NovaLogic, Inc. was a software developer and publisher established in 1985 and based in Calabasas, California. The company was founded by CEO John A. Garcia. Garcia's background in computer software started in Southern California in the early 1980s, when he worked at Datasoft. The company was known for their Voxel Space engine, which was utilized in franchises such as the Comanche and Delta Force series. In October 2016, NovaLogic's assets were bought out by THQ Nordic and is currently an inactive label for the company. History Originally, NovaLogic worked on new versions of previously published games. Taito America was a major client of the company and most (if not all) of NovaLogic's earliest games were PC conversions of Taito arcade games. NovaLogic's 1992 game Comanche: Maximum Overkill was the first release that utilized the Voxel Space engine, which allowed for larger outdoor environments and more detailed terrain. The engine was conceived by electrical engineer Kyle Freeman. Freeman's engine stemmed from his earlier creations of medical technology. In addition, the cancelled Philips CD-i sequel to Super Mario World, Super Mario's Wacky Worlds, was in development by NovaLogic. Due to the failure of the Phillips CD-i platform, the project was cancelled in 1993. Comanche: Maximum Overkill kickstarted a string of releases by NovaLogic that simulated military battles. Other games included the F-22 plane simulators, Armored Fist tank simulators, and expanding the Comanche helicopter simulators. After releasing several successful military-themed games, the company started NovaLogic Systems, Inc. (NLS) on February 13, 1996. They were initially contracted by the US Army to create training simulations for the branch. In 1997, NovaLogic launched its free online matchmaking service, NovaWorld. The service allowed for large online battles and stat tracking. In 1998, NovaLogic continued to evolve their Voxel Space engine for the inaugural game in the Delta Force series. The game was a first-person shooter set in large outdoor environments in a realistic military setting. It also featured the online NovaWorld system, which allowed for large numbers of players in a singular server. The game was well-received and it prompted the company to continue the franchise. Delta Force 2 was released in 1999, followed by Delta Force: Land Warrior in 2000. The trilogy of Delta Force titles were successful in the United Kingdom as indicated by ELSPA's chart. Delta Force peaked at #3 in February 1999, Delta Force 2 peaked at #2 in February 2000, and