stick and swing to other slimy green surfaces, or as a parachute, upon jumping. Other levels stray much farther from this formula. In the third level, "The Villi People", the player must guide Jim, defenseless in the disguise of a blind cave salamander, through intestinal passages, while avoiding exploding sheep and hazards embedded in the floor and walls. The latter part of the level suddenly switches to a game show/trivia format, where the player has to answer nonsensical multiple choice questions that commonly have no logically correct answer. Another level, aptly titled "Inflated Head", has Jim's head inflated much like a balloon, and the player must control Jim as he floats upward, avoiding touching sharp objects which cause him to fall back down to the start of the level. Yet another plays as an isometric shooter, with Jim again on his "pocket rocket", where a balloon with a bomb must be directed to the end of the level, and defended from enemies. The last level of the game is not a typical boss fight, but rather, a race against Psy-Crow through an obstacle course, to get to Princess What's-Her-Name. Earthworm Jim 2 was also well-received on the Genesis and Super NES, with some reviewers such as IGN and GameZone declaring it as better overall than the original. The game's humor, innovative gameplay, and "mini-game"-style levels spread throughout the game were also held in high regard as a welcome change from the linear gameplay common at the time, although some reviewers had mixed reactions to some of various different gameplay mechanics. However, the game was later ported to the more advanced PlayStation and Sega Saturn systems, and those versions were generally criticized more due to not having any significant improvements despite the more powerful hardware. Earthworm Jim 3D Shortly after the release of Earthworm Jim 2, its original developer, Shiny Entertainment, was bought by Interplay Entertainment, and then put to work on other projects, most notably the PlayStation platformer Wild 9 for three years. Subsequently, the franchise was given to VIS Entertainment, and it was decided that, like many platform game series at the time (Super Mario, Sonic the Hedgehog et al.), gameplay would transition from 2D to 3D. Although development commenced shortly after Earthworm Jim 2, a lengthy three-year development cycle lent itself to the occasional belief that the project was destined to become vaporware. Consequently, numerous problems and errors