is a 1995 shoot 'em up video game developed by T&E Soft and published by Nintendo. Released as a Virtual Boy launch game, it requires the player to pilot a space fighter and defeat the army of a malevolent artificial intelligence called "KAOS". The game takes inspiration from the 1993 title Star Fox, and it is one of the few third-party titles for the Virtual Boy. Unlike most of the console's games, Red Alarm features three-dimensional (3D) polygonal graphics. However, hardware constraints limited the visuals to bare wire-frame models, similar to those of the 1980 arcade game Battlezone. Reviewers characterized Red Alarms graphics as confusing, but certain publications praised it as one of the most enjoyable Virtual Boy titles. Gameplay and plot Red Alarm is a shoot 'em up that takes place in a three-dimensional (3D) graphical environment. As a Virtual Boy game, it features a red-and-black color palette and stereoscopic 3D visuals, the depth of which may be adjusted by the player. The game is set during the 21st century, in the aftermath of a 70-year world war that led to the establishment of a utopian society without weapons. An artificially intelligent defense system called "KAOS", which had been used to end the war, becomes sentient and builds an army to wipe out humanity. Assuming control of a "Tech-Wing" space fighter, the player seeks to destroy KAOS's forces and finally its mainframe. The game is broken up into six levels, each of which culminates in a boss fight. The player uses the Tech-Wing's laser cannons to attack, and its guided missiles to destroy armored enemies. Shields on the craft offer limited protection from enemy fire; evasion is critical. The Tech-Wing may be maneuvered in any direction, and certain levels contain branching corridors and dead ends that force players to retrace their paths. Four camera angles—three third-person viewpoints and the first-person "cockpit view"—are available. When a level is completed, the player may watch a replay of their performance from multiple perspectives. Development and release Red Alarm was published by Nintendo and developed by T&E Soft, one of the few third-party companies approached to develop for the Virtual Boy. According to the console's creator, Gunpei Yokoi, Nintendo tried to "maintain as much control as possible" over Virtual Boy game development so that low-quality releases by outside companies could be avoided. Although T&E Soft was known for golf video games, the design