points. Points are awarded for recovering stolen gold, capturing/killing the outlaw, and for killing enemies. Each outlaw that the player captures or kills appears in a jail cell in Anderson's field office. More points are awarded for capturing an outlaw than for killing one, due to the difficulty in capturing one alive. Completion of the Historical Missions is not a requirement for playing the single player campaign. Outlaws also features a multiplayer deathmatch in four variants, including a Kill the Fool with the Chicken mode. Multiplayer can be played over local area network, and it was one of the featured games on the MSN Gaming Zone before its demise. The player can assume the role of one of six characters from the main game: James Anderson, Matt "Dr. Death" Jackson, "Bloody" Mary Nash, Chief Two-Feathers, "Gentleman" Bob Graham, and "Spittin'" Jack Sanchez. Each character has its own advantages and disadvantages in terms of speed/maneuverability, weapons selection, and resistance. Plot James Anderson, a retired U.S. Marshal, comes home after a trip to the general store to find his wife Anna dying and that his daughter Sarah has been kidnapped by two outlaws known as Matt "Dr. Death" Jackson and "Slim" Sam Fulton, under the employ of the railroad baron Bob Graham. Graham has hired several wanted outlaws to "enlighten" the people of the county to sell their land to him, so that he can make a profit off of a huge railroad. However, the psychotic Dr. Death misinterprets Graham's meaning of enlightenment, attacks Anna and leaves her for dead, kidnaps Anderson's daughter, and burns his home to the ground. After burying his wife, the retired Marshal picks up his gun once again and rides off to find his daughter. He travels around the old West, shooting his way through each member of Graham's hired outlaws. On his journey Anderson is haunted by dreams of his father's murder as a child. He recalls that while the two were camping out in the wild, an unknown assailant shot his father in his sleep for no specific reason, but left young James alive, telling him "to keep that fear [of death], kid". After questioning more and more outlaws, Anderson is confronted by Dr. Death in an old mine. Anderson eventually gets the drop on him; he gets tangled up in a rope above a deep mine shaft. Dr. Death tells him that his daughter