Sega Net Link (also called Sega Saturn Net Link) is an attachment for the Sega Saturn game console to provide Saturn users with internet access and access to email through their console. The unit was released in October 1996. The Sega Net Link fit into the Sega Saturn cartridge port and consisted of a 28.8 kbit/s modem, a custom chip to allow it to interface with the Saturn, and a browser developed by Planetweb, Inc. The unit sold for US$199, or US$400 bundled with a Sega Saturn. In 1997 Sega began selling the NetLink Bundle, which included the standard NetLink plus the compatible games Sega Rally Championship and Virtual On: Cyber Troopers NetLink Edition, for $99. The Net Link connected to the internet through standard dial-up services. Unlike other online gaming services in the US, one does not connect to a central service, but instead tells the dial-up modem connected to the Saturn's cartridge slot to call to the person with whom one wishes to play. Since it requires no servers to operate, the service can operate as long as at least two users have the necessary hardware and software, as well as a phone line. In Japan, however, gamers did connect through a centralized service known as SegaNet, which would later be taken offline and converted for Dreamcast usage. History According to Yutaka Yamamoto, Sega of America's director of new technology, the Saturn's design allowed it to access the internet purely through software: "Sega engineers always felt the Saturn would be good for multimedia applications as well as game playing. So they developed a kernel in the operating system to support communications tasks." While the Net Link was not the first accessory which allowed console gamers in North America to play video games online (see online console gaming), it was the first to allow players to use their own Internet Service Provider (ISP) to connect. While Sega recommended that players use Concentric, the Sega Net Link enabled players to choose any ISP that was within its technical specifications. The device was capable of connecting at a 28.8 kilobit/s connection in America and 14.4 kbit/s in Japan. However, it suffered from memory limitations; the modem's static RAM could store only account information and bookmarks, leaving only the Saturn's limited internal RAM for any downloaded data. This makes it impossible to download audio or video clips, save e-mail messages, or put