In Team Deathmatch, all players are divided into two teams: a red team and a blue team. The objective of Team Deathmatch is to be the first team to hit the frag limit, which can be achieved by killing opposing players, and by avoiding death from opposing players. Once a team hits the frag limit, they win the game and the round finishes. Depending on the admin/creator's choice, friendly fire may or may not be allowed. Killed players will respawn after a few seconds. In Deathmatch, players play with the same rules as Team Deathmatch, except that the players will now be playing by themselves. The objective of Deathmatch is to be the first player to hit the frag limit, or to have the highest amount of kills once gametime expires. This can be achieved by killing other players while avoiding death from other players. Once a player hits the frag limit, the player wins the game and the round finishes. Killed players will respawn after a few seconds. In Elimination, players play with the same rules as Team Deathmatch, except with one major difference - killed players do not respawn. To objective of the game is to hunt down and kill members of the opposing team players whilst avoiding death. The team that manages to successfully eliminate the other team wins the game. Unlike Team Deathmatch and Deathmatch, killed players do not respawn, staying dead until the end of the round. In Demolition, all players are divided into two teams: a red team and a blue team. The blue team's objective is to plant a bomb, which is given to a player at random at the beginning of the round, at one of two bombsites and to ensure its detonation. The red team's objective on the other hand, is to prevent the bomb from being planted by the blue team, and to defuse the bomb before it explodes if the blue team manages to successfully plant it. The round ends when either the blue team successfully ensures the detonation of the bomb, the blue team eliminates every member of the red team, the red team defuses the bomb or the red team successfully eliminates every member of the blue team. Unlike Capture the Flag, Team Deathmatch and Deathmatch, killed players do not respawn, staying dead until the end of the round. This gametype is very similar to the Bomb