video games with Warsaw company Karen, founded by enterprising emigrant Lucjan Wencel, developing many hits that were released in the United States. The 1991 strategy game "Solidarność" by Przemysław Rokita, where players led a trade union to political victory, was the symbolic beginning of a new trend where interactive works applied video game conventions to local Polish culture and history, and through a distorting mirror portrayed the Eastern Bloc, local villages, and the mentality of citizens. Developers in this age struggled with minimal profits, working after hours, harsh working conditions, older computers, and an ignorance of foreign languages and sentiments. The country saw its own text based games – e.g. Mózgprocesor (1989), arcade games – e.g. Robbo (1989), football manager – Polish League (1995), Doom-clone – Cytadela (1995), and The Settlers-clone – Polanie (1995), however the adventure game genre was the "most significant species in the 90s", a genre which was finally cracked with Tajemnica Statuetki. Tajemnica Statuetki was the first commercially released Polish adventure game, one of the first Polish and Polish-language video games ever, and Chmielarz's first game that he had developed from start to finish – the first officially sold program that he wrote. It is sometimes erroneously considered the first Polish computer game, a distinction held by Witold Podgórski's 1961 mainframe game Marienbad, inspired by a Chinese puzzle called "Nim", and released on the Odra 1003. (Meanwhile, Polygamia writes that 1986's text-based Puszka Pandory is the first game written by a Pole, sold in Poland, and reviewed in Polish press). Despite this, Onet wrote in 2013 about a common misconception that the game marks the point where the history of digital entertainment in Poland begins. Platform characteristics Fidelity In high-end PC gaming, a PC will generally have far more processing resources at its disposal than other gaming systems. Game developers can use this to improve the visual fidelity of their game relative to other platforms, but even if they do not, games running on PC are likely to benefit from higher screen resolution, higher framerate, and anti-aliasing. Increased draw distance is also common in open world games. Better hardware also increases the potential fidelity of a PC game's rules and simulation. PC games often support more players or NPCs than equivalents on other platforms and game designs which depend on the simulation of large numbers of tokens (e.g. Guild Wars 2, World of Warcraft) are rarely