Comanche is a series of simulation games published by NovaLogic, later THQ Nordic after their acquisition. The goal of each of these games is to fly military missions in a RAH-66 Comanche attack helicopter, which was in development and prototyping at the time of release. Comanche was the first commercial flight simulation based on voxel technology via the company's proprietary Voxel Space engine (written entirely in assembly language). This rendering technique allowed for much more detailed and realistic terrain compared to simulations based on vector graphics at that time. Games Throughout the years, several games and add-ons have been published: Comanche: Maximum Overkill (1992) Comanche: Global Challenge (1993) - three new campaigns Comanche: Over the Edge (1993) - four new campaigns Comanche CD (1994) - a compilation of Maximum Overkill and mission disks, plus 10 bonus missions. Rereleased in 1997 from SoftKey As Comanche CD Special Edition. Includes a demo of America Online, and features Windows 95 compatibility. Werewolf vs Comanche (1995) - a pack of two games with a compatible multiplayer mode Comanche 2 (1996) - the stand-alone release of the Comanche portion of Werewolf vs. Comanche. Comanche 3 (1997) Comanche Gold (1998) - Comanche 3 with additional campaigns and various enhancements Comanche 4 (2001) Comanche (2021) - set in the near-future. Early access version was released on Steam on 12 March, 2020 1.0 release was on 26 August, 2021. The game was developed by Nukklear before early access release and then by Ashborne Games. Reception Computer Gaming Worlds reviewer—United States Army Aviation AH-64 pilot Bryan Walker—liked Comanche Maximum Overkill in 1993, calling it an "eye-popping glimpse into 21st-century helicopter warfare". He stated that it created a "more believable terrain model than the Army's Combat Mission Simulator" and was the first game to replicate "the thrill of low-altitude flying". Walker enjoyed the flight model's stability and ease of use, and reported that the cockpit corresponded to MANPRINT ("Manpower and Personnel Integration") principles. He compared the helicopter's handling as akin to "a slug ... joystick jocks may end up gritting their teeth", and also criticized the "meager" choice of missions and enemy targets, and the unrealistically high durability and weapon loads. Walker nonetheless concluded that "cutting-edge graphics firepower gives [it] the edge to sweep more than a couple of competitors off the battlefield". In 1993 Walker reviewed Mission Disk One for the magazine, stating that he "honesty expected more from