game at this stage was called Total Wormage (possibly in reference to Total Carnage) and it did not win the competition. Davidson sent the game to several publishers with no success. He took the game to the European Computer Trade Show in London in September 1994, where Team17 had a stand. Team17 made an offer on-the-spot to develop and publish the game. It subsequently evolved into a full commercial game, renamed Worms, available initially for the Commodore Amiga. As the game was popular, it was regularly released for other platforms. During the development of Worms 2, Davidson wrote Worms: The Director's Cut, a special edition produced for the Amiga. The Director's Cut would be the last Worms game released for the Amiga. For Worms 2, the engine was redesigned using Microsoft's DirectX. The game would overhaul the series' visuals, dropping the darker tones of its predecessor and adopting a more cartoonish look. Worms 2 would be the first game in the series to introduce internet play. The following release, Worms Armageddon, featured the series' first campaign mode and was initially intended to be released as an expansion pack for Worms 2. Armageddon marked the introduction of "WormNET", an online services which required registration and provided leagues and ranks. A variety of "schemes" have been developed by the WormNET community that are often played instead of the official schemes created by Team17. Some schemes have "rules" agreed to by the players but not enforced by the game itself. Worms 3D, released in 2003, was the first installment of the series with three-dimensional gameplay. The game features a 'poxel' engine, described as a hybrid of polygons and voxels (the 3D analogues of pixels), which allows for pseudo-realistic terrain deformation similar in style to the 2D games, in which the terrain was represented by a bitmap. The game was followed in 2004 by a spin-off, Worms Forts: Under Siege, and the fourth-numbered sequel, Worms 4: Mayhem, in 2005. In the same year as Worms 3'''s release, Team17 would announce the cancellation of Worms Battle Rally, a karting game that would allow players to frag their opponents.Worms: Open Warfare, a handheld game was released in March 2006, returned to the original 2D gameplay and was considered to be a remake of the first Worms game. In addition to a sequel, a console port of Open Warfare would be first released on Xbox Live Arcade