too fast on anything except an 8088. It is prone to generating divide by zero errors and crashing. The original contract between Garriott and Sierra On-Line didn't include an IBM PC edition, because Garriott considered this system "cumbersome, expensive and underpowered"; he later was disappointed by the contract terms for this port and started thinking about starting his own company. Macintosh In May 1985, Sierra released a port of Ultima II for the Macintosh 128K/512K. Along with Ultima III, this would be the only of the classic Ultima games available for the Macintosh family. The game is compatible with Mac OS versions up to System 6 and will run on System 7.5 with a patch. Atari ST The Atari ST port was one of the earliest commercially released games for the system, coming out shortly after the computer's June 1985 launch. It uses mostly simple block graphics with little enhancement for the ST's hardware capabilities and runs from within TOS, not a self-booting disk as most Atari ST games do. Reception Softline in 1983 stated that Ultima II "continues the interplanetary saga with a creative programming flair far beyond the scope of most fantasy or adventure games". The magazine concluded that "Lord British has another, greater hit on his hands ... the ultimate in real-time D&D type fantasy games for the micro". Computer Gaming World in 1983 gave Ultima II a positive review, noting many improvements over its predecessor, particularly in the amount of detail. The magazine praised the large size of the game world, even though little of it is necessary to complete the game, suggesting that additional scenarios would be added leading up to an "Ultimate" quest. In 1991 and 1993 the magazine's Scorpia called it "a good sequel to the original game". K-Power gave the game 7 points out of 10. The magazine described it as "an animated graphic adventure game" and stated that Ultima II "is more sophisticated and has a quicker pace" than its predecessor, with a "fascinating" world. It concluded that the game was "unique and its storyline is original". PC Magazine gave Ultima II 15.5 points out of 18, also praising the game's "great big wonderful world". Computer Games magazine reviewed the IBM PC conversion, calling it "engrossing and enjoyable." Patricia Fitzgibbons reviewed the Macintosh version of the game for Computer Gaming World, and stated that "Although Ultima II is an exciting –