ransom, it is up to Robin Hood to collect half of the ransom to help the queen ensure Richard is released. The Widow lives in an isolated cottage in Sherwood Forest with her three sons, Hal, Hob and Dicken. She offers the outlaws help in the form of spun wool and advice. She is later revealed to be Marian's predecessor as forest priestess, knowledgeable about tree lore and other subjects. The Prior runs a monastery in the fens full of militant monks loyal to Prince John. Though they live a disciplined monastic life, every one of them was a soldier before taking vows. Their weapon of choice is the quarterstaff and they are required to have knowledge of gemstone lore. Fulk is King Richard's jester. Richard had sent him ahead to England, where he is captured by Prince John's men and taken to the Prior's monastery for torture. Lobb the Cobbler is a commoner living in Nottingham. Along with Marian, he is secretly loyal to King Richard and working with the Queen to secure his freedom. The Green Man is a powerful forest spirit whose trust Robin must win. He has the power to turn flesh into wood, people into oaks. The Bartender is a veteran of the Crusades, now running the Trip to Jerusalem pub in Nottingham. He has a strong dislike of the Abbot. Matilda, the Sheriff's Wife is a plump, shrill woman, very fond of jewels. She often refers to the Sheriff as John. Roger, Giles, and Jack are the three of the Sheriff's guards most often depicted in cutscenes. Development Conquests of the Longbow is based on tremendous historical and cultural research, for detail within the story's setting and puzzles. The game manual lists twenty-eight volumes in the bibliography, including Robin Hood by J.C. Holt, The Outlaws of Medieval Legend by Maurice Keen, and The White Goddess by Robert Graves. The manual includes essays by Marx outlining the history of the legend and the approximate dates at which different characters were incorporated into the Robin Hood legend, such as Friar Tuck and Marian in the 15th century. Guy of Gisbourne is mentioned but absent from the game. Other essays cover the tree lore, early British history, and video game piracy. Mark Seibert served as music director and provided sound effects while Ken Allen, Christopher Braymen, Orpheus Hanley, and Aubrey Hodges supplied synthesized score and sounds. Reception