has asked for, this will mark the player as dishonest. Stealing gold from chests in towns, villages and castles will also penalize the player. This Virtue is embodied by Mariah the Mage. Compassion: LoveBy using the Give conversation subject, a player can give beggars alms and in doing so demonstrate Compassion. This Virtue is embodied by Iolo the Bard. Valor: CourageValor is displayed by the player defeating enemies in combat and not fleeing in a cowardly fashion. This means that when retreat is necessary, the player should be the last party member to leave the field of battle. This Virtue is embodied by Geoffrey the Fighter. Justice: Truth and LoveNot all of the hostile creatures in Britannia are evil and the player must avoid unprovoked attacks on those that are not. If attacked, he should resort to driving them away rather than killing them. Out of the eight virtues, this one requires the most finesse to embody and is a particularly good example of balancing ethical dilemmas. The player's party must stand their ground for Valor, yet drive their foes away without killing them. This Virtue is embodied by Jaana the Druid. Sacrifice: Love and CourageIf the player goes to a place of healing while in good health, the player can make a blood donation and sacrifice some health in doing so. One noted critic, Scorpia of Computer Gaming World, reported that players who wrote her for hints had the most trouble with self-sacrifice, believing that giving gold to others was sufficient, as opposed to donating blood. Helping others retreat from battle and losing Valor points is another way of increasing Sacrifice. This Virtue is embodied by Julia the Tinker. In the NES port, she was replaced with a male character named Julius. Honor: Truth and CourageBy finding sacred items and exploring dungeons the player demonstrates Honor. This Virtue is embodied by Dupre the Paladin. Spirituality: Truth, Love, and CourageMeditating at shrines, consulting the seer, and achieving enlightenment in the other Virtues enhances the player's Spirituality. This Virtue is embodied by Shamino the Ranger. Humility: None, though it is considered the root of all Virtue.The player demonstrates Humility during conversations. A boastful response to a question results in a penalty, while a humble response results in a bonus. This Virtue is embodied by Katrina the Shepherd. Development Richard Garriott has said that he received no customer feedback for his first