Advanced HeroQuest is a board game published by Games Workshop in 1989, a sequel to HeroQuest. Description The original HeroQuest was an adventure board game created in 1989 by Milton Bradley in conjunction with the British company Games Workshop. Later the same year, Games Workshop released Advanced HeroQuest, a similar but more complex game. Changes from HeroQuest include more complex and RPG-like rules, a modular board and the use of henchmen. The included quests feature the heroes entering a Skaven-infested dungeon in order to retrieve a magical artifact. While the only monsters included in the miniatures set are the rat men known as Skaven, statistics for all the monsters that appear in the HeroQuest game are given, and it is possible to meet some or all of them via the random generation encounter tables. Contents The boxed set includes: 64-page rule book that includes four introductory scenarios 42 plastic 25 mm miniatures and doors 78 counters and interlocking room and corridor sections that are combined to produce modular maps Gameplay The game uses 12-sided dice for skill and combat resolution. Both heroes and monsters are defined by Weapon Skill, Ballistic Skill, Strength, Toughness, Wounds, Speed, Intelligence, and Bravery. Combat is resolved in melee by rolling a target figure that is determined by the difference between the target's and player's Weapon Skills; in ranged combat, the target number is determined by how far away the target is versus the character's Ballistic Skill. In both cases, if the target number is achieved, the attacker rolls a number of dice determined by Strength and what weapon was being used. The number of dice that exceed the opponent's Toughness becomes the number of Wounds inflicted. Expansion An expansion to Advanced HeroQuest called Terror In The Dark was released in 1991, adding new monsters, treasures and spells. The included quest featured the heroes being pitted against the Lichemaster, one of the adversaries from the original HeroQuest. Reception In the January 1990 edition of Games International (Issue 12), Philip A. Murphy's original impression was that this was exactly the same game as the original HeroQuest, albeit produced by Games Workshop rather than Milton-Bradley. Nevertheless he admired the production values, calling all the components "a true delight and all other producers [...] could learn a lesson from GW's attention to quality components." However, Murphy did not like "the constant references, by word and image, to Warhammer this,