is a snowboarding video game developed and published by Nintendo for the Nintendo 64 in 1998. In the game, the player controls one of five snowboarders from a third-person perspective, using a combination of buttons to jump and perform tricks over eight levels. 1080° was announced in November 1997 and developed over the course of nine months; it garnered critical acclaim and won an Interactive Achievement Award from the Academy of Interactive Arts & Sciences. 1080° sold over two million units. A sequel, 1080° Avalanche, was released for the GameCube in November 2003. The game was re-released in 2008 and 2016 for the Wii and Wii U Virtual Console, and is set to be re-released on the Nintendo Switch Online + Expansion Pack in 2023. Gameplay Players control snowboarders in one of several modes. 1080° has two trick modes (trick attack and contest), three race modes (race, time attack, and 2 players), a training mode, and an options mode. The objective of the game is either to arrive quickly at a level's finish line or to receive maximum points for trick combinations. In 1080° two trick modes, trick attack and contest, players accrue points from completed tricks. In contest mode, players perform tricks and snowboard past flags for points. Trick attack mode requires players to perform a series of tricks throughout a designated level. The game features 24 tricks and 5 secret tricks, all of which are performed by using a combination of circular positions of the control stick, the R button, the Z button and the B button; point values are allocated based on complexity, combos, and required time. The two types of tricks are grab tricks, in which the board is grabbed in a specific way, or spin tricks, in which the snowboarder spins the board a certain number of degrees. The 1080° spin requires nine actions, the most of any trick in the game. 1080° has three race modes; in these modes, victory can be achieved by taking separate routes within a course and balancing the snowboarder after a jump to avoid speed loss. Tricks are scored in race modes, but do not count toward victory. In match race mode, the player competes in a series of races against AI-controlled snowboarders. The game times the player throughout the level and players receive a damage meter which fills if the snowboarder falls down or is knocked over. The