is a turn-based strategy video game for the Nintendo Entertainment System released by the Koei company in 1989. The user controls Napoleon Bonaparte during the Napoleonic Wars of the late 18th and early 19th Centuries. The goal is to conquer Europe. The game begins with Napoleon as an army officer, but with victories in combat, the user may get promoted to Commander-in-Chief, First Consul, and finally Emperor of the French, with more powers and actions available at each level. As Emperor, the user also controls Napoleon's brothers, Louis, Jérôme, Lucien, and Joseph, as well as Napoleon's stepson, Eugene Beauharnais. The game has both military and civilian aspects. The user can lead armies, act as mayor of cities, and depending on the level achieved, engage in diplomacy with other nations. This historically accurate game reproduces many historical figures and the militaries of Europe with great detail. Gameplay The player chooses from one of four scenarios (or loads a saved game) that starts off in different years. The earliest scenario has Napoleon as a Commander in Marseille in 1796, and historically has him poised for his invasion of Italy. The second scenario has Napoleon in St. Malo as Commander-in-Chief in 1798. The third scenario, arguably the easiest starting point, has Napoleon as First Consul of France in 1802. The final scenario, which has Napoleon as Emperor, starts in 1806, and in this mode the player can control Napoleon's siblings and stepson as well. Each turn lasts one full month per year, for a total of 12 turns per year. Although the years change every January, it's in March that most gameplay elements are affected by the game engine (such as the drafting of soldiers and officers, the termination of certain diplomatic agreements, and the collection of taxes). In each month, the player (as well as all other commanders of cities) manage military and civil affairs for their respective cities. Additionally, every three months (starting in March), national leaders may carry out diplomatic and national affairs. The crux of the gameplay rests in the actual battles, which take place on special tiled battlefields arranged in hexes. Opposing commanders place their armies accordingly, and then maneuver them around the battlefield into battle. Defenders have the responsibility of keeping city hexes under control while repelling the enemy while attackers have to either take all the city hexes or annihilate the defenders before they run out