of the DK Bongos, the New Play Control! version of Jungle Beat is controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system, adds a boss rush mode, and supports widescreen television displays. Reception Donkey Kong Jungle Beat received "generally favorable" reviews across both its releases. Most reviewers considered it unique and fun to play but rather short given the retail price. It was praised for its wide appeal; possessing both a simplicity targeted at new gamers, and a complex, skill-oriented combo system to attract more hardcore gamers. IGN praised the GameCube version's graphics, saying that "DK's fur makes StarFox Adventures models look primitive". Criticisms include the game's short length, despite the replayability offered by the score system in levels. There were also complaints of repetitive boss fights, as the same four bosses are used several times throughout the game with limited features to distinguish them. One of the primary criticisms, however, was the lack of past characters and elements from Rare's Donkey Kong Country games. Despite these criticisms it was rated the 95th best game made on a Nintendo System in Nintendo Power'''s Top 200 Games list. Non video-game publications also praised the GameCube version. The New York Times gave it a favorable review and called it "wildly entertaining". The Sydney Morning Herald gave it four stars out of five, praising the graphics, environments and gameplay, but complained of the game's short length. Detroit Free Press gave it three stars out of four and complimented the use of bongos in the game. Common Sense Media gave the Wii version four stars out of five. Although positive to the game, they considered more as rental than purchase due to its short length. Legacy EAD Tokyo went on to develop Super Mario Galaxy (2007) for the Wii, which was acclaimed as one of the greatest video games of all time and became one of the bestselling Wii games. Galaxy refined concepts that EAD Tokyo introduced in Jungle Beat; Koizumi reflected that Jungle Beat provided him with the experience to create engaging gameplay with a simple control scheme in Galaxy. In fact,