for their squadron such as laser turrets or enemy TIE fighters. The game also expanded on the unlockable levels of the original--Beggars Canyon is included in the tutorial, the opening level Battle of Yavin was included in both games, and Battle of Hoth was made more authentic with the GameCube's advanced power. Rogue Leader features short clips from the movie trilogy, during the menu screens and cut-scenes. Rogue Squadron III: Rebel Strike Rogue Squadron III: Rebel Strike was released in 2003 for the Nintendo GameCube, and was developed by Factor 5 and published by LucasArts. It added to the game the ability for the player to depart their starfighter and join in on a land battle as well as enter into land vehicles such as an Imperial AT-AT and AT-ST during certain missions. The mission selection screen broke away from the linear format of the two previous titles and featured two intertwined storylines following the adventures of Luke Skywalker and Wedge Antilles. Rebel Strike was the first in the Rogue Squadron series to include a multiplayer mode. The game featured two-player competitive dogfights, races, and land assaults as well as a co-operative campaign including all but two of the missions from Rogue Squadron II: Rogue Leader. Episode I: Battle for Naboo Star Wars Episode I: Battle for Naboo was released on December 18, 2000, for the Nintendo 64 and on March 12, 2001, for PC, and was developed by Factor 5. "Battle for Naboo" is a spiritual successor to the original game in its design, with added land and water combat. It very loosely follows the plot of Episode I: The Phantom Menace, but focuses on minor film character Gavyn Sykes, a Nabooian security lieutenant, as he fights the Trade Federation. Squadrons Cancelled sequels After Rogue Squadron III, Factor 5 worked on releasing a Rogue Squadron trilogy with higher graphics and gameplay improvements for the Xbox console. It was cancelled when management in LucasArts changed in 2003 even though the game was 50 percent complete at the time. Factor 5 shifted to making an Xbox 360 launch title, Rogue Squadron: X-Wing vs Tie Fighter. It was designed to be the first multiplayer focused title in the series, but the game was cancelled by LucasArts before completion due to uncertainties in the console market. Factor 5 was approached by Sony to create a launch title for the upcoming PlayStation 3, but