Star Wars Rogue Squadron II: Rogue Leader is an action game co-developed by Factor 5 and LucasArts and is the second of the Rogue Squadron series. It was published by LucasArts and released as a launch title for the GameCube in North America on November 18, 2001, and Europe on May 3, 2002. Set in the fictional Star Wars galaxy, the game spans all three original trilogy Star Wars films. The player controls either Luke Skywalker or Wedge Antilles. As the game progresses, Skywalker, Antilles and the Rebel Alliance fight the Galactic Empire in ten missions across various planets. The game received critical acclaim from critics who praised the game's graphics, sound and gameplay, though the lack of multiplayer was criticised. The third and last game in the series, Star Wars Rogue Squadron III: Rebel Strike, was released in 2003 for the GameCube. Gameplay Similar to its predecessor, Star Wars: Rogue Squadron, Rogue Leader is a fast-paced, flight action game. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level. Enemy aircraft are primarily composed of TIE fighters, Imperial shuttles and Star Destroyers. Ground defenses are more varied and include three different walkers, various laser turrets, probe droids and stormtroopers. The heads-up display features a health meter, a radar, an ammunition count for secondary weapons and the "command cross" that allows the player to give limited instructions to their wingmen via the GameCube controller's D-pad. The player can control seven craft in the base game: X-wing, A-wing, Y-wing, B-wing, Snowspeeder, the T-16 Skyhopper and the Millennium Falcon. Each vehicle offers a unique armament arrangement, as well as varying degrees of speed and maneuverability. The game initially restricts the player to a particular craft for each level; however, after a level has been completed, it can be replayed with any available craft. Some levels offer the player the option to change craft mid-level. Eleven bonus power-ups are hidden in different levels throughout the game. These bonuses improve a craft's weapons, durability, and targeting computer and are applied to each eligible craft for the remainder of the game. The player's performance is measured throughout the game, and performance statistics are checked after each level against three medal benchmarks. Each benchmark contains six categories: completion time, number of enemies destroyed, shot accuracy, number of friendly craft and