arose from this extended development cycle. One hurdle, early on, was the necessity to redesign the characters from side-scrolling 2D to free-roaming 3D, while the frame rate and animation were still causing issues with game development more than 70% complete. Error-wise, much of the content shown in previews and promotional material was either graphically different or removed from the final game; while the game's final packaging depicts Evil the Cat as the boss of the "Fear" level, Professor Monkey-For-A-Head became the actual in-game level boss. Also, many locations displayed in early versions of the game, such as a level set in a house wherein Jim is ant-sized, are non-existent in the released copy. Further compounding these issues, the game was loosely based on the Earthworm Jim TV series. Reportedly, Evil Jim (Earthworm Jim's evil twin from the cartoon series) was to be part of the game. Early screenshots and footage showcase Jim riding his Pocket Rocket, with a fuel meter, in races and other missions, as well as snowboarding. However, by the time the game was finalized, the series had been off the air for over three years, thus hurting the game's promotional tie-ins and relevance to its targeted audience. Additionally, original series designer David Perry had sold the rights to the franchise. Perry and original series creator Doug TenNapel were at first involved in the game as minor consultants, but were dismissed for unexplained reasons. Both expressed that they hated what was done with Earthworm Jim 3D, but legally could not prevent anything from happening. TenNapel said he felt the series was "ruined" by the game. The game was considered neither a critical nor a commercial success. Many reviews called the game uninspired, mediocre, and unable to compete with several other similar, more highly reviewed platform games at the time, like Super Mario 64, Rayman 2, or Banjo-Kazooie. Earthworm Jim: Menace 2 the Galaxy A final, fourth Earthworm Jim game was released shortly after Earthworm Jim 3D in 1999. It was developed neither by the original team, nor the Earthworm Jim 3D team, but by David A. Palmer Productions and published by Crave Entertainment. The game played similarly to the first two games, but gameplay was greatly simplified, concentrating on exploring levels to collect items, rather than the constantly changing gimmicks present in the original two games. Levels typically involved goals such as collecting 100 or more coins to