worse at night. Alignment can be raised by defeating enemies whose level is higher than the player's, defeating ghosts and other dark creatures, and drawing tarot cards that raise the alignment statistic. When the player's alignment is high, it is (somewhat counter-intuitively) recommended not to exceed the level of his or her foes. Alignment will drop when the player defeats high alignment characters, such as clerics and angels, or characters of a lower level. Thus, it is important for players who want to keep a high alignment to keep the fights "fair". Low alignment characters are considered more "evil". Consequently, they fight better at night and are weak against light attacks. Liberating towns with these types of characters will lower the player's reputation (especially if they possess a low charisma statistic). A player whose alignment is relatively high will not necessarily be penalized for employing units of low-alignment soldiers; rather, a mix of high- and low-alignment fighters results in the most potent fighting force. Provided the player keeps low- and high-alignment characters in their own separate units, and only liberates towns with high-alignment units, he or she can still see the best ending. Conversely, one who wishes to drop his alignment can continually capture towns with a few high-level, low-alignment units. For example, one can employ a few decidedly low-alignment units to slaughter enemy units, reserving high-alignment units for liberation purposes only. Classes One of the most important aspects of Ogre Battle is the class system. Each character has a class that determines the characteristics of that character. There are several different classes available in Ogre Battle, but any given character is limited to a subset of class changes depending on their race. For instance, human characters can either be male (fighter) or female (amazon). There are also dragons, wyrms, pumpkins, angels, giants, hellhounds, octopuses, hawk men, demons, griffins, mermaids, golems and undead class trees. Within a tree, there are usually level, alignment, and often charisma requirements. In addition, some classes also require the use of a special item. Finally, the two human class trees are unique in that they have the most branches in their tree and characters can be demoted to move along a different path. Apart from statistic increases at level-up, a character's class also determines how the character moves and fights. Each character has a terrain type where they move fastest and fight the best (some