in Gargamel's Castle was released on the ColecoVision that same year, adding uneven terrain and scrolling pans between static screens. Manic Miner (1983) and its sequel Jet Set Willy (1984) continued this style of multi-screen levels on home computers. Wanted: Monty Mole won the first award for Best Platform game in 1984 from Crash magazine. Later that same year, Epyx released Impossible Mission, and Parker Brothers released Montezuma's Revenge, which further expanded on the exploration aspect. Scrolling movement The first platform game to use scrolling graphics came years before the genre became popular. Jump Bug is a platform-shooter game developed by Alpha Denshi under contract for Hoei/Coreland and released to arcades in 1981, only five months after Donkey Kong. Players control a bouncing car that jumps on various platforms such as buildings, clouds, and hills. Jump Bug offered a glimpse of what was to come, with uneven, suspended platforms and levels that scrolled horizontally and, in one section, vertically. Irem's 1982 arcade game Moon Patrol combines jumping over obstacles and shooting attackers. A month later, Taito released Jungle King, a side-scrolling action game with parallax scrolling and some platform elements: jumping between vines, jumping or running beneath bouncing boulders. It was quickly re-released as Jungle Hunt because of similarities to Tarzan. The 1982 Apple II game Track Attack includes a scrolling platform level where the character runs and leaps along the top of a moving train. The character is little more than a stick figure, but the acrobatics evoke the movement that games such as Prince of Persia would feature. B.C.'s Quest For Tires was released by Sierra On-Line in 1983 on the ColecoVision and several home computers, with side-scrolling jumping gameplay similar to Moon Patrol. The same year, a scrolling platform game appeared on the Commodore 64 and Atari 8-bit computers called Snokie. It added uneven terrain and an emphasis on precision jumping. Based on the Saturday morning cartoon rather than the maze game, Namco's 1984 Pac-Land is a bidirectional, horizontally-scrolling, arcade platformer with walking, running, jumping, springboards, power-ups, and a series of unique levels. Pac-Man creator Toru Iwatani described the game as "the pioneer of action games with horizontally running background." According to Iwatani, Shigeru Miyamoto described Pac-Land as an influence on the development of Super Mario Bros.. Nintendo's Super Mario Bros., released for the Nintendo Entertainment System in 1985, became the archetype for many platform games. It