ways". By looking at the Star Wars world through the view of her philosophy, they felt Obsidian made "the most thoughtful take on Star Wars we'll ever get". Robert Purchese, writing for Eurogamer, called her "the strongest and most memorable character" in the game, praising her writing and how she embodied The Sith Lordss gray areas. Allen Rausch of GameSpy described her as the game's most compelling character, commending Kreia for her challenges to his choices and noting how one example, concerning the importance of lightsabers, changed his view of the game. The character has appeared in numerous lists, often reflecting her good reception as a Star Wars character. IGN placed her at 81 in "The Top 100 Star Wars Characters", noting her crypticness. She, along with the other Sith Lords in the game, came second-place in a modified list of the best Star Wars villains, based on reader requests for characters left out of the original list. The Lords of both the first and second Knights of the Old Republic were similarly grouped as some of gaming's best Star Wars characters by Joe Juba of Game Informer, calling most of them "cooler and better developed" than the Sith Lords in the actual Star Wars films. The character was ranked seventh among Game Informers "Top Ten Female Villains in Video Games" by Liz Lanier, saying that "Kreia is one of the few female Sith Lords of the Star Wars universe, but she represents women of the dark side relatively ruthlessly." The "struggle" against her was called one of "25 greatest Star Wars moments in Xbox history" by Edwin Evans-Thirlwell writing for GamesRadar, who called her reveal of her agenda "compelling" despite being exposition. Not all reception of the character was positive. Adam Rosenburg of UGO Networks listed Kreia as one of the worst Star Wars expanded universe characters, considering her at the center of Knights of the Old Republic IIs "stupidity" and criticizing her Sith name. Gamasutra's Christopher Buecheler, the "Resident Cynic", found Kreia's comments "a bit trite and condescending". Buecheler also faulted how gaining Influence with Kreia was essential in understanding the main plot of the game. In a moment described as "(in)famous" by Cross, on Nar Shaddaa the player may give a beggar money or leave him; if he is given the money, Kreia shows how he is made a target of and attacked, and if he is