in both North America and Europe in August 1995, has more detailed visuals compared to the Genesis release, however Chaos' golden shower fatality was censored. The MS-DOS port, developed by Teeny Weeny Games, is a faithful conversion of the original arcade release and features a special setup for keyboard setups. Primal Rage was then ported to the 3DO and published by LG Electronics in both North America and Europe on November 14, 1995, featuring a pre-rendered introduction full motion video sequence and smaller sprites compared to previous releases. The 32X port was developed by Probe Entertainment and first published in North America in November 1995 and later in Europe in March 1996, based on the Genesis release but features more arcade-accurate visuals. The Jaguar CD port is similar to the 3DO release, although the intro is based on the original arcade version and has shorter loading times. The PlayStation port was first released in North America in November 1995, then in Europe in May 1996 and later in Japan on December 13 of the same year, featuring long loading times and fewer frames of animation for each character. The Saturn port was first released in North America in June 1996, then in Europe in August 1996 and later in Japan by GameBank on March 26, 1998, featuring more colors and lager sprites as well as pre-rendered FMV sequences for each character in single-player mode. The Amiga port was released only in Europe in December 1995, featuring visuals similar to the Genesis release. Although marketed as an Amiga 1200 release, this port is compatible is any Amiga computer with a least 2MB of RAM. Reception Primal Rage was a major commercial success, although Atari Games derived more profit from its merchandising than the game itself. RePlay reported the game to be the third most-popular deluxe arcade game at the time. Play Meter also listed the title to be the fourth most-popular arcade game at the time. Next Generation reviewed the original arcade version, stating that "All in all, an excellent show of graphics and sound design tarnished by unbalanced gameplay." AllGames Brad Cook praised the arcade version's visuals, sound, gameplay and replay value, stating that "This is a fun game and a good value at 25 cents per play with 25 cents to continue." The title was nominated for the Video Software Dealers Association's "Video Game of the Year" for 1995,