game was re-released through Nintendo's Virtual Console for Wii U on June 17, 2015. A Virtual Console port to Nintendo 3DS released on November 28, 2016. The release was prompted by fan demand for the title, and then-publisher Square Enix had to get permission from the guest illustrators before the re-release could happen. Characters from Live A Live were featured in 20th anniversary crossovers with the mobile games Holy Dungeon and Final Fantasy Legends: The Space-Time Crystal. Until 2022, Live A Live remained exclusive to Japan. A rumor reported by GamePro was that the title was originally planned for an English release. In an interview with the magazine Super Play, Square localization staff member Ted Woolsey said that its overseas release was unlikely due to its low graphical quality compared to other popular titles at the time. A fan translation was created by noted online translation group Aeon Genesis. Speaking in later interviews, Tokita felt that his experience with Live A Live helped solidify his directing and storytelling. Remake On the subject of a remake, Tokita said it would depend entirely on fan demand. He later revealed that multiple attempts at a sequel or remake had fallen through over the years. After joining the Square Enix team developing Octopath Traveler, known for its "HD-2D" graphical style which blended sprite art with 3D graphics, Tokita was inspired to remake Live A Live using the graphical style of Octopath Traveler. The remake was made possible because Square Enix had been in talks over licencing from Shogakukan since the original's Virtual Console release. Square Enix president Yosuke Matsuda had himself voiced a wish to remake older titles using the HD-2D design, and Live A Live was at the top of a list of proposed titles. Work on the remake began in 2019, with development proving challenging due to the COVID-19 pandemic and preserving the variety of playstyles. The remake was co-developed by Square Enix's Team Asano, and Japanese developer Historia. Tokita acted as producer, while Shun Sasaki of Historia worked as director, with much of the staff being young and unrelated to the original version. Sasaki expressed disbelief when approached about the remake, but accepted as many staff members were fans of Live A Live. The UI and sound effects were updated, and the gameplay was rebalanced. It also saw gameplay additions of in-game radars and maps. The character designs were redrawn by