stop Fou-Lu with her new friends, and restore the empire to its former glory. She agrees, and the group makes their way to the palace's inner sanctum, where Ryu personally confronts Fou-Lu and questions his motivation to destroy humanity after they have done so much for him in the past, recalling and comparing their memories. After an intense battle, Fou-Lu finally understands Ryu's defense and merges with Ryu to become the complete Yorae Dragon God, which decides to send the gods back to their own world. Then Ryu rejoins the group as a mortal, and they leave the palace together. There is an alternative ending of the story where Fou-Lu absorbs Ryu, making him the dominant half where he then plans to destroy humanity, starting by killing Ryu's friends. The manga adaptation, Utsurowazaru Mono: Breath Of Fire IV, gives a third ending with Ryu refusing to fully absorb Fou-Lu as the gods disappear from the world. While Ryu's friends wait hopefully wait for his return, he and Fou-Lu are wandering the world side by side as mortals, both relearning and experiencing the joys of humanity. Development Breath of Fire IV was developed by Capcom Development Studio 3, which contained many of the same staff members who produced Breath of Fire III, including director Makoto Ikehara, and character artist Tatsuya Yoshikawa, who provided designs for the game's hand-drawn sprites. In May 1999 industry rumors began speculating that the title would appear on the PlayStation 2 console when Capcom's Yoshiki Okamoto remarking that their next role-playing game would be a "giant project" that would make use of the system's network capabilities. The following July, however, it was confirmed that the game would instead be heading to the original PlayStation, with development having been underway for "some time" beforehand, and was officially unveiled in an issue of Japanese Weekly Famitsu magazine the same month. Due to time constraints, some intended features were not included in the final release of the game, including a scenario that would have involved defeating Yuna, an antagonist who otherwise lives in the end. The title would appear at the 2000 Tokyo Game Show trade show in Japan, and would later be released in the region the following April. In February 2000, Capcom USA officially announced that an English version of the game would be made available in North America. This version would contain a number of differences from