it was eventually cancelled. Reception Walker received positive reviews from critics upon release. Reviewers particularly directed praise at the game's graphics and sound design, though the gameplay was met with mixed reactions. James Price of Amiga Force named it "one of the most satisfying shoot-'em-ups", while Amiga Computings Paul Roundell wrote that the developers "managed to combine the best elements of several games". The game received the "Amiga Action Accolade" from Amiga Action and was ranked 58th in Amiga Powers top 100 games of 1993. Critics praised the game's graphical qualities. Amiga Computings Roundell described the mech animation as "a pleasure to watch", and Amiga Forces Price called it "flawlessly animated". Mark Winstanley of Amiga Power praised the enemy animation, writing that he had "never seen ... soldiers die so needlessly and gratuitously". Andy Nuttall of Amiga Format applauded the game's subtle use of scrolling backgrounds. CU Amigas Dan Slingsby found that the design of the military hardware was particularly pleasing. While David Upchurch of The One Amiga admired the mech's animation, he found that it "looks more like a mechanical chicken than a vicious killing machine". The game's use of sound also garnered praise. Alan Bunker of Amiga Action wrote that the developers "realised the importance of sound and perfected it". CU Amigas Slingsby found that the game's sound effects complemented the action of the gameplay. Amiga Powers Winstanley praised each element of the sound design, particularly lauding the subtle inclusions, such as music from enemy radios. Nuttall of Amiga Format felt that the developers dedicated "a lot of attention" to the game's sound design. Reviewers were satisfied with the gameplay, though most were critical of the lack of variation. Roundell of Amiga Computing noted that the variety and speed of enemies ensures engaging gameplay. The One Amigas Upchurch wrote that the game is "not ... for the faint-hearted". Price of Amiga Force described the controls as "rather innovative", though criticised the longevity of gameplay due to lack of variation. Amiga Formats Nuttall echoed similar remarks, noting the repetitiveness of gameplay. In a 2014 review, Graeme Virtue of Eurogamer felt that the right-to-left movement made the game memorable. References 1993 video games Amiga-only games Amiga games Cancelled Sega Genesis games Horizontally scrolling shooters Psygnosis games Video games set in 2019 Video games set in Berlin Video games set in Los Angeles Video games set in the 1940s Video games