(surrounding buildings which can produce resources and other effects), and 50 ruins can be placed on the map. The cities and ruins are given randomly-generated names, but the player can enter a custom name or keep randomly generating names as many times as desired. The designer of the map also determines the level, capital status, garrison, and income of the cities. He or she also determines the number of players that can play the map at one time, and the race restrictions, if any. Reception Warlords IV received a lackluster reception. GameRankings, for example, shows an aggregate review score for the game of 70%, about ten percentage points lower than both Warlords III games. One of the reasons this version was not as popular was due to the poor quality AI. The game was easily beaten on any difficulty when playing against computer players. The 1.04 patch fixed many of the AI issues, rebalanced the races, and fixed issues in the original version. This patch was released at the beginning of 2006 long after the original game's release, which may have affected its ability to revitalize interest in the game. According to Steve Fawkner, this game was built from scratch in six months by Infinite Interactive after being handed it by SSG in an incomplete form, and is why the game is not up to previous standards. To date it remains the least popular game of the series. Reviews IGN - Oct 27, 2003 GameSpot - Oct 30, 2003 ActionTrip - Nov 06, 2003 IGROMANIA - Apr 24, 2004 Jeuxvideo.com - Dec 22, 2003 Joystick (French) - Dec, 2003 References External links Warlords IV: Heroes of Etheria at MobyGames 2003 video games Infinity Plus Two games Multiplayer and single-player video games Turn-based strategy video games Ubisoft games Video games developed in Australia Warlords (video game series) Windows games Windows-only games