Gameplay The object of the game is to lead a group of warriors to fame and fortune within the setting. Players choose from a range of factions with varying motivations and abilities and fight battles against others. Most of these groups are between five and fifteen fighters with appropriate transport, known as a "mob". Battles take place in an assortment of locations and scenarios, including sieges, races, and rescue missions. Games are designed to be played in a series and form a campaign, wherein fighters gain new abilities and suffer permanent battle injuries or death, and new warriors are purchased, or "retire" once they get to too high of a level. Players earn money ("Teef") based on how well they perform and the relative strength of their opponents. The campaigns are designed to be open-ended, allowing new players to join and leave at any time thanks to a mechanic which adjusts the rewards players receive evening out the power disparity. The closest thing to winning a campaign would be reaching the "retirement" level before other players. Mob types Orks A fungus/algal-based race whose culture revolves around war, Orks are the most common species in the universe of Warhammer 40,000. They are split into two factions, Gorkers and Morkers. Gorkers favour brutal weaponry while Morkers favour enhancing their vehicles. Diggas Tribal humans, descendants of an Imperial surveying team. Rebel Grots A sub-set of the orkoid species similar to goblins. Muties Mutants originating from the shipwrecked crew of the survey team's orbiting vessel. Community creations Since the release of the rulebook PDFs on the Games Workshop site in 2008 the community surrounding Gorkamorka has grown substantially online resulting in the creation of a large volume of fan-made content. Several community created mob types have been added to the game: Feral Orks Primitive Orks with no access to higher technology, relying instead on squigs, squiggoths, and psychic powers. Freebooters Orks who have no affiliation with Gorkers or Morkers, preferring instead to live as pirates and mercenaries. The Dust Rats Humans trapped within the Imperial surveyors' outpost at the time of the space hulk's crash. Best described as somewhere between a militia and the Imperial Guard. Snortaz Orks who eschew vehicles in favour of large boars. Dark Eldar A cruel and technologically advanced race from the Warhammer 40K universe. Bibliography Reception The French games magazine Backstab was less than impressed with this game, complaining