refused Kreia reveals he attacks others. Owen called this moment the crystallization of the game's gray areas. Anthony Brock of Gamers Hell noted how it led to him passionately arguing with a game character, complimenting Obsidian for how involved he felt. Cobbett similarly highlighted the moment when praising the character. Buecheler, however, criticized the scene for using an unlikely chance event to make its point. Kreia won "Best Character" in GameSpy's 2005 game of the year awards. They called her a "deeply unpleasant, highly disturbing, and incredibly hateful person", but also "easily the most intriguing, complicated, enigmatic, well-designed and nuanced character in a video game [in 2005]". She was also nominated for GameSpot's 2004 "Best New Character" award, though lost to "The Boss" in Metal Gear Solid 3: Snake Eater. Avellone retrospective Avellone has said he felt he failed in creating a sympathetic Sith Lord, recalling buglists by QA testers referring to her as "that crusty annoying lady," and he considered the ending's explanations of her motivations more "hamfisted" than sympathetic. However, in an interview with 1UP.com he called Kreia, along with the Handmaiden, his favorite character after T3-M4, citing the mystery surrounding her. He called his favorite "unexpected turn" in the game the revelation of Kreia being neither fully good nor evil. In another interview, this time with Star Wars fansite EU Cantina, he called his favorite character either Kreia or T3, and called her scene where she explains her relationship with the Force one of his favorites in the game. Analysis Alexander Gambotto-Burke felt the character was a presentation of Avellone's criticisms of the Star Wars mythos and the morality presented in most post-Garriott video games, and called her "a tutorial, an incentive to explore moral avenues you might have otherwise ignored". Gambotto-Burke considered her not purely evil, and felt even at the end of the game "you can't help but see her as a flawed visionary". GameSpot considered it the point to be for the player to move on from her "self-defeating" nihilism and realize "the act of choice is what gives form and pattern to the universe". In her piece analysing game morality, Katherine Cross highlighted the beggar scene on Nar Shaddaa. Cross noted how it illustrated Kreia's morality, shed doubt on "tokenist" moral acts, and highlighted the player's own powerlessness. Hilary Goldstein noted how her philosophical points questioned the roles of the Jedi and the