where those affected by the glitch would be able to exchange their copy of the game for a fixed one. Reception Critics lauded the title's gameplay and simple controls. GameSpot praised the wide variety of moves, including each characters' finishing moves, as well the ease with which the maneuvers could be executed. Reviewer Frank Provo wrote that "(e)xecuting these and other moves is as simple as tapping A to grapple and then performing a short directional pad and button combination". Similarly, a reviewer for GamePro opined about "(l)earning the controls is as simple as a rake to the eyes" and IGN called the controls "easy to use". Greg Orlando of NextGen called it "a 3D wrasslefest that eschews mercy as much as it embraces excellence." The game's improvements over WrestleMania 2000 were also well received, with publications such as GamePro and GameRevolution calling No Mercy a "revamp" and "upgrade" over its predecessor. Frank Provo of GameSpot and Al Paterson of X-Play cited the Smackdown Mall and additional character creation options as highlights. Electronic Gaming Monthly also praised the game's improvements, commenting that while WrestleMania 2000 was not much of an improvement over WCW/nWo Revenge before it, No Mercy "looks and plays like a proper follow-up". The game's Championship Mode was hailed as an improvement over the previous game. Writing for IGN, Blake Norton praised the branching paths of the Championship Mode, writing that it would have players "coming back for weeks and weeks, to try each belt, try each twist, try each new plot development, then do it again with different wrestlers". Despite this, the mode was criticized for its writing, with a reviewer in GameRevolution commenting it was "not even close to being as good as WWF writing" and EGM mentioning that "story lines could be deeper". Reviewers also highlighted the game's technical shortcomings. IGN, GameSpot and Game Informer pointed out that the game would noticeably slow down with four wrestlers on screen. Publications such as GamePro also pointed out that while the graphics had improved since the last game, they were still blocky. GameRevolutions reviewer wrote that "its superiority over Wrestlemania 2000 is marginalized due to technical limitations". The game's AI was also criticized, with both IGN and Game Informer mentioning the propensity of computer-controlled opponents to start reversing every maneuver. Jennifer Villereal of Nintendo Power commented that the game takes "little skill to play". Despite these faults,