an artificial being who himself was created by Ferofist in violation of the God's Pact against further creation (a heinous act that, according to Urmech, helped free the dark one). When confronted, Urmech turns out to be quite reasonable. He points out that he has done no evil except to live, and that he created others of his kind to protect him and so that he will not be all alone. Having found or perhaps created a new kind of magic, Urmech offers to train certain character classes to become Geomancers, a new type of spellcaster. He also surrenders Ferofist's items to the party willingly, if they ask; though there is also the option of fighting him to claim the items. Tenebrosia (from Shadow Rock): This world of paradox features a wilderness named "Nowhere" and a town called Black Scar. The party has to bring Sceadu's Cloak and the Helm of Justice back. Having allied with Tarjan, Sceadu will not willingly give away the items and has to be tracked down and slain in combat. Tarmitia (from the Vale of Lost Warriors): The "land of unceasing warfare" is a dimension of perpetual war, with the party moving between interwoven battle sites such as Berlin, Rome, Troy, Hiroshima, Wasteland, Stalingrad, and Nottingham until they arrive at Tarmatia, where they have to obtain Werra's Shield and the Strifespear by besting the war god in combat. As mere mortals, they cannot really kill him, but then they are caught up in an attack by another deity immediately afterwards and witness Werra's death. They get the shield, but learn that the Strifespear was given to Hawkslayer. Malefia (from Sulphur Springs): Upon returning to the old man, the party finds him mortally wounded. He instructs them to seek out and vanquish Tarjan in his domain, provides the spells required to go there and back (EVIL and LIVE), and reveals the location of the items the party brought back before he dies. From this point onwards, characters cannot level up in Skara Brae, but need to go to a Review Board in one of the Dimensions. With the items retrieved on their previous quests, the party can navigate Malefia, where they find the Strifespear on Hawkslayer's corpse, and finally confront and vanquish Tarjan himself. The canonical strategy (per the cluebook) is for a character of the thief or rogue class to kill Tarjan, by using their