slightly different ways. For example, rogues may go invisible while warriors cannot but warriors have the ability to "overflow" their attacks to multiple monsters while rogues cannot. Mages are excellent for soloing with their ability to paralyze creatures from moving. The poet class has as its disposal the most powerful healing spells as well as buffs and debuffs to strengthen allies and weaken creatures. Additionally—each basic path has 3 PC (Player-controlled) subpaths and 1 NPC (non-player controlled) path. Warriors: NPC: Chung-Ryong PC: Barbarian, Chongun, and Do Rogues: NPC: Baekho PC: Merchant, Spy, and Ranger Mages: NPC: Ju Jak PC: Diviner, Shaman, and Geomancer Poets: NPC: Hyun-moo PC: Monk, Druid, and Muse The player can choose a totem animal. It's a supernatural creatures who are patrons of the primary paths. They are Chung Ryong (blue dragon), Ju Jak (red fire bird), Baekho (white tiger), and Hyun Moo (black turtle). They are based on Four Symbols in the Chinese constellations. Chung Ryong means the Azure Dragon, Ju Jak means the Vermilion Bird, Baekho means the White Tiger, and Hyun Moo means the Black Tortoise. Leveling up is not the only aspect of character development, however. Nexus:TKOTW has a very tight-knit social structure, and has many different social cliques. Sometimes a positive, sometimes a negative, Nexus′ community has been the lifeblood of the game to many. Unlike many other MMORPGs, in NexusTK most players are known by others and are treated with a general amount of respect by the average player. Like in nearly every MMORPG, there are different armor dyes, armor types, hair choices, hair colors, and character models to choose from. There are also many different types of weapons, some players choose to wear items that assemble a certain 'look' that defines who that character is. Others simply choose to wear functional outfits, and still others choose to display wealth by having many expensive items on. Unlike many other RPGs, character development does not end when the level cap (level 99) is reached. Players can continue to hunt and gain experience, which can then be traded in for permanent gains in health, mana, strength (with cap), magic (with cap) and agility (with cap) capacities. Social and political structure Perhaps the most distinctive feature of Nexus TK is its tightly knit social architecture and ability for players to rise to prominence in important community roles. Guilds (known as clans) cannot be freely