Veil of Darkness is a horror-action-adventure game for MS-DOS, FM Towns and PC-98, which was developed by Event Horizon Software and published by Strategic Simulations in 1993. Veil of Darkness is a third person, 2D point-and-click adventure game with RPG elements featuring a fixed isometric perspective and a fair share of action-RPG style combat. Gameplay Veil of Darkness features an isometric point of view, a control panel customizable in size and an inventory system. All actions are controlled by the mouse and by areas / items within the control panel. A player can use either arrow keys for guiding movement or the mouse. The inventory can hold several items, and the Player can also find bags and pouches that enable the Player to carry more items. There is an indication in the control panel for weight (the knapsack bulges when inventory is too heavy), and for health (the Player character in a coffin becomes a skeleton progressively from the feet upwards). There is a 'mirror' that will indicate if the Player has an ailment (aged, cursed, etc.), and also certain ailments show on the Player's face in the Player portrait in the control panel. In conversations, the Player can click on a certain underlined word to pursue that topic, or the Player can type a word when the input cursor appears. If the typed word is appropriate, the Player will receive a response. To end a conversation, the Player would click 'Bye' or type 'Bye'. The game is non-linear: the player can wander about and explore freely within an area, but certain places or actions cannot progress until the Player has done certain actions and/or found certain items. The player moves around in a dark valley, solving puzzles and occasionally killing monsters such as werewolves, vampires and skeletons. Different weapons work with different enemies, so the Player needs to find the right weapon for each battle. Also, one needs to find different plants (and sometimes other items) to cure different ailments. The puzzles are typical of a point-and-click adventure game. Some of them require very good reasoning. The puzzles consist mainly of piecing together what the Player learns from conversations, finding and using objects and finding ways to get into locked areas or past a guardian. Plot The Player assumes the role of a cargo pilot whose plane is shot down by a mysterious force while flying over a remote