particular deity would send an avatar to Oerth in the first place". Bambra felt that most of the information on how to play clerics was readily accessible, but that the rules on spheres would only come to light once the AD&D 2nd Edition game was published. He felt that while the book defined clerics well in game terms, it could have included more information on how clerics should conduct themselves in the pursuit of their deities' aims and more information detailing the myths and legends associated with the deities. He considered the "Monsters of Greyhawk" section neatly laid out with all the essential information presented in a tabulated form, an insight into how the AD&D 2nd Edition game would likely be presented, and he considered the new monsters "useful". Bambra concludes the review with an overall evaluation of the book: "Greyhawk Adventures attempts to be many things to many people. Assuming this is its aim, it succeeds admirably, for everyone who looks at it will find something of interest. However, considered as a whole, it is less successful. Even hardened fans of the World of Greyhawk fantasy setting may be disappointed as Greyhawk Adventures adds little to the background of Oerth, instead providing useful add-ons and enhancements. [...] Don’t get me wrong—Greyhawk Adventures includes some very good material, and it's a useful purchase for those of you looking for new spells, magical items, ways to make clerics more interesting, and for inspiration in the adventure department. It's just that I cannot shake the feeling that Greyhawk Adventures has spread itself too thin." See also World of Greyhawk Fantasy Game Setting From the Ashes (Dungeons & Dragons) Greyhawk: The Adventure Begins Living Greyhawk Gazetteer References External links Greyhawk Adventures at the Pen & Paper RPG database Later AD&D Manuals at Acaeum.com Greyhawk Adventures at the TSR Archive. Greyhawk books Role-playing game supplements introduced in 1988