comic relief." In discussing the final character reveals of Street Fighter IV, Crave Online commented that they would have preferred Dee Jay. Allgame editor Matthew House described Dee Jay as "widely missed." Professional Street Fighter player Justin Wong said that Dee Jay impressed him "as a character more than Juri because they actually gave him a lot of tools in this game to make him really good." He commented that while he did not like him in Super Street Fighter II, he liked him in Super Street Fighter IV "because the style he had in the other game was as a Street Fighter IV character." Fellow professional Street Fighter player Keith Stuart listed him as his second favourite Street Fighter character and praised his Super Street Fighter II Turbo incarnation, while also praising him for being "a really positive, happy character." IGN UK editor Martin Robinson, in discussing the Dee Jay, T. Hawk, and Juri, stated that "all three of which we've played and all three of which we're already in love with." However, 1UP.com criticized Dee Jay's role in Super Street Fighter II, calling him a "loser" and commenting that Capcom had overestimated demand for such a game." In discussing Super Street Fighter II, Giant Bomb editor Jeff Gerstmann commented that "I did my best to basically pretend he didn't exist," stating that the "real stars" of the game were Fei-Long and Cammy. Dee Jay has been examined as a representation of black characters in games. Kishonna Gray writes about Dee Jay in the book Race, Gender, and Deviance in Xbox Live, suggesting that Dee Jay is depicted as a "monstrous other" by his character design, as opposed to the more heroic features of the Japanese and American characters. Eurogamer notes that Dee Jay was one of only three black video game characters in the early 1990s, saying "the representation of black characters in the '90s seemed to get worse, with odd creative choices by developers and straight up laughable attempts at diversity, including a personal favourite, Dee Jay." Journalist and game critic Evan Narcisse notes Dee Jay as one of the few black characters in games from this period, as part of "a whole parade of hot-tempered brawn-centric bruisers and slangtastic slicksters have appeared in fighting game series ... all clearly meant to convey a ‘hip’ urban lifestyle in the broadest of strokes." Bitmob editor Brian Shirk mentions