or internet-based playing. In addition to this, the GameSpy internet matchmaking system can be used to publish and locate such servers. Development Different versions of the game were produced for each game platform; the Xbox, GameCube, and Microsoft Windows versions were developed in EA Seattle, a subsidiary of EA Canada, while the PlayStation 2 version was developed by EA Black Box in Vancouver, British Columbia, Canada. The PlayStation 2 was the lead console during development, and due to this several differences exist between it and other versions of the game. It is powered by EA Graphics Library (EAGL), which was used in several other Need for Speed games, as well as the driving sequences for James Bond 007: Nightfire and James Bond 007: Agent Under Fire. It was unveiled in October 2001. Hot Pursuit 2 also was present at the Electronic Arts booth during E3 2002. Many of the cars featured in the game were not available to the world market until close to the game's release. Because of this cars were modeled by mapping photographs to a front, top, and side plane of the art program used. 3D artists then extrapolated the shape from those references. Consultants, such as stunt drivers, were brought in to help the team understand how drivers and vehicles would behave in given situations. This in turn allowed the team to more effectively set up the AI racers. Motion capture was used to animate characters during the arrest sequences. Near the end of development Electronics Arts revealed that only the PlayStation 2 version would receive features such as the desert courses and mirrored tracks, as these were added late in development and there was not enough time for EA Canada to prepare these assets on the other platforms. Soundtrack Hot Pursuit 2 is the first Need for Speed game to feature licensed rock music, along with techno music composed by contract artists. The game features several popular recording artists from its time such as Uncle Kracker, The Humble Brothers, and Hot Action Cop. The game's soundtrack consists of eight vocal rock songs and seven instrumental rock and electronic songs, all fast-paced with elements of grunge, hip-hop, and rap. The vocal songs are also featured in a second, instrumental version. In the Be the Cop and Hot Pursuit game modes, the instrumental versions replace the vocal ones, which avoids obscuring the police radio messages by the