with the character. Other appearances The Master Chief is a major character in the novels Silent Storm (2018), Oblivion (2019), and Shadows of Reach (2020), written by Troy Denning. The character also appears in the 2010 animated anthology Halo Legends, as well as the comics The Halo Graphic Novel, Halo: Uprising, Halo: Collateral Damage, and Halo: Tales from Slipspace. Peter David's graphic novel Helljumpers contains a cameo by the Master Chief "before he actually was [the Chief]". The character appears outside Halo canon, with guest appearances as a playable character in the Xbox One version of Super Bomberman R, and a cosmetic outfit in the battle royale game Fortnite, marking his only appearance on Nintendo and PlayStation. A medieval variation of the Master Chief's armor appears in Fable II, as the suit of armor worn by a legendary hero named "Hal". Team Ninja approached Bungie and asked to use the Master Chief in their 2006 video game Dead or Alive 4. Although the Chief could not be used due to storyline restrictions, Bungie's interest in the idea resulted in the development of Nicole (Spartan-458). The character is referenced in Rooster Teeth Productions' Halo-based machinima parody series Red vs. Blue. Influences and analysis IGN saw in the Master Chief elements of Jon 6725416, a character in Christopher Rowley's novel Starhammer. Other reviewers have suggested that the name John-117 could be a Biblical reference. Michael Nitsche of the Georgia Institute of Technology found similarity to Gordon Freeman, the protagonist of Valve's Half-Life series of FPS video games: "[Both characters] are the independent, individualistic, and often lonely heroes that gain admiration by constantly proving their superiority... in technology-driven, hostile, often closed spaces." Roger Travis, associate professor of classics at the University of Connecticut, compared Master Chief to the epic hero Aeneas, in that both superhuman characters save a civilization by defeating strong enemies in a martial setting. The audience is intended to identify with the protagonist similarly in both stories. Matthew Stover compared Halo to the Iliad, saying both stories share the meta-theme that "war is the crucible of character". As military science fiction, Halo further raises the issue of being human. Stover argued that, since players are to imagine themselves as the Master Chief, the character is correctly presented as a cyborg, neither a flawless machine nor fully human. Players would be unable to empathize with the former, and the latter would