game was also a commercial success in North America, where it became the best-selling conversion kit up until 1984, selling approximately 30,000 arcade units in the United States. On the Play Meter arcade charts, it topped the street locations chart in May 1983. On the RePlay arcade charts, it topped the software conversion kit charts for five months in 1983, in June and then from August through November. It was among the thirteen highest-earning arcade games of 1983 in the United States, according to the Amusement & Music Operators Association (AMOA). Computer and Video Games magazine gave the arcade original a positive review, stating that it "takes the best from" Dig Dug "and improves on it." Computer and Video Games later rated the ColecoVision version 81% and Atari VCS version 77% in 1989. Computer Games magazine gave the ColecoVision and Coleco Adam conversions a B+ rating in 1985. Famicom Tsūshin awarded the Super Famicom version of the game 25 out of 40. The four reviewers of Electronic Gaming Monthly gave it 4.875 out of 10. All but Dan Hsu felt that Mr. Do! has fun gameplay, but they criticized the lack of enhancements to what was by then over a decade old game, and recommended that players only get it if it were released at significantly less than the normal retail price for an SNES cartridge. Their later feature on 16-bit games reported that, contrary to their hopes, the game was priced at over $50. In 1995, Flux magazine ranked the arcade version 67th on their "Top 100 Video Games." Legacy Mr. Do! was followed by three sequels: Mr. Do's Castle in 1983, Mr. Do's Wild Ride, and Do! Run Run both in 1984. An expanded 99-level version of Mr. Do! was released in arcades by Electrocoin in 1988. Neo Mr. Do!, was developed by Visco and licensed by Universal for SNK's Neo Geo system in 1997. Mr. Do! was adapted to Nintendo's Game Boy and Super NES with some new gameplay features. A rebranded adaptation of the game was released for the Game Boy Color in 1999 as Quest: Fantasy Challenge (Holy Magic Century in Europe). It was developed by Imagineer. The arcade version was released for the Wii Virtual Console in Japan on April 27, 2010. Impact Mr. Do! is credited as the first arcade game to be released as a conversion kit. Multiple clones of Mr. Do!