Slater - graphic designer for downloadable software pages, in Peterborough Anna Smith - editorial graphic designer in London, then Super sub-editor Sharon Giles Marketing Team: Ian Rock - Marketing Manager Peter Probert - PR Manager. Phil Godsell - Product Manager Lynne Thomas (the late) - Exhibitions Manager Claire Walker - Advertising and PR Executive Lynne Bennett - Marketing Executive Other contributors: Steve Gold Robert Schifreen - previously 'Bug Buster' columnist in Richard Hease's 'Computer & Video Games' magazine. David Janda Quotes: "There is no future for online services aimed at domestic computer users" - Michael Collins, the department head of Prestel/Telecom Gold Business Services, stated in a meeting with Paul Needs. [February 1990 - Paul Needs] "Micronet is to communication in the 80s what the [Gutenberg] Bible was to the Middle Ages" - David Babsky, Micronet Editor, 1984. Services provided Micronet 800 pioneered many public online services, such as Multi User Games, long before the Internet was in widespread use. Chatlines: Users could post messages that other users could see and respond to. Celebrity Chatline was a weekly feature conceived by Publisher Ian Rock and implemented by Sid Smith in which a prominent person was interviewed by Micronet users whose questions appeared onscreen, with Micronet personnel usually typing the answers (if the 'celebrity' couldn't type or format the text themselves). Early 'celebrities' included Sir Clive Sinclair, Feargal Sharkey, Fatima Whitbread and Lord Cardigan. Downloadable software: Micronet 800 implemented the CET specification that allowed 8 bit files to be transmitted over a 7 bit medium, with some basic error detection and error correction. Online games: The longest-running game on the system was StarNet, a Play-by-mail game, whereby the players would send in moves which would be executed once a day (a sort of very slow game of chess, where the aim was to become the emperor of the galaxy) run by Liverpudlian Mike Singleton by inputting the moves he was forwarded by email from Micronet into a Commodore PET computer. Micronet 800 also hosted SHADES, one of the first MUDs - a realtime, highly competitive hack-and-slash game that is still running today. E-mail: Each Prestel user had a unique number (usually the last nine digits of the subscriber's telephone number), and this could be used to send messages. Micronet users were reported to be particularly enthusiastic about the medium, sending twice as many 'mailbox' messages as regular Prestel users. On 1