player's party can ride horses, sail ships, and row skiffs. The player can also use the eight moongates, the magical doorways that appear each night in eight locations across Britannia. Stepping through one transports the player to another moongate, determined by the phases of the two moons. Although by default the moongates are located near each of the eight major towns, it is possible to relocate the gates to other areas by digging at their location to get the moonstones they appear over. Transplanting moongates proves to be a boon later in the game when exploring the Underworld. Two additional modes of transportation, the grapple and the magic carpet, are also available. The grapple can be used to scale small mountains (though the large mountains remain impassible throughout the game.) The magic carpet is a handy way of traversing the game world, as it can float over almost any terrain (not mountains), as well as increasing the party's speed to make it easier to escape monsters. The carpet can float easily over swamp, rivers and coastal waters, but flying over deep sea waters or lava will injure the party. Both items are located by piecing together conversations from multiple NPCs and completing side quests, though with prior knowledge an experienced player can acquire both items very easily and very early in the game. Runic alphabet Ultima V used a modified form of the Elder Futhark runic alphabet for some game text, adding some letters to make a complete one-to-one correspondence with the English alphabet (plus a few runes to represent some common two-letter combinations). While all the earlier Ultima games since Ultima II had used runes on accompanying material such as maps and manuals and Ultima IV had shown single runes on the screen in specific situations, Ultima V was the first part of the series to incorporate multi-letter runic texts into the actual on-screen display. Development Warriors of Destiny was the last Ultima developed on the Apple II; the limits of that system (excluding the 16-bit Apple IIGS) were increasingly becoming a hindrance to further technological advance, and thus all later games were developed on PC systems. This was also the last time in which Ultima creator Richard Garriott did a major share of the actual coding; in the later parts he acted as a game designer only. In his approach to Lord Blackthorn and his involvement in the