context, and the inclusion of code in everyday digital communications. Breeze also creates games in which texts in mezangelle are combined with images and sound. These works are often fragmentary or chaotic, as they rely both upon the polysemic nature of mezangelle and the inherent possibilities of computer programming for the display of dynamic audiovisual elements. Online interventions Breeze also explores and exploits environments that involve online socialisations or encounters. Such encounters involve the modification of online gaming environments, such as World of Warcraft, EVE Online, and social networking and alternate gaming software. As a member of the online group Third Faction, Breeze has been involved in a number of in-game projects within World of Warcraft, with the aim of disrupting and challenging the combative structure of the game. In this way, Breeze challenges the assumed binary division between the online environment and the real world, and acts to subvert the factionalised “confrontational player-vs-player interaction” that the game world tries to enforce. Breeze's use of multiple avatars for her digital works further emphasises the breakdown of the division between digital and real selves. List of works V[R]erses in the New River (Fall 2020). Work is described as a microstory in virtual reality where text nodes are embedded in a three dimensional form, with a sound loop in the background. Users can control the sequence or leave in an autopilot mode. <? echo [THE_SIGNIFIER] ?> (2002) Reviewed in I love E-Poetry April 10, 2012 _the data][h!][bleeding texts_ (2001) internal damage report and Fleshis.tics in Cauldron & Net, Volume 2 (1999) Reviewed in I love E-Poetry October 14, 2012 Exhibitions Wollongong World Women Online, 1995 ISEA, 1997 Chicago USA ARS Electronica, 1997 The Metropolitan Museum, Tokyo Japan 1999 SIGGRAPH, 1999 & 2000 _Under_Score_, The Brooklyn Academy of Music, USA 2001 +playengines+, Melbourne Australia 2003 p0es1s, Berlin Germany 2004 Arte Nuevo InteractivA, Yucatán Mexico 2005 Radical Software, Turin Italy, 2006 DIWO, the HTTP Gallery London, 2007 Y O U . O W N . M E. N O W . U N T I L . Y O U . F O R G E T . A B O U T . M E. Museum of Modern Art Ljubljana 2008 New Media Scotland, 2008 The Laguna Art Museum California and Alternator Gallery Canada, 2009 Federation Square Melbourne, 2010 Transmediale Berlin, 2011 [Por]TrAIts: #AI Characters + Their Microstories [Book 1]’ (2022). Featured in