the U.S. Marine Corps. After the game was published, it was discovered that some counters were missing. These were included in The General, Vol. 28, No. 6. Reception In Issue 33 of Phoenix, G. Barnard carefully examined the historicity of this game and found it was inaccurate in several areas, including actual units and equipment involved in combat, geographical errors – for example, 9 of 11 British/Canadian landing beaches were incorrectly named – rules that don't accurately represent possible actions, and strategic errors. Despite this litany of mistakes, Barnard concluded, "It is worth playing and, even more so, it is worth studying [...] The game is, I feel, a valuable contribution to the advance of game design, even if just because it sets out to be, or at least seem, historically serious." Other reviews Casus Belli No. 6 (Dec 1981) Campaign No. 94 & No. 103 Fire & Movement No. 65 The Grenadier No. 13 PanzerFaust No. 63 Richard Berg's Review of Games No. 4 & No. 6 References External links The Longest Day at Wargame Academy (wargame) Avalon Hill games Board games introduced in 1980 Board wargames with artwork by Rodger B. MacGowan World War II board wargames