"Goddess of Destruction", and "Epic Tale of Aden". Large-scale updates/expansions are known as "Chronicles" (also known as "The Throne" in The Chaotic Throne, "Chapter" in Goddess of Destruction, and "Episode" in Epic Tale of Aden), which introduce new story elements as well as new features and add-ons. They are released every six months. Each expansion new skills, quests, areas, and items. Some expansion also increased the level cap. Characters Characters play the role as a player's avatar within the game. Players are allowed to elect up to 7 characters per account. There are currently seven races in the world of Lineage II: the Humans, who are similar to modern-day humans and who have all-around balanced characteristics; the Elves, who have superior dexterity, movement, and casting speed, but weaker offense; Dark Elves, who have higher magic and melee attack capabilities; Orcs, who have higher HP and MP but slower movement; Dwarves, who are powerful melee attackers and master craftsmen; Kamael, who are humanoids with single wings and gender-specific job classes; and Ertheia, female warriors with two completely unique classes, and different quest lines. Development Hyeong-Jin Kim, the production team head for Lineage II, came up with the basic concept for the game in early 2000. Development happened in October–November of the same year. Kim and producer James Bae have stated that their reasons for developing a prequel for Lineage rather than a sequel is that "Lineage will continue to be updated as a game", and that "by working on its past, we will not be risking conflict with the direction of updates that Lineage will take in the future". According to Kim and Bae, the game's initial subtitle, "The Chaotic Chronicle", was developed with the intention to "express the large-scale war, strategies, conflicts, and collaborations that we hope to encourage among players". Lead Game Designer Raoul Kim said that the reason for rendering Lineage II in 3D was "simply because most games today are [also] using 3D graphics", and because they deemed it "more appropriate than 2D for the things that [they] were going to create". Developers chose to use the Unreal Engine 2 game engine because of its ability to render outdoor scenes and its powerful editing features. According to Game Design team head, Cheol-Woong Hwang, there were different concepts for each of the race's home villages. He described the concept for the human village in Talking Island as "ordinary",