is to win exactly the number of tricks you said you would win. Scoring The hand ends when all cards are played. Scoring is as follows: Players who made their contract (exactly) get 5 points plus 1 point for each trick made. Players who took fewer tricks than their bid lose one point for each undertrick. Players who took more tricks than their bid lose one point for each overtrick. Examples: Suppose you bid 3 tricks. If you take exactly 3 you will win 8 points (5+3). If you take only two tricks you lose 1 point; the same if you take 4 tricks. If you take 1 or 5 tricks (two off from your bid) you will lose 2 points; if you take no tricks or 6 tricks you will lose 3. The table for recording the points looks like this: Peter John Peggy -------------------------------------- 1 1 6 0 5 1 -1 1 0 11 0 10 0 -2 1 1 10 1 16 0 3 -------------------------------------- 2 0 15 2 14 2 10 3 1 14 0 19 1 16 and so on. The number of cards dealt in each hand is recorded in the first column on the left. Subsequent columns are used to record the bids and the cumulative score of each player. In the example above, the first hand was a one-card hand. Peter bid 1 trick and made it (5+1=6 points), John bid 0 tricks and succeeded (5+0=5 points), Peggy was forced to bid "1" and didn't make it (-1 point). The fifth hand was a three-card hand. Peter bid 1 trick and took 2 (-1 point), John was not allowed to bid "1", bid "0" and succeeded (5+0=5 points), Peggy bid 1 trick and made it (5+1=6 points). Variations In the last (and seldom first) games with one card the players don't look at their own card, but they hold it on their forehead. So each player can see the cards of the other players, but he doesn't know which card he holds himself. So he must guess how many tricks he can take from the biddings of the other players. Promotions: If a player wins 10 consecutive games (this means, if the player never fails to fulfill his contract), he may add 30 points to his total or if a player wins a number of games equal to the number of players