Falcon 4.0 is a combat flight simulation video game developed by MicroProse and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale modern war set in the Korean Peninsula. Falcon 4.0'''s dynamic campaign engine runs autonomously. The game is the ultimate development in the Falcon series from Spectrum HoloByte that began in 1984. HoloByte had acquired MicroProse in 1993, and started using that name for all of its titles in 1996. After MicroProse was purchased by Hasbro, official development ended. In 2000, a source code leak allowed continued development of the game by members of the gaming community, including bug fixes and new campaigns. Many of these additions were collected by Lead Pursuit, which arranged an official license of the original code base from the owner Atari; these were published as Falcon 4.0: Allied Force in 2005. Spanning well over a decade, the Falcon 4.0 series is one of the longest running game series using the same code base in PC history. In the present day, the game is still supported by a community of players with the most supported branch of the game being the one by Benchmark Sims community, called Falcon BMS. Gameplay The game's story begins in the early 1990s with North Korean forces invading South Korea. The United States deploys extensive support to the South, including military aircraft, armored forces, and naval vessels. The rest of the game plays out in response to the player's actions, potentially involving China and Russia. Japan has an airbase, but plays no role in the conflict itself. Because of the game's story content, which involves war in the Korean Peninsula, it was banned in South Korea until 2003.Falcon 4.0s gameplay parallels actual fighter pilot combat operations. First, over 30 training scenarios acquaint the player with F-16 maneuvering, avionics operation, and various USAF protocols. After training, the player may start the primary gameplay mode in the campaign, which simulates participation in a modern war. Alternatively, the player may engage in dogfight mode, which provides an individual air engagement without any continuous context, or create what are effectively miniature campaigns, known as "Tactical Engagements". The results of the player's performance are used to generate a 'logbook'. This contains details such as flight hours, air-to-air and air-to-ground kills, decorations, a name and photo, and the current