GamesRadar said that Jungle Beat became more compelling when viewed as a Galaxy prototype, with shared sound effects and a "gleeful turnover of ideas [that] reeks of Galaxy scattershot fun-bursts". Destructoid said the connections between Jungle Beat and Galaxy were obvious when considering Jungle Beat "level of imagination and surrealism... [which] wasn't present in the [Donkey Kong Country] games", while Kotaku noted further parallels between level tropes in Jungle Beat and Super Mario Galaxy 2 (2010). After Jungle Beat, the DK Bongos only saw use in two Donkey Konga sequels. Support for Odama (2006) was dropped prior to release, while a planned DK Bongos-controlled racing game, DK Bongo Blast, was released on the Wii as Donkey Kong Barrel Blast in 2007 without support. The Donkey Kong series did not receive another major installment until 2010, when the Retro Studios-developed Donkey Kong Country Returns was released for the Wii. Retrospectively, journalists have cited Jungle Beat as one of the best Donkey Kong games. Jeremy Parish, writing for Polygon, considered it the franchise's best game behind Donkey Kong (1994) for the Game Boy, summarizing it as "a one-of-a-kind thing that really shouldn't work but absolutely does". Jungle Beat has been referenced in Nintendo's Super Smash Bros., a series of crossover fighting games. Super Smash Bros. Brawl (2008) includes a stage based on Jungle Beat Rumble Falls level, while one of Donkey Kong's attacks in Super Smash Bros. Ultimate (2018)—in which he rapidly punches adversaries—is a tribute to Jungle Beat''. Notes References External links Official Nintendo Wii minisite New Play Control! games 2004 video games Donkey Kong platform games GameCube games Nintendo Entertainment Analysis and Development games Wii games Wii games re-released on the Nintendo eShop Video games developed in Japan Single-player video games Video games scored by Mahito Yokota