losing to Donkey Kong Country 2: Diddy's Kong Quest. GamePros Sir Gamabus gave the Game Boy version a rave reviews, applauding the graphics and the large selection of easy-to-execute special moves and expressed astonishment at the absence of slowdown. VideoGamess Gabe Soria commended the Game Boy version. Mega Funs Stephan Girlich and Ulf Schneider commended the visuals but the sound design was criticized. GamePros Sir Gamabus also gave the Game Gear version a rave review, stating that "There haven't been Game Gear graphics like these since Mortal Kombat IIs debut". Likewise, VideoGamess Gabe Soria commended the Game Gear version as well. Mega Funs Girlich and Schneider praised the visuals but, like the Game Boy version, criticized the sound design. Mean Machines Sega gave the Game Gear version a positive outlook but one reviewer remarked that the game does not translate as well compared to the Genesis version. Sega Pros Steve Hardy praised the visuals but criticized the complex controls due to Game Gear's limited number of buttons. GamePros Air Hendrix gave the Genesis version a mixed review, criticizing that the sprites are too small and the graphics in general are unimpressive. Hendrix complained that the controls are a straight translation of the arcade version's four-button control, making special moves needlessly awkward to execute, however he praised the combo system and character design and gave it version an overall recommendation. VideoGamess Dan Vebber noted that the Genesis version failed to replicate the arcade original. Mega Funs Girlich and Schneider commended the presentation and sound. Sega Powers Dean Mortlock praised the visuals and replay value, regarding the Genesis version to be "Another excellent conversion from Probe. A worthy alternative to current beat-em-ups.". MAN!ACs Oliver Ehrle criticized the graphics and sound of the Genesis version. Mean Machines Sega gave the Genesis version a rave review, stating that the game is a "great beat 'em up which may have been beaten to its niche." A critic for Next Generation also derided the graphics in the Genesis version, saying the sprites have "that flat, fuzzy, pasted-on-the-screen look that just isn't acceptable anymore." He further argued that the actual play mechanics of Primal Rage are unexceptional, such that without the sharp graphics and sounds of the arcade version the game isn't worth playing. Sega Pros Mat Yeo commended Probe's work on the Genesis version but noted several missing features compared to the arcade original, stating that