Less positive attitudes about gangs More use of refusal skills More resistance to peer pressure Higher collective efficacy Less use of hitting neutralizations Fewer associations with delinquent peers Less self-centeredness Less anger Lower rates of gang membership There were no statistically significant improvements on 15 of the attitudinal measures: empathy, impulsivity, risk-seeking, pro-social peers, negative peer commitment, positive peer commitment, neutralization for theft, guilt, conflict resolution, calming others, active listening, problem solving, self-efficacy, awareness of services, and altruism. Differences in rates of delinquency (while 7% lower for G.R.E.A.T. students) and violent offending (10% lower for G.R.E.A.T. students) were also not statistically significant. However, the G.R.E.A.T. students had significantly lower odds of belonging to a gang. Results from analyses of six waves of survey data collected from students in seven U.S. public school districts indicate that the program is meeting its primary objective of preventing gang membership; the analyses indicate a 39 percent reduction in the odds of gang joining one year post-program as well as a 24 percent reduction four years post the program. Usage in arcade games In the 1990s, GREAT had a message that appeared in arcade games with an emblem that read "GREAT LIFE: A Most Excellent Adventure Without GANGS" with the "GANGS" part in a crossed-out circle. On the left of the emblem is the Bureau of Alcohol, Tobacco, and Firearms logo with "Steve Higgins Director" under it, and on the right of the emblem is the Phoenix Police Department logo with "Dennis Garrett Chief" under it. See also DARE Program References External links Education in the United States Law enforcement in the United States Crime prevention Phoenix Police Department Gangs in the United States