up or defend against the attack. A character becomes exhausted when hit with less than one Ki bar, and has high fatigue. Dodging - By pressing the guard button just before being attacked, the character will dodge the attack completely, at the cost of a little Ki. Teleport Counters - Before any attack connects, a character can teleport behind the opponent, and counter-attack at the cost of some Ki. Pursue - By pressing circle after knocking a character away, the player can begin a Pursue attack. This delivers up to three extra hits to the opponent, but can be countered by a teleport. Items - Item capsules can be equipped and used in battle. Items can only be used once, and have various effects ranging from increasing health, to granting temporary Ki blast immunity. If a character is interrupted while trying to use an item, the item is lost. Taunt - A taunt causes the opponent to lose a full bar of Ki. Hyper Mode - When a character enters Hyper Mode, they turn red, and their Ki begins decreasing. During hyper mode, a character is unfazed by regular melee attacks and Ki blasts, at the cost of not being able to block. Hyper mode is the only way to initiate a Dragon Rush or Ultimate Move. Once Ki runs out, the character becomes vulnerable for a few moments, losing any non-permanent transformations, and a little fatigue. Dragon Rush - If a character knocks their opponent away while in Hyper Mode, they can start a Dragon Rush. Dragon Rush is a three part game of chance, where both characters must choose one of the corresponding face buttons from the screen. If the defender picks the same button as the attacker, the Dragon Rush is ended, and the defender avoids all or some of the damage from the Dragon Rush. If the attacker wins all three turns, they perform either a predetermined finishing attack, or in some cases an ultimate move. Ultimate Attacks - When in Hyper Mode, characters can launch ultimate attacks. A mini-game is then played out where each side taps on a face button three times to fill up a gauge as high as they can. The side whose bar is the highest then wins the struggle. Depending on who wins, the attack may end up causing more or less damage, or in some cases getting sent back