Bump 'n' Jump is an overhead-view vehicular combat game developed by Data East and originally released in Japan as . The arcade version was available as both a dedicated board and as part of Data East's DECO Cassette System. It was distributed in North America by Bally Midway. The goal is to drive to the end of a course while knocking enemy vehicles into the sides of the track and jumping over large obstacles such as bodies of water. The arcade game was a commercial success in Japan and North America. The game was ported to the Atari 2600, Intellivision, ColecoVision, Nintendo Entertainment System, and Sharp X1. The Famicom version of Burnin' Rubber was published as in Japan in 1986. Gameplay The enemy vehicles are cars and trucks. Cars can be bumped into obstacles or jumped upon and destroyed, while trucks cannot be bumped; they can only be jumped upon to destroy them, and will sometimes drop obstacles that will destroy the player or one extra life. At the end of each level players receive bonus points for the number of enemy vehicles crashed. Going from one level to another is characterized by a change of seasons. Players get points for bumping other cars and causing the other cars to crash. If the player completes a level without destroying another car by bumping it or jumping on it, the player receives a 50,000-point bonus. When a large obstacle which needs to jumped over, such as a body of water, is approaching, then the game displays a flashing exclamation point as a warning. Ports Mattel Electronics licensed Bump 'n' Jump from Data East and in 1983 released an Intellivision version and then a version for the Atari 2600. They also produced a version for ColecoVision distributed by Coleco in 1984. Data East released a port of Burnin' Rubber as Buggy Popper for the Famicom in Japan in 1986. It was released for the Nintendo Entertainment System in North America by Vic Tokai in March 1987 as Bump 'n' Jump. Adding a level of complexity, the NES version of the game also requires that players pick up cans of gasoline that are interspersed throughout each course, as their car uses up fuel steadily throughout the game if the car goes too fast. Reception In Japan, Burnin' Rubber was the ninth highest-grossing arcade game of 1982. In the United States, Bump 'n' Jump