additional empty health unit, allowing Cosmo's health meter to reach a maximum of five units. Enemies hurt Cosmo by touching him or firing projectiles at him. Cosmo can kill many of them by jumping on them. Bombs can also be collected and used to destroy enemies. Cosmo can carry at most 9 bombs at a time. After Cosmo drops a bomb, it takes a few seconds to explode, and it can hurt Cosmo if he is too close. Bombs can also be used to destroy other objects and hazards. Shield cubes, once collected, provide a temporary invincibility shield for Cosmo. Development The game's working titles were "The Adventures of Zonk" and "Cosmo Kid from Space", but Stephen Hornback ultimately gave it the final name. Cosmo uses 16-color EGA graphics at 320×200 screen resolution. The game uses three-layer, horizontal, parallax scrolling. A file contained with the shareware version of the game urged people not to download it if their computers could not handle it. The game was written with 24,500 lines of code. The game supports AdLib music, but sound effects are generated by the PC speaker. Reception Computer Gaming World stated that Cosmo's Cosmic Adventure was "especially playable and extremely addicting", and that fans of Commander Keen and side-scrolling platform games "will find Cosmo much to their liking ... hours of pleasure without excessive destruction". The game was reviewed in 1993 in Dragon #197 by Sandy Petersen in the first "Eye of the Monitor" column. Petersen gave the game 2 out of 5 stars. References External links Episode 1 of Cosmo's Cosmic Adventure can be played for free in the browser at the Internet Archive 1992 video games Apogee games DOS games Games commercially released with DOSBox Linux games MacOS games Platform games Side-scrolling platform games Video games about extraterrestrial life Video games developed in the United States Video games scored by Bobby Prince Video games set on fictional planets Windows games