Lindsay Grace is a video game designer, artist, professor, and writer who currently lives in Miami, FL. He is best known as an academic game designer who employs critical design. He is the 2019 Games for Change Vanguard Award winner and Knight Chair at the University of Miami. He served as founding director of the American University Game Lab and Studio (JOLT), which includes the Fake News game, Factitious, the NPR game Commuter Challenge and Miami Herald's Gaming the System. In 2013 his game, Wait was inducted in the Games for Change Hall of Fame as one of the five most significant games for change in the last decade. Created in 2009, players must navigate a 3D world that fades away when the player moves, and grows more detailed as they wait. If players fail to move for long, the world also recedes. Other notable games include Big Huggin', a game controlled by a giant stuffed animal that players must hug to meet game goals. Big Huggin' was Kickstarted with notable support from Jane McGonigal and selected for the ACM SIGGRAPH's Aesthetics of Gameplay Show. Grace has created more than 15 independent games, acting as the sole designer, developer, and artist. He has written articles about this process and supports such activity as one of 8 executive board members organizing the Global Game Jam. He also exhibits art internationally and curates exhibits. He co-curated the Indie Arcade 2014 and 2016 events at the Smithsonian American Art Museum. Lindsay Grace has publicly opposed the link between video games and violence. Career Grace is Knight Chair at the University of Miami. He is Vice President of both the Global Game Jam and the Higher Education Video Game Alliance. Grace lead the games program at American University School of Communication in Washington D.C. Grace has published more than 45 academic articles since 2009. He was the C. Michael Armstrong Professor of Creative Arts at Miami University/Armstrong Institute for Interactive Media Studies at Miami University where he ran the Persuasive Play Laboratory. He taught video game design, interaction design and theory at American University. He publishes writing and video games that relate the concept of "philosophy of software" and Critical Design as practice in the arts and games. This practice falls between captology and critical design. The Critical Gameplay games employ theories in the design of video games and society. The work for Critical