M.A.C.H. 1 was a comic strip that ran in the British science fiction comic 2000 AD. The strip was created by writer Pat Mills and illustrator Enio. It debuted in the first issue of 2000 AD, which was published in February 1977, and ran nearly continuously until issue 64, dated 13 May 1978. Development Pat Mills has said the idea was a deliberate ripoff of The Six Million Dollar Man after kids said they wanted to see that in a comic, and the concept of a computer brain as a partner was taken by John Wagner from Marvel Comics' Deathlok. The name came from Doug Church while Mills, according to Church, came up with the acronym on the spot. Premise Initially, M.A.C.H. 1 ("M.A.C.H." stands for "Man Activated by Compu-puncture Hyperpower") thematically resembled the Six Million Dollar Man, but with more graphic violence. As the strip continued the tone became increasingly dark. This contrasted directly with The Six Million Dollar Man, who began as a killer, but was progressively softened by the TV networks until it fitted into family entertainment. Plot John Probe is a British Secret Service agent at first engaging in missions against Communists, terrorists and organised crime. He has been given extreme physical enhancement by a method known as "compu-puncture" to give him "hyperpower" equivalent to the strength of fifty men, and computer circuitry imprinted onto his skull to control and advise on use of the hyperpower. The computer also grants him occasional mental skills, such as how to pilot aeroplanes, drive an armoured car, or specific scientific and military knowledge he would not normally possess. Probe eventually discovers that his superior, Denis Sharpe, had engineered the compu-puncture treatment which had given him his abilities so as to erase Probe's pre-augmented memory and to cause his death if he did not receive frequent treatments. As a result, Probe was forced to work for Sharpe. Probe attempted to leave Sharpe and the service several times, but was forced to return for controlling hyperpower injections to prevent his energy flow from falling below survival level - although one story suggests that he has left Sharpe for an unspecified but considerable length of time. Probe's computer would often attempt to overrule or counter his human emotions, but as the story wore on Probe became more and more resentful to both the computer and Sharpe's orders, often disobeying the computer's advice