Teenage Mutant Ninja Turtles: Turtles in Time, released as Teenage Mutant Hero Turtles: Turtles in Time in Europe, is a beat 'em up arcade video game produced by Konami and released in 1991. A sequel to the original Teenage Mutant Ninja Turtles arcade game, it is a scrolling beat 'em up type game based mainly on the 1987 TMNT animated series. Originally an arcade game, Turtles in Time was ported to the Super Nintendo Entertainment System in 1992 under the title Teenage Mutant Ninja Turtles IV: Turtles in Time, continuing the numbering from the earlier Turtles games released on the original NES. That same year, a game that borrowed many elements, Teenage Mutant Ninja Turtles: The Hyperstone Heist, was released for the Sega Genesis. In 2005, the arcade version of Turtles in Time was revisited on newer consoles. A slightly altered version of the arcade game was included as an unlockable bonus in the 2005 game Teenage Mutant Ninja Turtles 3: Mutant Nightmare. On August 5, 2009, Ubisoft released a 3D remake of the game, Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled, available as a download for Xbox 360 via Xbox Live Arcade. A downloadable PlayStation 3 version was later released via PlayStation Network on September 10, 2009. Gameplay Like its predecessor, Turtles in Time was available for the arcades in two- and four-player versions. In the two-player versions, each player gets to choose which of the four turtles they wish to control, whereas in the four-player versions the characters are assigned to the control panel from left to right in the following order: Leonardo, Michelangelo, Donatello, and Raphael. Each playable character has his own strengths and weaknesses. New features in this game include the ability to execute a power attack by hitting an enemy several times in a row, and the ability to slam Foot Soldiers into surrounding enemies. The game features the same control scheme of the previous arcade release. It uses a joystick for movement, an attack button and a jump button. Certain joystick/button combinations can make a Turtle run, perform a slide or dash attack, jump higher, perform a stationary or directed air attack, or perform a special attack. Players guide the turtles through a series of levels. The first takes place in the streets of New York City. Later levels transport the turtles to representations of various historical eras. In each level, players face