developer, EA Trax. These songs are mostly different varieties of rock music performed by artists such as Fall Out Boy, Autopilot Off, The Explosion, Jimmy Eat World, My Chemical Romance, as well as The F-Ups (who are known for performing the game's theme song "Lazy Generation"). The original Xbox version also allows custom soundtracks. Reception Critical reviews Burnout 3: Takedown received "universal acclaim" from professional critics on both platforms according to review aggregator website Metacritic. Based on the game's metascore, it was ranked the second best video game on both platforms in 2004. It is also the highest scoring Xbox racing game of all time and the second highest scoring PlayStation 2 racing game of all time on Metacritic. GameSpot editor Jeff Gerstmann opened his review by calling Burnout 3: Takedown one of the best racing games of all time, noting that it stood out among contemporaries in the diverse and expanding genre. He felt the quality of the game was high enough to recommend it to gamers who were impartial to driving games. Edge magazine regarded Burnout 3 to be Criterion's finest work to date; they thought the studio had demonstrated their proficiency by revising the series structure and dynamic. They were also mindful of how Burnout 3s offered fun and exhilarating experience while other developers were prioritising realism in their games. Andrew Reiner of Game Informer wrote that the addition of significant gameplay mechanics had helped craft one of the most addictive racing games ever made. GamesTM awarded it a perfect score; they proclaimed that Burnout 3 was without a doubt the greatest racing game ever made and described playing it as the most fun they had ever had in the genre. GameSpy reviewer Miguel Lopez, who also awarded the game a perfect score, remarked that it was possibly the best arcade racer ever made. Reception towards the introduction of Takedowns was highly positive. Reviewers admired the impact that Takedowns had in transforming the boost mechanic and shifting the game's focus to a more aggressive style of driving. GamesTM pointed out that the hostile behaviour of AI rivals supplemented the system by presenting more opportunities to perform Takedowns, culminating in an intense and dramatic racing experience. Lopez explained that Burnout 3 had intelligently integrated elements of vehicular combat games by introducing Takedowns. Gerstmann commended the game's use of Impact Time and Aftertouch mechanics, which he believed made crashing