Apocalypse: The Game of Nuclear Devastation is a board game of nuclear war released by Games Workshop in 1980. It is based on The Warlord, a game designed and self-published by Mike Hayes in 1974. Description Apocalypse is a game of conquest for 2–4 players similar to Risk, albeit with nuclear weapons. The game map covers Western Europe. Players vie to conquer the entire map, the last one standing being declared the winner. Setup All city areas are distributed to the players at random. A player is chosen to go first. (The rules suggest this should be the most inexperienced player, since going first is advantageous. Reviewer John Lambshead suggested it was so advantageous to go first that players should roll dice every turn to decide this.) Components The game box contains: Two-part mounted map of Western Europe 140 blank counters in four colours 140 radiation counters plastic multipart nuclear missiles rules sheet Gameplay A turn uses the following sequence: fire missiles, build armies, move, attack. Build armies During the "build armies" phase, each city can produce one new army unit, but two linked suburban areas are needed to produce an army. Unpopulated areas do not produce any armies. Built armies can be placed in any area that can be linked back to where they were built. Movement As with Risk, a stack of armies can only move from one area into an empty area, leaving one unit behind to occupy the initial area. Combat To resolve combat, the attacking player chooses a number between 1 and the total number of possible attacking units from one area (up to a maximum of six). The attacking player then turns a die to this number and conceals it under a cup. The defending player tries to guess the number under the cup. If the defender is correct, the attacker loses that number of units. If the defender guesses wrong, the defender loses an army from the area being attacked. If this results in an empty area, the attacker must move the number of units that had been indicated on the concealed die into the area. Terrain has an effect on combat: a player attacking a mountain area may only use the numbers 1, 2 or 3. A player defending a sea area gets two guesses. Fire missiles Whenever a successful attack is made, the attacker gets a missile, which can be placed