Postal 2 is a 2003 open-world first-person shooter developed by Running with Scissors. It is the sequel to the 1997 game Postal and was released for Microsoft Windows in April 2003, macOS in April 2004 and Linux in April 2005. Postal 2, as well as its predecessor, have received notoriety for their high levels of violence, stereotyping, and black comedy. Unlike the first installment, Postal 2 is played from a first-person perspective, rather than a isometric perspective. Set in the fictional town of Paradise, Postal 2 follows the life of "The Postal Dude", who must carry out mundane tasks throughout an in-game week, with the player deciding how violently or passively he will react to various situations. The player navigates the game's map to carry out his errands, with player choice having an effect on the setting. The game received a mixed reception from critics upon its release. The game has received several expansion packs, and in December 2003, a multiplayer expansion was released, titled Postal 2: Share the Pain. The game remains continually updated, with a new expansion pack titled Paradise Lost released in April 2015. The game received attention for its violent gameplay, and was responsible for multiple controversies. The game was followed by a sequel, Postal III, in December 2011, and another, Postal 4: No Regerts in April 2022. Plot In Postal 2, the player takes on the role of the Postal Dude, a tall and thin red-headed man with a goatee, sunglasses, a black leather trench coat, and a T-shirt with a grey alien's face printed on it. Postal Dude lives in a dilapidated caravan trailer on land behind a house in the small town of Paradise, Arizona, with his nagging wife, who is identified in the credits as simply "The Bitch". The game's levels are split into days of the week starting Monday and finishing Friday. At the beginning of each day, Postal Dude is given several tasks to accomplish, such as "get milk", "confess sins", and other seemingly mundane tasks. The objective of Postal 2 is to finish all of the tasks throughout the week, and the player can accomplish these tasks in any way they wish, be it as peacefully and civilly as possible, or as violently and chaotically as possible. It is possible, if occasionally difficult, to complete most tasks without engaging in battle, or at least, harming or killing other characters,