its Top 100 Video Games. At the time they called Virtua Fighter: "The most satisfying fighter in existence." In 1996, Computer Gaming World declared Virtua Fighter PC the 121st-best computer game ever released. In 1996, GamesMaster ranked Virtua Fighter 8th on their "The GamesMaster Saturn Top 10." Legacy and impact Virtua Fighter dispensed with sprite-based graphics, replacing them with flat-shaded polygons rendered in real-time, by the Model 1's 3D-rendering hardware, allowing for effects and technologies that were impossible in sprite-based fighters, such as characters that could move in three dimensions, and a dynamic camera that could zoom, pan, and swoop dramatically around the arena. It has been credited with both introducing and popularizing the use of polygon-based 3D graphics in fighting games. Next Generation said in 1995 that Virtua Fighter was "arguably the most significant game" of the 1990s. 1UP listed it as one of the 50 most important games of all time. They credited Virtua Fighter for creating the 3D fighting game genre, and more generally, demonstrating the potential of 3D polygon human characters (as the first to implement them in a useful way), showing the potential of realistic gameplay (introducing a character physics system and realistic character animations), and introducing fighting game concepts such as the ring-out and the block button. At a time when fighting games were becoming increasingly focused on violence and shock value, the popularity of Virtua Fighter demonstrated that fighting games focused on gameplay were still commercially viable. Nintendo's Shigeru Miyamoto said that for several years after Virtua Fighter was released he was disinterested in making fighting games because he felt that "I was beaten to the punch when Virtua Fighter came out", and that any fighting game he produced would have been perceived as an attempt to copy Virtua Fighter. Game designer Yasuyuki Oda remarked that he was impressed by this video game while working for SNK. In particular, Virtua Fighter garnered praise for its simple three-button control scheme, with the game's strategy coming from the intuitively observed differences between characters that felt and acted differently rather than the more ornate combos of two-dimensional competitors. Virtua Fighter's fluid animation and relatively realistic depiction of distinct fighting styles gave its combatants a lifelike presence considered impossible to replicate with sprites. Virtua Fighter played a crucial role in popularizing 3D polygonal graphics. Some of the Sony Computer Entertainment (SCE) staff involved in the creation of