Ratchet & Clank 2: Going Commando (known as Ratchet & Clank 2: Locked and Loaded in Australia and most PAL countries, or just simply Ratchet & Clank 2) is a 2003 3D platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2. Ratchet & Clank: Going Commando is the second game in the Ratchet & Clank franchise, following Ratchet & Clank and preceding Ratchet & Clank: Up Your Arsenal. David Kaye reprises his role as Clank while James Arnold Taylor replaces Mikey Kelley as Ratchet. The game follows Ratchet and Clank, joined by newcomer Angela Cross, as they attempt to unravel a conspiracy in a new galaxy involving a mysterious "pet project" orchestrated by the shadowy MegaCorp. The gameplay of Going Commando is similar to that of the original Ratchet & Clank. The player controlled protagonists are seen in a third-person perspective; the player uses various weapons and gadgets to defeat enemies and solve puzzles, while exploring planets, completing platforming sections and minigames, and progressing through the story. The game features many improvements over the original game, such as the aesthetics and introduces many new gameplay aspects, such as weapon upgrading. Going Commando was released roughly a year after the original game and received critical acclaim. It has frequently been listed as one of the best PlayStation 2 games. Most critics felt that the game was superior to its predecessor and praised the game's graphics, gameplay, story, characterization and sound. Some criticized its unforgiving difficulty and minigames. Gameplay The player controls Ratchet from a third-person perspective and uses various weapons to defeat enemies. The player can also use gadgets, such as the Gravity Boots and Dynamo, to explore certain areas. The player travels to planets in the "Bogon" Galaxy and completes main objectives as well as optional side quests. "Bolts," the game world's currency, are primarily obtained by defeating enemies and breaking crates located throughout the game's levels. Going Commando also includes four types of "maxi-games", or minigames. These games include arena battles, spherical world battles, hover bike races, and space races/battles. After completing the game, the player may also enter "challenge mode," which is more difficult, but the player starts with the weapons and health that they had when they finished the game the first time, and additional weapon upgrades are also unlocked. Going Commando introduces eighteen new weapons, including the Blitz