Naoki Ikushima. Shimomura returned to orchestrate and arrange the soundtrack. The original MIDI sound files had been lost, so the score had to be "copied" from the original, with her feeling pressure due to the soundtrack's popularity among fans. The Near Future chapter also included a vocal version of the theme "Go! Go! Buriki Daioh!", performed by Hironobu Kageyama. Known for performing Dragon Ball Z opening theme "Cha-La Head-Cha-La", Kageyama also recorded an English version for the Western release. The lyrics were taken from a 1994 Famitsu competition where readers sent in lyrics for the song. Voice acting for main and important characters was included with the cast being chosen by Tokita based on his initial concepts for what the characters would sound like. Voice actor Tomokazu Sugita, a fan of the original game, appeared in roles across all the time periods. The remake was announced in February 2022 for Nintendo Switch. It was released on July 22, 2022; Square Enix published the game in Japan, while Nintendo published it in the West. In Japan, it comes in both a physical and digital version, and a Collector's Edition from Square Enix's website. The Collector's Edition includes a model of the Buriki Daioh mech designed by Shinamoto, a themed board game, a soundtrack collection with booklet, and a shoulder bag. A demo covering the opening chapters of the Imperial China, Edo and Far Future storylines, with progress being transferrable into the main game, was released in Japan on June 28. A soundtrack album, containing the same tracks as featured in the Collector's Edition, released in Japan on July 27. Reception The original release of Live A live sold 270,000 copies in Japan, which at the time was considered a failure compared to the company's Final Fantasy releases. Tokita attributed the low sales to its release as a new project competing against entries in established series. Between July and September 2022, the remake sold 500,000 copies worldwide, with over 140,000 units being sold in Japan. The four Famitsu reviewers enjoyed the game's variety, but found the graphics lacking compared to other Super Famicom titles of the time. In its review, Micro Magazine's publication Game Criticism lauded the attempt at its omnibus storytelling style and use of popular manga artists, but ultimately felt it lacked substance and heavily criticized the final chapters and "imbalance" between the mature narrative and low-difficulty gameplay. Retro Gamer