ultimate dragon power against her, Myria becomes enraged and transforms herself into a demon. The party battles her one final time and defeat her. She vows to return and destroys the ground under the party's feet. They are rescued by Nina's clan and taken to Wyndia, where Ryu sees Sara's apparition one last time. She expresses pride in Ryu for defeating Myria when the Light Dragon Warrior of the past failed to do so. The party members go their separate ways and devote themselves to reconstruction efforts across the globe now that the war is over. Development Breath of Fire was developed by Capcom for the Super NES by designer Yoshinori Kawano (credited as Botunori) and producer Tokuro Fujiwara, previously known as the creator of the Ghosts 'n Goblins series. Keiji Inafune (credited in the staff credits, as Inafking) designed the game's characters. However, Inafune's supervisor took him off the project and replaced him with Tatsuya Yoshikawa. The latter artist kept many of Inafune's design features in the new illustrations. Capcom added easter eggs into the game in the form of cameo appearances by characters from other company franchises, including Chun-Li from Street Fighter. The game's English release in August 1994 was a joint effort between Capcom USA and Square Soft, who handled most of the title's localization and promotion in North America due to Capcom USA's lack of experience with text-heavy role-playing games. Square Soft would feature the game in the fourth issue of its North American newsletter, The Ogopogo Examiner, and would advertise the game as being "from the makers of the Final Fantasy series". Breath of Fire'''s English localization was handled primarily by Ted Woolsey, whose previous works included Final Fantasy Legend III, Final Fantasy Mystic Quest, and Secret of Mana. Because of space limitations in game's text fields, many items, as well as character and spell names had to be truncated in order to fit, resulting in numerous abbreviations. In March 2001, Capcom Japan announced that Breath of Fire would be ported to Nintendo's Game Boy Advance handheld system with new features and a more "intuitive" gameplay system. The new version includes re-drawn character portraits, as well as a re-designed menu system that resembles Breath of Fire II, along with updated cutscene graphics at certain points during gameplay. Additionally, Capcom added the ability for players to temporarily save their progress at any point using a new