camera moves along different axes depending on the fighters' location, the use of multiple viewpoints in the instant replay, the high quality of the gameplay, and the smoothness and realism of the animation. In January 1994, Rik Skews of Computer and Video Games magazine, after playing for 1 hour, initially praised the "brilliant 64-bit" 3D graphics, animation and camera work but compared the gameplay unfavorably to Street Fighter II. Computer and Video Games was later more positive towards the gameplay, stating in December 1994 that the game "combined cutting edge arcade technology with motion capture techniques and some excellent gameplay design." Next Generation said in 1995 that it epitomized Yu Suzuki's "skill of finding the perfect blend of state-of-the-art technology with solid gameplay" in "the cut-throat world" of arcades. Ports The console port of Virtua Fighter, which was very close to the arcade game, sold at a nearly 1:1 ratio with the Saturn hardware during the Japanese launch. The Future Publishing magazine Ultimate Future Games called Virtua Fighter the "game that killed" the 16-bit machines. The Saturn version sold 630,000 units in Japan, while Remix sold a further 437,036 units there in 1995, for a combined total of 1,067,036 units sold for the Saturn in Japan. On release of the Saturn version, Sega Saturn Tsūshin scored the game a 38 out of 40. Famicom Tsūshin would score the same version a 36 out of 40 five months later. Computer and Video Games reviewed a Japanese import in December 1994, stating "the last machine to generate so much interest in this office was the arrival of" the Super Famicom with Super Mario World. Steve James praised the "superlative" moves, "amazingly crisp" sound samples, and "totally realistic" action; Mark Patterson, while criticizing the high UK import price of (), concluded with "credit to Sega for producing an excellent machine, and even more to AM2 for its near-perfect conversion of this fantastic game." In a review of the Japanese release, GamePro praised the retention of the fighters, moves, varying camera angles, and controls of the arcade version, as well as the improved voice and sound effects and home version options, and concluded it to be "one of the best games ever bundled with a system". Their later review of the North American release was similarly laudatory, but remarked that Tekken and Battle Arena Toshinden for the soon-to-launch PlayStation were even better. Next Generation,