Zurovec of the Crusader team left Origin and joined Wing Commander creator Chris Roberts at his new company Digital Anvil and Origin refocused its efforts on Ultima Online. Preliminary storyline ideas included boarding a shuttle and making a daring assault to get back to Earth. Rumors emerged on the film website Dark Horizons in 2001 that a Crusader film was in development. Eurogamer speculated this had something to do with Tony Zurovec's move to Digital Anvil, whose founder Chris Roberts also worked at Origin Systems and was interested in filmmaking. In 2006, Slovakian company Outsider Development tried to convince EA on porting Crusader: No Remorse to the PlayStation Portable, but their Crusader: No Pity project (which included a working prototype) was rejected despite the support from Andrew Sega. The game also had a big influence on the Fallout development team. References In-game literature for Crusader: No Remorse Tyler, M.; Frase, T.; and McCubbin, C. (1995) Origin's Official Guide to Crusader: No Remorse, Origin Systems, Inc. External links Crusader: No Remorse at MobyGames Echo Sector fan website A two-part 2010 interview with the game's developers at The Gaming Liberty.com 1995 video games Cyberpunk video games DOS games Electronic Arts franchises Games commercially released with DOSBox MacOS games Origin Systems games PlayStation (console) games Realtime Associates games Science fiction video games ScummVM-supported games Sega Saturn games Single-player video games Video games developed in the United States Video games scored by Andrew Sega Video games scored by Dan Gardopée Video games set in the 22nd century Video games with isometric graphics Windows games Video games produced by Warren Spector