associated royalties. SMPTE has also standardized the communication of closed caption content between the digital cinema server and 3rd-party closed caption systems (the CSP/RPL protocol). As a result, new, competitive closed caption systems for digital cinema are now emerging that will work with any standards-compliant digital cinema server. These newer closed caption devices include cupholder-mounted electronic displays and wireless glasses which display caption text in front of the wearer's eyes. Bridge devices are also available to enable the use of Rear Window systems. As of mid-2010, the remaining challenge to the wide introduction of accessibility in digital cinema is the industry-wide transition to SMPTE DCP, the standardized packaging method for very high quality, secure distribution of digital movies. Sports venues Captioning systems have also been adopted by most major league and high-profile college stadiums and arenas, typically through dedicated portions of their main scoreboards or as part of balcony fascia LED boards. These screens display captions of the public address announcer and other spoken content, such as those contained within in-game segments, public service announcements, and lyrics of songs played in-stadium. In some facilities, these systems were added as a result of discrimination lawsuits. Following a lawsuit under the Americans with Disabilities Act, FedExField added caption screens in 2006. Some stadiums utilize on-site captioners while others outsource them to external providers who caption remotely. Video games The infrequent appearance of closed captioning in video games became a problem in the 1990s as games began to commonly feature voice tracks, which in some cases contained information which the player needed in order to know how to progress in the game. Closed captioning of video games is becoming more common. One of the first video game companies to feature closed captioning was Bethesda Softworks in their 1990 release of Hockey League Simulator and The Terminator 2029. Infocom also offered Zork Grand Inquisitor in 1997. Many games since then have at least offered subtitles for spoken dialog during cutscenes, and many include significant in-game dialog and sound effects in the captions as well; for example, with subtitles turned on in the Metal Gear Solid series of stealth games, not only are subtitles available during cut scenes, but any dialog spoken during real-time gameplay will be captioned as well, allowing players who can't hear the dialog to know what enemy guards are saying and when the main character has been detected. Also, in many