omissions and anomalies." Despite this, he gave the game a rating of 4 out of 6, saying, "Escape from Colditz should provide many hours of enjoyment for most members of the family." In the book Achtung Schweinhund!: A Boy's Own Story of Imaginary Combat, journalist Harry Pearson noted the one problem he had with the game: "Escape from Colditz was hugely popular, but it had one major defect — someone had to be the Germans. While the Allied players got to run around the castle hoping to nick the stall car, collecting skeleton keys and wire cutters and hoarding Red Cross cigarettes with which to bribe the guards, the German player just marched around with his dogs hoping to fall into a tunnel." In The Games & Puzzles Book of Modern Board Games, John Humphries said the game "should be played for fun and in fact can be very amusing as well as frustrating and tense at times. Tension can certainly be created when an escape attempt is 'on', and hunter and hunted are both in full cry." He concluded, "The game does not and could not recreate the sense of hopelessness and deprivation experienced by most prisoners of war, but in fairness does not claim to be a true simulation of the actual period, emphasising rather the spirit of co-operation between prisoners." Other reviews and commentary The Gamer #2 (September-October 1981) Games & Puzzles #50 References External links The 'Escape From Colditz' Webshrine Colditz Escape! on GitHub RetroActive Review of Escape From Colditz 1991 video games Action-adventure games Amiga games Colditz Castle Linux games MacOS games Parker Brothers games PlayStation Portable games Roll-and-move board games Video games based on board games Video games developed in the United Kingdom Windows games World War II video games Works set in castles