and an editor for creating tracks, but ruled in favor of head-to-head racing and against the latter because doing either would have caused the gameplay to suffer severe stutters. The ZX Spectrum and Amstrad CPC ports of Stunt Car Racer were programmed by Pete Cooke, and the DOS version was programmed by Tim Ansell. The Commodore 64 version was later modified for use without a keyboard. This version was in the Power Play cartridge together with Rick Dangerous and MicroProse Soccer, released for the C64 Games System. The last platforms to be ported to were the Amiga and the Atari ST, both programmed by Crammond. A port of Stunt Car Racer for the Atari Jaguar was rumored to be in development, but it was never released. A long-awaited sequel, Stunt Car Racer Pro, was announced in April 2003, but it never came to fruition. Reception The Commodore 64, Amstrad, Amiga, and Atari ST versions of the game received critical acclaim. Zzap!64 was particularly enthusiastic about the Commodore 64 version. In its review, it lauded the game's concept and the quality of its 3D vector graphics. One of its reviewers, though preferring to race against more than a single opponent directly, called it the most remarkable Commodore 64 program. ACE magazine, who was equally enthusiastic, also extolled the version's vector graphics and the speed at which they are loaded as unparalleled in Commodore 64 gaming. Commodore Computing International also praised the use of vector graphics on a brand of computer not well recognised for its library of decent 3D games, as well as the controls and the difficulty, and described the game as a "hybrid of Hard Drivin and Power Drift, with a few ideas of its own." Amstrad Action defined it as a "truly stunning racing sim" and one of the best ever on Amstrad CPC. The Games Machine felt the color selection used for the Amstrad port was gaudy and that with the tracks being of the same colour as the ground and their banked corners lacking shading, distinguishing the road from the ground could be troublesome, but praised its addictive, "hair-raising" gameplay. In comparison, reviews for the Spectrum and DOS ports were generally favorable. Crash praised the graphics and the entertainment, but criticised the limiting number of tracks. On the DOS side, Zero lamented the port's lack of track detail and limited color palette, but otherwise found that