the Game, whereby they would convert and publish a number of their successful ZX Spectrum games to the Commodore 64. As the Rainbird label became the home of Telecomsoft's premium products, the Gold and Hot labels slowly merged into a single full price range which went on to publish Mike Singleton's Dark Sceptre and the home conversions of Bubble Bobble. A final overhaul of the Firebird brand was conducted in early 1988 as the budget titles became rebranded as Silverbird. Silverbird Rather than attempt to juggle a potentially confusing budget label with the same branding as their full price software, Telecomsoft decided to rebrand their Silver 199 budget label as a single Silverbird range. Two price points were established for 8-bit software (£1.99 and £2.99) while a few budget 16-bit titles were priced at £9.99. These various price points were differentiated between by their own particular style of packaging. Rather than simply republish their existing range of budget software, Silverbird published a range of titles that hadn't previously been released at a budget price point. This included many original new titles as well older full-price titles acquired from other publishers. Following MicroProse's acquisition of Telecomsoft, the US publisher sold off the Silverbird label to a Tudor Enterprises, a British publisher. They published a compilation pack of old Silverbird titles and a small number of original titles before closing down their software publishing operations. Rainbird The Rainbird label was established in November 1985 by Tony Rainbird. For legal reasons, the label's original name, Bluebird, had to be changed, although it still retained Tony Rainbird's original idea of releasing all its games in striking blue packaging. The 16-bit home computer market, largely represented by the Atari ST and Amiga, was just beginning to take off in 1986 and the Rainbird label was an ideal opportunity to capitalise on it. Rather than concentrate on the more simplistic arcade action games that had dominated the 8-bit era, Rainbird aimed to introduce cutting edge simulators, adventure games and utilities to the full-price market. Rainbird formed partnerships with a number of developers who would produce their next range of games. Magnetic Scrolls and Argonaut Software were amongst the first developers to benefit from a publishing deal with the label. Realtime Games, a successful ZX Spectrum developer who specialised in fast 3D action games, converted Starglider to the ZX Spectrum and developed Carrier Command. The company republished