or shot, the POW is deemed to have escaped. Do or die As a last resort, an Escape Officer may elect to use the "Do or Die" card, which allows for one escape attempt without the need for any Equipment. Turning over the "Do or Die" card reveals a number between 3 and 7. This is how many dice rolls the player is allowed to make in attempting to move one chosen POW towards a target area. The player rolls the dice the number of times indicated (rolling again if doubles are rolled). If the total of all rolls equals or exceeds the amount of movement the chosen POW needs to reach a target area, the POW successfully escapes. If the amount of movement generated is not enough for the POW to reach a target area, the escape attempt fails and that player is out of the game. Victory conditions If any player reaches the agreed-to number of successful escapes, the game is over and that player is the winner. If the time limit is reached before any player has made the required number of escapes, the German Security Officer player is the winner. Tactics In the book The Games & Puzzles Book of Modern Board Games, John Humphries suggests that since the German Security Officer wins if the POWs run out of time, it is important to try to delay the POW escape plans by deploying the guards efficiently, watching doors to prevent POWs from entering rooms to gain equipment, especially those doors that gain access to more than one room. Arresting as many prisoners as possible after they have filched equipment puts them in solitary confinement for a period of time, reducing the POWs available to the Escape Officers. Humphries also suggests keeping a written tally of the equipment owned by each Escape Officer to try to analyze which escape route is being contemplated. For the Escape Officers, Humphries suggests that obtaining their Personal Escape Kit card as soon as possible is essential. He also suggests collecting more escape equipment than is necessary, rather than trying to make do with just enough equipment. Avoiding guards (and subsequent arrest) is essential, but sometimes sending a POW to deliberately get arrested is necessary, since the guard is returned to the barracks after taking the prisoner to the cells, potentially leaving a door unguarded for a second POW to move through.