James Bond 007: Agent Under Fire is a 2001 first-person shooter video game based on the James Bond franchise. Developed and published by Electronic Arts, it was released for PlayStation 2 (PS2), GameCube and Xbox. It originally began development as a PS2 and PC game based on the 1999 Bond film The World Is Not Enough. However, the game was delayed and eventually reworked into Agent Under Fire, featuring an original storyline that is unrelated to the Bond films. Playing as James Bond, the player must thwart an attempt to replace world leaders with clones. Agent Under Fire was released for PS2 in November 2001, followed by the other versions in March 2002. The game received "mixed or average" reviews, according to Metacritic. Gameplay Agent Under Fire features over fifteen different types of firearms, as well as other weapons. Each firearm is based on a real firearm, but is given a pseudonym, the same manner as the weapons in GoldenEye 007, and The World is Not Enough. Most of the gadgets are concealed in a mobile phone, including a decryptor, grapple, laser, and remote transmitter. Bond is also provided with a card that disrupts electronic signals, as well as a jetpack. During the course of the game, players may encounter opportunities to utilize the level's environment or their gadgets to dispatch enemies, clear obstacles, or open up alternative pathways; doing so awards the player a "Bond Moment" which contributes to the player's end-of-level score. The multiplayer mode in Agent Under Fire features up to four players, with several unique arenas to host multiplayer battles in. The multiplayer games can also be played with one player against an AI player. Plot CIA agent Zoe Nightshade, a mole in the Hong Kong-based botanical research firm Identicon Corporation, is discovered and captured while investigating Identicon as a possible front for a weapons-smuggling ring. MI6 agent James Bond infiltrates the Identicon facility in an attempt to rescue her, as well as retrieve a suspicious courier case in the same building. After rescuing Nightshade from a submarine set to launch, the pair flee the facility with the courier case. Nigel Bloch, the head of Identicon, has his henchmen chase the agents through the streets of Hong Kong. The two steal a second case of vials from a nearby Identicon factory, then rendezvous with R, who provides Bond with a gadget-laden BMW Z8. A limousine pulls