Iceland Northern Europe Scandinavia Southern Europe Ukraine (Eastern Europe, Russia) Western Europe Africa (3) Congo (Central Africa) East Africa Egypt Madagascar North Africa South Africa Asia (7) Afghanistan China India (Hindustan) Irkutsk Japan Kamchatka Middle East Mongolia Siam (Southeast Asia) Siberia Ural Yakutsk Australia (2) Eastern Australia Indonesia New Guinea Western Australia Notes Gameplay Setup consists of determining order of play, issuing armies to players, and allocating the territories on the board among players, who place one or more armies on each one they own. At the beginning of a player's turn, they receive reinforcement armies proportional to the number of territories held, bonus armies for holding whole continents, and additional armies for turning in matched sets of territory cards obtained by conquering new territories. The player may then attack, move their armies, or pass. On a player's turn, after they have placed their reinforcements, they may choose to attack territories adjacent to theirs which are occupied by enemy armies. A territory is adjacent if it is connected visibly by land, or by a "sea-lane". Attacks are decided by dice rolls, with the attacker or defender losing a specified number of armies per roll. When attacking, a battle may continue until the attacker decides to stop attacking, the attacker has no more armies with which to attack, or the defender has lost their last army at the defending territory, at which point the attacker takes over the territory by moving armies onto it and draws a territory card for that turn. At the end of a player's turn, they may move armies from one of their territories to another "connected" territory. A player is eliminated from the game when they have lost their last territory. The player that defeated them receive the defeated player's territory cards, if any. The victor is the last player remaining when all other players have been eliminated. There are special rules for two-player games: the territories are divided between the two players and a neutral army during setup. In play, the neutral army only plays defense when attacked, never attacks or moves armies, and doesn't have a turn like an active player. If the neutral army is eliminated, the game continues under normal rules. Some editions have rules variants regarding how armies or territories are allocated during setup or how armies may be moved at the end of a turn. There are also variations in