Mega Man Star Force 3, known in Japan as , is a video game developed by Capcom for the Nintendo DS handheld game console. It is the third and final game in the Mega Man Star Force series. It was released in Japan on November 13, 2008 and in United States on June 30, 2009. The game was released with two versions: and . Each features a unique cover and unique character transformations, among other features. A sequel, Mega Man Star Force 4, was in development from between 2009 and 2010 when it was cancelled due to low sales of this game and Rockman EXE Operate Shooting Star. Gameplay Exploration The core gameplay of Mega Man Star Force 3 is very similar to its predecessors. The player controls Geo Stelar, a fifth-grade boy who is able to perform an electromagnetic wave change with his AM-ian partner Omega-Xis to transform into Mega Man, an entity able to traverse in both the real and wave worlds. Field gameplay takes place on isometric maps where Geo can interact with his environment and other NPCs. In his human form, he is only able to travel in the physical world, restricted to seeing the wave world through his Visualizer (a special type of eyeglasses). However, by transforming into Mega Man, he can traverse both the real world and wave world. Unlike the previous two games, the player can transform into Mega Man at any time they wish. Replacing the character's fictional handheld device from the previous game is the Hunter-VG, a sort of personal digital assistant where players can access their Battle Cards, status, emails, and various other features. Hunter-VG's also house artificial intelligent EM wave beings known as Wizards (the spiritual successors to the Net Navis of Mega Man Battle Network). The Hunter-VG affects gameplay with various pop-up messages that the player has to physically touch on the bottom screen in order to access. For example, when conversing with NPCs, the player can access personal information about them and their Wizards, or by selecting "ACCESS," the player can travel inside of "Cyber Cores" within various electronic devices. Key words such as locations and characters are also stored to give casual players background if they didn't play the previous two games. By utilizing the bottom screen in this manner, the game helps simulate that the player is actually operating a real Hunter-VG and interacting with