Gameplay has been shown in more than 15 cities including Athens, São Paulo, Rio de Janeiro, Vancouver, Taipei, Chicago, Paris and Istanbul. It is internationally recognized. Grace's independent video game publications include Penguin Roll, Zombie Master, Polyglot Cubed and several games under the Mindtoggle Software company. He also writes about games and independent game-making. According to App Annie statistics, his Game Black Like Me was a top 100 game in 3 countries (United States, Sweden and South Korea) by number of daily downloads. In 2008, Grace created Polyglot Cubed which was recognized at the Meaningful play conference at Michigan State, was a serious games showcase finalist at the Interservice/Industry Training, Simulation and Education Conference IITSEC, and the International Conference on Advances in Computer Entertainment Technology. Gamasutra ran an article about it. His research includes algorithmic music generation using visual emergent behavior. He is an alumnus of the Electronic Visualization Laboratory at the University of Illinois as well as two degrees from Northwestern University. Select publications and exhibits 2005 Cineme Midwestern Game Developers Conference (2005) - Lecturer Westwood College PAC Curriculum - Advisory committee 2008 Meaningful play, Michigan State University (2008) - Game Exhibitor International Conferences on Advances in Human Computer Interaction, Mexico (2009) - A Universally Designed, Device-Independent Email Client 2009 IITSEC, Orlando, Florida (2009) - Serious Games Showcase International Conferences on Advancements in Computer Entertainment, Athens, Greece (2009) - Game Exhibitor International Digital Media and Arts Association, Ball State University, USA 2010 CHI (conference), Atlanta, USA 2011 ISEA, Istanbul, USA Games, Learning and Society, Wisconsin, USA 2012 Electronic Language International Festival, São Paulo, Brazil Artscape (festival), Baltimore, USA Conference on Human Factors in Computing Systems, Austin, Texas 2013 Games for Change, New York, USA Electronic Language International Festival, São Paulo, Brazil CHI (conference), Paris, France 2014 ArtScience Museum, Singapore, Singapore SIGGRAPH, New York, USA College Art Association Annual Conference, Cassidy Theater at the Chicago Cultural Center, Chicago, USA 2015 Game Developers Conference, "In the Hearts of Players: Affection Games and Mobile Love" (March 2015), Game Developers Conference, San Francisco, California, United States Game Developers Conference, "Education Soapbox" (March 2015), Game Developers Conference, San Francisco, California, United States SXSW, "Gaming 4 Gov Impact" (March 2015), SXSW, Austin, Texas, Texas, United States 2016 Game Developers Conference, "Community Engagement at the Intersection of Games and News" (March 2016), Game Developers Conference, San Francisco, California, United States Game Developers Conference, "Who Owns What