Kate works to free them, the boat is hijacked by Ivan, who intends to leave Kate and continue to Syberia, but finds himself unable to operate the craft. Kate manages to return onboard and forces him off, whereupon he attempts to toss a penguin egg (a fictional North Pole species resembling emperor penguins) in defiance at her actions, only to anger the penguins guarding their nest and causing them to kill him. Eventually Kate and Hans arrive at Syberia, whereupon they manage to use ancient Youkol horns to summon a herd of mammoths. Hans, delighted to meet them, is gladly allowed on their backs and rides off with them, as Kate waves him a tearful goodbye. Meanwhile, the law firm learn from their private detective that despite his best efforts following her, he calls it quits on his job, claiming she has vanished without a trace. Development Syberia II was announced in October 2002, and was initially set for an October 2003 launch date. The game was produced in 13 months using Virtools Dev 3.0 development tools. Benoît Sokal indicated in an interview that at one time the development team was considering to create one single game for the entire Syberia story, but decided not to as it was so large. In September 2003, Syberia II was delayed to the following year. It reached gold status on March 2, 2004, and was released for computers on March 30 in North America. Its Xbox version launched in the region on October 12 of that year. While Syberia II had been released for the PlayStation 2 in European countries by then, this version was rejected for a North American launch by Sony Computer Entertainment America (SCEA). GameSpot's Tor Thorsen said that SCEA's decision was made "due to the adventure genre's lukewarm popularity stateside". The company had previously rejected the PlayStation 2 version of Syberia. Reception Sales In Germany, Syberia II placed 28th in Media Control's computer game sales rankings for June 2004. According to Edouard Lussan of Microïds, the game had achieved sales of 215,000 copies in Europe and the United States combined by that month. Another 100,000 units of its computer version had already been sold in Russia. By late 2005, Syberia II was on track to reach 600,000 sales overall, a number it had reached by March 2006. Total worldwide sales of the Syberia series surpassed 1 million units by