success tokens. Five success tokens wins a story; three stories wins the game. Players typically assign character cards to stories, to win struggles and gain these success tokens. Additionally, the first player to run out of cards to draw from loses the game, making deck destruction another potentially effective strategy. The cards Five types of card exist in Call of Cthulhu: Story Cards, Character cards, Event cards, Support cards and Conspiracy cards. All cards (except story cards) have a cost and belong to a faction (described below). Various cards have subtypes (such as investigator, tome, or location).Story cards come from a shared deck, and are the object of the game. Players compete by placing "success tokens" on these story cards. Once a player has placed 5 success tokens they win the story, earning the option to execute (or ignore) the effect written on it. Once a player has 3 story cards they win the game. Standard players use the 10 latest story cards, of which 3 randomly chosen are in play at any time. The Nameless City is a special promotional Story card that requires 10 success tokens but allows a player to win the game instantly. Another promotional story card is named "The Challenge From Beyond" (after a story written in collaboration by H.P. Lovecraft and four of his correspondents), and has the opposite effect: it cannot be won like a normal story, but players may draw extra cards by scoring "successes" at it.Character cards are a player's agents, used to attempt to complete stories. They possess a skill rating (used to succeed at stories) and may also have icons, which indicate the card's abilities during the icon struggle phase of play.Event cards have one-time effects and do not remain in play.Support cards have persistent effects, incurring lasting benefits or hindrances. Conspiracies are introduced in "Conspiracies of Chaos." These function similar as Story cards but are played from the players' decks. The factions There are eight factions in Call of Cthulhu, as well as "neutral" cards (light grey in color) that are not part of any faction. A card may only be played if a domain with that faction attached is drained (neutral cards can be paid for using any faction).The Agency: This "investigator" faction comprises the Blackwood Detective Agency, law enforcement agencies, and others involved in criminal justice. Its symbol is a badge, and its color is blue.Miskatonic