"aggravating". Fitzgibbons concluded "Even though the Mac conversion is far from ideal, Ultima III is a very enjoyable game, and well worth its hefty price". In 1993 Scorpia stated that Ultima III was the best of the first trilogy, and that its "surprisingly quiet and nonviolent" defeat of the villain presaged the later games' "resolutions that are less combative in spirit". The magazine stated in February 1994 that Exodus "was really the first [Ultima] to have a coherent plot beyond the typical dungeon romp". Compute! in 1984 stated that Ultima III "ushers in an exciting new era of fantasy role-playing. The combination of superb graphics, music, and excellent playability makes Exodus a modern-day masterpiece". It noted the cloth map and the extensive documentation, the "thrilling" 3-D dungeons, the game's use of time, and the spell system. The magazine concluded, "Lord British has outdone himself with his latest work of art ... a delight to play". INFO stated that "Lord British's latest offering is also his best ... Many wonderful hours will be spent unravelling its secrets". The magazine gave the Amiga version four stars compared to five stars for the 64 version, stating that "the graphics and user interface could have been better Amiga-tized". The Chicago Tribune called Ultima III "one of the best" computer games, providing "an epic adventure which can last for months". Famitsu reviewed the 1987 Famicom remake and scored it 32 out of 40. In 1984 Softline readers named the game the third most-popular Apple and eighth most-popular Atari program of 1983. It won the Adventure Game of the Year prize in Computer Gaming World's 1985 reader poll, about which the editors wrote "Although Ultima III has been out well over a year, we feel that it is still the best game of its kind." With a score of 7.55 out of 10, in 1988 Ultima III was among the first members of the Computer Gaming World Hall of Fame, honoring those games rated highly over time by readers. In 1996, the magazine ranked it as the 144th best game of all time, featuring "one of the nastiest villains to grace a computer screen". The demon figure that appeared on the front of the box caused some religious fundamentalists to protest. They made accusations that the game was corrupting the youth of America and encouraging Satan worshiping. This, along with other factors, led Richard Garriott to