the first game, with the inclusion of more platform and puzzle-based elements than before. Except for the last level of the game, which can be played with any of the three playable characters, the player cannot choose which character to use in any given level; each level can only be played with a specific character, and as such, the level design of each level is specifically geared towards that characters' abilities. Kurt Hectic Kurt's levels play very similarly to the previous game. As before, the player must frequently use his "ribbon chute", a parachute contained within his outfit that can be used indefinitely. The chute allows Kurt to make long jumps, survive long falls, and utilize updrafts. It deploys immediately, and retracts automatically when not being used. Kurt's weaponry includes, but is not limited to, grenades, decoy dummies and cloaking shields. Kurt's main defense is his "Coil Suit," a skin-tight armor made of a Kevlar-like material. His weapon is a chain gun, which is attached to his arm, and carries unlimited ammo. His other weapon is a sniper gun, which is created when he detaches his chain gun from his arm and mounts it onto his helmet. The sniper weapon can zoom up to a mile, and has the capability of supporting multiple types of ammunition, including homing missiles, mortar shells, sniping grenades and bouncing bullets. However, when Kurt is in sniper mode, he is only able to strafe, he cannot move forwards or backwards, and can thus be easily targeted by enemies. Max Max, a two-legged, four-armed genetically engineered robotic dog, is the toughest of the three characters, with 200 health points. His gameplay is focused on high-impact firepower; standing on his two back legs, he can equip and shoot up to four guns at once. He has access to numerous weapons, such an uzis, shotguns, Magnums and gatling guns. Ammo is limited for all weaponry except his default Magnum. He is also able to wear two different types of jet pack. The standard jet pack uses fuel and when empty, must be refuelled at a fuelling pump. The atomic jetpack does not use fuel, instead refilling automatically when not in use. Dr. Fluke Hawkins Dr. Hawkins' levels focus on puzzle solving and platforming, with some elements of combat. He is the weakest of the characters, with only 60 health points. Most of his gameplay revolves around combining objects