Michael R. Bagnall summarizes some of the other changes: A new combat system now features ranged combat, so you'll need long-range weapons or magic to hit foes up to 90 feet away. This offers tactical challenges not present in the original game. There are also lots of new spells and Bard songs, plus a variety of fresh monsters and a special character class, the ArchMage. In addition, there are now "Death Snare Puzzle Rooms" that have real-time time limits in the seven dungeons. "Some puzzles involve typing in passwords learned in other areas of a maze, while others require you to follow specific patterns while traversing a dungeon. Few can be solved by pure logic alone." Players can also now summon multiple creatures to join the party. Additional new features include banks (where players can store money that will be available even if the party is defeated and the game is restarted), and casinos where players can try their luck at a blackjack-like game (not implemented in the PC version). Characters Characters can be imported from The Bard's Tale, Wizardry: Proving Grounds of the Mad Overlord (on Apple II versions), Ultima III: Exodus, or created from scratch and trained in Tangramayne's "starter maze". Players can create a party of up to seven active characters; additional characters can be created and stored at the Adventurer's Guild in each city. They can be created as a human, elf, dwarf, hobbit, half-elf, half-orc, or gnome. Character classes available at the start are the warrior, paladin, rogue, bard, hunter, monk, conjurer, and magician. The sorcerer, wizard, and archmage classes are not available at the start. Character attributes (strength, intelligence, dexterity, constitution, and luck) are generated randomly during character creation (with values from 1–18) and affect gameplay. Empty character slots can also be filled with players or creatures through random encounters, spells, or the use of figurines. Features The Bard's Tale II has a number of features that were seen in The Bard's Tale. There are "unmarked buildings" that contain little except a possible monster encounter or the entryway to a dungeon or castle. Each city within the game has an Adventurers' Guild where characters can be created, parties saved, and other actions performed. At Garth's Equipment Shoppe players can buy, sell, or identify items. Parties can withdraw saved money from an account at Bedder's Bank for the Bold and spend it gambling at a