most prolific series of wargames, including 3 add-on modules for the former, and 12 for the latter, with additional Historical modules and Deluxe modules also having been released. ASL also sets the record for sheer volume of playing components, with thousands of official counters and 60+ "geomorphic mapboards" not counting Deluxe and Historical maps. Star Fleet Battles – (Task Force Games, 1978) one of the older still actively played and published wargames today; based on Star Trek, it is arguably the most successful tactical space combat system that does not rely on miniatures (published by Amarillo Design Bureau). Storm Over Arnhem (Avalon Hill, 1981) – pioneered the use of "point to point" or "area movement" in tactical wargames. Axis and Allies – (Nova Games, 1981) the most successful of Milton Bradley's (1984) 'GameMaster' line in an attempt to bring wargaming into the mainstream by appealing to non-wargamers through simplicity and attractive components. Ambush! – (Victory Games, 1983) the first solitaire board wargame depicting man to man combat, in which each game piece represented a single person. Blue Max – (GDW, 1983) is a multi-player game of World War I aerial combat over the Western Front during 1917 and 1918 with an extremely easy to play mechanism but allow the development of complex strategies. We the People – (Avalon Hill, 1994) this game started the Card-Driven wargame movement, which is very influential in current wargame design. Miniature Rules for the Jane Naval War Game (S. Low, Marston, 1898) – The first published miniature wargame. A 26-page rule set limited to naval miniature battles. It came in a crate measuring 4 ft. X 4 ft. X 2 ft. Written by Fred Jane. As only a handful of these games survive, they are highly collectible. Little Wars (H.G. Wells, 1913) – The first popular published wargame rules. Includes the common miniature wargaming mechanics of dice rolling, range, line of sight, and moving in alternate turns. This game earned Wells the title "The Father of Miniature Wargaming". Miniature Wargames du temps de Napoleon (John C. Candler, 1964) – First period-specific historical miniature wargame. Also the first in a long line of Napoleonic miniature wargames. Chainmail (Guidon Games, 1971) – An extension and distillation of rules previously published in various periodicals. While mostly about historical medieval combat, it had an addendum that covered fantasy elements. Major elements of this game were adopted by the role-playing