descriptions of various geographical locations include a number of adventure outlines which show the kind of encounters that PCs entering different geographical areas are likely to experience, and include notes for dungeon masters (DMs) to show how the featured locations can be turned into adventure settings. The book provides six adventure scenarios, as outlines for DMs to fill in. Two are for zero-level characters struggling to work up to 1st level, and the other adventures include a dive to a sunken ship to recover treasure, entry into the Valley of the Mage, a rescue mission set in a house, and an evening's entertainment in a gambling house. The zero-level character system for fledgling characters allows PCs to grow into their character-class roles and gives them special abilities not normally associated with a character class. Publication history Greyhawk Adventures was written by James M. Ward, with cover art by Jeff Easley, and was published by TSR, Inc. in 1988 as a 128-page hardbound book. The book features additional design by Daniel Salas, Skip Williams, Nigel D. Findley, Thomas Kane, Stephen Inniss, Len Carpenter, and Eric Oppen. Editing and coordination was by Warren Spector, with editing by Anne Browne, Karen Boomgarden, Steve Winter, Mike Breault, Scott Haring, and Jon Pickens and special developmental work by Pickens. The book was the thirteenth hardback manual published for the 1st edition Advanced Dungeons & Dragons rules, though a note on its cover states the book is also compatible with the 2nd Edition. White Wolf magazine stated that it was "the only hardback AD&D book of 1988". The book features interior illustrations by Easley, Jeff Dee, Diesel, Larry Elmore, Jim Holloway, Erol Otus, Dave Sutherland, Dave Trampier, and Gary Williams. TSR released Greyhawk Adventures in response to requests from Greyhawk fans, and the book is unusual among AD&D hardcover manuals in that the author solicited input from the gaming community about what subjects to include in the book before publishing it. Ward later credited the 511 letters he received as the major impetus for including the rules for zero-level characters and adventures, both topics that had not been previously included in hardcover AD&D manuals. Unlike many AD&D manuals, Greyhawk Adventures was not reissued for the 2nd or 3rd editions of D&D, although much of its content was incorporated into other supplements. All but two of the monsters introduced in Greyhawk Adventures, for example, reappeared in the