about the game's violence. The Mortal Kombat franchise would achieve iconic status similar to that of Street Fighter with several sequels as well as movies, television series, and extensive merchandising. Numerous other game developers tried to imitate Street Fighter II and Mortal Kombat financial success with similar games; Capcom USA took unsuccessful legal action against Data East over the 1993 arcade game Fighter's History. Data East's largest objection in court was that their 1984 arcade game Karate Champ was the true originator of the competitive fighting game genre, which predated the original Street Fighter by three years, but the reason the case was decided against Capcom was that the copied elements were scènes à faire and thus excluded from copyright. Emergence of 3D fighting games (mid-to-late 1990s) Sega AM2's first attempt in the genre was the 1993 arcade game Burning Rival, but they gained renown with the release of Virtua Fighter for the same platform the same year. It was the first fighting game with 3D polygon graphics and a viewpoint that zoomed and rotated with the action. Despite the graphics, players were confined to back and forth motion as seen in other fighting games. With only three buttons, it was easier to learn than Street Fighter and Mortal Kombat, which had six and five buttons respectively. By the time the game was released for the Sega Saturn in Japan, the game and system were selling at almost a one-to-one ratio. The 1995 PlayStation title Battle Arena Toshinden is credited for taking the genre into "true 3D" due to its introduction of the sidestep maneuver, which IGN described as "one little move" that "changed the fighter forever." The same year, SNK released The King of Fighters '94 in arcades, where players choose from teams of three characters to eliminate each other one by one. Eventually, Capcom released further updates to Street Fighter II, including Super Street Fighter II and Super Street Fighter II Turbo. These games featured more characters and new moves, some of which were a response to people who had hacked the original Street Fighter II game to add new features themselves. However, criticism of these updates grew as players demanded a true sequel. By 1995, the dominant franchises were the Mortal Kombat series in America and the Virtua Fighter series in Japan, with Street Fighter Alpha unable to match the popularity of Street Fighter II. Throughout this