the 38th best PC game of all time, also listing the game's UV-9 ultraviolet rifle among the 15 "best worst ways to die in computer gaming". The game won a "Golden Triad" award from Computer Game Review, and the editors wrote, "From the ashes of Ultima VIII, Origin pulls out a winner." Most critics felt that the console ports were successful at bringing over the elements that had made the game appealing on PC, but could have been better. In particular, the controls were considered unnecessarily complicated and the animations were considered jerky and awkward. The ability to destroy virtually anything in the game, and the accompanying audio and visual effects of the explosions, were widely applauded. However, reviews for the console versions showed a wider range of opinions on how overall fun the game was. The four reviewers of Electronic Gaming Monthly all felt that while the essential gameplay is intelligent and deep, the issues with the controls and animations completely ruin the experience. By contrast, GamePro maintained that "Crusader: No Remorses top-notch gameplay overcomes its other imperfections, delivering blistering combat and challenges that test your brains and reflexes." Next Generation was also pleased with both the conversion and how the game "uses the carnage as a pleasing supplement to the gameplay, as opposed to making it the focal point." Trent Ward and Jeff Gerstmann of GameSpot both gave more mixed reviews, but concluded that with patience the game's shortcomings can be overcome, earning an ultimately enjoyable experience. Paul Glancey gave Crusader: No Remorse one of its few completely negative reviews in Sega Saturn Magazine, insisting that the puzzle elements are mindless, the action lacks excitement, and the explosions are "unspectacular", adding up to "a combination of unimpressive blasting interspersed with very simple door-opening tests." Andy Butcher reviewed Crusader: No Remorse for Arcane magazine, rating it a 7 out of 10 overall. Butcher comments that "Crusader is one of those rare games that gives you a real sense of satisfaction and achievement. It's not particularly deep, and neither is it going to change the face of computer roleplaying. But it is great fun, and makes a welcome change from dull dungeon bashes." Legacy A sequel, titled Crusader: No Regret, was released in 1996. A third game in the series (with several working titles such as Crusader 3: No Escape, Crusader II and Crusader: No Mercy) was never released. Tony