the idea that because the Tamagotchi will die if not near a human, and that a human will become distressed if not near their Tamagotchi , that they should be considered part of the same being. This is further amplified by the trend to wear Tamagotchis as you would to clothing or jewelry. The Tamagotchi effect has no limitations on who can or can't encounter the effect. The effect is demonstrated by both children and elderly people. Forms of therapy have been used with virtual pets on mentally challenged children and the elderly. Children's perspective "In the 1960s through the 1980s, researchers in artificial intelligence took part in what we might call the classical "great AI debates" where the central question was whether machines could be "really" intelligent. This classical debate was essentialist; the new relational objects tend to enable researchers and their public to sidestep such arguments about what is inherent in the computer. Instead, the new objects depend on what people attribute to them; they shift the focus to what the objects evoke in us. When we are asked to care for an object (the robot Kismet, the plaything Furby), when the cared-for object thrives and offers us its attention and concern, people are moved to experience that object as intelligent. Beyond this, they feel a connection to it. So the question here is not to enter a debate about whether relational objects "really" have emotions, but to reflect on a series of issues having to do with what relational artifacts evoke in the user." In preliminary research done on children and Furbies researchers found that the children classified Furbies as "kind of alive". They classified the Furby as "kind of alive" because of their emotional attachment to it; for example, when asked "Do you think the Furby is alive?," children answer not in terms of what the Furby can do, but how they feel about the Furby and how the Furby might feel about them". "...[T]he computational object functions not only as an evocative model of mind, but as a kindred other. With these new objects, children (and adults) not only reflect on how their own mental and physical processes are analogous to the machine's, but perceive and relate to the machine as an autonomous and "almost alive" self". "By accepting a new category of relationship, with entities that they recognize as "sort-of-alive", or "alive in a