1990 stated that she "had some profound, mixed feelings about" Ultima VI because of the changes to the user interface, graphics, and gameplay. The change to a single scale for the world, for example, greatly increased travel and exploration time; long quests had small rewards; and performance became sluggish with many characters on screen. She liked, however, the "solid story" that elegantly concluded the second trilogy, lack of pointless outdoor encounters, and improved NPC dialogues, and concluded that Ultima VI "is a very good game". In 1993, Scorpia criticized the middle of the game and the hunt for the pirate map, but stated that it was "definitely worth your time". Dragon gave the MS-DOS version 5 out of 5 stars, but only 3 out of 5 stars for the Super NES version. The editors of Strategy Plus named Ultima VI the best role-playing game of 1990. However, Editor-in-Chief Brian Walker wrote at the time, "If any genre is in need of a shake up, this is surely it. Like wargames, role-playing games are suffering from too literal conversions of the pen and paper systems." He argued that the genre had become bland and repetitive, and remarked that "Ultima VI took role-playing as far it could go within these [usual] parameters, offering as it did, brilliant graphics and a consistent world." The One gave the Amiga version of Ultima VI an overall score of 91%, criticising the amount of disk swapping throughout the game, and that and to begin the game "you have to decompact the game to four spare floppies", further frustrated by the fact that this process needs to be repeated if the player creates a new character. The One furthermore states that "Ultima VI is not a fast game by any means and the frequent disk accessing and swapping makes two drives a necessity", but goes on to say that "given Ultima VI's incredible scale and scope it's a miracle that it made it onto the Amiga at all." The One praises Ultima VI's size, gameplay, and design, expressing that "There's no other RPG that comes within a mile of matching Ultima VI's huge depth and amazingly real atmosphere." Computer Gaming World nominated Ultima VI for its 1990 "Role-Playing Game of the Year" award, which went to Starflight 2: Trade Routes of the Cloud Nebula. The magazine highlighted Ultima VIs "interesting and important story, dynamite graphics ... and