two major innovations to the AD&D system. Although previous TSR publications, such as Deities & Demigods, had touched on using non-European settings for the game, Oriental Adventures was the first official supplement devoted entirely to roleplaying in a non-Western setting. Oriental Adventures also introduced a new game mechanic to Dungeons & Dragons; it was the first official supplement to include rules for non-weapon proficiencies. Every character is expected to possess proficiencies in the noncombat arts with skills such as calligraphy, etiquette, animal handling, iaijutsu (fast draw), and bowyer. Both non-weapon proficiencies and non-European settings were explored in more detail in the 2nd edition AD&D rules. The book includes an honor system, in which honor points are lost when a character fails to behave in a correct fashion or uphold the family name; eventually the character sheet is simply thrown away, if such behavior continues. Personal honor is also reflected in the honor of a character's family. The character's family background is also determined by a system which generates a character's immediate family and ancestors, determines family honor and status, and also provides characters with their birthrights. Also included are detailed rules for karate and other martial arts styles. These rules allow the Dungeon Master to construct new martial arts styles and techniques by choosing from a range of menu options. All characters may study martial arts, provided they can find masters to teach them; monks and shukenja start their adventuring lives with some martial arts training. Each character class also has its own unique ki powers, which become more effective as characters advance through each level. The original Oriental Adventures includes a long background section on the fantasy setting known as Kara-Tur. Kara-Tur was later made a continent of Abeir-Toril. TSR went on to produce eight adventure modules using the Oriental Adventures rules and the Kara-Tur setting. Gary Gygax intended to incorporate the material from Oriental Adventures into revised versions of the Players Handbook and Dungeon Masters Guide, but left TSR shortly after announcing the project. Oriental Adventures was TSR's biggest seller in 1985. Little, if any, material from Oriental Adventures was incorporated into the AD&D 2nd Edition core books, and Oriental Adventures itself was never revised for a 2nd Edition. Reception Ashley Shepherd reviewed Oriental Adventures for issue No. 74 of White Dwarf magazine, giving it an overall rating of 9 out of 10. Shepherd felt that the book