for a ancestor of Jago's (as well as Orchid's) to erase his nemesis from existence. If he kills Orchid, but doesn't destroy Fulgore nor Ultratech, the cyborg will eventually kill him, and fulfills Ultratech's original purposes by seizing control of the world. Development and release Development began shortly after the release of its predecessor. This was done by a small team led by Lee Schneuman and Ken Lobb. One of its programmers Martin Hollis left partway as development started to work on Goldeneye 007 (1997). According to Lobb, eliminating excessive defense play "was the absolute highest priority. I felt that this was not a problem for experts, but it hurt beginners. We now reward the aggressor big time". The team used the same hardware from its predecessor. They believed the characters needed redesigns. Kevin Bayliss, who served as designer, redesigned each characters to suit the sequel after its events. The game’s music was primarily composed by Robin Beanland, who had worked with Graeme Norgate on its predecessor and with the other team. Norgate contributed to some tracks, but left partway in development to compose music for Blast Corps (1997) and Goldeneye 007. Killer Instinct Gold Killer Instinct Gold is an upgraded version of Killer Instinct 2 that was released for the Nintendo 64 shortly after the launch of the console. The game suffered some graphical downgrades and the endings for each character do not change (as they would in the Arcade version) due to the memory limitations of the Nintendo 64 cartridge. Other than that, Killer Instinct Gold remains faithful to the original Killer Instinct 2. The new features include: Team Battles, in which one can fight with up to 11 characters. Team Elimination Battles, in which one has to finish his or her opponents off with Finishing Moves (finishing moves similar to Mortal Kombat'''s Fatalities, which can be executed immediately) instead of simply depleting their life bar with normal moves, or they will simply return later on in the match (however as the computer player will sometimes use Gargos as the last opponent, victims can be removed from play anyway as he lacks a finishing move). Training and Advanced Training, in which the player can learn the moves of the character they have chosen as well as the correct execution of combos, doubles, auto-doubles link moves, etc. Options menu, which allows the player to modify certain data, such as