total movement of the POWs equaling the total on the dice. If the player rolls doubles, they can roll again and add the second roll to their movement total. If the player rolls a 3, 7 or 11, the player takes an "Escape Opportunity" card (Escape Officer) or "Security Opportunity" card (Security Officer). Obtain personal escape kit First, Escape Officers must obtain the four elements that make up a Personal Escape Kit: food, disguises, maps, and a compass. Symbols representing these are scattered around the castle in various rooms. An Escape Officer must maneuver POWs so that they are simultaneously in four rooms containing the four different symbols. Once this is accomplished, the Escape Officer receives a "personal Escape Kit" card. The guards at this point do not have the power of arrest, so can only block doorways in an attempt to slow down the POWs. Obtain escape equipment Each different escape route requires specific pieces of escape equipment. Once an Escape Officer has a Personal Escape Kit, and has decided on a route, they must attempt to pick up the required pieces of equipment, by either moving two POWs into a room with the symbol of the desired piece of equipment, or moving two POWs into two different rooms containing the same symbol. Escape Officers can also obtain desired equipment by trading Equipment cards with other Escape Officers. If a guard sees a POW entering or exiting a forbidden room, a guard can arrest the POW by moving a guard into the same circle as the POW. Likewise, a POW can voluntarily offer themselves up for arrest. The POW is sent to the cells for solitary confinement, while the guard immediately returns to the barracks. If the arrest happens in the outer courtyard, the Escape Officer must forfeit an Equipment card. The POW in the cells is released if the Escape Officer rolls doubles, or plays an appropriate Opportunity card. Attempted escape Once the Escape officer has obtained the proper equipment, one of their POWs can attempt to escape. As each piece of equipment is used in the attempt, the Equipment card is returned to the deck. Once the POW has made it past the castle wall, the POW attempts to get to one of the target areas on the edge of the board as quickly as possible. If the POW successfully reaches a target area without being arrested