which can only be replenished by feeding on the living—including other party members—or finding blood containers such as bottles and plasma bags. Drinking an innocent to death and other negative actions reduces the player's humanity, increasing the likelihood of entering a frenzy when injured or low on blood, during which they indiscriminately attack friend and foe. Completing objectives and defeating enemies is rewarded with experience points, which are used to unlock or upgrade existing disciplines and improve each characters' statistics, such as strength or agility. Weapons, armor, and other accessories can be purchased or upgraded using money or valuable items, which are collected throughout the game. The character's inventory is grid-based; objects occupy an allotted amount of space, requiring the management of the storage space available. A belt allows some items to be selected for immediate use during gameplay, such as healing items, without the need to access them in the main inventory. The first version of the game allows progress to be saved only in the main character's haven or safehouse; it automatically saves other data at specific points. An update to the game enabled players to save their in-game data at any point in the in-game narrative. Redemption features an online multiplayer component which allows players to engage in scenarios together. One player assumes the role of the Storyteller, guiding other players through a scenario using the Storyteller interface. The interface allows the Storyteller to create or modify scenarios by placing items, monsters, and characters across the map. Character statistics, such as experience points, abilities, and disciplines, can also be modified. Finally, the Storyteller can assume the role of any character at any given time. These functions allow the Storyteller to dynamically manipulate the play environment while the other players traverse it. Synopsis Setting The events depicted in Vampire: The Masquerade – Redemption occur in two time periods: 12th century Prague and Vienna, and late-20th century London and New York City. The game is set in the World of Darkness; it depicts a world in which vampires, werewolves, demons, and other creatures influence human history. The vampires are divided into seven Clans of the Camarilla—the vampire government—each with distinctive traits and abilities. The Toreadors are the closest to humanity—they have a passion for culture; the Ventrue are noble, powerful leaders; the Brujah are idealists who excel at fighting; the Malkavians are either cursed with insanity or blessed with