LAPD chief Daryl Gates, to create an accurate, realistic simulation. Most of the animations in the game were motion captured from an actual SWAT officer. A Dreamcast version was planned for release in 2000, but it was ultimately cancelled for unknown reasons. SWAT 3 was released in three main versions: SWAT 3: Close Quarters Battle (November 30, 1999), the initial release. SWAT 3: Elite Edition (October 6, 2000), adding multiplayer, new game modes, and new missions. Included in the version 1.6 update. SWAT 3: Tactical Game of the Year Edition (October 10, 2001), adding new missions. Included in version 2.0 update. Retail copies included an 'Advanced Tactics CD' containing real-life SWAT training footage; this content is also available in the game's GOG.com release. Older versions of the game can be upgraded to a newer version through a free download from the game's website. Reception Close Quarters Battle SWAT 3 received "favorable" reviews according to the review aggregation website GameRankings. Praise was lavished on the graphics, along with the AI of enemies and civilians and team interaction. Max Everingham reviewed the PC version of the game for Next Generation, rating it five stars out of five, and stated that "SWAT 3 offers a superb gaming experience. Red Storm may play the realism ticket, but Sierra is the one to have nailed it." PC Gamer rated the game 91% and said: "All the best ideas from other squad based games, shoehorned into a police setting, perfectly." GameSpot commented that "SWAT 3's most impressive feature has to be the amazing artificial intelligence employed by friend and foe alike" and praising the graphics and level design, but criticized the lack of multiplayer in the initial release, the tendency for some dialogue to repeat, the need to "radio in" every suspect or hostage secured, and the need to restart missions from scratch should the player be wounded. Tal Blevins of IGN praised SWAT 3's gameplay, graphics, level design, clean interface, briefings, dialogue, and AI (although noting an occasional tendency for computer-controlled SWAT officers to walk into the player's line of fire, resulting in friendly fire incidents). However, the lack of multiplayer and deficiencies in the game's manual were singled out for criticism. SWAT 3 was a runner-up for Computer Gaming Worlds "Action Game of the Year" and PC Gamer US "Best Action Game" awards, both of which went to Rainbow Six: Rogue Spear. The editors