Stunt Car Racer (published as Stunt Track Racer in the United States) is a racing video game developed by Geoff Crammond. It was published in 1989 by MicroProse, under their MicroStyle and MicroPlay labels in the United Kingdom and in the United States, respectively. The game pits two racers on an elevated track on which they race in a head-to-head competition, with ramps they must correctly drive off as the main obstacle. The game was released to critical acclaim. The Commodore 64 version's use of 3D vector graphics was met with critical enthusiasm, which was unusual for a game for that platform. It is considered one of the better racing games and games for Amiga, with many calling it one of the best such games. Gameplay The game differs from other racing games in that the races take place on an elevated race track, with nothing to stop the player from accidentally driving off the side. Most race tracks in the game have gaps in them, which players can fall into. If this occurs then the player's vehicle is hoisted back onto the track (by a nearby crane), costing valuable time. Turbo can be used to make a car go faster, but it can only be used for a limited amount of time in each race. The single-player game consists of a league table which is split into four divisions of three drivers each, making a total of twelve racers including the human player. There are two racing tracks in each division making it a total of eight tracks in the game. The tracks in division four (the first division) are easy, but the tracks get progressively more difficult and dangerous with each division. The player's objective is to reach, and subsequently win, division one. There are four races in a season, and each driver will race the other two drivers in both of the tracks in the division. Each race is run over three laps. Two points are awarded to the winner of each race and one point is awarded to the racer with the fastest lap time. At the end of each season, the top racer of each division is promoted to the next higher division while the driver in last place will be relegated. Damage to the player's car occurs when the player lands too hard on the track after driving over a crest too fast, crashes