Star Wars: Bounty Hunter is a 2002 action-adventure video game developed and published by LucasArts for the GameCube and PlayStation 2. Limited Run Games re-released a limited supply of the game physically for the PlayStation 4 on June 28, 2019. The game is a prequel to the 2002 film Star Wars: Episode II – Attack of the Clones, and a continuation of the comic book Jango Fett: Open Seasons by Haden Blackman. Set in the Star Wars Legends expanded universe, the story follows former Mandalorian warrior Jango Fett during his prime as a bounty hunter, and provides the backstory to the character's role in Attack of the Clones, explaining several elements from the film such as how he acquired his iconic ship, Slave I, met his partner-in-crime, Zam Wesell, and was chosen as the genetic template for the Grand Army of the Republic. In the game's overarching narrative, Fett is hired by the Sith Lord Darth Tyranus to eliminate the Dark Jedi Komari Vosa, and becomes entangled in an extensive "death stick" trafficking conspiracy while clashing with several criminal syndicates and an old rival. Bounty Hunter received mixed to positive reviews from critics, who praised its graphics, length, sound and level design, and shooting mechanics. Criticism was aimed at the game's repetitive nature, camera control, and technical issues, while the bounty hunting system, which allows players to search each level for secondary targets with a price on their head and capture them dead or alive for a reward, was met with mixed reactions. Gameplay Star Wars: Bounty Hunter is an action-adventure game played from a third-person perspective. Players control Jango Fett, who has access to a wide array of weapons in the game, including his trademark blaster pistols, a flamethrower, and jetpack-mounted missiles. They can use Jango's jetpack to fly and reach areas that are otherwise inaccessible, but it quickly runs out of fuel, which recharges automatically when the jetpack is not used; using the flamethrower also burns the jetpack's fuel. Additionally, Jango can use the scanner built into his helmet to identify individuals and see if they have a bounty on their head. He can then capture the individuals in question either dead, or alive, by immobilizing them with his whipcord thrower. When using the scanner, the game switches to a first-person perspective. In-game, Jango can make use of his acrobatic abilities, somersaulting, and jumping to the side to