to avoid camera problems he found in previous 3D games that he had worked on. EAD Tokyo prioritized simplicity; Shimizu said that because contemporary video games took considerable time to complete and lost appeal if an individual had to stop playing, Jungle Beat levels were designed to take between five and ten minutes without any shortcuts. He felt that the game would appeal to a busy person because it did not contain long save or load times. The developers reflected the simplicity through the story, which only features Donkey Kong trying to be "the best"; they sought to narrate through the gameplay instead. Tonally, Koizumi wanted Jungle Beat to be extravagant and hoped it "would make even bystanders giggle and enjoy themselves". Because the tone differed from previous Donkey Kong games, EAD Tokyo excluded most of the series' recurring characters and elements, aside from Donkey Kong himself and bananas. Koizumi felt this would allow Jungle Beat to stand on its own and reflect the style of EAD Tokyo. Miyamoto supervised EAD Tokyo and reviewed Jungle Beat content throughout development, similar to the role he played during the development of Rare's Donkey Kong Country in 1994. Mahito Yokota composed the soundtrack, his first project as a composer after joining Nintendo in 2003. Like he did on The Legend of Zelda: The Wind Waker (2002), sound programmer Masafumi Kawamura attempted to synchronize the music with the gameplay, like when Donkey Kong jumps. Although the game is 2D, Shimizu noted development was still difficult due to technical restraints. EAD Tokyo aimed to release Jungle Beat during Japan's 2004–2005 winter season, which presented a considerable challenge. During a showing at the Nintendo World event in November 2004, Koizumi and the team carefully observed player feedback and used it to polish the game shortly before its release. The team was ultimately able to complete the game in time for the 2004 Christmas shopping season. A two-player multiplayer game mode was planned, but did not appear in the finished product. Release Nintendo announced Donkey Kong Jungle Beat in May 2004 and showcased it at E3 2004 that month. Nintendo's showing was considered "[b]old, energetic, full of attitude and unexpected surprises", and IGN described Jungle Beat as "[t]he sleeper hit of the show" and wrote that attendees did not want to stop playing its presented demo. After the showing, in July Jungle Beat won two Game Critics