for duplication, The Lost Vale was never released as it was canceled when the main game did not sell as well as had been expected. Plot details released in 2005 indicate the Avatar would have had to free three additional Ancient Gods from a prison. A city in the clouds was going to be an accessible location, and the add-on would have featured an additional spell that would allow the Avatar to shrink to a very small size, allowing him to enter previously inaccessible areas. A magic bag of reagents was to be included as well, eliminating the need to find reagents to cast spells (similar to the Ring of Reagents from Serpent Isle'''s Silver Seed expansion pack). A single Lost Vale game box surfaced in October 2005, and was confirmed to be genuine soon afterwards. It was auctioned on eBay for US$1923. Some low-resolution scans of the box are located on the web. Support and legacy A patch was later released to correct game bugs, fix some of the criticized plot holes and eliminate most of the problems with jumping. While the original release contained many moving platforms to be jumped across, only jumping over a fixed distance in eight directions was possible. The patch enabled jump distance to be targeted and stopped the motion of the platforms. In reference to the abundance of platform-jumping puzzles, long-time Ultima fans jokingly referred to Ultima VIII by the nickname Super Avatar Brothers, an allusion to Super Mario Brothers. In 1995 the Ultima VIII engine was reused for the Crusader game series. Being a DOS title, Ultima VIII has problems running on modern systems such as Windows 98 and later; however, it works reliably under the DOSBox environment. Unlike Ultima VII which used Intel's undocumented "Big real mode" which became known as Voodoo Memory at Origin, Ultima VIII used a more conventional DOS extender. An open-source project called Pentagram aims to create an engine capable of running Ultima VIII on modern operating systems, most notably Windows, Mac OS X and Linux. In 2000 a developer, who claimed to have the source code, helped the Pentagram project with information about the internal structures of the game. In 2003 an anonymous developer offered the game's source code to the pentagram project to support their development, an offer which was rejected for legal reasons by the Pentagram project. On May 2020, the Pentagram engine was