is now at 12 o'clock.) If any unit reaches a CV of 0, it is eliminated. The Attacker then goes through these same phases. This sequence of play is repeated until one army is eliminated, or one player decides to retreat. If a player retreats, the non-retreating army's reserve units triple their CV and fire one final volley. Publication history In 1972, Tom Dalgliesh co-founded Gamma Two Games and designed the first block wargame, Quebec 1759. That game was a success, and Dalgliesh designed War of 1812 in 1973, and Napoleon: The Waterloo Campaign, 1815 in 1974. These three games were the first block wargames, where units are represented by wooden or plastic blocks rather than the more traditional miniature soldiers or die-cut cardboard counters. Gamma Two immediately re-issued the game later in 1974 that used cover art based on the famous painting Napoleon Crossing the Alps by Jacques-Louis David. Gamma Two sold the rights to Napoleon to Avalon Hill, which produced a second edition of the game in 1977 using the same cover art. After Avalon Hill's demise, Gamma Two Games — by then Columbia Games — took back the license and produced a third edition in 1994 and a fourth edition in 2013. Reception In the 1980 book The Complete Book of Wargames, game designer Jon Freeman commented "Napoleon is a fresh experience for the land-combat enthusiast. Although it doesn't resemble a simulation very much, it is a challenging game that can be fun to play." He noted that luck plays a part in the game, saying, "The vagaries of the dice produce scrambling, tension filled battles in which a decisive defeat can be turned into victory in an amazingly short time." Freeman gave this game an Overall Evaluation of "Good to Very Good", concluding, "The real emphasis is on concentrating sufficient force to overcome any freak occurrence. It's a refreshing break from the rigors and eyestrain of more conventional treatments." In Issue 24 of Fire & Movement, Bill Haggart conceded that "If this [game] sounds like Risk more than simulation gaming, that is correct in many ways; Napoleon is that simple. Nevertheless, Napoleon does simulate certain aspects pof Napoleonic warfare better than any other game." Haggart conlcuded, "The game system forces the players to think in terms of 'space-time,' that is, envisage a series of marches culminating in a battle at a point where the enemy can