Square translator Richard Honeywood. According to Honeywood, translating the game was a particularly difficult task due to it containing numerous scientific concepts and philosophies. He came into contact with it because its previously assigned translators quit or asked for reassignment due to its challenge. In a later interview, Honeywood stated that the biggest issue was with the multiple religious references, and the concept at the end of "killing God", which needed to be adjusted so that it remained faithful to the original premise while stepping around some content that might offend. Honeywood may also have had a hand in the Japanese naming of Deus: the staff were originally going to call it Yahweh, and during his argument against it he said "It's dangerous" (ヤベーよ, yabē yo). The Japanese staff found the similarity between Yahweh and yabē amusing, and, according to Honeywood, decided to call the boss Yabeh in Japanese. However, in the final Japanese release of Xenogears, the boss is called Deus (デウス, deusu), so either the name was changed again at a later point or Honeywood's account is inaccurate. Square Enix released Xenogears on the Japanese PlayStation Network on June 25, 2008, and in North America on February 22, 2011. Music The music in Xenogears was composed, arranged, and produced by Yasunori Mitsuda, his first major project since the 1995 Super NES title Chrono Trigger. The Xenogears Original Soundtrack was released on two discs and published by DigiCube in Japan in 1998. The score contains 41 instrumental tracks, in addition to a choral track and two songs. According to Mitsuda, the music of Xenogears belongs to the traditional music genre. Though he first described it as stemming from "a world of [his] own imagining" rather than any specific country, he has also claimed a strong Irish or Celtic music influence. There are two vocal tracks included on the OST, and both are sung by Joanne Hogg. One of the tracks, "Stars of Tears", did not appear in the final version of the game. It was originally intended to play in a cut scene at the start of the game along with the main staff credits. The scene, however, was removed for pacing issues, as it would have made the combined opening movie and introduction scenes last roughly ten minutes. The other, "Small Two of Pieces ~Screeching Shards~", was the first ending theme with lyrics to ever appear in a