off on their journey. When they find the Wishing Engine, it tells them to speak three wishes. Fargus wastes the first wish on a chicken (just to see if it works) and Nikki then wishes that the village was returned to as it was before the spell was cast. Nikki and Fargus are then teleported back to the top of Lancelot Castle. Yungo spits out the village and is pulled back into his own dimension. Nikki ponders what happened to their third wish, and Fargus guiltily admits that out of desire to share his joy with the world, he wished that everyone back home could be just like him, inadvertently turning everyone in the village into Fargus clones. Nikki and Fargus resign themselves to another trip to the Wishing Engine. Development and release Work on Pandemonium! began in December 1994, starting with two months spent on learning the dynamics of 3D games. The team concentrated on building a prototype level to demonstrate at Electronic Entertainment Expo 1995. Once this was done, set designers and artists were brought on to help create the bulk of the game, bringing the development team up to 30 people. Early in development it was planned to record hundreds of one-liners for the player characters, similar to the earlier Crystal Dynamics game Gex. According to lead designer Paul Reiche III, at the beginning of June 1996 the team decided they wanted the game to be released before Thanksgiving Day of that year and shifted into "high gear mode". The last 2–3 months of development were devoted to fine-tuning, balancing, and bug-fixing, in particular adjusting the level of detail on levels so as to maintain a consistent frame rate of 30 frames per second. Having decided to step down as a publisher and focus on development, Crystal Dynamics sold the publication rights for Pandemonium! to Electronic Arts once the game was finished. As usual for Crystal Dynamics games, the European publishing rights were given to BMG Interactive. However, BMG decided against publishing the Saturn version, so Sega of Europe purchased the rights from BMG and published that version. The Saturn EU release date was originally slated for May 1997, but was pushed back to June so that a bug could be fixed. The Saturn, PlayStation and PC versions have 18 levels, while the N-Gage version has 11. In the PlayStation and Saturn versions, progress is saved using