in-game currency is called Zulie). Rewards from quests are affected by the amount of charm a character has. There are three types of items, to which the inventory is divided: Equipment, items characters may wear on their bodies; Consumable which consists of consumable items that may recover HP or MP, or perform an effect (i.e. dance, learn a skill, shoot fireworks, socket items), and Material which covers general miscellany, such as materials for crafting, gems, and ammunition for weapons that need them. Many items in the Equipment section of a player's Inventory can be altered by refining or by drilling them to put a gem into them: Refining a piece of armor increases its defense by a marginal amount, which makes a great difference as the level of Refinement continues to increase. Refining a given weapon will raise that weapon's Attack Power, which allows the possessor of that weapon to do increased amounts of damage. A given piece of Equipment starts out at Refined (0), and will progress to a maximum of Refined (15). Gems, as previously mentioned, can be placed within either a player's weapon, or a few specific pieces of his armor (the chestpiece, as well as any jewellery he possesses). Each gem has a specific purpose, and varies in price depending on that purpose. A Diamond, for example, increases a player's Attack Power, and can be sold at high prices due to its high demand. A Jade, which increases Dodge Rate, is also rather useful, but not quite as much. Weapons and jobs There are a variety of weapons to use in ROSE Online. The weapons aren't restricted by the player's job, but their level and a specific stat. The type of weapon a certain player should use is generally based on the class he chooses. There are six basic jobs/classes: Soldiers are, as their name implies, generally based on the Strength Attribute, and therefore usually use weapons such as Swords, Spears, and Axes. Muses are generally healers, but can also become combat magicians later on in the game, and generally use Wands or Staffs. Dealers are a class based on economy and the ability to craft items; Dealers generally use guns and cannons, and have the ability to hire Mercenaries at will. Hawkers are a class based on the Attribute Dexterity, and rely on dodge rate and movement speed to take down his foe; Hawkers generally