, and the game has been optimised for control with the Wii Remote and Wii Nunchuk. Essentially a port of MDK2: Armageddon, the game features no new content. Due to the limited space available for the title on WiiWare, the audio has been compressed, and graphically, shadows have been removed to maintain a constant framerate. The game was released on May 9, 2011. The HD version was developed by Overhaul Games, although several of the original developers consulted on the project. Programmer, co-producer and co-designer of the original game, and COO of Overhaul Games, Cameron Tofer stated, "MDK2 holds a special place in all our hearts – the team was really close, and it was the first time many of us were able to create an action game at BioWare. We think MDK2 HD has the sort of visuals, humor and great gameplay that can draw in not only existing fans