in yet another Mega man title. Inafune was a promotion producer for Resident Evil 2, which in contrast to Mega Man Legends, had huge interest and was an easy game to sell. Originally, Inafune had intended to end the series with Mega Man X5, stating, "I had very little to do with X5. I just told the team to 'finish off the series with this title,' and left it at that. That's why the game itself has a real feel of finality to it." Instead, he became co-producer for the new Mega Man game that Inti Creates had been commissioned to develop, and requested that they make Zero the main character. However, Capcom chose to continue the X series without him, extending it to Mega Man X8. Inafune also developed another series, the samurai-era Japanese themed Onimusha, which has spawned various sequels. Keiji Inafune was producer for the Mega Man Battle Network series, which is set outside the continuity of the rest of the Mega Man story lines and introduced role-playing and strategic elements. According to Inafune, he received the basis for creating the series from observing his son. Inafune contributed the redesign of Mega Man for the first game, and he says it took quite a bit of convincing for the artists to let him do it, and even then they made additional changes to Inafune's redesign. Senior Corporate Officer In 2006 Inafune was promoted from corporate officer to senior corporate officer. Inafune and his team's next creation was Dead Rising for the Xbox 360. Dead Rising, initially started as a sequel to Shadow of Rome, with the same team members, before changing story, setting, and time period. The game is a zombie-slaying game heavily influenced by George A. Romero's 1978 movie Dawn of the Dead. It was released by Capcom in the U.S. on August 8, 2006. Inafune became acquainted with Ben Judd when he was working on Dead Rising. After this, Judd would often act as a translator for Inafune in public events. Inafune was a producer for Inti Creates' game Mega Man ZX, and the sequel title Mega Man ZX Advent. Inafune had the idea of going back to the simple gameplay of the original Mega Man series, and was a producer for the game Mega Man 9. The game was developed by Inti-Creates along with Capcom, and Inafune contributed two designs for the project: Splash