or pay for unit costs. In addition, there are often hidden towns, temples, or items that can be found by moving a unit close to the appropriate location. Battle Each stage has a number of enemy units that attempt to re-capture the player's towns and temples. If a player's unit gets too close to an enemy unit, a battle ensues. During a battle, the view shifts to a close-up view of the two combatant units. Characters alternate taking actions with the battle ending after one round of combat (many units can attack multiple times per round). The unit that caused the most damage is the victor and forces the other unit to retreat. During a battle, a player does not directly control their unit, but selects a tactic for the unit to follow (Best, Strong, Weak, Leader), which the characters follow when choosing whom to attack. The player can also use stored tarot cards, which can cause damage or have a special effect. The Lovers card will cause all affected enemies to fight for the player; the Moon card will change the formation of the enemy unit, causing them to attack differently; the Fool card will remove all enemies but the leader from battle. The player also has the option of retreating from any encounter. Alignment The game uses a moral alignment system that not only affects the gameplay but also where tactical and strategic decisions affect the outcome of a non-linear branching storyline, which is affected by several factors, such as the moral alignments of the troops used to liberate a city, whether to keep certain liberated cities guarded, making popular or unpopular decisions, concentrating power among just a few units, making deals with thieves, and a general sense of justice. These factors lead to one of 13 possible endings, alongside other factors, such as how many and which units are used, how battles are fought, the army's reputation, player character's alignment and charisma, and secrets discovered. In Ogre Battle, alignment indicates how good or evil a character is. The scale runs from 0 to 100; the higher the number, the more 'good' the character is. When characters with high alignment liberate towns, it will raise the player's reputation (although a high charisma is also recommended). Characters with high alignment will be weak against dark attacks but strong against white attacks. They will fight better in the day and