when the astronomical alignment happens. The Avatar confronts the Fellowship members and defeats them. As the astronomical alignment begins and the Guardian starts to loom behind the moongate, the Avatar destroys the gate just in time, preventing the Guardian from entering Britannia. As the moongates had been rendered useless by the destruction of one of the generators, the Avatar has to remain in Britannia, with no means to return to Earth. Development Ultima VII was the first game where Richard Garriott did any sort of planning ahead for future games in the series, laying out a preplanned trilogy which would conclude with Ultima IX. Elements of Ultima VII are inspired by game creator Origin Systems' conflicts with competitor (and later owner) Electronic Arts. Origin Systems' corporate slogan was 'We Create Worlds', while the main antagonist of the story - The Guardian - is presented as a 'Destroyer of Worlds'. The three evil 'Generators' created by The Guardian in the game took the physical shapes of the contemporary Electronic Arts Logo: a cube, a sphere, and a tetrahedron. Elizabeth and Abraham, two apparently benevolent characters who later turn out to be murderers, have the initials "E" and "A". Electronic Arts would acquire Origin later that same year, on September 25, 1992. The religious cult the Fellowship is inspired by Scientology. Richard Garriott also said it was inspired by the action role-playing game Times of Lore and the first-person role-playing game Dungeon Master. Ultima VII cost to develop. The game credits have been made to look as movie-like as possible, with all of the standard disclaimers and elements found in movie end credits. The credits, notoriously, also included the mention that a soundtrack CD is available from Origin, while it actually wasn't until 1993 (as Origin Soundtrack Series volume 2); Ultima VII Part 2: Serpent Isle credits actually said "Soundtrack CD NOT available from Origin, so don't ask!" Ultima VII The Black Gate did use a custom DOS extender called "Voodoo" which put the CPU in an unreal mode and was incompatible with other DOS extenders following the DPMI standard. Reception Computer Gaming Worlds Scorpia in 1992 praised Ultima VII: The Black Gates "first-class" graphics, sound, and realism, called the story "engrossing", and liked the mouse- and keyboard-based user interface, but criticized the slow performance ("I estimate that the slow speed of the game added about a week to my playing time"),