{{Infobox Game | subject_name= Call of Cthulhu: The Card Game | image_link= | image_caption = Call of Cthulhu CCGs card back design | designer= Eric M. Lang, Nate French, James Hata, Damon Stone | publisher= Fantasy Flight Games | players= 2 | ages= 14+ | setup_time= < 2 minutes | playing_time= ~ 30 minutes1 | random_chance= Some | skills= Card playing Arithmetic | footnotes= 1 Games may take much longer or shorter depending on a deck's play style and the number of players. }}Call of Cthulhu: The Card Game (formerly the Call of Cthulhu Collectible Card Game) is an out-of-print card game produced and marketed by Fantasy Flight Games. It is based on Chaosium's Call of Cthulhu role-playing game, the writings of H. P. Lovecraft, and other Cthulhu Mythos fiction. In 2008, Fantasy Flight moved the game over to its Living Card Game (LCG) format, which retains the deck-building aspect of collectible card games, but without the random distribution. It shares art and characters with FFG's other Cthulhu Mythos products Arkham Horror and Elder Sign. Overview Chaosium had previously been involved in the collectible card game (CCG) business in the mid-1990s, printing Mythos, its Cthulhu mythos CCG. Chaosium discontinued the game in 1997 after poor sales. In 2004, Chaosium instead licensed the property to Fantasy Flight Games (FFG), allowing FFG to produce the official Call of Cthulhu Collectible Card Game. It was designed by Eric M. Lang as a more accessible introduction to gaming in the Mythos environment and to provide a fast and lively interplay with the usual elements of the mythos (e.g. arcane tomes and secrets, paranormal investigations, the elder gods and their terrible servants, dark sinister plots, inhuman conspiracies, and dangers from beyond the stars). The game is nominally set in 1928. FFG staffer Darrell Hardy developed the background for the game. Most of the storyline text (including card names and flavor text) was written by creative developer Pat Harrigan. In the Living Card Game format, the original story line was penned by Nate French, with the help of Dan Clark. Since 2010 all story lines have been created by the game's current developer Damon Stone. The game Players attach resources (taken from the cards in their hand) onto blank placeholder cards known as domains, later "draining" them by putting a drain counter on them to play various cards. Both players compete to complete stories by winning