a brief flash of what Dirk should use or where he should go next. However, to retrieve a golden treasure, the player may need to make a move in a direction other than what is flashing. Some scenes are randomly mirrored from left to right on a replay, limiting the player's ability to rely on memorizing the input sequence and requiring close attention during repeat attempts. Development Development began in 1983 after the success of the original Dragon's Lair, and finally reached arcades eight years later. An advertisement from Don Bluth Productions featuring completed animation from stage 3 in the game had aired on television in 1984. Creating the game's animation took three years. The game's budget was $2.3 million. The Amiga, Atari ST, and DOS versions were released in November 1990, and cost £44.95. An Apple IIGS version was also reportedly completed during the same period (IIGS-specific loading instructions and game features appear in the manual), but never released, unlike the other versions. In May 2022, a new Apple IIGS conversion was developed and released by Brutal Deluxe, based on the resources from the DOS version. The home computer versions by ReadySoft were developed over the course of about one year. In a January 1991 issue of British gaming magazine The One, David Foster was interviewed as the founder of ReadySoft and a programmer for the home computer versions of Dragon's Lair II. He said it spans six floppy disks, due to higher resolution imagery than previous laserdisc games by the Bluth Group, such as Space Ace. Due to the arcade version of Dragon's Lair II having been unreleased at this stage in development, the game's home computer versions were made using a VHS tape as a reference, instead of a laserdisc. Foster said, "conversion is obviously easier with the laser disc as you can get a good quality freezeframe. We digitize a series of images from the laser disc, then we separate the foreground from the background, giving each element to the respective artists to touch up, which includes outlining all the characters ... when you're converting from a high-resolution laser disc to a lower resolution screen a lot of detail is lost, so a lot has to be put back in". The conversion is then edited to match the 16-color palette to that of the original footage, and compressed. He said "On average it takes about two