mutual assassinations (A assassinates B, B assassinates C, C assassinates A). If all players die during the assassination phase, then the game ends with no winner. Assassination attempts by the Minister's secret police may not take place at the Bank two turns in a row. After an assassination attempt has taken place at the Bank, an indicator on the board is changed to indicate that the "Bank is Safe" from the secret police for a turn. The "Bank is Safe" indicator does not affect assassin cards. If the President has been assassinated, a new President is elected immediately after the last assassination has been resolved. Assassinated players may not take any action until the beginning of the next turn. Banking phase A player who chose the Bank as his location and who escaped assassination may deposit or withdraw money from their Swiss bank account unless the budget failed. If the budget failed but was forced through by the Minister of Internal Security, the bank is closed for lunch until after the coup phase. If the budget failed altogether, leaving the President with the entire foreign aid, no banking may take place at all this turn. Coup phase Coups are a tactical game within the game that may result in the replacement of the President and unfortunate players being sent to the firing squad. Which side a player supports is often unclear during a coup. A scheming player can benefit by concealing their true objectives to gain a favourable position to negotiate from. Others may find it easier simply being a turncoat. Starting a coup To start a coup there must exist a coup excuse, which is kept track of by an indicator on the board. Coup excuses are as follows: The budget failed. The Minister of Internal Security seized the Chamber of Deputies. Any player was assassinated. Any player plays a card providing a coup excuse. Also, any player who chose "Headquarters" as their location in the Location phase may start a coup without an excuse to do so. If allowed, any player may start a coup, thus becoming First Rebel, by playing a card to place units on the board, moving any unit or bombarding the presidential palace. If no player does this, no coup takes place. The risk a player takes in becoming the First Rebel is that the player might become the only rebel, and suffer reprisals