Captain Blood (L'Arche du Captain Blood in France) is a French video game made by ERE Informatique (soon relabeled with their short-lived Exxos label) and released by Infogrames in 1988. It was later re-released in the UK by Players Premier Software. The game was first released on the Atari ST, and was later for the Commodore 64, Macintosh, Amiga, Apple IIGS, IBM PC, ZX Spectrum, Amstrad CPC, and Thomson TO8 / MO6. The ST version is the only version that includes the full set of alien language sounds. The title tune is a stripped down version of "Ethnicolor" by Jean-Michel Jarre. Plot The titular character of the game is a 1980s video game designer, Bob Morlock, who had picked "Captain Blood" as a nickname in tribute to the film starring Errol Flynn of the same name. Morlock develops a new video game about aliens and space travel. While testing for the first time his new project, he becomes warped inside the spaceship of the very game he had designed. Soon after, Blood is forced to go into hyperspace mode and, due to an incident, gets accidentally cloned 30 times. For 800 years, Blood tracks down every clone, as each one took a portion of his vital fluid. When the game begins, Blood has successfully disintegrated 25 clones, but he needs to kill the last five clones who turned out to be the most difficult to track down or he will lose his last connection with the human species. Gameplay The objective of the game is to track down and disintegrate five clones of Captain Blood (referred to as Duplicates or Numbers depending on the version of the game). To find them, the player must speak to various aliens and gain their trust. Communication with aliens occurs via an icon-based interface known as UPCOM. This consists of around 150 icons, each representing a different concept. As each alien race discovered speaks its own language and reacts differently, the player must learn to negotiate using these UPCOM concepts in a style that suits each race. Other unique facets of the gameplay of Captain Blood included changes in the player interface as the game progressed; as time wore on, the character's health deteriorated. This was represented in-game via an increasing amount of shaking of the mouse cursor, making the game more and more difficult to control. Disintegrating a clone would temporarily relieve the