Machine Show (AM Show) in August 1993. Sega reported it to be their highest-earning location test performance of all time, with each test machine earning a daily average of or . At the 1993 AM Show, it was rated the "hit of the show" by many visitors. In Japan, Game Machine listed Virtua Fighter on their January 1, 1994, issue as being the most-popular upright/cockpit arcade game for the previous two weeks. It went on to become Japan's highest-grossing arcade game of 1994, and one of the highest-grossing arcade games of all time in Japan. According to Next Generation magazine in 1995, Virtua Fighter was "the biggest game in Japan since Super Mario World." In North America, RePlay reported Virtua Fighter to be the sixth most-popular upright arcade game in February 1994, and it went on to be one of America's top five highest-grossing arcade video games of 1994. In the United Kingdom, it was the second top-grossing arcade game in London during early 1994 (below Ridge Racer), and went on to be one of the most popular coin-ops of the year. Virtua Fighter sold more than 40,000 arcade units worldwide by 1996, with each unit costing between and £14,000 / . Virtua Fighter and Virtua Fighter 2 (1994) became Sega's best-selling arcade games of all time, surpassing their previous record holder Out Run (1986). Following its demonstration at the 1993 AM Show, Virtua Fighter received a positive industry reception. RePlay magazine called "the adaptation of 3-D polygon graphics to video fighting games" a "sensational development that could define and revitalize this already-hot category." California Games CEO Pat Schroeder said Virtua Fighter "was by far the dawn of a new era of games" with praise for the "computerized 3-D graphics with effects that are unreal" and how it "shows the fighting action" from different angles. Edge magazine called Virtua Fighter "a tantalising glimpse into the future of fighting games employing the same ground-breaking CG computer graphics system as Virtua Racing." While criticizing the appearance of the "excessively blocky polygonised people," Edge said "the 3D scrolling, animation and movement are all silky-smooth and very realistic" and that "the fluid animation and imaginative camera angles quickly won the audience over." Electronic Gaming Monthly hailed Virtua Fighter as a demonstration of "just how far video games have come in the last eight years." EGM made particular note of the advanced graphics, how the