classes also get additional attacks), with flying characters able to move quickly over all terrain. In addition, each class has a set of attacks characters can perform, ranging from physical attacks targeting one opponent to magical attacks targeting a whole unit. Plot Twenty-five years prior to the beginning of the game, Empress Endora conquered the continent of Zetegenia. During her reign, a resistance organization called the Liberation Army forms to free the continent from her rule. At the beginning of the game, the protagonist, whose name, gender, and other characteristics are chosen by the player, takes command of the Liberation Army. Throughout the course of the game, the protagonist is joined by various other characters, such as Lans Hamilton, a knight who served the king of Zenobia until the king's death; Warren Omon, a wizard with the ability to divine the future; Tristan, the rightful prince of Zenobia; and many others. After the Empress is slain, it is discovered that she was manipulated by Rashidi, a dark wizard in the Empress’ employ. The protagonist defeats him, but before Rashidi dies, he uses his blood to release Demundza, the king of the Underworld who was sealed away after the first great Ogre Battle. The protagonist and their army manage to seal Demundza away again before he can become too powerful. There are multiple outcomes to the story depending on various factors such as the protagonist's alignment, their reputation, and which characters they choose to recruit. Development Ogre Battle was created by Yasumi Matsuno, who joined developer Quest Corporation in 1989; the company at the time had two development teams, one working on an action game at the time, and Matsuno ended up leading design for the second team. He began development on Ogre Battle in the summer of 1991. Wanting to make his mark in the company, he pitched a real-time tactical game, as these were uncommon in the Japanese gaming market at the time. Matsuno acted as the game's director and designer. The producer was Quest CEO Makoto Tokugawa. The less conventional gameplay approach was also meant to compete against Dragon Quest and Final Fantasy, which dominated the RPG market. Matsuno had never played a tactical game before this, but on staff recommendations played Nobunaga's Ambition to get a feel for the genre. Matsuno grew frustrated with the corporate structure of Quest during production on the game as it underwent