or better) will advance to day two. On day two, seven more Swiss rounds are played, followed by a cut to the top eight single elimination stage. Pokémon Tournaments in the Pokémon Trading Card Game and Video Game Championships use a combination of the Swiss system and single-elimination. The tournament begins as a Swiss-system tournament. At the end of the Swiss rounds, the top players advance to a single-elimination tournament (also known as the Top Cut). In previous years, the Top Cut would include between 12.5 and 25 percent of the original number of participants (e.g. if there were 64 to 127 players, there would be a Top 16). As of the 2013–2014 season, Swiss rounds in City, State, Regional, National, and World Championships are played best-of-three, with a 50-minute plus three-turn time limit. Ties were introduced into the Swiss round portion of the tournaments in the 2013–2014 season for the first time since 2002–2003. A win is worth 3 match points, a tie is worth 1 match point, and a loss is worth 0 match points. Top Cut rounds are played best-of-three, with a 75-minute plus three-turn time limit. Also, the Regional and National Championships were contested as two-day Swiss tournaments, where only the top 32 players from Day One would continue in another Swiss tournament in Day Two, prior to a Top 8 based on the two-day record. In recent seasons, a Day One total of 19 match points (i.e. a record of 6-2-1 or better) guaranteed a berth in Day 2, even if more than 32 players had 19+ match points. League Challenge and Pre-Release tournaments are played solely as a Swiss system. Local tournaments may or may not have a Top Cut. The tiebreakers are in the order of Opponents' Win Percentage, Opponents' Opponents' Win Percentage, and Head to Head. If there are more than two tied players before Head to Head is applied or the two players haven't played each other, the order is determined randomly. Scrabble In some Scrabble tournaments, a system known variously as "modified Swiss", "Portland Swiss", "Fontes Swiss" or "speed pairing" is used, whereby first players are placed in groups of four, and play three rounds of round-robin play, and subsequently are paired as in Swiss pairing, but using the standings as of the second to last round, rather than the last round. This has the advantage of allowing the tournament