with "Evo Moment 37", also known as the "Daigo Parry", which refers to a portion of a 3rd Strike semi-final match held at Evolution Championship Series 2004 (Evo 2004) between Daigo Umehara and Justin Wong. During this match, Umehara made an unexpected comeback by parrying 15 consecutive hits of Wong's "Super Art" move while having only one pixel on his health bar. Umehara subsequently won the match. "Evo Moment #37" is frequently described as the most iconic and memorable moment in the history of competitive video gaming, compared to sports moments such as Babe Ruth's called shot and the Miracle on Ice. It inspired many to start playing 3rd Strike, which brought new life into the fighting game community during a time when the community was in a state of stagnation. Resurgence (late 2000s to present) Street Fighter IV, the series' first mainline title since Street Fighter III: 3rd Strike in 1999, was released in early 2009 to critical acclaim, having garnered praise since its release at Japanese arcades in 2008. The console versions of Street Fighter IV, as well as the updated Super Street Fighter IV, sold more than 6 million copies over the next few years. Street Fighter's successful revival sparked a renaissance for the genre, introducing new players to the genre and with the increased audience allowing other fighting game franchises to achieve successful revivals of their own, as well as increasing tournament participance. Tekken 6 was positively received, selling more than 3 million copies worldwide as of August 6, 2010. Other successful titles that followed include Mortal Kombat, Marvel vs. Capcom 3, The King of Fighters XIII, Dead or Alive 5, Tekken Tag Tournament 2, SoulCalibur V, and Guilty Gear Xrd. Despite the critically acclaimed Virtua Fighter 5 releasing to very little fanfare in 2007, its update Virtua Fighter 5: Final Showdown received much more attention due to renewed interest in the genre. Numerous indie fighting games have also been crowdfunded on websites such as Kickstarter and Indiegogo, the most notable success being Skullgirls in 2012. Later, in 2019, Ubisoft reported that the free-to-play platform fighting game Brawlhalla reached 20 million players, with it climbing to 80 million by 2022. Super Smash Bros. Ultimate for the Nintendo Switch in 2018 is the best-selling fighting game of all time, topping its Wii predecessor Super Smash Bros. Brawl, having sold 29.53 million copies worldwide. Financial performance Highest-grossing franchises