Napoleon, subtitled "The Waterloo Campaign, 1815", is a strategic-level block wargame published by Gamma Two Games in 1974 that simulates the Battle of Waterloo. A number of versions of the game have been produced by Avalon Hill and Columbia Games. Description Instead of cardboard counters, military units are represented by square blocks. The blocks are marked on one side by the unit designation; at the start of the game, these face away from the opposing player so that their exact designation is unknown, simulating the "fog of war." With three armies in play (French, British & allies, and Prussian) the game can be played by either two or three players. The main board shows the area of the battle. When units come into contact, the combat is moved to a smaller board for resolution. Components The number of blocks has varied from edition to edition: 1st & 2nd editions: 48 blocks 3rd edition: 84 blocks plus separate blocks for Blücher, Napoleon and Wellington 4th edition: 56 blocks The game also has two mapboards and a rule book. Gameplay The game uses an alternating system of turns where the French move and fire, representing the morning of the battle; followed by a British and Prussian turn, representing mid-day; and the French have the third turn, representing the evening. Movement The map does not have a traditional hex grid but instead uses areas and towns connected by a network of roads. Movement along major roads is faster than on minor roads or across bridges. Units must be concentrated into groups, and each player can only move two groups per turn. Combat All units start with their block turned so that their highest combat value (CV) is at 12 o'clock. The French player forms their blocks into three columns, and then the British/Prussian player does the same. Both players then lay down their blocks so that the units and current CVs are revealed. Each column will fight the column in line with it. The combat sequence is: Defender retreat (optional) Defender may add one unit from reserve to any column Defender fires: The player adds up the CVs of all the units in the column, and rolls a number of dice equal to the sum of the CVs. For each 6 rolled, all the units in the opposing column reduce their CV by 1 (rotating the block so that the new reduced CV