Woman and Plug Man. The game was followed up by a similar sequel, Mega Man 10 in 2010. Inafune was a producer for the Dead Rising 2, and opted to hire Canadian developer Blue Castle Games as a developer rather than having it developed in-house at Capcom like the first game was. The game was released in 2010. In addition, he made his director debut in the short film series Zombrex: Dead Rising Sun. The last mainline Street Fighter game was Street Fighter EX3 in 2000, and there was reluctance at Capcom to release another numeric entry in the series. Producer Yoshinori Ono pitched Street Fighter IV to Inafune, who was head of R&D at the time. Inafune approved the project, due to the positive reception to Street Fighter II' Hyper Fighting on Xbox Live Arcade and fans interest. Street Fighter IV was released first in arcades in Japan in 2008, and then on home consoles in 2009. The original console version of SFIV went on to sell 3.4 million copies. On April 22, 2010, it was announced that Inafune would be Capcom's Global Head of Production. Inafune stated "I want to end comments that Capcom games made in Europe aren't really Capcom games ... basically saying that whether games are created in America or Japan or anywhere in the world, I will be the one overlooking it and so it will have that Capcom flavor that fans know and love." Modern Japanese games Inafune has voiced various negative views on modern Japanese game developers, stating that they are behind Western developers in innovation. At the 2009 Tokyo Game Show while promoting Dead Rising 2, and speaking through his translator and Capcom employee Judd, Inafune stated "Personally when I looked around [at] all the different games at the TGS floor, I said 'Man, Japan is over. We're done. Our game industry is finished.'" He also said "“I look around Tokyo Games Show, and everyone’s making awful games; Japan is at least five years behind.” In 2012, Inafune defended Phil Fish's statements criticizing modern Japanese video games, saying: "It's very severe, but very honest. Unless Japanese people feel embarrassed from the experience of getting harsh comments, saying [new games] could have been better is not an opinion they would take seriously. When they're embarrassed and they feel obliged to change, it would make a difference." In 2012 at the Game Developer's