the speed of the game, the color of the blood, button configuration, sound and manage Controller Pak data. Unlockable content, such as alternate colors for characters and scenarios, and faster degrees of speed for the game. The game's final boss Gargos is playable with a code.Killer Instinct Gold is compatible with the Nintendo 64's Controller Pak to save options and high scores, though the cartridge also includes battery save. Due to cartridge size limitations, several frames of character animation and the FMVs were removed, the later being replaced with 2d animations. Each character's multiple endings were also reduced to one ending a character; these new endings sometimes combining elements from more than one of a character's arcade endings. The stages were recreated in full 3D, as opposed to the scaling and distorting FMVs used for the stage backgrounds in the arcade version, allowing more dynamic camera takes at the beginning of the battle, while using less memory consumption.Killer Instinct Gold was later included as part of the Rare Replay compilation. Killer Instinct 2 Classic A digital port of the game's arcade version, titled Killer Instinct 2 Classic, was released as part of the "Season 2 Ultra Edition" of Killer Instinct for the Xbox One. The digital version of the game was developed by Code Mystics and supports online multiplayer via Xbox Live. SoundtrackKiller Instinct Gold also released its original soundtrack, as the first Killer Instinct under Rare Label, titled Killer Instinct Gold Cuts. It is a 16-track-audio-CD, which includes original tracks from the Arcade versions plus two remixes and the Training Mode track. The soundtrack, along with several unreleased KI2 demo tracks, was included as part of the Killer Instinct Season 2 double-album set released on August 4, 2015. Reception Though not as critically acclaimed as its predecessor, Killer Instinct 2 still garnered positive reviews and was a commercial success. Critics praised its improvements, combo system, graphics, and sound, but others were critical of its inconsistent frame rate, slow pace, and lack of advancement from its predecessor. A reviewer for Next Generation commented that while the game includes new fighting elements such as a super bar, the essence of the original game is essentially recycled. He also criticized that while the characters are larger and more detailed, this is at the cost of slower game speed and a choppier frame rate. Summarizing that "if you like the style of fighting