passes on the tactical map, alternating between day and night. In accordance with this element, vampires and werewolves will only be seen in the evening, with the former appearing in coffins during the day, and the latter appearing as normal men. Each stage has a boss whose defeat signals the completion of the mission. Both during and after the stage, towns and temples can be visited to gain information or items. The game also features an alignment system, both for the revolution as a whole (reputation) and for individual characters (alignment and charisma). These parameters are influenced by how the game is played. There are twenty-five main stages in the game, with some variation possible in how the stages are played. There are also four hidden stages accessible through the main game with an additional stage as an easter egg. The game can be completed without finishing all the stages. There are thirteen different endings to the main game, depending on the conduct of the player during the course of the game. Modes of play Ogre Battle has two main modes of play, the world map and the tactical map. On the world map, the player can manage their characters, changing their class, re-ordering them into different units, and erasing them. The player can also save and load the game, as well as manage items. In addition, the world map is where the player chooses the next stage, which can either be an already completed stage or a new stage. Tactical map When the player has selected a stage, action shifts to the tactical map. Here, the player can deploy units and move them around. Each unit has a cost associated with it, which must be paid to deploy the unit and every day at noon thereafter. There is a limit on the number of units that can be deployed at one time. Characters with high alignment fight better during the day, while those with low alignment fight better at night. There are also towns and temples that can be liberated by units. Upon liberation, a random tarot card is drawn, which can affect either the liberating unit's statistics, the statistics of all units on the battlefield or the reputation parameter. In addition, liberated towns provide income every noon, which can be used to buy items (some towns have shops that can be used when a unit is stationed there)