for download or transfer onto the Wii U at the console's launch in November 2012, but this had since been patched in April 2014. The game was ultimately delisted from sale on both Wii and Wii U following the discontinuation of the Wii Shop Channel service in January 2019. Reception The Wii version received "favorable" reviews, while the iOS version received "average" reviews, according to the review aggregation website Metacritic. IGN praised the Wii version's sound and graphics, calling the presentation "remarkable", and felt the gameplay was fresh and fun with clever puzzles and tight controls. However, they had concerns with the short length of said console version, which they claimed could be finished in about three hours, but felt this was offset by the relatively inexpensive price compared to a retail game. Eurogamer also praised the presentation, controls and puzzles, claiming it to be a "mini-masterpiece", while GamePro gave the Wii version a perfect score, calling it "beautiful and unique". 1UP.com thought the same console version was "charming, beautiful, and loaded with smart, judicious use of the Wii Remote" while voicing minor concerns with its length, while Nintendo Life thought said console version was "innovative" but "not quite as revolutionary in terms of play control as some had hoped", though they stated it was "a step in the right direction" for the platform genre and WiiWare games as a whole. N-Europe praised Frontier's "astounding attention to detail" in LostWinds and its visuals which make it seem like a "living, breathing fairytale". In contrast, GameSpot thought LostWinds was "brimming with potential", but ended up being very disappointed with many aspects of the game, including its short length, and claimed a lack of "energy" and "personality" in the game. 411Mania gave the Wii version 8.5 out of 10 and said that it "puts more awesome in its 10 bucks and less than 40 Megs than some games can for $50 on 4 gigs." However, The A.V. Club gave it a B−, stating that it "doesn't live up to its potential. The world doesn't hang together, the environments are too similar, and the story coasts on too many clichés—evil spirits, noble villagers, a task list to check off in order to save the world. None of this will bother kids, who'll dig the game's ease, the non-threatening boss, and the chance to actually finish a game that's a fraction as long as[,]