them to Waterworld. Upon reaching Waterworld, the twins become separated. Tarra travels to a ship made of ice, somehow forgets her name, and meets Cap'n Frost, who desires to find the "Crown of Life" and rule Waterworld. Meanwhile, Torr travels to an undersea kingdom, forgets his name as well and meets the city's ex-queen Aquana, who desires to find the "Crown of Life" in order to regain her throne. After a brief war between the ex-queen and captain, Herminus sets the twins to duel each other. They then pray to their deities for guidance, which summons Mentorr who allows them to regain their memories. The twins throw down their swords, causing the crown to be revealed and split in half. The halves are given to the ex-queen and the captain, who then rule as equals. The "Sword of Ultimate Sorcery" then transports the twins to Airworld where they would have to do battle with King Tyrannus and Konjuro. While the comic for Airworld was started, the cancellation of the series left the comic unfinished. Development The concept of Swordquest originated from Atari's previous Adventure video game, which is notable for one of the first documented Easter eggs. Adventure drew more interest once the Easter egg was found and documented, leading Atari to come up with a type of sequel where "marketing thought it would be a great idea to create a series of games where players would have to find clues both in the game [and in its physical materials]", as described by Atari historian Curt Vendel. As Atari was owned by Warner Communications at this point, they were able to use two of Warner's subsidiaries to help with this contest. DC Comics was used to create the comic book that would help creating the setting where the word clues would be hidden, written by Gerry Conway and Roy Thomas and illustrated by George Pérez. The Franklin Mint crafted the game's prizes. The games themselves were programmed by Tod Frye. Contest Atari had designed the Swordquest contest to award a winner for each of the four games. For each game, they had planned to bring all winners to the Atari headquarters in Sunnyvale, California, to race to complete a specially-programmed version of that game to be the first to finish it. The person with the fastest completion would be named the winner and be awarded a "treasure", produced by Franklin