having been moved to an abandoned German bunker built during World War I which contains a network of tunnels and pillboxes. This complex is no match for the SEALs however, and they successfully liberate the final Marine with the help of U.S. Navy F/A-18 fighter jets firing missiles at designated pillboxes. In Turkmenistan, members of a terrorist group, the Allah Sadikahu, have attained several portable nuclear devices from various black market organizations. An informant named Basim Maccek, codename Mr. Pickle, has knowledge about the nuclear devices moving through the region, but has gotten himself captured in the process. He is imprisoned in a Turkmen Detention Center in the mountains and the SEALs are sent in to release, escort, and extract the informant. The recovered informant confirms the presence of two suitcase nukes in Turkmenistan and their location. The Sadikahu have concealed the devices in a desert cave network close to the Afghan border. With no time to lose, the team travels to the nukes' location. After an intensive firefight, the team manages to destroy the nukes and the cave system. The Sadikahu's ruthless leader Mullah Bahir Al-Qadi, however, is not present at the caves. He and his brother Imad have retreated to a deserted bombed city in central Turkmenistan. Kahuna's team is once again sent in to find and neutralize the Al-Qadi brothers. The SEALs fight against countless terrorist defenders and race against the clock as Mullah and Imad Al-Qadi, codename Fat Cat and Kitten, call for helicopters to come and extract them. In the end, both brothers are killed and the mission is completed. Development The game was in development for three years. Reception SOCOM U.S. Navy SEALs received "generally positive" reviews, according to review aggregator Metacritic. GameSpot named it the best PlayStation 2 game of August 2002. It won GameSpots annual "Best Online Game on PlayStation 2" award, and a runner-up for "Best Sound on PlayStation 2". By July 2006, SOCOM U.S. Navy SEALs had sold 1.4 million copies and earned $82 million in the United States. Next Generation ranked it as the 34th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of SOCOM releases reached 3.9 million units in the United States by July 2006. References External links 2002 video games Microphone-controlled computer games Multiplayer and single-player video games PlayStation 2 games PlayStation 2-only