grab hold of, and swing from, certain hooks in the game. Some levels have additional requirements beyond merely getting to the end of the level. For example, the level "For Pete's Sake" involves making sure the computer-controlled Peter Puppy character gets through the level unharmed, which is accomplished by whipping him to make him jump over pits, and defeating enemies before they can damage him. Failure to do so results in Peter lashing out at Jim, taking health away from him. The developers also created a wide variety of colorful villains for the game as well, including Psy-Crow, Queen Slug-for-a-Butt, Evil the Cat, Bob the Killer Goldfish, Major Mucus, and Professor Monkey-for-a-Head. The game was very well-received on both the Genesis and the Super NES. It was awarded Best Genesis Game of 1994 by Electronic Gaming Monthly and was rated the 114th-best game made on a Nintendo System in Nintendo Power's Top 200 Games list. The game was noted for its fluid animation, featuring a hand-drawn style that was unusual for 16-bit releases. A special version of the game, The Great Earthworm Jim Race, was broadcast in 1995 for the Sega Channel. The game featured an increase in difficulty level and a secret room which, when reached by the first 200 players, would display a password and a toll-free telephone number. Those that called the number were awarded special prizes, such as a book and action figures, as part of Jim's shortly-lived toyline from Playmates Toys. Shortly afterwards, the same development team started work on a sequel. Earthworm Jim 2 The premise of the sequel was largely the same as the original; traverse through the levels in order to save Princess What's-Her-Name and defeat the game's numerous enemies, namely Psy-Crow. While the majority of levels was still based on run and gun and platform game elements, separate levels incorporate different gameplay elements as well. Some levels, such as the opening level, "Anything but Tangerines", and the game's eighth level, "Level Ate", play largely the same as the original Earthworm Jim, with the exception of there being a larger variety of moves at the player's disposal. For instance, there are more types of guns to use once found in a level, such as an auto-aiming gun, or the "brick-wall" gun which takes out every enemy visible on the screen. Additionally, Jim's friend "Snot" travels with him, and can be used to