of tricks to take, scoring one point per trick and a bonus 10 for matching their contract. All 52 cards are dealt for the first hand, 48 for the second, 44 the next and so until a 13th round with just one trick. Trumps are pre-defined for each hand in sequence as: hearts, clubs, diamonds, spades, no trumps, lose all with no trumps — where you lose 10 points per trick taken and some players invariably end up in negative points — hearts, clubs, diamonds, spades, hearts, clubs, diamonds. The total number of tricks bid each round cannot match the number of tricks available, so the dealer each hand must bid with this constraint in mind — sometimes this constraint is waived for the final round if players agree in advance. The winner is the player who has accumulated the most points at the end of the final round. Solo Whist – played in Britain; a game where individuals can bid to win five, nine or thirteen tricks or to lose every trick. Classic whist group Double Sar (also played in south Asia, a variation of Court Piece in which tricks are only captured when the same player wins two tricks in succession. The player then captures all the unclaimed tricks up to that point.) Hokm, also known as Court piece or Rang, and alike troefcall (an originally Persian game). Minnesota whist – in which there are no trumps, and hands can be played to win tricks or to lose tricks; see also the very similar game of Norwegian whist. Quadrette - French variant with a shortened pack in which partners communicate about their cards, and one directs the play of the other. Good for teaching learners and children. Swedish Whist – four-hand Swedish game with two contracts: red (positive) and black (negative). Exact bidding group Blob – British variant of Oh Hell in which players try to predict the exact number of tricks they will take and will be 'blobbed in' if wrong. Can be played with four or five players. Six cards each, total number of tricks bid for in each hand cannot add up to six. Person to left of dealer nominates trumps or no trumps and then becomes dealer for next hand.) Oh, Hell, Oh Pshaw or Nomination Whist – game for three to seven players in which the number of cards dealt is usually increased