26, Capcom announced during an announcement for Monster Hunter Frontier for the Xbox 360 that Lost Planet 2 would be released on May 18 in North America and Europe and May 20 in Japan. Also announced was the addition of two characters, Marcus Fenix and Dominic Santiago from the Gears of War series for the Xbox 360. Capcom also confirmed that Albert Wesker from Resident Evil would be in the game. A character model from the Monster Hunter franchise was announced by Joystiq to be PlayStation 3 exclusive. Frank West from Dead Rising is also featured in the game. To create a buzz around the launch of Lost Planet 2, Capcom conducted an experiential marketing campaign at The Arches in London Bridge, two months ahead of its UK launch. People were invited to be the first to play Lost Planet 2, in a venue dressed with sand bags, military paraphernalia and oil drums to reflect the atmosphere of the game. On March 26, Capcom announced that a new multiplayer demo for Lost Planet 2 would be coming to Xbox Live and the PlayStation Network. Early access would be distributed via voucher codes within the company's community, while public access would be made available on April 21 for Xbox Live and April 22 for PSN. In addition, if the Lost Planet 2 multiplayer demo reached one million downloads by midnight Pacific Time on May 5, Capcom would donate $50,000 to Music for Relief, a charity founded by Linkin Park members to provide aid to victims of natural disasters. Plus, members of the Lost Planet community had the opportunity to win a seat in a celebrity tournament to be held at the game's May 6 pre-release party in Los Angeles. On May 14, PlayStation Blog announced that PlayStation 3 owners would also be able to download two skins of the Helghast characters from the Killzone franchise, in addition to the Rathalos armor from Monster Hunter. A benchmark for the Windows PC version was released on August 16, 2010, and Capcom announced that the PC version would include several DirectX 11 effects and support for the Nvidia 3D Vision and Nvidia 3D Vision Surround setups to deliver a stereoscopic image. In an interview Jun Takeuchi, the title's producer, stated that the PC version features higher resolution textures and several DirectX 11 effects such as subdivision surface, displacement mapping, softbody, interactive fluid surfaces and