is hidden in an old Indian cliff village. After finding out that Anderson is not going to let him out of the pit, he teases Anderson about the murder of his wife. Anderson is enraged and puts his cigar in the pulley from which the rope is hanging, eventually burning up the rope and sending Dr. Death plummeting to his demise at the bottom of the shaft. At the Indian village, Anderson is ambushed by renegade Indian Two Feathers. After defeating him, Two Feathers praises Anderson's strength in battle, and out of sympathy because he once had a child he had lost, tells him the real location of Sarah: Bob Graham's estate, Big Rock ranch. Anderson blasts his way into Graham's villa, and finally confronts him. After a fierce gunfight, Graham is believed dead and falls to the ground, and Anderson reunites with his daughter. Graham, clinging to life and gun trained on Anderson, reveals that he was the one who murdered Anderson's father. Just as Graham is about to finish off Anderson, Sarah manages to shoot Graham with Anderson's gun avenging her grandfather's death. After a tearful reunion, father and daughter ride into the sunset. Development Outlaws is powered by an upgraded version of the Jedi engine, which was previously used on Star Wars: Dark Forces. LucasArts' INSANE animation engine is used to display the game's cutscenes. The game was also originally planned to have 12 unique multiplayer characters, each with their own in-game attributes. The final release halved that number to six characters. The game was inspired by western films such as The Good, the Bad and the Ugly and A Fistful of Dollars, as well as other Clint Eastwood westerns. It was released for Microsoft Windows on April 7, 1997. It is the first video game to feature a sniper zoom, and one of the earliest examples of a reloading mechanic. Despite the serious tone of the game, Outlaws maintained a few easter egg jokes, including Max of the Sam & Max series, hidden inside a building, a pair of grey aliens experimenting on a cow, and several references to the Indiana Jones series of games and movies. In 1997, LucasArts released a patch to update the game to version 1.1 to add Glide and Aureal A3D, and another one to add Direct3D compatibility to the game in 2001, complementing the existing software rendering support. Shortly after