created, and come into being through a months-long process in which the clan's leadership and growing membership pass numerous in-game trials to prove their worth. Since the game went online, only 19 clans have been founded. Clans are rewarded with custom locations, NPCs and items in-game. Each class (known as a path) has three player-led sub-paths, each with its own council of dedicated players. Like clans, sub-paths have special abilities, locations, NPCs, and items, and are entirely player-controlled. Even the game itself is partially player-run. There are a very small number of Game Masters (often one) in charge of the game, and a much larger number of staff-elected players known as "Archons" controlling game affairs. Players also run the in-game justice system, a class-based tutelage system, in-game PVP events, and even, to a small extent, the kingdoms themselves. It is not rare for prominent players to hold such positions for as long as a decade. Players in positions of power and players who are not often find themselves at odds, and throughout the game's history there have been many accusations of nepotism and unfair treatment. All community roles are somewhat heavily steeped in roleplay within the numerous interwoven player-written canons for each clan and subpath. Reception , the game has over registered users worldwide. It is the longest-running graphic MMORPG, having been in service for over 24 years. References External links Official site Nexus: The Kingdom Of The Winds Kru Interactive NexusTk Facebook Fan Websites Nexus Atlas Stat Addict Ixeus' formula page 1996 video games Massively multiplayer online role-playing games Nexon games Video games developed in South Korea Windows games Windows-only games