Christian Freeling (born 1 February 1947, in Enschede, Netherlands) is a Dutch game designer and inventor of abstract strategy games, notably Dameo, Grand Chess, Havannah, and Hexdame. Freeling's designs cover a range of game types. Several of his games are endeavors to improve on established games that he concluded are flawed or limited in some way, while some introduce familiar game mechanics into uncommon settings. He also regularly translates rules for orthogonal board games to the hexagonal grid, resulting in new versions with altered properties – usually enhanced strategy and tactics options, and fewer draws. "Christian's games often embody a desire to get to the heart of the concepts used in abstract games. This is most clearly displayed by his minimalist chess variant, Chad, and his version of column checkers, Emergo." Among all his games, Freeling considers Dameo, Emergo, Grand Chess, Storisende, Sygo, and Symple to be his most important, with Emergo as his personal favourite. Notable games Dameo is a draughts/checkers variant inspired by International draughts and a variant of Turkish draughts called Croda invented by Ljuban Dedić. Dameo utilizes all 64 squares of the checkerboard and uses both orthogonal and diagonal movement, although capture is orthogonal only. It also introduces linear movement of men where lines of men of any length may move forward together, similar to Epaminondas or Bushka. This was added to speed play, enhance tactics, and curtail draws. "Considerable work has already gone into analyzing Dameo, and some remarkable discoveries have been made in the area of endgame positions with just a few pieces left." Grand Chess utilizes the same compound pieces as Capablanca Chess, but the starting setup the rooks, giving immediate freedom of movement and "yields the better game" . Internet Grand Chess World Championships have been held, and NOST sponsored yearly tournaments beginning in 1998. A Grand Chess tournament in Yerevan in 1996 attracted 21 chess masters. Havannah, a connection game using hexagonal cells like Hex, offers "a subtler strategy and much more varied tactics" . The game was published by Ravensburger in 1981 and marketed for ten years, winning critical acclaim. In 2002, Freeling offered a €1,000 prize for any computer program in ten years that could beat him in even one game in a 10-game match, believing the nature of Havannah made the game difficult to program and therefore best played by human strategic thinking. In October 2012, via Internet,