is an action-adventure game that was developed by Climax Entertainment and released for the Sega Genesis in 1992 in Japan and 1993 elsewhere. Players take on the role of a treasure hunter named Nigel (Ryle in Japan and France, Niels in Germany) as he navigates a three-dimensional world through an isometric viewpoint, solving puzzles and fighting enemies. The game was a major critical and commercial success. A spinoff called Lady Stalker: Challenge from the Past was released in Japan for the SNES in 1995. No official sequel to Landstalker was ever produced, but the Sega Saturn game Dark Savior (developed by the same company) and the PlayStation game Alundra (developed by Matrix Software, but with several members of the Landstalker programming and design team) are considered its spiritual successors. The main characters from Landstalker, Nigel and Friday, reappear in the Dreamcast game Time Stalkers. It has been re-released several times: on the Wii's Virtual Console in 2007, Steam in 2011, and on the Sega Genesis Mini in 2019. A remake for the PlayStation Portable was announced in 2005, but was later cancelled. Gameplay The player, as Nigel the treasure hunter, is tasked with searching for clues that lead to the treasure of King Nole. This is accomplished primarily by travelling through both outdoor areas and dungeons. All gameplay and plot-advancing scenes take place in an isometric view. From the outset of the game, Nigel may walk, jump, swing his sword, climb ropes and ladders, talk to various non-player characters, and pick up and throw various objects. With very few exceptions, these basic actions do not change throughout the game, although Nigel's weapons and armor may be replaced with better versions. There are a variety of items throughout the game, most of which either increase or restore health and attacking power or are important to advancing the plot or solving puzzles. Much of the game's dungeons and overworld are filled with monsters, mostly creatures from fantasy and mythology like ogres, skeletons, ghosts, golems, and more; many may be avoided or killed for gold or other collectables, while others must be killed to advance the plot and the game. Many traps and puzzles also appear requiring the player to jump from platform to platform press switches and move blocks to climb on. Locked doors inhibit the player's progress, the player must find keys or beat enemies or puzzles to unlock them and