to manage their nation's foreign and internal policies on the Diplomacy page. The player can declare war, annex territories and make alliances. The player can also alter the social and economic policies of their nation using sliders, such as democratic versus authoritarian, free market versus central planning and so on. Moving the sliders will result in different bonuses and penalties, allowing for a range of choices and strategies. On the same page, the player can appoint leaders and ministers, with some exceptions. The Head of State and Head of Government can only be changed through moving the political left vs. political right slider, or through elections and other one-time events. Resource management Hearts of Iron II features nine resources, of which six are conventional resources, and the other three are manpower, industrial capacity and transport capacity: Energy, rare materials (e.g. rubber), and metal are produced by individual provinces and pooled together to power the nation's industry. Supplies are consumed by a player's armed forces. Oil is consumed by mechanized or armored units, air units and naval units. (and some infantry with attached units) Money is raised through the production of consumer goods. The amount gained also varies based on government type and policy settings. Money is needed to carry out diplomatic actions, as well as pay research teams. Manpower is needed to recruit and reinforce all of a player's armed forces. One unit of Manpower generally represents 1,000 men, as a normal infantry division of 10,000 men requires ten Manpower. Each factory in a nation contributes one point of industrial capacity (IC). The total number of factories is known as the Base IC. Several factors, such as difficulty, ministerial appointments, technologies, and resources available can modify this number, producing the actual IC. Each actual IC requires two points of energy, one of metal and half a point of rare materials in order to function. Transport capacity (TC) is an abstract number that represents the trucks, trains and river barges which are used to supply a player's armed forces with fuel and supply. TC is a direct function of a player's IC; the player has a TC that is 150% his IC. When the TC used exceeds the available amount, movement, supplies and reinforcements are delayed. The six conventional resources can be traded with other countries, subject to potential disruption by enemy forces if the routes to the other country are