leaving Capcom. As with the rest of the game, Shimomura's music reflected the different eras in which the narrative was set. The main theme appeared multiple times through the score in arranged versions, an idea shared by both Shimomura and Tokita. Shimomura wrote the score on a PC-9800 series, then ported it into the Super Famicom sound environment. The boss theme "Megalomania" was written to be frenetic and exciting. For the motif of Odio, Shimomura used a simulated pipe organ, incorporating it into "Megalomania" to reference its recurring threat. The music for the Middle Ages period was the most difficult for Shimomura to write, though it was among the first asked for by Tokita. Upon hearing of her struggles, Final Fantasy composer Nobuo Uematsu offered to help. Writing the score for the Middle Ages became easier once the theme "Overlord Overture" and battle theme "Dignified Battle" were completed. The music for the Captain Square minigame in the Distant Future scenario was deliberately written to evoke the chiptune style of NES and early arcade titles. A soundtrack album for the game was released in August 1994 by NTT Publishing. The album was reissued on iTunes in July 2008 as one of the first releases from "Square Enix Presents Legendary Tracks", a series of rare album re-releases. A physical re-release was published by Square Enix's music label in May 2012. In 2008, the tracks "Birds in the Sky, Fish in the River" and "Forgotten Wings" were included on Drammatica: The Very Best of Yoko Shimomura, a compilation of the composer's work at Square Enix. Remixed and karaoke versions of "Kiss of Jealousy" and "Megalomania" were released on the 2014 compilation album Memoria, which also featured tracks from Shimomura's work with Square. "Birds in the Sky, Fish in the River" and "Megalomania" were later released in 2015 as downloadable content for Theatrhythm Final Fantasy: Curtain Call. Also in 2015, a tribute concert was held in Kichijoji at Club Seata, featuring performances by multiple musicians including Shimomura, and guest appearances from the game's staff including Tokita. Release Live A Live was released on September 2, 1994. Originally meant to be released in Japan before Final Fantasy VI, delays occurred in Live A Lives production and the release order was reversed. Prior to release, Tamura created a prequel manga to the Distant Future scenario, later noting that she drew the manga without Square's permission. The