simply skip any actions they do not want to take. Computer-controlled wizards will always move, unless in a Magic Wood, Castle or Citadel, even when it is not in their best interest to do so. Likewise all computer-controlled creatures always attempt to move each turn. If a wizard is destroyed, all his creations immediately vanish too. Development Chaos was created entirely by Julian Gollop, based on his 1982 design for a traditional card game, itself inspired by the early Games Workshop board game Warlock. He was an avid card game designer and saw computers as a way of hiding game rules too complicated for pen-and-paper scenarios. Thus the board used in the card game became the tiled map in the video game. Reception CRASH awarded Chaos 8 out of 10, praising the neatness of the presentation, efficient sound effects, pleasing sprites and concluding that it was a very good multiplayer strategy game. Criticisms included the sparseness of the initial playing area, lack of status report for the wizards and information on how much damage was being dealt. The reviewer also felt there could have been a wider range of missile attack spells. Sinclair User rated Chaos 4 out of 5 stars, calling it "fast-moving and colourful" with simple, functional graphics. It was seen to be complex enough to appeal to players of both Dungeons & Dragons and strategy games. White Dwarf awarded it 7 out of 10, finding particular fun in the spells "Magic Fire" and "Gooey Blob" but criticised the poor quality of the instruction booklet. Legacy In the final issue of Your Sinclair in 1993, Chaos was listed at fifth place of the Your Sinclair Readers' Top 100 Games Of All Time. In 2006, GamesTM listed Chaos at position 44 of the top 100 games of all time. This made it the second highest rated Spectrum game, behind Manic Miner. One of Jagex's early games was Cyber Wars – a browser-based online multiplayer clone of Chaos that switched the fantasy theme of the game for a sci-fi one; it was part of the Castle Games Domain online lobby. Developers of the indie PC strategy game Darwinia cite Chaos as an influence during its early development. Chaos has also been the subject of many homebrew remakes such as Chaos Funk: Gollop regularly receives requests from people wishing to create remakes. In March 2014, Gollop began raising funds for Chaos