principles of universal design to include social participation and health and wellness. Rooted in evidence based design, the 8 goals of universal design were also developed. Body Fit Comfort Awareness Understanding Wellness Social Integration Personalization Cultural Appropriateness The first four goals are oriented to human performance: anthropometry, biomechanics, perception, cognition. Wellness bridges human performance and social participation. The last three goals addresses social participation outcomes. The definition and the goals are expanded upon in the textbook "Universal Design: Creating Inclusive Environments." Examples Color-contrast dishware with steep sides that assists those with visual or dexterity problems are an example of universal design. Anyone can use the dishes, and more people can use this than a flat plate. There are also cabinets with pull-out shelves, kitchen counters at several heights to accommodate different tasks and postures. In many of the world's public transit systems, low-floor buses that "kneel" (bring their front end to ground level to eliminate gap) and/or are equipped with ramps rather than on-board lifts. Smooth, ground level entrances without stairs Surface textures that require low force to traverse on level, less than 5 pounds force per 120 pounds rolling force Surfaces that are stable, firm, and slip resistant per ASTM 2047 Wide interior doors (3'0"), hallways, and alcoves with 60" × 60" turning space at doors and dead-ends Functional clearances for approach and use of elements and components Lever handles for opening doors rather than twisting knobs Single-hand operation with closed fist for operable components including fire alarm pull stations Components that do not require tight grasping, pinching or twisting of the wrist Components that require less than 5 pounds of force to operate Cash Light switches with large flat panels rather than small toggle switches Buttons and other controls that can be distinguished by touch Bright and appropriate lighting, particularly task lighting Auditory output redundant with information on visual displays Visual output redundant with information in auditory output Contrast controls on visual output Use of meaningful icons with text labels Clear lines of sight to reduce dependence on sound Volume controls on auditory output Speed controls on auditory output Choice of language on speech output Ramp access in swimming pools Closed captioning on television networks Signs with light-on-dark visual contrast Web pages that provide alternative text to describe images Instruction that presents material both orally and visually Labels in large print on equipment control buttons A museum that