is not. Melding is optional and as many may be made as are possible on one turn. Lay off. A player may also choose to lay off some cards on an existing meld. This means that a player who can add to a sequence or a set on the table, regardless of who initially melded it, may do so. Finally, after making any melds or lay offs, the player must discard a single card to the discard pile, face up. A player who drew the upcard from the discard pile, may not replace the same card on the discard pile, but must discard a different card. If the stock runs out, the next player may choose to draw from the discard pile or to turn it over to form a new stock. The discard pile is not shuffled. After forming the new stock, the top card is drawn to form the new discard pile. The player can call rummy if a point is discarded into the discard pile. They cannot however call rummy if the card becomes a point while in the discard pile. Going out. A player may go out by discarding the last remaining card in hand, whether as part of a meld, a lay-off or a discard. The player can't win from the first round because it violates the principle of fair game. Example. Anne has left in her hand and draws , thus forming a sequence. She goes out by melding her sequence and without making a discard. Or supposing Ben has and draws the , he may meld the , discard the and go out. Or if there is a run of on the table and Charlotte, who has the , picks up the , she may lay off her two cards to the existing meld and go out. Scoring The player who goes out, wins, and scores as many points as the other have in their hand cards. Court cards score 10 each, Jokers 15 each and numerals score their face value. Aces count as 1 unless they are allowed to be high, in which case they score 11. Variations In some instances, jokers are used as wildcards and can represent any card value when melding. They can be used in sets or runs but can not be replaced when 'melded', nor can a player lay off a card to replace it by themselves