action video game with similarities to Tempest. Space Giraffe was released for Xbox 360 through Xbox Live Arcade. In 2008 it was announced at the Tokyo Game Show that designers at Llamasoft were working on the visualisation aspects of the Xbox 360 version of Space Invaders Extreme. The game was released in 2008. In December 2008 Space Giraffe was released for Windows. In September 2009 he released Gridrunner Revolution for Windows as a digital download. The Minotaur Project In 2010, frustrated with the delays surrounding the release of his titles, Minter was keen to return to a style of game development where games could be produced and released quickly. The iOS platform was chosen and Llamasoft announced that a series of games would be produced under the banner The Minotaur Project. The idea behind the series is that Llamasoft would develop a game in the style of a past computer or console but without the constraints of the original hardware. On 5 January 2011 he released Minotaur Rescue for iPhone 3GS, iPhone 4, iPod Touch (3rd generation), iPod Touch (4th generation), and iPad. On 2 March 2011 Llamasoft released their second iOS game, Minotron: 2112. Minotron: 2112 is a remake of the Atari ST / Amiga game Llamatron (which was inspired by the coin-op video game Robotron: 2084). An iOS version of Deflex was also released although this was not specifically labeled as being part of the Minotaur Project. On 17 September 2011, Llamasoft released GoatUp, their first platform game. On 27 January 2012 Caverns of Minos was released followed on 24 March by Gridrunner iOS. Super Ox Wars, a shoot-em-up based on Ikaruga, was released in July 2012; the final game in the series, GoatUp 2 was released in March 2013, unique in that it is the only Llamasoft title to feature a level editor. Minter then announced his intention to abandon mobile development due to lack of discoverability, low turnover, and the dominance of free-to-play and video game clones; he ultimately declared that, after accounting for his time, the Minotaur Project made a net loss. Minter stated on Twitter than "Returning to iOS would be like returning to the scene of a mugging" and "I would advise any dev valuing integrity and sanity to just get the hell out". As a result, the Minotaur Project games were not updated for 64-bit versions of iOS and were removed from