wound in the Force. Kreia seemingly plans on creating another wound in the Force there, deafening all to the Force and causing its "death", as well as potentially killing all those touched by it. The player faces Kreia, now "Darth Traya", as the final boss, and after she is defeated she offers to describe the future she foresees before dying. Later appearances The character would make no more future appearances in Star Wars fiction. However, Kreia is mentioned in several Star Wars reference books, such as Jedi vs. Sith: The Essential Guide to the Force and the second volume of The Complete Star Wars Encyclopedia. In addition, Wizards of the Coast created a miniature for the character, along with other characters in the Knights of the Old Republic series, which was released August 19, 2008. In February 2018, Darth Traya and select other Sith Lords characters were announced as playable characters and raid bosses for the mobile game Star Wars: Galaxy of Heroes. Reception Kreia has been positively received. Alexander Gambotto-Burke, for Eurogamer, considered Kreia to be the greatest villain in video gaming, praising her dialogue, Kestelman's "intelligent and subtle" voice-acting, and the way she forced the player into making choices and considering their decisions. IGN's Hilary Goldstein offered similar praise to her dialogue. When looking at morality in games, Gamasutra's Katherine Cross noted how Kreia's comments affected her more than many of the dark-side/light-side choices in the game. Her "practical" philosophy was also complimented by Kotaku's Phil Owen, who noted its ties to reality over the traditional moral extremes of the Sith and the Jedi. Eurogamers Richard Cobbett considered her the most "famous" of The Sith Lords subversion of Star Wars and the first Knights of the Old Republic, commenting "Whether you agree or think she's crazy, she's a fresh breath of air for the series, and easily one of the best RPG characters ever." The character is often considered The Sith Lords greatest or most important character. Julie Muncy of The A.V. Club said she was the greatest part of the game and called her the game's most "captivating" character, which she credited to her "cold charisma". Muncy found herself genuinely changing her character based on her opinions, overly caring about how Kreia viewed her character. Similarly, PC Gamer credited Kreia with The Sith Lordss success, calling her "clearly haunted, bitter, manipulative, and yet right in so many