"witchy or grating" due to her lengthy amount of dialogue. Developers tried to give each companion a unique ability to make them distinct from any other companion. Originally, throughout The Sith Lords Kreia would be seen through cutscenes recruiting certain characters such as Hanharr to side with her and seducing them to the dark side, though her exact purpose was not made overt. At the end of the game, they would then be used as "cannon fodder" before the fight with her began. Ultimately, this was cut. Character Kreia is shown as an elderly blind woman, whose eyes have atrophied from lack of use in preference of viewing things through the Force, viewing normal sight as a distraction. Dialogue in The Sith Lords establishes her past as a Jedi historian and one of the teachers of Revan, who became a Sith Lord and was the player character of the first game, and how her teachings were blamed for his fall. The Sith Lords reveals she has trained two Sith antagonists of the game, Darth Sion and Darth Nihilus, before they cast her out. She is initially depicted in earth-brown hooded Jedi robes with empty white eyes, though after the revelation of her identity as Darth Traya, both a Sith and a being of betrayal, both her robes and eyes are changed to black, and her skin becomes paler. Kreia was the personification of Avellone's frustrations with the concept of the Force. He called her "one redeeming feature" her love of the player character, and what they represent: a way of destroying the Force and its predestination in favor of giving freedom to the galaxy. She shuns the light-side and the dark-side divide of the Force, as well as blanket good and evil, favoring choices that emphasise personal strength for the player. The A.V. Clubs Julie Muncy described her philosophy as "a pessimistic and borderline-Randian way of thinking focused on the importance of power and strife". She is initially presented as an ally and a teacher, and acts a mentor from the start of the game. Alexander Gambotto-Burke of Eurogamer commented that she has a "genuine, albeit twisted maternal" love for the player, her student. In contrast to Darth Malak, the clear villain of the first game, Avellone called Kreia neither "necessarily good or evil"; instead, she merely wants the Exile to grow as a person. Kreia is deliberately complicated in