license after showing them a prototype of a game they were working on and because of their passion for the for Stargate. Perception and MGM initially had a "couple of false starts" before eventually arriving at what would be developed into Stargate SG-1: The Alliance. As part of growing Perception, chief executive officer Ben Lenzo intended to invest in Austrian video game publisher JoWooD Productions Software, a Public company, and on September 10, 2003, the two companies announced that they were entering a "strategic alliance" together. The agreement that was announced included Perception acquiring "a strategic stake in JoWooD", which Lenzo later revealed would have been in the region of EUR 9 million. According to JoWood's announcement, the deal also included "the publishing rights for a top international license from a world-leading film studio", with the statement going on to detail that as part of the agreement "Perception, as the licensor, will entrust JoWooD with the global publishing of the title". On November 17, 2003, JoWood announced that new stocks would be made available in order to generate capital to fund new projects, going on to announce that they would be publishing a Stargate game that was being developed by Perception. Stargate SG-1: The Alliance was officially announced by Perception on March 22, 2004. MGM announced in May 2004 that MGM Interactive Inc. and Perception PTY would work "closely" with the United States Air Force "to ensure the authenticity found in the hit Stargate SG-1 television series is carried into the much-awaited videogame based on the show". Writing Ben Lenzo and the team at Perception came up with the story. Perception were given complete access to all of the episodes of Stargate SG-1, as well as photographs and blueprints of all the shows sets and props. The Stargate SG-1 creative team were not involved on a day-to-day basis, however the team at Perception would consult with them regarding the story and dialog. Writer, producer & director Peter DeLuise directed the main dialog recording sessions with the Stargate SG-1 cast. DeLuise also served as story editor. In creating The Alliance, Lenzo was keen that the game appeal to not only fans of Stargate SG-1, but also be accessible to those that hadn't seen the show. One of the ways he planned on implementing this was by "taking some of the major themes that have been in the show for the last