gameplay with physics simulation and user created content, earning it strong sales and good reviews. Electronic Arts released Mirror's Edge, which coupled platform gameplay with a first-person perspective, although they did not market the game as a platformer because of the association of the label with games made for kids. Sonic Unleashed featured stages with both 2D and 3D platform gameplay, a formula used later in Sonic Colors and Sonic Generations. Moreover, two Crash Bandicoot platform games were released in 2007 and 2008. The popularity of 2D platformers rose in the 2010s. Nintendo revived the genre. New Super Mario Bros. was released in 2006 and sold 30 million copies worldwide, making it the best-selling game for the Nintendo DS and the fourth best-selling non-bundled video game of all time. Super Mario Galaxy eventually sold over eight million units, while Super Paper Mario, Super Mario 64 DS, Sonic Rush, Yoshi's Island DS, Kirby Super Star Ultra, and Kirby: Squeak Squad also sold well. After the success of New Super Mario Bros., there was a spate of 2D platform games. These ranged from revivals like Bionic Commando: Rearmed, Contra ReBirth, Sonic the Hedgehog 4, and Rayman Origins to original titles like Splosion Man and Henry Hatsworth in the Puzzling Adventure. Wario Land: The Shake Dimension, released in 2008, was a 2D platformer with a rich visual style. Later games like Limbo, Super Meat Boy, Braid, A Boy and His Blob, and The Behemoth's BattleBlock Theater also used 2D graphics. New Super Mario Bros. Wii is especially notable because unlike most 2D platformers in the twenty-first century, it came out for a non-portable console and was not restricted to a content delivery network. A year after the success of New Super Mario Bros. Wii, Nintendo released more 2D platformers in their classic franchises: Donkey Kong Country Returns and Kirby's Return to Dream Land. In 2012, they released two more 2D platformers: New Super Mario Bros. 2 for the 3DS and New Super Mario Bros. U for the Wii U. Nintendo also experimented with 3D platform games that had gameplay elements from 2D platform games, leading to Super Mario 3D Land (2011) for the 3DS and Super Mario 3D World (2013) for the Wii U, the latter having cooperative multiplayer. Both were critical and commercial successes. Besides Nintendo's games, indie games in the late 2000s and the 2010s helped grow the platform-game market. Indie