their multiplayer testing and canceled the planned release of an interactive pre-launch demo. The delay allowed Nihilistic to retain most of the intended design but they were forced to remove the ability to play the entire single-player campaign as a team online, compensating for this by adding two multiplayer scenarios built using levels from the single-player game. Huebner said they did not plan appropriately for multiplayer when building the Java scripts for the single-player game, meaning the scripts did not work effectively in multiplayer mode. The multiplayer "Storyteller" mode was conceived early in the development cycle. Diverting from the typical death match or co-operative gameplay multiplayer modes, Storyteller required Nihilistic to develop an interface that could give one player, the Storyteller, enough control to run a particular scenario, and change events in the game in real time without making it too complex to understand for the average player. Much of the technology was simple to implement, requiring typical multiplayer software components that would allow users to connect with each other. The largest task required the development of an interface that could provide the Storyteller with control over the aspects of a multiplayer game without it becoming too complex. The interface had to contain lists of objects, characters, and other resources, and options to manipulate those resources. It had to be mostly accessible using a mouse as input, reserving the keyboard for less common and more advanced commands. The mode was inspired by the text-based Multi-User Dungeon, a multiplayer real-time virtual world in which high-ranking users can manipulate the game's environment and dynamically create adventures. Release Vampire: The Masquerade – Redemption was released for Microsoft Windows on June 7, 2000. The game's release included a standalone copy of the game, and a Collector's Edition containing a copy of the game, a hardbound, limited edition of White Wolf's The Book of Nod chronicling the first vampire, a Camarilla pendant, a strategy guide, and an alternative game case cover. The Collector's Edition also included a copy of the game's soundtrack, featuring songs by Type O Negative, Gravity Kills, Ministry, Darling Violetta, Cubanate, Primus, Youth Engine, and Kevin Manthei. Nihilistic also released Embrace, a level editor with access to the game's code to allow users to modify levels and scripts. A Mac OS version was released in November 2001. During its first week on sale, Redemption was the third best-selling Windows game in the