mode to bypass the need for Nintendo's DSP chip, saving $3 per cartridge. Ubisoft would later agree to add these savings to the royalty payouts, and were keen to grow the scope to many other platforms. This would mark the start of a 4-year relationship with Ubisoft. Reception GamePros Sarah Nade gave the SNES version a rave review, saying that it features gameplay similar to Super Mario Kart but is "even better." She praised the large selection of imaginative tracks, the individualized special weapons for each character, the four player "head-to-head-to-head-to-head" mode, the ability to rewatch races from any angle, the graphics, the smooth controls, and the alternate "Rumble" and "Soccer" modes. She concluded that "Ubi Soft has outdone itself with this racing winner." Street Racer was a "top SNES game" and "highly successful" on the Mega Drive according to Amiga Format. Reviewing the Amiga version, Andy Smith of Amiga Format complained of the soccer mode: "Your car moves as if it's in treacle while everyone else seems to be on greased rails". The reviewer said the soccer mode was "bizarre and, frankly, not much fun". He called the rumble mode "even less exciting" and said of the game overall "It's not that it's a complete pig or anything, it's just that it promises so much and manages to deliver so little". Smith said the "good tracks" of the "top SNES game" version had been "sacrificed" for "decent speed" and complained that this speed ruined the cornering mechanics. He said the background graphics were attractive but the animations "jerky" and wrote: "Well done chaps, you've made a crap racing game with some nice backgrounds." He also called the music "dreadful" and sound effects "crap". CU Amiga Magazine complained that the tracks were shallow, but contended the game's appeal was in combating other characters. The reviewer noted the "pretty intense" action of the rumble mode and said the football mode did not live up to its potential but was a "pretty reasonable" distraction. The magazine said the game was simple but "demented fun" and praised its variety. Jeff Kitts, reviewing the PlayStation version in GameSpot, called the game "mildly entertaining" and said "It's good enough for a weekend rental, but not much more." In Electronic Gaming Monthly, Todd Mowatt applauded the dramatic improvements seen in the PlayStation version, the selection of tracks, the weapons, and the eight-player feature, while Joe Rybicki