tactical options, rather realistic." In a post-publication discussion in Moves #17, SPI R&D staff agreed that if both players were aggressive, gameplay would favour the Allied player; but if the Axis player was content to simply occupy Tobruk and defend it, the result was almost guaranteed to be an Axis marginal victory. In The General, Bob Medrow felt that the revised Avalon Hill edition took away the "reasonably careful and conservative" play option that had guaranteed a German victory in the older SPI edition. He concluded that the new rules made a good game even better, saying, "For years, [the SPI edition of] PanzerArmee Afrika was a favorite among garners looking for a fast-moving, exciting challenge. [...] The Avalon Hill Game Company is to be congratulated on keeping this game on the market — and even improving it." In Volume 25, Issue 6 of The General, Martin Shaw made an in-depth analysis of the strategies and tactics of this game and warned players the game was never over until the final skirmish, pointing out, "In this game of desert warfare you should never give up, as it is very easy for you to leave a seeming gap in your lines so your opponent can fatally overextend himself as he rushes through that gap." Shaw concluded, "Victory in PanzerArmee Afrika will usually go to the bold, but rarely to the reckless. And that, in conclusion, sums up this intriguing, challenging game best of all." In The Guide to Simulations/Games for Education and Training, Martin Campion commented, "For a short game, PanzerArmee Afrika gives the feel of the North African campaign well. The supply rule is abstract and difficult to remember, but the rest of the game moves smoothly." Campion concluded, "The game shows many of the factors that were important in the campaign, but it does not show that Axis supply was erratic, a fact which continually influenced Rommel's plans to attack." Other reviews Fire & Movement #10 and #60 Europa #6-8 Simulacrum #19 Pursue & Destroy #17 Wargame News #17 References External links Avalon Hill games Board games introduced in 1973 Jim Dunnigan games Simulations Publications games Wargames introduced in 1973 World War II board wargames