to what the player needed to do, what enemies would be difficult, and other such context that the player was expected to know before playing. The SNES re-release of Drakkhen didn't come with this supplemental book that was written by Gary Gygax, who had a hand in designing the gameplay and story of the original, as well as many enemies. This exclusion was likely because the game story was entirely rewritten, which nevertheless rendered the SNES version without the context necessary to experience the game the way the developers intended. A prime example is the moat directly in front of the player at the start of the game that contains a notorious shark. Naturally, it is the first thing the player sees, so they likely move forward and attempt to enter the castle unaware that doing so with anything less than perfect timing means the instant death of one of their four characters by shark attack. With one or more party members dead at any point in the game, the player is at a crippling disadvantage and is incentivized to go on a pilgrimage to the nearest Anak holy temple to revive their dead. In general, the SNES version has fewer NPCs that can be approached. Fleeing any battle in the SNES version is as simple as tapping the L and R bumpers, which makes all battles outside castles entirely optional, as this doesn't give enemies the opportunity to attack. The interface was changed to utilize visual means to more quickly communicate ideas, and the clutter originally covering the left half of the screen was condensed into the bottom. In the original two versions, crossing the borders between continental divisions would require a wait while the game loaded. In the SNES version, crossings are instantaneous; however, if the player attempts to cross between areas before the first few story beats, they are sharply rebuked. Background The setting of Drakkhen is a large rectangular island, divided laterally into four smaller regions. Each region has its own terrain and climate and is ruled by two members of the Drakkhen caste, with each of them living in their own castle. The continent is bounded on all sides by a vast ocean; walking into this, or any other body of water, will result in the speedy drowning of all party members. Much of the game is spent traveling between castles, carrying out various political