a fictional fighting style . Wolf Hawkfield—Professional wrestler from Canada, fights with professional wrestling maneuvers. Jeffry McWild—Fisherman from Australia, fights with Pancratium. Kage-Maru ("Kage")—Ninja from Japan, fights with Jujutsu. Sarah Bryant—College student from San Francisco, CA who had been abducted and brainwashed by a criminal organization, fights with Jeet Kune Do (Sega changed her fighting style to "martial arts" in Virtua Fighter 4: Evolution). Jacky Bryant—Sarah's older brother and a race car driver also from San Francisco, fights with Jeet Kune Do. Dural—A gynoid that is the game's boss character and is Kage's missing mother. She fights with a mix of all the other characters' styles. An Arab fighter named Siba was planned, and his character model appeared on some Virtua Fighter arcade cabinets (though, in some cases, Akira's name was placed under his portrait). Siba was originally to be the protagonists of the franchise. He was ultimately dropped, but later appeared in Fighters Megamix. Two other characters were also discovered. One of which was an early design of Akira Yuki, whom is shirtless with pants and shoes. The other was a military man named Jeff. Story Once in the Shōwa period, the defunct Japanese army intended to approach Henry Pu-yi, the last Emperor of the Ching Dynasty in their effort to take advantages. However, they were defeated by the Imperial guards who used the martial art called Hakkyoku-ken. During World War II, the Japanese army research the mysteries of Hakkyoku-ken to create supersoldiers, developing the ultimate martial art. Approximately half a century has passed since then, the ultimate World Fighting Tournament is about to start, and all kinds of fighters from around the world engage to determine the world's best. Behind the Tournament, however, there exists an intrigue designed by a sinister syndicate. Development and release Virtua Fighter The game's development began in 1992, following the development of Virtua Racing. Virtua Fighter was developed to run on Sega Model 1 arcade hardware, developed internally at Sega. According to Sega of Japan's publicity manager, Kurokawa, "We deliberately didn't publicize all the [fighting] moves at the same time but instead revealed them to gamers one at a time by means of the Japanese videogame press." Virtua Fighter also used 3D motion capture technology. According to Suzuki, an issue during the game's development was performing fast division calculations for 3D operations. The only applications he was aware of performing fast enough divisions