was available for IBM OS/360 systems which could edit raw disk records and also understood the format of executable files. Pairs of hexadecimal digits (each pair can represent a byte) are the current standard, because the vast majority of machines and file formats in use today handle data in units or groups of 8-bit bytes. Hexadecimal and also octal are common because these digits allow one to see which bits in a byte are set. Today, decimal instead of hexadecimal representation is becoming a popular second option due to the more familiar number base and additional helper tools, such as template systems and data inspectors, that reduce the benefits of the hexadecimal numerical format. Template systems Some hex editors offer a template system that can present the sequence of bytes of a binary file in a structured way, covering part or all of the desired file format. Usually the GUI for a template is a separate tool window next to the main hex editor. Some cheat engine systems consist only of such a template GUI. Typically, a template is represented as a list of labeled text boxes, such that individual values of a file can be easily edited in the appropriate format (e.g., as string, color, or decimal number). Without template support, it is necessary to find the right offset in a file where the value that is to be changed is stored. Also, raw hex editing may require conversion from hexadecimal to decimal, catering for byte order, or other data type conversion peculiarities. Templates can be stored as files, thereby exchanged by users, and are often shared publicly over the manufacturer's website. Most if not all hex editors define their own template file format; there is no trend to support a standard or even compatibility between the various formats out in the wild. Scripting systems Advanced hex editors have scripting systems that let the user create macro like functionality as a sequence of user interface commands for automating common tasks. This can be used for providing scripts that automatically patch files (e.g., game cheating, modding, or product fixes provided by community) or to write more complex/intelligent templates. Scripting languages vary widely, often being product specific languages resembling MS-DOS batch files, to systems that support fully-fledged scripting languages such as Lua or Python. Plugin systems A few select editors have a plugin system that allows to extend the GUI and