Finally, Hunphries suggests that the Escape Officer design several phony escapes as diversions to occupy the guards before unveiling the actual escape plan. Humphries's concluding words of advice are, "first, keep on the move and second, plan escape attempts carefully." Publication history In 1972, BBC produced Colditz, a television series about Allied POWs imprisoned at the supposedly escape-proof Colditz Castle and their many attempts to escape. The TV series proved popular in the UK, and former Colditz POW and escapee Major Pat Reid, who had written several books about his wartime experiences, co-designed a board game with Bob Brechin and Brian Degas as an official licensed tie-in to the TV series. The game, Escape from Colditz, was published in the UK by Gibsons Games in 1973. It was also published in North America by Parker Brothers the same year. The original box of both these editions featured a swastika; in later editions, this was replaced by an Reichsadler (Imperial eagle). The game proved to be very popular. A Spanish edition, Fuga de Colditz, sold very well in Spain, and Major Reid designed a sequel, Después de Colditz (After Colditz), in which the POWs who escaped from Colditz try to make their way to Switzerland, Spain, Sweden or England. An Amiga computer game titled Escape from Colditz was created in 1990 by Digital Magic. Based on the board game, it required the player to help four prisoners escape by exploring the castle, finding equipment, solving puzzles and digging a tunnel. Colditz Escape!, an Open Source game engine recreation, was created by Aperture Software in 2009. The engine is available for Microsoft Windows, Linux, MacOS and PlayStation Portable. A new edition of the board game, with new artwork and updated rules, was released in October 2016 by Osprey Games. In 1972, Invicta Plastics published an unrelated board game designed by 18-year-old Adrian Wild titled Escape from Colditz Castle. Although that game proved popular, selling 130,000 copies, it was quickly forgotten once Escape from Colditz was released by Gibsons Games the following year. Reception In Issue 29 of Games & Puzzles, John Humphries thought the board was "well designed". He noted that "as the game progresses and escape plans near fruition, it can become quite tense for the players concerned, hoping that they will not be caught at the last minute." However, Humphries found that "the rules are atrociously compiled, full of errors,