cartoon, before later returning after a commercial break to Donnelly revealing the truth. A later interview with both himself and McPartlin later revealed the joke had been devised to coincide with the date but had been unplanned and frowned upon by ITV. McPartlin once had to read out a rather crude anecdote, that caused him to fall into uncontrollable laughing alongside his co-presenter. The incident later was retained as a clip on the consideration that it appeared to be in the similar format of an "outtake". One letter sent to the presenters concerned the pronunciation of the word "Pokémon" and asked that it be pronounced as "Po-KAY-mon". However, when the second half of the Pokémon episode "Bulbasaur and the Hidden Village" and included the pronunciation the presenters had used, Donnelly paused the broadcast to review the moment before making a small rant to camera about the letter and then ripping it up before allowing the episode to resume. It was not made clear if the incident had been a stunt and intended to make a point on the subject. Magic - Many episodes featured the guest appearance of various magicians, who conducted small and large-scale illusions on the programme. These illusions often involved the participation of Deeley as an assistant, in which she commonly was involved in the "Sawing a woman in half" illusion. After Deeley left in 2002, her replacement Tess Daly took over to act as assistant on later illusions performed on SMTV Live. "Wonkey Donkey" - A phone-in competition for viewers to partake in, which operated in a similar manner to that of Catchphrase, but required contestants to answer with two words that rhymed together to match the object they showed - a golden rule of the competition. For example, the game's name itself of "Wonkey Donkey" pertained to describe the state of a small toy donkey which had one leg missing. Before contestants began, the presenters would showcase something similar, before taking calls from up to five viewers. Donnelly frequently often ranted in "anger" to camera when a young contestant couldn't get the answer, with the game often notable for featuring presenters using the catchphrase of "It's gotta rhyme!" As a rule, if none of the callers answered correctly, the competition would roll over to the next week - if after three weeks, no one had answered correctly, the object involved would be abandoned for a