Andes Attack, little llamas advanced upon and attacked the player instead of the spaceships from Defender. As a fan of Defender, Minter would remake it again as Defender 2000. Through the Brighton-based software house, Salamander Software, Minter had his games written for the Spectrum and other home microcomputers. It was Mr S.A. Tenquist who was responsible for the ZX Spectrum 16K version of Gridrunner. The conversion was released and published for Christmas 1983 by Quicksilva Ltd., UK. Jeff Minter's original Commodore version was written in a week and marked his first commercial success both in the UK and in the US. Minter went on to develop a number of games for the Commodore 64, Atari 8-bit family, and Atari ST which were marketed by word of mouth and magazine advertisements. These included Gridrunner, Abductor, Matrix: Gridrunner 2, Hellgate, Hover Bovver, Attack of the Mutant Camels, Revenge of the Mutant Camels, Return of the Mutant Camels, Laser Zone, Mama Llama, Metagalactic Llamas Battle at the Edge of Time, Sheep in Space, Voidrunner, and Iridis Alpha. Post 8-bit work In 1989, Minter helped in the production of the Konix Multisystem console. Minter worked for Atari and VM Labs. For Atari he produced Tempest 2000 (1994) on the Jaguar. It was a remake of Dave Theurer's 1981 Tempest. He followed it with Defender 2000 (1995) on the Jaguar, a remake of the 1981 arcade game. Listing Minter in their "75 Most Important People in the Games Industry of 1995", Next Generation called him the Jaguar's "leading developer". Minter also produced the Virtual Light Machine (VLM-1) for the Jaguar CD add-on. For VM Labs he created the VLM-2 and Tempest 3000. Minter then wrote games for the Pocket PC platform, some of which also have Windows conversions: Deflex, Hover Bovver 2: Grand Theft Flymo (a reinterpretation of his own 1984 game, Hover Bovver), and Gridrunner++. In 2002, he began work on a music video game for the GameCube to be called Unity. Using the newest version of his VLM, the VLM-3 or Neon, Unity was to combine the two main threads of Minter's prior career: light synthesis and classic arcade style shooting. Minter was involved in writing this game for Lionhead Studios throughout 2003. The project was cancelled in December 2004. Neon has since been reprogrammed and significantly expanded and is used in Xbox 360 media visualisation. In 2007 Minter released Space Giraffe, an